外交:修订间差异

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(同步到官方百科07:25, 18 May 2019‎ Endymon)
(同步到官方百科03:41, 2 September 2020‎ DC123456789)
 
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{{Version|1.0}}
{{Version|1.5}}
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[[File:Diplomacy screen.png|right|500px|thumb|主要的外交界面]]
==Diplomatic actions==
In Imperator, '''外交'''(diplomacy) involves the actions and treaties that countries conduct and sign with each other, ranging from a simple improvement of relations to demands for tribute and fully-fledged alliances and defensive pacts. The most important facet of diplomacy is a country's {{icon|opinion}} '''opinion''' of other countries, which significantly affects what diplomatic actions are possible and whether they look for cooperation and friendly relations or pursue a more aggressive policy. Most diplomatic actions and modifiers can be seen and accessed through the [[File:Top bar diplomacy.png|28px]] '''Diplomacy''' screen.
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.


Some diplomatic actions are available only after your nation has achieved a required [[country rank|rank]]. Any restrictions are listed next to each action.
== 好感度 ==
{{SVersion|1.5}}
Every country has a specific {{icon|opinion}} '''opinion''' value of every other country ranging from {{red|-200}} to {{green|+200}}, which represents how well that country sees the other country and is one of the most important factors in how they act towards each other. Countries with a high opinion of another country will be much more receptive to diplomatic and trade requests and will likely pursue a cooperative attitude, while countries with a low opinion will usually refuse requests or demands, break existing treaties, and regard the other country as a rival or enemy. Opinion values go only one way; a country's opinion of another country is not necessarily the same and often different from the second country's opinion of the first, and it is entirely possible that one first country is friendly to the other while the second is hostile.


If your [[Government|government type]] is a republic, the [[Government#The_Senate|senate]] will vote on the action. With 60+ seat approval you may take an action. With 50+ seat approval you can push an action through the senate but this will add [[tyranny]].
A country's opinion of another country is determined by the sum of all {{icon|opinion}} '''opinion modifiers''' that the first country has towards the second. Some opinion modifiers are based on some persistent property of the two countries and their relationship, such as having the same {{icon|religion}} religion, being in an {{icon|alliance}} alliance, or having a particular [[diplomatic stance]]; these modifiers have a fixed value and will remain as long as the source of the opinion modifier is still valid. Other opinion modifiers, usually given by [[events]], [[missions]], or other actions - particularly accumulating {{icon|aggressive expansion}} aggressive expansion - are temporary modifiers and have a specific '''yearly decay''' that reduces the effect of the modifier each year, until it reaches 0 and disappears. The [[#Relations|Relations]] diplomatic actions category allows a country to directly influence another country's opinion of it, spending {{icon|pol}} political influence or {{icon|wealth}} gold to improve relations or {{icon|aggressive expansion}} aggressive expansion to worsen them, though there is a limit to how much a country's opinion can be improved.


Most actions cost {{icon|ora}}!
== 外交关系 ==
{{SVersion|1.5}}
Most [[treaties]], such as {{icon|alliance}} alliances, {{icon|defensive league}} defensive leagues, and {{icon|guarantee}} guarantees, as well as many types of {{icon|subject}} [[subject nations|subject states]], take up one of a country's {{icon|diplomatic relations}} '''外交关系'''(diplomatic relations) slots. Every country has a cap on the amount of diplomatic relations it can have normally, with each relation over the limit giving a {{icon|pol}} {{red|−10%}} political influence modifier. This diplomatic relations cap forces countries to carefully choose their allies and to some extent subjects to be as useful and reliable as possible, rather than simply accepting every treaty they can and creating a vast network of clients to easily overpower its rivals.


===War===
The most important modifiers for a country's diplomatic relations cap are listed below:
====Declare War====
{| class="mildtable plainlist"
Declares war on another nation. Hidden if you are already at war with this faction.
|-
====Sue for Peace====
! 类型
Open a window to choose a negotiated end to wartime hostilities.
! 修正
! {{icon|diplomatic relations}} 外交关系
|-
|rowspan="5"| [[Country rank]]
| {{icon|great power}} ''Great Power''
| {{green|+5}}
|-
|  {{icon|major power}} ''Major Power''
| {{green|+4}}
|-
|  {{icon|regional power}} ''Regional Power''
| {{green|+3}}
|-
|  {{icon|local power}} ''Local Power''
| {{green|+2}}
|-
|  {{icon|city state}} ''City State''
| {{green|+1}}
|-
| rowspan="3"| [[Inventions]]
| {{icon|invention}} ''Summitry'' ({{icon|ora}} Oratory Tech 9)
| {{green|+1}}
|-
|  {{icon|invention}} ''Noble Envoys'' ({{icon|ora}} Oratory Tech 16)
| {{green|+1}}
|-
|  {{icon|invention}} ''Foreign Network'' ({{icon|ora}} Oratory Tech 18)
| {{green|+1}}
|-
| [[Diplomatic stance]]
| {{icon|neutral stance}} ''Neutral Stance''
| {{green|+1}}
|-
| [[National ideas]]
| [[File:Idea_ambassadors.png|28px]] ''Permanent Ambassadors'' ({{icon|ora}} Oratory idea)
| {{green|+2}}
|-
| [[Laws]]
| {{icon|pol}} ''King of Kings'' ([[Monarchy]] law)
| {{green|+2}}
|-
| [[Religion]]s
| {{icon|rel}} ''Ritualist''
| {{green|+1}}
|-
|rowspan="2"| [[Religion#Pantheons|Deities]]
| [[File:State religion.png|28px]] ''Traphu'' ([[Bon]] deity)
| rowspan="2" |
* {{green|+2}} without owned {{icon|holy site}} [[holy site]]
* {{green|+2.5}} with owned {{icon|holy site}} [[holy site]]
|-
|  [[File:State religion.png|28px]] ''Trapusa and Bahalika'' ([[Buddhist]] deity)
|-
| Ruler [[Traits]]
| {{icon|loving}} ''Loving''
| {{green|+1}}
|-
|rowspan="10"| [[Heritages]]
| {{flag|Macedon|0}} ''Heritage of Kassandros'' ([[Macedon]])
| {{green|+2}}
|-
|  {{flag|Arvernia|0}} ''Arvernian Heritage'' ([[Arvernia]])
| {{green|+1}}
|-
|  {{flag|Iberia|0}} ''Iberian Heritage'' ([[Iberia]])
| {{green|+1}}
|-
|  {{flag|Boeotia|0}} ''Boeotian Heritage'' ([[Boeotia]])
| {{green|+1}}
|-
|  {{flag|Cyrenaica|0}} ''Cyrenaican Heritage'' ([[Cyrenaica]])
| {{red|-1}}
|-
|  {{flag|Delphi|0}} ''Delphic Heritage'' ([[Delphi]])
| {{red|-1}}
|-
|  {{flag|Aetolia|0}} ''Aetolian Heritage'' ([[Aetolia]])
| {{red|-1}}
|-
|  {{flag|Corinth|0}} ''Corinthian Heritage'' ([[Corinth]])
| {{red|-1}}
|-
|   ''Bosporan Heritage'' (cultural)
| {{red|-1}}
|-
|   ''Religious State heritage'' (mission created)
| {{red|-1}}
|}
 
