宗教:修订间差异

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(同步到官方百科23:08, 8 September 2020‎ DC123456789)
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{{Version|1.4}}
{{Version|1.5}}
英白拉多:罗马定义了一些[[#可用的宗教| 宗教]] 。每一个[[ 国家]] ,每一个 [[ 人物]] 和每一种[[ 人口]] 都信奉某一种''' 宗教''' 。宗教影响人口幸福度,可用的预兆,等等。
[[File:Religion screen.png|right|500px|thumb|The religion interface]]
{{icon|religion}} '''Religion''' represents the belief systems of the ancient world, usually polytheistic and encompassing a wide range of gods, and important to everything, from daily life to the highest political echelons. In the game, every [[state]], [[Characters|character]], and [[Population|pop]] belongs to a particular religion, with their interactions playing a significant role in loyalty and pop happiness. The choice of pantheon gods and omens in the state religion forms an important part of the modifiers and bonuses that a country has, and is the one of the main interactions that a player will have with religion, with the systems of holy sites and sacred treasures providing more auxiliary goals and flavour. Most religion interactions can be managed through the [[File:Top bar religion.png|28px]] '''Religion''' tab.


==  可用的宗教 ==
== State religion ==
{| class="mildtable"
Every country starts with a predefined '''state religion''', which can be viewed just above the pantheon deities in the [[File:Top_bar_religion.png|28px]] Religion tab. Every religion has bonuses that are applied to the entire country, and also determines the base deities that are always available regardless of the population or holy sites of the country. State religion also has a small effect on diplomacy—countries of the same religion get a {{icon|opinion}} {{green|+10}} opinion bonus with each other. There is no malus for having a different state religion.
 
There is no default happiness bonus or penalty for pop religion, but pops will receive a {{icon|happiness}} {{green|+4%}} happiness bonus for each deity in the state pantheon that matches their religion, making it useful for polytheistic states to take on pantheon gods of religions that are widespread inside their country - though spreading out the deity happiness bonus between deities of different religions means a smaller happiness modifier for each individual religion. The happiness of state religion pops specifically is also be increased with the {{icon|state religion happiness}} '''state religion happiness''' modifier, which is given by various omens and deities, [[inventions]], [[laws]], [[heritages]], and more.
 
Additionally, the percentage of pops following the state religion is the nation's {{icon|zeal}} Religious Unity value, which is a major component of {{icon|omen power}} [[Religion#Omen power|Omen Power]].
 
=== State Conversion ===
{{main|Decisions#Religious Conversion decisions}}
The state religion can be changed by decision if there is at least '''1''' character of the new religion in the country, and either 50% of the non-slave pops in the {{icon|capital}} capital or at least 20% of all the pops of the country, as well as at least one {{icon|pantheon}} pantheon deity, follow the new religion the country is converting to. Switching religions can only be done once every 10 years and costs {{icon|pol}} {{red|200}} political influence and {{icon|stability}} {{red|30}} stability, also giving a temporary drop of {{icon|loyalty}} {{red|−15}} Loyalty for all characters that are followers of the old faith.
 
== Character religion ==
Each character also has their own '''character religion''', usually but not always the same as that of the state. Characters that do not follow the state religion have a {{icon|loyalty}} {{red|−10}} maximum loyalty modifier and will be hesitant to use the [[File:Policy_religious_conversion.png|28px]] [[Province#Governor_policies|Religious Conversion]] governor policy on provinces of their own religion. Pops also have a {{icon|happiness}} {{red|-6%}} happiness penalty if the governor of their region is not of their religion - notably, this includes even state religion pops, if their governor is not of the state religion.
 
Characters can be forced to convert if their {{icon|loyalty}} loyalty is at least 60, at the cost of {{icon|tyranny}} {{red|+5.00}} Tyranny and a temporary drop of {{icon|loyalty}} {{red|−30}} loyalty for '''5''' years. There are also a few events by which a character's religion can otherwise be changed — governors may switch to the religion of the regional capital if the Religious Conversion policy is not being used, office holders may take on the religion of the state that employs them, the heir of a monarchy may switch to the religion of the Royal Tutor, and rulers may get an event to switch to the state religion if they do not follow it.
 
== Territory religion ==
{{SVersion|1.5}}
Every territory has a '''dominant religion''', which is the religion with the highest number of pops in the territory. This is the religion as displayed for the territory in the religion map mode and is generally considered the religion of the territory for most purposes, particularly for [[colonization]], moving the {{icon|capital}} capital, and many [[events|event]] and [[missions|mission task]] checks.
 
Most importantly, there are also territory modifiers applied if the dominant religion is not the state religion, which makes them harder to {{icon|conversion}} convert and {{icon|assimilation}} assimilate. Such a territory where the '''Dominant Religion is not State Religion''' gets the following modifiers:
* {{icon|conversion}} {{red|-25%}} Pop Conversion Speed
* {{icon|assimilation}} {{red|-10%}} Pop Assimilation Speed
* {{icon|demotion}} {{green|+5%}} Pop Demotion Speed
 
