Province

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(重定向自Province investment

A province is an administrative division of land in Imperator: Rome, formed by groupings of territories and themselves grouped into regions. Ingame, many important mechanics such as (unrecognized string “food” for Template:Icon) food, trade, and (unrecognized string “province loyalty” for Template:Icon) territorial loyalty are handled at the provincial level, as well as certain diplomatic actions such as fabricating claims and peace term demands.

Provincial loyalty

Every province has a (unrecognized string “province loyalty” for Template:Icon) province loyalty value, representing the local level of support for the central government and the willingness of the province to follow its orders. Disloyal provinces will refuse to follow orders from the capital and may eventually revolt in a rebellion or join a (unrecognized string “civil war” for Template:Icon) civil war - managing the loyalty of provinces is one of the most important aspects of running an empire.

Province loyalty changes monthly depending on the sum of all province loyalty modifiers. A 不满值 Unrest - itself driven largely by 幸福度 the happiness of the population - is the main factor that affects (unrecognized string “province loyalty” for Template:Icon) province loyalty, with each territory giving (unrecognized string “province loyalty” for Template:Icon) -0.08 loyalty for every point of 不满值 unrest, scaled according to the share of the province's (unrecognized string “population” for Template:Icon) population in the territory (large cities will therefore have a much greater effect on province loyalty than lightly populated settlements). Governor Corruption.png corruption ((unrecognized string “province loyalty” for Template:Icon) -0.25 at Corruption.png 100 corruption) as well as lacking a governor to administer the region altogether ((unrecognized string “province loyalty” for Template:Icon) -0.35) will also give a significant malus to (unrecognized string “province loyalty” for Template:Icon) province loyalty. The main way to reduce province loyalty loss is by tackling the source, such as assigning regional troops or increasing 幸福度 pop happiness to reduce 不满值 unrest or by replacing corrupt governors.

If dealing with the source of loyalty loss is not enough, (unrecognized string “province loyalty” for Template:Icon) province loyalty can also be increased from:

  • the 忠诚 loyalty of the governor (scaling from (unrecognized string “province loyalty” for Template:Icon) +0 at 忠诚 50 loyalty to (unrecognized string “province loyalty” for Template:Icon) +0.20 at 忠诚 100 loyalty)
  • the Harsh Treatment policy ((unrecognized string “province loyalty” for Template:Icon) +0.03 per governor Finesse.png finesse, plus (unrecognized string “province loyalty” for Template:Icon) +0.03 base)
  • the (unrecognized string “military investment” for Template:Icon) Provincial Procurators province investment ((unrecognized string “province loyalty” for Template:Icon) +0.01 per level)
  • territories with 不满值 0 unrest ((unrecognized string “province loyalty” for Template:Icon) +0.10, scaled according to the share of the province's (unrecognized string “population” for Template:Icon) population in the territory)
  • various deities and omens ((unrecognized string “province loyalty” for Template:Icon) +0.03 from passive modifiers, (unrecognized string “province loyalty” for Template:Icon) +0.04 per Omen.png 100% omen power for omens)
  • the Idea forums.png Central Urban Spaces national idea (unrecognized string “province loyalty” for Template:Icon) +0.05)
  • the (unrecognized string “invention” for Template:Icon) Reduced Governorship invention (unrecognized string “province loyalty” for Template:Icon) +0.05)

Once a province's loyalty drops below 33, the province is considered disloyal and will refuse follow orders from the central government. Territories in disloyal provinces cannot be interacted with, blocking building construction, pop movement and cohort recruitment.

If a province's loyalty drops all the way down to 0, it will immediately (unrecognized string “rebellion” for Template:Icon) rebel. A new state will be formed from the province (or possible a previously existing one that has been annexed), and it will either declare a independence war or join an ongoing one if there is a nearby province that has already rebelled. While the rebellion of a single province is unlikely to be successful, widespread discontent and unhappiness can be dangerous for even the strongest empires.

Province capital

主条目:Province capital

Every province has a (unrecognized string “province capital” for Template:Icon) province capital for each country that controls part of it, representing the center of the local administration. The province capital gets significant bonuses and is generally the largest and most important territory in the province, determining who controls the province during a war and being one of the main recipients of enslavement_efficiency修正 enslaved pops. If desired, the province capital can be moved during peacetime to a better location at the cost of (unrecognized string “province loyalty” for Template:Icon) province loyalty.

Capital province

The province with the country's capital is considered its capital province.

Every pop in the capital province has a (unrecognized string “pop output” for Template:Icon) +10% output modifier (stacking with the capital city and capital region modifiers). In addition, the capital province is fixed at (unrecognized string “province loyalty” for Template:Icon) 100 loyalty regardless of any province loyalty modifiers and so will never rebel.

