Political influence:修订间差异

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(2022年2月7日 (一) 04:07‎ DC123456789)
 
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{{Version|1.2}}
{{Version|2.0}}
[[File:Political influence.png|36px]]  '''Political Influence''' is one of the most important currencies in the game and is used by a vast number of government actions. It is spent by the state to obtain various bonuses and perform actions affecting it.
[[File:Political influence display.png|right|450px|thumb|A country's political influence on the top bar]]
{{icon|pol}} '''Political influence''' represents how much power and political capital a country and its ruler has throughout its government and administration. As the main currency for a wide variety of government and realm actions, from changing [[governor policy|governor policies]] and increasing {{icon|stability}} stability to fabricating {{icon|claim}} claims and creating {{icon|province investment}} province investments, political influence is one of the most important currencies in the game. A strong ruler with a wide base of support will be able to reorganize the government at will and punch well above its weight, while a weak and unpopular government will find itself starved of influence and almost unable to do anything at all.


==Usages==
== Uses ==
Some of the more common uses of {{icon|pol}} political influence are listed below. Apart from these main actions, many [[events]], [[decisions]], and [[missions|mission tasks]] also require spending certain amounts of political influence.


{| class="wikitable"
{| class="mildtable plainlist"
|-
|-
! Usage
! Category
! Cost
! Action
! Particularities
! {{icon|pol}} Base Cost
|-
|-
| Selecting Idea
| rowspan=10 | [[State|Realm]]
| [[File:Idea empty.png|28px]] Select [[National idea]]
| {{red|20}}
| {{red|20}}
| Some ideas also require certain Tech levels
|-
|-
| Enacting Laws
| {{icon|law}} Enacting [[Laws]]
| {{red|35}}
| {{red|35}}
| Also costs 15 Stability
|-
|-
| Sacrifice to the Gods
| {{icon|sacrifice}} Divine Sacrifice
| {{red|50}}
| {{red|50}}
| Every Sacrifice increases the price of the next one by {{red|+65%}} until the end of the effect 5 years later
|-
|-
| Assemble Raiding Parties
| {{icon|legitimacy}} Increase Legitimacy
| {{red|10}}
|-
| {{icon|culture}} Change Culture Civic Right
| {{red|5}}
|-
| {{icon|apotheosis}} Deify Ruler
| {{red|200}}
|-
| {{icon|religion}} Convert Religion
| {{red|200}}
|-
| {{icon|ruler}} Anoint Heir
| {{red|15}}
|-
| [[File:Create mercenary state.png|28px]] Create Mercenary State
| {{red|50}}
|-
| [[File:Create mercenary state.png|28px]] Create League City
| {{red|50}}
|-
| rowspan=2 | [[Diplomacy]]
| {{icon|claim}} Fabricate Claim
| {{red|20}}
|-
| {{icon|neutral stance}} Change Diplomatic Stance
| {{red|30}}
|-
| rowspan=4 | [[Government|Government interactions]]
| [[File:Demand oaths of allegience.png|28px]] Demand Oaths of Allegiance
| {{red|100}}
| {{red|100}}
| Only usable once until the end of the effect 5 years later
|-
|-
| Urban Development
| [[File:Patronize arts.png|28px]] Patronize the Arts
| {{red|100}}
|-
| Support [[Republic]] Faction
| {{red|25}}
| {{red|25}}
| Requires the local Civilization Level to be less than 60
|-
|-
| Provincial Investment
| [[File:Raiding parties.png|28px]] Assemble Raiding Parties
| {{red|100}}
|-
| rowspan=2 | [[Province]]
| {{icon|province investment}} Provincial Investment
| {{red|80}}
| {{red|80}}
| Usable only every 2 years
|-
| {{icon|office}} Change Governor Policy
| {{red|10}}
|-
| rowspan=4 | [[Territory]]
| {{icon|city}} Found City
| {{red|50}}
|-
| {{icon|metropolis}} Found Metropolis
| {{red|100}}
|-
| {{icon|holy site}} Dedicate Holy Site
| {{red|50}}
|-
| {{icon|capital}} Relocate Capital
|
* {{red|50}} + {{red|5 times}} the difference in {{icon|population}} population
* Minimum of {{red|80}} and a maximum of {{red|250}}
|-
| rowspan=2 | [[Great wonder]]
| {{icon|wonder}} Add effect
|
{{red|15}} for Tier 1<br>
{{red|30}} for Tier 2<br>
{{red|60}} for Tier 3<br>
{{red|120}} for Tier 4
|-
| {{icon|wonder}} Change effect
| {{red|7 - 120}}
|-
| rowspan=9 | [[Character interaction]]s
| [[File:Bribe character cost.png|28px]] Bribe/Persuade
| {{red|5}}
|-
| [[File:Bribe character cost.png|28px]] Remove Friend
| {{red|30}}
|-
| [[File:Bribe character cost.png|28px]] Remove Rival
| {{red|30}}
|-
| [[File:Bribe character cost.png|28px]] Scheme: Political Marriage
| {{red|10}}
|-
| [[File:Persuade to drop scheme.png|28px]] Persuade to Drop Scheme
| {{red|10}}
|-
| [[File:Bribe character cost.png|28px]] Hold Triumph
| {{red|30}}
|-
| [[File:Bribe character cost.png|28px]] Encourage Deserters
| {{red|25}}
|-
| [[File:Bribe character cost.png|28px]] Intervene in Crisis
| {{red|50}}
|-
| [[File:Bribe character cost.png|28px]] Support Pretender
| {{red|100}}
|-
| [[Army#Actions|Unit abilities]]
| {{icon|anabasis}} Anabasis
| {{red|15}}
|}
|}


