Culture is a representation of the ethnicity and customs of a state, character, or pop, with cultural tensions and differences being one of the main components determining the happiness of pops as well as affecting character loyalty. The civic rights and privileges that are granted to a culture determine how closely they are integrated into the country and its administration, and how much discrimination against pops and characters of that culture affect their propensity to become unhappy, produce , and revolt. Most cultural interactions and information can be accessed through the culture screen.
Primary culture
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Every country begins the game with a predefined primary culture, which can be seen at the top right corner of the National Overview screen. Outside of a few special events and decisions, such as startup events for 本都的赫拉克利亚 and 埃及, the 请检查模板名和国家代码:{{Countries|flag/core|Parthia (Formable)}}
Parthia formation decision, and events during the Yuezhi migrations, the primary culture generally cannot be changed except for during a barbarian takeover.
Pops of the primary culture are typically the happiest and most satisfied pops in the realm, and are fixed to the civic right. Most often the culture of the state population is more diverse, but pop culture can be gradually changed to match that of the state during the playthrough via assimilation, as pops of a different culture and especially culture group have a significant happiness malus that can become very difficult to manage if stability begins to drop. Assimilation is also slowed if the dominant province culture and/or religion is not the same as that of the state, all of which makes the conquest of wrong culture (especially wrong culture group) and wrong religion areas significantly more difficult, especially in the early game. Outside of events pops will always assimilate and convert to the primary culture. As an alternative to assimilation, cultures can be integrated to be given the same rights as the primary culture, at the expense of the happiness of already integrated cultures.
The primary culture also has an effect on diplomacy. States of a different culture (in the same culture group) get a -10 opinion malus, while those in a different culture group get a -20 opinion malus. The subject types available also depend on primary culture; another state can only be made a feudatory if it is in the same culture group as its new overlord, and satrapies can only be made of states with Persian military traditions, which consist mostly of countries in the Iranian, Caucasian, Anatolian, Scythian, Bactrian, and Aramaic culture groups.
The state's Military Tradition tree, which determines the unit abilities and bonuses that can be accrued over the game by spending military experience, is fixed at the start of the game based on the primary culture/culture group (with a few exceptions) and cannot be changed except for through a few special events (such as the 本都的赫拉克利亚 startup event).
Integrated cultures
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Cultures with citizen or noble civic rights are considered an integrated culture, forming an integral part of the court and administration with the highest level of cultural privileges. Integrated cultures do not assimilate, count towards the number of pops for research speed, are allowed to colonize, and generally have the highest happiness of all cultures. For most countries, the only integrated culture at the start of the game is the primary culture, but existing cultures in the country can be integrated by changing its civic rights. There is no limit on the number of possible integrated cultures, but each integrated culture beyond the primary culture gives -4% Integrated Culture Happiness, which means that having more integrated cultures means that each culture has a smaller bonus. Therefore it is generally preferable to only integrate cultures that form a large part of the country, particularly those in more developed and urbanized areas (in order to compensate towards counting against research speed).
Cultural integration
A culture can be integrated by changing its civic right to a integrated class ( citizen or noble). Unlike all other civic right changes, the integration process is not instantaneous and takes a certain amount of time based on how large the culture is relative to the rest of the country. The rate of progress increases with the size of the culture relative to the rest of the country and decreases with the absolute size of the pop, and is further modified by the Cultural Integration Speed modifier. Notably, cultures of other culture groups have -50% Cultural Integration Speed. Integration progress has an minimum of 0.05% daily progress and a maximum of 0.4%, meaning the integration will take between 250 and 2000 days (about 8.3 months to 5.5 years), though integration progress can also be gained or lost by events.
While integration is ongoing, there are events can trigger where the culture being integrated will demand more rights and power, pops and characters might try to assimilate to the new culture, or the current establishment becomes discontent at the attempts to integrate this new group. Siding with the integrated culture will usually increase integration progress and their cultural happiness while angering currently integrated cultures, and vice versa.