== 外交声誉==
{{SVersion|1.5}}
A country's {{icon|diplomatic reputation}} '''外交声誉'''(diplomatic reputation) represents the effectiveness of its diplomats and affects how likely a country's diplomatic proposals will be accepted. Generally, every point of diplomatic reputation gives {{green|+1}} point towards another country's acceptance of any diplomatic action. It is possible for diplomatic reputation to become negative, at which point it will make other countries less likely to accept diplomatic offers.
 
In addition, every point of {{icon|diplomatic reputation}} diplomatic reputation above 0 gives the following effects:
* {{icon|aggressive expansion}} {{green|+0.03%}} Aggressive Expansion Decay
* {{icon|integration speed}} {{green|+0.50}} Integration Speed
 
The main sources of diplomatic reputation are listed below:
{| class="mildtable plainlist"
|-
! 类型
! 修正
! {{icon|diplomatic reputation}} 外交声誉
|-
| [[Inventions]]
| {{icon|invention}} ''Open Negotiations'' (Oratory Tech 4)
| {{green|+2}}
|-
| [[Diplomacy#Diplomatic_actions|Diplomatic actions]]
| [[File:Casus belli.png|28px]] ''Supporting Rebellions Abroad''
| {{red|-5}}
|-
| [[Trade goods]]
| {{icon|honey}} ''Honey'' (capital bonus)
| {{green|+3}}
|-
| [[Religion]]s
| {{icon|rel}} ''Hindu''
| {{green|+1}}
|-
|rowspan="2"| [[Religion#Pantheons|Deities]]
| [[File:State religion.png|28px]] ''Diktean Zeus'' (Cretan [[Hellenic]] deity)
| rowspan="2" |
* {{green|+3}} without owned {{icon|holy site}} [[holy site]]
* {{green|+3.75}} with owned {{icon|holy site}} [[holy site]]
|-
|  [[File:State religion.png|28px]] ''Eacus'' ([[Iberic]] deity)
|-
| rowspan=4 | Ruler [[Traits]]
| {{icon|plain speaking}} ''Plain-speaking''
| {{green|+3}}
|-
|  {{icon|blood of lysimachus}} ''Blood of Lysimachus''
| {{green|+1}}
|-
|  {{icon|epileptic}} ''Epileptic''
| {{red|-1}}
|-
|  {{icon|sarcastic}} ''Sarcastic''
| {{red|-3}}
|-
|rowspan="5"| [[Heritages]]
| {{flag|Antigonid Kingdom|0}} ''Heritage of Antigonos'' ([[Antigonid Kingdom]])
| {{green|+2}}
|-
|  {{flag|Aeolia|0}} ''Aeolian Heritage'' ([[Aeolia]])
| {{green|+2}}
|-
|  {{flag|Knidos|0}} ''Cnidusian Heritage'' ([[Knidos]])
| {{green|+2}}
|-
|  {{flag|Macedon|0}} ''Heritage of Kassandros'' ([[Macedon]])
| {{red|-2}}
|-
|  {{flag|Kalinga|0}} ''Kalingan Heritage'' ([[Kalinga]])
| {{red|-2}}
|}


===Demand [[Subject_nations#Tribal_Vassal|Tribal Vassal]] Status===
== 外交距离 ==
This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept.
A country can only use most diplomatic actions on other states within {{icon|diplomatic range}} '''外交距离'''(diplomatic range), except for ending or declaring wars and asking for or canceling military access. Another country is considered to be within diplomatic range if the distance from the current country's capital to its capital is within the current country's diplomatic range value. A country's diplomatic range is significantly increased by {{icon|invention}} inventions and [[country rank]]; this means that it is possible for a larger power to initiate diplomacy with a smaller, somewhat distant country even if the converse is not possible. In addition, '''all neighbouring''' countries are considered to be within diplomatic range, regardless of the distance to their capital.


"A Tribal Vassal is a tribal subject of a civilized nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness."
==Diplomatic stance==
{{SVersion|1.5}}
Each country chooses a ''default'' diplomatic stance from five choices.
Changing stance costs a base of 30 {{icon|pol}} Political Influence, increasing by {{red|+10%}} for each previous stance change done by the current ruler.


