决议

本页面适用于最新的版本(1.5)。
The decision interface

In Imperator, each country has a set of decisions that can be taken after a certain set of requirements have been met, viewable by clicking the Show Decisions tab in under the Top bar overview.png Nation Overview screen. All decisions whose potential requirements the country meets, even if the allow requirements are not met, can be found in the decision tab. The allow requirements of each decision can be seen by hovering over the box to the left and the effects can be seen be hovering the mouse over the button itself, even if the decision cannot currently be taken. Decisions whose requirements are fully met will be moved to the top and appear in green, and can be taken by clicking the button at any time as long as the requirements are still met. Some decisions are unique to one nation or culture, while others can be taken by any country as long as it meets the requirements. Decisions can have a wide variety of possible effects, from adding modifiers or moving the capital to changing government type, converting religion, starting an event chain or even forming a new nation.

目录

Formable nations

主条目:Formable nations

These decisions allow a country to embrace a new identity generally involving the unification of a tribal or cultural region or the restoration of a fallen kingdom, changing the name and often flag of the country as well as generally giving claims or other bonuses. Nation formation decisions have a large variety of conditions, but generally they require the country to have a particular culture or culture group and control the most important territories in the region. Formable nations exist in a series of tiers; it is generally not possible to form a country of lower tier.

Cultural decisions

Cultural decisions are targeted at a particular culture inside a country and accessible from the Top bar culture.png Culture screen rather than the Nation Overview interface. These decisions allow a country to grant various privileges to a culture to increase the happiness of its pops, usually at the cost of pop output and/or the happiness of other cultures.

Integrated culture decisions

These cultural decisions are targeted at (unrecognized string “integrated” for Template:Icon) integrated cultures and can be found in /ImperatorRome/cultural_decisions/integrated_culture_decisions.txt.

ID

Promote Citizen Administrators

By earning our respect this people has been elevated to the the status of citizenship within our country. This separates them from other peoples from similar cultures, and makes them uniquely suited to act on our behalf as administrators and officers in their lands.


 
潜在需求
  • The target culture is not in the same culture group as the current country
  • The target culture has 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
  • Has a territory whose dominant culture is the target culture
允许条件
  • Has at least 100 pops of other cultures in the target culture's culture group
  • Has pops of at least 2 other cultures in the target culture's culture group
  • The target culture does not have the modifier Privileged Administrators
  • Owns at least (unrecognized string “territories” for Template:Icon) 20 territories
  • Has greater than (unrecognized string “stability” for Template:Icon) 40 stability

效果
  • Lose (unrecognized string “stability” for Template:Icon) 10 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Privileged Administrators until the end of the game, giving:
    • (unrecognized string “citizen output” for Template:Icon) -12% Culture Citizen Output
  • All other cultures in the target culture's culture group get the modifier Administered by Cultural Kin until the end of the game, giving:
    • 幸福度 +6% Culture Happiness
ID

Patronage

This culture has a rich and ancient heritage, a great treasure trove of literature and aesthetics that many in the capital find captivating. Let us patronize their scholars, writers, poets and artists, bringing our two peoples closer together.


 
潜在需求
  • The target culture is not the primary culture
  • The target culture has 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • The target culture does not have the modifier Patronizing Culture
  • Does not have the modifier Patronizing Foreign Literature & Art

效果
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Patronizing Culture until the end of the game, giving:
    • 幸福度 +6% Culture Happiness
    • (unrecognized string “citizen output” for Template:Icon) +9% Culture Citizen Output
    • (unrecognized string “freeman output” for Template:Icon) -12% Culture Freeman Output
    • (unrecognized string “slave output” for Template:Icon) -12% Culture Slave Output
  • Get the modifier Patronizing Foreign Literature & Art' for 5 years, giving:
    • (unrecognized string “integrated culture happiness” for Template:Icon) -3% Integrated Culture Happiness
ID

Municipal Self Rule

Trust and loyalty go hand in hand. By sanctioning the rights of one of the greater communities of this culture, giving them their own elected bodies, taxation rights, and even their own army, we can earn the loyalty of even those that remain outside of the municipal borders.


 
潜在需求
  • The target culture is not the primary culture
  • The target culture has 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • Is not tribal
  • Is not a (unrecognized string “subject” for Template:Icon) subject
  • The target culture does not have the modifier Municipal Self Rule
  • Does not have a subject of the target culture whose capital has the modifier Municipal Self Rule
  • Owns a territory that:
    • Has the target culture as its dominant culture
    • Has (unrecognized string “city” for Template:Icon) city status
    • Has at least (unrecognized string “population” for Template:Icon) 25 population
    • Is not the (unrecognized string “capital” for Template:Icon) capital

效果
  • Lose (unrecognized string “stability” for Template:Icon) 5 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • Save as the municipium territory the owned territory with the highest (unrecognized string “population” for Template:Icon) population that:
    • Has the target culture as its dominant culture
    • Has (unrecognized string “city” for Template:Icon) city status
    • Has at least (unrecognized string “population” for Template:Icon) 25 population
    • Is not the (unrecognized string “capital” for Template:Icon) capital
  • Release a new country from the municipium territory of the target culture
  • If the municipium territory has at least (unrecognized string “civilization” for Template:Icon) 40 civilization value or is in the culture group of the current country, set the newly created country's government to Oligarchic Republic
  • Otherwise, set the newly created country's government to Settled Tribe
  • If the new country is in the same culture group as the current country, make it a (unrecognized string “subject” for Template:Icon) feudatory of the current country
  • Otherwise, if the municipium territory has less than (unrecognized string “civilization” for Template:Icon) 40 civilization value, make the new country a (unrecognized string “subject” for Template:Icon) tribal vassal of the current country
  • Otherwise, make the the new country a (unrecognized string “subject” for Template:Icon) client state of the current country
  • The municipium territory gets the modifier Municipal Self Rule for 20 years, giving:
    • 幸福度 +10% Local Population Happiness
  • The target culture gets the modifier Municipal Self Rule until the end of the game, giving:
    • 幸福度 +10% Culture Happiness
ID

Create Honor Guard

This is a people renowned for their fierce martial prowess. Let us create an honor guard for our ruler composed only of their finest warriors. This will give us the protection we need and will show the people itself how much we appreciate what they do for our country.


 
潜在需求
  • The target culture is not the primary culture
  • The target culture has 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • Owns a territory whose dominant culture is the target culture
  • No characters in the current country's court have the modifier Honor Guard
  • If the current country does not have at least (unrecognized string “integrated” for Template:Icon) 2 integrated cultures, has at least (unrecognized string “military exp” for Template:Icon) 5 military experience

效果
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • Remove the Honor Guard modifier from any cultures that currently have it
  • The target culture gets the modifier Honor Guard until the end of the game, giving:
    • 幸福度 +3% Culture Happiness
    • (unrecognized string “freeman output” for Template:Icon) +6% Culture Freeman Output
  • If the country has at least (unrecognized string “integrated” for Template:Icon) 2 integrated cultures, every country culture with 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights that are not the target or primary culture get the modifier Not Honor Guard until the end of the game, giving:
    • 幸福度 -6% Culture Happiness
  • Otherwise, lose (unrecognized string “military exp” for Template:Icon) 5 military experience
  • Create a new character with:
    • The culture and religion of the highest (unrecognized string “population” for Template:Icon) population territory of the target culture that the current country owns
    • The 勇敢 brave trait
    • The 鲁莽 reckless trait
    • The Honor Guard modifier, giving:
      • Martial.png +1 Martial
  • Get the event [honor_guard.GetName]

Unintegrated culture decisions

These cultural decisions are targeted at unintegrated cultures and can be found in /ImperatorRome/cultural_decisions/non_integrated_culture_decisions.txt.

ID

Right of Inheritance

By guaranteeing the rights of inheritance for a culture we are ensuring that the family fortunes of its members are not squandered or usurped by the citizens of our country.


 
潜在需求
  • The target culture is not the primary culture
  • The target culture does not have 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • The target culture does not have the modifier Right of Intermarriage
  • Does not have the modifier Extended Right of Intermarriage

效果
  • Lose (unrecognized string “stability” for Template:Icon) 5 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Protected Inheritances until the end of the game, giving:
    • (unrecognized string “cultural integration speed” for Template:Icon) +10% Cultural Integration Speed
    • 幸福度 +6% Culture Happiness
  • Get the modifier Extended Right of Inheritance for 3 years, giving:
    • (unrecognized string “citizen happiness” for Template:Icon) -6% National Citizen Happiness
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 10 Optimates approval
  • If the country is a republic and has the (unrecognized string “populares” for Template:Icon) Populares faction, gain (unrecognized string “populares” for Template:Icon) 10 Populares approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 10 Democrats approval
  • If the country is a republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
ID

Right to Enter Legal Contracts

Extending the right to enter into legally binding contracts with our citizens and nobles will tie this culture closer to ours and allow them to participate in the economic life of our country.


