文化

本页面适用于最新的版本(2.0)。

{{#evt: | service= youtube | id= ntS8eA9MwuI | description= Imperator: Rome - Culture and Religion Remade. | alignment= right | container=frame }} Policy cultural assimilation.png 文化(Culture) is a representation of the ethnicity and customs of a state, character, or pop, with cultural tensions and differences being one of the main components determining the Happiness.png happiness of pops as well as affecting Loyalty.png character loyalty. The civic rights and privileges that are granted to a culture determine how closely they are integrated into the country and its military and administration, and how much discrimination there is against pops and characters of that culture affect their propensity to become unhappy, produce Unrest.png unrest, and revolt. Most cultural interactions and information can be accessed through the File:Menu culture.png culture screen.

Primary culture

Every country begins the game with a predefined primary culture, which can be seen at the top right corner of the File:Menu diplomacy.png Diplomacy screen. Outside of a few specific events, decisions, and mission tasks, such as the startup events for 本都的赫拉克利亚的国旗 本都的赫拉克利亚, the 请检查模板名和国家代码{{Countries|flag/core|Parthia (Formable)}} Parthia formation decision, the final tasks of the Hellenistic Empire mission tree, and events during the Yuezhi migrations, the primary culture generally cannot be changed except for during a barbarian takeover.

Pops of the primary culture are typically the happiest and most satisfied pops in the realm, and are fixed to the Pop noble.png noble civic right. Most often the culture of the state population is more diverse, but pop culture can be gradually changed to match that of the state during the playthrough via Pop assimilation.png assimilation, as pops of a different culture and especially culture group have a significant happiness malus that can become very difficult to manage if Stability.png stability begins to drop. Pop assimilation.png Assimilation is also slowed if the dominant province culture and/or religion is not the same as that of the state, all of which makes the conquest of wrong culture (especially wrong culture group) and wrong religion areas significantly more difficult, especially in the early game. Outside of events pops will always assimilate and convert to the primary culture. As an alternative to assimilation, cultures can be Integrated.png integrated to be given the same rights as the primary culture, at the expense of the happiness of already integrated cultures.

The primary culture also has an effect on diplomacy. States of a different culture (in the same culture group) get a Opinion improvement active.png -10 opinion malus, while those in a different culture group get a Opinion improvement active.png -20 opinion malus. The Vassalized.png subject types available also depend on primary culture; another state can only be made a feudatory if it is in the same culture group as its new overlord, and satrapies can only be made of states with Persian military traditions, which consist generally of countries in the Iranian, Caucasian, Anatolian, Scythian, Bactrian, and Aramaic culture groups.

A country's starting Military tradition.png military tradition trees is also determined based on its primary culture/culture group, which affects what military and economic bonuses can be accrued by spending Military experience.png military experience, at least initially. However, it is possible to unlock other tradition trees by integrating their cultures and adopting the appropriate traditions.

Integrated cultures

Cultures with Pop citizen.png citizen or Pop noble.png noble civic rights are considered an Integrated.png integrated culture, forming an integral part of the court, administration, and military with the highest level of cultural privileges. Integrated cultures do not Pop assimilation.png assimilate, count towards the number of pops for Research points.png research speed, are allowed to colonize, and generally have the highest Happiness.png happiness of all cultures. Perhaps most importantly, integrated culture pops form the backbone of a country's military, with the size of its army - the number of Levy.png levies that can be raised and the number of cohorts that can be recruited to Legion.png legions - based directly on how many non-slave integrated pops there are in the country, which makes integrating a large culture one of the most effective ways to grow a country's military capabilities. The integration of a sufficiently large culture can also allow the country to unlock and adopting its associated Military tradition.png military tradition trees. Certain cultures, when integrated, also allow for unique inventions.

For most nations, the only integrated culture at the start of the game is the primary culture, but existing cultures in the country can be integrated by changing its civic rights. There is no limit on the number of possible integrated cultures, but each integrated culture beyond the primary culture gives Integrated culture happiness -4% Integrated Culture Happiness, which means that having more integrated cultures will result in each culture having a smaller bonus. Therefore, it is generally preferable to prioritize integrating cultures that form a large part of the country in order to maximize the usefulness of each integrated culture, particularly those in more developed and urbanized areas (in order to compensate towards counting against Research points.png research speed).

Cultural integration

A culture can be Integrated.png integrated by changing its civic right to a integrated class (Pop citizen.png citizen or Pop noble.png noble). Unlike all other civic right changes, the integration process is not instantaneous and takes a certain amount of time based on how large the culture is relative to the rest of the country. The rate of progress increases with the size of the culture relative to the rest of the country and decreases with the absolute size of the pop, and is further modified by the Global cultural integration speed modifier.png Cultural Integration Speed modifier. Notably, cultures of other culture groups have Global cultural integration speed modifier.png -50% Cultural Integration Speed. Integration progress has an minimum of 0.05% daily progress and a maximum of 0.4%, meaning the integration will take between 250 and 2000 days (about 8.3 months to 5.5 years), though integration progress can also be gained or lost by events.

While integration is ongoing, there are events can trigger where the culture being integrated will demand more rights and power, pops and characters might try to assimilate to the new culture, or the current establishment becomes discontent at the attempts to integrate this new group. Siding with the integrated culture will usually increase Global cultural integration speed modifier.png integration progress and their Happiness.png cultural happiness while angering currently integrated cultures, and vice versa.

One of the following will happen at 25% progress:

One of the following will happen at 75% progress:

Multiple cultures can be integrating at the same time, but each integrating culture gives a Stability.png -0.20 Monthly Stability Change modifier, which can be highly destabilizing if too many cultures are integrating at the same time. Only once the integration progress is finished will the civic right be increased and the Integrated culture happiness integrated culture happiness penalty apply. Once started, integration cannot be cancelled and the culture's civic right cannot be changed while the process is ongoing.

Note that while pops of integrated cultures will not assimilate, any assimilation that started before the pop's culture finished integrating will not stop once the culture has been integrated. As assimilation of a even a single pop can sometimes take many years, this means that it is possible to see an integrated culture pop assimilating for a long time even after integration.