===Alliance===
These are as follow:
====Offer/Dissolve Alliance====
{| class="mildtable"
Creates an [[Treaties#Alliance|Alliance]] between two nations. Cannot be a Great Power.
! style="width:350px" |外交距离
! 修正
! 好感度修正
|-
| {{Iconbox|Neutral|A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.|image=stance neutral.png}}
| {{icon|diplomatic relations}} Diplomatic Relations: {{green|+1}}
| None
|-
| {{Iconbox|Appeasing|An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.|image=stance appeasement.png}}
| {{icon|aggressive expansion}} Aggressive Expansion Decay: {{green|+0.20%}}
{{icon|improve relation cost}} Improve Relation Cost: {{green|−25%}}
| {{icon|alliance}} Allies: {{icon|opinion}} {{green|+25}}
Others: {{icon|opinion}} {{green|+10}}
|-
| {{Iconbox|Mercantile|A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.|image=stance trading.png}}
| {{icon|commerce income}} National Commerce Income: {{green|+25%}}
{{icon|trade route cost}} Create Trade Route Cost: {{green|−40%}}
| States with {{icon|mercantile stance}} same Diplomatic Stance: {{icon|opinion}} {{green|+30}}
Others: {{icon|opinion}} {{green|+20}}
|-
| {{Iconbox|Bellicose|A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.|image=stance warmongering.png}}
| {{icon|aggressive expansion}} Aggressive Expansion Impact: {{green|-10%}}
{{icon|claim fabrication speed}} Claim Fabrication Speed: {{green|+1}}<br>
{{icon|warscore cost}} War score Cost: {{green|−10%}}
| Neighbours: {{icon|opinion}} {{red|−20}}
Others: {{icon|opinion}} {{red|−10}}
|-
| {{Iconbox|Domineering|A Domineering diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.|image=stance vassaling.png}}
| {{icon|subject loyalty}} Loyalty of Subject States: {{green|+10}}
{{icon|integration speed}} Integration Speed: {{green|+0.25}}
| {{icon|subject}} Subjects: {{icon|opinion}} {{green|+20}}
|}
 
==外交行动==
{{SVersion|1.5}}
'''外交行动'''(Diplomatic actions) are the primary way that two countries interact with each other, allowing a country to negotiate various agreements, make demands, improve relations, and more. Many diplomatic actions have certain restrictions, such as requiring a certain [[country rank]] or {{icon|opinion}} opinion threshold; most actions also require that the target country be within {{icon|diplomatic range}} diplomatic range, and cannot be done by or to {{icon|subject}} subject states. After taking an action, the current country will be unable to take any more diplomatic actions against the same country for the next '''30''' days.
 
If the [[Government|government type]] is a [[republic]], the [[Government#The_Senate|senate]] will vote on all diplomatic actions. As with all such actions, the Senate must have at least {{icon|approval}} '''40''' approval to take most diplomatic actions, and pushing it through will cost scaling {{icon|tyranny}} tyranny unless the country has at least {{icon|approval}} '''60''' Senate approval.
 
===战争行动===
{{main|Warfare}}
====宣战====
{{icon|war}} Declares war on another state, hidden if the country is already at war with this faction (even if only as a secondary participant). A [[casus belli]] (CB - Reason for War) and wargoal to be used in this war must be chosen, which will determine the goal of the war to get ticking [[warscore]]. War may be declared without a valid CB but this will incur a large penalty to {{icon|aggressive expansion}} aggressive expansion, {{icon|stability}} stability, and {{icon|monthly war exhaustion}} war exhaustion. Wars cannot be declared if the country has less than {{icon|stability}} '''30''' stability.
 
====提议和平====
{{icon|truce}} Open a window to choose a [[Warfare#Sue_for_Peace|negotiated]] end to wartime hostilities. Only available if at least one of the parties involved is the warleader of their side, and secondary participants cannot sue for peace for the first '''36''' months of a war unless they are completely occupied. {{icon|subject}} Subjects can never sign a separate peace.
 
==== Demand Military Access ====
Sends a demand for another country to allow {{icon|military access}} through their country. If refused, the current country will immediately declare {{icon|war}} war with the '''Gain Military Access''' [[wargoal]], with the attacker unable to call in {{icon|alliance}} allies. This is a special type of war where no demands can be made except that the victor will always gain {{icon|military access}} through the losing party's territory for the duration of the {{icon|truce}} truce.
 
==== Ransom Prisoner ====
Ransoms a character that is imprisoned by the other country. The price required depends on the other country's {{icon|opinion}} opinion of the current country and the imprisoned character's [[attributes]], with a significant emphasis on {{icon|martial}} martial skill. Most commonly used for commanders that have been captured after losing a battle.
 
===Alliance Actions===
{{main|Treaties}}
==== Offer/Dissolve Alliance ====
Creates an {{icon|alliance}} alliance between two states, where the two countries agree to aid each other in defensive wars and can be called to arms in offensive wars. Allies get {{icon|opinion}} {{green|+50}} opinion with each other. Cannot be done if either side is a {{icon|great power}} great power.
====Offer Guarantee====
====Offer Guarantee====
Creates a [[Treaties#Guarantees|Guarantee]] of protection by your nation toward another nation of lower rank.
Creates a {{icon|guarantee}} guarantee of protection from the current country toward another state of lower rank, where the guarantor agrees to aid the other country if is attacked by another power. The country being guaranteed gets {{icon|opinion}} {{green|+10}} opinion towards their guarantor, and the guarantor gets {{icon|opinion}} {{green|+5}} opinion towards the country being protected. Restricted to {{icon|regional power}} Regional powers or above.
Restricted to Regional Powers or above.
====Invite to/Join/Leave Defensive League====
====Invite/Kick/Leave Defensive League====
Create a new {{icon|defensive league}} defensive league or join, invite to, or leave an existing one, where all members of the pact agree to aid the others if any of them are attacked. Only the leader of the defensive league can invite other countries to join. Members of a defensive pact get {{icon|opinion}} {{green|+25}} opinion towards all members. Restricted to {{icon|city state}} City States and {{icon|local power}} Local Powers.
Interact with an existing [[Treaties#Defensive_leagues|Defensive League]] or form a new one.
You need to be a to use this action
Restricted to City State and Local Powers.


