{{#evt: | service= youtube | id= ntS8eA9MwuI | description= Imperator: Rome - Culture and Religion Remade. | alignment= right | container=frame }} 文化(Culture) is a representation of the ethnicity and customs of a state, character, or pop, with cultural tensions and differences being one of the main components determining the happiness of pops as well as affecting character loyalty. The civic rights and privileges that are granted to a culture determine how closely they are integrated into the country and its military and administration, and how much discrimination there is against pops and characters of that culture affect their propensity to become unhappy, produce unrest, and revolt. Most cultural interactions and information can be accessed through the File:Menu culture.png culture screen.
Primary culture
Every country begins the game with a predefined primary culture, which can be seen at the top right corner of the File:Menu diplomacy.png Diplomacy screen. Outside of a few specific events, decisions, and mission tasks, such as the startup events for 本都的赫拉克利亚, the 请检查模板名和国家代码:{{Countries|flag/core|Parthia (Formable)}}
Parthia formation decision, the final tasks of the Hellenistic Empire mission tree, and events during the Yuezhi migrations, the primary culture generally cannot be changed except for during a barbarian takeover.
Pops of the primary culture are typically the happiest and most satisfied pops in the realm, and are fixed to the noble civic right. Most often the culture of the state population is more diverse, but pop culture can be gradually changed to match that of the state during the playthrough via assimilation, as pops of a different culture and especially culture group have a significant happiness malus that can become very difficult to manage if stability begins to drop. Assimilation is also slowed if the dominant province culture and/or religion is not the same as that of the state, all of which makes the conquest of wrong culture (especially wrong culture group) and wrong religion areas significantly more difficult, especially in the early game. Outside of events pops will always assimilate and convert to the primary culture. As an alternative to assimilation, cultures can be integrated to be given the same rights as the primary culture, at the expense of the happiness of already integrated cultures.
The primary culture also has an effect on diplomacy. States of a different culture (in the same culture group) get a -10 opinion malus, while those in a different culture group get a -20 opinion malus. The subject types available also depend on primary culture; another state can only be made a feudatory if it is in the same culture group as its new overlord, and satrapies can only be made of states with Persian military traditions, which consist generally of countries in the Iranian, Caucasian, Anatolian, Scythian, Bactrian, and Aramaic culture groups.
A country's starting military tradition trees is also determined based on its primary culture/culture group, which affects what military and economic bonuses can be accrued by spending military experience, at least initially. However, it is possible to unlock other tradition trees by integrating their cultures and adopting the appropriate traditions.
Integrated cultures
Cultures with citizen or noble civic rights are considered an integrated culture, forming an integral part of the court, administration, and military with the highest level of cultural privileges. Integrated cultures do not assimilate, count towards the number of pops for research speed, are allowed to colonize, and generally have the highest happiness of all cultures. Perhaps most importantly, integrated culture pops form the backbone of a country's military, with the size of its army - the number of levies that can be raised and the number of cohorts that can be recruited to legions - based directly on how many non-slave integrated pops there are in the country, which makes integrating a large culture one of the most effective ways to grow a country's military capabilities. The integration of a sufficiently large culture can also allow the country to unlock and adopting its associated military tradition trees. Certain cultures, when integrated, also allow for unique inventions.
For most nations, the only integrated culture at the start of the game is the primary culture, but existing cultures in the country can be integrated by changing its civic rights. There is no limit on the number of possible integrated cultures, but each integrated culture beyond the primary culture gives -4% Integrated Culture Happiness, which means that having more integrated cultures will result in each culture having a smaller bonus. Therefore, it is generally preferable to prioritize integrating cultures that form a large part of the country in order to maximize the usefulness of each integrated culture, particularly those in more developed and urbanized areas (in order to compensate towards counting against research speed).
Cultural integration
A culture can be integrated by changing its civic right to a integrated class ( citizen or noble). Unlike all other civic right changes, the integration process is not instantaneous and takes a certain amount of time based on how large the culture is relative to the rest of the country. The rate of progress increases with the size of the culture relative to the rest of the country and decreases with the absolute size of the pop, and is further modified by the Cultural Integration Speed modifier. Notably, cultures of other culture groups have -50% Cultural Integration Speed. Integration progress has an minimum of 0.05% daily progress and a maximum of 0.4%, meaning the integration will take between 250 and 2000 days (about 8.3 months to 5.5 years), though integration progress can also be gained or lost by events.
While integration is ongoing, there are events can trigger where the culture being integrated will demand more rights and power, pops and characters might try to assimilate to the new culture, or the current establishment becomes discontent at the attempts to integrate this new group. Siding with the integrated culture will usually increase integration progress and their cultural happiness while angering currently integrated cultures, and vice versa.
One of the following will happen at 25% progress:
- With a weight of 50, nothing
- With a weight of 30, get the event Acceptance Through Marriage
- With a weight of 10, get the event A Governor of Their Own
- With a weight of 10, get the event Governor Adopts Local Mannerisms
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Culture Embraced
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Recruitment Drive
- With a weight of 10, get the event Societal Unrest
- With a weight of 10, get the event Prominent [target_culture.GetCulture.GetName] Family Demands Recognition
One of the following will happen at 75% progress:
- With a weight of 50, nothing
- With a weight of 30, get the event Acceptance Through Marriage
- With a weight of 10, get the event A Governor of Their Own
- With a weight of 10, get the event Governor Adopts Local Mannerisms
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Culture Embraced
- With a weight of 10, get the event [target_culture.GetCulture.GetName] Recruitment Drive
- With a weight of 10, get the event Societal Unrest
- With a weight of 10, get the event Prominent [target_culture.GetCulture.GetName] Family Demands Recognition
- With a weight of 50, get the event A New Center of Power
- With a weight of 50, get the event Army Mutinies
Multiple cultures can be integrating at the same time, but each integrating culture gives a -0.20 Monthly Stability Change modifier, which can be highly destabilizing if too many cultures are integrating at the same time. Only once the integration progress is finished will the civic right be increased and the integrated culture happiness penalty apply. Once started, integration cannot be cancelled and the culture's civic right cannot be changed while the process is ongoing.