Cultural inventions

参见:Invention

Many culture groups give access to Invention.png special inventions if a country has a primary or integrated culture in that culture group. If possible, it is often advantageous to integrate at least one culture from each of these groups in order to get access to these inventions, which can be quite strong; in particular, among these inventions are those which more than make up for the decrease in integrated culture happiness, such as:

  • Indian cultures (the Aryan, Dravidian and Pracyan culture groups) have Brahmi Script (Integrated culture happiness +2.5% Integrated Culture Happiness) and Cashmere Wool (Integrated culture happiness +5% Integrated Culture Happiness); both are under Oratory inventions.
  • Hellenstic cultures have Stoicism and Epicureanism; both give Integrated culture happiness +5% Integrated Culture Happiness each and are under Civic inventions.

Cultural unintegration

Any integrated culture except the primary culture can be unintegrated by changing its civic right to a non-integrated class (Freemen freeman, Tribesmen tribesman, or Slaves slave). Unintegrating a culture has a greater penalty than reducing civic rights normally and instead gives the Citizenship Lost modifier to the culture for 10 years, giving:

  • Happiness.png -20% Cultural Happiness
  • Pop citizen output.png -10% Culture Citizen Output
  • Noble output -10% Culture Noble Output

Unintegrating a culture is generally not recommended for larger cultures, but can be useful for cultures that have become sufficiently small relative to the rest of the empire that the happiness malus is better used on integrating another, larger culture. Note that the cumulative effects of losing the Integrated culture happiness integrated culture happiness modifiers and losing citizenship means that there will be a significant swing in happiness (and therefore loyalty) that should be taken to account, especially if the culture's provinces are not well developed.

Territory culture

Every territory has a dominant culture, which is the culture with the highest number of pops in the territory; in the case of ties, Integrated.png integrated cultures are always chosen to be dominant, if one of the choices. This is the culture as displayed for the territory in the culture map mode and is generally considered the culture of the territory for most purposes, particularly for colonization, moving the Country capital.png capital, and many event and mission task checks.

Most importantly, there are also territory modifiers applied if the dominant culture is not an Integrated.png integrated culture, which decreases the output of more foreign, outlying provinces and makes them harder to Policy religious conversion.png convert and Pop assimilation.png assimilate. Such a territory where the Dominant Culture is not Integrated Culture gets the following modifiers:

  • Research points.png -50% Local Research Points
  • Goods from slaves.png +2 Slaves needed for Local Surplus
  • Population output -30% Population Output
  • Policy religious conversion.png -10% Pop Conversion Speed
  • Pop assimilation.png -25% Pop Assimilation Speed
  • Local base trade routes.png -25% Local Base Trade Routes

Character culture

Characters' culture determines their names and initial physical appearance (the latter can change through intermarriage to be different from culture in subsequent generations). Character culture is generally fixed, though there are a few events by which a character's culture can be changed - governors may switch to the culture of the regional capital if the Cultural Assimilation policy is not being used, office holders may take on the culture of the state that employs them, and the heir of a monarchy may switch to the culture of the Royal Tutor. Newborn children will often take the nation's primary culture, regardless of the culture of their parents.

Characters have a Loyalty.png loyalty modifier based on the Happiness.png happiness modifier of their culture, based on the formula:

[math]\displaystyle{ \text{Character Loyalty Modifier}= 0.3 \cdot \text{Cultural Happiness} - 9 }[/math]

The break-even point is at 30%, which means that for instance, characters of a different, unintegrated culture group will have a base Loyalty.png -5.4 loyalty modifier, while without any modifiers a primary culture character will have no loyalty modifier from cultural happiness. Positive cultural happiness modifiers are therefore still useful even if the population is already content, as it is generally rare that all characters are sufficiently loyal that further loyalty is not relevant. Note that this loyalty modifier is only applied for characters of a culture that exists in the country (i.e. is either the primary culture or has at least one pop in the country - can be checked by looking at the list of cultures in the File:Menu culture.png culture screen) - characters of cultures not in the country do not get any loyalty modifier, even if they would if the country had at least one pop of their culture.

Character culture is also somewhat relevant for Position governor positions, as governors not of a primary or integrated culture will never use the Cultural Assimilation policy by default, and they will generally be hesitant to use it on provinces of the same culture.

Civic rights

Every culture in a country has a specific level of civic rights, which defines the highest class that pops of that culture can be Local pop promotion speed.png promoted to. A pop that has a higher class than it civic right allows will not automatically change class; however, if it is ever demoted, it will not be able to promote back up beyond its allowed civic rights limit again. Different levels of civic rights also have different cultural decisions available, with integrated levels and non-integrated levels having their own distinct sets of decisions and possible privileges.

Changing pop rights costs Political influence.png 5 political influence and is usually instantaneous, except for changing from a non-integrated level (Freemen freeman, Tribesmen tribesman or Slaves slave) to an integrated level (Pop noble.png noble or Pop citizen.png citizen), which will start the Global cultural integration speed modifier.png cultural integration process and take a number of years. Increasing a pop's civic rights gives the Rights Increased modifier for 10 years giving Happiness.png +5% Culture Happiness, while decreasing it typically gives the Disenfranchisement modifier for 10 years, giving Happiness.png -10% Culture Happiness. The Disenfranchisement modifier is not given when converting from Pop noble.png noble rights to Pop citizen.png citizen rights (which has no penalties at all), while converting from an integrated right to a non-integrated right gives the larger Citizenship Lost modifier. Tribesmen and slaves are considered on the same tier and so converting between the two do not give the Rights Increased or Disenfranchisement modifiers. All cultural modifiers that no longer apply with the new culture's civic right are also removed when changing civic right levels.

Noble

Pop noble.png Noble civic rights are the highest civic rights that can be granted to a culture, with the primary culture fixed to this level of rights at all times. Every other culture that has noble rights will give Integrated culture happiness -5% Primary Culture Happiness; importantly, this is applied only to the primary culture, not other integrated cultures.