One of the following will happen at 25% progress:
- With a weight of 50, nothing
- With a weight of 30, get the event Acceptance Through Marriage
- With a weight of 10, get the event A Governor of Their Own
- With a weight of 10, get the event Governor Adopts Local Mannerisms
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Culture Embraced
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Recruitment Drive
- With a weight of 10, get the event Societal Unrest
- With a weight of 10, get the event Prominent [target_culture.GetCulture.GetName] Family Demands Recognition
One of the following will happen at 75% progress:
- With a weight of 50, nothing
- With a weight of 30, get the event Acceptance Through Marriage
- With a weight of 10, get the event A Governor of Their Own
- With a weight of 10, get the event Governor Adopts Local Mannerisms
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Culture Embraced
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Recruitment Drive
- With a weight of 10, get the event Societal Unrest
- With a weight of 10, get the event Prominent [target_culture.GetCulture.GetName] Family Demands Recognition
- With a weight of 50, get the event A New Center of Power
- With a weight of 50, get the event Army Mutinies
Multiple cultures can be integrating at the same time, but each integrating culture gives a -0.20 Monthly Stability Change modifier, which can be highly destabilizing if too many cultures are integrating at the same time. Only once the integration progress is finished will the civic right be increased and the integrated culture happiness penalty apply. Once started, integration cannot be cancelled and the culture's civic right cannot be changed while the process is ongoing.
Cultural unintegration
Any integrated culture except the primary culture can be unintegrated by changing its civic right to a non-integrated class ( freeman, tribesman, or slave). Unintegrating a culture has a greater penalty than reducing civic rights normally and instead gives the Citizenship Lost modifier to the culture for 10 years, giving:
Unintegrating a culture is generally not recommended unless it has become sufficiently small relative to the rest of the empire that the happiness is better used on the rest of the country's integrated culture pops, as the cumulative effects of losing the integrated culture happiness modifiers and losing citizenship means that there will be a very large swing in happiness (and therefore loyalty).
Character culture
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Characters' culture determines their names and initial physical appearance (the latter can change through interbreeding to be different from culture in subsequent generations). Character culture is generally fixed, though there are a few events by which a character's culture can be changed - governors may switch to the culture of the regional capital if the Cultural Assimilation policy is not being used, office holders may take on the culture of the state that employs them, and the heir of a monarchy may switch to the culture of the Royal Tutor. Newborn children will often take the nation's primary culture, regardless of the culture of their parents.
Characters have a loyalty modifier based on the of their culture, based on the formula:
- [math]\displaystyle{ \text{Character Loyalty Modifier}= 0.3 \cdot \text{Cultural Happiness} - 9 }[/math]
The break-even point is at 30%, which means that for instance, characters of a different, unintegrated culture group will have a base -3 loyalty modifier, while without any modifiers a primary culture character will have a +6 loyalty modifier. Positive cultural happiness modifiers are therefore highly useful even if the population is already content, as it is generally rare that all characters are sufficiently loyal that further loyalty is not relevant. Note that this loyalty modifier is only applied for characters of a culture that exists in the country (i.e. is either the primary culture or has at least one pop in the country - can be checked by looking at the list of cultures in the culture screen) - characters of cultures not in the country do not get any loyalty modifier, even if they would if the country had at least one pop of their culture.
Character culture is also somewhat relevant for governor positions, as governors not of the primary culture will also never use the Cultural Assimilation policy by default.
Civic rights
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Every culture in a country has a specific level of civic rights, which defines the highest class that pops of that culture can be promoted to. A pop that has a higher class than it civic right allows will not automatically change class; however, if it is ever demoted, it will not be able to promote back up beyond its allowed civic rights limit again. Different levels of civic rights also have different cultural decisions available, with integrated levels and non-integrated levels having their own distinct sets of decisions and possible privileges.
Changing pop rights costs 5 political power and is usually instantaneous, except for changing from a non-integrated level ( freeman, freeman, or slaves) to an integrated level ( noble or citizen), which will start the cultural integration process and take a number of years. Increasing a pop's civic rights gives the Rights Increased modifier for 10 years giving +5% Culture Happiness, while decreasing it typically gives the Disenfranchisement modifier for 10 years, giving -10% Culture Happiness. The Disenfranchisement modifier is not given when converting from noble rights to citizen rights, while converting from an integrated right to a non-integrated right gives the larger Citizenship Lost modifier. Tribesmen and slaves are considered on the same tier and so converting between the two do not give the Rights Increased or Disenfranchisement modifiers. All cultural modifiers that no longer apply with the new culture's civic right are also removed when changing civic right levels.