Note that while pops of integrated cultures will not assimilate, any assimilation that started before the pop's culture finished integrating will not stop once the culture has been integrated. As assimilation of a even a single pop can sometimes take many years, this means that it is possible to see an integrated culture pop assimilating for a long time even after integration.
Cultural inventions
- 参见:Invention
Many culture groups give access to special inventions if a country has a primary or integrated culture in that culture group. If possible, it is often advantageous to integrate at least one culture from each of these groups in order to get access to these inventions, which can be quite strong; in particular, among these inventions are those which more than make up for the decrease in integrated culture happiness, such as:
- Indian cultures (the Aryan, Dravidian and Pracyan culture groups) have Brahmi Script ( +2.5% Integrated Culture Happiness) and Cashmere Wool ( +5% Integrated Culture Happiness); both are under Oratory inventions.
- Hellenstic cultures have Stoicism and Epicureanism; both give +5% Integrated Culture Happiness each and are under Civic inventions.
Cultural unintegration
Any integrated culture except the primary culture can be unintegrated by changing its civic right to a non-integrated class ( freeman, tribesman, or slave). Unintegrating a culture has a greater penalty than reducing civic rights normally and instead gives the Citizenship Lost modifier to the culture for 10 years, giving:
Unintegrating a culture is generally not recommended for larger cultures, but can be useful for cultures that have become sufficiently small relative to the rest of the empire that the happiness malus is better used on integrating another, larger culture. Note that the cumulative effects of losing the integrated culture happiness modifiers and losing citizenship means that there will be a significant swing in happiness (and therefore loyalty) that should be taken to account, especially if the culture's provinces are not well developed.
Territory culture
Every territory has a dominant culture, which is the culture with the highest number of pops in the territory; in the case of ties, integrated cultures are always chosen to be dominant, if one of the choices. This is the culture as displayed for the territory in the culture map mode and is generally considered the culture of the territory for most purposes, particularly for colonization, moving the capital, and many event and mission task checks.
Most importantly, there are also territory modifiers applied if the dominant culture is not an integrated culture, which decreases the output of more foreign, outlying provinces and makes them harder to convert and assimilate. Such a territory where the Dominant Culture is not Integrated Culture gets the following modifiers:
- -50% Local Research Points
- +2 Slaves needed for Local Surplus
- -30% Population Output
- -10% Pop Conversion Speed
- -25% Pop Assimilation Speed
- -25% Local Base Trade Routes
Character culture
Characters' culture determines their names and initial physical appearance (the latter can change through intermarriage to be different from culture in subsequent generations). Character culture is generally fixed, though there are a few events by which a character's culture can be changed - governors may switch to the culture of the regional capital if the Cultural Assimilation policy is not being used, office holders may take on the culture of the state that employs them, and the heir of a monarchy may switch to the culture of the Royal Tutor. Newborn children will often take the nation's primary culture, regardless of the culture of their parents.
Characters have a loyalty modifier based on the happiness modifier of their culture, based on the formula:
- [math]\displaystyle{ \text{Character Loyalty Modifier}= 0.3 \cdot \text{Cultural Happiness} - 9 }[/math]
The break-even point is at 30%, which means that for instance, characters of a different, unintegrated culture group will have a base -5.4 loyalty modifier, while without any modifiers a primary culture character will have no loyalty modifier from cultural happiness. Positive cultural happiness modifiers are therefore still useful even if the population is already content, as it is generally rare that all characters are sufficiently loyal that further loyalty is not relevant. Note that this loyalty modifier is only applied for characters of a culture that exists in the country (i.e. is either the primary culture or has at least one pop in the country - can be checked by looking at the list of cultures in the File:Menu culture.png culture screen) - characters of cultures not in the country do not get any loyalty modifier, even if they would if the country had at least one pop of their culture.
Character culture is also somewhat relevant for governor positions, as governors not of a primary or integrated culture will never use the Cultural Assimilation policy by default, and they will generally be hesitant to use it on provinces of the same culture.
Civic rights
Every culture in a country has a specific level of civic rights, which defines the highest class that pops of that culture can be promoted to. A pop that has a higher class than it civic right allows will not automatically change class; however, if it is ever demoted, it will not be able to promote back up beyond its allowed civic rights limit again. Different levels of civic rights also have different cultural decisions available, with integrated levels and non-integrated levels having their own distinct sets of decisions and possible privileges.
