马其顿

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区域强权 马其顿Macedon
MAC ⚙️
Macedon.png

主流文化
马其顿(希腊)

首都省份
珀拉(379)

政府政体
贵族君主制

国家宗教
希腊多神教

军事传统

马其顿的国旗 马其顿 is a regional power in the Balkans, controlling much of Macedonia and parts of northern Greece. The ancient homeland of the 阿吉德帝国的国旗  Argead dynasty of Alexander the Great, Macedon begins the game under the rule of Kassandros I Antipatrid, son of the 阿吉德帝国的国旗  Argead regent Antipatros, having eliminated the remaining Argead claimants to declare himself king some years before. In 450 AUC Macedon is in a difficult position, facing the might of the 弗里吉亚的国旗 弗里吉亚 as it seeks to liberate Greece from Macedonian rule, though the alliance with 色雷斯的国旗 色雷斯 and the self-interests of 埃及的国旗 埃及 and the 塞琉古帝国的国旗 塞琉古帝国 who do not want to see the 弗里吉亚的国旗  Antigonids grow too powerful offers a path to victory that Macedon may be able to play. Historically, this coalition would prove sufficient to destroy 弗里吉亚的国旗  Antigonid power and lead to the collapse of their entire empire allowing Macedon to restore its hegemony over much of Greece, though infighting within the Antipatrid dynasty would see its downfall not long afterwards and control of Macedon passing between the 弗里吉亚的国旗  Antigonid, 伊庇鲁斯的国旗  Aiakadid, 色雷斯的国旗  Lysimachid, and 埃及的国旗  Ptolemaic dynasties before the complete collapse of the kingdom during the invasion of the 伽拉提亚的国旗  Gauls. The kingdom would be restored a few years later under the 弗里吉亚的国旗  Antigonid dynasty, who would rule the kingdom until their overthrow in 168 BC at the hands of the 罗马的国旗  Romans and the eventual annexation in 146 BC.

If Macedon is destroyed, it can be reformed by decision by any Macedonian-cultured nation (in particular the 弗里吉亚的国旗 弗里吉亚), or by 伊庇鲁斯的国旗 伊庇鲁斯 through either the decision or its unique missions if the Epirus Flavor Pack is enabled.

Events

The Wars of the Diadochi

At start, all the Diadochi states will receive an event that gives them claims on all of the western half of the former 阿吉德帝国的国旗 阿吉德帝国 and the special Legacy of Alexander wargoal against each other, allowing them to easily declare war and conquer territory from each other. For Macedon, these claims will go away on the death of the first ruler.

Fourth War of the Diadochi

Shortly after the game starts, Macedon will be given an ultimatum by the 弗里吉亚的国旗 弗里吉亚 to surrender Korinthos (418), their last fortress in southern Greece, or face a resumption of war. If the demands are refused and war breaks out, after a few months 埃及的国旗 埃及, 塞琉古帝国的国旗 塞琉古帝国, and eventually 色雷斯的国旗 色雷斯 may join the fray, forcing the 弗里吉亚的国旗  Antigonids to choose between conceding significant amounts of territory in the Levant - possibly including their capital - or face war against all of the other four Diadochi combined.

Antipatrid Crisis

A few years into the game, Kassandros and then his heir Philippos IV will fall significantly ill, forcing a succession crisis once the basileus and the primary heir die. Macedon will then have to choose between siding with one of Kassandros's remaining sons - Antipatros II and Alexandros V - with the other starting a (unrecognized string “civil war” for Template:Icon) civil war, or try to force reconciliation and face deep instability in the realm. If civil war breaks out, the rebelling claimant will approach another one of the Hellenic powers for assistance, which in the case of asking for aid from 伊庇鲁斯的国旗 伊庇鲁斯 will involve handing over 请检查模板名和国家代码{{Countries|flag/core|Ambracia}} and 阿卡纳尼亚的国旗 阿卡纳尼亚 in exchange.

Decisions

As a Hellenistic culture group monarchy, Macedon has access to the decision to reform the 阿吉德帝国的国旗 阿吉德帝国.