 
潜在需求
  • The target culture does not have 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • The target culture does not have the modifier Right to Enter Contracts
  • Does not have the modifier Extended Contract Rights

效果
  • Lose (unrecognized string “stability” for Template:Icon) 5 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Right to Enter Contracts until the end of the game, giving:
    • (unrecognized string “cultural integration speed” for Template:Icon) +10% Cultural Integration Speed
    • (unrecognized string “freeman output” for Template:Icon) +12% Culture Freeman Output
    • (unrecognized string “slave happiness” for Template:Icon) -8% Culture Slave Happiness
  • Get the modifier Extended Contract Rights for 3 years, giving:
    • (unrecognized string “citizen happiness” for Template:Icon) -6% National Citizen Happiness
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 5 Optimates approval
  • If the country is a republic and has the Boni Boni faction, gain Boni 5 Boni approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 5 Oligarchs approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 5 Democrats approval
ID

Protection against Torture

We will let it be decreed that torture cannot be used to exact a lawful confession from this people, except in cases of high treason.


 
潜在需求
  • The target culture does not have 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • The target culture does not have the modifier Protection against undue coercion
  • Does not have the modifier Extended Protection against Coercion

效果
  • Lose (unrecognized string “stability” for Template:Icon) 5 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Protection against undue coercion until the end of the game, giving:
    • (unrecognized string “cultural integration speed” for Template:Icon) +10% Cultural Integration Speed
    • 幸福度 +6% Culture Happiness
    • (unrecognized string “slave output” for Template:Icon) -12% Culture Slave Output
  • Get the modifier Extended Protection against Coercion for 3 years, giving:
    • (unrecognized string “citizen happiness” for Template:Icon) -3% National Citizen Happiness
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 5 Optimates approval
  • If the country is a republic and has the Boni Boni faction, gain Boni 5 Boni approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 5 Democrats approval
  • If the country is a republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 5 Traditionalists approval
ID

Right of Intermarriage

By granting the right to intermarry with our citizens we open up a way for the adherents of a culture to reach citizenship, if not for themselves at least for their children.


 
潜在需求
  • The target culture is not in the same culture group as the current country
  • The target culture does not have 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
  • The target culture does not have the modifier Right of Intermarriage
允许条件
  • The target culture does not have the modifier Right of Intermarriage
  • Does not have the modifier Extended Right of Intermarriage

效果
  • Lose (unrecognized string “stability” for Template:Icon) 10 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Right of Intermarriage until the end of the game, giving:
    • (unrecognized string “cultural integration speed” for Template:Icon) +15% Cultural Integration Speed
    • 幸福度 +6% Culture Happiness
  • Get the modifier Extended Right of Intermarriage for 5 years, giving:
    • (unrecognized string “citizen happiness” for Template:Icon) -6% National Citizen Happiness
  • The highest (unrecognized string “population” for Template:Icon) population territory of the target culture that the current country owns gets the modifier Intermarriage Spree for 10 years, giving:
    • Pop assimilation.png +10% Pop Assimilation Speed
  • If the country is a republic and has the (unrecognized string “populares” for Template:Icon) Populares faction, lose (unrecognized string “populares” for Template:Icon) 5 Populares approval
  • If the country is a republic and has the Boni Boni faction, gain Boni 5 Boni approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 5 Oligarchs approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 5 Democrats approval
ID

Right to Lead

By opening up lower officer positions in units composed of their own people we can bring new opportunities and a sense of hope to the masses of this culture.


 
潜在需求
  • The target culture is not the primary culture
  • The target culture is in the same culture group as the current country
  • The target culture does not have 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • The target culture does not have the modifier Right to be Officer
  • Does not have the modifier Extended Officer Rights

效果
  • Lose (unrecognized string “stability” for Template:Icon) 10 stability
  • All owned provinces with less than (unrecognized string “province loyalty” for Template:Icon) 98 loyalty gain (unrecognized string “province loyalty” for Template:Icon) 1.5 loyalty for each territory with the target culture as its dominant culture
  • The target culture gets the modifier Right to be Officer until the end of the game, giving:
    • (unrecognized string “freeman happiness” for Template:Icon) +10% Culture Freeman Happiness
    • (unrecognized string “freeman output” for Template:Icon) +6% Culture Freeman Output
  • Get the modifier Extended Officer Rights for 3 years, giving:
    • (unrecognized string “citizen happiness” for Template:Icon) -3% National Citizen Happiness
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 5 Optimates approval
  • If the country is a republic and has the (unrecognized string “populares” for Template:Icon) Populares faction, gain (unrecognized string “populares” for Template:Icon) 5 Populares approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 5 Oligarchs approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 5 Democrats approval
ID

Found Colony

The best way to ensure lasting loyalty in a region will always be to send those we trust to rule it for us.
Let us send a number of trusted [COUNTRY.GetAdjective] men and women to build a new life deep in foreign territory.


 
潜在需求
  • The target culture is not the primary culture
  • The target culture does not have 公民人口 citizen or (unrecognized string “nobles” for Template:Icon) noble civic rights
允许条件
  • Does not have the modifier Colonial Ventures
  • The target culture does not have the modifier Colonial Occupation
  • Owns a territory that:
    • Has the target culture as the dominant culture
    • Neighbours more than one other territory that has the target culture as the dominant culture
    • Is not in the same province as the (unrecognized string “capital” for Template:Icon) capital

效果
  • Select the territory with the highest difference between its (unrecognized string “pop cap” for Template:Icon) population capacity and (unrecognized string “population” for Template:Icon) current population that:
    • Has the target culture as the dominant culture
    • Neighbours more than one other territory that has the target culture as the dominant culture
    • Is not in the same province as the (unrecognized string “capital” for Template:Icon) capital
  • The selected territory gets the modifier Colony until the end of the game, giving:
    • (unrecognized string “migration attraction” for Template:Icon) +2 Migration Attraction
    • Pop assimilation.png +10% Pop Assimilation Speed
  • The selected territory's province loses (unrecognized string “province loyalty” for Template:Icon) 20 loyalty
  • The selected territory gets the event [ROOT.GetProvince.GetName] - A [ROOT.GetProvince.GetOwner.GetPrimaryCulture.GetName] Colony
  • The target culture gets the modifier Colonial Occupation until the end of the game, giving:
    • (unrecognized string “cultural integration speed” for Template:Icon) -15% Cultural Integration Speed
    • 幸福度 -6% Culture Happiness
  • Get the modifier Colonial Ventures for 3 years, giving:
    • Tax income.png -5% National Tax

Primary culture decisions

These cultural decisions are targeted at the primary culture and can be found in /ImperatorRome/cultural_decisions/primary_culture_decisions.txt.

ID

Protected Land Rights

By ensuring that the property and land of our culture is protected from the state and its greedy citizens we can be sure that they will feel a deeper sense of belonging.


 
潜在需求
  • The target culture is the primary culture
允许条件
  • The target culture does not have the modifier Land Ownership Protection
  • Does not have the modifier Extended Land Protection

效果
  • The target culture gets the modifier Land Ownership Protection until the end of the game, giving:
    • 幸福度 +6% Culture Happiness
    • (unrecognized string “citizen output” for Template:Icon) -12% Culture Citizen Output
    • (unrecognized string “freeman output” for Template:Icon) -12% Culture Freeman Output
  • Get the modifier Extended Land Protection for 3 years, giving:
    • (unrecognized string “freeman happiness” for Template:Icon) -6% National Freeman Happiness
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, gain (unrecognized string “optimates” for Template:Icon) 10 Optimates approval
  • If the country is a republic and has the (unrecognized string “populares” for Template:Icon) Populares faction, lose (unrecognized string “populares” for Template:Icon) 10 Populares approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, gain (unrecognized string “oligarchs” for Template:Icon) 10 Oligarchs approval
  • If the country is a republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
ID

Ease Restrictions on Citizenship

While Citizenship is restricted by birth it is possible for some to earn the right to be considered citizens. We should lighten these restrictions and rules and open more ways in which someone might aspire to the honor of citizenship.


 
潜在需求
  • The target culture is the primary culture
允许条件
  • The target culture does not have the modifier Land Ownership Protection

效果
  • The target culture gets the modifier Eased Restrictions on Citizenship until the end of the game, giving:
    • (unrecognized string “citizen happiness” for Template:Icon) +6% Culture Citizen Happiness
    • (unrecognized string “noble happiness” for Template:Icon) -6% Culture Noble Happiness
  • Tooltip: This decision will allow families to adopt Characters of cultures other than [SCOPE.sCountryCulture('target_culture').GetCulture .GetName].
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 5 Optimates approval
  • If the country is a republic and has the Boni Boni faction, gain Boni 5 Boni approval
  • If the country is a republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 5 Traditionalists approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 5 Democrats approval
ID

Right of Appeal

By ensuring that our citizens have the right to have their grievances tried in a court, rather than just decided by the local governor, we can give them a sense of safety and fairness.