As a civic right that grants integrated culture status, every culture with noble civic rights beyond the primary culture gives Integrated culture happiness -4% Integrated Culture Happiness.

Citizen

Pop citizen.png Citizen civic rights also give integration status and are the standard civic right for integrated cultures at the start of the game.

As a civic right that grants integrated culture status, every culture with citizen civic rights beyond the primary culture gives Integrated culture happiness -4% Integrated Culture Happiness.

Freeman

Freemen Freeman civic rights are the default rights given to most non-primary cultures at the beginning of the game, as well as any newly acquired cultures, with no special modifiers or mechanics.

Tribesman

Tribesmen Tribesman civic rights are considered lower than freemen and on par with slaves, but do not have any special modifiers or mechanics.

Slave

Slaves Slave civic rights are the lowest tier of civic rights, considered on par with tribesmen and typically with the lowest happiness. Demoting a culture to slave status gives Slavery Imposed modifier, giving:

  • Happiness.png -10% Culture Happiness
  • Slave output -10% Culture Slave Output

Cultural decisions

主条目:Cultural decisions

Cultural decisions can be enacted for each culture in a country under the culture screen. These decisions usually allow a country to grant various privileges to a culture, increasing their Happiness.png cultural happiness and sometimes Global cultural integration speed modifier.png cultural integration speed at the expense of Stability.png stability and usually either Population output cultural output or a temporary malus to Integrated culture happiness integrated culture happiness or Pop citizen happiness.png national citizen happiness. There are different sets of decisions for the primary culture, other integrated cultures, and non-integrated cultures and generally most of these privileges are permanent and generally cannot be revoked unless the culture is no longer eligible for the privilege at all (particularly when changing integration status).

Cultural happiness modifiers

Along with pop type and religion, the culture of a pop is one of the main factors determining its Happiness.png happiness and which happiness modifiers it is affected by. Culture-based happiness modifiers are applied to a pop based on its relationship to the the nation's primary culture - whether the pop is of the primary culture, in the same group, or in a different culture group altogether. The sum of all happiness modifiers modifiers for a particular culture can be viewed in that culture's entry in the File:Menu culture.png culture screen, which is the number used to determine the impact of cultural happiness on Loyalty.png character loyalty.

Culture happiness

Happiness.png Culture Happiness modifiers are applied to individual cultures and affect only the pops and characters of that specific culture. Cultural happiness modifiers are usually given by cultural rights and interactions, as well as their affiliated events and decisions.

Integrated culture

Integrated culture happiness Integrated Culture Happiness modifiers are applied to pops of all fully integrated cultures, including the primary culture. Pops of integrated cultures usually have the highest happiness and generally are unlikely to be problematic unless Stability.png stability becomes too low or Monthly war exhaustion war exhaustion becomes too high.

Type Modifier Integrated culture happiness Integrated Culture Happiness
Base Base +30%
Antagonist Nations +2.5%
link= 28px Aggressive Expansion -0.3% per point above 50
Ruler popularity gain.png Ruler Popularity -0.1% for every point below 50
Integrated.png Integrated cultures -4% per integrated culture (except primary culture)
Economic policies Decreased Pay (Army Maintenance) +5%
Increased Pay (Army Maintenance) -5%
Country rank Country rank 3.png Local Power +4%
Country rank 4.png Regional Power +8%
Country rank 5.png Major Power +12%
Country rank 6.png Great Power +16%
National ideas Idea tolerance.png Tolerance of Pagans (zeal修正 Religious) +6%
Inventions Invention.png F.U.G. (zeal修正 Religious Invention) +2%
Invention.png Open Religion (zeal修正 Religious Invention) +2%
Invention.png Mass Pewter Production (zeal修正 Religious Invention) +2%
Invention.png Assemblies (zeal修正 Religious Invention) +2%
Invention.png Exported Drama (zeal修正 Religious Invention) +4%
Invention.png Brahmi Script (Indian Charisma.png Oratory Invention) +2.5%
Invention.png Cashmere Wool (Indian Charisma.png Oratory Invention) +5%
Invention.png Stoicism (Hellenistic Finesse.png Civic Invention) +5%
Invention.png Epicureanism (Hellenistic Finesse.png Civic Invention) +5%
Invention.png Diurna (罗马的国旗  Roman Charisma.png Oratory Invention) +6%
Buildings Theater Grand Theater (city) +10%
Great wonders Gw effect fantastic ruler.png Honored Leader effect +5% per tier
Laws Enact law cost modifier.png Military Service (Monarchy) +5%
Enact law cost modifier.png Anti-Piracy Statutes (Republic) +5%
Enact law cost modifier.png Devolved Administration (Republic) +5%
Enact law cost modifier.png Lex Hortensia (罗马的国旗  Roman Republic) +5%
Enact law cost modifier.png Closed Society (Tribal) +10%
Deities State religion.png Gad (Canaanite deity)
State religion.png Intarabus (Druidic deity)
State religion.png Apollo (Hellenic deity)
State religion.png Helios (Hellenic deity)
State religion.png Apollo Didymaios (叙拉古的国旗  Syracusan Hellenic deity)
State religion.png Nortia (Etruscan Hellenic deity)
State religion.png Governing Goddesses (Matrist deity)
State religion.png Guidance of the Moon (Ritualistic deity)
Omens Omen.png Hadad (Canaanite deity)
Omen.png Persephone (Hellenic deity)
Omen.png Hyacinthus (斯巴达的国旗  Spartan Hellenic deity)
Omen.png Zeus Olympios (马其顿的国旗  Macedonian Hellenic deity)
Omen.png Velchanos (Cretan Hellenic deity)
Omen.png Artume (Etruscan Hellenic deity)
Omen.png Diana (Italic Hellenic deity)
Omen.png Osiris (Kemetic deity)
Omen.png Bagvarti (Khaldic deity)
Heritages Cretan Heritage (cultural) +10%
普拉厄索斯的国旗  Minoan Heritage (Praesos) +5%

Unintegrated culture

Unintegrated culture happiness Unintegrated Culture Happiness modifiers are applied to pops that are in the same culture group as the primary culture, but not of the primary culture itself and are not integrated. Note that despite the name, unintegrated culture happiness modifiers are not applied to pops who are in a different culture group from the primary culture. While usually not as happy as primary culture pops, pops within the same culture group are also generally easy to deal with and are rarely the source of serious problems unless Stability.png stability becomes too low.