ID

Reunite Alexander's Empire


For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.

That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.


 
潜在需求
  • Has not previously formed the 阿吉德帝国的国旗 阿吉德帝国
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a monarchy
  • Is not 阿吉德帝国的国旗 阿吉德帝国
  • Is not AI-controlled or has more than 40 territories
允许条件
  • 阿吉德帝国的国旗 阿吉德帝国 does not current exist
  • Is a monarchy
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Pella (379)
    • Korinthos (418)
    • Thebai (426)
    • Sparta (427)
    • Argos (440)
    • Athenai (416)
    • Lysimacheia (350)
    • Gordion (189)
    • Sardeis (292)
    • Alexandreia (516)
    • Memphis (500)
    • Gaza (659)
    • Tyros (743)
    • Antigoneia (790)
    • Epiphaneia (1874)
    • Ammoneion (5537)
    • Babylon (918)
    • Seleukeia Megale (911)
    • Sousa (946)
    • Persepolis (4799)
    • Ekbatana (1595)
    • Alexandreia Kaukaso (6611)
    • Taxila (7314)
    • Alexandrou Limen (6821)

效果
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • (unrecognized string “civilization” for Template:Icon) +0.10% Monthly Civilization Change
    • (unrecognized string “promotion” for Template:Icon) +2 Pop Promotion Speed
    • (unrecognized string “primary culture happiness” for Template:Icon) +10% Integrated Culture Happiness
  • If the government type is not Empire or Imperial Cult, set the country's government to Empire
  • Get the modifier Argead Unification until the end of the game, giving:
    • (unrecognized string “wrong culture group happiness” for Template:Icon) +6% Unintegrated Culture Group Happiness
    • Land morale.png +5% Morale of Armies
    • diplomatic_reputation修正 +2 Diplomatic Reputation
    • (unrecognized string “freeman happiness” for Template:Icon) +8% National Freeman Happiness
  • Current country becomes 阿吉德帝国的国旗 阿吉德帝国
  • Get the event Capital of an Empire
  • Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace
  • If the country is 弗里吉亚的国旗 弗里吉亚, 马其顿的国旗 马其顿, 塞琉古帝国的国旗 塞琉古帝国, 埃及的国旗 埃及, or 色雷斯的国旗 色雷斯 and is not AI-controlled, award the achievement No More Worlds Left to Conquer
  • Get (unrecognized string “province investment” for Template:Icon) 5 free province investments

Formation

Decision

If it is destroyed, Macedon can be reformed by any country that either has Macedonian primary culture or began as 伊庇鲁斯的国旗 伊庇鲁斯 (if the Epirus Flavor Pack DLC is not enabled). At the start of the game, the main candidates that fulfill the conditions for forming Macedon by decision are 弗里吉亚的国旗 弗里吉亚, 派俄尼亚的国旗 派俄尼亚, and 伊庇鲁斯的国旗 伊庇鲁斯 (without the DLC) (as the other Diadochi states are considered on the same tier for the purposes of nation formation, though it is theoretically possible for one of them to form Macedon by losing most of their territory and forming 塞浦路斯的国旗 塞浦路斯 first, as it is Tier 1 but has no tier restrictions itself). Macedon may also be reformed by successful revolter countries, as well as the eastern Diadochi satrapies of 卡帕多基亚的国旗 卡帕多基亚, 帕提亚的国旗 帕提亚, 巴克特里亚的国旗 巴克特里亚, and 阿拉科西亚的国旗 阿拉科西亚 if they keep their Macedonian primary culture and make their way all the way back to the west. Note that forming 伊庇鲁斯的国旗 伊庇鲁斯 as an Epirote-cultured country, as opposed to starting as that tag, will not give access to the decision.

ID

Form Macedon


The Barons of Macedon have always favored the strong and able over the weak and feeble. Let us seize the kingdom away from those that are leading it to ruin and create a new stronger state for the Macedonians to serve.