== State religion happiness ==
{{SVersion|1.5}}
{{icon|state religion happiness}} '''State Religion Happiness''' modifiers are applied to all pops of the state religion, regardless of what religions the pantheon deities are of. Unlike with {{icon|integrated culture happiness}} integrated cultures, there is no base state religion happiness modifier, though modifiers from other sources can still add up to a significant amount that makes conquering provinces with the same religion significantly easier.
{| class="mildtable plainlist"
|-
! Type
! Modifier
! {{icon|state religion happiness}} State Religion Happiness
|-
| rowspan=2 | Government
| {{icon|pol}} ''[[Government#Monarchy_governments|Theocratic Monarchy]]'' government form
| {{green|+10%}}
|-
|  {{icon|pol}} ''[[Government#Republican_governments|Theocratic Republic]]'' government form
| {{green|+10%}}
|-
|rowspan="3"| [[Inventions]]
| {{icon|invention}} ''Shorthand Writing'' (Religious Tech 3)
| {{green|+2%}}
|-
|  {{icon|invention}} ''Stoicism'' (Religious Tech 11)
| {{green|+2%}}
|-
|  {{icon|invention}} ''Zero'' (Religious Tech 15)
| {{green|+2%}}
|-
| [[Buildings]]
| {{icon|temple}} ''Temple'' ([[city]])
| {{green|+3%}}
|-
| [[Trade goods]]
| {{icon|incense}} ''Incense'' (Capital bonus)
| {{green|+5%}}
|-
|rowspan="2"| [[Laws]]
| {{icon|law}} ''Traditional Observance'' ([[Republic]])
| {{green|+4%}}
|-
|  {{icon|law}} ''Avoid Religious Mandates'' ({{flag|Rome|0}} [[Rome|Roman]] [[Republic]])
| {{green|+4%}}
|-
| rowspan=2 | Religion
| {{icon|rel}} ''[[Druidic]]''
| {{green|+5%}}
|-
|  {{icon|rel}} ''[[Megalithic]]''
| {{green|+5%}}
|-
|rowspan="10"| [[Religion#Pantheons|Deities]]
| [[File:State religion.png|28px]] ''Belinus'' ([[Druidic]] deity)
| rowspan="10" |
* {{green|+4%}} without owned {{icon|holy site}} [[holy site]]
* {{green|+5%}} with owned {{icon|holy site}} [[holy site]]
|-
|  [[File:State religion.png|28px]] ''Zeus Naios'' ({{flag|Epirus|0}} [[Epirus|Epirote]] [[Hellenic]] deity)
|-
|  [[File:State religion.png|28px]] ''Demeter Potnia'' ({{flag|Athens|0}} [[Athens|Athenian]] [[Hellenic]] deity)
|-
|  [[File:State religion.png|28px]] ''Helios'' ([[Hellenic]] deity)
|-
|  [[File:State religion.png|28px]] ''Apollo Didymaios'' ({{flag|Syracusae|0}} [[Syracusae|Syracusan]] [[Hellenic]] deity)
|-
|  [[File:State religion.png|28px]] ''Sol'' (Italic [[Hellenic]] deity)
|-
|  [[File:State religion.png|28px]] ''Ataecina'' ([[Iberic]] deity)
|-
|-
! 宗教 !! 说明 !! 代码关键字
|  [[File:State religion.png|28px]] ''Horus'' ([[Kemetic]] deity)
|-
|-
!style="background-color:rgb(135,139,167);color:white;"| {{ruby|希腊多神教|Hellenic}}
|  [[File:State religion.png|28px]] ''Ameretat'' ([[Zoroastrian]] deity)
| 奥林匹亚诸神于希腊中心地带传播开来,受到许多人的信仰。众神的名字、面貌和等级在不同地区有很大差异,然而,宙斯,抑或是罗马人所熟知的朱庇特,被认为是奥林匹亚诸神的代表人物。
|roman_pantheon
|-
|-
!style="background-color:rgb(166,162,111);color:white;"| {{ruby|埃及多神教|Kemetic}}
|  [[File:State religion.png|28px]] ''Mithra'' ([[Zoroastrian]] deity)
| 埃及本土宗教的历史可以追溯到几千年前。其表现为一种多神信仰,即对拉、阿图姆、塞赫美特等神的敬奉,也体现出对自然界不同基本侧面的深深敬意。
|egyptian_pantheon
|-
|-
!style="background-color:rgb(149,121,166);color:white;"| {{ruby| 迦南多神教|Canaanite}}
|rowspan="14"| [[Religion#Pantheons|Omens]]
| 秉持多神论的迦南宗教崇敬各路神灵以及祂们的不同形象。巴力是这复杂的次神神阶制中的主神,祂们受人崇拜的神龛通常位于深山中或山顶上。在游戏开始时,迦南多神教主要出现在腓尼基和腓尼基殖民地,如迦太基。
| {{icon|omen power|28px}} ''Sila Parami'' ([[Buddhist]] deity)
|carthaginian_pantheon
| rowspan="14" | 
* {{green|+12%}} per {{icon|omen power}} '''100%''' [[omen power]] without owned {{icon|holy site}} [[holy site]]
* {{green|+15%}} per {{icon|omen power}} '''100%''' [[omen power]] with owned {{icon|holy site}} [[holy site]]
|-
|-
!style="background-color:rgb(175,150,148);color:white;"| {{ruby| 扎尔莫克西斯信仰|Zalmoxian}}
|  {{icon|omen power|28px}} ''Marduk'' ([[Chaldean]] deity)
| 扎尔莫克西斯最初究竟是先知还是神,这点无人知晓。达契亚人和盖塔人将扎尔莫克西斯奉为神明,认为很多奇迹行为都是出自他手。
|shamanism
|-
|-
!style="background-color:rgb(129,146,121);color:white;"| {{ruby| 德鲁伊教|Druidic}}
|  {{icon|omen power|28px}} ''Eki'' (Aquitani [[Druidic]] deity)
| 德鲁伊活跃于凯尔特人中,作为一个独特的社会阶级而存在。他们通常扮演政务官与立法者的角色,同时他们也决定了当地的宗教习俗和信仰。在游戏开始时,德鲁伊教的信仰主要出现在伊比利亚、高卢和不列颠群岛。
|druidism
|-
|-
!style="background-color:rgb(178,151,114);color:white;"| {{ruby| 伊比利亚多神教|Iberic}}
|  {{icon|omen power|28px}} ''Zeus Ammon'' (Serapis Cult [[Hellenic]] deity)
| 伊比利亚多神教本质上是一种混合多神教,其宗教活动包括崇敬动物灵魂,以及祖先崇拜。伊比利亚人敬奉各种希腊和腓尼基的神,以及诸如贝塔屯或阿塔克纳等地方神。
|animism
|-
|-
!style="background-color:rgb(119,126,175);color:white;"| {{ruby| 犹太教|Jewish}}
|  {{icon|omen power|28px}} ''Apollo Aktiakos'' ({{flag|Epirus|0}} [[Epirus|Epirote]] [[Hellenic]] deity)
| 不同于当时的各种信仰,犹太教是一神论宗教。追随着众先知与老师的步伐,犹太圣书《托拉》记载了上帝和以色列子孙之间所立之约的细节。
|judaism
|-
|-
!style="background-color:rgb(130,162,165);color:white;"| {{ruby| 琐罗亚斯德教|Zoroastrian}}
|  {{icon|omen power|28px}} ''Rhea'' (Cretan [[Hellenic]] deity)
| 先知琐罗亚斯德教导关于造物主阿胡拉马兹达的一神论信仰。其从早期的印度—伊朗多神教演变而来,尤为崇敬“永恒法则”,或称妲厄娜,拥护善良和公正之举。
|zoroaster
|-
|-
!style="background-color:rgb(145,160,159);color:white;"| {{ruby| 母神教|Matrist}}
|  {{icon|omen power|28px}} ''Cels'' (Etruscan [[Hellenic]] deity)
| 人们对波罗的海的部落以及他们的宗教知之甚少。尽管如此,仍有记载讲述了这个在波罗的海沿岸敬奉一位母神的教派。
|matrist_religion
|-
|-
!style="background-color:rgb(146,136,129);color:white;"| {{ruby| 巨石崇拜|Megalithic}}
|  {{icon|omen power|28px}} ''Vishwanath'' ([[Hindu]] deity)
| 这种古老的文化和宗教是传统埃及信仰、星辰崇拜和敬奉先祖的大熔炉。许多巨石,即为了纪念众神而筑起的石头建筑,仍然存在并点缀着非洲景观。
|berber_religion
|-
|-
!style="background-color:rgb(135,121,111);color:white;"| {{ruby| 图伊斯托崇拜|Tuistic}}
|  {{icon|omen power|28px}} ''Endouellicus'' ([[Iberic]] deity)
| 古代的日耳曼神,也即蒂乌斯、提尔或图伊斯托,受到当代斯堪的纳维亚的早期迁徙部落的敬奉。许多说法表明,日耳曼人信奉一种万物有灵论的宗教,崇敬大地和天空,以及所有生物的生命力。
|germanic_religion
|-
|-
!style="background-color:rgb(141,161,131);color:white;"| {{ruby| 阿拉伯多神教|Arabic}}
|  {{icon|omen power|28px}} ''Arghya Ritual'' ([[Jain]] deity)
| 阿拉伯的宗教是多神论,一种各类神明、灵体和魔鬼崇拜的混合体,奉行于当地和区域周边的聚居区。在这段时间的某些地方,造物主阿拉可能作为神系的首领而受人敬奉。
|arabian_pantheon
|-
|-
!style="background-color:rgb(166,140,131);color:white;"| {{ruby| 仪式祭祀|Ritualistic}}
|  {{icon|omen power|28px}} ''Samuel'' ([[Jewish]] deity)
| 作为种种地方信仰和民间宗教的代表,仪式祭祀包含祖先崇拜、万物有灵论和还愿祭。
|eastern_animism
|-
|-
!style="background-color:rgb(173,170,134);color:white;"| {{ruby| 佛教|Buddhist}}
|  {{icon|omen power|28px}} ''Khaldi'' ([[Khaldic]] deity)
| 作为一个相对年轻的宗教,佛教源起自北印度,追随乔达摩·悉达多(或简称佛陀)的生命轨迹。佛陀是一位游历印度、谈论中道的苦行导师。
|buddhism
|-
|-
!style="background-color:rgb(174,139,111);color:white;"| {{ruby| 印度教|Hindu}}
|  {{icon|omen power|28px}} ''Saulia'' ([[Matrist]] deity)
| 印度教从吠陀时期发展而来,由奥义书的创立所引导,并且在古典时代早期的印度广受尊崇。
|hindu
|-
|-
!style="background-color:rgb(169,115,135);color:white;"| {{ruby| 苯教|Bön}}
|  {{icon|omen power|28px}} ''Guidance of the Sun'' ([[Ritualistic]] deity)
| 苯教代表了一批最初在青藏高原上活动的民间宗教。祖先敬奉和万物有灵论,以及新生多神教的守护神频繁出现。
|bon_religion
|-
|-
!style="background-color:rgb(164,168,143);color:white;"| {{ruby|七神崇拜|Heptadic}}
| Governor Traits
| 这一泛神论信仰起源于斯基泰之地,其敬奉七个主神,而他们等同于希腊神系中的神。斯基泰人的早期多神论民间宗教的某些特点仍类似于凯尔特人,比如用马祭祀以及战车墓葬。
| {{icon|zealous}} ''Zealous''
|indo_iranian_religion
| {{green|+2.5%}}
|-
|-
!style="background-color:rgb(145,150,135);color:white;"| {{ruby| 库柏勒崇拜|Cybelene}}
| rowspan="5" | [[Heritages]]
| 弗里吉亚的库柏勒崇拜与史前的母神崇拜有关。在数千年的演变中,库柏勒崇拜经常与神话人物和英雄们产生关联,并且通过崇敬圣像来实践他们的宗教信仰。
| {{flag|Egypt|0}} ''Heritage of Ptolemaios'' ([[Egypt]])
|anatolian_religion
| {{green|+10%}}
|-
|-
!style="background-color:rgb(129,107,118);color:white;"| {{ruby| 哈尔迪多神教|Khaldic}}
|  {{flag|Cyrenaica|0}} ''Cyrenaican Heritage'' ([[Cyrenaica]])
| 哈尔迪神系代表了一种宗教,成长自许多世纪以前的乌拉尔图文化。其主要是多神论信仰,主神被称作哈尔迪,同时也作为战神受崇拜。
| {{green|+10%}}
|armenian_religion
|-
|-
!style="background-color:rgb(133,112,139);color:white;"| {{ruby|阿尔玛兹多神教|Armazic}}
|  ''Religious State heritage'' (Mission created)
| 高加索—伊柏里亚地区的神系由阿尔玛兹神统治,并且可能与附近的安那托利亚各宗教有关。
| {{green|+10%}}
|caucasian_religion
|-
|-
!style="background-color:rgb(155,131,113);color:white;"| {{ruby| 迦勒底多神教|Chaldean}}
|  {{flag|Iberia|0}} ''Iberian Heritage'' ([[Iberia]])
| 迦勒底神系的历史可以追溯到几千年前。迦勒底宗教的信徒建造雄伟的神庙以纪念他们所选择的神,敬奉如安努、恩基和南那等等神灵。
| {{green|+5%}}
|mesopotamian_religion
|-
|-
!style="background-color:rgb(130,127,130);color:white;"| {{ruby| 耆那教|Jain}}
|  {{flag|Delphi|0}} ''Delphic Heritage'' ([[Delphi]])
| 耆那教是一个历史悠久的印度宗教,可以追溯到早期的宗教祖师。耆那们坚信禁欲主义和非暴力,并与其它印度传统保持友好的关系。
| {{green|+5%}}
|jainism
|}
|}


== Religion affects …== 
== Pop Conversion ==
{{icon|conversion}} In every [[Territories|territory]], a single pop can undergo '''conversion''' to the state religion at a time, as long as there are any pops in that territory that can convert and are not otherwise busy (e.g. assimilating or promoting). Outside of events, pops will always convert to the state religion. Conversion progress builds each month, with the exact progress determined by the sum of all {{icon|conversion}} '''Pop Conversion Speed''' modifiers. Once progress reaches 100%, the pop will be converted to the state religion and another pop will begin to convert, if there are any other pops that can be converted. The speed of conversion is influenced by many factors, particularly the [[File:Policy religious conversion.png|28px]] Religious Conversion [[governor policy]] and the dominant province {{icon|culture}} [[culture]] and {{icon|religion}} religion being different from the state culture and religion. Note that it is possible for conversion to be completely stalled.


=== Interaction between states ===
All else being equal, it is generally preferable to convert pops to the state religion, though the differences in happiness are much less than with unintegrated [[culture]] or culture group pops and can be ameliorated by adopting deities of the pop's religion in the pantheon (though this will necessarily come at the expense of the happiness of pops of other religions), which generally makes conversion less important than [[assimilation]]. Under some circumstances it may also be beneficial to retain pops of other religions in order to have continued access to their deities, though the strong effects of religious unity on {{icon|omen power}} omen power means that it is still generally undesirable to have too many other pops of a non-state religion.
Certain [[Diplomacy#Diplomatic_actions|diplomatic actions]] receive bonuses if the states follow the same religion, or penalties if they don't.


=== Interaction between state and characters ===
{| class="mildtable plainlist"
Characters not following state religion have their maximum loyalty lowered by {{red|-10}}. They are also less likely to be elected for office in a Republic.
|-
 
! Type
Characters can be forcefully converted at a base cost of 25{{icon|rel}}''Religious Power'' and a loss of 40{{icon|loyalty}}''Loyalty''. They may also convert on their own if they seek to gain popularity or government offices.
! Modifier
 
! {{icon|conversion}} Pop Conversion Speed
Certain events may result in religion change. Ptolemaic Egypt has the option to embrace Kemeticism, while in India characters tend to convert to Buddhism.
|-
 
|rowspan="6"| [[Population|Pop]]
=== Interaction between state and populace ===
| {{icon|nobles}} [[Noble]]
The {{icon|happiness}}''[[Population#Happiness_of_pops|Happiness]]'' of pops not following state religion is penalized by {{red|-5%}}, and a further {{red|-10%}} if the governor of their [[region]] is not of their religion. The percentage of pops following state religion is the nation's ''Religious Unity'' value, which is a major contributor to {{icon|omen power}}''Omen Power''.
| {{green|+0.40}}
|-
|  {{icon|citizens}} [[Citizen]]
| {{green|+0.60}}
|-
|  {{icon|freemen}} [[Freemen]]
| {{green|+0.60}}
|-
|  {{icon|slaves}} [[Slaves]]
| {{green|+0.60}}
|-
|  {{icon|tribesmen}} [[Tribesmen]]
| {{green|+0.40}}
|-
|  {{icon|culture}} Non Integrated Culture
| {{red|-20%}}
|-
|rowspan="2"| [[Technology#Inventions|Inventions]]
| {{icon|invention}} Religious Assimilation (Civic Tech 10)
| {{green|+10%}}
|-
|  {{icon|invention}} Grand Temples (Religious Tech 1)
| {{green|+0.50}}
|-
|rowspan="4"| [[Territories]]
| {{icon|capital}} [[State|Nation]] capital
| {{green|+20%}}
|-
|  {{icon|road}} [[Buildings#Roads|Road Network]] in Territory
| {{green|+2.5%}} for each outgoing road
|-
|  [[File:Policy cultural assimilation.png|28px]] Dominant Culture is not Integrated Culture
| {{red|-10%}}
|-
|  {{icon|rel|28px}} Dominant Religion is not State Religion
| {{red|-25%}}
|-
| [[Buildings]]
| {{icon|temple}} Temple ([[city]])
| {{green|+1.00}}
|-
| [[Province#Governor_policies|Governor policies]]
| [[File:Policy religious conversion.png|28px]] Religious Conversion
| {{green|+3.00}} per {{icon|finesse}} 10 finesse of the [[governor]], plus a base of {{green|+0.30}}
|-
|rowspan="3"| [[Laws]]
| {{icon|law}} Religious Conversion ([[Monarchy]])
| {{green|+30%}}
|-
|  {{icon|law}} Deny Priests in Senate ([[Republic]])
| {{green|+20%}}
|-
|  {{icon|law}} Lex Aeila et Fufia ({{flag|Rome|0}} [[Rome|Roman]] [[Republic]])
| {{green|+20%}}
|-
| [[#List_of_religions|Religions]]
| {{icon|rel|28px}} [[Buddhist]]
| {{green|+30%}}
|-
|rowspan="5"| [[Religion#Pantheons|Deities]]
| [[File:State religion.png|28px]] Zeus Ammon (Serapis Cult [[Hellenic]] deity)
| rowspan="3" |
* {{green|+5%}} without owned {{icon|holy site}} [[holy site]]
* {{green|+6.25%}} with owned {{icon|holy site}} [[holy site]]
|-
|  [[File:State religion.png|28px]] Esther ([[Jewish]] deity)
|-
|  [[File:State religion.png|28px]] Saulia ([[Matrist]] deity)
|-
|  {{icon|apotheosis}} Deified Ruler in Pantheon
| {{green|+15%}} per Deified Ruler
|-
|  {{icon|pantheon}} Mismatching Pantheon Deity Religion
| {{red|-20%}} per Mismatching Deity
|-
|rowspan="4"| [[Religion#Pantheons|Omens]]
| {{icon|omen power|28px}} Trapusa and Bahalika ([[Buddhist]] deity)
| rowspan="4" |
* {{green|+10%}} per {{icon|omen power}} '''100%''' [[omen power]] without owned {{icon|holy site}} [[holy site]]
* {{green|+12.5%}} per {{icon|omen power}} '''100%''' [[omen power]] with owned {{icon|holy site}} [[holy site]]
|-
|  {{icon|omen power|28px}} Intarabus (Treverian [[Druidic]] deity)
|-
|  {{icon|omen power|28px}} Eacus ([[Iberic]] deity)
|-
|  {{icon|omen power|28px}} Zoroaster ([[Zoroastrian]] deity)
|-
| [[National ideas]]
| [[File:Idea proselytism.png|28px]] Institutional Proselytism
| {{green|+20%}}
|-
|rowspan="2"| [[Heritages]]
| {{flag|Nabatea|0}} Nabatean Heritage ([[Nabatea]])
| {{red|-5%}}
|-
|  {{flag|Judea|0}} Judean Heritage ([[Judea]])
| {{red|-25%}}
|}