Type Modifier Unintegrated culture happiness Unintegrated Culture Happiness
Base Base +20%
National ideas Idea smear.png Strategic Propaganda (Oratory) +6%
Inventions Invention.png Cultural Judiciary (Finesse.png Civic Invention) +3%
Invention.png Petition of Minorities (Finesse.png Civic Invention) +3%
Invention.png Peregrini (Finesse.png Civic Invention) +3%
Military traditions Military tradition.png A People on the Move (Britannic traditions) +6%
Laws Enact law cost modifier.png Military Service (Monarchy) -4%
Religions Religious power.png Cybelene +5%
Deities State religion.png Herakles (Hellenic deity)
State religion.png Usil (Etruscan Hellenic deity)
Omens Omen.png Papaios (Heptadic deity)

Unintegrated culture group

Unintegrated culture group happiness Unintegrated Culture Group Happiness modifiers are applied to pops of an unintegrated culture that are in a different culture group from the primary culture. Pops in the wrong culture group have a significantly lower base happiness, making them particularly susceptible to increasing Unrest.png unrest, decreasing Province loyalty provincial loyalty, and threatening Unrest.png rebellions - especially in provinces with a high proportion of Pop noble.png nobles and Pop citizen.png citizens, with their high political weight and low base happiness. For this reason, maximizing unintegrated culture group happiness is particularly important for large, expansionist empires for whom most of their pops will inevitably fall into this category.

Type Modifier Unintegrated culture group happiness Unintegrated Culture Group Happiness
Base Base +12%
National ideas Idea legislative reform.png Legislative Reform (Oratory) +6%
Inventions Invention.png Accepted Rites (zeal修正 Religious Invention) +3%
Invention.png Minor Syncretism (zeal修正 Religious Invention) +3%
Invention.png Major Syncretism (zeal修正 Religious Invention) +15%
Great wonders Gw effect for the masses.png For The Masses effect

+1% for Tier 1
+2% for Tier 2
+3% for Tier 3
+5% for Tier 4

Ruler traits 宽容 Tolerant (personality) +6%
Blood of the Lagidae Blood of the Lagidae (status) +6%
狂热 Zealous (personality) -6%
Laws Political influence.png Encourage Syncretism (Tribal) +12%
Deities State religion.png Tanit (Punic Canaanite deity)
Omen.png Apollo-Nabû (Babylonian syncretic Hellenic deity)
Omen.png Zeus Belos (Babylonian syncretic Hellenic deity)
Omens Omen.png Ailiah (Arabic deity)
Omen.png Traphu (Bon deity)
Omen.png Wanderings of Buddha (Buddhist deity)
Omen.png Ataecina (Iberic deity)
Omen.png Esther (Jewish deity)
Omen.png Isis (Kemetic deity)
Omen.png Guidance of the Wind (Ritualistic deity)
Diplomatic Actions Casus belli.png Foreign Nation Supporting Rebels -8%
Heritages 塞琉古帝国的国旗  Heritage of Seleukos (Seleukid Empire) +6%
博斯普鲁斯王国的国旗  Heritage of Spartokos (Bosporan Kingdom) +6%
厄庇克拉忒亚的国旗  Epikrateia Heritage (Epikrateia) +6%
得卡波利斯的国旗  Decapolian Heritage (Decapolis) +6%
Graeco-Pontic Heritage (cultural) +6%
Hellenistic Heritage (cultural) +6%
本都的国旗  Pontic Heritage (Pontus) +3%
马斯西利亚的国旗  Massilian Heritage (Massilia) +3%
伊奥尼亚的国旗  Ionian Heritage (Ionia) +3%

Assimilation

A pop's culture can change to the nation's primary culture via Pop assimilation.png assimilation. For every territory, a single randomly chosen pop will always be assimilating as long as that territory holds pops that are not of an integrated culture and are not otherwise busy (e.g. converting or promoting). Assimilation progress builds each month, with the exact progress determined by the sum of all Assimilation speed.png Pop Assimilation Speed modifiers. Once progress reaches 100%, the pop will be assimilated to the primary culture and another pop will begin to assimilate, if there are any other pops that can be assimilated. Integrated.png Integrated cultures will never assimilate.

Given that pops of unintegrated pops cannot be raised in a country's army and usually have significant happiness penalties, it is generally beneficial to assimilate any non-integrated culture pops in the country. Using the Policy cultural assimilation.png Cultural Assimilation governor policy, founding colonies, building Theater grand theaters, and passing the laws with assimilation bonuses for tribes and monarchies will speed up the assimilation, but in general provinces - especially more populated settlements, as Territory city.png cities generally have disproportionately faster assimilation - may take decades before they are significantly assimilated. However, as integrated pops count against Research points.png research efficiency while non-integrated pops do not, integrating a large amount of pops - particularly those that are primarily of the lower classes - can have a significant impact on research progression if additional measures in that area are not taken.