 
潜在需求
  • Has at least 1 territory
  • Country has Macedonian culture or, if the Epirus Content Pack is not enabled, started as 伊庇鲁斯的国旗 伊庇鲁斯
  • Is not a republic
  • The capital is in the regions of Macedonia or Greece, or has dominant Macedonian culture
  • Is not 马其顿的国旗 马其顿
  • Is not AI-controlled or has at least 20 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 马其顿的国旗 马其顿 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Pella (379)
    • Aigeai (428)
    • Amphipolis (365)
    • Pharsalos (394)
    • Eratyra (3175)
  • If the country is not AI-controlled and there are Macedonian-cultured pops in the country, has Macedonian as a (unrecognized string “integrated” for Template:Icon) primary or integrated culture

效果
  • Gain (unrecognized string “political influence” for Template:Icon) 150 political influence
  • Current country becomes 马其顿的国旗 马其顿
  • Set the primary culture to Macedonian, with the old primary culture being (unrecognized string “integrated” for Template:Icon) integrated
  • Set the capital to Pella (379), and make it a city if it is currently a territory
  • Add 公民人口 4 citizen pops and 自由民人口 4 freemen pops of the state culture and religion to Pella (379)
  • Pella (379) gets the modifier Emergent Capital until the end of the game, giving:
    • local_population_growth修正 +0.15% Local Population Growth
    • (unrecognized string “freeman happiness” for Template:Icon) +8% Local Freeman Happiness
    • (unrecognized string “civilization” for Template:Icon) +10% Local Civilization Level
  • Get claims on all territories in the region of Macedonia
  • Get (unrecognized string “province investment” for Template:Icon) 3 free province investments
Formation requirements for Macedon by decision. Fully coloured territories are required, while hatched territories will be claimed after formation.

Mission task

主条目:Hellenic Contender

If the Epirus Flavor Pack DLC is enabled, Macedon can instead by formed by a task in the Hellenic Contender unique 伊庇鲁斯的国旗  Epirote mission tree as a reward for conquering the core Macedonian region, with similar requirements as the formation decision. Forming Macedon this way will give a somewhat different flag than the starting country or by the formation decision, reflecting the restored kingdom's 伊庇鲁斯的国旗  Epirote origins.

Mission Potential Requirements Effects Time Description
Task conquest.png Alexander's Throne
  • Always
  • Has completed or bypassed the following, if it exists:

  • Owns Pella (379)
  • All territories in the provinces of Emathia are controlled by the current country or one of its subjects
  • All of the following territories are controlled by the current country or one of its subjects:
  • Lychindos (412)
  • Beue (3356)
  • Keletron (3125)
  • Eratrya (3175)
  • Eliia (400)
  • Arnisa (408)
  • Herakleia Lynkestis (411)
  • Styberra (405)
  • Pelagonia (393)
  • Arnisa (408)
  • Get the event Alexander's Throne
  • Tooltip:
    • Gain (unrecognized string “pol” for Template:Icon) 150 political influence
    • Add 公民人口 4 citizen pops and 自由民人口 4 freemen pops of the state culture and religion to Pella (379)
    • Pella (379) gets the modifier Aiakid-Argead Capital until the end of the game, giving:
      • local_population_growth修正 +0.15% Local Population Growth
      • (unrecognized string “freeman output” for Template:Icon) +10% Local Freeman Output
      • (unrecognized string “freeman happiness” for Template:Icon) +10% Local Freeman Happiness
    • 伊庇鲁斯的国旗 伊庇鲁斯 will gain claims on the Region of Macedonia
    • Get (unrecognized string “province investment” for Template:Icon) 3 free province investments

Instant

When the Macedonians are once again ruled by a descendant of Achilles, the greatness of the empire may finally be reclaimed. Nothing else in history can surpass the achievements of Macedonians led by Aiakids.