Changing pop rights costs 5 political influence and is usually instantaneous, except for changing from a non-integrated level ( freeman, tribesman or slave) to an integrated level ( noble or citizen), which will start the cultural integration process and take a number of years. Increasing a pop's civic rights gives the Rights Increased modifier for 10 years giving +5% Culture Happiness, while decreasing it typically gives the Disenfranchisement modifier for 10 years, giving -10% Culture Happiness. The Disenfranchisement modifier is not given when converting from noble rights to citizen rights (which has no penalties at all), while converting from an integrated right to a non-integrated right gives the larger Citizenship Lost modifier. Tribesmen and slaves are considered on the same tier and so converting between the two do not give the Rights Increased or Disenfranchisement modifiers. All cultural modifiers that no longer apply with the new culture's civic right are also removed when changing civic right levels.
Noble
Noble civic rights are the highest civic rights that can be granted to a culture, with the primary culture fixed to this level of rights at all times. Every other culture that has noble rights will give -5% Primary Culture Happiness; importantly, this is applied only to the primary culture, not other integrated cultures.
As a civic right that grants integrated culture status, every culture with noble civic rights beyond the primary culture gives -4% Integrated Culture Happiness.
Citizen
Citizen civic rights also give integration status and are the standard civic right for integrated cultures at the start of the game.
As a civic right that grants integrated culture status, every culture with citizen civic rights beyond the primary culture gives -4% Integrated Culture Happiness.
Freeman
Freeman civic rights are the default rights given to most non-primary cultures at the beginning of the game, as well as any newly acquired cultures, with no special modifiers or mechanics.
Tribesman
Tribesman civic rights are considered lower than freemen and on par with slaves, but do not have any special modifiers or mechanics.
Slave
Slave civic rights are the lowest tier of civic rights, considered on par with tribesmen and typically with the lowest happiness. Demoting a culture to slave status gives Slavery Imposed modifier, giving:
Cultural decisions
Cultural decisions can be enacted for each culture in a country under the culture screen. These decisions usually allow a country to grant various privileges to a culture, increasing their cultural happiness and sometimes cultural integration speed at the expense of stability and usually either cultural output or a temporary malus to integrated culture happiness or national citizen happiness. There are different sets of decisions for the primary culture, other integrated cultures, and non-integrated cultures and generally most of these privileges are permanent and generally cannot be revoked unless the culture is no longer eligible for the privilege at all (particularly when changing integration status).
Cultural happiness modifiers
Along with pop type and religion, the culture of a pop is one of the main factors determining its happiness and which happiness modifiers it is affected by. Culture-based happiness modifiers are applied to a pop based on its relationship to the the nation's primary culture - whether the pop is of the primary culture, in the same group, or in a different culture group altogether. The sum of all happiness modifiers modifiers for a particular culture can be viewed in that culture's entry in the File:Menu culture.png culture screen, which is the number used to determine the impact of cultural happiness on character loyalty.
Culture happiness
Culture Happiness modifiers are applied to individual cultures and affect only the pops and characters of that specific culture. Cultural happiness modifiers are usually given by cultural rights and interactions, as well as their affiliated events and decisions.
Integrated culture
Integrated Culture Happiness modifiers are applied to pops of all fully integrated cultures, including the primary culture. Pops of integrated cultures usually have the highest happiness and generally are unlikely to be problematic unless stability becomes too low or war exhaustion becomes too high.
Type | Modifier | Integrated Culture Happiness |
---|---|---|
Base | Base | +30% |
Antagonist Nations | +2.5% | |
Aggressive Expansion | -0.3% per point above 50 | |
Ruler Popularity | -0.1% for every point below 50 | |
Integrated cultures | -4% per integrated culture (except primary culture) | |
Economic policies | Decreased Pay (Army Maintenance) | +5% |
Increased Pay (Army Maintenance) | -5% | |
Country rank | Local Power | +4% |
Regional Power | +8% | |
Major Power | +12% | |
Great Power | +16% | |
National ideas | Tolerance of Pagans ( Religious) | +6% |
Inventions | F.U.G. ( Religious Invention) | +2% |
Open Religion ( Religious Invention) | +2% | |
Mass Pewter Production ( Religious Invention) | +2% | |
Assemblies ( Religious Invention) | +2% | |
Exported Drama ( Religious Invention) | +4% | |
Brahmi Script (Indian Oratory Invention) | +2.5% | |
Cashmere Wool (Indian Oratory Invention) | +5% | |
Stoicism (Hellenistic Civic Invention) | +5% | |
Epicureanism (Hellenistic Civic Invention) | +5% | |
Diurna ( Roman Oratory Invention) | +6% | |
Buildings | Grand Theater (city) | +10% |
Great wonders | Honored Leader effect | +5% per tier |
Laws | Military Service (Monarchy) | +5% |
Anti-Piracy Statutes (Republic) | +5% | |
Devolved Administration (Republic) | +5% | |
Lex Hortensia ( Roman Republic) | +5% | |
Closed Society (Tribal) | +10% | |
Deities | Gad (Canaanite deity) | |
Intarabus (Druidic deity) | ||
Apollo (Hellenic deity) | ||
Helios (Hellenic deity) | ||
Apollo Didymaios ( Syracusan Hellenic deity) | ||
Nortia (Etruscan Hellenic deity) | ||
Governing Goddesses (Matrist deity) | ||
Guidance of the Moon (Ritualistic deity) | ||
Omens | Hadad (Canaanite deity) |
|
Persephone (Hellenic deity) | ||
Hyacinthus ( Spartan Hellenic deity) | ||
Zeus Olympios ( Macedonian Hellenic deity) | ||
Velchanos (Cretan Hellenic deity) | ||
Artume (Etruscan Hellenic deity) | ||
Diana (Italic Hellenic deity) | ||
Osiris (Kemetic deity) | ||
Bagvarti (Khaldic deity) | ||
Heritages | Cretan Heritage (cultural) | +10% |
Minoan Heritage (Praesos) | +5% |
Unintegrated culture
Unintegrated Culture Happiness modifiers are applied to pops that are in the same culture group as the primary culture, but not of the primary culture itself and are not integrated. Note that despite the name, unintegrated culture happiness modifiers are not applied to pops who are in a different culture group from the primary culture. While usually not as happy as primary culture pops, pops within the same culture group are also generally easy to deal with and are rarely the source of serious problems unless stability becomes too low.
