法律

本页面适用于最新的版本(2.0)。
(重定向自Laws


法律(Laws)define the military, economic, social, and political structure and policies of the country at a more granular level below the government form, allowing countries to choose between a wide array of various possible modifiers and bonuses. Every law is part of a category of related laws, and only one law in each category can be enacted at a time, with the first law in each category usually enacted by default at the start of the game; many law categories are locked at start, with governmental or technological advancement required to enact the new laws and get their often increasingly powerful bonuses.

Changing Laws

Enacting a new law costs a base of 15 Stability.png Stability and 35 Political influence.png Political Influence, which can be reduced through the Enact law cost Enact Law Cost modifier. While monarchies can pass laws at any time provided enough stability and political influence, republics must seek the approval of the Senate, requiring at least Faction approval 51 Senate support for full approval or at least Faction approval 30 support to force it through at the cost of around Tyranny 0.67 tyranny for every point of support below 51 (up to a maximum of Tyranny 14). Tribes must instead seek the approval of their Clan chiefs.png clan chiefs; if any of them are disloyal, no laws can be passed. Additionally, some laws are locked behind various requirements, such as technology level, adopted Invention.png inventions, Centralization.png centralization (for tribes), ruler faction and attributes, and more.

Types of Laws

Each type of government has its own distinct set of laws. Additionally, 罗马的国旗 罗马 also has its own unique laws if it is a republic, though apart from the names and descriptions it is almost entirely identical to the standard republican laws.

Republic Laws

File:Rep laws.png
The law interface for republics

While half of the law categories are available from the start, the last 4 categories (Religious Laws, Integration Laws, Citizenship laws and Land Reforms) are unlocked by Civic Advancement technology as the game progresses.

The main chance to Republican laws however is that any choice you make will increase the influence over one faction in senate over the others over time. Often the faction that grows will do so in a reactive manner, empowering one faction will allow its opponents to grow.

Forcing laws through the senate, if the government does not have at least Senate approval 51 Senate support, will cost around Tyranny 0.67 tyranny for every point of support below 51 (up to a maximum of Tyranny 14 tyranny). If senate support is less than Faction approval 30, laws cannot be passed at all.

Military Reforms

Requirements

  • Provisioning Act - Country rank 4.png Regional Power (or higher) rank and adopted the Invention.png Professional Soldiers Martial.png Martial invention
  • Military Modernization - has received the military reform event chain, or Country rank 6.png Great Power rank and adopted the Invention.png Cohorts Martial.png Martial invention
Law Effects Description
Citizen Militia
  • Levy.png Levy Size Multiplier +5%
It is just as imperative as it is that all citizen that can vote in accordance to their influence in society, that they also stand ready to defend the interests of the state. In our state every citizen is expected to do military service and to provide the equipment needed for the duration of the campaign.
Noble Elite
  • Monthly war exhaustion Monthly War Exhaustion: -0.04
  • Levy.png Levy Size Multiplier +2.5%
There is democratic continuity in the privilege of the vote being accompanied by an obligation to serve. This also means there is a danger to lowering the bar for either of these things. We must ensure that only those with sufficient means or skill can serve in our armies, and participate in our state. Our warriors are in good company, knowing that their commanders and brethren are all of the upper echelons of society.
Provisioning Act
  • Local manpower.png National Manpower +5%
  • Levy.png Levy Size Multiplier +2.5%
  • Enables raising a Legion.png legion in the capital region
Our soldiers have long been used to providing their own armor and weaponry, however, this amendment would see them provide or otherwise pay, for supplies and training. Ensuring the availability of equipment means we can create a core professional army to supplement the citizen levies we have relied on in the past.
Military Modernization
  • Discipline.png Discipline: +5%
  • Enables raising a Legion.png legion in all regions
A citizen levy is no longer enough to support the interests of our state. We must create a permanent and modern army so that we can defend ourselves and project power where we need to. This act proposes a drastic overhaul of the logistical and administrative divisions within our armies.

Electoral Reforms

Requirements:

  • Shortened Terms - The Leader.png ruler is not member of the Party oligarchic.png Oligarchs Faction
  • Lifetime Elections - The Leader.png ruler is a member of Party oligarchic.png Oligarchs Faction
Law Effects Description
Electoral Model
  • Stability cost modifier.png Divine Sacrifice Cost: -5%
Designed to ensure fairness and equal representation, this model of the electoral system is held in high regard.
Extended Terms
  • Election term.png Election Term Duration: +5
Sometimes, one term is just not enough for our great leaders to achieve what they set out to do. It has become clear that we must consider extending their tenure, that we may reap the benefit of our benign leader's wisdom.
Shortened Terms
  • Election term.png Election Term Duration: -3
It has become clear that power promotes the worst aspects of mankind. In an effort to combat this creeping corruption, we should reduce the electoral term, ensuring no one man wields power for too long.
Lifetime Elections
  • Election term.png Election Term Duration: +45
Our noble leader has proven a success at every turn. By the will of the people, we should safeguard our very future by rewarding this titan of politics with lifetime dictatorship!