===Access===
===Access Actions===
====Ask/Cancel Military Access====
====Ask/Cancel Military Access====
Lets you move your armies through another nation's territory.
Ask another country for {{icon|military access}} '''military access''', which lets a country freely move its armies through another state's territories and dock its navies in the other state's {{icon|port}} ports. A country that has military access through another country gets {{icon|opinion}} {{green|+10}} opinion of that country. Unlike most actions, asking for or cancelling military access does not require the target country to be within {{icon|diplomatic range}} diplomatic range.
====Offer/Cancel Military Access====
 
Lets another nation move through your territory. May improve relations.
====Offer/Revoke Military Access====
Offer {{icon|military access}} military access to another country, letting their armies and navies move through the current country's territories. As above, improves relations by {{icon|opinion}} {{green|+10}}.


===Influence===
===Influence Actions===
====Start Integration====
{{see also|Subject nations}}
Begin the process to annex the territory of a nation you are the overlord of into your nation.
====Release Subject====
Cancel the current country's {{icon|overlord}} overlord status over this country. This action takes on different names depending on the type of subject, such as '''Cancel Tribute''' or '''Cancel Satrapy Status'''.


====Demand [[Subject_nations#Tributaries|Tribute]]====
====Cancel Subject Status====
This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept.
Cancel the current country's {{icon|subject}} subject status with the overlord. Can only be done by certain subject types, and gives the formerly overlord a {{icon|casus belli}} '''Show Superiority''' casus belli for '''5''' years.


"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"
====Start/Abort Integration====
Begin the process of {{icon|integrating}} annexing a {{icon|subject}} subject state into an integral part of the country. Can only be used on certain types of subjects (e.g. feudatories, client states, satrapies) and requires that the subject have at least {{icon|opinion}} '''+190''' opinion of the overlord and that the subject has been under its overlord for at least '''10''' years.


====Offer [[Subject_nations#Feudatory|Feudatory]] Status====
Integration can be aborted at any time, but all progress will be lost.
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.


"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"
==== Demand Subject Transfer ====
Can be used on disloyal {{icon|subject}} subjects of another country to have them peacefully transfer their allegiance to the current country. Requires that the subject has at least {{icon|opinion}} {{green|+80}} opinion of the potential new overlord.


====Release Client/Feudatory/Tribe/Tributary====
==== Demand Subject Status ====
Cancel your overlord status over this nation.
Send an offer for the target country to peacefully become a {{icon|subject}} subject of the current country, requiring the other country to have at least {{icon|opinion}} '''+100''' opinion of the current country. Different actions are available for all subject types that are possible between the potential subject and overlord. Countries are typically hesitant to accept subject status unless the current country is much stronger than the target.


====Intervene in War====
====Intervene in War====
You can join on any side in a war, where you have good relation with the war leader. Restricted to Great Powers only.
Joins the side of the target country in one of their {{icon|war}} wars, requiring that the target country has at least {{icon|opinion}} '''100''' opinion of the current country and that the current country is at peace. Can only be done by {{icon|great power}} Great powers, or {{flag|Rome}} if it has adopted the {{icon|invention}} '''Power Diplomacy''' invention (requires {{icon|ora}} Oratory Advances 5).
 
====Enforce Peace====
Demands that a country make white peace in one of their {{icon|war}} wars, joining the opposing side if they refuse. Restricted only to {{icon|great power}} Great Powers, if they are not already at war.


====Threaten War====
====Threaten War====
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. Restricted to Regional Powers or above.
Demands that another country cede a single [[territory]] that the current country has a {{icon|claim}} on, starting a {{icon|war}} for that territory if they refuse. Restricted to {{icon|regional power}} Regional Powers or above.


====Enforce Peace====
====Sell Territory====
You can force a white-peace on a nation in a war, if you have good relations with their enemies. Restricted to Great Powers only.
Allows a country to sell a single [[territory]] to another country in return for {{icon|wealth}} gold. In particular, can be used to grant territories to subject states (i.e. by selling territories for free). There are no restrictions on what territories can be sold - even if they are not adjacent to any of the potential buyer's territory - though the buyer is unlikely to accept unless it is neighbouring or otherwise interesting (e.g. same {{icon|culture}} dominant culture or has a {{icon|claim}} claim).


====Sell City====
===Covert Actions===
Opens a window to negotiate a trade. May improve relations.
====Support Rebels/Abort Rebel Support====
Supports rebels and stirs discontent in another country, giving {{icon|unintegrated culture group happiness}} {{red|-8%}} Unintegrated Culture Group Happiness to the target and {{icon|aggressive expansion}} {{red|+0.02}} Aggressive Expansion Change and {{icon|diplomatic reputation}} {{red|-5}} Diplomatic Reputation to the current country while it lasts. Starting to support rebels also gives {{icon|aggressive expansion}} {{red|+2}} aggressive expansion. The target will get a {{icon|casus belli}} '''Show Superiority''' casus belli against the current country, and the current country will join any {{icon|rebellion}} rebellions that happen against the target. Cannot be used if the current country is {{icon|war}} at war or has a {{icon|truce}} truce with the target, and is restricted to {{icon|major power}} Major Powers and above.


