德鲁伊教

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(重定向自Druidic
Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs.
— In-game description

The Druidic religion is a polytheistic faith spread throughout Gaul, Hispania, the British Isles, and further. This article documents the deities associated with the religion. All values are for Omen.png +100% Omen Power.

Many Druidic deities can be accessed by any polytheistic nation that controls their (unrecognized string “holy site” for Template:Icon) holy site or has a specific percentage of Druidic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.

Every Druidic nation benefits from (unrecognized string “state religion happiness” for Template:Icon) +5% State Religion Happiness.

General deities

These deities are available to all Druidic nations, and all polytheistic nations that have enough Druidic pops or control the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Cicollus War Rare Army maintenance cost.png −2.50% Army Maintenance Cost link= 28px −0.05 Aggressive Expansion Change Gain military_tech_investment修正 2.50 Martial Advances progress multiplied by the deity’s Military power.png Martial, with a minimum of military_tech_investment修正 +5 and a maximum of military_tech_investment修正 +25
Taranis War Rare discipline修正 +3% Discipline Fort defense.png +12% Fort Defense supply_limit修正 +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years
Toutatis War Rare (unrecognized string “starting experience” for Template:Icon) +10% Cohort Starting Experience 战争分数花费 −8% War score Cost Gain (unrecognized string “military exp” for Template:Icon) 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of (unrecognized string “military exp” for Template:Icon) +2 and a maximum of (unrecognized string “military exp” for Template:Icon) +5 2105, Seguntium, 俄耳多维基亚的国旗 俄耳多维基亚
Belinus Culture Rare (unrecognized string “state religion happiness” for Template:Icon) +4% State Religion Happiness (unrecognized string “noble happiness” for Template:Icon) +6% National Noble Happiness Convert 1 pop in the capital into a (unrecognized string “nobles” for Template:Icon) Noble, including cultural conversion if necessary; 2 if the deity’s 民政点数 Finesse is at least 6; 3 if the deity’s 民政点数 Finesse is at least 9
Belisama Culture Rare research_points修正 +5% Research Points Pop assimilation.png +5% Pop Assimilation Speed Gain oratory_tech_investment修正 +2.50 Oratory Advances progress multiplied by the deity’s Oratory power.png Charisma, with a minimum of oratory_tech_investment修正 +5 and a maximum of oratory_tech_investment修正 +25
Gobannus Culture Rare military_tech_investment修正 +7.50% Military Tech Investment (unrecognized string “civilization” for Template:Icon) +0.04% Monthly Civilization Change Up to 5 pops in a random territory Pop assimilation.png assimilate to the deity’s culture
Maponos Culture Rare (unrecognized string “civilization” for Template:Icon) +0.05% Monthly Civilization Change 人气 +0.10 Monthly Ruler Popularity Gain Gain 28px +2.50 Civic Advances progress multiplied by the deity’s 民政点数 Finesse, with a minimum of 28px +5 and a maximum of 28px +25
Ogmios Culture Rare link= 28px −0.025 Aggressive Expansion Change 每月厌战 −0.04 Monthly War Exhaustion 1 自由民人口 Freeman appears in the capital; 2 if the deity’s 民政点数 Finesse is at least 6; 4 if the deity’s 民政点数 Finesse is at least 9 3614, Brenodunum, 20px 勒蓬蒂亚
Cernunnos Economy Rare religious_tech_investment修正 +7.50% Religious Tech Investment (unrecognized string “slave output” for Template:Icon) +10% National Slave Output 1 奴隶人口 Slave appears in the capital; 2 if the deity’s 民政点数 Finesse is at least 6; 4 if the deity’s 民政点数 Finesse is at least 9
Cissonius Economy Rare (unrecognized string “trade route cost” for Template:Icon) −25% Create Trade Route Cost commerce_value修正 +12% National Commerce Income Gain (unrecognized string “wealth” for Template:Icon) 15 Wealth multiplied by the deity’s 民政点数 Finesse, with a minimum of (unrecognized string “wealth” for Template:Icon) 50 and an additional (unrecognized string “wealth” for Template:Icon) 75 gold if the deity has more than 民政点数 10 Finesse
Lugus Economy Rare commerce_value修正 +15% National Commerce Income (unrecognized string “citizen output” for Template:Icon) +10% National Citizen Output A 公民人口 Citizen appears in the capital; 2 if the deity’s 民政点数 Finesse is at least 6; 4 if the deity’s 民政点数 Finesse is at least 9 2399, Toarcius, 庇克托尼亚的国旗 庇克托尼亚
Nantosuelta Economy Rare discipline修正 +3% Discipline Tax income.png +10% National Tax If the deity has more than Finesse.png 8 finesse, gain (unrecognized string “province investment” for Template:Icon) 1 Free Province Investment
Otherwise, the culture with the most pops gets 幸福度 +8% Culture Happiness and (unrecognized string “slave output” for Template:Icon) +10% Culture Slave Output
Artio Fertility Rare (unrecognized string “food” for Template:Icon) +10% Global Monthly Food Modifier Attrition.png +2 Hostile Attrition Gain (unrecognized string “food” for Template:Icon) 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Icovellauna Fertility Rare (unrecognized string “pop cap” for Template:Icon) +10% Population Capacity (unrecognized string “tribesman happiness” for Template:Icon) +6% National Tribesman Happiness Gain (unrecognized string “food” for Template:Icon) 50 Food in every province, multiplied by the deity’s Oratory power.png Charisma
Rosmerta Fertility Rare local_population_growth修正 +0.10% National Population Growth manpower_recovery_speed修正 +8% Manpower Recovery Speed local_population_growth修正 +0.15% Local Population Growth in the capital province for five years 2499, Scarponna, 楼基亚的国旗 楼基亚