Endorse Legislative Body

Law Effects Description
Assembly of Residents
  • Monthly corruption.png Monthly Corruption: -0.10
Ensuring that all residents within our borders have a voice to make their feelings known, will doubtless result in a transparent system of governance where back-room dealing is difficult to get away with.
Assembly of Soldiers
  • Claim fabrication cost Fabricate Claim Cost: -50%
Our military must have a strong voice in government, acting as our sounding-board for matters of conquest and relevant legislation.
Assembly of Citizens Passing legistlation through an august body made up of all citizens, is sure to convince everyone that our government is a fair and unbiased institution.
Abolish Assemblies Only by removing the rights of assemblies to pass judgement on the decisions of our government, will we be able to get on ruling without interference.

Maritime Laws

Requirements:

  • Has at least Port icon.png 1 Port
Law Effects Description
Grain Shipment Law
  • Manpower recovery speed.png Manpower Recovery Speed: +5%
Feeding the people has been a struggle since the early days of civilization. Actively encouraging trades to flock to our ports may help sustain our growing territories.
Lower Import Tariffs
  • Import value Import Value: +25%
Reducing the tax on imported goods will likely increase the number of traders willing to do business in our port. We shoudl weigh up the costs carefully.
Institute Wealth Levy
  • Export value Export Value: +25%
  • Creates a Pirate haven.png Pirate Haven in a random owned Port icon.png port territory when enacted
The needs of a state in crisis, outweigh the concerns of our elite. By taxing them a modest sum, we can use the money to raise additional soldiers from amongst the less fortunate.
Anti Piracy Statutes
  • Anti piracy cb.png Anti-Piracy Casus Belli: Yes
  • Integrated culture happiness Integrated Culture Happiness: +5%
Piracy is an ever-present threat along our coasts; the common folk clamour for relief. By planning a coordinated set of mandates designed to put an end to piracy, we can relieve some of the pressure.

Religious Law

Requirements:

  • Civic power.png Civic Advances is greater or equal to 3
Law Effects Description
Traditional Observance
  • State religion happiness State Religion Happiness: +4%
Since times immemorial, our ancestors have practiced the old ways in their own manner. We should encourage traditional observance of our sacred duty.
Priestly Status
  • Omen.png Omen Power: +15%
Priests have always held a position of authority over spiritual matters in our nation. Extending this to invite their authorized political participation on state matters, is logically, the next step.
Deny Priests in Senate
  • Policy religious conversion.png Pop Conversion Speed: +20%
Religious interference on political matters is no longer desired; our holy men should be out amongst the people, bolstering them in times of need.
Senatorial Veto
  • Stability cost modifier.png Divine Sacrifice Cost: -33%
Giving the senate last say on candidates for religious offices, allows us to use these important roles as political stepping stones to higher positions. Sadly, this often encourages the less pious to seek appointment.

Integration Laws

Requirements:

  • Civic power.png Civic Advances is greater or equal to 6
Law Effects Description
Occupation Rights
  • Freeman happiness National Freemen Happiness: +4%
It should be the right of every free man to decide where to settle, and in what manner to subsist. We should promote those ideals in our very constitution.
Relocation Policy
  • Local pop demotion speed.png Pop Demotion Speed: +6
  • Noble happiness National Noble Happiness: +2%
Control over where our people settle, is vital in maintaining the long-term health of our state. A series of laws, duties and enticements should make this easier, although those with more nomadic backgrounds may be displeased.
Rights of Nobility
  • Pop citizen output.png National Citizen Output: +20%
For too long, we have remained undecided on the subject of the conflict between nobility and common folk. It is time we rejected the arguments in favor of the commoners, who are ignorant enough to see our historic state fail.
Devolved Administration
  • Integrated culture happiness Integrated Culture Happiness: +5%
A decentralized state is often an effective way of keeping rebellious behavior localized. Whilst it may affect certain aspects of our government negatively, the benefits of this path are sure to outweigh them.

Citizenship Laws

Requirements:

  • Civic power.png Civic Advances is greater or equal to 9
Law Effects Description
Status Quo
  • National tax National Tax: +5%
The struggle between the lower and upper classes has long been a defining feature of our civilization. Whilst it may be a mere platitude, confirming the rights of all free men as regards trial, conviction and debt slavery, will appease many.
Slave Treatment Sanctions
  • Slave ratio Desired Slaves Ratio in Cities: +15%
It is our duty to ensure that slaves are in receipt of at least the very basic amenities needed to survive - better working conditions promote productivity.
Cultural Primacy
  • Pop citizen ratio.png Desired Citizen Ratio in Cities: +10%
As our nation grows, so does too the number of foreign cultures, unusual practices, and mysterious rites. It is becoming, then, that we appease our increasingly concerned free folk, regardless of their status in our society.
Manumittance Policy
  • Freeman ratio Desired Freemen Ratio in Cities: +10%
It is time we admitted those less fortunate, into the higher strata of society. The balance to be struck, however, is reassuring the nobles that their superiority in status and autonomy, is guaranteed.

