领土

本页面所适用的版本可能已经过时,最后更新于1.0
自由之民讨论 | 贡献2020年9月10日 (四) 16:49的版本
Imperator: Rome tutorial #3 - pops and cities. 视频在 YouTube
创建缩略图出错:尺寸超过30 MP的文件
可上色的领土地图。

领土(Territories)在《英白拉多:罗马》中是土地的最小单位。几个领土组成省份,而几个省份组成区域

领土机制

固定值
  • 每一块领土有一种给定的地形类型
  • 每一块领土为其省份生产一种单一类型的贸易品
  • 每一块领土有一种文化宗教,取决于该领土上人口的主流文化和宗教。
  • 每一块领土有 5 个期望的奴隶比例。这意味着共和制和君主制的定居点中的人口都会降级到奴隶,除非建造了兵营。
  • 每一块领土有 1 个基础建筑槽。定居点有与城市不同的建筑。
  • 临海领土能有一个港口。港口添加一条进口路线到该省份。港口不能被玩家建造。
  • 每个国家有一个首都。
  • 起始文明度,人口的起始数量包括他们的社群、文化和宗教,等等。
  • 一些领土(通常是大城市)有特别独特的修正。请看 独特的城市修正.
  • 每个省份有一个首府。
变量
  • 每一块领土有其自身的文明度.
  • 每一块领土有许多的人口生活在其中。
  • 每一块领土能有许多建筑
  • 每一块领土产生 不满值,影响省份忠诚度。
衍生值
  • 每一块领土有其自身的 补给上限.
  • 每个港口有机率在邻近海域生成海盗。
行动

这些行动能从领土菜单执行:

  • 招募 (some units are restricted by the availability of strategic trade goods in the city's province).
  • 殖民
  • 建筑
  • View pop distribution in territory and move pop.
  • Coordinate urban develpoment: doable only in territory with city or metropolis status, spending 25 political influence to increase Civilization level by +1 after 2 years.

领土类别

定居点

Territory settlement.png Settlements represent a sparsely populated area of land, settlements have penalties to output, migration speed, and poptype ratio. Settlements only support one building, but have their own unique set of powerful buildings, so you can specialize them accordingly.

城市

Territory city.png Cities have a large bonus to population capacity, and will act as focal urban centers for your empire. Cities have a higher population and make your freemen and citizens happier, but require more slaves to make a trade good production - they will tend to consume, rather than create, resources. More importantly, cities will increase provincial food consumption, due to their higher population and their inability to produce food (any settlement producing any trade good in the "Food" category will lose said trade good when upgraded to a city; a new trade good would be produced in its place). New cities can be founded from settlements, allowing you to shape the world to your own desire. Founding a city takes 2 years to be completed, during this time the Population output is reduced by -100%. Each city can have at least 1 building, and 1 for every 10 pops in the city. The capital city has +1 building slot.

Cost: 200 Cost and 50 Political influence.png

  • Tribal: +25%
  • Tribal Law, Infrastructure Tenets: +50%
  • Heritage, Ptolemaios: -15%
  • Heritage, Etruria: -25%
  • Heritage, Heraclea Pontica: -25%
  • Heritage, Rural: -20%


  • local population capacity: +10
  • local building slot: +2
  • local citizen desired pop ratio: +35
  • local freemen desired pop ratio: +35
  • local slaves desired pop ratio: +25

大都会

Territory metropolis.png When a city that is a provincial capital reaches 80 pops, can be designated as metropolis: it cost 400 Cost and 100 Political influence.png), takes 2 years to be completed and during this time the Population output is reduced by -100%. Metropolis is considered the peak of a city’s urban evolution. A metropolis does not have access to any unique buildings (instead using the same buildings as cities), but will improve living conditions for certain pop classes, as well as boost population capacity and is provided with +2 bulding slots.