Pretani deities

These deities are available to all nations that are either of the Pretani culture group or control any territory in the Britannia region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Brigantia War Common (unrecognized string “military exp” for Template:Icon) +5% Monthly Military Experience Morale.png +5% Morale of Armies Gain (unrecognized string “military exp” for Template:Icon) 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of (unrecognized string “military exp” for Template:Icon) +2 and a maximum of (unrecognized string “military exp” for Template:Icon) +5 2090, Bremenium, 沃塔迪尼亚的国旗 沃塔迪尼亚
Andraste War Rare Morale.png +3% Morale of Armies manpower_recovery_speed修正 +8% Manpower Recovery Speed Gain (unrecognized string “military exp” for Template:Icon) 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, with a minimum of (unrecognized string “military exp” for Template:Icon) +2 and a maximum of (unrecognized string “military exp” for Template:Icon) +5
Belatucadros War Rare (unrecognized string “pop cap” for Template:Icon) +10% Population Capacity (unrecognized string “claim fabrication speed” for Template:Icon) +1.00 Claim Fabrication Speed Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain (unrecognized string “military exp” for Template:Icon) 2.00 Military Experience, otherwise
Nodens Culture Rare Morale.png +3% Morale of Navies (unrecognized string “province loyalty” for Template:Icon) +0.04 Provincial Loyalty A random navy gains two units of (unrecognized string “octere” for Template:Icon) Octeres, if a navy exists
Gain (unrecognized string “military exp” for Template:Icon) 0.50 Military Experience, multiplied by the deity’s Military power.png Martial, otherwise

A random (unrecognized string “ocean” for Template:Icon) ocean tile and all other (unrecognized string “ocean” for Template:Icon) ocean territories within 2 tiles in the Atlantic Ocean region get the modifier Stormy Seas for 60 days, giving Attrition.png +10 Attrition

Sulis Culture Rare religious_tech_investment修正 +7.50% Religious Tech Investment research_points修正 +8% Research Points religious_tech_investment修正+2.50 Religious Advances progress multiplied by the deity’s Religious power.png Zeal, with a minimum of religious_tech_investment修正 +5 and a maximum of religious_tech_investment修正 +25
Coventina Fertility Rare (unrecognized string “tribesman happiness” for Template:Icon) +5% National Tribesman Happiness (unrecognized string “stability” for Template:Icon) +0.04 Monthly Stability Change local_population_growth修正 +0.15% Local Population Growth in the capital province for five years

Belgic deities

These deities are available to all nations that either have Belgic culture or control any territories in the Belgica region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Camulus War Rare 补员速度 +5% Reinforcement Speed discipline修正 +5% Discipline Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain (unrecognized string “military exp” for Template:Icon) 2.00 Military Experience, otherwise