Land Reforms

Requirements:

  • Civic power.png Civic Advances is greater or equal to 12
Law Effects Description
Interference Policy
  • Agressive expansion impact.png Aggressive Expansion Impact: -10%
The primitive ways of our neighbours are well known. By proclaiming our superiority openly, it will hardly come as a surprise that we wish to take lesser peoples under our wing. For protection, of course.
Military Settlement Policy
  • Local pop promotion speed.png Pop Promotion Speed: +6
  • Migration speed Pop Migration Speed +1.5
We must assign a portion of all conquered land to the veterans of the campaign who were responsible for acquiring it. As such, our hardy soldiers will continue to act as a means of peacekeeping, and no longer overburden our home territories.
Land Seizure Protocol
  • Goods from slaves.png Slaves Needed For Surplus: -2
For too long, wealthy citizens have been in control of excessive amounts of valuable land. By ordering the forfeiture of farms, mines and strategic logistical supplies, we can redistribute them to better serve the state.
Seizure Amendments
  • Slave output National Slave Output: +25%
The extreme measures of Land Seizure Protocols may not be quite as necessary as previously thought. By reaching a compromise with the nobility, they will grudgingly provide support, whilst retaining control of their own affairs.

Republic Laws (Roman version)

File:Rome Laws.png
The law interface for 罗马的国旗 罗马, if it is a republic

The laws of the 罗马的国旗  Roman Republic differ from the ordinary laws of the republic in terms of names and descriptions, as well as a few scattered modifiers.

Military Reforms

Requirements:

  • Punic Reform - Country rank 4.png Regional Power (or higher) rank and adopted the Invention.png Professional Soldiers Martial.png Martial invention
  • Marian Reform - has received the military reform event chain, or Country rank 6.png Great Power rank and adopted the Invention.png Cohorts Martial.png Martial invention
Law Effects Description
Servian Levy
  • Manpower recovery speed.png Manpower Recovery Speed +5%
  • Levy.png Levy Size Multiplier +5%
Since the day of the Roman Kingdom all citizens with more than a certain degree of property must answer the call to be levied into armies when Rome so requires. The wealthier the citizen the more they are expected to contribute, and the more say they will have in the matters of the Republic.
Republican Levy
  • Monthly war exhaustion Monthly War Exhaustion: -0.04
  • Levy.png Levy Size Multiplier +7.5%
As the Republic grows so does the need for a larger and more well trained levy. The Census is a good base for how to alot roles in the levied citizens in the army but age should play an almost as important role.
Punic Reforms Levied citizens are at the core of Roman Republican society and this system must remain the main part of our armies. Nonetheless wars against Carthage and Macedon highlights the need to lighten the old recruitment rules, allowing even those with little to no property to serve. Likewise the levy must to be suplemented by a more lasting force, always ready to hurry to do the senate's bidding.
Marian Reforms
  • Discipline.png Discipline: +5%
  • Enables raising a Legion.png legion in any region.
The Marian reforms drastically overhauled the organization and recruitment policies of the Roman republic. Requirements for entry into the army were largely abolished, and the now ineffective manipular system was restructured, resulting in permanent cohorts consisting of 'centuries' of soldiers.

Electoral Reforms

Requirements:

  • Lex Antonia - The Leader.png ruler is not member of the Party populares.png Populares Faction
  • Princeps Civitatis - The Leader.png ruler is a member of Party populares.png Populares Faction
Law Effects Description
Leges Genuciae
  • Stability cost modifier.png Divine Sacrifice Cost: -5%
The Genucian laws had a variety of errata, however, the keystone tenets held that any politician was forbidden from possessing more than one office simultaenously, and furthermore, that at least 10 years must have passed after the date of his first election, until a magistrate was able to hold the same office again.
Consultum Ultimum
  • Election term.png Election Term Duration: +5
Intended to safeguard the republic in times of desperate need, the 'Final Decree of the Senate', was a reform of the older system of dictatorship, whereby one man would receive absolute authority over matters of state. This backfired disastrously when the senate invoked this decree against Caesar, who, ironically, claimed to view the decree as proof that republican ideals were in danger of being overthrown.
Lex Antonia
  • Election term.png Election Term Duration: -3
Proposed by Mark Antony, in the aftermath of Caesar's assassination, this law aimed to abolish dictatorship altogether, though was ultimately unsuccessful; perhaps paving the way for the dawn of the Empire.
Princeps Civitatis
  • Election term.png Election Term Duration: +45
After the bitter Triumvirate conflicts, the adopted son of Caesar, Gaius Octavius, later known as the first Emperor of Rome, reformed the very nature of the republic. Whilst in practice he held authoritarian control over a state in turmoil, he referred to himself as Princeps Civitatis, or, 'First Citizen', as he set about creating the legal framework for an empire that spanned nearly 500 years.

Assembly Endorsement

Law Effects Description
Tribal Assembly
  • Monthly corruption.png Monthly Corruption: -0.10
The 35 tribes of the Tribal Assembly were composed of citizens residing in distinct geographic areas. It voted, like the Curiate assembly, on matters legislative; providing endorsement and authority on many decisions.
Centuriate Assembly
  • Claim fabrication cost Fabricate Claim Cost: -50%
The military arm of the Roman democratic system, the Centuriate assembly was weighted by the material wealth of the soldiers of which it was comprised. The practical result was a particularly elitist legislative body.
Curiate Assembly The Curiate assembly was a legislative body open to all those of patrician status within Roman society. Whilst it lost much power to the establishment of other assemblies, the symbolic votes it cast could carry much weight on matters of state.
Senatorial Endorsement The powers of the people grow too great; we must limit their influence in the political sphere by increasing Senatorial powers even further...