 
潜在需求
  • The target culture is the primary culture
允许条件
  • The target culture does not have the modifier Right of Appeal
  • Does not have the modifier Extended Rights of Appeal

效果
  • The target culture gets the modifier Right of Appeal until the end of the game, giving:
    • 幸福度 +6% Culture Happiness
    • (unrecognized string “freeman output” for Template:Icon) -9% Culture Freeman Output
    • (unrecognized string “slave output” for Template:Icon) -9% Culture Slave Output
  • Tooltip: Non-[SCOPE.sCountryCulture('target_culture').GetCulture.GetName] Characters will now be easier to prosecute in a trial.
ID

Exemption from Census Tax

It is not befitting that our treasured Citizens and Nobles, the people who the foundation of this country rests upon, pay the census taxes to which we subject our foreign subjects.


 
潜在需求
  • The target culture is the primary culture
  • Does not have the modifier No Census Taxes for Citizens or Nobles
允许条件
  • Does not have the modifier No Census Taxes for Citizens or Nobles

效果
  • Get the modifier No Census Taxes for Citizens or Nobles until the end of the game, giving:
    • (unrecognized string “integrated culture happiness” for Template:Icon) +10% Integrated Culture Happiness
    • (unrecognized string “citizen output” for Template:Icon) -16% National Citizen Output
    • (unrecognized string “noble output” for Template:Icon) -16% National Noble Output
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, gain (unrecognized string “optimates” for Template:Icon) 10 Optimates approval
  • If the country is a republic and has the (unrecognized string “populares” for Template:Icon) Populares faction, lose (unrecognized string “populares” for Template:Icon) 10 Populares approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, gain (unrecognized string “oligarchs” for Template:Icon) 10 Oligarchs approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, lose (unrecognized string “democrats” for Template:Icon) 10 Democrats approval
ID

Revoke Census Tax Exemption

The freedom from Census taxes is a hated and expensive reform. Revoking it will have us face the ire of our privileged classes but will surely help the treasury.


 
潜在需求
  • The target culture is the primary culture
  • Has the modifier No Census Taxes for Citizens or Nobles
允许条件
  • Has the modifier No Census Taxes for Citizens or Nobles

效果
  • Remove the modifier No Census Taxes for Citizens or Nobles
  • Every (unrecognized string “integrated” for Template:Icon) integrated culture gets the modifier Tax Exemption Revoked for 10 years, giving:
    • 幸福度 -5% Culture Happiness
    • (unrecognized string “citizen happiness” for Template:Icon) -9% Culture Citizen Happiness
    • (unrecognized string “noble happiness” for Template:Icon) -9% Culture Noble Happiness
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 10 Optimates approval
  • If the country is a republic and has the (unrecognized string “populares” for Template:Icon) Populares faction, gain (unrecognized string “populares” for Template:Icon) 10 Populares approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 10 Oligarchs approval
  • If the country is a republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, gain (unrecognized string “democrats” for Template:Icon) 10 Democrats approval

Antigonid decisions

The 请检查模板名和国家代码{{Countries|flag/core|Antigonid Kingdom}} has a single unique country-specific decision, relating to securing its position while Antigonos is still alive. The decision can be found in /ImperatorRome/decisions/phrygia.txt.

ID

Secure Antigonid Position

To ensure the strength of Antigonos' new eastern kingdom and the freedom of the Greeks; Kassandros' occupiers in Korinthos must be cast out, our southern gains kept safe from jealous Ptolemaic schemes, and the new capital of Antigoneia defended from Seleukid ambition.


 
潜在需求
  • Has at least 1 territory
  • Is 请检查模板名和国家代码{{Countries|flag/core|Antigonid Kingdom}}
  • Antigonos Antigonid (37) is the current ruler
  • Does not have the variable secure_phrygian_position_flag
允许条件
  • Antigonos Antigonid (37) is alive and the current ruler
  • Owns Korinthos (418), Askalon (660), Antigoneia (790), Chalkis (407), and Salamis (331)
  • Does not have the variable secure_phrygian_position_flag

效果
  • Get the modifier Defender of Greece for 20 years, giving:
    • (unrecognized string “province loyalty” for Template:Icon) +0.03 Provincial Loyalty
    • (unrecognized string “state religion happiness” for Template:Icon) +10% State Religion Happiness
  • Set the variable secure_phrygian_position_flag

Carthaginian decisions

主条目:Carthage#Decisions

Government conversion decisions

Apart from the Tribal Reform missions and various country-specific events and mission tasks, all government changes are done through specific decisions. Swapping between government types of the same group can generally be done freely given the country meets the requirements, but switching between different groups is significantly more difficult (if possible at all). The possible government conversions are as follows:

  • Settled Tribes and Migratory Tribes can always convert between each other. Federated Tribes can also become Migratory Tribes, but the only way to form a Federated Tribe is through certain formable nation decisions.
  • Settled and Federated Tribes can reform into either an Autocratic Monarchy or a Democratic Republic.
  • An Autocratic Monarchy can reform into one of the more advanced monarchy types (Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy). These four can interconvert between each other, but cannot go back to becoming an Autocratic Monarchy.
  • Similarly, a Democratic Republic can reform into one of the more advanced republic types (Aristocratic, Oligarchic, Plutocratic, or Theocratic Republic). These four can also interconvert between each other, but cannot go back to becoming an Democratic Republic.
  • Any of the four advanced republic types can become a Dictatorship to adopt a monarchical government form.
  • Any of the five base monarchy types (Autocratic, Aristocratic, Stratocratic, Plutocratic, or Theocratic Monarchy), as well as Dictatorships, can become an Empire.
  • All Monarchical governments except for Autocratic monarchies and Dictatorships can become an Imperial Cult.

Other conversions are possible through special country-specific events or missions. These decisions can be found in /ImperatorRome/decisions/conversions.txt.

ID

Abandon Sedentary Lifestyle

Times are changing and this land can no longer support our great tribe. It is time to once more embrace the traditions of our ancestors, and prepare for migrations to more peaceful and fertile lands.


 
潜在需求
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
允许条件
  • Has less than (unrecognized string “centralization” for Template:Icon) -25 centralization
  • The capital scope has more 部落民人口 tribesmen than 公民人口 citizens or 自由民人口 freemen
  • All clan chiefs have at least 忠诚 33 loyalty

效果
  • Gain (unrecognized string “political influence” for Template:Icon) 50 political influence
  • If the government type is Settled Tribe, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Set the government type to Migratory Tribe
ID

Form Tribal Kingdom

We have found a good home, it is time we settle down and adopt a more sedentary lifestyle. Let us proclaim ourselves a kingdom, separating ourselves from the migratory tribes to which we once belonged.


 
潜在需求
  • Owns at least 1 territory
  • Has the Migratory Tribe government type
允许条件
  • Does not have any armies with migrant cohorts
  • Has greater than (unrecognized string “centralization” for Template:Icon) 25 centralization
  • All clan chiefs have at least 忠诚 33 loyalty

效果
  • Gain (unrecognized string “political influence” for Template:Icon) 50 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 5 stability
  • Set the government type to Settled Tribe
ID

Embrace Autocracy

[COUNTRY.GetRuler.GetName], inspired by the Kings and Tyrants of foreign lands, might exert greater authority by discarding the tribal trappings of our ancestors.


 
潜在需求
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
  • Is AI-controlled
  • Has not started reforming the Tribe in the last 20 years
允许条件
  • Does not have any armies with migrant cohorts
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Has at least (unrecognized string “centralization” for Template:Icon) 0 centralization
  • At least one of the following is true:
    • Capital has at least (unrecognized string “civilization” for Template:Icon) 40 civilization level
    • Capital has at least (unrecognized string “civilization” for Template:Icon) 25 civilization level and any neighbouring country is a monarchy that did not start reforming from a Tribal government type in the last 20 years
  • All clan chiefs have at least 忠诚 33 loyalty

效果

Note: This is the AI path for reforming from a Tribal government form to a Monarchy. Human-controlled countries must take the Investigate Tribal Reform decision and proceed along the Tribal Reform mission tree instead.
ID

Embrace Democracy

The Chiefs, Elders, and Magistrates of [COUNTRY.GetName] believe that adopting a more constitutional form of democracy will allow us to prosper fully.