Type | Modifier | Unintegrated Culture Happiness |
---|---|---|
Base | Base | +20% |
National ideas | Strategic Propaganda (Oratory) | +6% |
Inventions | Cultural Judiciary ( Civic Invention) | +3% |
Petition of Minorities ( Civic Invention) | +3% | |
Peregrini ( Civic Invention) | +3% | |
Military traditions | A People on the Move (Britannic traditions) | +6% |
Laws | Military Service (Monarchy) | -4% |
Religions | Cybelene | +5% |
Deities | Herakles (Hellenic deity) | |
Usil (Etruscan Hellenic deity) | ||
Omens | Papaios (Heptadic deity) |
|
Unintegrated culture group
Unintegrated Culture Group Happiness modifiers are applied to pops of an unintegrated culture that are in a different culture group from the primary culture. Pops in the wrong culture group have a significantly lower base happiness, making them particularly susceptible to increasing unrest, decreasing provincial loyalty, and threatening rebellions - especially in provinces with a high proportion of nobles and citizens, with their high political weight and low base happiness. For this reason, maximizing unintegrated culture group happiness is particularly important for large, expansionist empires for whom most of their pops will inevitably fall into this category.
Type | Modifier | Unintegrated Culture Group Happiness |
---|---|---|
Base | Base | +12% |
National ideas | Legislative Reform (Oratory) | +6% |
Inventions | Accepted Rites ( Religious Invention) | +3% |
Minor Syncretism ( Religious Invention) | +3% | |
Major Syncretism ( Religious Invention) | +15% | |
Great wonders | For The Masses effect |
+1% for Tier 1 |
Ruler traits | Tolerant (personality) | +6% |
Blood of the Lagidae (status) | +6% | |
Zealous (personality) | -6% | |
Laws | Encourage Syncretism (Tribal) | +12% |
Deities | Tanit (Punic Canaanite deity) | |
Apollo-Nabû (Babylonian syncretic Hellenic deity) | ||
Zeus Belos (Babylonian syncretic Hellenic deity) | ||
Omens | Ailiah (Arabic deity) |
|
Traphu (Bon deity) | ||
Wanderings of Buddha (Buddhist deity) | ||
Ataecina (Iberic deity) | ||
Esther (Jewish deity) | ||
Isis (Kemetic deity) | ||
Guidance of the Wind (Ritualistic deity) | ||
Diplomatic Actions | Foreign Nation Supporting Rebels | -8% |
Heritages | Heritage of Seleukos (Seleukid Empire) | +6% |
Heritage of Spartokos (Bosporan Kingdom) | +6% | |
Epikrateia Heritage (Epikrateia) | +6% | |
Decapolian Heritage (Decapolis) | +6% | |
Graeco-Pontic Heritage (cultural) | +6% | |
Hellenistic Heritage (cultural) | +6% | |
Pontic Heritage (Pontus) | +3% | |
Massilian Heritage (Massilia) | +3% | |
Ionian Heritage (Ionia) | +3% |
Assimilation
A pop's culture can change to the nation's primary culture via assimilation. For every territory, a single randomly chosen pop will always be assimilating as long as that territory holds pops that are not of an integrated culture and are not otherwise busy (e.g. converting or promoting). Assimilation progress builds each month, with the exact progress determined by the sum of all Pop Assimilation Speed modifiers. Once progress reaches 100%, the pop will be assimilated to the primary culture and another pop will begin to assimilate, if there are any other pops that can be assimilated. Integrated cultures will never assimilate.
Given that pops of unintegrated pops cannot be raised in a country's army and usually have significant happiness penalties, it is generally beneficial to assimilate any non-integrated culture pops in the country. Using the Cultural Assimilation governor policy, founding colonies, building grand theaters, and passing the laws with assimilation bonuses for tribes and monarchies will speed up the assimilation, but in general provinces - especially more populated settlements, as cities generally have disproportionately faster assimilation - may take decades before they are significantly assimilated. However, as integrated pops count against research efficiency while non-integrated pops do not, integrating a large amount of pops - particularly those that are primarily of the lower classes - can have a significant impact on research progression if additional measures in that area are not taken.