Maritime Laws

Requirements:

  • Has at least Port icon.png 1 Port
Law Effects Description
Merchant Exemptions
  • Manpower recovery speed.png Manpower Recovery Speed: +5%
The burden of safeguarding a growing state requires special attention to the supply of food for the people. Instituting tax and legal exemptions for foreign merchants willing to supply grain should encourage a healthy trade in vital supplies.
Lex Gabinia
  • Export value Export Value: +25%
Proposed as an emergency measure, the Lex Gabinia granted huge powers to the ruling consul, Pompeius Magnus, in order to combat the plague of piracy in the Mediterranean. The law was heavily opposed by traditionalists in the Senate, who were terrified of placing too much power in the hands of any individual.
Lex Caec. de Vectigalibus
  • Import value Import Value: +25%
  • Creates a Pirate haven.png Pirate Haven in a random owned Port icon.png port territory when enacted
A minor but popular law regarding the collection of port duties, the Lex Caecilia abolished the taxes associated with importing goods in Italy.
Lex Claudia
  • Anti piracy cb.png Anti-Piracy Casus Belli: Yes
Possibly aimed at curbing the private wealth of senators, the Lex Claudia prohibited senatorial families from owning trade ships above a certain capacity. The effects of this law were considerable, and played a large part in regulating profiteering behavior amongst wealthy citizens.

Religious Law

Requirements:

  • Civic power.png Civic Advances is greater or equal to 3
Law Effects Description
Avoid Religious Mandates
  • State religion happiness State Religion Happiness: +4%
Officially interfering in the rites and practices of the state religion, can cause some dissatisfaction amongst the pious. By abstaining from doing so, we might at least avoid awkward predicaments.
Lex Ogulnia
  • Omen.png Omen Power: +15%
The status of the Plebeians was a cause of great concern in republican Rome. By admitting them as valid members of the priesthood despite the concerns of the priests themselves, a clear message of inclusion was sent.
Lex Aelia Et Fufia
  • Policy religious conversion.png Pop Conversion Speed: +20%
A simple limitation of the ratio of owned to freed slaves that any man might possess, ensured that the a slave economy was still viable in the late Republic.
Lex Domitia de Sacerdotiis
  • Stability cost modifier.png Divine Sacrifice Cost: -33%
This law took the responsibility of appointing the Pontifex Maximus firmly out of the hands of the college of priests; resulting in the senate wielding greater power over state religion.

Integration Laws

Requirements:

  • Civic power.png Civic Advances is greater or equal to 6
Law Effects Description
Lex Canuleia
  • Freeman happiness National Freemen Happiness: +4%
Passed centuries previously, the Lex Canuleia confirmed the right for patricians and plebs to intermarry. In an early example of a political faux-pas, Consul Curtius, who opposed the law, suggested that the children of such marriages might displease the gods themselves, resulting in overwhelming support for the bill.
Lex Papia de Peregrinis
  • Local pop demotion speed.png Pop Demotion Speed: +6
  • Noble happiness National Noble Happiness: +2%
This law set out to challenge false claims of citizenship, with the ultimate aim of deporting foreigners from Rome. Archias, the mentor of Cicero, was famously tried under this law, an act which caused Cicero to write his work, 'Pro Archia Poeta', in Archias' defense.
Lex Licinia Mucia
  • Pop citizen output.png National Citizen Output: +20%
This law instigated the investigation of Italian allies registered as Roman citizens, largely due to a populist trend in xenophobia. The passing of the act caused uproar amongst the Roman Allies, effectively banning them from acting as citizens.
Lex Hortensia
  • Integrated culture happiness Integrated Culture Happiness: +5%
This drastic law put an end to the Conflict of Orders, ensuring that Plebeians and Patricians alike, were subject to the same rules.

Citizenship Laws

Requirements:

  • Civic power.png Civic Advances is greater or equal to 9
Law Effects Description
Lex Aternia Tarpeia
  • National tax National Tax: +5%
Enabling magistrates to impose fines upon nobles and citizens was an early, but effective way of limiting the power of the nobility. Fines in the early republic were levied in livestock, but later amended to require payment in bronze, as stipulated by the Lex Julia Papiria.
Lex Fufia Caninia
  • Slave ratio Desired Slaves Ratio in Cities: +15%
A simple limitation of the ratio of owned to freed slaves that any man might possess, ensured that the a slave economy was still viable in the late Republic.
Lex Plautia Papiria
  • Pop citizen ratio.png Desired Citizen Ratio in Cities: +10%
The Lex Plautia was passed during the bitter Social War, granting citizenship to those who had risen up against Rome, and restoring peace in the Italian peninsula.
Lex Aelia Sentia
  • Freeman ratio Desired Freemen Ratio in Cities: +10%
The manumission of slaves became so increasingly prevalent in Rome, that a law was enacted to put limitations on how manumitted slaves were to act, and what heights they might climb to by denying freed slaves the right of citizenship.