  • local population capacity: +5
  • local population capacity modifier: +25%
  • local building slot: +2
  • local pop promotion speed modifier: +10%
  • local migration attraction: +2
  • local state trade routes: +1

国家首都

Country capital.png Every country that owns at least one territory has a capital territory, the seat of the government and usually the largest, wealthiest, and most important city in the country. The capital territory gets the following modifiers:

  • Supply limit.png +10% Supply Limit
  • File:Global monthly civilization.png +0.02% Monthly Civilization Change
  • Local output +10% Population Output
  • Pop citizen ratio.png +2% Local Citizen Desired Ratio
  • Freeman ratio +2% Local Freeman Desired Ratio
  • Pop citizen happiness.png +5% Local Citizen Happiness
  • Population capacity +35% Population Capacity
  • Local building slot.png +1 City Building Slots
  • Local pop promotion speed.png +0.25% Pop Promotion Speed
  • Migration attraction +2 Migration Attraction
  • Policy religious conversion.png +20% Pop Conversion Speed
  • Pop assimilation.png +20% Pop Assimilation Speed
  • Monthly food.png +1.50 Local Monthly Food

In addition to these baseline bonuses, the capital territory is also often granted permanent bonuses by a number of decisions and missions, most notably all country formation decisions and the generic infrastructure mission. This makes it advantageous to make the capital as large as possible, as pops in the capital are usually far more productive than pops in any other territory, particularly if trade good bonuses are being accumulated in the capital province. By the midgame, the capital territory will often have outgrown its local food supply and begin to necessitate imports food goods to feed its growing population.

The province and region that the country capital is also have special modifiers and mechanics that generally make them more valuable than more peripheral areas. Control of a country's capital is important during wars, as it is extra warscore and provides bonus war enthusiasm for countries that still control their capitals, as well as being the primary target Enslavement efficiency.png enslaved pops to be sent to - slaves will generally not go to other territories in significant numbers unless the capital territory has reached its Population capacity population capacity. The capital is also the point from which Diplomatic range.png diplomatic range is calculated from (for non-neighbouring countries).

If desired, the capital can be moved at any time to a territory of the primary Culture.png culture and Religion.png religion in a loyal province as long as the country is not at war. The cost is Political influence.png 50 + 5 times the difference in population between the current capital and the new capital in political influence, with a minimum cost of Political influence.png 80 and a maximum of Political influence.png 250. This means that it is much cheaper to move the capital to a more populated territory than vice versa.

省份首府

Province capital Every province owned by a nation has a provincial capital (if a province is split over multiple nations, each nation has a separate provincial capital).

Provincial capitals provide bonuses to population capacity (+25%), pop output efficiency (+10%), and migration attraction (+1.00).

Provincial capitals reap the benefits from trade and are the primary targets for slaves during conquests.

It is necessary to occupy the province capital to demand the entire province in a peace deal.

During war, troops can resupply their food from foreign territories if the enemy provincial capital is occupied.

Provincial capitals may be relocated during peace time for a cost of provincial loyalty. Relocating the provincial capital to a settlement lowers provincial loyalty by 30%. Relocating to a city lowers loyalty by 20% and relocating to a metropolis lowers loyalty by 10%.

Each nation also has a national capital. All pops in the national capital have a +10% output modifier (stacking with the capital province and region modifiers). The national capital produces more food, can house more people, has +1 building slot, assimilates and converts pops faster and is more attractive for migration.

港口与海盗

Port icon.png Ports (indicated by a lighthouse and circling seagulls overhead) are the only cities where ships can dock and get built. Locations of port cities are fixed. Uncolonized provinces do not have a lighthouse icon, but all ports have seagulls flying around them and so can be seen that way.

Each port city has a monthly chance to spawn pirates in an adjacent sea zone, based on the number of trade routes (both incoming and outgoing) in the city's province. Each trade route beyond the first increases the chance by +0.1%, while each trireme docked in the city decreases it by -0.1%.

If pirates spawn, they will be a universally hostile fleet, which will blockade all port cities adjacent to their sea zone, lowering commerce income in their provinces.

Some pirate fleets already exist at the start of the game.