Noble
Noble civic rights are the highest civic rights that can be granted to a culture, with the primary culture fixed to this level of rights at all times. Every other culture that has noble rights will give -5% Primary Culture Happiness; importantly, this is applied only to the primary culture, not other integrated cultures.
As an civic right that grants integrated culture status, every culture with noble civic rights beyond the primary culture gives -4% Integrated Culture Happiness.
Citizen
Citizen civic rights also give integration status and are the standard civic right for integrated cultures at the start of the game.
As an civic right that grants integrated culture status, every culture with citizen civic rights beyond the primary culture gives -4% Integrated Culture Happiness.
Freeman
Freeman civic rights are the default rights given to most non-primary cultures at the beginning of the game, as well as any newly acquired cultures, with no special modifiers or mechanics.
Tribesman
Tribesman civic rights are considered lower than freemen and on par with slaves, but do not have any special modifiers or mechanics.
Slave
Slave civic rights are the lowest tier of civic rights, considered on par with tribesmen and typically with the lowest happiness. Demoting a culture to slave status gives Slavery Imposed modifier, giving:
Cultural decisions
Cultural decisions can be enacted for each culture in a country under the culture screen. These decisions usually allow a country to grant various privileges to a culture, increasing their cultural happiness and sometimes cultural integration speed at the expense of and usually either cultural output or a temporary malus to integrated culture happiness or national citizen happiness. There are different sets of decisions for the primary culture, other integrated cultures, and non-integrated cultures and generally most of these privileges are permanent and generally cannot be revoked unless the culture is no longer eligible for the privilege at all (particularly when changing integration status).
Cultural happiness modifiers
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Along with pop type and religion, the culture of a pop is one of the main factors determining its happiness and which happiness modifiers it is affected by. Culture-based happiness modifiers are applied to a pop based on its relationship to the the nation's primary culture - whether the pop is of the primary culture, in the same group, or in a different culture group altogether. The sum of all happiness modifiers modifiers for a particular culture can be viewed in that culture's entry in the culture screen, which is the number used to determine the impact of cultural happiness on character loyalty.
Culture happiness
Culture Happiness modifiers are applied to individual cultures and affect only the pops and characters of that specific culture. Cultural happiness modifiers are usually given by cultural rights and interactions, as well as their affiliated events and decisions.
Integrated culture
Integrated Culture Happiness modifiers are applied to pops of all fully integrated cultures, including the primary culture. Pops of integrated cultures usually have the highest happiness and are unlikely to be problematic unless stability becomes too low or war exhaustion becomes too high.
Type | Modifier | Integrated Culture Happiness |
---|---|---|
Base | Base | +50% |
Antagonist Nations | +10% | |
Aggressive Expansion | -0.3% per point above 50 | |
Ruler Popularity | -0.1% for every point below 50 | |
Country rank | Local Power | +4% |
Regional Power | +8% | |
Major Power | +12% | |
Great Power | +16% | |
National ideas | Tolerance of Pagans (Religious) | +6% |
Inventions | F.U.G. (Religious Tech 1) | +2% |
Open Religion (Religious Tech 4) | +2% | |
Mass Pewter Production (Religious Tech 7) | +2% | |
Exported Drama (Religious Tech 15) | +2% | |
Assemblies (Religious Tech 19) | +2% | |
Brahmi Script (Oratory Tech 2, requires Aryan, Pracyan, or Dravidian culture group) | +2.5% | |
Diurna (Oratory Tech 16, only for 罗马) | +6% | |
Buildings | Theater (city) | +3% |
Laws | Anti-Piracy Statutes (Republic) | +5% |
Devolved Administration (Republic) | +5% | |
Lex Hortensia ( Roman Republic) | +5% | |
Closed Society (Tribal) | +10% | |
Deities | Intarabus (Druidic deity) | |
Apollo (Hellenic deity) | ||
Helios (Hellenic deity) | ||
Apollo Didymaios ( Syracusan Hellenic deity) | ||
Nortia (Etruscan Hellenic deity) | ||
Governing Goddesses (Matrist deity) | ||
Guidance of the Moon (Ritualistic deity) | ||
Omens | Persephone (Hellenic deity) |
|
Hyacinthus ( Spartan Hellenic deity) | ||
Velchanos (Cretan Hellenic deity) | ||
Artume (Etruscan Hellenic deity) | ||
Diana (Italic Hellenic deity) | ||
Osiris (Kemetic deity) | ||
Bagvarti (Khaldic deity) | ||
Heritages | Cretan Heritage (cultural) | +10% |
Minoan Heritage (Praesos) | +5% |
Unintegrated culture
Unintegrated Culture Happiness modifiers are applied to pops that are in the same culture group as the primary culture, but not of the primary culture itself and are not integrated. Note that despite the name, unintegrated culture happiness modifiers are not applied to pops who are in a different culture group from the primary culture. While usually not as happy as primary culture pops, pops within the same culture group are also generally easy to deal with and are rarely the source of serious problems unless becomes too low.