==Generation==
==Generation==
Political influence is generated monthly based on the country's {{icon|pol}} '''Monthly Political Influence''' modifier, which is primarily given by the country's {{icon|office}} office holders based on their {{icon|loyalty}} character loyalty values. Loyal characters will produce much more political influence than disloyal ones, which means the loyalty of office holders can be just as important, if not more, as their actual skill in their positions, even if office holders do not otherwise have a significant {{icon|power base}} power base. Other factors, such as ruler {{icon|corruption}} corruption, co-ruler/consort {{icon|loyalty}} loyalty, [[country rank]], and high {{icon|aggressive expansion}} aggressive expansion can also have a significant effect on political influence generation. A table of the most important modifiers is listed below:


'''Political influence''' is generated by the [[Politics#Offices|officials]] in the [[government]] based on their [[Rebellion#Loyalty|loyalty]] to the [[state]]. Every 4 points of loyalty generate {{green|+0.01}} point of political influence up to a maximum of {{green|+0.25}} at 100 loyalty. It is thus important to keep your officials happy.
{| class="mildtable plainlist"
 
|-
[[Country rank]] also affects political influence generation. Being a regional power increases your generation by {{green|+25%}}, each rank above increasing by 25% in turn, up to {{green|+75%}} as a great power.
! Type
 
! Modifier
On the other hand, the rulers' corruption reduces the generation of political influence at a rate of {{red|-1%}} per 2% corruption, up to a maximum of {{red|-50%}}.
! {{icon|political influence}} Monthly Political Influence
 