A pop's religion can be changed to the state religion via '''conversion'''. Converting individual pops can be performed in the city menu and the macro-builder, and costs 20{{icon|rel}}''[[Power|Religious Power]]'' per pop. Alternatively, the ''Religious Conversion'' [[Provinces#Governor_Policy|governor policy]] provides a monthly chance of converting a pop in the affected province, which is '''5.0%''' + '''2.5%''' per point of the governor's {{icon|rel}}''[[Attributes#Finesse|Zeal]]''. Governors always convert pops to the state religion, regardless of the governor's personal religion.
== Pantheons ==
{{icon|pantheon}} Every nation has a '''state pantheon''' consisting of four deities (or prophets/yazatas/paradigms, depending on religion), one for each category: '''War''', '''Culture''', '''Economy''', and '''Fertility'''. Every nation can select from a fixed list of their religion's deities to fill the slots. Polytheistic nations can additionally select from other polytheistic deities if they own that deity's {{icon|holy site}} [[Religion#Holy site|holy site]], or a high enough percentage of their pops follows a given religion. The percentage required depends on the deity's rarity: '''Very Common''' deities require '''5%''' of the nation's total pops to follow the deity's religion, '''Common''' deities require '''10%''', '''Rare''' deities require '''20%''', and '''Very Rare''' deities require '''40%'''. 


Certain events may also result in pops changing religion. The Isis cult is spreading around the Mediterranean, causing pops to convert to Kemeticism, while in India pops may convert to Buddhism.
Every deity that is not part of the state religion gives a stacking {{icon|conversion}} {{red|−20%}} conversion speed malus for all pops in the nation (regardless of whether or not their gods are currently represented in the pantheon).
== 国家万神殿==
万神殿供奉着各类显赫的神祗,或地位尊贵的伟人。每一位都能给顶礼膜拜他们的国家带来不同的益处。将特定的神像搬进万神殿,将取悦那些已经膜拜神祗或伟人的群众。
万神殿中共有四个位置,分别对应战争、文化、经济、生育。每个位置只能选择一位对应神祗,所以万神殿中至多有四位神祗。万神殿中的神祗可以更换,也可以将其他宗教的神祗搬入国家万神殿,每次更换会降低15稳定,并且在36个月内不可呼求预兆,同时根据神祗的变化,改变神祗带来的增益。
由于犹太教是一神论宗教,它没有国家万神殿,也不能遵奉其他国家神祗。取而代之的是本宗教4位已去世的尊贵先知(游戏内译为模范),模范的运作方式于神祗相同,且呼求预兆时会获得额外效果。犹太教至多可遵奉其他国家的先知。
每一位进入万神殿的神祗(模范)都将为该国家提供该神祗(模范)的被动效果,并且在可呼求预兆时选择一位来呼求预兆。


== 预兆 ==
Each deity has a fixed '''passive modifier''' which is in effect as long as that deity is part of the pantheon. Additionally, every 5 years (adjusted by the {{icon|omen duration}} '''Omen Duration''' modifier) one can invoke an '''omen''' from one of the pantheon's deities, which confers an additional, usually more powerful, bonus. The current omen's effects are multiplied by the nation's current {{icon|omen power}} '''Omen Power''', with the base effects being reached at '''100%''' Omen Power - note that omen power is uncapped and often will rise above 100% as the game progresses. Deities whose omens are currently being invoked cannot be replaced.
[[file:omens.png|thumb|Hellenic omens]]
一个国家可以在它的万神殿中,从四位神祗(模范)中,选择一位来呼求预兆,这将激活这位神祗(模范)的主动效果。每次激活,预兆都将持续5年,预兆激活期间不能更换。


The names and descriptions of the Omens depend on your religion and culture. A Greek country following the Hellenic faith will for instance seek the Blessings of Ares, Athena, or Tyche. While a Roman one will instead turn to Mars, Minerva or Fortuna. This is also reflected in events and text that reference the gods (and of course in the variety of events available).
Switching a deity in the pantheon costs a base of {{icon|stability}} {{red|−15}} stability and prevents that deity's omen from being invoked for '''3''' years. The stability penalty is temporarily reduced by {{green|-75%}} for 10 years after converting to another religion, though the {{icon|change deity cost}} '''Cost to Change Pantheon Deity''' modifier


===预兆效果===
Each deity and its requirements and bonuses are listed on the page of the religion it belongs to.
预兆的效果取决于你选择的神祗(模范)。 每位神祗(模范)都有一个基础的效果,这个效果将被预兆威能增强,拥有圣地的神祗(模范)被圣地拥有者呼求的预兆效果会再 {{green|+25%}}


=== 预兆威能===
=== Omen power ===
位于万神殿的神祗(模范),其被动和主动的效果都能被 {{icon|omen power}}''预兆威能''(Omen Power )增强。预兆威能可以被以各种各样的方式增长。
The following modifiers increase {{icon|omen power}} Omen Power:
{| class="mildtable"
{| class="mildtable"
|-
|-
! 类型
! Type
! 场景
! Scenario
! 预兆威能
! {{icon|omen power}} Omen Power
|-
| rowspan=4 | Government
| {{icon|law}} ''[[Government#Monarchy_governments|Theocratic Monarchy]]'' government form
| {{green|+15%}}
|-
|  {{icon|law}} ''[[Government#Monarchy_governments|Imperial Cult]]'' government form
| {{green|+15%}}
|-
|-
| rowspan=2 | 国家
|  {{icon|law}} ''[[Government#Republican_governments|Theocratic Republic]]'' government form
| 宗教统一
| {{green|+15%}}
| {{green|+1%}} 每点
|-
|-
| 宗教派系正在掌权
|  {{icon|traditionalists}} ''Traditionalists Faction'' in power ([[Republic]])
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| [[ 科技| 科技等级]]
| rowspan=2 | Religion
| 宗教领域
| {{icon|rel}} ''Religious Unity''
| {{green|+2.5%}} 每级
| {{green|+1%}} per point
|-
|  {{icon|rel}} ''[[Jewish]]''
| {{green|+15%}}
|-
| [[National_ideas|Ideas]]
| [[File:Idea_mandate_observe.png|28px]] ''Mandated Observance''
| {{green|+15%}}
|-
|-
| rowspan=5 | [[ 科技# 发明| 发明]]
| [[Military Traditions]]
| '' 占卜祭品等级''
| {{icon|military tradition}} ''Pietas'' (Italic Traditions)
| {{green|+15%}}
|-
| rowspan=3 | Offices
| {{icon|office}} ''[[Government#Offices_2|High Priest]]'' (Monarchy)
| {{green|+3%}} per {{icon|statesmanship}} Statesmanship-adjusted {{icon|rel}} [[Zeal]]
|-
|  {{icon|office}} ''[[Government#Offices|Augur]]'' (Republic)
| {{green|+3%}} per {{icon|statesmanship}} Statesmanship-adjusted {{icon|rel}} [[Zeal]]
|-
|  {{icon|office}} ''[[Government#Offices_3|High Priest]]'' (Tribal)
| {{green|+3%}} per {{icon|statesmanship}} Statesmanship-adjusted {{icon|rel}} [[Zeal]]
|-
| rowspan=3 | [[Laws]]
| {{icon|law}} ''Priestly Status'' (Republic)
| {{green|+15%}}
|-
|  {{icon|law}} ''Lex Ogulnia'' (Roman)
| {{green|+15%}}
|-
|  {{icon|law}} ''Adopt Human Sacrifices'' (Tribal)
| {{green|+10%}}
|-
| [[Technology|Technology level]]
| {{icon|rel}} ''Religious Advances''
| {{green|+2.5%}} per level
|-
| rowspan=4 | [[Technology#Inventions|Inventions]]
| {{icon|invention}} ''Hierarchical Haruspication'' (Religious Advances 0)
| {{green|+5%}}
| {{green|+5%}}
|-
|-
| '' 传奇的根基''
|  {{icon|invention}} ''Reinterpreted Prodigies'' (Religious Advances 11)
| {{green|+5%}}
| {{green|+5%}}
|-
|-
| '' 壮大宗教节日''
|  {{icon|invention}} ''War Dedication'' (Religious Advances 12)
| {{green|+5%}}
| {{green|+5%}}
|-
|-
| '' 教规禁令''
|  {{icon|invention}} ''Proscribed Canon'' (Religious Advances 15)
| {{green|+5%}}
| {{green|+5%}}
|-
|-
| '' 转用符号''
| rowspan=4 | Ruler Traits
| {{green|+10%}}
| {{icon|devout}} ''Devout''
| {{green|+5%}}
|-
|-
| [[国家理念|理念]]
|  {{icon|pious}} ''Pious''
| '' 强制宗教仪式''
| {{green|+2.5%}}
| {{green|+20%}}
|-
|-
| rowspan=3 | 人物
|  {{icon|skeptical}} ''Skeptical''
| [[政府#Republics|共和制]]官职 ''占兆师'' <br />[[政府#Monarchies|君主制]]和[[政府#Tribal|部落]]官职 '' 大祭司'' <br />的属性值
| {{red|-5%}}
| {{green|+2%}} 每点 {{icon|rel}}''[[热忱]]''
|-
|-
| rowspan=2 | 统治者的[[人物#个性特质|个性特质]]
| &nbsp;{{icon|devout}} ''Lapsed''
| {{green|+5%}} 如果是 ''高洁''
| {{red|-10%}}
|-
|-
| {{red|-5%}} 如果是 '' 堕落''
| rowspan=3 | Heritages
|-
| {{flag|Delphi|0}} ''[[Delphi|Delphic]] Heritage''
| rowspan=4 | [[ 法律]]
| ''祭祀参政'' (共和制)
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| '' 俄顾尔尼亚法'' (罗马法)
| &nbsp;{{flag|Acragas|0}} ''[[Acragas|Acragantine]] Heritage''
| {{green|+10%}}
| {{green|+10%}}
|-
|-
| '' 宗教地位法'' (部落)
| &nbsp;''Religious State Heritage''
| {{green|+10%}}
| {{green|+5%}}
|-
| ''禁止活人献祭''(部落)
| {{red|-15%}}
|}
|}