Type | Modifier | Unintegrated Culture Happiness |
---|---|---|
Base | Base | +30% |
National ideas | Strategic Propaganda (Oratory) | +6% |
Inventions | Peregrini (Civic Tech 2) | +3% |
Cultural Judiciary (Civic Tech 11) | +3% | |
Petition of Minorities (Civic Tech 15) | +3% | |
Military traditions | A People on the Move (Barbarian traditions) | +6% |
Religions | Cybelene | +5% |
Deities | Herakles (Hellenic deity) | |
Usil (Etruscan Hellenic deity) | ||
Omens | Papaios (Heptadic deity) |
|
Unintegrated culture group
Unintegrated Culture Group Happiness modifiers are applied to pops of an unintegrated culture that are in a different culture group from the primary culture. Pops in the wrong culture group have a significantly lower base happiness, making them particularly susceptible to increasing unrest, decreasing provincial loyalty, and threatening rebellions. For this reason, maximizing unintegrated culture group happiness is particularly important for large, expansionist empires for whom most of their pops will inevitably fall into this category.
Type | Modifier | Unintegrated Culture Group Happiness |
---|---|---|
Base | Base | +20% |
National ideas | Legislative Reform (Oratory) | +6% |
Inventions | Accepted Rites (Religious 2) | +3% |
Minor Syncretism (Religious 9) | +3% | |
Major Syncretism (Religious 17) | +3% | |
Ruler traits | Tolerant (personality) | +6% |
Blood of the Lagidae (status) | +6% | |
Zealous (personality) | -6% | |
Laws | Encourage Syncretism (Tribal) | +12% |
Deities | Tanit (Punic Canaanite deity) | |
Omens | Ailiah (Arabic deity) |
|
Traphu (Bon deity) | ||
Wanderings of Buddha (Buddhist deity) | ||
Ataecina (Iberic deity) | ||
Esther (Jewish deity) | ||
Isis (Kemetic deity) | ||
Guidance of the Wind (Ritualistic deity) | ||
Diplomatic Actions | Foreign Nation Supporting Rebels | -8% |
Heritages | Heritage of Seleukos (Seleukid Empire) | +6% |
Heritage of Spartokos (Bosporan Kingdom) | +6% | |
Epikrateia Heritage (Epikrateia) | +6% | |
Decapolian Heritage (Decapolis) | +6% | |
Graeco-Pontic Heritage (cultural) | +6% | |
Hellenistic Heritage (cultural) | +6% | |
Pontic Heritage (Pontus) | +3% | |
Massilian Heritage (Massilia) | +3% | |
Ionian Heritage (Ionia) | +3% |
Assimilation
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A pop's culture can change to the nation's primary culture via assimilation. For every territory, a single randomly chosen pop will always be assimilating as long as that territory holds pops that are not of an integrated culture and are not otherwise busy (e.g. converting or promoting). Assimilation progress builds each month, with the exact progress determined by the sum of all Pop Assimilation Speed modifiers. Once progress reaches 100%, the pop will be assimilated to the primary culture and another pop will begin to assimilate, if there are any other pops that can be assimilated. Integrated cultures will never assimilate.
Given the significant happiness penalties that unintegrated culture and especially unintegrated culture group pops give, it is generally beneficial to assimilate any non-integrated culture pops in the country. Using the Cultural Assimilation governor policy, founding colonies, building theraters, and passing the laws with assimilation bonuses for tribes and monarchies will speed up the assimilation, but in general provinces - especially more populated settlements - may take decades before they are significantly assimilated.