Type | Modifier | Pop Assimilation Speed |
---|---|---|
Pop | Noble | +0.40 |
Citizen | +0.60 | |
Freeman | +0.60 | |
Slave | +0.60 | |
Tribesman | +0.40 | |
Not state religion | -33% | |
Inventions | Cultural Administration ( Civic Invention) | +10% |
Territories | Nation capital | +20% |
Road Network in Territory | +2.5% for each outgoing road | |
Dominant Culture is not Integrated Culture | -25% | |
Dominant Religion is not State Religion | -10% | |
Buildings | Grand Theater (city) | +2.00 |
Marketplace (city) | +2.5% | |
Provincial Legation (settlement) | +15% | |
Great wonders | Expanding Culture effect | +10% per Tier |
Governor policies | Cultural Assimilation | +0.10 per 1 finesse of the governor, plus a base of +0.10 |
Laws | Cultural Dissemination (Monarchy) | +0.25
|
Oral Tradition (Tribal) | +30% | |
Religions | Jewish | +20% |
Deities | Melqart (Canaanite deity) | |
Artume (Etruscan Hellenic deity) | ||
Krishna (Hindu deity) | ||
Omens | Cybele (Cybelene deity) |
|
Belisama (Druidic deity) | ||
Heritages | Kalingan Heritage (Kalinga) | +10% |
Decapolian Heritage (Decapolis) | +10% | |
Heritage of Byblos (Byblos) | -5% | |
Bosporan Heritage (cultural) | -10% | |
Heritage of Ptolemaios (Egypt) | -15% | |
Heritage of Seleukos (Seleukid Empire) | -15% | |
Hellenistic Heritage (cultural) | -15% |
Graphical culture
The graphical culture of a culture group determines the style of unit and city models. Most graphical cultures have their own unit models, used by all the nations of the associated culture groups which don't have unique unit models. City models are shared among several graphical cultures, and their style depends on the majority culture of the city's territory.
Graphical culture | City style |
---|---|
german_gfx | Tribal |
celtic_gfx | |
iberian_gfx | |
roman_gfx | Hellenistic |
greek_gfx | |
carthaginian_gfx | Punic[1] |
numidian_gfx[2] | African |
egyptian_gfx | |
nubian_gfx | |
anatolian_gfx | Anatolian |
arabian_gfx | Persian |
persian_gfx | |
scythian_gfx | Steppe |
north_indian_gfx | Indian |
south_indian_gfx |
List of cultures
Group | Traditions | Portraits | Graphical culture | Culture | Starting Pops |
Starting Territories |
Countries | Levy Composition | |
---|---|---|---|---|---|---|---|---|---|
Belgae belgae_group |
Barbarian traditions |
celtic | celtic_gfx | Aduatacian | 64 | 10 | 35%, 5%, 10%, 10%, 40% | ||
Bellovacian | 47 | 8 | |||||||
Eburonian | 36 | 6 | |||||||
Nervian | 88 | 15 | |||||||
Sennonian | 89 | 15 | |||||||
Treverian | 267 | 54 | |||||||
Menapian | 59 | 12 | 40%, 35%, 10%, 15% | ||||||
Morinian | 71 | 12 | |||||||
Veliocassian | 63 | 12 | |||||||
Celt-Iberian celt_iberia |
Barbarian traditions |
celtic | celtic_gfx | Asturian | 165 | 30 | 21%, 5%, 26%, 16%, 32% | ||
Callaecian | 182 | 32 | |||||||
Caristian | 0 | 0 | |||||||
Carpetanian | 82 | 15 | |||||||
Celtiberian | 215 | 36 | |||||||
Celtician | 161 | 24 | |||||||
Lobetanian | 26 | 5 | |||||||
Lusitanian | 141 | 28 | |||||||
Sedetanian | 0 | 0 | |||||||
Vaccaeian | 87 | 17 | |||||||
Vardulian | 0 | 0 | |||||||
Vettonian | 130 | 25 | |||||||
Gaelic gaelic |
Barbarian traditions |
celtic | celtic_gfx | Hibernian | 124 | 48 | 20%, 55%, 25% | ||
Manavian | 3 | 1 | |||||||
Gallic gallic |
Barbarian traditions |
celtic | celtic_gfx | Aremorican | 190 | 33 | 40%, 35%, 10%, 15% | ||
Aulercian | 133 | 24 | |||||||
Arverni | 142 | 23 | 35%, 5%, 10%, 10%, 40% | ||||||
Biturigan | 203 | 34 | |||||||
Carnuti | 0 | 0 | |||||||
Haedui | 196 | 33 | |||||||
Helvetian | 302 | 56 | |||||||
Lemovician | 80 | 14 | |||||||
Pictonian | 115 | 20 | |||||||
Santonian | 199 | 35 | |||||||
Vindelician | 249 | 52 | |||||||
Volcae | 112 | 19 | |||||||
Lepontic | 415 | 57 | 35%, 10%, 5%, 50% | ||||||
Salluvian | 327 | 47 | |||||||
Germanic germanic |
Barbarian traditions |
