对手国家

本页面适用于最新的版本(2.0)。

Certain AI-controlled countries are defined ingame as antagonists, who get special modifiers that makes these nations significantly stronger, more aggressive, and more likely to grow into a large and powerful empire capable of providing a significant challenge to the player. These are usually countries that were historically successful or punched above their weight during the time period.

Antagonist status is fixed at the beginning of the game and is AI-only - if a human player takes control of a country that would normally be an antagonist, whether starting the game as that country or switching with the console, the antagonist modifier will be removed.

国家

Antagonist status is given to the following countries at the start of the game, if they are AI-controlled:

Antagonist status is tied to the country itself, not to the tag. If an antagonist country forms a new nation, or is annexed and then released, it will keep its antagonist status. Similarly, destroying and reforming a nation that begins with antagonist status will not make the country an antagonist.

奖励

所有对手国家得到下列修正:

  • Civil war threshold +10% Threshold for Civil War
  • Integrated culture happiness +2.5% Integrated Culture Happiness
  • Aggressive expansion.png -0.20 Aggressive Expansion Change
  • Levy.png +5% Levy Size Multiplier
  • Manpower recovery speed.png +10% Manpower Recovery Speed
  • War exhaustion.png -0.10 Monthly War Exhaustion
  • Integrate speed.png +2 Integration Speed
  • Tributary opinion of us.png +40 Subject Opinion of Us

In addition, antagonist nations will get a 25% bonus to all AI difficulty modifiers on hard, and a 50% bonus to all AI difficulty modifiers on very hard. Antagonist countries also receive hidden dice roll bonuses in combat against other AI-controlled countries and a bonus when negotiating peace deals against other AIs.

Antagonists are also significantly more aggressive than other AI-controlled countries, and so they will likely grow to a significant size if they are not checked early in the game.


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置