Type | Modifier | Pop Assimilation Speed |
---|---|---|
Base | Tyranny | +0.5% per point |
Pop | Noble | +0.40 |
Citizen | +0.60 | |
Freeman | +0.60 | |
Slave | +0.60 | |
Tribesman | +0.30 | |
Not state religion | -33% | |
Inventions | Cultural Administration (Civic Tech 11) | +10% |
Territories | Nation capital | +20% |
Road Network in Territory | +2.5% for each outgoing road | |
Dominant Culture is not Primary Culture | -25% | |
Dominant Religion is not Primary Culture | -10% | |
Buildings | Theater (city) | +1.00 |
Provincial Legation (settlement) | +0.20 | |
Governor policies | Cultural Assimilation | +1.00 per 10 finesse of the governor, plus a base of +0.10 |
Laws | Cultural Dissemination (Monarchy) | +3.00 |
Oral Tradition (Tribal) | +30% | |
Religions | Jewish | +20% |
Deities | Melqart (Canaanite deity) | |
Artume (Etruscan Hellenic deity) | ||
Krishna (Hindu deity) | ||
Omens | Cybele (Cybelene deity) |
|
Belisama (Druidic deity) | ||
Heritages | Kalingan Heritage (Kalinga) | +10% |
Decapolian Heritage (Decapolis) | +10% | |
Heritage of Byblos (Byblos) | -5% | |
Bosporan Heritage (cultural) | -10% | |
Heritage of Ptolemaios (Egypt) | -15% | |
Heritage of Seleukos (Seleukid Empire) | -15% | |
Hellenistic Heritage (cultural) | -15% |
Graphical culture
The graphical culture of a culture group determines the style of unit and city models. Every graphical culture has its own unit models, used by all the nations of the associated culture groups which don't have unique unit models. City models are shared among several graphical cultures, and their style depends on the majority culture of the city's territory.
Graphical culture | City style |
---|---|
german_gfx | Tribal |
celtic_gfx | |
iberian_gfx | |
roman_gfx | Hellenistic |
greek_gfx | |
carthaginian_gfx | Punic[1] |
numidian_gfx[2] | African |
egyptian_gfx | |
nubian_gfx | |
arabian_gfx | Persian |
persian_gfx | |
scythian_gfx | Steppe |
north_indian_gfx | Indian |
south_indian_gfx |
List of cultures
Group | Traditions | Portraits | Graphical culture | Cultures | Starting Pops |
Starting Territories |
Countries |
---|---|---|---|---|---|---|---|
Belgae belgae_group |
Barbarian traditions |
celtic | celtic_gfx | Aduatacian | 64 | 10 | |
Belgic | 0 | 0 | |||||
Bellovacian | 47 | 8 | |||||
Eburonian | 36 | 6 | |||||
Menapian | 59 | 12 | |||||
Morinian | 71 | 12 | |||||
Nervian | 88 | 15 | |||||
Sennonian | 89 | 15 | |||||
Treverian | 267 | 54 | |||||
Veliocassian | 63 | 12 | |||||
Celt-Iberian celt_iberia |
Barbarian traditions |
celtic | celtic_gfx | Asturian | 165 | 30 | |
Callaecian | 182 | 32 | |||||
Caristian | 0 | 0 | |||||
Carpetanian | 82 | 15 | |||||
Celtiberian | 215 | 36 | |||||
Celtician | 161 | 24 | |||||
Lobetanian | 26 | 5 | |||||
Lusitanian | 141 | 28 | |||||
Sedetanian | 0 | 0 | |||||
Vaccaeian | 87 | 17 | |||||
Vardulian | 0 | 0 | |||||
Vettonian | 130 | 25 | |||||
Gaelic gaelic |
Barbarian traditions |
celtic | celtic_gfx | Hibernian | 124 | 48 | |