germanic | german_gfx | Anglian | 10 | 5 | 25%, 50%, 25% | ||
Bastarnae | 26 | 10 | |||||||
Cimbrian | 23 | 8 | |||||||
Frisian | 0 | 0 | |||||||
Gothonic | 35 | 12 | |||||||
Gutoni | 32 | 10 | |||||||
Helveconian | 0 | 0 | |||||||
Herulian | 50 | 14 | |||||||
Ingvaeonic | 30 | 9 | |||||||
Irminonic | 184 | 69 | |||||||
Istvaonic | 95 | 27 | |||||||
Lemovian | 0 | 0 | |||||||
Raumarician | 30 | 10 | |||||||
Reudingian | 0 | 0 | |||||||
Rugian | 25 | 8 | |||||||
Saxonian | 47 | 16 | |||||||
Suebian | 120 | 45 | |||||||
Suioni | 25 | 9 | |||||||
Teutonian | 27 | 8 | |||||||
Vandal | 43 | 16 | |||||||
Iberian iberia |
Barbarian traditions |
iberian | iberian_gfx | Ausetanian | 40 | 7 | 20%, 20%, 20%, 40% | ||
Bastetanian | 110 | 19 | |||||||
Contestanian | 105 | 18 | |||||||
Cynetian | 33 | 6 | |||||||
Edetanian | 58 | 10 | |||||||
Ilercavonian | 70 | 10 | |||||||
Indiketian | 46 | 6 | |||||||
Lacetanian | 45 | 8 | |||||||
Oretanian | 109 | 20 | |||||||
Turdetanian | 277 | 51 | |||||||
Turdulian | 181 | 29 | |||||||
Occidental proto_european |
Barbarian traditions |
iberian | iberian_gfx | Aquitani | 162 | 29 | 20%, 10%, 20%, 50% | ||
Autrigonian | 50 | 9 | |||||||
Cantabrian | 76 | 15 | |||||||
Ilergetian | 48 | 9 | |||||||
Vasconian | 99 | 18 | |||||||
Corsian | 69 | 9 | 15%, 10%, 20%, 55% | ||||||
Nuragic | 158 | 21 | |||||||
Talaiotic | 27 | 5 | |||||||
Pannonian celto_pannonian_group |
Barbarian traditions |
celtic | celtic_gfx | Boian | 135 | 35 | 40%, 40%, 15%, 5% | ||
Carnian | 72 | 9 | |||||||
Eraviscian | 162 | 35 | |||||||
Letobician | 84 | 14 | |||||||
Scordiscian | 262 | 49 | |||||||
Noric | 162 | 28 | 45%, 40%, 10%, 5% | ||||||
Pretani britannic |
Barbarian traditions |
britannic | celtic_gfx | Brigantic | 97 | 23 | 20%, 55%, 25% | ||
Caledonian | 28 | 13 | |||||||
Cantian | 48 | 7 | |||||||
Coritani | 54 | 14 | |||||||
Cornovian | 23 | 7 | |||||||
Damnonian | 20 | 8 | |||||||
Demetian | 36 | 9 | |||||||
Dobunnian | 55 | 13 | |||||||
Dumnonian | 54 | 8 | |||||||
Durotrigan | 52 | 8 | |||||||
Iceni | 39 | 8 | |||||||
Ordovitian | 42 | 8 | |||||||
Pretani | 0 | 0 | |||||||
Taexalian | 12 | 5 | |||||||
Trinovantian | 33 | 6 | |||||||
Votadinian | 17 | 6 | |||||||
Veneti baltic |
Barbarian traditions |
germanic | german_gfx | Aestian | 104 | 58 | 15%, 65%, 20% | ||
Italic latin |
Italic traditions |
roman | roman_gfx | Bruttian | 75 | 5 | 25%, 60%, 10%, 5% | ||
Ligurian | 236 | 17 | |||||||
Lucanian | 124 | 8 | |||||||
Siculian | 94 | 5 | |||||||
Umbrian | 153 | 12 | |||||||
Venetic | 172 | 14 | |||||||
Etruscan | 387 | 23 | 30%, 40%, 10%, 20% | ||||||
Rhaetian | 71 | 9 | 40%, 40%, 5%, 15% | ||||||
Roman | 320 | 17 | 30%, 55%, 15% | ||||||
Sabellian | 352 | 28 | 35%, 60%, 5% | ||||||
Dacian dacia_group |
Greek traditions |
levantine | greek_gfx | Albocensian | 166 | 41 | 20%, 5%, 55%, 5%, 15% | ||
Biephian | 45 | 15 | |||||||
Bithynian | 64 | 4 | |||||||
Buridanvsian | 119 | 20 | |||||||
Caucoensian | 109 | 18 | |||||||
Costobocian | 48 | 23 | |||||||
Getian | 227 | 50 | |||||||
Harpii | 49 | 17 | |||||||
Mariandynian | 72 | 10 | |||||||
Moesi | 124 | 21 | |||||||
Ratacensian | 36 | 7 | |||||||
Triballoi | 116 | 23 | |||||||
Odrysian | 171 | 27 | 20%, 5%, 60%, 15% | ||||||
Hellenistic hellenic |
Greek traditions [3] |
greek | greek_gfx | Achaean | 66 | 7 | 40%, 50%, 10% | ||
Aegean | 198 | 28 | |||||||
Aeolian | 53 | 5 | |||||||
Aetolian | 132 | 16 | |||||||
Arcadian | 59 | 6 | |||||||
Athenian | 136 | 10 | |||||||
Boeotian | 93 | 9 | |||||||
Cypriot | 87 | 12 | |||||||
Euboean | 48 | 7 | |||||||
Hellenistic | 1 | 0 | |||||||
Ionian | 172 | 13 | |||||||
Massalian | 109 | 11 | |||||||
Pontic | 144 | 16 | |||||||
Propontic | 229 | 21 | |||||||
Troan | 91 | 12 | |||||||
Argolian | 49 | 7 | 50%, 50% | ||||||
Lacedaemonian | 98 | 9 | |||||||
Bosporan | 211 | 21 |