===Covert===
====Fabricate/Cancel Fabricate Claims====
====Support Rebels====
{{main|Claim}}
Declare that your nation officially supports a rebel faction. Increases the unrest in their population and increasing chance of revolts or civil-war. Gives them a casus belli against us.
Starts the process of fabricating a {{icon|claim}} claim on a specific [[province]], which gives a {{icon|casus belli}} casus belli and war goal. Costs a base of {{icon|pol}} {{red|20}} political power, and can only be done on provinces within {{icon|control range}} control range (i.e. neighbouring the current country or has a nearby coast). Only one claim can be fabricated on a country at a time.
Restricted to Major Powers only.
====Fabricate Claims====
Create a casus belli for a province.


===Relations===
Claim fabrication can be cancelled at any time, but all progress will be lost and the {{icon|pol}} political power will not be refunded.
====Improve Relation====
Improve another nation's opinion of you over time.
====Insult====
Insult another nation. Gives them a limited duration Casus Belli on you.
====Send Gift====
Instantly improve another nation's opinion of you in exchange for gold.


==Diplomatic Stance==
===Relation Actions===
Each country chooses a ''default'' diplomatic stance from five choices.
====Improve Opinion/Cancel Improve Opinion====
Start the process of passively improve another state's opinion of the current country, which costs {{icon|pol}} {{red|10}} political influence to start. Improving relations has a base cap of '''+100''' for {{icon|subject}} subjects and '''+50''' for all other countries, modified by the {{icon|improve opinion maximum}} '''Improve Opinion Maximum''' modifier. Opinion is improved by '''1%''' of the cap each month, and decays by {{red|1}} each month once the action is no longer active. The opinion improvement process can be cancelled at any time, and will be automatically cancelled once the modifier reaches its cap.


These are as follow:
The most important modifiers for a country's improve opinion maximum are listed below:
{| class="mildtable"
{| class="mildtable plainlist"
! style="width:350px" |Diplomatic stance
|-
! Modifiers
! Type
! Opinion modifiers
! Modifier
! {{icon|improve opinion maximum}} Improve Opinion Maximum
|-
| rowspan="4"| [[Inventions]]
| {{icon|invention}} ''Proxenoi'' ({{icon|ora}} Oratory Tech 0)
| {{green|+20%}}
|-
| &nbsp;{{icon|invention}} ''National Seal'' ({{icon|ora}} Oratory Tech 3)
| {{green|+20%}}
|-
| &nbsp;{{icon|invention}} ''Permanent Ambassadors'' ({{icon|ora}} Oratory Tech 8)
| {{green|+20%}}
|-
| &nbsp;{{icon|invention}} ''Hereditary Ambassadorship'' ({{icon|ora}} Oratory Tech 13)
| {{green|+20%}}
|-
| [[National ideas]]
| [[File:Idea_hospitality.png|28px]] ''Hospitium'' ({{icon|ora}} Oratory idea)
| {{green|+33%}}
|-
| rowspan="3"| Ruler [[Traits]]
| {{icon|silver tongued}} ''Silver-tongued''
| {{green|+25%}}
|-
|-
| {{Iconbox|Neutral|A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.|image=stance neutral.png}}
| &nbsp;{{icon|poet}} ''Poet''
| Diplomatic Relation: {{green|+1}}
| {{green|+10%}}
| None
|-
|-
| {{Iconbox|Appeasing|An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.|image=stance appeasement.png}}
| &nbsp;{{icon|blunt}} ''Blunt''
| Agressive Expansion Decay: {{green|+0.002}}
| {{red|-25%}}
Improve Relation Cost: {{green|−25%}}
| Allies: {{green|+25}}
Other: {{green|+10}}
|-
|-
| {{Iconbox|Mercantile|A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.|image=stance trading.png}}
|rowspan="3"| [[Heritages]]
| Create Trade Route Cost: {{green| −25%}}
| {{flag|Tarentum|0}} ''Tarentine Heritage'' ([[Tarentum]])
National Commerce Income: {{green|+25%}}
| {{green|+10%}}
| Nations with same Diplomatic Stance: {{green|+30}}
Other: {{green|+20}}
|-
|-
| {{Iconbox|Bellicose|A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.|image=stance warmongering.png}}
| &nbsp;{{flag|Icenia|0}} ''Iceni Heritage'' ([[Icenia]])
| Fabricate Claim Cost: {{green|−10%}}
| {{red|-10%}}
War Score Cost: {{green| −20%}}
| Neighbours: {{red|−20}}
Other: {{red|−10}}
|-
|-
| {{Iconbox|Subjugative|A Subjugative diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.|image=stance vassaling.png}}
| &nbsp; ''Montane Heritage'' (group)
| Subject Loyalty: {{green|+10}}
| {{red|-10%}}
Integrate Speed: {{green|+25%}}
| Subjects: {{green|+20}}
|}
|}


==Diplomatic relations cap==
====Insult====
A nation, depending on its rank, can have a number of diplomatic relations. Each [[Treaties|Treaty]] and Tributary count as 1 relation. However, a defensive league utilizes a single 1 slot no matter how many nations are members. For each relation over your limit, all your power costs are increased by 10%.
Insult another state, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1''' and gaining {{icon|aggressive expansion}} {{red|1}} aggressive expansion. Insults can be stacked to decrease opinion arbitrarily low, and the target country gets a limited duration {{icon|casus belli}} '''Show Superiority''' Casus Belli.
 
===Increasing the diplomatic relations cap===
You can increase the number of relations by increasing your size or by investing in certain technologies, laws or diplomatic stances.


====Send Gift====
Send {{icon|wealth}} {{red|2.4 times}} the target country's monthly income for the target to gain {{icon|opinion}} {{green|+25}} opinion of the current country, with a yearly decay of '''1'''. The maximum total opinion boost from gifts is capped at {{icon|opinion}} {{green|+25}}; subsequent gifts will set the value of the modifier back to {{icon|opinion}} {{green|+25}}, but cannot be used to stack the opinion bonus higher.