Land Reforms

Requirements:

  • Civic power.png Civic Advances is greater or equal to 12
Law Effects Description
Cassian Reform
  • Agressive expansion impact.png Aggressive Expansion Impact: -10%
The Cassian reform was passed in the early days of the republic, setting the stage for Roman policy for years to come. By seizing all conquered land acquired during conquest, and selling it to wealthy patricians, war became a lucrative business.
Lex Servilia Glaucia
  • Local pop promotion speed.png Pop Promotion Speed: +6
  • Migration speed Pop Migration Speed +1.5
Providing plots of land for military veterans, the Lex Servilia was simultaneously a method of rewarding retiring soldiers, and exerting control over conquered foreign territory.
Lex Sempronia Agraria
  • Goods from slaves.png Slaves Needed For Surplus: -2
Proposed by Tiberius Gracchus, the Lex Sempronia imposed fines upon landowners who held more than an allotted portion of land, going so far as to demand the seizure and redistribution of this 'illegal' territory to smallholders. The circumstances surrounding the creation of this law were tense, even by the standards of Roman politics, resulting in extreme civil unrest, and ultimately, the untimely demise of Tiberius.
Gracchus Reform
  • Slave output National Slave Output: +25%
Wary of his brother's fate, Gaius Gracchus continued to pass a wide measure of social and land reforms, focusing on domestic justice and the appropriation of conquered land. The famous 'Bread Dole', instituted by Gaius, was the subject of popular acclaim.

Monarchy Laws

File:Monarchy Laws.png
The law interface for monarchies

Just like in Republics, there are a number of Law Categories that are unlocked by technology (Taxation Laws, Domestic Laws, Conversion Laws, Authority Laws and Contract Law) but requiring specific inventions rather than simply Civic Advancement.

Succession Law

Requirements:

  • Familial Marriage - The current country has a primary heir, and there is a member of the ruling family that is the opposite gender of the ruler
Law Effects Description
Law agnatic.png Agnatic Primogeniture
  • Eldest male child of the ruler is the primary heir, followed by younger sons and more distant male line relatives. Women are excluded.
Agnatic succession dictates that the eldest male child always inherits the throne. This is a simple and ancient system, but can often result in young monarchs, bloody politics, and a lack of viable successors.
Law agnatic cognatic.png Agnatic-Cognatic
  • Same as Agnatic Primogeniture, with females included behind males that are as related to the current ruler unless gender equality is enabled.
The principle of cognatic succession, is to allow female children of a monarch to succeed to the throne if there are no valid male heirs. This can affect the perceived legitimacy of a dynasty, but will greatly decrease the chances of a failed succession.
Law agnatic seniority.png Agnatic Seniority
  • The eldest descendant of the ruling family's founder inherits, with uncles and brothers typically taking priority over sons.
Agnatic Seniority is rarer form of patrilineal succession, in which the reigning monarch's younger brothers are higher in the order of succession than his sons. This can often result in huge webs of rivalry and myriad claimants to the throne.
File:Law elective.png Elective Succession
  • The primary heir is elected from among all the characters in the realm based on the support of Position position holders. Members of the ruling family are favoured, but not overly so.
  • No Loyalty.png loyalty penalty from pretenders.
None alive remember the age of elected kings, yet rumors reach us of a system rich in equity and fairness once championed by the Greeks. With a system of elective succession, we might avoid the bitter power struggles that plague our neighbors.
Law familial marriage.png Familial Marriage
  • The eldest child of the ruler, no matter its gender, will be the heir, followed by more distant relatives regardless of gender.
  • Sibling marriage is allowed.
In this manner of succession, the eldest child of the ruler will be the primary heir, regardless of gender. In order to secure a strong, legitimate bloodline, however, it becomes commonplace for royal siblings to intermarry, thus avoiding any chance for the lineage to be sullied.

Military Reforms

Requirements:

  • Royal Guard - Country rank 4.png Regional Power (or higher) rank
  • Royal Army - Country rank 6.png Great Power rank and adopted the Invention.png Cohorts Martial.png Martial invention
Law Effects Description
Noble Retinues
  • Starting experience Cohort Starting Experience: +5%
  • Levy.png Levy Size Multiplier: +5%
The nobles of the realm are the font upon which the kingdom is built. Be they great Magnates or minor Barons, they are all obligated to answer our call to arms, levying troops from the peasants as well as calling upon their own retainers.
Military Service
  • Unintegrated culture happiness Unintegrated Culture Happiness: -4%
  • Integrated culture happiness Integrated Culture Happiness: +5%
  • Levy.png Levy Size Multiplier: +10%
The privileged cultures in our kingdom are given many privileges and enjoy representation in government. In return they are obligated to all do military service when the state so requires. In return for their service any soldier will recieve an alotment of land to support them.
Mercenary Contract Law
  • Mercenary maintenance.png Mercenary Maintenance: -10%
  • Recruit mercenary cost modifier.png Recruit Mercenary Cost: -25%
Our nation, rolling in wealth, has become a haven for foreign soldiers looking for work. Why should we risk our own people in defense of our home, when others will fight for us?
Royal Guard
  • Discipline.png Discipline: +5%
  • Levy.png Levy Size Multiplier: +2.5%
  • Enables raising a Legion.png legion in the capital region
A great kingdom such as ours cannot rely solely on levied troops to support the expansive foreign policies of the realm. A permanent and well drilled royal guard is not just a luxury that a monarch might use to impress lesser kings, it is instrumental to bending the world to our will.
Royal Army
  • Army maintenance cost.png Legion Maintenance Cost: -15%
  • Enables raising Legion.png legions in all regions
For a great empire it is necessary to maintain not just one but several permanent forces, both to support our foreign policy and to police and defend the realm against intruders.