|
10%, 60%, 30% | |||||
Cretan | 192 | 13 | 25%, 75% | ||||||
Cyrenaican | 165 | 18 | 20%, 40%, 40% | ||||||
Epirote | 147 | 11 | 40%, 40%, 20% | ||||||
Italiotian | 239 | 19 | 35%, 50%, 15% | ||||||
Siceliote | 249 | 22 | |||||||
Macedonian | 1343 | 81 | 35%, 15%, 50% | ||||||
Thessalian | 112 | 10 | 25%, 50%, 25% | ||||||
Illyrian illyrian_group |
Greek traditions |
illyrian | greek_gfx | Abrian | 0 | 0 | 25%, 60%, 15% | ||
Catari | 55 | 11 | |||||||
Dalmatian | 122 | 21 | |||||||
Dardanian | 61 | 16 | |||||||
Deraemestian | 46 | 9 | |||||||
Deurian | 90 | 13 | |||||||
Histrian | 81 | 10 | |||||||
Liburnian | 0 | 0 | |||||||
Liburnian | 45 | 7 | |||||||
Messapian | 233 | 15 | |||||||
Paeonian | 83 | 10 | |||||||
Taulantian | 67 | 13 | |||||||
Numidian numidian |
North African traditions |
north_african | numidian_gfx | Berber | 0 | 0 | 5%, 10%, 45%, 40% | ||
Gaetulian | 34 | 8 | |||||||
Garamantic | 54 | 9 | |||||||
Libyan | 99 | 38 | |||||||
Massaesylian | 248 | 57 | |||||||
Massylian | 628 | 85 | |||||||
Maurian | 136 | 35 | |||||||
Numidian | 0 | 0 | |||||||
Levantine west_levantine |
North African traditions |
levantine | carthaginian_gfx | Punic | 917 | 105 | 15%, 20%, 30%, 25%, 10% | ||
Levantine traditions |
Hebrew | 495 | 47 | 15%, 30%, 25%, 30% | |||||
Phoenician | 282 | 38 | |||||||
Nabatean | 164 | 44 | 5%, 50%, 20%, 25% | ||||||
Aksumite aksumite_group |
Levantine traditions |
ethiopian | nubian_gfx | Aksumite | 191 | 23 | 15%, 45%, 20%, 20% | ||
Macrobian | 170 | 21 | |||||||
Arabian south_levantine |
Levantine traditions |
arabian | arabian_gfx | Hadhrami | 73 | 20 | 11%, 47%, 16%, 26% | ||
Himjar | 55 | 12 | 11%, 11%, 47%, 16%, 16% | ||||||
Minaean | 57 | 16 | |||||||
Qatabanian | 46 | 10 | |||||||
Sabaean | 75 | 17 | |||||||
Makan | 200 | 35 | 5%, 50%, 20%, 5%, 20% | ||||||
Qedarite | 138 | 26 | |||||||
Ta'if | 9 | 2 | |||||||
Thamudi | 66 | 20 | |||||||
Egyptian north_african |
Levantine traditions |
north_african | egyptian_gfx | Bohairic | 789 | 47 | 20%, 50%, 20%, 10% | ||
Faiyumic | 264 | 20 | |||||||
Sahidic | 295 | 62 | |||||||
Nubian meroitic_group |
Levantine traditions |
meroitic | egyptian_gfx | Blemmyan | 45 | 15 | 10%, 50%, 40% | ||
Meroitic | 630 | 91 | 15%, 20%, 10%, 10%, 45% | ||||||
Anatolian anatolian |
Persian traditions |
anatolian | anatolian_gfx | Armenian | 843 | 145 | 20%, 30%, 20%, 5%, 25% | ||
Cabalian | 68 | 10 | 10%, 70%, 15%, 5% | ||||||
Carian | 175 | 16 | |||||||
Cataonian | 190 | 22 | |||||||
Cennataean | 62 | 5 | |||||||
Isaurian | 58 | 8 | |||||||
Lalasian | 50 | 10 | |||||||
Lycaonian | 106 | 13 | |||||||
Lycian | 79 | 9 |
| ||||||
Lydian | 118 | 11 | |||||||
Milyadian | 82 | 12 | |||||||
Morimenian | 74 | 9 | |||||||
Mysian | 170 | 19 | |||||||
Oroandian | 46 | 8 | |||||||
Pamphylian | 68 | 9 | |||||||
Paphlagonian | 172 | 25 | |||||||
Phrygian | 433 | 60 | |||||||
Pisidian | 91 | 12 | |||||||
Cappadocian | 372 | 53 | 10%, 55%, 25%, 10% | ||||||
Cilician | 119 | 14 | 30%, 50%, 20% | ||||||
Aramaic east_levantine |
Persian traditions |
levantine | persian_gfx | Aramaic | 559 | 80 | 15%, 60%, 25% | ||
Assyrian | 432 | 56 | |||||||
Babylonian | 541 | 51 | 15%, 25%, 60% | ||||||
Bactrian bactrian |
Persian traditions |
bactrian | persian_gfx | Bactrian | 371 | 34 | 5%, 19%, 5%, 14%, 14%, 43% | ||
Margian | 120 | 17 | |||||||
Sogdian | 354 | 59 | |||||||
Khotanese | 89 | 19 | 10%, 55%, 20%, 15% | ||||||
Phryni | 0 | 0 | |||||||
Shule | 0 | 0 | |||||||
Tayuan | 144 | 13 | |||||||
Tocharian | 233 | 32 | |||||||
Wusun | 0 | 0 | |||||||
Yuezhi | 0 | 0 | |||||||
Caucasian caucasian |
Persian traditions |
persian | persian_gfx | Albanian | 144 | 33 | 6%, 33%, 17%, 11%, 33% | ||
Colchian | 206 | 37 | 11%, 56%, 17%, 6%, 11% | ||||||
Ibero | 176 | 33 | |||||||
Iranian persia |
Persian traditions |