<br>
== 参考资料 ==
== 参考资料 ==
<references/>
<references/>

2020年9月29日 (二) 16:19的最新版本

主要的外交界面

In Imperator, 外交(diplomacy) involves the actions and treaties that countries conduct and sign with each other, ranging from a simple improvement of relations to demands for tribute and fully-fledged alliances and defensive pacts. The most important facet of diplomacy is a country's Opinion improvement active.png opinion of other countries, which significantly affects what diplomatic actions are possible and whether they look for cooperation and friendly relations or pursue a more aggressive policy. Most diplomatic actions and modifiers can be seen and accessed through the Top bar diplomacy.png Diplomacy screen.

好感度

Every country has a specific Opinion improvement active.png opinion value of every other country ranging from -200 to +200, which represents how well that country sees the other country and is one of the most important factors in how they act towards each other. Countries with a high opinion of another country will be much more receptive to diplomatic and trade requests and will likely pursue a cooperative attitude, while countries with a low opinion will usually refuse requests or demands, break existing treaties, and regard the other country as a rival or enemy. Opinion values go only one way; a country's opinion of another country is not necessarily the same and often different from the second country's opinion of the first, and it is entirely possible that one first country is friendly to the other while the second is hostile.

A country's opinion of another country is determined by the sum of all Opinion improvement active.png opinion modifiers that the first country has towards the second. Some opinion modifiers are based on some persistent property of the two countries and their relationship, such as having the same Religious power.png religion, being in an Alliance.png alliance, or having a particular diplomatic stance; these modifiers have a fixed value and will remain as long as the source of the opinion modifier is still valid. Other opinion modifiers, usually given by events, missions, or other actions - particularly accumulating Aggressive expansion.png aggressive expansion - are temporary modifiers and have a specific yearly decay that reduces the effect of the modifier each year, until it reaches 0 and disappears. The Relations diplomatic actions category allows a country to directly influence another country's opinion of it, spending Political influence.png political influence or Wealth gold to improve relations or Aggressive expansion.png aggressive expansion to worsen them, though there is a limit to how much a country's opinion can be improved.

外交关系

Most treaties, such as Alliance.png alliances, Defensive league.png defensive leagues, and Guaranteeing.png guarantees, as well as many types of Vassalized.png subject states, take up one of a country's Diplomatic relations.png 外交关系(diplomatic relations) slots. Every country has a cap on the amount of diplomatic relations it can have normally, with each relation over the limit giving a Political influence.png −10% political influence modifier. This diplomatic relations cap forces countries to carefully choose their allies and to some extent subjects to be as useful and reliable as possible, rather than simply accepting every treaty they can and creating a vast network of clients to easily overpower its rivals.

The most important modifiers for a country's diplomatic relations cap are listed below:

类型 修正 Diplomatic relations.png 外交关系
Country rank Country rank 6.png Great Power +5
 Country rank 5.png Major Power +4
 Country rank 4.png Regional Power +3
 Country rank 3.png Local Power +2
 Country rank 2.png City State +1
Inventions Invention.png Summitry (Oratory power.png Oratory Tech 9) +1
 Invention.png Noble Envoys (Oratory power.png Oratory Tech 16) +1
 Invention.png Foreign Network (Oratory power.png Oratory Tech 18) +1
Diplomatic stance Neutral stance Neutral Stance +1
National ideas Idea ambassadors.png Permanent Ambassadors (Oratory power.png Oratory idea) +2
Laws Political influence.png King of Kings (Monarchy law) +2
Religions Religious power.png Ritualist +1
Deities State religion.png Traphu (Bon deity)
 State religion.png Trapusa and Bahalika (Buddhist deity)
Ruler Traits 富有爱心 Loving +1
Heritages 马其顿的国旗  Heritage of Kassandros (Macedon) +2
 阿耳维耳尼亚的国旗  Arvernian Heritage (Arvernia) +1
 伊比利亚的国旗  Iberian Heritage (Iberia) +1
 玻俄提亚的国旗  Boeotian Heritage (Boeotia) +1
 昔兰尼加的国旗  Cyrenaican Heritage (Cyrenaica) -1
 File:Delphi.png  Delphic Heritage (Delphi) -1
 埃托利亚的国旗  Aetolian Heritage (Aetolia) -1
 科林斯的国旗  Corinthian Heritage (Corinth) -1
  Bosporan Heritage (cultural) -1
  Religious State heritage (mission created) -1

外交声誉

A country's Diplomatic reputation.png 外交声誉(diplomatic reputation) represents the effectiveness of its diplomats and affects how likely a country's diplomatic proposals will be accepted. Generally, every point of diplomatic reputation gives +1 point towards another country's acceptance of any diplomatic action. It is possible for diplomatic reputation to become negative, at which point it will make other countries less likely to accept diplomatic offers.

