属性

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每个角色都有四项属性(attributes),每项属性都有各自的值。These attributes determine how well characters perform as the Leader.png ruler and when appointed to Position positions and can also affect various events triggers and outcomes, with higher attributes almost always better. Each attribute has a base value that is mostly accumulated over the course of a character's childhood, though it can still change during adulthood through various events and mission tasks, and then are modified by a character's traits and character modifiers.

军略

Military power.png 军略(Martial)表现了角色带兵打仗的能力。有更高军略技能的角色能够当好将军。

每一点 Martial.png 军略,会带给角色如下加成:

  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.01
  • Party oligarchic.png Monthly Oligarchic Conviction: +0.01

如果该角色是一位 Leader.png 统治者(or co-ruler/consort with a higher attribute),每一点 Martial.png 军略也会为国家带来如下加成:

  • Manpower recovery speed.png Manpower Recovery Speed: +1%
  • Land morale recovery.png Army Morale Recovery Speed: +1%

如果该角色是一位 Position 将军,每一点 Martial.png 军略也会给他所指挥的军团带来如下加成:

  • assault_ability修正 Assault Ability: +5%
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.10
  • Enslavement efficiency.png Enslavement Efficiency: +1%

如果该角色是一位 Position 海军将领,每一点 Martial.png 军略也会给他所指挥的船只带来如下加成:

  • Ship capture chance.png Ship Capture Chance: +0.5%
  • Enslavement efficiency.png Enslavement Efficiency: +1%

智略

Finesse.png 智略(Finesse)表现了角色在需要注意细节的学科上的技能。智略高的角色能够当好研究员和总督。

每一点 Finesse.png 智略,会带给角色如下加成:

  • Statesmanship Monthly Statesmanship: +0.025%
  • Change governor policy cost.png Attraction as Heir: +1
  • Boni Monthly Boni Conviction: +0.01
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.01

如果该角色是一位 Leader.png 统治者(or co-ruler/consort with a higher attribute),每一点 Finesse.png 智略也会为国家带来如下加成:

  • build_cost修正 Build Cost: -2%
  • Commerce value.png National Commerce Income: +2%

如果该角色是一位 Position 总督,每一点 Finesse.png 智略也会给他的总督 区域 带来如下加成:

  • Population output Population Output: +2.5%

总督政策 are also scaled by the Governor's Finesse.png Finesse, according to the following formula:

[math]\text{Effective Policy Modifier}=\frac{\text{Governor Finesse} + 1}{10} \cdot \text{Base Policy Modifier}[/math]

魅力

Charisma.png 魅力(Charisma)表现角色吸引和说服他人的能力。高魅力的角色在与外国互动时更有优势。

每一点 Charisma.png 魅力,会带给角色如下加成:

  • Popularity.png Monthly Popularity: +0.025
  • Loyalty gain chance.png Cohort Loyalty Gain Chance: +0.50
  • Change governor policy cost.png Attraction as Heir: +2
  • Party populares.png Monthly Populares Conviction: +0.01
  • Party democratic.png Monthly Democratic Conviction: +0.02

如果该角色是一位 Leader.png 统治者(or co-ruler/consort with a higher attribute),每一点 Charisma.png 魅力也会为国家带来如下加成:

  • Claim fabrication speed Claim Fabrication Speed: +0.20
  • Tyranny Monthly Tyranny: -0.01

热忱

zeal修正 热忱(Zeal)表现角色在鼓舞他人,以及求得神眷方面的能力。

每一点 zeal修正 热忱,会带给角色如下加成:

  • Change governor policy cost.png Attraction as Heir: +1
  • Boni Monthly Boni Conviction: +0.01
  • Party traditionalist.png Monthly Traditionalist Conviction: +0.02

如果该角色是一位 Leader.png 统治者(or co-ruler/consort with a higher attribute),每一点 zeal修正 热忱也会为国家带来如下加成:

  • Monthly war exhaustion Monthly War Exhaustion: -0.01
  • Stability.png Monthly Stability Change: +0.01

其他效果

Researchers

The effectiveness of Position researchers is determined by their attribute level in the field they are assigned to. Each corresponding attribute point that the researcher has will give a Technology speed +10% research speed to progress in that field of advances, which can have a very significant effect on how quickly a nation's technology level advances.

Government Offices

Each Office government office is associated with a particular attribute, and the effectiveness of a character in that office depends largely on their skill in that attribute. Unlike other positions, this effectiveness is multiplied first by the character's Statesmanship statesmanship level, which means that a character with lower attributes but high Statesmanship can still outperform, at least in the short term, a character with higher attributes but lower Statesmanship statesmanship.

Tribal succession

Succession in a tribal country is determined by the attributes of the other Clan chiefs.png clan chiefs when a ruler dies or is deposed. Each attribute has the following weight when determining a clan chief's succession score:

  • Martial.png Martial: Succession +2 succession support per point
  • Finesse.png Finesse: Succession +1 succession support per point
  • Charisma.png Charisma: Succession +1.5 succession support per point
  • zeal修正 Zeal: Succession +1 succession support per point


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就AntagonistGame configuration