The capital province is also where the special countrywide capital trade good surplus bonuses are gained. As the target of the (unrecognized string “capital trade routes” for Template:Icon) capital trade routes modifier, which usually has contributions from the default commerce policy and country ranks as well as usually being the most populous province with a high population of (unrecognized string “nobles” for Template:Icon) nobles and 公民人口 citizens, this together means the capital province is usually the center of trade in a country with a large variety of imported trade goods.

Provincial investments

Provinces can be improved repeatedly with province investments to improve the administration and infrastructure of the province. Province investments have a base cost of (unrecognized string “political influence” for Template:Icon) 80 political influence each, modified by the specific province investment cost modifiers (Price state investment military cost modifier.png military provincial investment cost, Price state investment civic cost modifier.png civic provincial investment cost, Price state investment oratory cost modifier.png oratory provincial investment cost, and Price state investment religious cost modifier.png religious provincial investment cost) that can be reduced by heritages and various (unrecognized string “invention” for Template:Icon) inventions. There is also a cost of (unrecognized string “wealth” for Template:Icon) 20 gold for every currently existing investment in the province, including others of a different type, which is not affected by the provincial investment cost modifiers. Each investment takes 6 months to prepare and reduces the 28px output of the province by 1% during the process. The resulting effects are permanent as long as the province remains colonized and the owner isn't changed. Province investments cannot be cancelled once started, and only one investment can be made in a province at a time. Once a province investment is finished, a notification event will appear in the event queue.

It is also possible to get (unrecognized string “province investment” for Template:Icon) free province investments from forming nations and as a reward for certain missions, which allows a country to make a provincial investment without spending any (unrecognized string “pol” for Template:Icon) political power or (unrecognized string “wealth” for Template:Icon) gold. Note that the 6-month duration to implement the investment still applies.

All 4 types of investments can be applied to the same province, unlimited amount of times.

  • (unrecognized string “military investment” for Template:Icon) Install Provincial Procurators (Military): (unrecognized string “province loyalty” for Template:Icon) +0.01 Monthly Province Loyalty and 28px +4% Population Output
  • (unrecognized string “civic investment” for Template:Icon) Promote Infrastructure Spending (Civic): (unrecognized string “pop cap” for Template:Icon) +2.5% Population Capacity
  • (unrecognized string “oratory investment” for Template:Icon) Entice Business Investments (Oratory): (unrecognized string “trade routes” for Template:Icon) +1 Local Import Routes
  • (unrecognized string “religious investment” for Template:Icon) Make Religious Endowments (Religious): Local building slot.png +1 City Building Slots

斯巴达的国旗 斯巴达 with the (unrecognized string “mgr” for Template:Icon) Magna Graecia DLC gets 2 unique investments for the military and religious slots, replacing the usual ones:

  • (unrecognized string “military investment” for Template:Icon) Free Helots (Military): (unrecognized string “primary culture happiness” for Template:Icon) +2% Integrated Culture Happiness, 大队招募速度 +5% Cohort Recruit Speed, and (unrecognized string “freeman output” for Template:Icon) +6% Local Freemen Output
  • (unrecognized string “religious investment” for Template:Icon) Commission Heroic Freize (Religious): supply_limit修正 +4% Supply Limit and (unrecognized string “citizen output” for Template:Icon) +3% Local Citizen Output

Governor policies

Every province can have a governor policy set which determines the priority of the province's administration. Governor policies allow a country to (unrecognized string “pop output” for Template:Icon) extract more from a province's population, deal with 不满值 unrest by increasing 幸福度 population happiness or cracking down on the population, build up the (unrecognized string “civilization” for Template:Icon) civilization value of the province's territories, and more.

When a governor is assigned, they chose a random policy based on the factors listed in the Chance column (with a base chance of 0). This includes directly reassigning a governor without having a vacancy first. As long as the region has a governor, the policy can be changed at a base cost of (unrecognized string “pol” for Template:Icon) 10 political power, modified by the 28px change governor policy cost modifier. Changing governor policy manually also gives 暴政度 tyranny based on the current ruler's popularity, scaling between 暴政度 1.25 at 人气 0 ruler popularity to 暴政度 0.25 at 人气 100.