Manavian | 3 | 1 | |||||
Gallic gallic |
Barbarian traditions |
celtic | celtic_gfx | Alluvian | 327 | 47 | |
Aremorican | 190 | 33 | |||||
Arverni | 142 | 23 | |||||
Aulercian | 133 | 24 | |||||
Biturigan | 203 | 34 | |||||
Carnuti | 0 | 0 | |||||
Haedui | 196 | 33 | |||||
Helvetian | 302 | 56 | |||||
Lemovician | 80 | 14 | |||||
Lepontic | 372 | 51 | |||||
Pictonian | 115 | 20 | |||||
Santonian | 199 | 35 | |||||
Vindelician | 249 | 52 | |||||
Volcae | 112 | 19 | |||||
Germanic germanic |
Barbarian traditions |
germanic | german_gfx | Anglian | 10 | 5 | |
Bastarnae | 26 | 10 | |||||
Cimbrian | 23 | 8 | |||||
Frisian | 0 | 0 | |||||
Gothonic | 35 | 12 | |||||
Gutoni | 32 | 10 | |||||
Helveconian | 0 | 0 | |||||
Herulian | 50 | 14 | |||||
Ingvaeonic | 30 | 9 | |||||
Irminonic | 184 | 69 | |||||
Istvaonic | 95 | 27 | |||||
Lemovian | 0 | 0 | |||||
Raumarician | 30 | 10 | |||||
Reudingian | 0 | 0 | |||||
Rugian | 25 | 8 | |||||
Saxonian | 47 | 16 | |||||
Suebian | 120 | 45 | |||||
Suioni | 25 | 9 | |||||
Teutonian | 27 | 8 | |||||
Vandal | 43 | 16 | |||||
Iberian iberia |
Barbarian traditions |
iberian | iberian_gfx | Ausetanian | 40 | 7 | |
Bastetanian | 110 | 19 | |||||
Contestanian | 105 | 18 | |||||
Cynetian | 33 | 6 | |||||
Edetanian | 58 | 10 | |||||
Ilercavonian | 70 | 10 | |||||
Indiketian | 46 | 6 | |||||
Lacetanian | 45 | 8 | |||||
Oretanian | 109 | 20 | |||||
Turdetanian | 277 | 51 | |||||
Turdulian | 181 | 29 | |||||
Occidental proto_european |
Barbarian traditions |
iberian | iberian_gfx | Aquitani | 162 | 29 | |
Autrigonian | 50 | 9 | |||||
Cantabrian | 76 | 15 | |||||
Corsian | 69 | 9 | |||||
Ilergetian | 48 | 9 | |||||
Nuragic | 158 | 21 | |||||
Vasconian | 99 | 18 | |||||
Pannonian celto_pannonian_group |
Barbarian traditions |
celtic | celtic_gfx | Boian | 135 | 35 | |
Carnian | 72 | 9 | |||||
Eraviscian | 162 | 35 | |||||
Letobician | 84 | 14 | |||||
Noric | 162 | 28 | |||||
Scordiscian | 262 | 49 | |||||
Pretani britannic |
Barbarian traditions |
britannic | celtic_gfx | Brigantic | 97 | 23 | |
Caledonian | 28 | 13 | |||||
Cantian | 48 | 7 | |||||
Coritani | 54 | 14 | |||||
Cornovian | 23 | 7 | |||||
Damnonian | 20 | 8 | |||||
Demetian | 36 | 9 | |||||
Dobunnian | 55 | 13 | |||||
Dumnonian | 54 | 8 | |||||
Durotrigan | 52 | 8 | |||||
Iceni | 39 | 8 | |||||
Ordovitian | 42 | 8 | |||||
Pretani | 0 | 0 | |||||
Taexalian | 12 | 5 | |||||
Trinovantian | 33 | 6 | |||||
Votadinian | 17 | 6 | |||||
Veneti baltic |
Barbarian traditions |
germanic | german_gfx | Aestian | 104 | 58 | |
Italic latin |
Italic traditions |
roman | roman_gfx | Bruttian | 75 | 5 | |
Etruscan | 387 | 23 | |||||
Ligurian | 236 | 17 | |||||
Lucanian | 124 | 8 | |||||
Messapian | 0 | 0 | |||||
Osco-Umbrian | 0 | 0 | |||||
Rhaetian | 100 | 14 | |||||
Roman | 320 | 17 | |||||
Sabellian | 355 | 28 | |||||
Sardonian | 0 | 0 | |||||
Siculian | 94 | 5 | |||||
Umbrian | 153 | 12 | |||||
Venetic | 186 | 15 | |||||