Maritime Laws

Requirements:

  • Has at least Port icon.png 1 Port
  • Has adopted the Invention.png Professional Sailors Martial.png Military invention
Law Effects Description
Merchant Shipping
  • Oratory province investment Oratory Investment Cost: -10%
The sea is the domain of merchants and fishermen. We have no need of a more centralized maritime policy.
Non-Interference Edict
  • Commerce value.png National Commerce Income: +15%
  • Diplomatic reputation.png Diplomatic Reputation: -5
  • Creates a Pirate haven.png Pirate Haven in a random owned Port icon.png port territory when enacted
The seas bring fortune, as well as misery. By declaring that our state rescinds all protection to traders, we may see in an increase in piracy, but also in profits. We don't care who brings us trade, only that it gets here.
Anti-Piracy Edict
  • Anti piracy cb.png Anti-Piracy Casus Belli: Yes
  • Pop citizen happiness.png National Citizen Happiness: +4%
Piracy has, for long, been a tolerated evil. Now that our naval capability has reached a tipping point, we should aim to protect shipping in our waters, by providing state protection.

Taxation Laws

Requirements:

  • Invention.png Land Tithes Civic power.png Civic invention adopted
Law Effects Description
No Taxation Laws We have no taxation law selected.
Infrastructure Policy
  • National tax National Tax Income: -15%
  • Global population growth.png National Population Growth: +0.05%
It may be a significant investment, but the improvements offered by a detailed program of public works, including sanitation, living conditions, and meeting places, will boost growth in our urban centers.
Exemption for Nobility
  • Noble output National Noble Output: -3%
  • Noble happiness National Noble Happiness: +6%
Taxes are a drain on the lifestyle of our most loyal and prominent subjects. It will not be popular, but abolishing all forms of tax on the nobility will surely earn us gratitude in some most unexpected places.

Domestic Laws

Requirements:

  • Invention.png Gradated Citizenship Civic power.png Civic invention adopted
Law Effects Description
No Domestic Laws We have no Domestic Laws selected.
Relax Citizenship Status
  • Pop citizen ratio.png Desired Citizen Ratio in Cities: +10%
As our state grows ever larger, it becomes apparent that we are unable to rely solely on ancient and noble families to make up the lofty echelons of society. Relaxing the requirements to obtain full citizenship, however, may anger those lucky enough to already possess it.
Courts for Landowners
  • Freeman ratio Desired Freeman Ratio in Cities: +10%
A common practice to appease smallholders, involved setting up a series of district courts to handle domestic disputes. Known as dicasteries to the Greeks, these were often established in foreign lands as a matter of course.

Conversion Policy

Requirements:

  • Invention.png Proscribed Canon Religious power.png Religious invention adopted
Law Effects Description
No Conversion Policy We have no Conversion Policy selected.
Religious Conversion
  • Policy religious conversion.png Pop Conversion Speed: +0.25
  • Policy religious conversion.png Pop Conversion Speed: +30%
The wild and uncivilized people in the far reaches of our lands should be encouraged to integrate with the state; perhaps by proselytising, we might encourage them to become valuable members of society.
Cultural Dissemination
  • Pop assimilation.png Pop Assimilation Speed: +0.25
  • Pop assimilation.png Pop Assimilation Speed: +30%
Our priests are an ideal conduit for the promotion of our national ideals. Some might have trouble ever viewing the great unwashed as legitimate members of society, however.

Authority Laws

Requirements:

  • Invention.png Scientific Patronage Oratory power.png Oratory invention adopted
Law Effects Description
No Authority Laws We have no Authority Law selected.
Sponsored Scholars
  • Research points.png Research Points: +20%
  • Pop citizen happiness.png National Citizen Happiness: +6%
In keeping with our noble scholarly traditions, we must provide incentives for foreign scholars to pursue their craft in our nation.
Might of Majesty
  • Legitimacy.png Monthly Legitimacy: +0.20
  • Noble happiness National Noble Happiness: +6%
Through institutional continuity and a strong martial heritage we will create a kingdom where our dynasty is so ingrained that the very thought of this country funvtioning whitout us will be impossible.

Contract Law

Requirements:

  • Invention.png Hierarchy of Responsibility Oratory power.png Oratory invention adopted
Law Effects Description
No Contract Law We have no Contract Law selected.
Public Notaries
  • Monthly wage modifier.png Monthly Wages for Characters: -20%
  • Character loyalty Loyalty of Characters: -5
Rather than requiring vast numbers of witnesses to every contract, we should establish a bureau of public officials to oversee matters. This will certainly be cheaper, if more prone to trouble.
Military Oversight
  • Governor wages Governor Wages: -15%
  • Governor loyalty Loyalty of Governors: -10
By demanding that all governors submit important documentation to a military adjunct, we will maintain order - albeit through fear.