Treverian deities

These deities are available to all nations that either Treverian culture or control any territories in the Germania Superior region, as long as they are Druidic, or polytheistic and have enough Druidic pops, as well as to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Lenus War Rare (unrecognized string “freeman output” for Template:Icon) +10% National Freeman Output 暴政度 −0.04 Monthly Tyranny Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain (unrecognized string “military exp” for Template:Icon) 2.00 Military Experience, otherwise
Intarabus Culture Rare (unrecognized string “integrated culture happiness” for Template:Icon) +4% Integrated Culture Happiness (unrecognized string “conversion” for Template:Icon) +10% Pop Conversion Speed supply_limit修正 +5.00 Supply Limit and Fort defense.png +15% Local Fort Defense in the capital province and another random province, for five years
Ancamna Fertility Rare (unrecognized string “food capacity” for Template:Icon) +150 Base Food Capacity 幸福度 +4% Population Happiness local_population_growth修正 +0.15% Local Population Growth in the capital province for five years

Exclusive deities

The following Druidic deities are only available to specific countries.

Celt-Iberian deities

These deities are available to nations of the Celt-Iberian culture group that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Berobreo Economy Common (unrecognized string “stability cost” for Template:Icon) −15% Divine Sacrifice Cost Tax income.png +10% National Tax Gain (unrecognized string “wealth” for Template:Icon) 15 Wealth multiplied by the deity’s 民政点数 Finesse, with a minimum of (unrecognized string “wealth” for Template:Icon) 50 and an additional (unrecognized string “wealth” for Template:Icon) 75 gold if the deity has more than 民政点数 10 Finesse 1149, Ad Duos Pontes, 格拉维亚的国旗 格拉维亚

Alluvian deities

These deities are available to nations of Alluvian culture that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Glanis Culture Common (unrecognized string “citizen happiness” for Template:Icon) +5% National Citizen Happiness (unrecognized string “civilization” for Template:Icon) +0.04% Monthly Civilization Change A 公民人口 Citizen appears in the capital; 2 if the deity’s 民政点数 Finesse is at least 6; 4 if the deity’s 民政点数 Finesse is at least 9 2321, Avennio, 沃孔提亚的国旗 沃孔提亚

Aquitani deities

These deities are available to nations of Aquitani culture that are Druidic or polytheistic and have enough Druidic pops, or to any polytheistic country that controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Eki Culture Common (unrecognized string “tribesman happiness” for Template:Icon) +6% National Tribesman Happiness (unrecognized string “state religion happiness” for Template:Icon) +12% State Religion Happiness Up to 2 employed characters convert to the deity’s faith
Mari Fertility Common (unrecognized string “food” for Template:Icon) +10% Global Monthly Food Modifier (unrecognized string “ship damage taken” for Template:Icon) −8% Ship Damage Taken local_population_growth修正 +0.15% Local Population Growth in the capital province for five years

Aeduian deities

These deities are available to 埃杜亚的国旗 埃杜亚 or a country that was formed from 埃杜亚的国旗 埃杜亚, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Sucellus Culture Rare (unrecognized string “stability” for Template:Icon) +0.025 Monthly Stability Change (unrecognized string “province loyalty” for Template:Icon) +0.04 Provincial Loyalty If the deity has more than Finesse.png 8 finesse, gain (unrecognized string “province investment” for Template:Icon) 1 Free Province Investment
Otherwise, the culture with the most pops gets 幸福度 +8% Culture Happiness and (unrecognized string “slave output” for Template:Icon) +10% Culture Slave Output
2438, Bibracte, 埃杜亚的国旗 埃杜亚

Nemetian deities

These deities are available to 涅墨提亚的国旗 涅墨提亚 or a country that was formed from 涅墨提亚的国旗 涅墨提亚, as long as it is Druidic, or polytheistic and has enough Druidic pops / controls the deity's holy site:

Deity Category Rarity Passive effect Omen effect Apotheosis effect Holy site
Nemetona War Rare 人气 +0.05 Monthly Ruler Popularity Gain Morale.png +5% Morale of Armies Gain Manpower.png 1,000 Manpower, multiplied by the deity’s Military power.png Martial, and an extra 1,000 if the deity’s Military power.png Martial is at least 11, if manpower is below 80%
Gain (unrecognized string “military exp” for Template:Icon) 2.00 Military Experience, otherwise