Dacian dacia_group |
Greek traditions |
levantine | greek_gfx | Albocensian | 166 | 41 | |
Biephian | 45 | 15 | |||||
Buridanvsian | 119 | 20 | |||||
Caucoensian | 109 | 18 | |||||
Costobocian | 48 | 23 | |||||
Getian | 201 | 49 | |||||
Harpii | 49 | 17 | |||||
Moesi | 105 | 19 | |||||
Odrysian | 132 | 27 | |||||
Ratacensian | 36 | 7 | |||||
Triballoi | 116 | 23 | |||||
Hellenistic hellenic |
Greek traditions [3][4] |
greek | greek_gfx | Achaean | 54 | 5 | |
Aegean | 174 | 22 | |||||
Aeolian | 91 | 9 | |||||
Aetolian | 132 | 16 | |||||
Arcadian | 59 | 6 | |||||
Argolian | 49 | 7 | |||||
Athenian | 139 | 10 | |||||
Bithynian | 332 | 28 | |||||
Boeotian | 93 | 9 | |||||
Bosporan | 224 | 21 | |||||
Cretan | 172 | 11 | |||||
Cypriot | 94 | 10 | |||||
Cyrenaican | 165 | 18 | |||||
Epirote | 150 | 12 | |||||
Euboean | 48 | 7 | |||||
Graeco-Pontic | 170 | 20 | |||||
Ionian | 225 | 23 | |||||
Italiotian | 207 | 12 | |||||
Lacedaemonian | 98 | 9 | |||||
Macedonian | 1379 | 88 | |||||
Massalian | 109 | 11 | |||||
Parthinian | 0 | 0 | |||||
Propontic | 234 | 20 | |||||
Siceliote | 249 | 22 | |||||
Thessalian | 112 | 10 | |||||
Troan | 130 | 12 | |||||
Illyrian illyrian_group |
Greek traditions |
illyrian | greek_gfx | Abrian | 0 | 0 | |
Catari | 55 | 11 | |||||
Dalmatian | 113 | 22 | |||||
Dardanian | 69 | 17 | |||||
Deraemestian | 46 | 9 | |||||
Deurian | 90 | 13 | |||||
Histrian | 86 | 11 | |||||
Liburnian | 0 | 0 | |||||
Liburnian | 42 | 7 | |||||
Messapian | 233 | 15 | |||||
Taulantian | 74 | 15 | |||||
Numidian numidian |
North African traditions |
north_african | numidian_gfx | Berber | 0 | 0 | |
Gaetulian | 34 | 8 | |||||
Garamantic | 54 | 9 | |||||
Libyan | 99 | 38 | |||||
Massaesylian | 253 | 58 | |||||
Massylian | 628 | 85 | |||||
Maurian | 136 | 35 | |||||
Numidian | 0 | 0 | |||||
Levantine west_levantine |
North African traditions |
levantine | carthaginian_gfx | Punic | 944 | 110 | |
Levantine and Arabian traditions |
Hebrew | 499 | 47 | ||||
Nabatean | 164 | 44 | |||||
Phoenician | 278 | 39 | |||||
Aksumite aksumite_group |
Levantine and Arabian traditions |
ethiopian | nubian_gfx | Aksumite | 191 | 23 | |
Macrobian | 170 | 21 | |||||
Arabian south_levantine |
Levantine and Arabian traditions |
arabian | arabian_gfx | Hadhrami | 73 | 20 | |
Himjar | 55 | 12 | |||||
Makan | 200 | 35 | |||||
Minaean | 57 | 16 | |||||
Qatabanian | 46 | 10 | |||||
Qedarite | 138 | 26 | |||||
Sabaean | 75 | 17 | |||||
Ta'if | 9 | 2 | |||||
Thamudi | 66 | 20 | |||||
Egyptian north_african |
Levantine and Arabian traditions |
north_african | egyptian_gfx | Bohairic | 800 | 47 | |
Faiyumic | 255 | 20 | |||||
Sahidic | 293 | 62 | |||||
Nubian meroitic_group |
Levantine and Arabian traditions |
meroitic | egyptian_gfx | Blemmyan | 49 | 15 | |
Meroitic | 630 | 91 | |||||
Anatolian anatolian |
Persian traditions |
persian | persian_gfx | Armenian | 821 | 136 | |
Cappadocian | 460 | 52 | |||||
Carian | 167 | 21 | |||||