|-
High agressive expansion (above 50) also reduces its gain by {{red|-1%}} per each 10 AE over 50. (So 100 AE will reduce it by {{red|-5%}}).
| rowspan=2 | Base
| {{icon|aggressive expansion}} ''Aggressive Expansion''
| {{red|-0.1%}} per point above '''50'''
|-
| {{icon|deficit}} ''Deficit''
| {{red|-50%}}
|-
| rowspan=4 | Positions
| {{icon|corruption}} ''Ruler corruption''
| {{red|-0.5%}} per {{icon|corruption}} point
|-
| {{icon|office}} ''All government offices''
| {{green|+0.0025}} per office holder {{icon|loyalty}} loyalty
|-
| {{icon|office}} ''Consort loyalty''
| {{red|-1%}} per {{icon|loyalty}} loyalty below '''50'''
|-
| {{icon|office}} ''Co-ruler loyalty''
| {{red|-1%}} per {{icon|loyalty}} loyalty below '''50'''
|-
| rowspan=3 | [[Laws]]
| {{icon|law}} ''Abolish Assemblies'' (Republic)
| {{green|+5%}}
|-
| {{icon|law}} ''Senatorial Endorsement'' ({{flag|Rome|0}} [[Rome|Roman]] [[Republic]])
| {{green|+5%}}
|-
| {{icon|law}} ''Tribal Representatives'' (Tribal)
| {{green|+10%}}
|-
| rowspan="3"| [[Country rank]]
| {{icon|regional power}} ''Regional Power''
| {{green|+5%}}
|-
| {{icon|major power}} ''Major Power''
| {{green|+10%}}
|-
| {{icon|great power}} ''Great Power''
| {{green|+15%}}
|-
|rowspan="7"| [[Inventions]]
| {{icon|invention}} ''Hypocaust'' ({{icon|civ}} Civic Invention)
| {{green|+5%}}
|-
| {{icon|invention}} ''Cultural Administration'' ({{icon|civ}} Civic Invention)
| {{green|+10%}}
|-
| {{icon|invention}} ''Servile Bondage'' ({{icon|civ}} Civic Invention)
| {{green|+10%}}
|-
| {{icon|invention}} ''Town Criers'' ({{icon|ora}} Oratory Invention)
| {{green|+10%}}
|-
| {{icon|invention}} ''Patrocinium'' ({{icon|ora}} Oratory Invention)
| {{green|+25%}}
|-
| {{icon|invention}} ''Demand a Line of Succession'' (Republic {{icon|ora}} Oratory Invention)
| {{green|+10%}}
|-
| {{icon|invention}} ''Request a Line of Succession'' (Republic {{icon|ora}} Oratory Invention)
| {{green|+10%}}
|-
| Diplomacy
| {{icon|diplomatic relations}} ''Diplomatic relations''
| {{red|-10%}} per {{icon|diplomatic relations}} relation over limit
|-
|rowspan="5"| [[Religion#Pantheons|Deities]]
| [[File:State religion.png|28px]] ''Gekhö'' ([[Bon]] deity)
| rowspan="5" |
* {{green|+10%}} without owned {{icon|holy site}} [[holy site]]
* {{green|+12.5%}} with owned {{icon|holy site}} [[holy site]]
|-
| [[File:State religion.png|28px]] ''Athena'' ([[Hellenic]] deity)
|-
| [[File:State religion.png|28px]] ''Tinia'' (Etruscan [[Hellenic]] deity)
|-
| [[File:State religion.png|28px]] ''Paryushana Festival'' ([[Jain]] deity)
|-
| [[File:State religion.png|28px]] ''Daniel'' ([[Jewish]] deity)
|-
| [[Character interaction]]
| [[File:Bribe character cost.png|28px]] ''Scheme: Influence''
| {{green|+20%}}
|-
| Ruler Traits
| {{icon|arrogant}} ''Arrogant''
| {{red|-0.25}}
|}
<br>


[[Category:Game concepts]]
[[Category: 游戏概念]]
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[[en:{{FULLPAGENAME}}]]

2022年5月26日 (四) 18:10的最新版本

File:Political influence display.png
A country's political influence on the top bar

Political influence.png Political influence represents how much power and political capital a country and its ruler has throughout its government and administration. As the main currency for a wide variety of government and realm actions, from changing governor policies and increasing Stability.png stability to fabricating Fabricate claim cost modifier.png claims and creating Province investment province investments, political influence is one of the most important currencies in the game. A strong ruler with a wide base of support will be able to reorganize the government at will and punch well above its weight, while a weak and unpopular government will find itself starved of influence and almost unable to do anything at all.

Uses

Some of the more common uses of Political influence.png political influence are listed below. Apart from these main actions, many events, decisions, and mission tasks also require spending certain amounts of political influence.