 
潜在需求
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
  • Is AI-controlled
  • Has not started reforming the Tribe in the last 20 years
允许条件
  • Does not have any armies with migrant cohorts
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Has at least (unrecognized string “centralization” for Template:Icon)] 0 centralization
  • At least one of the following is true:
    • Capital has at least (unrecognized string “civilization” for Template:Icon) 40 civilization level
    • Capital has at least (unrecognized string “civilization” for Template:Icon) 25 civilization level and any neighbouring country is a republic that did not start reforming from a Tribal government type in the last 20 years
  • All clan chiefs have at least 忠诚 33 loyalty

效果

Note: This is the AI path for reforming from a Tribal government form to a Republic. Human-controlled countries must take the Investigate Tribal Reform decision and proceed along the Tribal Reform mission tree instead.
ID

Investigate Tribal Reform

It is time for our people to consider new methods of rule. Foreign ideals flood our country - can we truly remain a nomadic people?


 
潜在需求
  • Owns at least 1 territory
  • Has the Settled Tribe or Federated Tribe government type
  • Is not AI-controlled
  • Has not yet taken this decision
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Has at least (unrecognized string “centralization” for Template:Icon) 60 centralization
  • All clan chiefs have at least 忠诚 33 loyalty

效果

Note: This is the player path for reforming from a Tribal government form to a Monarchy or Republic. AI-controlled countries will take the Embrace Autocracy or Embrace Democracy decisions instead.
ID

Adopt Plutocratic Monarchy

The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser kingdoms.


 
潜在需求
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Stratocratic Monarchy, Aristocratic Monarchy, or Theocratic Monarchy government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • Has the Infrastructure Policy law

效果
  • If the country has the Stratocratic Monarchy, Aristocratic Monarchy, or Theocratic Monarchy government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Plutocratic Monarchy
ID

Embrace an Aristocratic Society

Those of noble blood should not be required to mingle with commoners...


 
潜在需求
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Stratocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • Has the Exemption for Nobility law

效果
  • If the country has the Stratocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Aristocratic Monarchy
ID

Adopt Stratocratic Monarchy

The [COUNTRY.GetAdjective] people yearn to show the world their might. By stratifying our very society in a militarized hierarchy, we shall show the glory of [COUNTRY.GetName] to all!


 
潜在需求
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Aristocratic Monarchy, Theocratic Monarchy, or Plutocratic Monarchy government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • Has the Martial Education law

效果
  • If the country has the Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Stratocratic Monarchy
ID

Proclaim Theocratic Monarchy

The glory of the divine shall shine upon [COUNTRY.GetRuler.GetName] - the [COUNTRY.GetAdjective] people are truly blessed.


 
潜在需求
  • Owns at least 1 territory
  • Has the Autocratic Monarchy, Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • Level of zeal修正 Religious Advances is at least 6

效果
  • If the country has the Aristocratic Monarchy, Stratocratic Monarchy, or Plutocratic Monarchy government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Theocratic Monarchy
ID

Enact Plutocratic Republic

The lure of profit and prosperity is something we must enshrine into our very constitution; abandoning the trappings of lesser nations.


 
潜在需求
  • Owns at least 1 territory
  • Has the Democratic Republic, Aristocratic Republic, Theocratic Republic, or Oligarchic Republic government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • If the country is 罗马的国旗 罗马, has the Lex Gabinia law
  • Otherwise, has the Lowered Import Tariffs law

效果
  • If the country is an Oligarchic Republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 10 Oligarchs approval
  • If the country is a Theocratic Republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
  • Otherwise, lose (unrecognized string “traditionalists” for Template:Icon) 5 Traditionalists approval
  • If the country has the Aristocratic Republic, Theocratic Republic, or Oligarchic Republic government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Plutocratic Republic
ID

Promote Oligarchy

Constitutionalizing the inherent superiority of those who have, versus those who do not have; will ensure that [COUNTRY.GetName] maintains a prosperous government.


 
潜在需求
  • Owns at least 1 territory
  • Has the Democratic Republic, Aristocratic Republic, Theocratic Republic, or Plutocratic Republic government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • If the country is 罗马的国旗 罗马, does not have the Lex Caec. de Vectigalibus law
  • Otherwise, does not have the Institute Wealth Levy law

效果
  • If the country is a Democratic Republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, lose (unrecognized string “democrats” for Template:Icon) 10 Oligarchs approval
  • If the country is a Theocratic Republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
  • Otherwise, lose (unrecognized string “traditionalists” for Template:Icon) 5 Traditionalists approval
  • If the country has the Aristocratic Republic, Theocratic Republic, or Plutocratic Republic government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Oligarchic Republic
ID

Enshrine Aristocracy

The ability to rule clearly runs in the family. Whilst democracy serves us well, perhaps we might ensure that the plebeian masses are prevented from interfering in government.


 
潜在需求
  • Owns at least 1 territory
  • Has the Democratic Republic, Oligarchic Republic, Theocratic Republic, or Plutocratic Republic government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • If the country is 罗马的国旗 罗马, has the Lex Licinia Mucia law
  • Otherwise, has the Rights of Nobility law

效果
  • If the country is a Democratic Republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, lose (unrecognized string “democrats” for Template:Icon) 10 Oligarchs approval
  • If the country is a Theocratic Republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
  • Otherwise, lose (unrecognized string “traditionalists” for Template:Icon) 5 Traditionalists approval
  • If the country has the Oligarchic Republic, Theocratic Republic, or Plutocratic Republic government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Aristocratic Republic
ID

Proclaim Theocratic Republic

By the help of the divine, and with the zeal of her people, [COUNTRY.GetName] shall endure for all eternity!


 
潜在需求
  • Owns at least 1 territory
  • Has the Democratic Republic, Oligarchic Republic, Aristocratic Republic, or Plutocratic Republic government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • If the country is 罗马的国旗 罗马, has the Avoid Religious Mandates or Lex Ogulnia laws
  • Otherwise, has the Traditional Observance or Priestly Status laws
  • Level of zeal修正 Religious Advances is at least 6

效果
  • If the country is an Oligarchic Republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 10 Oligarchs approval
  • If the country is a Democratic Republic and has the (unrecognized string “democrats” for Template:Icon) Democrats faction, lose (unrecognized string “democrats” for Template:Icon) 10 Oligarchs approval
  • If the country has the Oligarchic Republic, Aristocratic Republic, or Plutocratic Republic government type, lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Otherwise, lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Theocratic Republic
ID

Proclaim Dictatorship

It is becoming increasingly apparent that power cannot be trusted in the hands of the many. Absolute security demands absolute authority.


 
潜在需求
  • Owns at least 1 territory
  • Has the Oligarchic Republic, Aristocratic Republic, Plutocratic Republic, or Theocratic Republic government type
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 40 stability
  • Current ruler has at least 人气 90 popularity and is at least 16 years old
  • Has at least 暴政度 20 tyranny
  • If the country has the (unrecognized string “populares” for Template:Icon) Populares faction, has at least (unrecognized string “populares” for Template:Icon) 70 Populares support
  • Otherwise, if the country has the (unrecognized string “democrats” for Template:Icon) Democrats faction, has at least (unrecognized string “democrats” for Template:Icon) 70 Democrats support
  • Capital has at least (unrecognized string “civilization” for Template:Icon) 60 civilization level
  • If the country is 罗马的国旗 罗马, has the Princeps Civitatis law
  • Otherwise, has the Lifetime Elections law

效果
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Set the government type to Dictatorship
  • Gain 暴政度 30 tyranny
  • Get (unrecognized string “province investment” for Template:Icon) 2 free province investments
ID

Imperial Ambition

[COUNTRY.GetRuler.GetName], resplendent in the glory of conquest, has eclipsed all other petty Kingdoms; a new title is needed for the ruler of the [COUNTRY.GetAdjective] Empire.


 
潜在需求
  • Owns at least 1 territory
  • Has one of the following government types:
    • Aristocratic Monarchy
    • Stratocratic Monarchy
    • Theocratic Monarchy
    • Plutocratic Monarchy
    • Dictatorship
    • Autocratic Monarchy
  • If the country is a Autocratic Monarchy, has at least 80 territories and the ruler has one of the following traits:
    • 狡猾 Crafty
    • 见解独到 Original Thinker
    • 胜利者 Victorious
    • 征服者 Conqueror
    • 战术家 Tactician
    • 侵略如火 Aggressive traits
允许条件
  • Owns at least 800 territories
  • Current ruler has at least 人气 90 popularity

效果
  • Lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Set the government type to Empire
  • Get (unrecognized string “province investment” for Template:Icon) 3 free province investments
  • If the country is 罗马的国旗 罗马, set the country's name to Roman Empire
ID

Divine Sanction

Few are in denial that [COUNTRY.GetRuler.GetName] is blessed. It follows, therefore, that such divine heritage can only be the property of a divine being.