地形类型

名称 修正 描述
Terrain desert big.png 沙漠
Desert
  • Global population growth.png本地人口容量: -30%
  • Attrition.png损耗: +1
  • 移动花费: +10%
  • 本地每月食物: +1.5
一望无际的干旱的沙质平原。
Terrain farmland big.png 农田
Farmland
  • Global population growth.png本地人口容量: +50%
  • 本地盈余所需奴隶: -2
  • 本地每月食物: +4
小群田地、果园和放牧牲畜点缀着这片美丽的耕地。
Terrain forest big.png 森林
Forest
  • 进攻方掷骰子获得 -1 惩罚。
  • Global population growth.png 本地人口容量: -10%
  • 移动花费: +30%
  • 本地每月食物: +2
树木繁茂的地区,这样的森林往往是过路军队的障碍。
Terrain hills big.png 丘陵
Hills
  • 进攻方掷骰子获得 -1 惩罚。
  • 移动花费: +20%
  • 本地每月食物: +2
该地区由连绵起伏的丘陵组成。
Terrain jungle big.png 丛林
Jungle
  • Global population growth.png 本地人口容量: -20%
  • Supply limit.png补给上限: -50%
  • 移动花费: +50%
  • 本地每月食物: +2.5
青翠潮湿的丛林,充满茂密的植被,不习惯的人难以穿行其中。
Terrain marsh big.png 沼泽
Marsh
  • 进攻方掷骰子获得 -1 惩罚。
  • Global population growth.png 本地人口容量: -10%
  • Supply limit.png补给上限: -50%
  • 移动花费: +50%
  • 本地每月食物: +2
沼泽地渍水且往往很危险,难以通过,更难以居住。
Terrain mountain big.png 山地
Mountains
  • 进攻方掷骰子获得 -2 惩罚。
  • Global population growth.png 本地人口容量: -20%
  • Supply limit.png 补给上限: -50%
  • 移动花费: +80%
  • 本地每月食物: +1.5
陡峭、危险、岩石较多的山岭地区,难以通过。
Terrain plains big.png 平原
Plains
  • 本地每月食物: +3
一个树木稀疏的地区,由大片平坦的土地组成。
Terrain ocean big.png 海洋
Ocean
由平静、剔透的海水和滚滚海浪组成,海洋承载着古代世界的命脉:贸易。
File:Terrain coastal terrain big.png 近海
Coastal Sea
  • 移动花费: +15%
海岸线和群岛附近的海水往往更浅,提供的机动空间也更少。
File:Terrain riverine terrain big.png
River
  • 移动花费: +15%
大多数河流不适合乘船航行,不过有些河流又宽又深,足以容纳较小的船只通行。

补给上限

参见:损耗

The supply limit determines whether a given army suffers attrition. Base Supply limit.pngSupply Limit is 5 + 0.5 per pop in the city. It is then multipled by Supply Limit Efficiency, the base value of which is 100%, and which can be further modified by the following:

类型 修正 数值
City feature 地形类型: Mountains / Marsh / Jungle -50%
Civilization Value +2% per point
Being the city's owner +25%
Trade goods Vegetables in the province +10%
Surplus of Vegetables in the province
(only affects the province's capital city)
+2.5% per surplus
Invention Supernumerarii (lvl 1) +10%
Fighting Season (lvl 4) +10%
Logistics Division (lvl 11) +10%
Delayed Baggage Train (lvl 15) +25%
Central Reserve (lvl 19) +25%
Diplomacy Having military access to the city +10%

Civilization value

A territory's Civilization.png civilization value represents its level of infrastructure and urbanization and is the biggest contributor to pop happiness. Increasing the current civilization value of the capital to 50 is also one of the main requirements for a tribal nation to reform into a republic or monarchy, and some city buildings also require a minimum civilization level.

A territory's civilization value spans between 0 and 100, with each point granting the following local effects:

  • Population capacity Population Capacity: +0.10
  • Supply limit.png Supply Limit: +2%
  • Barbarian power.png Barbarian Growth: -0.005
  • Migration attraction Migration Attraction: +0.1
  • Pop citizen happiness.png Local Citizen Happiness: +1%
  • Freeman happiness Local Freemen Happiness: +0.7%
  • Tribesman happiness Local Tribesmen Happiness: -0.5%
Civilization Value Population capacity Population Capacity Supply limit.png Supply Limit Barbarian power.png Barbarian Growth Migration attraction Migration Attraction Citizen Happiness Freemen Happiness Tribesmen Happiness
0%
+50% +5 +100% -0.25 +5 +50% +35% -25%
+100% +10 +200% -0.5 +10 +100% +70% -50%

最大文明度等级

每一块领土 has a maximum possible civilization value, which is the sum of its owner's Civilization.png country civilization level and any province or territory-specific modifiers to Civilization.png local civilization level. The country civilization level is generally the most consequential, as it is applied across all the territories in the country, and its value is determined largely by a country's government form, its level of Research points.png Oratory Advances, and positive Centralization.png centralization for tribal nations. Local modifiers can increase the civilization level of certain territories, particularly the Country capital.png 首都, much higher than the country-wide value and is mostly given from decision modifiers (especially when creating formable nations) and coordinating Coordinate urban development.png urban development.

All static sources of 最大文明度等级 are listed below.