Cilician | 194 | 18 | |||||
Isaurian | 147 | 19 | |||||
Lycaonian | 164 | 23 | |||||
Lycian | 104 | 14 | |||||
Lydian | 141 | 13 | |||||
Mysian | 171 | 17 | |||||
Pamphylian | 61 | 8 | |||||
Paphlagonian | 301 | 30 | |||||
Phrygian | 445 | 52 | |||||
Pontic | 269 | 41 | |||||
Aramaic east_levantine |
Persian traditions |
levantine | persian_gfx | Aramaic | 507 | 73 | |
Assyrian | 390 | 51 | |||||
Babylonian | 542 | 51 | |||||
Bactrian bactrian |
Persian traditions |
bactrian | persian_gfx | Bactrian | 371 | 34 | |
Khotanese | 89 | 19 | |||||
Margian | 120 | 17 | |||||
Phryni | 0 | 0 | |||||
Shule | 0 | 0 | |||||
Sogdian | 337 | 59 | |||||
Tayuan | 159 | 13 | |||||
Tocharian | 239 | 32 | |||||
Wusun | 0 | 0 | |||||
Yuezhi | 0 | 0 | |||||
Caucasian caucasian |
Persian traditions |
persian | persian_gfx | Albanian | 144 | 33 | |
Colchian | 153 | 28 | |||||
Ibero | 177 | 34 | |||||
Iranian persia |
Persian traditions |
persian | persian_gfx | Agartian | 129 | 22 | |
Amardian | 145 | 14 | |||||
Cadusian | 230 | 23 | |||||
Carmanian | 150 | 27 | |||||
Cossian | 33 | 6 | |||||
Elamite | 118 | 13 | |||||
Gedrosian | 68 | 16 | |||||
Hyrcanian | 0 | 0 | |||||
Median | 575 | 88 | |||||
Pactyan | 104 | 21 | |||||
Parecanian | 58 | 13 | |||||
Parthian | 332 | 41 | |||||
Persian | 353 | 31 | |||||
Sarangian | 0 | 0 | |||||
Sattagydian | 144 | 21 | |||||
Utian | 125 | 24 | |||||
Uxian | 49 | 6 | |||||
Scythian scythia |
Persian traditions |
scythian | scythian_gfx | Agathyrsian | 82 | 48 | |
Dahae | 247 | 40 | |||||
Kharesmian | 117 | 16 | |||||
Legian | 120 | 38 | |||||
Maeotian | 39 | 15 | |||||
Roxolanian | 0 | 0 | |||||
Sakan | 124 | 35 | |||||
Sarmatian | 144 | 55 | |||||
Scythian | 287 | 112 | |||||
Sindi | 28 | 9 | |||||
Siracian | 48 | 15 | |||||
Thyssagetian | 91 | 35 | |||||
Aryan aryan |
Indian traditions |
mauryan | north_indian_gfx | Avanti | 956 | 63 | |
Dardic | 201 | 22 | |||||
Gandhari | 590 | 56 | |||||
Lankan | 175 | 15 | |||||
Maharashtran | 458 | 32 | |||||
Saurashtran | 511 | 49 | |||||
Shauraseni | 1094 | 73 | |||||
Sindhi | 427 | 40 | |||||
Vidharban | 468 | 30 | |||||
Dravidian indian |
Indian traditions |
dravidian | south_indian_gfx | Kannadan | 731 | 50 | |
Tamil | 1309 | 85 | |||||
Telugu | 766 | 54 | |||||
Pracyan pracyan |
Indian traditions |
mauryan | north_indian_gfx | Atavi | 370 | 42 | |
Bangli | 488 | 39 | |||||
Kalingan | 449 | 26 | |||||
Kamarupi | 245 | 27 | |||||
Magadhi | 819 | 47 | |||||
Nepala | 141 | 22 | |||||
Tibetan tibetan |
Indian traditions |
tibetan | north_indian_gfx | Sumpa | 116 | 24 | |
Tsang | 37 | 14 | |||||
Yarlung | 65 | 19 | |||||
Zhangzhung | 132 | 40 |
- ↑ Requires The Punic Wars. Vanilla city style is Hellenistic.
- ↑ Requires The Punic Wars. Vanilla unit style is Egyptian.
- ↑ 巴克特里亚 uniquely has Persian traditions, despite being in the Hellenistic culture group.
- ↑ 埃及 uniquely has Levantine and Arabian traditions, despite being in the Hellenistic culture group.