Type Modifier Assimilation speed.png Pop Assimilation Speed
Pop Pop noble.png Noble +0.40
Pop citizen.png Citizen +0.60
Freemen Freeman +0.60
Slaves Slave +0.60
Tribesmen Tribesman +0.40
Religious power.png Not state religion -33%
Inventions Invention.png Cultural Administration (Finesse.png Civic Invention) +10%
Territories Country capital.png Nation capital +20%
Ability road building.png Road Network in Territory +2.5% for each outgoing road
Policy cultural assimilation.png Dominant Culture is not Integrated Culture -25%
Religious power.png Dominant Religion is not State Religion -10%
Buildings Theater Grand Theater (city) +2.00
Market Marketplace (city) +2.5%
Provincial Legation Provincial Legation (settlement) +15%
Great wonders Gw effect culture expansion.png Expanding Culture effect +10% per Tier
Governor policies Policy cultural assimilation.png Cultural Assimilation +0.10 per Finesse.png 1 finesse of the governor, plus a base of +0.10
Laws Enact law cost modifier.png Cultural Dissemination (Monarchy) +0.25
  • +30%
Enact law cost modifier.png Oral Tradition (Tribal) +30%
Religions Religious power.png Jewish +20%
Deities State religion.png Melqart (Canaanite deity)
State religion.png Artume (Etruscan Hellenic deity)
State religion.png Krishna (Hindu deity)
Omens Omen.png Cybele (Cybelene deity)
Omen.png Belisama (Druidic deity)
Heritages 迦陵伽的国旗  Kalingan Heritage (Kalinga) +10%
得卡波利斯的国旗  Decapolian Heritage (Decapolis) +10%
彼布罗斯的国旗  Heritage of Byblos (Byblos) -5%
Bosporan Heritage (cultural) -10%
埃及的国旗  Heritage of Ptolemaios (Egypt) -15%
塞琉古帝国的国旗  Heritage of Seleukos (Seleukid Empire) -15%
Hellenistic Heritage (cultural) -15%

Graphical culture

The graphical culture of a culture group determines the style of unit and city models. Most graphical cultures have their own unit models, used by all the nations of the associated culture groups which don't have unique unit models. City models are shared among several graphical cultures, and their style depends on the majority culture of the city's territory.

Graphical culture City style
german_gfx Tribal
celtic_gfx
iberian_gfx
roman_gfx Hellenistic
greek_gfx
carthaginian_gfx Punic[1]
numidian_gfx[2] African
egyptian_gfx
nubian_gfx
anatolian_gfx Anatolian
arabian_gfx Persian
persian_gfx
scythian_gfx Steppe
north_indian_gfx Indian
south_indian_gfx