All policy effects are modified by the governor's 民政点数 Finesse, with the values below are given for the baseline level of 民政点数 9 finesse. Each point of the governor's 民政点数 finesse above 9 increases the modifier by 10%, while each point below decreases it 10% to a minimum value of 10% of the base. This is described by the equation below:

[math]\text{Effective Policy Modifier}=\frac{\text{Governor Finesse} + 1}{10} \cdot \text{Base Policy Modifier}[/math]
Policy Effect Description Chance modifier
Policy acquisition of wealth.png Acquisition of Wealth
  • Tax income.png Local tax: +10%
  • commerce_value修正 Province commerce: +10%
  • (unrecognized string “character wage modifier” for Template:Icon) Governor wage: +20%
This policy will increase the entire province's tax and commerce income, at the cost of enriching the presiding Governor. Some nefarious characters are only interested in lining their own pockets.
  • +6 if the governor has the 贪婪 gluttonous trait
  • +15 if the governor has less than or equal to 忠诚 40 loyalty
  • +0.5 times the governor's Corruption.png corruption
Policy religious conversion.png Religious Conversion
  • (unrecognized string “conversion” for Template:Icon) Conversion speed +3

Additional chance to convert pops each month, based on the governor's zeal修正 zeal

This policy will increase the speed at which Pops in the province's territories are converted to our country's Religion. Spreading our faith makes it easier to assimilate Pops into the country's dominant Culture.
  • +0.25 times the governor's zeal修正 zeal
  • +5 if the governor has the 虔诚 pious trait
  • +4 if the governor has the 狂热 zealous trait
  • -10 if all territories in the province have the same dominant religion as the governor
Policy cultural assimilation.png Cultural Assimilation
  • Pop assimilation.png Assimilation speed +1

Additional chance to assimilate pops each month, based on the governor's Finesse.png finesse

This policy will increase the speed at which Pops in the province's territories are assimilated into the country's dominant Culture. Converted Pops will be happier and thus more productive and less disloyal.
  • +0.5 times the governor's 民政点数 finesse
  • +4 if the province has at least (unrecognized string “province loyalty” for Template:Icon) 60 loyalty and there is at least one territory whose dominant culture is not the a primary or integrated culture
  • ×0 if the governor is not the same culture as the country
  • ×0 if the dominant culture of all provinces are either the primary culture or an integrated culture of the country
Policy bleed them dry.png Bleed Them Dry
  • Tax income.png Local tax: +30%
  • (unrecognized string “province loyalty” for Template:Icon) Local provincial loyalty: -0.25
  • commerce_value修正 Province commerce: +20%
  • (unrecognized string “food” for Template:Icon) Local Monthly Food Modifer: -25%
This policy will greatly increase the income of a province, at the cost of generating unrest and lowering its food output. There is a limit to how much the people can tolerate and get by on, after all.
  • +5 if the governor has the 吝啬 miserly trait
  • +5 if the governor has the 吝啬 shrewd trait
  • +10 if the governor has at least Corruption.png 30 corruption
  • ×0 if the governor is the (unrecognized string “ruler” for Template:Icon) ruler
  • ×0 if the country is AI-controlled
  • ×0 if the province has at most {{icon|food} 800 food
Policy borderlands.png Borderlands
  • Manpower.png Local manpower: +25%
  • Fort defense.png Local fort defense: +20%
This policy will increase the manpower contributions of a province's Pops as well as harden its defensiveness. Ensuring a steady supply of recruits and strong fortifications are key to victory.
  • +10 if there is a territory in the province with at least 自由民人口 15 freemen
  • +6 if the governor has the 多疑 suspicious trait
  • +6 if the governor has the 固执 stubborn trait
Policy encourage trade.png Encourage Trade
  • commerce_value修正 Province commerce: +25%
  • (unrecognized string “food” for Template:Icon) Local Monthly Food Modifier: +10%
This policy will increase a province's commerce income and food output by encouraging foreign traders to do business in the area. There is always money to be made if one can spot the opportunity.
  • +1 for each (unrecognized string “trade routes” for Template:Icon) trade route in the province
  • +6 if the governor has the 能言善辩 silver tongued trait
  • +6 if the governor has the 狡猾 crafty trait
  • +10 if the governor belongs to the Boni Boni or (unrecognized string “traditionalists” for Template:Icon) Traditionalists party
  • +20 if the province's (unrecognized string “food” for Template:Icon) food is less than or equal to 0.3 times its (unrecognized string “food capacity” for Template:Icon) food capacity
Policy social mobility.png Social Mobility
  • (unrecognized string “promotion” for Template:Icon) Pop promotion speed: +150%
  • (unrecognized string “demotion” for Template:Icon) Pop demotion speed: +150%
This policy will increase the speed at which Pops in a province are promoted to a higher Class, in the order of Slaves to Citizens. Encouraging a healthy distribution of trades will ensure a well rounded economy.
  • (Never)
Harsh treatment.png Harsh Treatment
  • (unrecognized string “province loyalty” for Template:Icon) Local provincial loyalty: +0.3
  • (unrecognized string “pop output” for Template:Icon) Population output: -40%
  • (unrecognized string “demotion” for Template:Icon) Pop demotion speed: +100%
  • (unrecognized string “migration attraction” for Template:Icon) Migration attraction: -6
  • (unrecognized string “migration speed” for Template:Icon) Pop migration speed: +1
This policy will increase a province's Loyalty at the cost of reducing its output and encouraging Pops to emigrate away. Though it may have its costs, sometimes the best way to deal with dissent is a show of force.
  • +1 for every territory with at least 不满值 1 unrest
  • +2 for every territory with at least 不满值 3 unrest
  • +1 for every point of 不满值 unrest in every territory with at least 不满值 5 unrest
  • +11 if the province has less than (unrecognized string “province loyalty” for Template:Icon) 40 loyalty
  • +9 if the province has less than (unrecognized string “province loyalty” for Template:Icon) 40 loyalty and the country is AI-controlled
  • ×0 if the province has at least (unrecognized string “province loyalty” for Template:Icon) 40 loyalty
Policy local autonomy.png Local Autonomy
  • (unrecognized string “pop output” for Template:Icon) Population output: -40%
  • (unrecognized string “citizen happiness” for Template:Icon) Local citizen happiness: +25%
  • (unrecognized string “freeman happiness” for Template:Icon) Local freeman happiness: +25%
  • (unrecognized string “noble happiness” for Template:Icon) Local noble happiness: +12%
  • (unrecognized string “slave happiness” for Template:Icon) Local slave happiness: +25%
  • (unrecognized string “tribesman happiness” for Template:Icon) Local tribesman happiness: +25%
This policy will increase the happiness of a province's Pops at the cost of greatly reducing their output in all areas. By relieving the people of their burdens, we are sure to boost their contentment.
  • +1 for every territory with at least 不满值 1 unrest
  • +2 for every territory with at least 不满值 3 unrest
  • +1 for every point of 不满值 unrest in every territory with at least 不满值 5 unrest
  • +5 if the governor has the 温顺 submissive trait
  • +3 if the governor has the 慷慨 generous trait
  • +3 if the governor has the 和蔼可亲 kindly trait
  • -30 for the (unrecognized string “capital” for Template:Icon) capital province
Policy civilization effort.png Civilization Effort
  • (unrecognized string “civilization” for Template:Icon) Local monthly civilization: +0.05%