== Holy sites ==
{{see also|Treasure}}
{{icon|holy site}} A '''holy site''' is a temple, sanctuary, or other sacred site that is particularly important to the worship of a specific deity. Each deity can have one holy site anywhere in the world, and owning a deity's holy site while worshiping the deity in your pantheon increases the potency of both their passive and omen effects by {{green|+25%}}. There are a number of holy sites present at the start of the game, and a new one can be consecrated for a pantheon deity in an owned territory at a cost of {{icon|wealth}}{{red|−400}} Gold and {{icon|pol}}{{red|−100}} Political Influence.
Holy sites confer the following modifiers to the territory they are located in, regardless of its size, status, and whether it is dedicated to a deity in the state religion/ pantheon or not:
* {{icon|local tax}}{{green|+10%}} Local Tax
* {{icon|building slots}} {{green|+1}} City Building Slots
* {{icon|migration attraction}} {{green|+5}} Migration Attraction
Holy sites can hold [[File:Treasure chest.png|28px]] '''sacred treasures''', which confer bonuses to the entire province the holy site is located in - it is therefore typically useful to bring as many sacred treasures as possible to the capital province in order to maximize the effects of their bonuses. Any treasure can be placed in any holy site regardless of its religion, but each holy site has a limited number of '''altars''' where sacred treasures can be placed, depending on the status of its territory: one for {{icon|settlement}} [[settlement|settlements]], two for {{icon|city}} [[cities]], and three for {{icon|metropolis}} [[metropolis]]es. There is a fixed amount of sacred treasures in the world, with new ones only being created as a result of certain missions and events. Sacred treasures can be removed from an owned holy site whose deity is part of your pantheon at the cost of {{icon|aggressive expansion}} {{red|+1.00}} Aggressive Expansion.
Unplaced sacred treasures are held in the nation's [[File:National treasure.png|28px]] '''reliquary''' and confer no benefits, but cannot be taken through desecration. Upon annexation by conquest, the conqueror is guaranteed to seize at least 2 treasures from the reliquary, if there exist that many; above that, up to 2 treasures in the nation's reliquary will be spirited away to another country within diplomatic range if any exist, with all the rest taken by the conqueror. Diplomatic annexation, will transfer all reliquary treasures to the overlord.
Desecrating a holy site can be done at any time through the [[File:Top bar religion.png|28px]] Religion menu if it is owned, or by using the {{icon|desecrate}} '''Desecrate Holy Sites''' army interaction with an army located on a controlled holy site's territory - note that this is permitted even if the territory currently belongs to another nation. Desecrating a holy site destroys it and deposits all of its sacred treasures in the desecrating nation's reliquary, while the territory gets a {{icon|happiness}} {{red|-10%}} Local Population Happiness modifier to the territory for '''12''' months. Using the army interaction also costs {{icon|aggressive expansion}} {{red|+2.00}} Aggressive Expansion. Every nation that follows the religion of the holy site's deity will receive a notification event and might lose {{icon|opinion}} opinion of the desecrating country.
In the holy sites interface at the bottom of the religion menu, all holy sites in owned territories as well as those for deities currently being worshiped in the pantheon, even if currently unowned, are shown and can be selected in the list. Owned holy sites - even those of deities currently in the pantheon - can be desecrated at any time, with their treasures being returned to the [[File:National treasure.png|28px]] reliquary, at the cost of {{icon|happiness}} {{red|-10%}} Local Population Happiness in the territory for 1 year (as well as the loss of the holy site itself).
== Apotheosis ==
{{icon|apotheosis}} '''Apotheosis''', or deification, is the process of deifying a past or present ruler of the country. A deified ruler inherits the effects of an existing pantheon deity, which they must be based on, but give an additional '''apotheosis effect''' bonus when their omen is invoked, the potency of which is sometimes affected by their [[attributes]].
Monotheistic religions, such as [[Jewish|Judaism]], have pantheons consisting entirely of "deified" characters (sometimes known as prophets), and are unable to deify more. As a counterbalance to the early access to apotheosis bonuses, they can only invoke omens once every '''7.5''' years (as Judaism has a {{icon|omen duration}} {{red|+50%}} Omen Duration modifier). All [[Republic|republics]] except for Theocratic Republics, Athenian Republics, and Dictatorships, are also unable to deify rulers.
A number of deified characters exist in the game at the start: the Jewish prophets, [[Hellenic]] Alexander the Great, [[Zoroastrian]] Zoroaster, [[Buddhist]] Siddhartha, and [[Jain]] Mahavira. Only owners of the {{icon|mgr}} [[Magna Graecia (DLC)|Magna Graecia]] content pack can deify new ones. Deification costs a base of {{icon|pol}} {{red|−200}} Political Influence, modified by the {{icon|deification cost}} '''Cost to Deify Ruler''' modifier which is decreased by several {{icon|invention}} inventions and increases based on the number of deified rulers currently in the pantheon, making each successive deified ruler more expensive. It also requires the '''current''' ruler to have at least {{icon|popularity}} '''90''' Popularity, and the current ruler's family to have at least {{icon|prestige}} '''800''' Prestige.
Every defied ruler in a nation's pantheon gives the following modifiers, stackable up to the four possible deities in the pantheon:
* {{icon|tyranny}} {{red|+0.01}} Monthly Tyranny
* [[File:Ruler popularity gain.png|28px]] {{green|+0.02}} Monthly Ruler Popularity Gain
* {{icon|conversion}} {{green|+15%}} Pop Conversion Speed
* {{icon|deification cost}} {{red|+25%}} Cost to Deify Ruler
Generally speaking, the most important modifier is generally the pop conversion speed, as the full {{green|+60%}} Pop Conversion Speed modifier if all four deities are deified rulers is very significant. Note that this modifier applies only for rulers deified during the game, and not for existing deified characters available at the beginning of the game; in particular, this means that it is generally not possible for [[Jewish]] countries to get access to the deified ruler modifiers, even if they start with access to the other apotheosis bonuses.
As a separate god, deified rulers are not affected by the {{icon|holy site}} holy sites of their parent deity and may have their own holy sites created in a territory - this does mean that if a deified ruler is created out of a deity whose holy site is currently owned, the new deity will not get the {{green|+25%}} bonus from owning the holy site until a new holy site is created for the new deity. If a deified ruler is not part of any country's pantheon for more than '''20''' years, their cult will be forgotten, and the deity, including any holy sites, will no longer be available.
== Divine Sacrifice ==
{{icon|sacrifice}} A '''Divine Sacrifice''' can be made to appease the people and reassure them that the country will continue to receive the favour and bounty of the gods and higher powers, and is the most reliable way to increase the {{icon|stability}} stability of the realm. A sacrifice has a base cost of {{icon|pol}} {{red|50}} political power and gives the following effects for '''5''' years:
* {{icon|stability}} {{green|+0.15}} Monthly Stability Change
* {{icon|stability cost}} {{red|+65%}} Divine Sacrifice Cost
It is possible to stack the effects of a sacrifice by making another one while the effects of the previous one(s) is ongoing, which has the additional effect of extending the length of the stacked effect by another 5 years - therefore it is beneficial to wait until the duration is almost elapsed before making another sacrifice, in order to maximize the stability gain per political influence spent. However, as the cost increase of each additional sacrifice stacks as well while the effects of the previous sacrifices are being felt, the efficiency of making additional sacrifices decreases rapidly as the number of concurrently effective sacrifices increases.


== 神祗(模范) ==
The cost of making a sacrifice is modified by the {{icon|stability cost}} '''Divine Sacrifice Cost''' modifier, which can be decreased through various {{icon|invention}} [[inventions]], [[laws]], [[Religion#Pantheons|deities]], and other modifiers. All static sources are listed below.
每个宗教都有不同的神祗,在犹太教这样的一神教中,神祗被“模范”代替。即使是同宗教的国家,可供选入万神殿的神祗(模范)也不完全相同;君主制国家可以将统治者神化,神化的统治者具有与神祗一样的作用。
{| class="mildtable plainlist"
总的来说神祗(模范)分为四种,分别为战争、文化、经济、生育。每位神祗(模范)提供的效果都与其所对应的方面有关。例如战争的某教神祗,提供的效果有:训练,士气,战争分数减少等。
每位神祗(模范)都有两个效果,一个为被动效果,一个为主动效果。神祗(模范)首先要进入万神殿才会产生效果,当一位神祗(模范)处于万神殿时,无论其是否激活,其被动效果都将生效,而主动效果在呼求神祗(模范)的预兆后生效。此外,万神殿中每有一位某教神祗(模范),国内该宗教信徒就会 {{green|+5%}} 幸福度。向模范或神化的统治者呼求预兆时,将获得额外的效果。
没有圣地的神祗(模范)可以建立圣地。
=== 神化 ===
神化统治者需要大希腊内容包
现任的或已逝世的统治者可以被神化,并作为神祗崇拜。
=== 神祗(模范)列表 ===
部分神祗需要扩展包
==== 希腊多神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
| {{Ruby| 朱庇特|Jupiter}}
! Type
| ''文化''
! Modifier
| ''侵略性扩张变化{{green|-0.05}}''
! {{icon|stability cost}} Divine Sacrifice Cost
| ''每月统治者人气获得{{green|+0.05}}''
|-
| '' ''
| Base
| ''开局存在圣地,仅拉丁文化组拥有''
| {{icon|sacrifice}} Divine Sacrifices
|}
| {{red|+65%}} per concurrent sacrifice
==== 埃及多神教 ====
|-
{| class="mildtable mw-collapsible mw-collapsed"
| rowspan=2 | [[Office]]s
! 名称
| {{icon|office}} [[Position#Monarchy_offices|Royal Tutor]] ([[Monarchy]])
! 分类
| {{green|-2%}} per {{icon|statesmanship}} statesmanship-adjusted {{icon|charisma}} charisma
! 主动效果
|-
! 被动效果
| &nbsp;{{icon|office}} [[Position#Republic_offices|High Priest]] ([[Republic]])
! 描述
| {{green|-2%}} per {{icon|statesmanship}} statesmanship-adjusted {{icon|zeal}} zeal
! 备注
|-
| rowspan=4 | [[Laws]]
| {{icon|law}} [[Laws#Religious_Law|Senatorial Veto]] ([[Republic]])
| {{green|-33%}}
|-
| &nbsp;{{icon|law}} [[Laws#Religious_Law_2|Lex Domitia de Sacerdotiis]] ({{flag|Rome|0}} [[Rome|Roman]] [[Republic]])
| {{green|-33%}}
|-
| &nbsp;{{icon|law}} [[Laws#Electoral Reforms|Electoral Model]] ([[Republic]])
| {{green|-5%}}
|-
| &nbsp;{{icon|law}} [[Laws#Electoral Reforms 2|Leges Genuciae]] ({{flag|Rome|0}} [[Rome|Roman]] [[Republic]])
| {{green|-5%}}
|-
| rowspan=5 | [[Inventions]]
| {{icon|invention}} Contractual Obligation (Religious Tech 2)
| {{green|-5%}}
|-
| &nbsp;{{icon|invention}} Tolerated Cults (Religious Tech 7)
| {{green|-5%}}
|-
|-
| &nbsp;{{icon|invention}} State Burials (Religious Tech 12)
| '' ''
| {{green|-5%}}
| '' ''
| '' ''
| '' ''
| '' ''
|}
==== 迦南多神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
| &nbsp;{{icon|invention}} Household Priests (Religious Tech 16)
| '' ''
| {{green|-5%}}
| '' ''
| '' ''
| '' ''
| '' ''
|}
==== 埃及多神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
| &nbsp;{{icon|invention}} Formulaic Worship (Religious Tech 19)
| '' ''
| {{green|-5%}}
| '' ''
| '' ''
| '' ''
| '' ''
|}
==== 扎尔莫克西斯信仰 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
| rowspan=2 | [[Religion#Pantheons|Deities]]
| '' ''
| [[File:State religion.png|28px]] Berobreo (Celtiberian [[Druidic]] deity)
| '' ''
| rowspan=2
| '' ''
* {{green|-15%}} without owned {{icon|holy site}} [[holy site]]
| '' ''
* {{green|-18.75%}} with owned {{icon|holy site}} [[holy site]]
| '' ''
|}
==== 德鲁伊教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
| &nbsp;[[File:State religion.png|28px]] Bhrigu ([[Hindu]] deity)
| '' ''
| '' ''
| '' ''
| '' ''
| '' ''
|}
==== 伊比利亚多神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
| rowspan=1 | [[Heritages]]
| '' ''
| {{flag|Boeotia|0}} Boeotian Heritage ([[Boeotia]])
| '' ''
| {{red|+10%}}
| '' ''
| '' ''
| '' ''
|}
|}
==== 犹太教 ====
 