List of cultures

Group Traditions Portraits Graphical culture Culture Starting
Pops
Starting
Territories
Countries Levy Composition
Belgae
belgae_group
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Aduatacian 64 10 Unit heavy infantry.png 35%, Unit heavy cavalry.png 5%, Unit light cavalry.png 10%, Unit chariots.png 10%, Unit archers.png 40%
Bellovacian 47 8
Eburonian 36 6
Nervian 88 15
Sennonian 89 15
Treverian 267 54
Menapian 59 12 Unit heavy infantry.png 40%, Unit light infantry.png 35%, Unit light cavalry.png 10%, Unit chariots.png 15%
Morinian 71 12
Veliocassian 63 12
Celt-Iberian
celt_iberia
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Asturian 165 30 Unit heavy infantry.png 21%, Unit heavy cavalry.png 5%, Unit light infantry.png 26%, Unit light cavalry.png 16%, Unit archers.png 32%
Callaecian 182 32
Caristian 0 0
Carpetanian 82 15
Celtiberian 215 36
Celtician 161 24
Lobetanian 26 5
Lusitanian 141 28
Sedetanian 0 0
Vaccaeian 87 17
Vardulian 0 0
Vettonian 130 25
Gaelic
gaelic
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Hibernian 124 48 Unit heavy infantry.png 20%, Unit light infantry.png 55%, Unit chariots.png 25%
Manavian 3 1
Gallic
gallic
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Aremorican 190 33 Unit heavy infantry.png 40%, Unit light infantry.png 35%, Unit light cavalry.png 10%, Unit chariots.png 15%
Aulercian 133 24
Arverni 142 23 Unit heavy infantry.png 35%, Unit heavy cavalry.png 5%, Unit light cavalry.png 10%, Unit chariots.png 10%, Unit archers.png 40%
Biturigan 203 34
Carnuti 0 0
Haedui 196 33
Helvetian 302 56
Lemovician 80 14
Pictonian 115 20
Santonian 199 35
Vindelician 249 52
Volcae 112 19
Lepontic 415 57
Unit heavy infantry.png 35%, Unit light cavalry.png 10%, Unit chariots.png 5%, Unit archers.png 50%
Salluvian 327 47
Germanic
germanic
Celtic philosophy start bonus.png
Barbarian traditions
germanic german_gfx Anglian 10 5 Unit heavy infantry.png 25%, Unit light infantry.png 50%, Unit light cavalry.png 25%
Bastarnae 26 10
Cimbrian 23 8
Frisian 0 0
Gothonic 35 12
Gutoni 32 10
Helveconian 0 0
Herulian 50 14
Ingvaeonic 30 9
Irminonic 184 69
Istvaonic 95 27
Lemovian 0 0
Raumarician 30 10
Reudingian 0 0
Rugian 25 8
Saxonian 47 16
Suebian 120 45
Suioni 25 9
Teutonian 27 8
Vandal 43 16
Iberian
iberia
Celtic philosophy start bonus.png
Barbarian traditions
iberian iberian_gfx Ausetanian 40 7 Unit heavy infantry.png 20%, Unit light infantry.png 20%, Unit light cavalry.png 20%, Unit archers.png 40%
Bastetanian 110 19
Contestanian 105 18
Cynetian 33 6
Edetanian 58 10
Ilercavonian 70 10
Indiketian 46 6
Lacetanian 45 8
Oretanian 109 20
Turdetanian 277 51
Turdulian 181 29
Occidental
proto_european
Celtic philosophy start bonus.png
Barbarian traditions
iberian iberian_gfx Aquitani 162 29 Unit heavy infantry.png 20%, Unit light infantry.png 10%, Unit light cavalry.png 20%, Unit archers.png 50%
Autrigonian 50 9
Cantabrian 76 15
Ilergetian 48 9
Vasconian 99 18
Corsian 69 9 Unit heavy infantry.png 15%, Unit light infantry.png 10%, Unit light cavalry.png 20%, Unit archers.png 55%
Nuragic 158 21
Talaiotic 27 5
Pannonian
celto_pannonian_group
Celtic philosophy start bonus.png
Barbarian traditions
celtic celtic_gfx Boian 135 35 Unit heavy infantry.png 40%, Unit light infantry.png 40%, Unit light cavalry.png 15%, Unit chariots.png 5%
Carnian 72 9
Eraviscian 162 35
Letobician 84 14
Scordiscian 262 49
Noric 162 28 Unit heavy infantry.png 45%, Unit light infantry.png 40%, Unit light cavalry.png 10%, Unit chariots.png 5%
Pretani
britannic
Celtic philosophy start bonus.png
Barbarian traditions
britannic celtic_gfx Brigantic 97 23
Unit heavy infantry.png 20%, Unit light infantry.png 55%, Unit chariots.png 25%
Caledonian 28 13
Cantian 48 7
Coritani 54 14
Cornovian 23 7
Damnonian 20 8
Demetian 36 9
Dobunnian 55 13
Dumnonian 54 8
Durotrigan 52 8
Iceni 39 8
Ordovitian 42 8
Pretani 0 0
Taexalian 12 5
Trinovantian 33 6
Votadinian 17 6
Veneti
baltic
Celtic philosophy start bonus.png
Barbarian traditions
germanic german_gfx Aestian 104 58 Unit heavy infantry.png 15%, Unit light infantry.png 65%, Unit light cavalry.png 20%
Italic
latin
Latin philosophy start bonus.png
Italic traditions
roman roman_gfx Bruttian 75 5 Unit heavy infantry.png 25%, Unit light infantry.png 60%, Unit light cavalry.png 10%, Unit chariots.png 5%
Ligurian 236 17
Lucanian 124 8
Siculian 94 5
Umbrian 153 12
Venetic 172 14
Etruscan 387 23 Unit heavy infantry.png 30%, Unit light infantry.png 40%, Unit light cavalry.png 10%, Unit archers.png 20%
Rhaetian 71 9 Unit heavy infantry.png 40%, Unit light infantry.png 40%, Unit chariots.png 5%, Unit archers.png 15%
Roman 320 17 Unit heavy infantry.png 30%, Unit light infantry.png 55%, Unit light cavalry.png 15%
Sabellian 352 28 Unit heavy infantry.png 35%, Unit light infantry.png 60%, Unit chariots.png 5%
Dacian
dacia_group
Greek philosophy start bonus.png
Greek traditions
levantine greek_gfx Albocensian 166 41 Unit heavy infantry.png 20%, Unit heavy cavalry.png 5%, Unit light infantry.png 55%, Unit light cavalry.png 5%, Unit archers.png 15%
Biephian 45 15
Bithynian 64 4
Buridanvsian 119 20
Caucoensian 109 18
Costobocian 48 23
Getian 227 50
Harpii 49 17
Mariandynian 72 10
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  • 请检查模板名和国家代码{{Countries|flag/core|Kaukonia}}
Moesi 124 21
Ratacensian 36 7
Triballoi 116 23
Odrysian 171 27 Unit heavy infantry.png 20%, Unit heavy cavalry.png 5%, Unit light infantry.png 60%, Unit light cavalry.png 15%
Hellenistic
hellenic
Greek philosophy start bonus.png
Greek traditions [3]
greek greek_gfx Achaean 66 7 Unit heavy infantry.png 40%, Unit light infantry.png 50%, Unit archers.png 10%
Aegean 198 28
Aeolian 53 5
Aetolian 132 16
Arcadian 59 6
Athenian 136 10
Boeotian 93 9
Cypriot 87 12
Euboean 48 7
Hellenistic 1 0
Ionian 172 13
Massalian 109 11
Pontic 144 16
Propontic 229 21
Troan 91 12
Argolian 49 7 Unit heavy infantry.png 50%, Unit light infantry.png 50%
Lacedaemonian 98 9
Bosporan 211 21