Type Modifier Civilization.png Civilization Cap Maximum Increase
Base Base +10%
 Centralization.png Centralization Level +0.1% per point above 0 +10% at 100%
 Vassalized.png Tribal vassal +10%
Government Settled Tribe +10%
 Federated Tribe +15%
 Autocratic Monarchy or Democratic Republic +30%
 Other Monarchies or Republics +35%
 Empire or Imperial Cult +40%
 Athenian Republic +40%
Laws Political influence.png Rights of Man (Tribal) +5%
 Political influence.png Rights of Birth (Tribal) +5%
National ideas Idea state religion.png State Religion (Religious) +5%
Technology Charisma.png Oratory Advances +2% per Level
Trade goods Gemstones Gemstones capital surplus +5%
 Gemstones Gemstones export bonus +2.5%
 Marble Marble province bonus +2%
 Marble Marble province surplus bonus +1% Stackable
 Glass Glass province bonus +2%
 Glass Glass province surplus bonus +1% Stackable
Heritages 伊刻尼亚的国旗  Icenian Heritage (Icenia) +5%
Local Coordinate urban development.png Urban Development +1% per Level Can only be added until the territory civilization value reaches 60
 Emergent Center of Civilization +5%
 Center of Civilization +10%
 Emergent Capital +10%
  • Government bonuses are, of course, exclusive to each other.
  • The Centers of Civilization and Emergent Capital modifiers are added to the capital territory when creating a formable nation.

Civilization change

最大文明度等级 does nothing by itself, but allows the territory's actual civilization level to slowly rise to that level. Each month, the civilization value of every territory that is below its local 最大文明度等级 will increase by the value of the File:Global monthly civilization.png monthly civilization change modifier, which can be increased with various omens, inventions, governor policies, and other modifiers. If the local 最大文明度等级 is lower than the territory's current civilization level, it will instead decrease at a fixed rate of -0.10% per month until it reaches the cap again.

Type Modifier File:Global monthly civilization.png Monthly Civilization Change
Base Base +0.01%
 Barbarian power.png Barbarian power -0.025% per point
 Vassalized.png Tribal vassal +0.01%
National ideas Idea state religion.png State Religion (Religious) +0.02%
Inventions Invention.png Recording Tradition (Religious Tech 5) +0.01%
 Invention.png Scribae (Religious Tech 20) +0.01%
Laws Political influence.png Coin Minting Initiative (Tribal) +0.03%
Religion Religion.png Chaldean +0.01%
Deities State religion.png Spirits of Insight (Bon deity)
 State religion.png Upekkha Parami (Buddhist deity)
 State religion.png Maponos (Druidic deity)
 State religion.png Wisdom of Bhadrabahu (Jain deity)
 State religion.png Hathor (Kemetic deity)
Omens Omen.png Pañña Parami (Buddhist deity)
 Omen.png Eshmun (Canaanite deity)
 Omen.png Attis (Cybelene deity)
 Omen.png Gobannus (Druidic deity)
 Omen.png Glanis (Druidic deity)
 Omen.png Asklepios (Hellenic deity)
 Omen.png Amaya (Hellenic deity)
 Omen.png Aita (Hellenic deity)
 Omen.png Goitosyrus (Heptadic deity)
 Omen.png Arubani (Khaldic deity)
 Omen.png Tannit (Megalithic deity)
 Omen.png Guidance of the Moon (Ritualistic deity)
 Omen.png Zalmoxis (Zalmoxian deity)
Treasures Treasure sarcophagus.png Tomb of Romulus +0.03%
Heritages 伊特鲁里亚的国旗  Etruscan Heritage (Etruria) +0.02%
 Hellenistic Heritage (cultural) +0.01%
总督 Policy civilization effort.png Civilization Effort +0.05% per Finesse.png 10 finesse of the 总督, plus a base of +0.005%
 公正 Just +0.01%
Local Country capital.png 首都 +0.02%
 Coordinate urban development.png Urban Development +0.01% per Level
 Ability road building.png Road Network +0.001% per outgoing road
 Ability raze city.png Razed (unit ability) -0.01%
 Enemy Occupation -0.02%
 Looted -0.03%

Urban development

The civilization value of cities can be increased above and beyond its natural maximum by using the Coordinate urban development.png Coordinate Urban Development action, which costs Political influence.png 25 political influence and, after 2 years, will give a stackable bonus of Civilization.png +1% local civilization level and Civilization.png +0.01% monthly civilization change to the city. This action can only be used while the civilization level of the city remains below 60, which means that it is primarily useful only in the early game or for tribal nations looking to improve their capital in preparation for reforming into a monarchy or republic.