 
潜在需求
  • Owns at least 1 territory
  • Has one of the following government types:
    • Empire
    • Aristocratic Monarchy
    • Stratocratic Monarchy
    • Theocratic Monarchy
    • Plutocratic Monarchy
    • Plutocratic Republic
    • Aristocratic Republic
    • Theocratic Republic
    • Oligarchic Republic
允许条件
  • Does not follow a monotheist religion
  • Owns at least 200 territories
  • If the (unrecognized string “mgr” for Template:Icon) Magna Graecia DLC is enabled, has Deify ruler cost modifier.png 4 deified rulers in the state pantheon
  • Otherwise, the current ruler has at least Charisma.png 8 charisma, Finesse.png 8 finesse, Martial.png 8 martial, and zeal修正 10 zeal
  • Has the law Divinity Statute

效果
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Set the government type to Imperial Cult
  • Get (unrecognized string “province investment” for Template:Icon) 4 free province investments

Deluxe Edition Alexander's Mausoleum decisions

If the Hellenistic World Flavor Pack DLC is enabled, a country that has seized Alexander's body to rebury it in a different location through the Deluxe Edition Hellenistic body events can take a decision to build his mausoleum there, which gives various bonuses and allows a number of other events. The decision can be found in /ImperatorRome/decisions/dde_alexander_mausoleum_construction.txt.

ID

Conqueror's Mausoleum

Now that we have triumphantly returned the body of the great conqueror, Alexander, to our lands, we should construct a mausoleum worthy of the memory of this great man.


 
潜在需求
  • Owns at least 1 territory
  • Alexander's body is not currently in transit
    • Note: this is checked through the variable body_in_transit
  • There is a territory in the country where Alexander's body is located, but where there is no mausoleum
    • Note: this is checked through the alexander_body_location and mausoleum_constructed variables, respectively
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 1000 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 1000 gold
  • For the province where Alexander's body is located:
    • Set the province as the location of Alexander's mausoleum
      • Note: this is set through the mausoleum_constructed variable
    • Add the modifier Conqueror's Mausoleum until the end of the game, giving:
      • local_population_growth修正 +0.10% Local Population Growth
      • (unrecognized string “wrong culture group happiness” for Template:Icon) +3% Unintegrated Culture Group Happiness
      • 幸福度 +10% Local Population Happiness
    • Show the Mausoleum of Alexander wonder model in the province

Deluxe Edition Pyrrhus decisions

伊庇鲁斯的国旗 伊庇鲁斯 has a couple of unique decisions available with the Epirus Flavor Pack DLC as part of the mission trees and event chains added in the content pack. The decisions can be found in /ImperatorRome/decisions/dhe_dde_pyrrhus_decisions.txt.

ID

Expand the Oracle of Dodona

The oracle of Dodona is the oldest in all of the Greek world, and was once among the most important religious centers of Hellas. The temple complex is centered around the ancient sacred oak tree of Zeus Naios, whose sanctuary covers a holy spring. Over the years the temple complex has fallen into shabbiness and decay as other more famous oracles have overshadowed it.
By building an amphitheater, renovating the temple of Zeus, and establishing regular festivals at Dodona, the site may once again take its rightful place among the hallowed homes of the gods.


 
潜在需求
  • Owns at least 1 territory
  • The Epirus Flavor Pack DLC is active
  • Is 伊庇鲁斯的国旗 伊庇鲁斯
  • Owns Dodona (425)
  • Has not yet taken this decision
  • Dodona (425) does not have the modifier Oracle of Dodona
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold
  • Has more than (unrecognized string “stability” for Template:Icon) 50 stability

效果
ID

Install Greek Claimant

Once the illegitimate ruler has been vanquished, their rightful leader can at last take the crown.


 
潜在需求
  • The Epirus Flavor Pack DLC is active
  • The current country exists
  • Is or started as 伊庇鲁斯的国旗 伊庇鲁斯
  • Has completed the Puppet King mission task
  • Has a supported claimant with a target country and capital (i.e. the epi_claimant, epi_claimant_tag, and epi_claimant_objective variables exist)
允许条件
  • The epi_claimant character is alive and in the current country
  • The epi_claimant_tag country does not exist
  • Owns the epi_claimant_objective territory

效果

Dynamic Historical Event decisions

There are a several decisions relating to certain dynamic historical event chains, specifically for starting the wonder construction event chains as well as repairing the damage from volcano events. These decisions are found in /ImperatorRome/decisions/dhe_decisions.txt.

ID

Pharos Lighthouse

Maritime journeys are never entirely safe, from pirates and wreckers to storms and tempests the Mediterranean is a dangerous place to be. Nonetheless it is the quickest way to travel for a grand city such as Alexandria on the Nile it is imperative that we are able to guarantee the safety of all ships and sailors.
The small island of Pharos just outside our port would be the perfect location for a great lighthouse to guide the way for all shipping. This venture would also put an end to the infamous wreckers that often roam the island.


 
潜在需求
  • Owns at least 1 territory
  • Owns Alexandria (516)
  • Alexandria (516) does not have any of the Pharos Lighthouse modifiers
  • Does not have any progress or quality marker for the Pharos Lighthouse construction (the variables pharos_lighthouse_progress and pharos_lighthouse_quality, respectively)
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 1200 gold
  • Has more than (unrecognized string “stability” for Template:Icon) 50 stability

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 1200 gold
  • Tooltip: The building of the lighthouse begins.
  • Set the Pharos Lighthouse progress (the pharos_lighthouse_progress variable) and quality (the pharos_lighthouse_quality variable) to 1
  • Get the event The Pharos Lighthouse
  • Trigger a Hidden Event in 200 - 400 days
ID

A Temple to the Muses

As the natural center of the Post-Alexandrine world the city of Alexandria already attracts many of the best and the brightest Hellenistic minds. We must embrace this role as the carrier of Greek culture and philosophy, and create a temple to the Muses themselves. In this Museion all texts ever written in Greek would be assembled, and any texts yet unknown to Greek scholarship translated.
While it has been the ambition of many a great monarch to assemble a personal library worthy of admiration and envy, few have dared aim as high as this. Should we succeed our memory will live on for centuries, if not millennia.


 
潜在需求
  • The Hellenistic World Flavor Pack DLC is enabled
  • Owns at least 1 territory
  • Owns Alexandria (516)
  • Country is in the Hellenistic culture group
  • Alexandria (516) does not have the Museion of Alexandria or Ruins of Museion modifiers
  • Does not have any progress for the Museion of Alexandria construction (i.e. does not have the variable museion_progress)
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 1500 gold
  • Has more than (unrecognized string “stability” for Template:Icon) 60 stability

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 1500 gold
  • Tooltip: The building of the Museion begins.
  • Set the Pharos Lighthouse progress (the pharos_lighthouse_progress variable) and quality (the pharos_lighthouse_quality variable) to 1
  • Get the event The Museion Begins
  • Trigger a Hidden Event in 200 - 400 days
ID

Colossus of Rhodes

Many say we were blessed by Helios himself when we managed to stop Demetrios I the Besieger from taking our island and city. We fought valiantly to beat back the oppressing Antigonids, and with the help of the Ptolemies of Egypt we managed to secure our independence.

It is time to thank the god for his help in protecting the island, and celebrate our victory. Our architects have prepared the necessary documents for a massive statue in the honor of the god, that will forever protect the ports of Rhodes.


 
潜在需求
  • Owns at least 1 territory
  • Owns Rhodos (266)
  • Rhodos (266) does not have one of the Colossus of Rhodes modifiers or the Broken Colossus modifier
  • Does not have any progress or quality marker for the
允许条件

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • Tooltip: The building of the Colossus begins.
  • Set the Colossus of Rhodes progress (the colossus_rhodes_progress variable) and quality (the colossus_rhodes_quality variable) to 1
  • Get the event The Colossal Beginning
  • Trigger a Hidden Event in 150 - 300 days
ID

Vesuvius Restoration

Huge swaths of land around Vesuvius was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Vesuvius Volcano (7733) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Vesuvius Volcano (7733):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Aetna Restoration

Huge swaths of land around Aetna was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Aetna Volcano (5000) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Aetna Volcano (5000):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Ararat Restoration

Huge swaths of land around Ararat was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Ararat Volcano (5212) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Ararat Volcano (5212):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Methana Restoration

Huge swaths of land around Methana was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Methana Volcano (7734) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Methana Volcano (7734):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Aragats Restoration

Huge swaths of land around Aragats was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Aragats Volcano (5208) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Aragats Volcano (5208):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Argaeus Mons Restoration

Huge swaths of land around Argaeus Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Argaeus Mons Volcano (5170) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Argaeus Mons Volcano (5170):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Argaios Mons Restoration

Huge swaths of land around Argaios Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Argaios Mons Volcano (7735) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Argaios Mons Volcano (7735):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Ausara Restoration

Huge swaths of land around Ausara was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Ausara Volcano (7736) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Ausara Volcano (7736):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Bamni Restoration

Huge swaths of land around Bamni was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Vayots Dzor (1668), Karchakhpyur {1591), Akunk (1592), or Vaykunik (1663) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Vayots Dzor (1668), Karchakhpyur {1591), Akunk (1592), or Vaykunik (1663):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Qarqar Restoration

Huge swaths of land around Qarqar was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Qarqar Volcano (7737) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Qarqar Volcano (7737):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Caucasus Mons Restoration

Huge swaths of land around Caucasus Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Klukhor Pass (1750), Skarin (7622), or Gorat (7629) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Klukhor Pass (1750), Skarin (7622), or Gorat (7629):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
ID

Iberia Mons Restoration

Huge swaths of land around Iberia Mons was destroyed as the volcano erupted. It is time we set aside the funds to start restoring the land so we can use it more effectively yet again.