Category Action Political influence.png Base Cost
Realm File:Idea empty.png Select National idea 20
Enact law cost modifier.png Enacting Laws 35
Sacrifice pig.png Divine Sacrifice 50
Legitimacy.png Increase Legitimacy 10
Policy cultural assimilation.png Change Culture Civic Right 5
Deify ruler cost modifier.png Deify Ruler 200
Religious power.png Convert Religion 200
Leader.png Anoint Heir 15
Create mercenary state.png Create Mercenary State 50
Create mercenary state.png Create League City 50
Diplomacy Fabricate claim cost modifier.png Fabricate Claim 20
Neutral stance Change Diplomatic Stance 30
Government interactions Demand oaths of allegience.png Demand Oaths of Allegiance 100
Patronize arts.png Patronize the Arts 100
Support Republic Faction 25
Raiding parties.png Assemble Raiding Parties 100
Province Province investment Provincial Investment 80
Office Change Governor Policy 10
Territory Territory city.png Found City 50
Territory metropolis.png Found Metropolis 100
Holy Site.png Dedicate Holy Site 50
Country capital.png Relocate Capital
  • 50 + 5 times the difference in Population.png population
  • Minimum of 80 and a maximum of 250
Great wonder Gw map icon.png Add effect

15 for Tier 1
30 for Tier 2
60 for Tier 3
120 for Tier 4

Gw map icon.png Change effect 7 - 120
Character interactions Bribe character cost.png Bribe/Persuade 5
Bribe character cost.png Remove Friend 30
Bribe character cost.png Remove Rival 30
Bribe character cost.png Scheme: Political Marriage 10
File:Persuade to drop scheme.png Persuade to Drop Scheme 10
Bribe character cost.png Hold Triumph 30
Bribe character cost.png Encourage Deserters 25
Bribe character cost.png Intervene in Crisis 50
Bribe character cost.png Support Pretender 100
Unit abilities Anabasis Anabasis 15

Generation

Political influence is generated monthly based on the country's Political influence.png Monthly Political Influence modifier, which is primarily given by the country's Office office holders based on their Loyalty.png character loyalty values. Loyal characters will produce much more political influence than disloyal ones, which means the loyalty of office holders can be just as important, if not more, as their actual skill in their positions, even if office holders do not otherwise have a significant Power base power base. Other factors, such as ruler Corruption.png corruption, co-ruler/consort Loyalty.png loyalty, country rank, and high Aggressive expansion.png aggressive expansion can also have a significant effect on political influence generation. A table of the most important modifiers is listed below:

Type Modifier Political influence.png Monthly Political Influence
Base link= 28px Aggressive Expansion -0.1% per point above 50
Bankruptcy.png Deficit -50%
Positions Corruption.png Ruler corruption -0.5% per Corruption.png point
Office All government offices +0.0025 per office holder Loyalty.png loyalty
Office Consort loyalty -1% per Loyalty.png loyalty below 50
Office Co-ruler loyalty -1% per Loyalty.png loyalty below 50
Laws Enact law cost modifier.png Abolish Assemblies (Republic) +5%
Enact law cost modifier.png Senatorial Endorsement (罗马的国旗  Roman Republic) +5%
Enact law cost modifier.png Tribal Representatives (Tribal) +10%
Country rank Country rank 4.png Regional Power +5%
Country rank 5.png Major Power +10%
Country rank 6.png Great Power +15%
Inventions Invention.png Hypocaust (Civic power.png Civic Invention) +5%
Invention.png Cultural Administration (Civic power.png Civic Invention) +10%
Invention.png Servile Bondage (Civic power.png Civic Invention) +10%
Invention.png Town Criers (Oratory power.png Oratory Invention) +10%
Invention.png Patrocinium (Oratory power.png Oratory Invention) +25%
Invention.png Demand a Line of Succession (Republic Oratory power.png Oratory Invention) +10%
Invention.png Request a Line of Succession (Republic Oratory power.png Oratory Invention) +10%
Diplomacy Diplomatic relations.png Diplomatic relations -10% per Diplomatic relations.png relation over limit
Deities State religion.png Gekhö (Bon deity)
State religion.png Athena (Hellenic deity)
State religion.png Tinia (Etruscan Hellenic deity)
State religion.png Paryushana Festival (Jain deity)
State religion.png Daniel (Jewish deity)
Character interaction Bribe character cost.png Scheme: Influence +20%
Ruler Traits 傲慢 Arrogant -0.25


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