参考资料

游戏中的历史文化名城

在决议或事件中检查了这些城市的ID。

  • 罗马Roma [1]
  • 涅亚波利斯Neapolis [7]
  • 庞贝Pompeii [9]
  • 维利亚Velia [12]
  • 佩尔图伊农Peltuinum [24]
  • 孚肯斯Fucens [27]
  • 图里Thurii [52]
  • 赫拉克利亚Heraclea [54]
  • 墨塔蓬同Metapontum [55]
  • 塔壬同Tarentum [56]
  • 卡利波利斯Callipolis [63]
  • 雷吉翁Rhegium [72]
  • 克罗同Croton [78]
  • 墨萨纳Messana [80]
  • 叙拉古Syracuse [84]
  • 阿克拉加斯Acragas [86]
  • 穆耳甘提亚Murgantia [88]
  • 弥诺亚的赫拉克利亚Heraclea Minoa [91]
  • 厄革斯塔Egesta [92]
  • 瑟利努斯Selinus [93]
  • 利吕拜翁Lilybaeum [94]
  • 帕诺鲁穆斯Panorumus [96]
  • 伊普索斯Ipsos [185]
  • 戈耳狄翁Gordion [189]
  • 安居拉Ankyra [194]
  • 赫拉克利亚Herakleia Pontica [207]
  • 西萨摩斯Sisamos [208]
  • 卡尔刻冬Chalcedon [240]
  • 喀俄斯Kios [245]
  • 兰普萨科斯Lampsakos [256]
  • 阿索斯Assos [259]
  • 纳克索斯Naxos [263]
  • 罗得斯Rhodos [266]
  • 楞诺斯Lemnos [270]
  • 斯居洛斯Skyros [277]
  • 珀耳伽蒙Pergamon [278]
  • 密提勒涅Mytilene [283]
  • 喀俄斯Chios [286]
  • 以弗所Ephesos [290]
  • 萨耳狄斯Sardis [292]
  • 萨拉米斯Salamis [331]
  • 塞巴斯忒Sebaste [339]
  • 普拉厄索斯Praesos [344]
  • 塞斯托斯Sestos [349]
  • 吕西玛刻亚Lysimacheia [350]
  • 耶拉佩特拉Ierapetra [355]
  • 塔索斯Thasos [356]
  • 克诺索斯Knossos [358]
  • 戈尔堤那Gortyna [361]
  • 阿布得拉Abdera [362]
  • 安腓波利斯Amphipolis [365]
  • 波吕雷尼亚Polyrrenia [368]
  • 波忒代亚Poteidaia [376]
  • 珀拉Pella [379]
  • 拉里萨Larissa [389]
  • 法耳萨罗斯Pharsalos [394]
  • 希斯提埃亚Oreus [403]
  • 安忒冬Anthedon [406]
  • 卡尔喀斯Chalcis [407]
  • 卡律斯托斯Karystos [409]
  • 欧玻伊亚的俄伊卡利亚Oichalia Euboias [410]
  • 俄洛波斯Oropos [413]
  • 雅典Athens [416]
  • 墨伽拉Megara [417]
  • 柯林斯Korinthos [418]
  • 腓尼刻Phoinike [421]
  • 俄尔科墨诺斯Orchomenos [423]
  • 得尔斐Delphi [424]
  • 多多那Dodona [425]
  • 底比斯Thebes [426]
  • 斯巴达Sparta [427]
  • 墨托涅Aegae [428]
  • 墨赛涅Messene [431]
  • 帕特赖Patrai [434]
  • 赫赖亚Heraia [435]
  • 墨伽罗波利斯Megalopolis [436]
  • 曼提涅亚Mantinea [438]
  • 奥林匹亚Olympia [439]
  • 阿耳戈斯Argos [440]
  • 厄庇道洛斯Epidauros [441]
  • 埃吉翁Aigion [444]
  • 厄利斯Elis [446]
  • 斯廷法利亚Stymphalia [448]
  • 克勒托耳Kleitor [449]
  • 居方塔Kyphanta [450]
  • 特洛曾Troizen [451]
  • 忒耳蒙Thermon [456]
  • 匝金托斯Zakynthos [460]
  • 刻法罗尼亚Kefalonia [461]
  • 斯特拉托斯Stratos [462]
  • 卡索佩Kassope [464]
  • 忒斯庇埃Thespiai [468]
  • 科耳居拉Korkyra [470]
  • 帕斯萨戎Passaron [476]
  • 墨森布里亚Mesembria [480]
