Political influence represents how much power and political capital a country and its ruler has throughout its government and administration. As the main currency for a wide variety of government and realm actions, from changing governor policies and increasing stability to fabricating claims and creating province investments, political influence is one of the most important currencies in the game. A strong ruler with a wide base of support will be able to reorganize the government at will and punch well above its weight, while a weak and unpopular government will find itself starved of influence and almost unable to do anything at all.
Uses
Some of the more common uses of political influence are listed below. Apart from these main actions, many events, decisions, and mission tasks also require spending certain amounts of political influence.
Category | Action | Base Cost |
---|---|---|
Realm | File:Idea empty.png Select National idea | 20 |
Enacting Laws | 35 | |
Divine Sacrifice | 50 | |
Increase Legitimacy | 10 | |
Change Culture Civic Right | 5 | |
Deify Ruler | 200 | |
Convert Religion | 200 | |
Anoint Heir | 15 | |
Create Mercenary State | 50 | |
Create League City | 50 | |
Diplomacy | Fabricate Claim | 20 |
Change Diplomatic Stance | 30 | |
Government interactions | Demand Oaths of Allegiance | 100 |
Patronize the Arts | 100 | |
Support Republic Faction | 25 | |
Assemble Raiding Parties | 100 | |
Province | Provincial Investment | 80 |
Change Governor Policy | 10 | |
Territory | Found City | 50 |
Found Metropolis | 100 | |
Dedicate Holy Site | 50 | |
Relocate Capital | ||
Great wonder | Add effect |
15 for Tier 1 |
Change effect | 7 - 120 | |
Character interactions | Bribe/Persuade | 5 |
Remove Friend | 30 | |
Remove Rival | 30 | |
Scheme: Political Marriage | 10 | |
File:Persuade to drop scheme.png Persuade to Drop Scheme | 10 | |
Hold Triumph | 30 | |
Encourage Deserters | 25 | |
Intervene in Crisis | 50 | |
Support Pretender | 100 | |
Unit abilities | Anabasis | 15 |
Generation
Political influence is generated monthly based on the country's Monthly Political Influence modifier, which is primarily given by the country's office holders based on their character loyalty values. Loyal characters will produce much more political influence than disloyal ones, which means the loyalty of office holders can be just as important, if not more, as their actual skill in their positions, even if office holders do not otherwise have a significant power base. Other factors, such as ruler corruption, co-ruler/consort loyalty, country rank, and high aggressive expansion can also have a significant effect on political influence generation. A table of the most important modifiers is listed below:
Type | Modifier | Monthly Political Influence |
---|---|---|
Base | Aggressive Expansion | -0.1% per point above 50 |
Deficit | -50% | |
Positions | Ruler corruption | -0.5% per point |
All government offices | +0.0025 per office holder loyalty | |
Consort loyalty | -1% per loyalty below 50 | |
Co-ruler loyalty | -1% per loyalty below 50 | |
Laws | Abolish Assemblies (Republic) | +5% |
Senatorial Endorsement ( Roman Republic) | +5% | |
Tribal Representatives (Tribal) | +10% | |
Country rank | Regional Power | +5% |
Major Power | +10% | |
Great Power | +15% | |
Inventions | Hypocaust ( Civic Invention) | +5% |
Cultural Administration ( Civic Invention) | +10% | |
Servile Bondage ( Civic Invention) | +10% | |
Town Criers ( Oratory Invention) | +10% | |
Patrocinium ( Oratory Invention) | +25% | |
Demand a Line of Succession (Republic Oratory Invention) | +10% | |
Request a Line of Succession (Republic Oratory Invention) | +10% | |
Diplomacy | Diplomatic relations | -10% per relation over limit |
Deities | Gekhö (Bon deity) | |
Athena (Hellenic deity) | ||
Tinia (Etruscan Hellenic deity) | ||
Paryushana Festival (Jain deity) | ||
Daniel (Jewish deity) | ||
Character interaction | Scheme: Influence | +20% |
Ruler Traits | Arrogant | -0.25 |