Additional chance each month, based on governor Finesse.png finesse, to:

  • Increase the (unrecognized string “civilization” for Template:Icon) civilization level of Barbarian power.png barbarian strongholds by 2, if any territory in the province has at least (unrecognized string “civilization” for Template:Icon) 30 civilization value
  • Downgrade or remove an adjacent Barbarian power.pngbarbarian stronghold, if it and any territory in the province have at least (unrecognized string “civilization” for Template:Icon) 35 civilization value
This policy will increase the speed at which a province is civilized and slowly pacify any neighboring barbarian strongholds. Only infrastructure, cultural dissemination, and learning can bring enlightenment.
  • +11 if the governor has the 聪慧 intelligent trait
  • +11 if the governor has the 博学多才 polymath trait
  • +20 if any adjacent territory is a Barbarian power.png barbarian stronghold
  • -30 if the country is tribal and has less than or equal to (unrecognized string “centralization” for Template:Icon) 40 centralization
Centralize pop.png Centralize Population
  • (unrecognized string “migration speed” for Template:Icon) Pop migration speed: +2

For the (unrecognized string “province capital” for Template:Icon) province capital:

  • (unrecognized string “migration attraction” for Template:Icon) Migration attraction: +1

For all other territories:

  • (unrecognized string “migration attraction” for Template:Icon) Migration attraction: -5
This policy will encourage migration into a province's Provincial Capital and speed up the migration of local Pops, concentrating the population. A bustling metropolis is a sure sign of a prosperous province.
  • (Never)
Decentralize pop.png Decentralize Population
  • (unrecognized string “migration speed” for Template:Icon) Pop migration speed: +2

For the (unrecognized string “province capital” for Template:Icon) province capital:

  • (unrecognized string “migration attraction” for Template:Icon) Migration attraction: -5

For all other territories:

  • (unrecognized string “migration attraction” for Template:Icon) Migration attraction: +1
This policy will encourage migration away from a province's Provincial Capital and speed up the migration of local Pops, dispersing the population. Sometimes, overpopulation cannot be solved by grain alone.
  • (Never)
国内政策 人物属性文化政府法律国家理念叛乱宗教科技
经济政策 建筑经济人口贸易商品
省份 区域省份城市殖民
战争 军事传统陆军陆军单位陆战海军海军单位海战
对外政策 条约宣战理由外交附属国