Royal Status Laws

Requires that the country is not Religious power.png Jewish.

Requirements for Divinity Statue:

  • The current ruler has at least zeal修正 10 zeal and Popularity.png 90 popularity
  • Has at least Legitimacy.png 90 legitimacy
Law Effects Description
Royal Humility
  • Freeman happiness National Freeman Happiness: +8%
  • Can Nominate Heir at high legitimacy.
Kings we may be, yet a grounding in reality avoids us comparisons to the hubris of the legends of old. Our people respect our humility and beneficence.
Divinity Statute
  • Agressive expansion impact.png Aggressive Expansion Impact: -20%
  • Ruler popularity gain.png Monthly Ruler Popularity Gain: +0.25
  • Can always Nominate Heir
Few can deny the godly stature of our long lineage of rulers. the power and authority they wield, have become things of legends; even our neighbors are in awe. It is only right that we proclaim what we have long suspected: that our rulers are equal to gods themselves!

Subject Laws

Requirements for King of Kings:

  • Has at least Local.png 100 territories
Law Effects Description
Institutional Benevolence
  • Tributary opinion of us.png Subject Opinion of Us: +15
Our duty is to care for those weaker than ourselves. Enshrining these priorities in law, but the first step towards building a relationship of mutual respect.
King of Kings
  • Integrate speed.png Integration Speed: +0.3
  • Diplomatic relations.png Diplomatic Relations: +2
The mighty shall look upon our works, and despair.

Tribal Laws

File:Tribal Laws Screen.png
The law interface for tribal countries

Tribes are different in many ways from other countries, focusing primarily on Centralization.png centralization and how sedentary their society is. Instead of unlocking from technology, Tribal laws are separated into two distinct paths: one that up more laws the more negative the country's centralization is, and one whose progression is based on getting higher centralization. Passing laws as a tribal country also requires that all Clan chiefs.png clan chiefs are Loyalty.png loyal.

Laws themselves will also all either increase or decrease Centralization.png centralization over time, making laws an integral part of making a Tribe more migratory or in turning it more sedentary and ultimately a Republic or Monarchy. The choice in each group is typically between a stronger law that has a smaller effect on centralization, and a weaker one that changes centralization more quickly.

The additive effects of multiple laws also means that while it is slow at start the reformation of the country's society will tend to pick up pace over time as more laws are enacted.

Religious Integration

Law Effects Description
Religious Freedom
  • Tribesman happiness National Tribesmen Happiness: +4%
The number gods, aspects, and pantheons, worshiped by our people, are of no concern to our emerging state. The freedom to choose how and whom to worship should remain a core tenet of our society.
Encourage Syncretism
  • Unintegrated culture group happiness Unintegrated Culture Group Happiness: +12%
  • Centralization.png Monthly Centralization: -0.05
Foreign Gods are of much interest to us. Myriad methods of faith exist, and we can only benefit from experiencing them all.
Adopt Human Sacrifices
  • Centralization.png Monthly Centralization: -0.10
  • Omen.png Omen Power: +10%
The Power of an omen, our holy ones tell us, is directly related to the value and power of the sacrifice made in its name. By offering up those we capture in battle, we are sure to reap rewards eternal.

Economic System

Law Effects Description
No Exchange Laws Our People have existed for eons without any formal means of arbitrating a trade. We see no reason to impose a change upon them.
Barter Economy Statutes
  • Centralization.png Monthly Centralization: +0.05
  • Global commerce modifier.png National Commerce Income: +20%
Domestic trade is a subjective matter. As long as all parties are content with the deal, then we see no reason to step in. Nonetheless, we should legislate for a system of good practice when in engaging in bartered trade. Such agreements are notoriously difficult to tax, however.
Coin Minting Initiative Foreign coins are swiftly becoming the most valued from of currency within our land. To have any form of legitimacy in the eyes of our neighbors, we must initiate our own program of coin minting.

Kinship

Requirements:

  • Centralization.png Centralization is less or equal to -10
Law Effects Description
Anarchic Society Our people embrance no particular method of property ownership or familial rights. Let each unto their own.
Property Ownership
  • Centralization.png Monthly Centralization: -0.05
  • Tribesman output National Tribesman Output: +12%
The right of a family to pass down property must be enshrined in law, that we might please those among us who possess a noble and lengthy lineage.
For the Common Good
  • National tax National Tax: +10%
  • Centralization.png Monthly Centralization: -0.10
Our chiefs and elders should be responsible for distributing the property and wealth of fallen kin - only in this manner will we safeguard the future of our tribe.