{| class="mildtable mw-collapsible mw-collapsed"
== Invoke Devotio ==
! 名称
{{icon|devotio}} If a war is going badly and {{icon|monthly war exhaustion}} war exhaustion is high, the country's ruler can '''Invoke Devotio''' to offer himself as a sacrifice in exchange for victory and strengthen the resolve of the population to fight on. Invoking devotio has a base cost of {{icon|tyranny}} {{red|3}} tyranny and gives the following effects for '''5''' years:
! 分类
* {{icon|monthly war exhaustion}} {{green|-0.05}} Monthly War Exhaustion
! 主动效果
* {{icon|devotio}} {{red|+50%}} Invoke Devotio Cost
! 被动效果
 
! 描述
Like with making divine sacrifices, it is possible to stack the effects of invoking devotio by making another invokation while the effects of the previous one(s) is ongoing, which has the additional effect of extending the length of the stacked effect by another 5 years. However, as the amount of tyranny gained is not particularly high and war exhaustion is generally not too problematic unless it is very high, this is generally not as important as with making divine sacrifices.
! 备注
 
The cost of making invoking devotio is modified by the {{icon|devotio}} '''Invoke Devotio Cost''' modifier, which is given only by the {{icon|devout}} Devout trait ({{green|-10%}}) and the stacking costs of invoking devotio itself.
 
== 宗教列表==
{| class="mildtable plainlist sortable"
|-
|-
! width=1% | !! width=5% !! width=15% 修正 !! 描述 !! width=10% | 代码关键字
| '' ''
| '' ''
| '' ''
  | '' ''
| '' ''
|}
==== 琐罗亚斯德 教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
备注
|-
|-
! style="background-color:rgb(128,140,255)"
| '' ''
! {{ruby|[[希腊多神教]]|Hellenic|zh|en}}
| '' ''
| {{icon|citizen happiness}} {{green|+8%}} National citizen happiness
| '' ''
| 奥林匹亚诸神于希腊中心地带传播开来,受到许多人的信仰。众神的 字、面貌和等级在不同地区有很大差异,然而,宙斯,抑或是罗马人所熟知的朱庇特, 认为是奥林匹亚诸神的代表人物。
| '' ''
|roman_pantheon
| '' ''
|}
==== 母神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
!
! 分类
! 主动效果
动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(179,161,0)"
| '' ''
! {{ruby|[[埃及多神教]]|Kemetic|zh|en}}
| '' ''
| [[File:Ruler popularity gain.png|28px]] {{green|+0.10}} Monthly ruler popularity gain
| '' ''
| 埃及本土宗教的历史可以追溯到几千年前。其表现为一种多神信仰,即对拉、阿图姆、塞赫美特等神的敬奉,也体现出对自然界不同基本侧面的深深敬意。
| '' ''
|egyptian_pantheon
| '' ''
|}
==== 巨石崇拜 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(102,19,186)"
| '' ''
! {{ruby|[[迦南多神教]]|Canaanite|zh|en}}
| '' ''
| {{icon|navy maintenance}} {{green| −10%}} Navy maintenance cost
| '' ''
| 秉持多神论的迦南宗教崇敬各路神灵以及祂们的不同形象。巴力是这复杂的次神神阶制中的主神,祂们受人 崇拜 的神龛通常位于深山中或山顶上。 At the start of the game the Canaanite religion is primarily found in Phoenicia and Phoenician colonies, such as Carthage.
| '' ''
|carthaginian_pantheon
| '' ''
|}
==== 图伊斯托 崇拜 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(255,128,128)"
| '' ''
! {{ruby|[[扎尔莫克西斯信仰]]|Zalmoxian|zh|en}}
| '' ''
| {{icon|tribesman output}} {{green|+3%}} National tribesman output
| '' ''
| 扎尔莫克西斯最初究竟是先知还是神,这点无人知晓。达契亚人和盖塔人将扎尔莫克西斯奉为神明,认为很 奇迹行为都是出自他手。
| '' ''
|shamanism
| '' ''
|}
==== 阿拉伯 神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(77,26,102)"
| '' ''
! {{ruby|[[阿尔玛兹多神教]]|Armazic|zh|en}}
| '' ''
| {{icon|fort defense}} {{green|+10%}} Fort defense
| '' ''
| 高加索—伊柏里亚地区的神系由阿尔玛兹神统治,并且可能与附近的安那托利亚各宗教有关。
| '' ''
|caucasian_religion
| '' ''
|}
==== 仪式祭祀 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(128,38,0)"
| '' ''
! {{ruby|[[迦勒底多神教]]|Chaldean|zh|en}}
| '' ''
| {{icon|civilization}} {{green|+0.01%}} Monthly civilization value
| '' ''
| 迦勒底神系的历史可以追溯到几千年前。迦勒底宗 的信徒建造雄伟的神庙以纪念他们所选择的神,敬奉如安努、恩基和南那等等神灵。
| '' ''
|mesopotamian_religion
| '' ''
|}
==== ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(77,26,51)"
| '' ''
! {{ruby|[[哈尔迪多神教]]|Khaldic|zh|en}}
| '' ''
| {{icon|freeman output}} {{green|+6%}} National freeman output
| '' ''
| 哈尔迪神系代表了一种宗教,成长自许多世纪以前的乌拉尔图文化。其主要是多神论信仰, 称作哈尔迪,同时也作为战神受崇拜。
| '' ''
|armenian_religion
| '' ''
|}
==== 印度教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 动效果
动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(77,102,51)"
| '' ''
! {{ruby|[[库柏勒崇拜]]|Cybelene|zh|en}}
| '' ''
| {{icon|wrong culture happiness}} {{green|+5%}} Unintegrated culture happiness
| '' ''
| 弗里吉亚的库柏勒崇拜与史前的母神崇拜有关。在数千年的演变中,库柏勒崇拜经常与神话人物和英雄们产生关联,并且通过崇敬圣像来实践他们的宗 信仰。
| '' ''
|anatolian_religion
| '' ''
|}
==== ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
! style="background-color:rgb(45,102,31)"
| '' ''
! {{ruby|[[德鲁伊教]]|Druidic|zh|en}}
| '' ''
| {{icon|state religion happiness}} {{green|+5%}} State religion happiness
| '' ''
| 德鲁伊活跃于凯尔特人中,作为一个独特的社会阶级而存在。他们通常扮演政务官与立法者的角色,同时他们也决定了当地的宗教习俗和信仰。Druidic faiths are primarily found in Iberia, Gaul and the British Isles at the start of the game.
| '' ''
|druidism
| '' ''
|}
==== 七神崇拜 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(255,107,0)"
| '' ''
! {{ruby|[[伊比利亚多神教]]|Iberic|zh|en}}
| '' ''
| {{icon|import value}} {{green|+10%}} Import value
| '' ''
| 伊比利亚多神教本质上是一种混合多神教,其宗教活 包括崇敬 物灵魂,以及祖先崇拜。伊比利亚人敬奉各种希腊和腓尼基的神,以及诸如贝塔屯或阿塔克纳等地方神。
| '' ''
|animism
| '' ''
|}
==== 库伯勒崇拜 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 效果
! 被 效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(0,26,255)"
| '' ''
! {{ruby|[[犹太教]]|Jewish|zh|en}}
| '' ''
|
| '' ''
* {{icon|omen power}} {{green|+15%}} Omen power
| '' ''
* {{icon|omen duration}} {{red|+50%}} Omen duration
| '' ''
* {{icon|assimilation}} {{green|+20%}} Assimilation speed
|}
| 不同于当时的各种信仰,犹太教是一 论宗 。追随着众先知与老师的步伐,犹太圣书《托拉》记载了上帝和以色列子孙之间所立之约的细节。
==== 哈尔迪多 神教 ====
|judaism
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(42,167,184)"
| '' ''
! {{ruby|[[琐罗亚斯德教]]|Zoroastrian|zh|en}}
| '' ''
| {{icon|army maintenance}} {{green| −5%}} Army maintenance cost
| '' ''
| 先知琐罗亚斯德教导关于造物主 胡拉 马兹 达以及其宿敌阿里曼的信仰。其从早期的印度—伊朗 多神教 演变而来,尤为崇敬“永恒法则”,或称妲厄娜,拥护善良和公正之举。
| '' ''
|zoroaster
| '' ''
|}
==== 马兹多神教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(102,66,51)"
| '' ''
! {{ruby|[[巨石崇拜]]|Megalithic|zh|en}}
| '' ''
| {{icon|state religion happiness}} {{green|+5%}} State religion happiness
| '' ''
| 这种古老的文化和宗教是传统埃及信仰、星辰崇拜和敬奉先祖的大熔炉。许 巨石,即为了纪念众 而筑起的石头建筑,仍然存在并点缀着非洲景观。
| '' ''
|berber_religion
| '' ''
|}
==== 迦勒底 多神 教 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(77,39,23)"
| '' ''
! {{ruby|[[图伊斯托崇拜]]|Tuistic|zh|en}}
| '' ''
| {{icon|migration cost}} {{green| −10%}} Migration cost
| '' ''
| 古代的日耳曼神,也即蒂乌斯、提尔或图伊斯托,受到当代斯堪的纳维亚的早期迁徙部落的敬奉。许多说法表明,日耳曼人信奉一种万物有灵论的宗 ,崇敬大地和天空,以及所有生物的生命力。
| '' ''
|germanic_religion
| '' ''
|}
==== 耆那 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分类
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(184,204,102)"
| '' ''
! {{ruby|[[七神崇拜]]|Heptadic|zh|en}}
| '' ''
| {{icon|military exp}} {{green|+5%}} Monthly military experience
| '' ''
| 这一泛神论信仰起源于斯基泰之地,其敬奉七个主神,而他们等同于希腊神系中的神。斯基泰人的早期多神论民间宗教的某些特点仍 似于凯尔特人,比如用马祭祀以及战车墓葬。
| '' ''
|indo_iranian_religion
| '' ''
|}
<!--
===== GENERIC=====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 分
! 主动效果
! 被动效果
! 描述
! 备注
|-
|-
!style="background-color:rgb(67,153,46)"
| '' ''
! {{ruby|[[阿拉伯多神教]]|Arabic|zh|en}}
| '' ''
| {{icon|tribesman happiness}} {{green|+8%}} National tribesman happiness
| '' ''
阿拉伯的宗教是多神论,一种各类神明、灵体和魔鬼崇拜的混合体,奉行于当地和区域周边的聚居区。在这段时间里的某些地方那儿,造物主阿拉可能作为神系的首领而受人敬奉。
  | '' ''
|arabian_pantheon
| '' ''
|-
|-
!style="background-color:rgb(255,237,77)"
| '' ''
! {{ruby|[[佛教]]|Buddhist|zh|en}}
| '' ''
| {{icon|conversion}} {{green|+30%}} Pop conversion speed
| '' ''
| 作为一个相对年轻 宗教 佛教源起自北印度 追随乔达摩·悉达多 或简称佛陀 )的 生命轨迹 佛陀 一位游历印度、谈论中道 导师
| '' ''
|buddhism
| '' ''
|}
-->
== 圣地 ==
游戏中 每一位神祗(模范)都可以拥有一处圣地。但在开局时 仅有部分神祗拥有圣地 可以花费400货币与100政治影响力在一没有圣地的领土为没有圣地的神祗 模范 建造圣地。
圣地会为当地添加省份buff,圣地被允许放置圣物,圣物可以为当地提供加成。
圣地分为三个等级。圣地所在省份等级为定居点时,圣地等级为1级;圣地所在省份等级为城市时,圣地等级为2级;圣地所在省份等级为大都会时,圣地等级为3级。圣地 等级决定其可放置圣物的最大数量,3级圣地可放置圣物数量最高,其可放置三个圣物
圣地会被它的所有者或 控制其所属领地的外来军队亵渎。亵渎圣地会将圣地所拥有 圣物转移到进 亵渎的国家,同时亵渎会降低亵渎者与被亵渎宗教国家的关系。
圣地及其等级在宗教地图上可见
=== 开局存在的圣地列表 ===
===== 希腊多神教=====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 所属宗教
! 位置
! 等级
! 圣物物
! 描述
|-
|-
| {{Ruby| 朱庇特|Jupiter}}
!style="background-color:rgb(230,69,0)"
| ''希腊多神教''
! {{ruby|[[印度教]]|Hindu|zh|en}}
| ''罗马,ID:1''
| {{icon|diplomatic reputation}} {{green|+1}} Diplomatic reputation
| ''2''
印度教从吠陀时期发展而来,由奥义书的创立所引导 并且在古典时代早期的印度广受尊崇。
  | ''罗慕路斯之墓 马涅斯之石''
|hindu
| ''罗马的城市是希腊多神教的朱庇特圣地''
|-
|-
!style="background-color:rgb(179,76,54)"
| '' ''
! {{ruby|[[仪式祭祀]]|Ritualistic|zh|en}}
| '' ''
| {{icon|diplomatic relations}} {{green|+1}} Diplomatic relations
| '' ''
| 作为种种地方信仰和民间 宗教 的代表,仪式祭祀包含祖先崇拜、万 有灵论和还愿祭。
| '' ''
|eastern_animism
| '' ''
|}
<!--
===== GENERIC=====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 所属 宗教
! 位置
! 等级
! 圣物
! 描述
|-
|-
!style="background-color:rgb(204,0,61)"
| '' ''
! {{ruby|[[苯教]]|Bon|zh|en}}
| '' ''
| {{icon|build cost}} {{green| −10%}} Build cost
| '' ''
| 苯教代表了一批最初 青藏高原 活动 民间宗教。祖先敬奉和万 物有 灵论 以及 生多神教 守护神频繁出现
| '' ''
|bon_religion
| '' ''
|}
-->
=== 圣物 ===
圣物是可以放置 圣地祭坛 上的物 品,圣物将为圣地所在整个省份提供增益,圣物所能放置最大数量与圣地等级 关。1级圣地可放置1个,2级圣地可放置2个,3级圣地可放置3个。
圣物在开局时便存在于世界各地,一些被放置在圣地,剩下的位于国家的圣遗物箱。随着游戏进行 ,新的 圣物也将生成
圣物可以从事件中得到,也可以亵渎圣地得到。
==== 圣物列表 ====
{| class="mildtable mw-collapsible mw-collapsed"
! 名称
! 效果
! 描述
! 备注
|-
|-
| ''罗慕路斯之墓''
!style="background-color:rgb(107,179,179)"|
| ''文明度每月变化{{green|+0.03%}}''
! {{ruby|[[母神教]]|Matrist|zh|en}}
  | '' 慕路斯 墓是一处坐落于 古老 坛,纪念建立这座城市 先驱''
| {{icon|manpower recovery speed}} {{green|+5%}} Manpower recovery speed
| ''开局存在,位于罗马''
| 人们对波 的海的部落以及他们的宗教知 甚少。尽管如此,仍有记载讲述了这个在波 罗的 海沿岸敬奉一位母 神的 教派。
|matrist_religion
|-
|-
| '' ''
!style="background-color:rgb(43,41,51)"
| '' ''
! {{ruby|[[耆那教]]|Jain|zh|en}}
| '' ''
| {{icon|promotion}} {{green|+25%}} Pop promotion speed
  | '' ''
| 耆那教是一个历史悠久的印度宗教,可以追溯到早期的宗教祖师。耆那们坚信禁欲主义和非暴力,并与其它印度传统保持友好的关系。
| '' ''
|jainism
|}
|}
== 参考资料 ==
== 参考资料 ==
<references/>
<references/>