 
潜在需求
  • Owns at least 1 territory
  • Owns a territory that borders Cumania (1674) or Iberian Gates (1673) and has the modifiers Buried or Volcanic Destruction
允许条件
  • Has at least (unrecognized string “wealth” for Template:Icon) 200 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • For each territory the current country owns that borders Cumania (1674) or Iberian Gates (1673):
    • If the territory has the modifier Buried, remove it and add the modifier Volcanic Ash for 50 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction
    • If the territory has the modifier Volcanic Destruction, remove it and add the modifier Volcanic Ash for 20 years, giving:
      • local_population_growth修正 +3.00% Local Population Growth
      • (unrecognized string “food” for Template:Icon) +50% Local Monthly Food Modifier
      • (unrecognized string “migration attraction” for Template:Icon) +1 Migration Attraction

Gender Equality decisions

If the Mixed Gender Rules option is checked when starting a new game, the player can toggle gender equality on and off in their country by decision. These decisions are found in /ImperatorRome/decisions/enshrine_equal_rights.txt.

ID

Embrace Social Equity

For too long have we ignored a full half of our populace. Let us break the barriers of bygone tradition, and let all stand for office.


 
潜在需求
  • Owns at least 1 territory
  • Country does not have gender equality
  • The Mixed Gender Rules option is enabled for this game
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 25 political influence
  • If the country is a republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
  • Has not changed the gender equality policy in the last 20 years

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 25 political influence
  • Enables gender equality
ID

Abolish Social Equity

The traditionalists whisper in dark corners, and the bearded ancients pour scorn on us. Our attempts at progressive governance must come to an end.


 
潜在需求
  • Owns at least 1 territory
  • Country has gender equality
  • The Mixed Gender Rules option is enabled for this game
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 25 political influence
  • The current ruler is not female
  • Has not changed the gender equality policy in the last 20 years

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 25 political influence
  • If the country is a republic and has the (unrecognized string “traditionalists” for Template:Icon) Traditionalists faction, lose (unrecognized string “traditionalists” for Template:Icon) 10 Traditionalists approval
  • Disables gender equality
  • Every female office holder, researcher, governor, loyal general, and loyal admiral is removed from their position

Iberian decisions

主条目:Iberia#Decisions

Indo-Greek decisions

帕提亚的国旗 帕提亚, 巴克特里亚的国旗 巴克特里亚, and 塞琉古帝国的国旗 塞琉古帝国 have a decision to move their centre of power to Northern India and embrace greater cultural syncretism if they make conquests in the region, representing the historical creation of the Indo-Greek kingdoms. The decision can be found in /ImperatorRome/decisions/indo_greek_kingdom.txt.

ID

An Indo-Greek Kingdom

The lure of friends, empires, and riches to the East leads many of our people to the realization that fighting over the scraps of Alexander's Empire, may not be a goal worth pursuing. Greater glory lies in tying our destiny to the land beyond the Indus.


 
潜在需求 允许条件
  • Owns all territories in the Madra area

效果
  • Move the capital to Sakala (4340) and make it a city if it is currently a territory
  • Change the name of Sakala (4340) to Euthymedeia
  • Add 公民人口 4 citizen pops, 自由民人口 4 freemen pops, and 奴隶人口 4 slave pops to the capital
  • Get the modifier By the Indus until the end of the game, giving:
    • (unrecognized string “wrong culture group happiness” for Template:Icon) +6% Unintegrated Culture Group Happiness
    • diplomatic_reputation修正 +2 Diplomatic Reputation

Magna Graecia decisions

These decisions are available only with the (unrecognized string “mgr” for Template:Icon) Magna Graecia DLC, all revolving around investing in the production of certain territories. They can be found in /ImperatorRome/decisions/mg_decisions.txt.

ID

Sulfurous Investments

A roaring trade in sulfur has begun sweeping the Mediterranean. Who are we to pass up such a lucrative opportunity? All that remains is to acquire a means of production.


 
潜在需求
  • The (unrecognized string “mgr” for Template:Icon) Magna Graecia DLC is active
  • Owns any territory in the Siculia area
  • Is not AI-controlled
  • Has not enacted this decision before
允许条件
  • Owns Tyndaris (99)
  • Has not enacted this decision before

效果
  • Tyndaris (99) gets the event Sicilian Sulfur Trade
  • Tooltip: Tyndaris (99) gets the modifier Sicilian Sulfur Trade until the end of the game, giving:
    • (unrecognized string “pop cap” for Template:Icon) +10% Population Capacity
    • 28px +15% Population Output
    • (unrecognized string “slaves for surplus” for Template:Icon) -2 Slaves needed for Local Surplus
  • Move up to 奴隶人口 4 slaves from the capital territory to Tyndaris (99)
ID

Expand Thasos Gold Mines

The ancient gold mines of Thasos have fallen on hard times. It behooves us to address this with haste.


 
潜在需求
  • The (unrecognized string “mgr” for Template:Icon) Magna Graecia DLC is active
  • Owns any territory in the Chalkidiki or Rhodope areas
  • Is not AI-controlled
  • Has not enacted this decision before
允许条件
  • Owns Thasos (356)
  • Has not enacted this decision before
  • Has at least (unrecognized string “wealth” for Template:Icon) 100 gold

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 100 gold
  • Thasos (356) gets the event Thasos Resurgent
  • Tooltip: Thasos (356) gets the modifier Redeveloped Gold Mining until the end of the game, giving:
    • (unrecognized string “pop cap” for Template:Icon) +10% Population Capacity
    • base_resources修正 +1 Base Resource Production
    • (unrecognized string “slaves for surplus” for Template:Icon) -2 Slaves needed for Local Surplus
  • Move up to 奴隶人口 2 slaves from the capital territory to Thasos (356)
ID

Restore Laureion Ironworks

The iron mines at Laureion shall serve us better than petty tin and copper. It is high time we reordered the focus of our people in Thorikos.


 
潜在需求
  • The (unrecognized string “mgr” for Template:Icon) Magna Graecia DLC is active
  • Owns any territory in the Attica area
  • Is not AI-controlled
  • Has not enacted this decision before
允许条件
  • Owns Thorikos (7799)
  • Has not enacted this decision before
  • Has at least (unrecognized string “political influence” for Template:Icon) 20 political influence
  • Level of Martial.png Martial Advances is greater than 4

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 20 political influence
  • Thorikos (7799) gets the event Laurion Restored
  • Tooltip: Thorikos (7799) gets the modifier Laurion Restored until the end of the game, giving:
    • base_resources修正 +2 Base Resource Production

Pontic decisions

主条目:Pontus#Decisions

Religious Conversion decisions

Apart from a few special events, religious conversion is handled through a unique decision for each religion, appearing if there is a character of that religion in the court. The requirements for conversion are identical for every religion, requiring among other things that the High Priest of the country and a majority of the non-slave population of the capital be of the religion that the country is converting to. These decisions are found in /ImperatorRome/decisions/religious_conversion.txt.

ID

Embrace Buddhism

The teachings of Buddha are spreading rapidly in our lands. It is time to embrace his philosophy ourselves and start promoting these words among our subjects.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Buddhist religion
  • Has a character in the current country's court that:
    • Follows the Buddhist religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Buddhist non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Buddhist, and the country has at least one Buddhist (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Buddhist
  • The current ruler converts to Buddhist
  • Every character in the current country's court that is not Buddhist gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Buddhist
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Buddhist converts to Buddhist
ID

Embrace Jainism

Jain teachings are spreading rapidly in our land and among the characters of our court. The time has come to embrace these deep philosophies and incorporate them into the very fabric of our state itself.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Jain religion
  • Has a character in the current country's court that:
    • Follows the Jain religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Jain non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Jain, and the country has at least one Jain (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Jain
  • The current ruler converts to Jain
  • Every character in the current country's court that is not Jain gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Jain
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Jain converts to Jain
ID

Embrace Hinduism

Let the Vedas and the ancient teachings of old India be the official policy of our state, let us promote Hinduism among our subjects and at our court.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Hindu religion
  • Has a character in the current country's court that:
    • Follows the Hindu religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Hindu non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Hindu, and the country has at least one Hindu (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Hindu
  • The current ruler converts to Hindu
  • Every character in the current country's court that is not Hindu gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Hindu
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Hindu converts to Hindu
ID

Embrace the Kemetic Pantheon

The followers of Isis have become a prominent part of our society, and our people are looking to them for guidance in their daily lives. It is time we put our old traditions behind and accept their teachings.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Kemetic religion
  • Has a character in the current country's court that:
    • Follows the Kemetic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Kemetic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Kemetic, and the country has at least one Kemetic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Kemetic
  • The current ruler converts to Kemetic
  • Every character in the current country's court that is not Kemetic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Kemetic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Kemetic converts to Kemetic
ID

Embrace the Hellenic Pantheon

We have seen temples and shrines to the many deities of the Greek Pantheon being raised in [COUNTRY.GetCapital.GetName] lately, and our citizens turning to their priests and oracles for their wisdom. Maybe it is time we all started looking to them for guidance?


