| “ | The ancient culture and religion was a melting pot of traditional Egyptian beliefs, star-worship, and ancestor veneration. Many megaliths – stone constructs raised in honor of the gods – still exist, dotted about the African landscape.
— In-game description
|
” |
The Megalithic religion is a polytheistic faith found in Numidia and Mauretania. This article documents the deities associated with the religion. All values are for
+100% Omen Power.
Many Megalithic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Megalithic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
Every Megalithic nation benefits from
+5% State Religion Happiness.
General deities
These deities are available to all Megalithic nations, and all polytheistic nations that have enough Megalithic pops or control the deity's holy site:
| Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
|---|---|---|---|---|---|---|
| Gurzil | War | Rare | 1 |
3325, Thubactis, | ||
| Sinifere | War | Rare | Gain |
3124, Bida, | ||
| Shaheded | Economy | Rare | A random navy gains two units of Gain |
3081, Visum Montis, | ||
| Nanna Tala | Fertility | Rare | 3301, Tsabratan, |
Non-Punic deities
These deities are available to all nations not of Punic culture, as long as they are Megalithic, or polytheistic and have enough Megalithic pops / control the deity's holy site:
| Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
|---|---|---|---|---|---|---|
| Tannit | Culture | Rare | Up to 2 employed characters convert to the deity’s faith | 3269, Thugga, |