{{ReligionsNavbox}}
{{MechanicsNavbox}}
{{MechanicsNavbox}}
[[Category: 省份机制]]
[[Category: 内政]]
[[Category:宗教]]
[[en:Religion]]
[[en:Religion]]

2020年9月10日 (四) 21:49的版本

The religion interface

Religious power.png Religion represents the belief systems of the ancient world, usually polytheistic and encompassing a wide range of gods, and important to everything, from daily life to the highest political echelons. In the game, every state, character, and pop belongs to a particular religion, with their interactions playing a significant role in loyalty and pop happiness. The choice of pantheon gods and omens in the state religion forms an important part of the modifiers and bonuses that a country has, and is the one of the main interactions that a player will have with religion, with the systems of holy sites and sacred treasures providing more auxiliary goals and flavour. Most religion interactions can be managed through the Top bar religion.png Religion tab.

State religion

Every country starts with a predefined state religion, which can be viewed just above the pantheon deities in the Top bar religion.png Religion tab. Every religion has bonuses that are applied to the entire country, and also determines the base deities that are always available regardless of the population or holy sites of the country. State religion also has a small effect on diplomacy—countries of the same religion get a Opinion improvement active.png +10 opinion bonus with each other. There is no malus for having a different state religion.

There is no default happiness bonus or penalty for pop religion, but pops will receive a Happiness.png +4% happiness bonus for each deity in the state pantheon that matches their religion, making it useful for polytheistic states to take on pantheon gods of religions that are widespread inside their country - though spreading out the deity happiness bonus between deities of different religions means a smaller happiness modifier for each individual religion. The happiness of state religion pops specifically is also be increased with the State religion happiness state religion happiness modifier, which is given by various omens and deities, inventions, laws, heritages, and more.

Additionally, the percentage of pops following the state religion is the nation's zeal修正 Religious Unity value, which is a major component of Omen.png Omen Power.

State Conversion

The state religion can be changed by decision if there is at least 1 character of the new religion in the country, and either 50% of the non-slave pops in the Country capital.png capital or at least 20% of all the pops of the country, as well as at least one Change pantheon cost modifier.png pantheon deity, follow the new religion the country is converting to. Switching religions can only be done once every 10 years and costs Political influence.png 200 political influence and Stability.png 30 stability, also giving a temporary drop of Loyalty.png −15 Loyalty for all characters that are followers of the old faith.

Character religion

Each character also has their own character religion, usually but not always the same as that of the state. Characters that do not follow the state religion have a Loyalty.png −10 maximum loyalty modifier and will be hesitant to use the Policy religious conversion.png Religious Conversion governor policy on provinces of their own religion. Pops also have a Happiness.png -6% happiness penalty if the governor of their region is not of their religion - notably, this includes even state religion pops, if their governor is not of the state religion.

Characters can be forced to convert if their Loyalty.png loyalty is at least 60, at the cost of Tyranny +5.00 Tyranny and a temporary drop of Loyalty.png −30 loyalty for 5 years. There are also a few events by which a character's religion can otherwise be changed — governors may switch to the religion of the regional capital if the Religious Conversion policy is not being used, office holders may take on the religion of the state that employs them, the heir of a monarchy may switch to the religion of the Royal Tutor, and rulers may get an event to switch to the state religion if they do not follow it.

Territory religion

Every territory has a dominant religion, which is the religion with the highest number of pops in the territory. This is the religion as displayed for the territory in the religion map mode and is generally considered the religion of the territory for most purposes, particularly for colonization, moving the Country capital.png capital, and many event and mission task checks.

Most importantly, there are also territory modifiers applied if the dominant religion is not the state religion, which makes them harder to Policy religious conversion.png convert and Pop assimilation.png assimilate. Such a territory where the Dominant Religion is not State Religion gets the following modifiers:

  • Policy religious conversion.png -25% Pop Conversion Speed
  • Pop assimilation.png -10% Pop Assimilation Speed
  • Local pop demotion speed.png +5% Pop Demotion Speed

State religion happiness

State religion happiness State Religion Happiness modifiers are applied to all pops of the state religion, regardless of what religions the pantheon deities are of. Unlike with Integrated culture happiness integrated cultures, there is no base state religion happiness modifier, though modifiers from other sources can still add up to a significant amount that makes conquering provinces with the same religion significantly easier.

Type Modifier State religion happiness State Religion Happiness
Government Political influence.png Theocratic Monarchy government form +10%
 Political influence.png Theocratic Republic government form +10%
Inventions Invention.png Shorthand Writing (Religious Tech 3) +2%
 Invention.png Stoicism (Religious Tech 11) +2%
 Invention.png Zero (Religious Tech 15) +2%
Buildings Temple Temple (city) +3%
Trade goods Incense Incense (Capital bonus) +5%
Laws Enact law cost modifier.png Traditional Observance (Republic) +4%
 Enact law cost modifier.png Avoid Religious Mandates (罗马的国旗  Roman Republic) +4%
Religion Religious power.png Druidic +5%
 Religious power.png Megalithic +5%
Deities State religion.png Belinus (Druidic deity)
 State religion.png Zeus Naios (伊庇鲁斯的国旗  Epirote Hellenic deity)
 State religion.png Demeter Potnia (雅典的国旗  Athenian Hellenic deity)
 State religion.png Helios (Hellenic deity)
 State religion.png Apollo Didymaios (叙拉古的国旗  Syracusan Hellenic deity)
 State religion.png Sol (Italic Hellenic deity)
 State religion.png Ataecina (Iberic deity)
 State religion.png Horus (Kemetic deity)
 State religion.png Ameretat (Zoroastrian deity)
 State religion.png Mithra (Zoroastrian deity)
Omens Omen.png Sila Parami (Buddhist deity)
 Omen.png Marduk (Chaldean deity)
 Omen.png Eki (Aquitani Druidic deity)
 Omen.png Zeus Ammon (Serapis Cult Hellenic deity)
 Omen.png Apollo Aktiakos (伊庇鲁斯的国旗  Epirote Hellenic deity)
 Omen.png Rhea (Cretan Hellenic deity)
 Omen.png Cels (Etruscan Hellenic deity)
 Omen.png Vishwanath (Hindu deity)
 Omen.png Endouellicus (Iberic deity)
 Omen.png Arghya Ritual (Jain deity)
 Omen.png Samuel (Jewish deity)
 Omen.png Khaldi (Khaldic deity)
 Omen.png Saulia (Matrist deity)
 Omen.png Guidance of the Sun (Ritualistic deity)
Governor Traits 狂热 Zealous +2.5%
Heritages 埃及的国旗  Heritage of Ptolemaios (Egypt) +10%
 昔兰尼加的国旗  Cyrenaican Heritage (Cyrenaica) +10%
 Religious State heritage (Mission created) +10%
 伊比利亚的国旗  Iberian Heritage (Iberia) +5%
 File:Delphi.png  Delphic Heritage (Delphi) +5%

Pop Conversion

Policy religious conversion.png In every territory, a single pop can undergo conversion to the state religion at a time, as long as there are any pops in that territory that can convert and are not otherwise busy (e.g. assimilating or promoting). Outside of events, pops will always convert to the state religion. Conversion progress builds each month, with the exact progress determined by the sum of all Policy religious conversion.png Pop Conversion Speed modifiers. Once progress reaches 100%, the pop will be converted to the state religion and another pop will begin to convert, if there are any other pops that can be converted. The speed of conversion is influenced by many factors, particularly the Policy religious conversion.png Religious Conversion governor policy and the dominant province Policy cultural assimilation.png culture and Religious power.png religion being different from the state culture and religion. Note that it is possible for conversion to be completely stalled.