In addition, every point of Diplomatic reputation.png diplomatic reputation above 0 gives the following effects:

  • Aggressive expansion.png +0.03% Aggressive Expansion Decay
  • Integrate speed.png +0.50 Integration Speed

The main sources of diplomatic reputation are listed below:

类型 修正 Diplomatic reputation.png 外交声誉
Inventions Invention.png Open Negotiations (Oratory Tech 4) +2
Diplomatic actions Casus belli.png Supporting Rebellions Abroad -5
Trade goods Honey Honey (capital bonus) +3
Religions Religious power.png Hindu +1
Deities State religion.png Diktean Zeus (Cretan Hellenic deity)
 State religion.png Eacus (Iberic deity)
Ruler Traits 直率 Plain-speaking +3
 吕西马库斯的血脉 Blood of Lysimachus +1
 癫痫 Epileptic -1
 尖酸 Sarcastic -3
Heritages 弗里吉亚的国旗  Heritage of Antigonos (Antigonid Kingdom) +2
 埃俄利亚的国旗  Aeolian Heritage (Aeolia) +2
 克尼多斯的国旗  Cnidusian Heritage (Knidos) +2
 马其顿的国旗  Heritage of Kassandros (Macedon) -2
 迦陵伽的国旗  Kalingan Heritage (Kalinga) -2

外交距离

A country can only use most diplomatic actions on other states within Diplomatic range.png 外交距离(diplomatic range), except for ending or declaring wars and asking for or canceling military access. Another country is considered to be within diplomatic range if the distance from the current country's capital to its capital is within the current country's diplomatic range value. A country's diplomatic range is significantly increased by Invention.png inventions and country rank; this means that it is possible for a larger power to initiate diplomacy with a smaller, somewhat distant country even if the converse is not possible. In addition, all neighbouring countries are considered to be within diplomatic range, regardless of the distance to their capital.

Diplomatic stance

Each country chooses a default diplomatic stance from five choices. Changing stance costs a base of 30 Political influence.png Political Influence, increasing by +10% for each previous stance change done by the current ruler.

These are as follow:

外交距离 修正 好感度修正
[[File:stance neutral.png
Neutral的图标]]
Neutral
A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.
Diplomatic relations.png Diplomatic Relations: +1 None
[[File:stance appeasement.png
Appeasing的图标]]
Appeasing
An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.
link= 28px Aggressive Expansion Decay: +0.20%

Improve relation cost Improve Relation Cost: −25%

Alliance.png Allies: Opinion improvement active.png +25

Others: Opinion improvement active.png +10

[[File:stance trading.png
Mercantile的图标]]
Mercantile
A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.
Commerce value.png National Commerce Income: +25%

Create trade route cost Create Trade Route Cost: −40%

States with Mercantile stance same Diplomatic Stance: Opinion improvement active.png +30

Others: Opinion improvement active.png +20

[[File:stance warmongering.png
Bellicose的图标]]
Bellicose
A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.
link= 28px Aggressive Expansion Impact: -10%

Claim fabrication speed Claim Fabrication Speed: +1
Warscore cost.png War score Cost: −10%

Neighbours: Opinion improvement active.png −20

Others: Opinion improvement active.png −10

[[File:stance vassaling.png
Domineering的图标]]
Domineering
A Domineering diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.
Subject loyalty.png Loyalty of Subject States: +10

Integrate speed.png Integration Speed: +0.25

Vassalized.png Subjects: Opinion improvement active.png +20

外交行动

外交行动(Diplomatic actions) are the primary way that two countries interact with each other, allowing a country to negotiate various agreements, make demands, improve relations, and more. Many diplomatic actions have certain restrictions, such as requiring a certain country rank or Opinion improvement active.png opinion threshold; most actions also require that the target country be within Diplomatic range.png diplomatic range, and cannot be done by or to Vassalized.png subject states. After taking an action, the current country will be unable to take any more diplomatic actions against the same country for the next 30 days.

If the government type is a republic, the senate will vote on all diplomatic actions. As with all such actions, the Senate must have at least Faction approval 40 approval to take most diplomatic actions, and pushing it through will cost scaling Tyranny tyranny unless the country has at least Faction approval 60 Senate approval.

战争行动

主条目:Warfare

宣战

War.png Declares war on another state, hidden if the country is already at war with this faction (even if only as a secondary participant). A casus belli (CB - Reason for War) and wargoal to be used in this war must be chosen, which will determine the goal of the war to get ticking warscore. War may be declared without a valid CB but this will incur a large penalty to Aggressive expansion.png aggressive expansion, Stability.png stability, and Monthly war exhaustion war exhaustion. Wars cannot be declared if the country has less than Stability.png 30 stability.

提议和平

Truce.png Open a window to choose a negotiated end to wartime hostilities. Only available if at least one of the parties involved is the warleader of their side, and secondary participants cannot sue for peace for the first 36 months of a war unless they are completely occupied. Vassalized.png Subjects can never sign a separate peace.

Demand Military Access

Sends a demand for another country to allow Has military access.png through their country. If refused, the current country will immediately declare War.png war with the Gain Military Access wargoal, with the attacker unable to call in Alliance.png allies. This is a special type of war where no demands can be made except that the victor will always gain Has military access.png through the losing party's territory for the duration of the Truce.png truce.

Ransom Prisoner

Ransoms a character that is imprisoned by the other country. The price required depends on the other country's Opinion improvement active.png opinion of the current country and the imprisoned character's attributes, with a significant emphasis on Martial.png martial skill. Most commonly used for commanders that have been captured after losing a battle.

Alliance Actions

主条目:Treaties

Offer/Dissolve Alliance

Creates an Alliance.png alliance between two states, where the two countries agree to aid each other in defensive wars and can be called to arms in offensive wars. Allies get Opinion improvement active.png +50 opinion with each other. Cannot be done if either side is a Country rank 6.png great power.

Offer Guarantee

Creates a Guaranteeing.png guarantee of protection from the current country toward another state of lower rank, where the guarantor agrees to aid the other country if is attacked by another power. The country being guaranteed gets Opinion improvement active.png +10 opinion towards their guarantor, and the guarantor gets Opinion improvement active.png +5 opinion towards the country being protected. Restricted to Country rank 4.png Regional powers or above.

Invite to/Join/Leave Defensive League

Create a new Defensive league.png defensive league or join, invite to, or leave an existing one, where all members of the pact agree to aid the others if any of them are attacked. Only the leader of the defensive league can invite other countries to join. Members of a defensive pact get Opinion improvement active.png +25 opinion towards all members. Restricted to Country rank 2.png City States and Country rank 3.png Local Powers.