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Hellenic religion
  • Has a character in the current country's court that:
    • Follows the Hellenic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Hellenic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Hellenic, and the country has at least one Hellenic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Hellenic
  • The current ruler converts to Hellenic
  • Every character in the current country's court that is not Hellenic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Hellenic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Hellenic converts to Hellenic
ID

Embrace the Canaanite Pantheon

Melqart and his followers have been commonplace in [COUNTRY.GetCapital.GetName] since we first met those who worshiped him, but now we have seen a newfound interest in Ba'al, Astarte and the other deities as well. Traditions that was once an important part of our identity are being left behind as foreign exotic rituals are becoming a matter of course. It is time to accept the Canaanite Pantheon as our own.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Canaanite religion
  • Has a character in the current country's court that:
    • Follows the Canaanite religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Canaanite non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Canaanite, and the country has at least one Canaanite (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Canaanite
  • The current ruler converts to Canaanite
  • Every character in the current country's court that is not Canaanite gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Canaanite
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Canaanite converts to Canaanite
ID

Embrace the Zalmoxian Faith

The teachings of great Zalmoxis has become more apparent and important among our young these last years. They look to his words on how to live their lives, and even some of our elders have been affected by this shift to the new faith. It is time the rest of us follow his ideas as well.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Zalmoxian religion
  • Has a character in the current country's court that:
    • Follows the Zalmoxian religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Zalmoxian non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Zalmoxian, and the country has at least one Zalmoxian (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Zalmoxian
  • The current ruler converts to Zalmoxian
  • Every character in the current country's court that is not Zalmoxian gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Zalmoxian
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Zalmoxian converts to Zalmoxian
ID

Embrace the Armazic Pantheon

Be it the stories of the mystical Tir, the truth of Mihr or the greatness of Aramazd, we have heard it all lately. It seems all our old temples and shrines have been replaced by those of the Armazic pantheon, and similarly have our priests and priestesses.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Armazic religion
  • Has a character in the current country's court that:
    • Follows the Armazic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Armazic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Armazic, and the country has at least one Armazic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Armazic
  • The current ruler converts to Armazic
  • Every character in the current country's court that is not Armazic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Armazic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Armazic converts to Armazic
ID

Embrace the Chaldean Pantheon

The ancient myths and legends of Ishtar and Gilgamesh have filled our halls and inspired our people. No longer do we listen to the priests of the [COUNTRY.GetReligion.GetName] faith, and their worthless traditions are put aside and replaced by the ancient rituals of the Babylonians, Sumerians and Akkadians.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Chaldean religion
  • Has a character in the current country's court that:
    • Follows the Chaldean religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Chaldean non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Chaldean, and the country has at least one Chaldean (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Chaldean
  • The current ruler converts to Chaldean
  • Every character in the current country's court that is not Chaldean gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Chaldean
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Chaldean converts to Chaldean
ID

Embrace the Khaldic Faith

Our soldiers were the first to pick up the old Khaldic traditions, proving invaluable for morale and discipline as they were sent off to war. Now the rest of our people are looking to the ancient pantheon, picking up the traditions of old once more.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Khaldic religion
  • Has a character in the current country's court that:
    • Follows the Khaldic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Khaldic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Khaldic, and the country has at least one Khaldic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Khaldic
  • The current ruler converts to Khaldic
  • Every character in the current country's court that is not Khaldic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Khaldic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Khaldic converts to Khaldic
ID

Embrace the Cybelene Faith

The belief in the Mother Goddess has long been an important one next to all the other deities in our faith, but more recently the rest has seen a clear decline of interest. Cybelene, the Mother Goddess, has become the most important figure in our religious traditions and practices.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Cybelene religion
  • Has a character in the current country's court that:
    • Follows the Cybelene religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Cybelene non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Cybelene, and the country has at least one Cybelene (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Cybelene
  • The current ruler converts to Cybelene
  • Every character in the current country's court that is not Cybelene gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Cybelene
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Cybelene converts to Cybelene
ID

Embrace the Druidic Class

Though the Druids have yet to become an official part of our faith, they have long played the informal role as advisors and shown guidance to our people. Maybe it is time to rid ourselves of our old shackles of traditions and faith, and truly welcome them into our society?


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Druidic religion
  • Has a character in the current country's court that:
    • Follows the Druidic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Druidic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Druidic, and the country has at least one Druidic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Druidic
  • The current ruler converts to Druidic
  • Every character in the current country's court that is not Druidic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Druidic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Druidic converts to Druidic
ID

Embrace the Iberic Pantheon

It seems the prophets and oracles of Endouellicus has foreseen a great future for our nation if we turn to his worship. The Iberic pantheon is already revered among our people, and our court officials advise us to embrace this new faith.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Iberic religion
  • Has a character in the current country's court that:
    • Follows the Iberic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Iberic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Iberic, and the country has at least one Iberic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Iberic
  • The current ruler converts to Iberic
  • Every character in the current country's court that is not Iberic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Iberic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Iberic converts to Iberic
ID

Embrace Judaism

We have lately seen a large swathe of our people turn to the worship of only one god, the Judean one. Defying the polytheistic teachings of other faiths, the strength of their belief have convinced many of the lower class to turn their prayers to the Judean god.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Jewish religion
  • Has a character in the current country's court that:
    • Follows the Jewish religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Jewish non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Jewish, and the country has at least one Jewish (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Jewish
  • The current ruler converts to Jewish
  • Every character in the current country's court that is not Jewish gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Jewish
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Jewish converts to Jewish
ID

Embrace Zoroastrianism

The teachings of Zoroaster has permeated Persian society since he was given the wisdom of Ahura Mazda. The truth and inherent benevolence of the faith quickly spreads throughout [COUNTRY.GetName], and it is time for us to devote ourselves entirely to the one path.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Zoroastrian religion
  • Has a character in the current country's court that:
    • Follows the Zoroastrian religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Zoroastrian non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Zoroastrian, and the country has at least one Zoroastrian (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Zoroastrian
  • The current ruler converts to Zoroastrian
  • Every character in the current country's court that is not Zoroastrian gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Zoroastrian
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Zoroastrian converts to Zoroastrian
ID

Embrace the Megalithic Traditions

Though the people of the Megalithic faith were once inspired and affected by their neighbors, they now in turn have affected us. Our people have started picking up the beliefs of the desert tribes, looking to Nanna Tala and Shaheded as much as they do any local deity.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Megalithic religion
  • Has a character in the current country's court that:
    • Follows the Megalithic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Megalithic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Megalithic, and the country has at least one Megalithic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Megalithic
  • The current ruler converts to Megalithic
  • Every character in the current country's court that is not Megalithic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Megalithic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Megalithic converts to Megalithic
ID

Embrace the Tuistic Faith

Our people have started looking to the teachings of the priests of Tuis and the traditions of the Germanic people for guidance in how to live their lives. Though they seemed strange and warlike at first, our people have adepted their customs to our own and familiarized them.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Tuistic religion
  • Has a character in the current country's court that:
    • Follows the Tuistic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Tuistic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Tuistic, and the country has at least one Tuistic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Tuistic
  • The current ruler converts to Tuistic
  • Every character in the current country's court that is not Tuistic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Tuistic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Tuistic converts to Tuistic
ID

Embrace the Heptadic Pantheon

The seven deities of the Scythian horsemen have become popular in our lands lately. Particularly the ancient Targitaos have seen large shrines built in his honor, and our people have turned to him as if he was our own forefather, similar to how the Scythians treat the deity.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Heptadic religion
  • Has a character in the current country's court that:
    • Follows the Heptadic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Heptadic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Heptadic, and the country has at least one Heptadic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Heptadic
  • The current ruler converts to Heptadic
  • Every character in the current country's court that is not Heptadic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Heptadic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Heptadic converts to Heptadic
ID

Embrace the Arabic Pantheon

The caravans has brought the Arabic pantheon with them into [COUNTRY.GetName], and now we see our people look to the guidance of the oracle of Ta'lab or asking for Manat to turn the tides of fate in their favor. It is time for us to take up their worship.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Arabic religion
  • Has a character in the current country's court that:
    • Follows the Arabic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Arabic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Arabic, and the country has at least one Arabic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Arabic
  • The current ruler converts to Arabic
  • Every character in the current country's court that is not Arabic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Arabic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Arabic converts to Arabic
ID

Embrace Ritualistic Traditions

Animism and ancestor worship have become an important part of the [COUNTRY.GetAdjective] religious ceremonies lately, and we have seen old rituals and traditions flourish in addition to our [COUNTRY.GetReligion.GetName] faith. Maybe it is time to put aside some of these newer ideas and revert back to our ancient heritage?