Unit heavy cavalry.png 10%, Unit light infantry.png 60%, Unit light cavalry.png 30%
Cretan 192 13
Unit heavy infantry.png 25%, Unit archers.png 75%
Cyrenaican 165 18 Unit heavy infantry.png 20%, Unit light infantry.png 40%, Camel cavalry.png 40%
Epirote 147 11
Unit heavy infantry.png 40%, Unit light infantry.png 40%, Unit light cavalry.png 20%
Italiotian 239 19
Unit heavy infantry.png 35%, Unit light infantry.png 50%, Unit light cavalry.png 15%
Siceliote 249 22
Macedonian 1343 81 Unit heavy infantry.png 35%, Unit heavy cavalry.png 15%, Unit light infantry.png 50%
Thessalian 112 10 Unit heavy cavalry.png 25%, Unit light infantry.png 50%, Unit light cavalry.png 25%
Illyrian
illyrian_group
Greek philosophy start bonus.png
Greek traditions
illyrian greek_gfx Abrian 0 0 Unit heavy infantry.png 25%, Unit light infantry.png 60%, Unit light cavalry.png 15%
Catari 55 11
Dalmatian 122 21
Dardanian 61 16
Deraemestian 46 9
Deurian 90 13
Histrian 81 10
Liburnian 0 0
Liburnian 45 7
Messapian 233 15
Paeonian 83 10
Taulantian 67 13
Numidian
numidian
North african philosophy start bonus.png
North African traditions
north_african numidian_gfx Berber 0 0 Unit war elephants.png 5%, Unit heavy infantry.png 10%, Unit light infantry.png 45%, Unit light cavalry.png 40%
Gaetulian 34 8
Garamantic 54 9
Libyan 99 38
Massaesylian 248 57
Massylian 628 85
Maurian 136 35
Numidian 0 0
Levantine
west_levantine
North african philosophy start bonus.png
North African traditions
levantine carthaginian_gfx Punic 917 105 Unit war elephants.png 15%, Unit heavy infantry.png 20%, Unit light infantry.png 30%, Unit light cavalry.png 25%, Unit archers.png 10%
Levantine philosophy start bonus.png
Levantine traditions
Hebrew 495 47 Unit heavy infantry.png 15%, Unit light infantry.png 30%, Unit light cavalry.png 25%, Unit archers.png 30%
Phoenician 282 38
Nabatean 164 44 Unit heavy infantry.png 5%, Unit light infantry.png 50%, Unit light cavalry.png 20%, Camel cavalry.png 25%
Aksumite
aksumite_group
Levantine philosophy start bonus.png
Levantine traditions
ethiopian nubian_gfx Aksumite 191 23
Unit heavy infantry.png 15%, Unit light infantry.png 45%, Unit light cavalry.png 20%, Unit archers.png 20%
Macrobian 170 21
Arabian
south_levantine
Levantine philosophy start bonus.png
Levantine traditions
arabian arabian_gfx Hadhrami 73 20 Unit heavy cavalry.png 11%, Unit light infantry.png 47%, Unit light cavalry.png 16%, Camel cavalry.png 26%
Himjar 55 12 Unit heavy infantry.png 11%, Unit heavy cavalry.png 11%, Unit light infantry.png 47%, Unit light cavalry.png 16%, Camel cavalry.png 16%
Minaean 57 16
Qatabanian 46 10
Sabaean 75 17
Makan 200 35 Unit heavy cavalry.png 5%, Unit light infantry.png 50%, Unit light cavalry.png 20%, Unit horse archers.png 5%, Camel cavalry.png 20%
Qedarite 138 26
Ta'if 9 2
Thamudi 66 20
Egyptian
north_african
Levantine philosophy start bonus.png
Levantine traditions
north_african egyptian_gfx Bohairic 789 47 Unit heavy infantry.png 20%, Unit light infantry.png 50%, Unit light cavalry.png 20%, Camel cavalry.png 10%
Faiyumic 264 20
Sahidic 295 62
Nubian
meroitic_group
Levantine philosophy start bonus.png
Levantine traditions
meroitic egyptian_gfx Blemmyan 45 15 Unit heavy infantry.png 10%, Unit light infantry.png 50%, Camel cavalry.png 40%
Meroitic 630 91 Unit heavy infantry.png 15%, Unit light infantry.png 20%, Unit light cavalry.png 10%, Camel cavalry.png 10%, Unit archers.png 45%
Anatolian
anatolian
Persian philosophy start bonus.png
Persian traditions
anatolian anatolian_gfx Armenian 843 145 Unit heavy cavalry.png 20%, Unit light infantry.png 30%, Unit light cavalry.png 20%, Unit horse archers.png 5%, Unit archers.png 25%
Cabalian 68 10
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  • 请检查模板名和国家代码{{Countries|flag/core|Kibyratia}}
Unit heavy cavalry.png 10%, Unit light infantry.png 70%, Unit light cavalry.png 15%, Unit chariots.png 5%
Carian 175 16
Cataonian 190 22
Cennataean 62 5
Isaurian 58 8
  • 请检查模板名和国家代码{{Countries|flag/core|Homonadia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Isauria}}
  • 请检查模板名和国家代码{{Countries|flag/core|Larandia}}
Lalasian 50 10
  • 请检查模板名和国家代码{{Countries|flag/core|Lalasia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Olbe}}
Lycaonian 106 13
Lycian 79 9
  • 请检查模板名和国家代码{{Countries|flag/core|Lycia}}
Lydian 118 11
Milyadian 82 12
  • 请检查模板名和国家代码{{Countries|flag/core|Arykandia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Isindia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Ormelia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Tymandia}}
Morimenian 74 9
Mysian 170 19
Oroandian 46 8
  • 请检查模板名和国家代码{{Countries|flag/core|Oroandia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Ambladia}}
Pamphylian 68 9
Paphlagonian 172 25
Phrygian 433 60
Pisidian 91 12
  • 请检查模板名和国家代码{{Countries|flag/core|Selgia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Solymia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Sagalassia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Kotennia}}
  • 请检查模板名和国家代码{{Countries|flag/core|Pednelissia}}
Cappadocian 372 53 Unit heavy cavalry.png 10%, Unit light infantry.png 55%, Unit light cavalry.png 25%, Unit chariots.png 10%
Cilician 119 14 Unit heavy infantry.png 30%, Unit light infantry.png 50%, Unit light cavalry.png 20%
Aramaic
east_levantine
Persian philosophy start bonus.png
Persian traditions
levantine persian_gfx Aramaic 559 80 Unit heavy cavalry.png 15%, Unit light infantry.png 60%, Unit light cavalry.png 25%
Assyrian 432 56
Babylonian 541 51 Unit heavy cavalry.png 15%, Unit light cavalry.png 25%, Unit archers.png 60%
Bactrian
bactrian
Persian philosophy start bonus.png
Persian traditions
bactrian persian_gfx Bactrian 371 34 Unit war elephants.png 5%, Unit heavy infantry.png 19%, Unit heavy cavalry.png 5%, Unit light cavalry.png 14%, Unit horse archers.png 14%, Unit archers.png 43%
Margian 120 17
Sogdian 354 59
Khotanese 89 19 Unit heavy infantry.png 10%, Unit light infantry.png 55%, Unit light cavalry.png 20%, Unit horse archers.png 15%