Code of Rule

Requirements:

  • Centralization.png Centralization is greater or equal to 10
Law Effects Description
Fragmented Clans Although our kinsmen view each outher with trust and admiration, their personal loyalties lie with close family and friends. This may make for a more peaceful, rural lifestyle, but if we hope to build a great nation, we may have to abandon this fragmented existence.
Council Legal Authority
  • Centralization.png Monthly Centralization: +0.05
  • Monthly tyranny.png Monthly Tyranny: -0.05
By giving the greater clan council the authority to make legal decisions, we ensure that all people have a voice in the running of our country, increasing our efficiency.
Absolute Authority
  • Centralization.png Monthly Centralization: +0.10
  • Ruler popularity gain.png Monthly Ruler Popularity Gain: +0.15
Having seen the authority wielded by some of our neighboring rulers, it becomes apparent that the head of our nation must seek to create greater executive powers amongst the disparate tribes.

Chiefly Status

Requirements:

  • Centralization.png Centralization is less or equal to -30
Law Effects Description
Insular Clans The tight-knit nature of our insular society ensures that power rarely rests in the hands of any one, dangerous individual.
Local Dynasties Giving dominant families our blessing to rule with the best interests of our nation at heart, will help establish a foundation of royal subject, at the cost of some financial autonomy.
Power to the Mighty
  • Centralization.png Monthly Centralization: -0.10
  • Clan chief loyalty Loyalty of Clan Chiefs: +10
Our Heritage contains a long tradition of following the strongest chieftain of warriors. We should return to these roots, placing greater authority and trust in our warchiefs.

Infrastructure Tenets

Requirements:

  • Centralization.png Centralization is greater or equal to 30
Law Effects Description
Nomadic Lifestyle
  • Price found city cost modifier.png Found City Cost Modifier: +50%
Our people shall roam freely until such time as they wish to settle. We see no need to interfere in their way of life.
Formalized Agriculture
  • Centralization.png Monthly Centralization: +0.05
  • Goods from slaves.png Slaves Needed for Surplus: -1
Agriculture and the working of mines is hard work, and best performed by those of low regard in our society.
Hill-Fort Initiative
  • Centralization.png Monthly Centralization: +0.10
  • Tribesman output National Tribesman Output: +12%
Our people are guaranteed a more sedate, safe, and productive lifestyle by making their homes in centralized hillforts. Let us make effort to encourage the construction and development of these.

Hospitality Traditions

Requirements:

  • Centralization.png Centralization is less or equal to -50
Law Effects Description
Open Hearths It is widely known that travelers form far and wide can find respite at our camps. We tolerate this, for now.
Oral Tradition
  • Centralization.png Monthly Centralization: -0.05
  • Pop assimilation.png Pop Assimilation Speed: +30%
The epic tales of our prestige and accomplishments must be passed down to friend and stranger alike. Our culture shall become as pervasive as our swords.
Closed Society
  • Integrated culture happiness Integrated Culture Happiness: +10%
  • Centralization.png Monthly Centralization: -0.10
Foreign ways brook no compromise - we must safeguard our ideals and bring nothing but terror to our enemies.

Bureaucratic System

Requirements:

  • Centralization.png Centralization is greater or equal to 50
Law Effects Description
Word of Mouth We expect our edicts and laws to be passed about by word of mouth. Sometimes, the old ways are the best ways.
Tribal Representatives
  • Centralization.png Monthly Centralization: +0.05
  • Monthly political influence modifier.png Monthly Political Influence: +10%
By appointing representatives in each of our population centers; each with the power of officiate on local matters, we extend our authority to a great degree.
Sedentary Bureaucracy
  • Centralization.png Monthly Centralization: +0.10
  • Local pop promotion speed.png Pop Promotion Speed: +2
Formalizing a static framework of officials will encourage our people to work within the confines of our decree.

War Philosophy

Requirements:

  • Centralization.png Centralization is less or equal to -80
Law Effects Description
Roving Warbands
  • Manpower recovery speed.png Manpower Recovery Speed: +5%
The promise of loot and pillage is often enough to attract warriors of all stations.
Rightful Domination
  • Enslavement efficiency.png Enslavement Efficiency: +10%
  • Slave output National Slave Output: +12%
Our society must make a place for itself through the industrious work of those less fortunate than ourselves. The taking of slaves must be made a priority.
Honor in Battle
  • Land morale.png Morale of Armies: +5%
  • Monthly war exhaustion Monthly War Exhaustion: -0.05
The only true honor comes from the defeat of a strong opponent. In war, we build a tradition and spirit the likes of which the world has never seen.

Code of Rights

Requirements:

  • Centralization.png Centralization is greater or equal to 80
Law Effects Description
Ad-Hoc Justice System
  • Tribesman happiness National Tribesmen Happiness: +4%
Justice is performed by elders, chiefs, and local ethnarchs, leading to a system over which we have little control.
Rights of Man
  • Civilization.png Country Civilization Level: +5%
  • Freeman ratio Desired Freemen Ratio in Cities: +20%
Each one of our people should have an unalienable right to exist free of molestation from other within our tribe. These right must be set down in stone, that we may advance as a society.
Rights of Birth
  • Civilization.png Country Civilization Level: +5%
  • Pop citizen ratio.png Desired Citizen Ratio in Cities: +20%
Those with an ancestry of nobility must be guaranteed a place of greater standing within our society. Only by acknowledging their superiority shall we grow to match our potential.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置