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Ritualistic religion
  • Has a character in the current country's court that:
    • Follows the Ritualistic religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Ritualistic non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Ritualistic, and the country has at least one Ritualistic (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Ritualistic
  • The current ruler converts to Ritualistic
  • Every character in the current country's court that is not Ritualistic gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Ritualistic
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Ritualistic converts to Ritualistic
ID

Embrace the Bon Faith

The ideas of the Tibetan Bon have quickly found a home in [COUNTRY.GetName], and our people have taken to prayers quicker than anyone could expect. Maybe it is time for us to put aside our [COUNTRY.GetReligion.GetName] faith and devote ourselves entirely to the Bon rituals?


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Bon religion
  • Has a character in the current country's court that:
    • Follows the Bon religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • If the current country is a monarchy, has at least 正统性 70 legitimacy
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier 'Religious Zeal
  • One of the following is true:
    • There are at least 10 Bon non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Bon, and the country has at least one Bon (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Bon
  • The current ruler converts to Bon
  • Every character in the current country's court that is not Bon gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Bon
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Bon converts to Bon
ID

Embrace the Matrist Traditions

The Aestuian Mother Goddess has found a home in [COUNTRY.GetName], and our people are putting aside all our old rituals in favor of those in her honor. It is time we do the same.


 
潜在需求
  • Owns at least 1 territory
  • Does not follow the Matrist religion
  • Has a character in the current country's court that:
    • Follows the Matrist religion
    • Is not a prisoner
    • Is an adult
    • Is male, if gender equality is not enabled in the current country
    • Does not have the modifier Foreign Citizen
    • Does not have the 奥运会竞争者 Olympic Competitor trait
允许条件
  • Has at least (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Otherwise, if the current country is a republic, has at least Faction approval 30 Senate support
  • Otherwise, if the current country is tribal, all (unrecognized string “clan chiefs” for Template:Icon) clan chiefs have at least 忠诚 60 loyalty
  • Does not have the modifier Religious Zeal
  • One of the following is true:
    • There are at least 10 Matrist non-slave pops that make up at least half of the non-slave population in the capital
    • At least 20% of the population is Matrist, and the country has at least one Matrist (unrecognized string “pantheon” for Template:Icon) pantheon deity

效果
  • Lose (unrecognized string “political influence” for Template:Icon) 200 political influence
  • Lose (unrecognized string “stability” for Template:Icon) 30 stability
  • Get the modifier Religious Zeal for 10 years, giving:
    • (unrecognized string “stability” for Template:Icon) -0.03 Monthly Stability Change
    • (unrecognized string “conversion” for Template:Icon) +15% Pop Conversion Speed
    • (unrecognized string “change deity cost” for Template:Icon) -75% Cost to Change Pantheon Deity
  • Set the country's religion to Matrist
  • The current ruler converts to Matrist
  • Every character in the current country's court that is not Matrist gets the loyalty modifier Religious Instability for 5 years, giving 忠诚 -15 loyalty
  • Every member of the ruler's family in the current country's court converts to Matrist
  • The 6 most 名望 prominent characters that have at least 忠诚 60 loyalty, are not the ruler or in the ruler's family, and are not already Matrist converts to Matrist

Roman decisions

主条目:Rome#Decisions

Seleukid decisions

The 塞琉古帝国的国旗 塞琉古帝国 has two country-specific decisions around moving the capital to the city of Antiocheia (the former Antigoneia, capital of the 请检查模板名和国家代码{{Countries|flag/core|Antigonid Kingdom}} at start) and improving its nearby port of Seleukia Pieria. The decisions can be found in /ImperatorRome/decisions/seleucids.txt.

ID

A port for Antioch!

With a new focus towards the Mediterranean and the moving of the Seleukid capital to Syria the need for a new great port in Syria has grown ever more urgent. Let us pool our resources to expand the port of Seleuika Pieria and work for the establishment of Seleukid hegemony in the west.


 
潜在需求 允许条件
  • Has more than (unrecognized string “wealth” for Template:Icon) 200 gold
  • Owns Hydatos Potamoi (789)
  • Owns Antigoneia (790)
  • Antigoneia (790) is the capital

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 200 gold
  • Hydatos Potamoi (789) gets the modifier Seleukia on the Sea until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • local_population_growth修正 +0.10% Local Population Growth
    • (unrecognized string “civilization” for Template:Icon) +10% Local Civilization Level
  • Add 公民人口 8 citizen pops, 自由民人口 6 freemen pops, and 奴隶人口 4 slave pops to Hydatos Potamoi (789)
ID

A Mediterranean Capital!

For too long the rightful heirs of Alexander's empire have been disconnected from the Macedonian heartland which bore the greatest conquest of history and all the fortunes of our people. Fertile Babylonia has served us well, but we must restore our ties with the lost lands to the west and establish a central point of governance on the Mediterranean if we are to succeed in re-claiming the lands of Megas Alexandros.


 
潜在需求
  • Owns at least 1 territory
  • Is 塞琉古帝国的国旗 塞琉古帝国
  • Has not yet enacted this decision
允许条件
  • Has more than (unrecognized string “wealth” for Template:Icon) 400 gold
  • Owns Antigoneia (790)
  • Owns or has subjects that own the provinces of Syria, North Phoenicia, and Apamea

效果
  • Lose (unrecognized string “wealth” for Template:Icon) 400 gold
  • Move the capital to Antigoneia (790)
  • Make the capital a city if it is currently a territory
  • Antigoneia (790) gets the modifier Antioch on the Orontes until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • (unrecognized string “pop cap” for Template:Icon) +15% Population Capacity
    • (unrecognized string “civilization” for Template:Icon) +10% Local Civilization Level
    • (unrecognized string “migration attraction” for Template:Icon) +2 Migration Attraction
    • Pop assimilation.png +0.10 Pop Assimilation Speed
  • Add 公民人口 8 citizen pops, 自由民人口 6 freemen pops, and 奴隶人口 4 slave pops to Antigoneia (790)
  • Get (unrecognized string “province investment” for Template:Icon) 4 free province investments

Slave Negotiation decisions

If the country is being overwhelmed by a slave revolt, a decision can be taken at any time to enter into negotiations and end the revolt by making concessions to the rebels. The decision can be found in /ImperatorRome/decisions/slave_negotiation.txt.

ID

Negotiate with revolting Slaves

We must end the current unrest among the slaves quickly and at any price. If we allow them to settle in peace, promising them that no harm will come to them and helping them start new lives, we may convince them to lay down their arms.


 
潜在需求
  • Owns at least 1 territory
  • Has the modifier Slave Unrest
允许条件
  • Has at least (unrecognized string “stability” for Template:Icon) 50 stability
  • Has at least (unrecognized string “wealth” for Template:Icon) 250 gold

效果
  • If the country is a republic and has the (unrecognized string “optimates” for Template:Icon) Optimates faction, lose (unrecognized string “optimates” for Template:Icon) 10 Optimates approval
  • If the country is a republic and has the (unrecognized string “oligarchs” for Template:Icon) Oligarchs faction, lose (unrecognized string “oligarchs” for Template:Icon) 10 Oligarchs approval
  • Lose (unrecognized string “stability” for Template:Icon) 10 stability
  • Lose (unrecognized string “wealth” for Template:Icon) 250 gold
  • Remove the modifier Slave Unrest
  • Get the modifier Concessions to Slaves for 15 years, giving:
    • (unrecognized string “slave output” for Template:Icon) -25% National Slave Output
  • Return control over every territory in the country controlled by 叛军的国旗 叛军
  • Settle 自由民人口 1 freemen pop in the capital province for every 叛军的国旗  Rebel cohort currently inside the country


国内政策 人物属性文化政府法律国家理念叛乱宗教科技
经济政策 建筑经济人口贸易商品
省份 区域省份城市殖民
战争 军事传统陆军陆军单位陆战海军海军单位海战
对外政策 条约宣战理由外交附属国