Major power马其顿

Macedon (Epirus Formable).png


Culture
Epirote (Hellenistic)

Capital province
Pella (379)

Military traditions
id

Alexander's Throne


We have succeeded in reclaiming the throne of Alexander the Great in Pella, the heart of the Macedonian kingdom, and vanquished the false successor kingdom of Kassandros. Back under Epirote leadership the greatness of Macedon can finally be realized once again.


 
Trigger conditions
  • Owns any territory
Is triggered only by

the Alexander's Throne mission task


Immediate effects
  • Gain (unrecognized string “pol” for Template:Icon) 150 political influence
  • Tooltip: The mission task Alexander's Throne has now been Completed
  • Get claims on all unowned territories in the region of Macedonia
  • Get (unrecognized string “province investment” for Template:Icon) 3 free province investments

Event button.png
Pella will be the heart of the kingdom.
  • Current country becomes 请检查模板名和国家代码{{Countries|flag/core|Macedon (Epirus Formable)}} Macedon
  • Set the capital to Pella (379), and make it a (unrecognized string “city” for Template:Icon) city if it is currently a territory
  • Pella (379) gets the modifier Aiakid-Argead Capital until the end of the game, giving:
    • local_population_growth修正 +0.15% Local Population Growth
    • (unrecognized string “freeman output” for Template:Icon) +10% Local Freeman Output
    • (unrecognized string “freeman happiness” for Template:Icon) +10% Local Freeman Happiness
  • Add 公民人口 4 citizen pops and 自由民人口 4 freemen pops of the state culture and religion to Pella (379)
Event button.png
[me_epirus_scope.GetCapital.GetName] remains our center.
  • The capital becomes a (unrecognized string “city” for Template:Icon) city if it is currently a territory
  • The capital gets the modifier Aiakid-Argead Capital until the end of the game, giving:
    • local_population_growth修正 +0.15% Local Population Growth
    • (unrecognized string “freeman output” for Template:Icon) +10% Local Freeman Output
    • (unrecognized string “freeman happiness” for Template:Icon) +10% Local Freeman Happiness
  • Add 公民人口 4 citizen pops and 自由民人口 4 freemen pops of the state culture and religion to the capital
Formation requirements for Macedon by the 伊庇鲁斯的国旗  Epirote mission. Fully coloured territories are required, while hatched territories will be claimed after formation.

Diplomacy

Macedon begins with (unrecognized string “subject” for Template:Icon) 5 subject states scattered between its neighbours, reflecting its remaining degree of control over Greece and its environs.

Tributaries (2):

In addition, Macedon starts with a (unrecognized string “guarantee” for Template:Icon) guarantee on 阿耳戈斯的国旗 阿耳戈斯.

Population

Macedon has a (unrecognized string “population” for Template:Icon) population of 609 spread over its (unrecognized string “territories” for Template:Icon) 49 territories, mostly Macedonian Hellenic. The provinces of Thessalia and Aetolia are predominantly Thessalian Hellenic and Aetolian Hellenic, respectively, and there are also small minorities of Taulantian Hellenic pops in the westernmost inland territories and a few Hebrew Jewish pops scattered in some of the larger cities.

Cultural privileges

  • Thessalian (Hellenistic) - (unrecognized string “integrated culture” for Template:Icon) Integrated culture, 公民人口 Citizen rights

Strategy

Macedon starts without full control of its capital region of Macedonia, making other Macedonian states natural expansion targets. However, directly north of Macedon is a tribal vassal, 派俄尼亚的国旗 派俄尼亚, making it impossible to fabricate claims without first renouncing this vassal. A longer alternative is to improve Paeonia's loyalty until it upgrades its subject relationship to one which Macedon could eventually use to integrate Paeonia.

More crucially, Macedon could easily be drawn into the Wars of the Diadochi, which may not be in its best interests, as any potential expansion will take place outside the capital region, strengthening regional governors rather than the ruler directly.

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Achievements

安提帕特之梦的图标
Antipater's Dream

安提帕特之梦

作为马其顿,拥有整个希腊地区。
重建亚历山大帝国。
No More Worlds Left to Conquer

此世无再征

作为继业者王国重建亚历山大帝国。