All else being equal, it is generally preferable to convert pops to the state religion, though the differences in happiness are much less than with unintegrated culture or culture group pops and can be ameliorated by adopting deities of the pop's religion in the pantheon (though this will necessarily come at the expense of the happiness of pops of other religions), which generally makes conversion less important than assimilation. Under some circumstances it may also be beneficial to retain pops of other religions in order to have continued access to their deities, though the strong effects of religious unity on Omen.png omen power means that it is still generally undesirable to have too many other pops of a non-state religion.

Type Modifier Policy religious conversion.png Pop Conversion Speed
Pop Pop noble.png Noble +0.40
 Pop citizen.png Citizen +0.60
 Freemen Freemen +0.60
 Slaves Slaves +0.60
 Tribesmen Tribesmen +0.40
 Policy cultural assimilation.png Non Integrated Culture -20%
Inventions Invention.png Religious Assimilation (Civic Tech 10) +10%
 Invention.png Grand Temples (Religious Tech 1) +0.50
Territories Country capital.png Nation capital +20%
 Ability road building.png Road Network in Territory +2.5% for each outgoing road
 Policy cultural assimilation.png Dominant Culture is not Integrated Culture -10%
 Religious power.png Dominant Religion is not State Religion -25%
Buildings Temple Temple (city) +1.00
Governor policies Policy religious conversion.png Religious Conversion +3.00 per Finesse.png 10 finesse of the governor, plus a base of +0.30
Laws Enact law cost modifier.png Religious Conversion (Monarchy) +30%
 Enact law cost modifier.png Deny Priests in Senate (Republic) +20%
 Enact law cost modifier.png Lex Aeila et Fufia (罗马的国旗  Roman Republic) +20%
Religions Religious power.png Buddhist +30%
Deities State religion.png Zeus Ammon (Serapis Cult Hellenic deity)
 State religion.png Esther (Jewish deity)
 State religion.png Saulia (Matrist deity)
 Deify ruler cost modifier.png Deified Ruler in Pantheon +15% per Deified Ruler
 Change pantheon cost modifier.png Mismatching Pantheon Deity Religion -20% per Mismatching Deity
Omens Omen.png Trapusa and Bahalika (Buddhist deity)
 Omen.png Intarabus (Treverian Druidic deity)
 Omen.png Eacus (Iberic deity)
 Omen.png Zoroaster (Zoroastrian deity)
National ideas Idea proselytism.png Institutional Proselytism +20%
Heritages 纳巴忒阿的国旗  Nabatean Heritage (Nabatea) -5%
 犹地亚的国旗  Judean Heritage (Judea) -25%

Pantheons

Change pantheon cost modifier.png Every nation has a state pantheon consisting of four deities (or prophets/yazatas/paradigms, depending on religion), one for each category: War, Culture, Economy, and Fertility. Every nation can select from a fixed list of their religion's deities to fill the slots. Polytheistic nations can additionally select from other polytheistic deities if they own that deity's Holy Site.png holy site, or a high enough percentage of their pops follows a given religion. The percentage required depends on the deity's rarity: Very Common deities require 5% of the nation's total pops to follow the deity's religion, Common deities require 10%, Rare deities require 20%, and Very Rare deities require 40%.

Every deity that is not part of the state religion gives a stacking Policy religious conversion.png −20% conversion speed malus for all pops in the nation (regardless of whether or not their gods are currently represented in the pantheon).

Each deity has a fixed passive modifier which is in effect as long as that deity is part of the pantheon. Additionally, every 5 years (adjusted by the Omen duration Omen Duration modifier) one can invoke an omen from one of the pantheon's deities, which confers an additional, usually more powerful, bonus. The current omen's effects are multiplied by the nation's current Omen.png Omen Power, with the base effects being reached at 100% Omen Power - note that omen power is uncapped and often will rise above 100% as the game progresses. Deities whose omens are currently being invoked cannot be replaced.

Switching a deity in the pantheon costs a base of Stability.png −15 stability and prevents that deity's omen from being invoked for 3 years. The stability penalty is temporarily reduced by -75% for 10 years after converting to another religion, though the Change pantheon cost modifier.png Cost to Change Pantheon Deity modifier.

Each deity and its requirements and bonuses are listed on the page of the religion it belongs to.

Omen power

The following modifiers increase Omen.png Omen Power:

Type Scenario Omen.png Omen Power
Government Enact law cost modifier.png Theocratic Monarchy government form +15%
 Enact law cost modifier.png Imperial Cult government form +15%
 Enact law cost modifier.png Theocratic Republic government form +15%
 Party traditionalist.png Traditionalists Faction in power (Republic) +10%
Religion Religious power.png Religious Unity +1% per point
 Religious power.png Jewish +15%
Ideas Idea mandate observe.png Mandated Observance +15%
Military Traditions Military tradition.png Pietas (Italic Traditions) +15%
Offices Office High Priest (Monarchy) +3% per Statesmanship Statesmanship-adjusted Religious power.png Zeal
 Office Augur (Republic) +3% per Statesmanship Statesmanship-adjusted Religious power.png Zeal
 Office High Priest (Tribal) +3% per Statesmanship Statesmanship-adjusted Religious power.png Zeal
Laws Enact law cost modifier.png Priestly Status (Republic) +15%
 Enact law cost modifier.png Lex Ogulnia (Roman) +15%
 Enact law cost modifier.png Adopt Human Sacrifices (Tribal) +10%
Technology level Religious power.png Religious Advances +2.5% per level
Inventions Invention.png Hierarchical Haruspication (Religious Advances 0) +5%
 Invention.png Reinterpreted Prodigies (Religious Advances 11) +5%
 Invention.png War Dedication (Religious Advances 12) +5%
 Invention.png Proscribed Canon (Religious Advances 15) +5%
Ruler Traits 高洁 Devout +5%
 虔诚 Pious +2.5%
 多疑 Skeptical -5%
 高洁 Lapsed -10%
Heritages File:Delphi.png  Delphic Heritage +10%
 阿克拉加斯的国旗  Acragantine Heritage +10%
 Religious State Heritage +5%

Holy sites

参见:Treasure

Holy Site.png A holy site is a temple, sanctuary, or other sacred site that is particularly important to the worship of a specific deity. Each deity can have one holy site anywhere in the world, and owning a deity's holy site while worshiping the deity in your pantheon increases the potency of both their passive and omen effects by +25%. There are a number of holy sites present at the start of the game, and a new one can be consecrated for a pantheon deity in an owned territory at a cost of Wealth−400 Gold and Political influence.png−100 Political Influence.

Holy sites confer the following modifiers to the territory they are located in, regardless of its size, status, and whether it is dedicated to a deity in the state religion/ pantheon or not:

  • Tax income.png+10% Local Tax
  • Local building slot.png +1 City Building Slots
  • Migration attraction +5 Migration Attraction

Holy sites can hold Treasure chest.png sacred treasures, which confer bonuses to the entire province the holy site is located in - it is therefore typically useful to bring as many sacred treasures as possible to the capital province in order to maximize the effects of their bonuses. Any treasure can be placed in any holy site regardless of its religion, but each holy site has a limited number of altars where sacred treasures can be placed, depending on the status of its territory: one for Territory settlement.png settlements, two for Territory city.png cities, and three for Territory metropolis.png metropolises. There is a fixed amount of sacred treasures in the world, with new ones only being created as a result of certain missions and events. Sacred treasures can be removed from an owned holy site whose deity is part of your pantheon at the cost of Aggressive expansion.png +1.00 Aggressive Expansion.

Unplaced sacred treasures are held in the nation's National treasure.png reliquary and confer no benefits, but cannot be taken through desecration. Upon annexation by conquest, the conqueror is guaranteed to seize at least 2 treasures from the reliquary, if there exist that many; above that, up to 2 treasures in the nation's reliquary will be spirited away to another country within diplomatic range if any exist, with all the rest taken by the conqueror. Diplomatic annexation, will transfer all reliquary treasures to the overlord.

Desecrating a holy site can be done at any time through the Top bar religion.png Religion menu if it is owned, or by using the Desecrate holy site Desecrate Holy Sites army interaction with an army located on a controlled holy site's territory - note that this is permitted even if the territory currently belongs to another nation. Desecrating a holy site destroys it and deposits all of its sacred treasures in the desecrating nation's reliquary, while the territory gets a Happiness.png -10% Local Population Happiness modifier to the territory for 12 months. Using the army interaction also costs Aggressive expansion.png +2.00 Aggressive Expansion. Every nation that follows the religion of the holy site's deity will receive a notification event and might lose Opinion improvement active.png opinion of the desecrating country.

In the holy sites interface at the bottom of the religion menu, all holy sites in owned territories as well as those for deities currently being worshiped in the pantheon, even if currently unowned, are shown and can be selected in the list. Owned holy sites - even those of deities currently in the pantheon - can be desecrated at any time, with their treasures being returned to the National treasure.png reliquary, at the cost of Happiness.png -10% Local Population Happiness in the territory for 1 year (as well as the loss of the holy site itself).

Apotheosis

Deify ruler cost modifier.png Apotheosis, or deification, is the process of deifying a past or present ruler of the country. A deified ruler inherits the effects of an existing pantheon deity, which they must be based on, but give an additional apotheosis effect bonus when their omen is invoked, the potency of which is sometimes affected by their attributes.

Monotheistic religions, such as Judaism, have pantheons consisting entirely of "deified" characters (sometimes known as prophets), and are unable to deify more. As a counterbalance to the early access to apotheosis bonuses, they can only invoke omens once every 7.5 years (as Judaism has a Omen duration +50% Omen Duration modifier). All republics except for Theocratic Republics, Athenian Republics, and Dictatorships, are also unable to deify rulers.