  • 孟斐斯Memphis [500]
  • 部巴斯提斯Bubastis [503]
  • 佩卢西翁Pelusium [509]
  • 亚历山大里亚Alexandria [516]
  • 门德斯Mendes [534]
  • 克洛科狄罗波利斯Krokodilopolis [539]
  • 波吕比亚涅Polybiane [561]
  • 大狄俄斯波利斯Diospolis Magna [569]
  • 叙厄涅Syene [591]
  • 加沙Gaza [659]
  • 阿斯卡隆Ascalon [660]
  • 耶路撒冷Jerusalem [687]
  • 卡达萨Kadasa [742]
  • 提尔Tyrus [743]
  • 西顿Sidon [747]
  • 大马士革Damascus [750]
  • 帕尔密拉Palmyra [754]
  • 特里帕拉得索斯Triparadeisos [761]
  • 彼布罗斯Byblos [766]
  • 特里波利斯Tripolis [769]
  • 阿玛忒Amathe [777]
  • 波西得翁Posideion [788]
  • 帕莱俄波利斯Palaeopolis [789]
  • 安提戈涅亚Antigoneia [790]
  • 尼西比斯Nisibis [830]
  • 新加拉Singara [831]
  • 提格拉诺刻耳塔Tigranocerta [842]
  • 尼尼微Nineveh [862]
  • 阿耳贝拉Arbela [880]
  • 萨玛剌Samarra [893]
  • 达斯卡剌Daskara [897]
  • 大塞琉基亚Seleucia Magna [911]
  • 泰西封Ctesiphon [912]
  • 俄庇斯Opis [914]
  • 巴比伦Babylon [918]
  • 玻耳西帕Borsippa [919]
  • 底格里斯的阿帕墨亚Apamea ad Tigridem [933]
  • 拉尔萨Larsa [939]
  • 苏西亚纳的亚历山大里亚Alexandria Susiana [940]
  • 舒珊Shushan [946]
  • 忒雷冬Teredon [964]
  • 瓦斯浦拉坎的阿耳忒弥塔Artemita Vaspurakan [998]
  • 恩波里埃Emporiae [1000]
  • 刻尔萨Celsa [1011]
  • 尤利乌斯的卡拉顾里斯Calagurris Iulia [1016]
  • 俄亚索Oiasso [1017]
  • 托勒同Toletum [1024]
  • 拉弥尼翁Laminium [1026]
  • 赫墨洛斯科珀翁Hemeroskopeion [1031]
  • 马斯提亚Mastia [1036]
  • 萨尔曼提卡Salmantica [1046]
  • 巴尼恩西翁Baniensium [1157]
  • 左伊拉戎Zoelarum [1163]
  • 维尼亚提亚Veniatia [1164]
  • 左伊利亚Zoelia [1167]
  • 阿夸里乌斯村Vicus Aquarius [1172]
  • 瑟革达Segeda [1213]
  • 乌耳基Urci [1278]
  • 维瑟里亚Visseria [1292]
  • 阿雷俄刻隆Areocelum [1295]
  • 厄尔玻科尼斯Elboconis [1296]
  • 阿里提翁Aritium [1308]
  • 伽迪耳Gadir [1344]
  • 马拉卡Malaca [1362]
  • 拜占庭Byzantion [1453]
  • 墨利塔Melita [1471]
  • 甘扎克Gazaka [1515]
  • 阿耳克萨塔Arxata [1542]
  • 阿耳马维拉Armaouira [1570]
  • 阿塔尔贝吉安Atarbegian [1589]
  • 弥亚纳Miyana [1593]
  • 厄克巴塔纳Ecbatana [1595]
  • 蒂格剌纳刻尔特Tigranakert [1640]
  • 特拉布宗Trapezous [1734]
  • 庇堤乌斯Pityous [1743]
  • 卡林Karin [1744]
  • 萨塔拉Satala [1770]
  • 拉马托耳马Lamatorma [1780]
  • 阿弥索斯Amisos [1807]
  • 西诺佩Sinope [1812]
  • 阿马瑟亚Amaseia [1819]
  • 得罗斯Delos [1835]
  • 瑟巴斯托波利斯Sebastopolis [1839]
  • 厄庇法涅亚Epiphaneia [1874]
  • 西法Sipha [1878]
  • 埃盖埃Aigaiai [1879]
  • 厄拉尤萨Elaioussa [1892]
  • 安德罗斯Andros [1903]
  • 伊科尼翁Iconium [1934]
