Political influence represents how much power and political capital a country and its ruler has throughout its government and administration. As the main currency for a wide variety of government and realm actions, from changing governor policies and increasing
stability to fabricating
claims and creating
province investments, political influence is one of the most important currencies in the game. A strong ruler with a wide base of support will be able to reorganize the government at will and punch well above its weight, while a weak and unpopular government will find itself starved of influence and almost unable to do anything at all.
Uses
Some of the more common uses of political influence are listed below. Apart from these main actions, many events, decisions, and mission tasks also require spending certain amounts of political influence.
Category | Action | ![]() |
---|---|---|
Realm | File:Idea empty.png Select National idea | 20 |
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35 | |
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50 | |
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10 | |
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5 | |
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200 | |
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200 | |
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15 | |
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50 | |
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50 | |
Diplomacy | ![]() |
20 |
![]() |
30 | |
Government interactions | ![]() |
100 |
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100 | |
Support Republic Faction | 25 | |
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100 | |
Province | ![]() |
80 |
![]() |
10 | |
Territory | ![]() |
50 |
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100 | |
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50 | |
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||
Great wonder | ![]() |
15 for Tier 1 |
![]() |
7 - 120 | |
Character interactions | ![]() |
5 |
![]() |
30 | |
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30 | |
![]() |
10 | |
File:Persuade to drop scheme.png Persuade to Drop Scheme | 10 | |
![]() |
30 | |
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25 | |
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50 | |
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100 | |
Unit abilities | ![]() |
15 |
Generation
Political influence is generated monthly based on the country's Monthly Political Influence modifier, which is primarily given by the country's
office holders based on their
character loyalty values. Loyal characters will produce much more political influence than disloyal ones, which means the loyalty of office holders can be just as important, if not more, as their actual skill in their positions, even if office holders do not otherwise have a significant
power base. Other factors, such as ruler
corruption, co-ruler/consort
loyalty, country rank, and high
aggressive expansion can also have a significant effect on political influence generation. A table of the most important modifiers is listed below:
Type | Modifier | ![]() |
---|---|---|
Base | ![]() |
-0.1% per point above 50 |
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-50% | |
Positions | ![]() |
-0.5% per ![]() |
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+0.0025 per office holder ![]() | |
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-1% per ![]() | |
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-1% per ![]() | |
Laws | ![]() |
+5% |
![]() ![]() |
+5% | |
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+10% | |
Country rank | ![]() |
+5% |
![]() |
+10% | |
![]() |
+15% | |
Inventions | ![]() ![]() |
+5% |
![]() ![]() |
+10% | |
![]() ![]() |
+10% | |
![]() ![]() |
+10% | |
![]() ![]() |
+25% | |
![]() ![]() |
+10% | |
![]() ![]() |
+10% | |
Diplomacy | ![]() |
-10% per ![]() |
Deities | ![]() |
|
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Character interaction | ![]() |
+20% |
Ruler Traits | ![]() |
-0.25 |