Phryni 0 0
Shule 0 0
Tayuan 144 13
Tocharian 233 32
Wusun 0 0
Yuezhi 0 0
Caucasian
caucasian
Persian philosophy start bonus.png
Persian traditions
persian persian_gfx Albanian 144 33 Unit heavy cavalry.png 6%, Unit light infantry.png 33%, Unit light cavalry.png 17%, Unit horse archers.png 11%, Unit archers.png 33%
Colchian 206 37 Unit heavy cavalry.png 11%, Unit light infantry.png 56%, Unit light cavalry.png 17%, Unit horse archers.png 6%, Unit archers.png 11%
Ibero 176 33
Iranian
persia
Persian philosophy start bonus.png
Persian traditions
persian persian_gfx Agartian 129 22 Unit heavy cavalry.png 16%, Unit light infantry.png 11%, Unit light cavalry.png 11%, Unit horse archers.png 11%, Unit archers.png 53%
Amardian 139 14
Cossian 33 6
Elamite 130 13
Gedrosian 68 16
Hyrcanian 0 0
Median 571 88
Pactyan 104 21
Parecanian 58 13
Sarangian 0 0
Sattagydian 144 21
Utian 125 24
Uxian 49 6
Cadusian 230 23 Unit heavy cavalry.png 13%, Unit light infantry.png 38%, Unit horse archers.png 13%, Unit archers.png 38%
Carmanian 152 27 Unit light infantry.png 40%, Unit horse archers.png 10%, Unit chariots.png 10%, Unit archers.png 40%
Parthian 332 41 Unit heavy cavalry.png 15%, Unit light cavalry.png 15%, Unit horse archers.png 20%, Unit archers.png 50%
Persian 411 31 Unit heavy infantry.png 10%, Unit heavy cavalry.png 15%, Unit light infantry.png 30%, Unit light cavalry.png 15%, Unit archers.png 30%
Scythian
scythia
Persian philosophy start bonus.png
Persian traditions
scythian scythian_gfx Agathyrsian 82 48 Unit heavy cavalry.png 10%, Unit light infantry.png 20%, Unit light cavalry.png 15%, Unit horse archers.png 15%, Unit archers.png 40%
Kharesmian 117 16
Legian 120 38
Maeotian 41 15
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Sakan 124 35
  • {{Node-count limit exceeded|Sakia}}
Sindi 29 9
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Siracian 48 15
  • {{Node-count limit exceeded|Siracia}}
Thyssagetian 94 36
Dahae 247 40
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3}} heavy cavalry}} 18%, {{Node-count limit exceeded|light infantry}} 9%, {{Node-count limit exceeded|light cavalry}} 18%, {{Node-count limit exceeded|horse archers}} 32%, {{Node-count limit exceeded|archers}} 23%
Sarmatian 144 55
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heavy cavalry}} 15%, {{Node-count limit exceeded|light cavalry}} 15%, {{Node-count limit exceeded|horse archers}} 35%, {{Node-count limit exceeded|archers}} 35%
Scythian 328 114
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heavy cavalry}} 10%, {{Node-count limit exceeded|light cavalry}} 15%, {{Node-count limit exceeded|horse archers}} 30%, {{Node-count limit exceeded|archers}} 45%
Aryan
aryan
Mauryan philosophy start bonus.png
Indian traditions
mauryan north_indian_gfx Avanti 956 63
  • {{Node-count limit exceeded|Mahisamandala}}
{{Node-count limit exceeded|war elephants}} 10%, {{Node-count limit exceeded|heavy infantry}} 15%, {{Node-count limit exceeded|chariots}} 15%, {{Node-count limit exceeded|archers}} 60%
Lankan 175 15
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Saurashtran 511 49
Shauraseni 1094 73
  • {{Node-count limit exceeded|Yaudheya}}
Vidharban 468 30
  • {{Node-count limit exceeded|Palada}}
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3}}
Dardic 201 22
  • {{Node-count limit exceeded|Khasa}}
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3}} {{Node-count limit exceeded|war elephants}} 25%, {{Node-count limit exceeded|archers}} 75%
Maharashtran 458 32
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Gandhari 590 56
  • {{Node-count limit exceeded|Gandhara}}
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3}} war elephants}} 5%, {{Node-count limit exceeded|heavy infantry}} 10%, {{Node-count limit exceeded|light infantry}} 60%, {{Node-count limit exceeded|light cavalry}} 5%, {{Node-count limit exceeded|chariots}} 20%
Sindhi 427 40 heavy infantry}} 15%, {{Node-count limit exceeded|light cavalry}} 5%, {{Node-count limit exceeded|chariots}} 20%, {{Node-count limit exceeded|archers}} 60%
Dravidian
indian
Mauryan philosophy start bonus.png
Indian traditions
dravidian south_indian_gfx Kannadan 731 50
  • {{Node-count limit exceeded|Alupa}}
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3}} {{Node-count limit exceeded|war elephants}} 14%, {{Node-count limit exceeded|heavy infantry}} 14%, {{Node-count limit exceeded|chariots}} 5%, {{Node-count limit exceeded|archers}} 67%
Tamil 1309 85
  • {{Node-count limit exceeded|Parambu}}
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Telugu 766 54
  • {{Node-count limit exceeded|Ashmaka}}
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Pracyan
pracyan
Mauryan philosophy start bonus.png
Indian traditions
mauryan north_indian_gfx Atavi 375 43
  • {{Node-count limit exceeded|Atavia}}
  • {{Node-count limit exceeded|Karusa}}
3}} {{Node-count limit exceeded|war elephants}} 25%, {{Node-count limit exceeded|archers}} 75%
Kalingan 449 26
  • {{Node-count limit exceeded|Kalinga}}
Kamarupi 245 27
  • {{Node-count limit exceeded|Kamarupa}}
Bangli 488 39
  • {{Node-count limit exceeded|Samatata}}
{{Node-count limit exceeded|war elephants}} 15%, {{Node-count limit exceeded|heavy infantry}} 15%, {{Node-count limit exceeded|chariots}} 10%, {{Node-count limit exceeded|archers}} 60%
Magadhi 819 47
  • {{Node-count limit exceeded|Maurya}}
Nepala 140 18
  • {{Node-count limit exceeded|Nabhapakti}}
Tibetan
tibetan
Mauryan philosophy start bonus.png
Indian traditions
tibetan north_indian_gfx Sumpa 115 23
  • {{Node-count limit exceeded|Sumpa}}
{{Node-count limit exceeded|war elephants}} 6%, {{Node-count limit exceeded|heavy infantry}} 22%, {{Node-count limit exceeded|light infantry}} 72%
Tsang 34 13
  • {{Node-count limit exceeded|Tsang}}
Yarlung 69 19
  • {{Node-count limit exceeded|Yarlung}}
Zhangzhung 132 40
  • {{Node-count limit exceeded|Zhangzhung}}

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