  • 基玻图斯的阿帕墨亚Apamea Cibotus [1936]
  • 弥罗斯Milos [1964]
  • 米利都Miletos [1973]
  • 萨摩斯Samos [1974]
  • 哈利卡耳那索斯Halikarnassos [1981]
  • 马纳维亚Manavia [2108]
  • 科里亚隆Coriallum [2134]
  • 科里俄索利同Coriosolitum [2156]
  • 贝基亚孔Becciacum [2226]
  • 部耳迪加拉Burdigala [2236]
  • 拉浦耳冬Lapurdum [2240]
  • 迪沃纳Divona [2269]
  • 马赛利亚Massalia [2325]
  • 利苏斯Lissus [2336]
  • 阿瓦里孔Avaricum [2347]
  • 刻纳朋Cenabum [2350]
  • 比布拉克忒Bibracte [2438]
  • 阿勒西亚Alesia [2440]
  • 奥特里孔Autricum [2441]
  • 迪沃杜戎Divodurum [2454]
  • 卢忒提亚Lutetia [2475]
  • 第勒尼安海Mare Tyrrenum [2500]
  • 西西里海峡Fretum Siculum [2501]
  • 爱奥尼亚海Mare Ionium [2518]
  • 革索里亚孔Gesoriacum [3026]
  • 巴加孔Bagacum [3042]
  • 弥纳Mina [3102]
  • 基耳塔Cirta [3163]
  • 厄拉堤拉Eratyra [3175]
  • 穆苏拉弥亚的塔拉Thala Musulamia [3209]
  • 鲁西卡得Rusicade [3227]
  • 迦太基Carthago [3256]
  • 欧佛览塔Euphranta [3333]
  • 腓莱尼亚的阿赖Arae Philaenorum [3338]
  • 达耳尼斯Darnis [3363]
  • 马览迪斯Marandis [3364]
  • 阿齐里斯Aziris [3365]
  • 帕利乌洛斯Paliouros [3366]
  • 扎德剌咖尔塔Zadrakarta [3435]
  • 涅亚波利斯的许达塔Hydata Neapolitana [3482]
  • 诺拉Nora [3483]
  • 卡拉利斯Caralis [3484]
  • 墨塔拉Metalla [3485]
  • 瑟斯提斯Sestis [3490]
  • 撒丁尼亚的涅亚波利斯Neapolis Sardinia [3492]
  • 塔洛斯Tharros [3493]
  • 顾鲁利斯Gouroulis [3496]
  • 赫耳迈翁海角Hermaion Akron [3497]
  • 宁淮俄斯港Nymphaios Limen [3499]
  • 利比索尼斯塔Turris Libisonis [3500]
  • 提部莱港Portus Tibulae [3505]
  • 维尼俄莱Viniolae [3506]
  • 腓卡里亚Phikaria [3508]
  • 阿卢卡Alouka [3511]
  • 穆里萨Murissa [3533]
  • 奥古斯塔 巴吉恩诺戎Bagiennia # Augusta Bagiennorum [3548]
  • 得耳托纳Dertona [3554]
  • 孚尔维 瓦楞提农Fulvii Valentinum [3555]
  • 瓦耳达伽忒Vardagate [3558]
  • 哈斯塔Hasta [3559]
  • 波楞提亚Polentia [3564]
  • 克拉斯提迪翁Clastidium [3574]
  • 革纳瓦Genava [3624]
  • 温多尼斯萨Vindonissa [3633]
  • 维耳纳尼亚Vernania [3637]
  • 阿耳玻耳 斐利克斯Arbor Felix [3639]
  • 俄维拉瓦Ovilava [3647]
  • 劳里亚孔Lauriacum [3648]
  • 洛阿库斯 斐利刻斯Loacus Felices [3649]
  • 诺雷亚Noreia [3672]
  • 沃索尔维亚Vosolvia [3722]
  • 阿尔西嫩西翁村Vicus Alsinensium [3738]
  • 维马尼亚Vemania [3739]
  • 安西瓦里亚Amsivaria [3836]
  • 萨克森尼亚Saxonnia [3837]
  • 维苏耳吉斯Visurgis [3839]
  • 加努恩塔Ganuenta [3843]
  • 佛勒提翁Fletio [3844]
  • 马耳萨基亚Marsacia [3845]
  • 马纳里同Manaritum [3849]
  • 马里俄涅斯Mariones [3855]
  • 小阿维俄尼亚Avionia Minores [3863]