A number of deified characters exist in the game at the start: the Jewish prophets, Hellenic Alexander the Great, Zoroastrian Zoroaster, Buddhist Siddhartha, and Jain Mahavira. Only owners of the Magna Graecia (DLC).png Magna Graecia content pack can deify new ones. Deification costs a base of Political influence.png −200 Political Influence, modified by the Deify ruler cost modifier.png Cost to Deify Ruler modifier which is decreased by several Invention.png inventions and increases based on the number of deified rulers currently in the pantheon, making each successive deified ruler more expensive. It also requires the current ruler to have at least Popularity.png 90 Popularity, and the current ruler's family to have at least Family prestige 800 Prestige.

Every defied ruler in a nation's pantheon gives the following modifiers, stackable up to the four possible deities in the pantheon:

  • Tyranny +0.01 Monthly Tyranny
  • Ruler popularity gain.png +0.02 Monthly Ruler Popularity Gain
  • Policy religious conversion.png +15% Pop Conversion Speed
  • Deify ruler cost modifier.png +25% Cost to Deify Ruler

Generally speaking, the most important modifier is generally the pop conversion speed, as the full +60% Pop Conversion Speed modifier if all four deities are deified rulers is very significant. Note that this modifier applies only for rulers deified during the game, and not for existing deified characters available at the beginning of the game; in particular, this means that it is generally not possible for Jewish countries to get access to the deified ruler modifiers, even if they start with access to the other apotheosis bonuses.

As a separate god, deified rulers are not affected by the Holy Site.png holy sites of their parent deity and may have their own holy sites created in a territory - this does mean that if a deified ruler is created out of a deity whose holy site is currently owned, the new deity will not get the +25% bonus from owning the holy site until a new holy site is created for the new deity. If a deified ruler is not part of any country's pantheon for more than 20 years, their cult will be forgotten, and the deity, including any holy sites, will no longer be available.

Divine Sacrifice

Sacrifice pig.png A Divine Sacrifice can be made to appease the people and reassure them that the country will continue to receive the favour and bounty of the gods and higher powers, and is the most reliable way to increase the Stability.png stability of the realm. A sacrifice has a base cost of Political influence.png 50 political power and gives the following effects for 5 years:

  • Stability.png +0.15 Monthly Stability Change
  • Stability cost modifier.png +65% Divine Sacrifice Cost

It is possible to stack the effects of a sacrifice by making another one while the effects of the previous one(s) is ongoing, which has the additional effect of extending the length of the stacked effect by another 5 years - therefore it is beneficial to wait until the duration is almost elapsed before making another sacrifice, in order to maximize the stability gain per political influence spent. However, as the cost increase of each additional sacrifice stacks as well while the effects of the previous sacrifices are being felt, the efficiency of making additional sacrifices decreases rapidly as the number of concurrently effective sacrifices increases.

The cost of making a sacrifice is modified by the Stability cost modifier.png Divine Sacrifice Cost modifier, which can be decreased through various Invention.png inventions, laws, deities, and other modifiers. All static sources are listed below.

Type Modifier Stability cost modifier.png Divine Sacrifice Cost
Base Sacrifice pig.png Divine Sacrifices +65% per concurrent sacrifice
Offices Office Royal Tutor (Monarchy) -2% per Statesmanship statesmanship-adjusted Charisma.png charisma
 Office High Priest (Republic) -2% per Statesmanship statesmanship-adjusted zeal修正 zeal
Laws Enact law cost modifier.png Senatorial Veto (Republic) -33%
 Enact law cost modifier.png Lex Domitia de Sacerdotiis (罗马的国旗  Roman Republic) -33%
 Enact law cost modifier.png Electoral Model (Republic) -5%
 Enact law cost modifier.png Leges Genuciae (罗马的国旗  Roman Republic) -5%
Inventions Invention.png Contractual Obligation (Religious Tech 2) -5%
 Invention.png Tolerated Cults (Religious Tech 7) -5%
 Invention.png State Burials (Religious Tech 12) -5%
 Invention.png Household Priests (Religious Tech 16) -5%
 Invention.png Formulaic Worship (Religious Tech 19) -5%
Deities State religion.png Berobreo (Celtiberian Druidic deity)
 State religion.png Bhrigu (Hindu deity)
Heritages 玻俄提亚的国旗  Boeotian Heritage (Boeotia) +10%

Invoke Devotio

Invoke devotio.png If a war is going badly and Monthly war exhaustion war exhaustion is high, the country's ruler can Invoke Devotio to offer himself as a sacrifice in exchange for victory and strengthen the resolve of the population to fight on. Invoking devotio has a base cost of Tyranny 3 tyranny and gives the following effects for 5 years:

  • Monthly war exhaustion -0.05 Monthly War Exhaustion
  • Invoke devotio.png +50% Invoke Devotio Cost

Like with making divine sacrifices, it is possible to stack the effects of invoking devotio by making another invokation while the effects of the previous one(s) is ongoing, which has the additional effect of extending the length of the stacked effect by another 5 years. However, as the amount of tyranny gained is not particularly high and war exhaustion is generally not too problematic unless it is very high, this is generally not as important as with making divine sacrifices.

The cost of making invoking devotio is modified by the Invoke devotio.png Invoke Devotio Cost modifier, which is given only by the 高洁 Devout trait (-10%) and the stacking costs of invoking devotio itself.

宗教列表

宗教 修正 描述 代码关键字
希腊多神教Hellenic Pop citizen happiness.png +8% National citizen happiness 奥林匹亚诸神于希腊中心地带传播开来,受到许多人的信仰。众神的名字、面貌和等级在不同地区有很大差异,然而,宙斯,抑或是罗马人所熟知的朱庇特,被认为是奥林匹亚诸神的代表人物。 roman_pantheon
埃及多神教Kemetic Ruler popularity gain.png +0.10 Monthly ruler popularity gain 埃及本土宗教的历史可以追溯到几千年前。其表现为一种多神信仰,即对拉、阿图姆、塞赫美特等神的敬奉,也体现出对自然界不同基本侧面的深深敬意。 egyptian_pantheon
迦南多神教Canaanite Navy maintenance cost.png −10% Navy maintenance cost 秉持多神论的迦南宗教崇敬各路神灵以及祂们的不同形象。巴力是这复杂的次神神阶制中的主神,祂们受人崇拜的神龛通常位于深山中或山顶上。 At the start of the game the Canaanite religion is primarily found in Phoenicia and Phoenician colonies, such as Carthage. carthaginian_pantheon
扎尔莫克西斯信仰Zalmoxian Tribesman output +3% National tribesman output 扎尔莫克西斯最初究竟是先知还是神,这点无人知晓。达契亚人和盖塔人将扎尔莫克西斯奉为神明,认为很多奇迹行为都是出自他手。 shamanism
阿尔玛兹多神教Armazic Fort defense.png +10% Fort defense 高加索—伊柏里亚地区的神系由阿尔玛兹神统治,并且可能与附近的安那托利亚各宗教有关。 caucasian_religion
迦勒底多神教Chaldean Civilization.png +0.01% Monthly civilization value 迦勒底神系的历史可以追溯到几千年前。迦勒底宗教的信徒建造雄伟的神庙以纪念他们所选择的神,敬奉如安努、恩基和南那等等神灵。 mesopotamian_religion
哈尔迪多神教Khaldic Freeman output +6% National freeman output 哈尔迪神系代表了一种宗教,成长自许多世纪以前的乌拉尔图文化。其主要是多神论信仰,主神被称作哈尔迪,同时也作为战神受崇拜。 armenian_religion
库柏勒崇拜Cybelene Unintegrated culture happiness +5% Unintegrated culture happiness 弗里吉亚的库柏勒崇拜与史前的母神崇拜有关。在数千年的演变中,库柏勒崇拜经常与神话人物和英雄们产生关联,并且通过崇敬圣像来实践他们的宗教信仰。 anatolian_religion
德鲁伊教Druidic State religion happiness +5% State religion happiness 德鲁伊活跃于凯尔特人中,作为一个独特的社会阶级而存在。他们通常扮演政务官与立法者的角色,同时他们也决定了当地的宗教习俗和信仰。Druidic faiths are primarily found in Iberia, Gaul and the British Isles at the start of the game. druidism
伊比利亚多神教Iberic Import value +10% Import value 伊比利亚多神教本质上是一种混合多神教,其宗教活动包括崇敬动物灵魂,以及祖先崇拜。伊比利亚人敬奉各种希腊和腓尼基的神,以及诸如贝塔屯或阿塔克纳等地方神。 animism
犹太教Jewish
  • Omen.png +15% Omen power
  • Omen duration +50% Omen duration
  • Pop assimilation.png +20% Assimilation speed
不同于当时的各种信仰,犹太教是一神论宗教。追随着众先知与老师的步伐,犹太圣书《托拉》记载了上帝和以色列子孙之间所立之约的细节。 judaism
琐罗亚斯德教Zoroastrian Army maintenance cost.png −5% Army maintenance cost 先知琐罗亚斯德教导关于造物主阿胡拉马兹达以及其宿敌阿里曼的信仰。其从早期的印度—伊朗多神教演变而来,尤为崇敬“永恒法则”,或称妲厄娜,拥护善良和公正之举。 zoroaster
巨石崇拜Megalithic State religion happiness +5% State religion happiness 这种古老的文化和宗教是传统埃及信仰、星辰崇拜和敬奉先祖的大熔炉。许多巨石,即为了纪念众神而筑起的石头建筑,仍然存在并点缀着非洲景观。 berber_religion
图伊斯托崇拜Tuistic Migration cost −10% Migration cost 古代的日耳曼神,也即蒂乌斯、提尔或图伊斯托,受到当代斯堪的纳维亚的早期迁徙部落的敬奉。许多说法表明,日耳曼人信奉一种万物有灵论的宗教,崇敬大地和天空,以及所有生物的生命力。 germanic_religion
七神崇拜Heptadic Military experience.png +5% Monthly military experience 这一泛神论信仰起源于斯基泰之地,其敬奉七个主神,而他们等同于希腊神系中的神。斯基泰人的早期多神论民间宗教的某些特点仍类似于凯尔特人,比如用马祭祀以及战车墓葬。 indo_iranian_religion
阿拉伯多神教Arabic Tribesman happiness +8% National tribesman happiness 阿拉伯的宗教是多神论,一种各类神明、灵体和魔鬼崇拜的混合体,奉行于当地和区域周边的聚居区。在这段时间里的某些地方那儿,造物主阿拉可能作为神系的首领而受人敬奉。 arabian_pantheon
佛教Buddhist Policy religious conversion.png +30% Pop conversion speed 作为一个相对年轻的宗教,佛教源起自北印度,追随乔达摩·悉达多(或简称佛陀)的生命轨迹。佛陀是一位游历印度、谈论中道的苦行导师。 buddhism
印度教Hindu Diplomatic reputation.png +1 Diplomatic reputation 印度教从吠陀时期发展而来,由奥义书的创立所引导,并且在古典时代早期的印度广受尊崇。 hindu
仪式祭祀Ritualistic Diplomatic relations.png +1 Diplomatic relations 作为种种地方信仰和民间宗教的代表,仪式祭祀包含祖先崇拜、万物有灵论和还愿祭。 eastern_animism
苯教Bon build_cost修正 −10% Build cost 苯教代表了一批最初在青藏高原上活动的民间宗教。祖先敬奉和万物有灵论,以及新生多神教的守护神频繁出现。 bon_religion
母神教Matrist Manpower recovery speed.png +5% Manpower recovery speed 人们对波罗的海的部落以及他们的宗教知之甚少。尽管如此,仍有记载讲述了这个在波罗的海沿岸敬奉一位母神的教派。 matrist_religion
耆那教Jain Local pop promotion speed.png +25% Pop promotion speed 耆那教是一个历史悠久的印度宗教,可以追溯到早期的宗教祖师。耆那们坚信禁欲主义和非暴力,并与其它印度传统保持友好的关系。 jainism

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置