persian | persian_gfx | Agartian | 129 | 22 | 16%, 11%, 11%, 11%, 53% | ||
Amardian | 139 | 14 | |||||||
Cossian | 33 | 6 | |||||||
Elamite | 130 | 13 | |||||||
Gedrosian | 68 | 16 | |||||||
Hyrcanian | 0 | 0 | |||||||
Median | 571 | 88 | |||||||
Pactyan | 104 | 21 | |||||||
Parecanian | 58 | 13 | |||||||
Sarangian | 0 | 0 | |||||||
Sattagydian | 144 | 21 | |||||||
Utian | 125 | 24 | |||||||
Uxian | 49 | 6 | |||||||
Cadusian | 230 | 23 | 13%, 38%, 13%, 38% | ||||||
Carmanian | 152 | 27 | 40%, 10%, 10%, 40% | ||||||
Parthian | 332 | 41 | 15%, 15%, 20%, 50% | ||||||
Persian | 411 | 31 | 10%, 15%, 30%, 15%, 30% | ||||||
Scythian scythia |
Persian traditions |
scythian | scythian_gfx | Agathyrsian | 82 | 48 | 10%, 20%, 15%, 15%, 40% | ||
Kharesmian | 117 | 16 | |||||||
Legian | 120 | 38 |
| ||||||
Maeotian | 41 | 15 |
| ||||||
Sakan | 124 | 35 |
| ||||||
Sindi | 29 | 9 |
|
3}} | |||||
Siracian | 48 | 15 |
| ||||||
Thyssagetian | 94 | 36 | |||||||
Dahae | 247 | 40 |
|
3}} | heavy cavalry}} 18%, {{Node-count limit exceeded|light infantry}} 9%, {{Node-count limit exceeded|light cavalry}} 18%, {{Node-count limit exceeded|horse archers}} 32%, {{Node-count limit exceeded|archers}} 23% | ||||
Sarmatian | 144 | 55 |
|
heavy cavalry}} 15%, {{Node-count limit exceeded|light cavalry}} 15%, {{Node-count limit exceeded|horse archers}} 35%, {{Node-count limit exceeded|archers}} 35% | |||||
Scythian | 328 | 114 |
|
heavy cavalry}} 10%, {{Node-count limit exceeded|light cavalry}} 15%, {{Node-count limit exceeded|horse archers}} 30%, {{Node-count limit exceeded|archers}} 45% | |||||
Aryan aryan |
Indian traditions |
mauryan | north_indian_gfx | Avanti | 956 | 63 |
|
{{Node-count limit exceeded|war elephants}} 10%, {{Node-count limit exceeded|heavy infantry}} 15%, {{Node-count limit exceeded|chariots}} 15%, {{Node-count limit exceeded|archers}} 60% | |
Lankan | 175 | 15 |
|
3}} | |||||
Saurashtran | 511 | 49 | |||||||
Shauraseni | 1094 | 73 |
| ||||||
Vidharban | 468 | 30 |
|
3}} | |||||
Dardic | 201 | 22 |
|
3}} | {{Node-count limit exceeded|war elephants}} 25%, {{Node-count limit exceeded|archers}} 75% | ||||
Maharashtran | 458 | 32 |
|
3}} | |||||
Gandhari | 590 | 56 |
|
3}} | war elephants}} 5%, {{Node-count limit exceeded|heavy infantry}} 10%, {{Node-count limit exceeded|light infantry}} 60%, {{Node-count limit exceeded|light cavalry}} 5%, {{Node-count limit exceeded|chariots}} 20% | ||||
Sindhi | 427 | 40 | heavy infantry}} 15%, {{Node-count limit exceeded|light cavalry}} 5%, {{Node-count limit exceeded|chariots}} 20%, {{Node-count limit exceeded|archers}} 60% | ||||||
Dravidian indian |
Indian traditions |
dravidian | south_indian_gfx | Kannadan | 731 | 50 |
|
3}} | {{Node-count limit exceeded|war elephants}} 14%, {{Node-count limit exceeded|heavy infantry}} 14%, {{Node-count limit exceeded|chariots}} 5%, {{Node-count limit exceeded|archers}} 67% |
Tamil | 1309 | 85 |
|
3}} | |||||
Telugu | 766 | 54 |
|
3}} | |||||
Pracyan pracyan |
Indian traditions |
mauryan | north_indian_gfx | Atavi | 375 | 43 |
|
3}} | {{Node-count limit exceeded|war elephants}} 25%, {{Node-count limit exceeded|archers}} 75% |
Kalingan | 449 | 26 |
| ||||||
Kamarupi | 245 | 27 |
| ||||||
Bangli | 488 | 39 |
|
{{Node-count limit exceeded|war elephants}} 15%, {{Node-count limit exceeded|heavy infantry}} 15%, {{Node-count limit exceeded|chariots}} 10%, {{Node-count limit exceeded|archers}} 60% | |||||
Magadhi | 819 | 47 |
| ||||||
Nepala | 140 | 18 |
| ||||||
Tibetan tibetan |
Indian traditions |
tibetan | north_indian_gfx | Sumpa | 115 | 23 |
|
{{Node-count limit exceeded|war elephants}} 6%, {{Node-count limit exceeded|heavy infantry}} 22%, {{Node-count limit exceeded|light infantry}} 72% | |
Tsang | 34 | 13 |
| ||||||
Yarlung | 69 | 19 |
| ||||||
Zhangzhung | 132 | 40 |
|
{{Node-count limit exceeded}}