  • 楼法纳Leuphana [3888]
  • 特雷瓦Treva [3889]
  • 考基亚Chaucia [3890]
  • 库里孔Curicum [4032]
  • 瑟革斯提卡Segestica [4041]
  • 克兰达忒Clandate [4043]
  • 亚得耳Iader [4054]
  • 特拉顾里翁Tragurium [4060]
  • 萨洛纳Salona [4062]
  • 巴洛亚Baloia [4070]
  • 贝耳刻隆Bercellum [4078]
  • 部托厄Bouthoe [4090]
  • 楼西尼翁Leusinium [4104]
  • 俄得苏斯Odessus [4248]
  • 卡拉提斯Callatis [4254]
  • 阿耳基达瓦Arcidava [4260]
  • 提比斯孔Tibiscum [4264]
  • 阿鲁忒拉Arutela [4280]
  • 齐里达瓦Ziridava [4290]
  • 阿浦隆Apulum [4291]
  • 安顾斯提亚Angustia [4294]
  • 齐达瓦Zidava [4296]
  • 奢羯罗Sakala [4340]
  • 诃梨陀伐罗Haridwar [4419]
  • 摩头罗Mathura [4420]
  • 跋罗那徙Varanasi [4429]
  • 波多利弗多罗Pataliputra [4440]
  • 那烂陀Nalanda [4442]
  • 布览科纳Brancona [4504]
  • 俄尔比亚Olbia [4529]
  • 刻耳喀尼提斯Kerkinitis [4536]
  • 刻耳索涅索斯Chersonesos [4538]
  • 潘提卡派翁Panticapaeum [4549]
  • 阿克墨Akme [4640]
  • 俄刻利斯Okelis [4646]
  • 阿得涅Adene [4650]
  • 阿比萨马Abisama [4655]
  • 坦纳Tamna [4662]
  • 咖耳纳Karna [4674]
  • 特雷托斯Tretos [4675]
  • 沙卜瓦Shabwa [4676]
  • 萨纳阿Sanaa [4682]
  • 希弥亚拉Himiara [4684]
  • 亚提尔Yathill [4700]
  • 哈德拉姆特的奥萨剌Ausara Hadhramut [4705]
  • 亨戴安Agines [4779]
  • 霍尔密扎德Hormirzad [4791]
  • 波斯波利斯Persepolis [4799]
  • 提比耳西亚Tibirsia [4832]
  • 提西亚Tisia [4857]
  • 比拉提斯Bilatis [4880]
  • 帕萨耳伽戴Pasargadae [4951]
  • 阿蒙Ammon [5537]
  • 冈仁波齐Kailash [5576]
  • 希贝耳尼亚海Mare Hibernicum [5732]
  • 希贝耳尼亚海Mare Hibernicum [5735]
  • 希贝耳尼亚海Mare Hibernicum [5738]
  • 沙巴尔兹Artacabana [6559]
  • 沙赫里斯坦Nostana [6561]
  • 高加索的亚历山大里亚Alexandria Caucasum [6611]
  • 尼赛亚Nisaia [6657]
  • 堕罗迦Dvaraka [6813]
  • 祇梨那伽罗Girinagara [6818]
  • 亚历山大港Alexandrou Limen [6821]
  • 拘摩梨Komari [6902]
  • 朅帝Koti [6915]
  • 乌洛逾罗Urayur [6927]
  • 库姆Qom [6954]
  • 阿婆迦那Avakana [6978]
  • 键支补岚Kancipuram [6984]
  • 珠罗钵帝南Colapattinam [6987]
  • 摩逾罗萨多钵帝南Mayurasattapattinam [6999]
  • 庵达补罗Andhapura [7019]
  • 闭利瞿罗Belgola [7022]
  • 奢叉尸罗Taxila [7314]
  • 耶哈Yeha [7505]
  • 阿克宋Aksum [7506]
  • 于克剌Uikra [7508]
  • 托里科斯Thorikos [7799]
  • 底墨Dyme [7890]
  • 忒革亚Tegea [7891]
  • 堤雷埃Thyreai [7892]
  • 珀勒涅Pellene [7893]
  • 克勒俄奈Kleonai [7894]
  • 刻林托斯Kerinthos [7899]
  • 厄瑞特里亚Eretria [7901]
  • 赫尔米乌奈Hermione [7903]
  • 斯堤拉Styra [7904]
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置