Access Actions

Ask/Cancel Military Access

Ask another country for Has military access.png military access, which lets a country freely move its armies through another state's territories and dock its navies in the other state's Port icon.png ports. A country that has military access through another country gets Opinion improvement active.png +10 opinion of that country. Unlike most actions, asking for or cancelling military access does not require the target country to be within Diplomatic range.png diplomatic range.

Offer/Revoke Military Access

Offer Has military access.png military access to another country, letting their armies and navies move through the current country's territories. As above, improves relations by Opinion improvement active.png +10.

Influence Actions

Release Subject

Cancel the current country's Vassalizing.png overlord status over this country. This action takes on different names depending on the type of subject, such as Cancel Tribute or Cancel Satrapy Status.

Cancel Subject Status

Cancel the current country's Vassalized.png subject status with the overlord. Can only be done by certain subject types, and gives the formerly overlord a Casus belli.png Show Superiority casus belli for 5 years.

Start/Abort Integration

Begin the process of Integrating annexing a Vassalized.png subject state into an integral part of the country. Can only be used on certain types of subjects (e.g. feudatories, client states, satrapies) and requires that the subject have at least Opinion improvement active.png +190 opinion of the overlord and that the subject has been under its overlord for at least 10 years.

Integration can be aborted at any time, but all progress will be lost.

Demand Subject Transfer

Can be used on disloyal Vassalized.png subjects of another country to have them peacefully transfer their allegiance to the current country. Requires that the subject has at least Opinion improvement active.png +80 opinion of the potential new overlord.

Demand Subject Status

Send an offer for the target country to peacefully become a Vassalized.png subject of the current country, requiring the other country to have at least Opinion improvement active.png +100 opinion of the current country. Different actions are available for all subject types that are possible between the potential subject and overlord. Countries are typically hesitant to accept subject status unless the current country is much stronger than the target.

Intervene in War

Joins the side of the target country in one of their War.png wars, requiring that the target country has at least Opinion improvement active.png 100 opinion of the current country and that the current country is at peace. Can only be done by Country rank 6.png Great powers, or 罗马的国旗 罗马 if it has adopted the Invention.png Power Diplomacy invention (requires Oratory power.png Oratory Advances 5).

Enforce Peace

Demands that a country make white peace in one of their War.png wars, joining the opposing side if they refuse. Restricted only to Country rank 6.png Great Powers, if they are not already at war.

Threaten War

Demands that another country cede a single territory that the current country has a Fabricate claim cost modifier.png on, starting a War.png for that territory if they refuse. Restricted to Country rank 4.png Regional Powers or above.

Sell Territory

Allows a country to sell a single territory to another country in return for Wealth gold. In particular, can be used to grant territories to subject states (i.e. by selling territories for free). There are no restrictions on what territories can be sold - even if they are not adjacent to any of the potential buyer's territory - though the buyer is unlikely to accept unless it is neighbouring or otherwise interesting (e.g. same Policy cultural assimilation.png dominant culture or has a Fabricate claim cost modifier.png claim).

Covert Actions

Support Rebels/Abort Rebel Support

Supports rebels and stirs discontent in another country, giving Unintegrated culture group happiness -8% Unintegrated Culture Group Happiness to the target and Aggressive expansion.png +0.02 Aggressive Expansion Change and Diplomatic reputation.png -5 Diplomatic Reputation to the current country while it lasts. Starting to support rebels also gives Aggressive expansion.png +2 aggressive expansion. The target will get a Casus belli.png Show Superiority casus belli against the current country, and the current country will join any Unrest.png rebellions that happen against the target. Cannot be used if the current country is War.png at war or has a Truce.png truce with the target, and is restricted to Country rank 5.png Major Powers and above.

Fabricate/Cancel Fabricate Claims

主条目:Claim

Starts the process of fabricating a Fabricate claim cost modifier.png claim on a specific province, which gives a Casus belli.png casus belli and war goal. Costs a base of Political influence.png 20 political power, and can only be done on provinces within Control range modifier.png control range (i.e. neighbouring the current country or has a nearby coast). Only one claim can be fabricated on a country at a time.

Claim fabrication can be cancelled at any time, but all progress will be lost and the Political influence.png political power will not be refunded.

Relation Actions

Improve Opinion/Cancel Improve Opinion

Start the process of passively improve another state's opinion of the current country, which costs Political influence.png 10 political influence to start. Improving relations has a base cap of +100 for Vassalized.png subjects and +50 for all other countries, modified by the Improve opinion maximum Improve Opinion Maximum modifier. Opinion is improved by 1% of the cap each month, and decays by 1 each month once the action is no longer active. The opinion improvement process can be cancelled at any time, and will be automatically cancelled once the modifier reaches its cap.

The most important modifiers for a country's improve opinion maximum are listed below:

Type Modifier Improve opinion maximum Improve Opinion Maximum
Inventions Invention.png Proxenoi (Oratory power.png Oratory Tech 0) +20%
 Invention.png National Seal (Oratory power.png Oratory Tech 3) +20%
 Invention.png Permanent Ambassadors (Oratory power.png Oratory Tech 8) +20%
 Invention.png Hereditary Ambassadorship (Oratory power.png Oratory Tech 13) +20%
National ideas Idea hospitality.png Hospitium (Oratory power.png Oratory idea) +33%
Ruler Traits 能言善辩 Silver-tongued +25%
 诗人 Poet +10%
 直率 Blunt -25%
Heritages 塔壬同的国旗  Tarentine Heritage (Tarentum) +10%
 伊刻尼亚的国旗  Iceni Heritage (Icenia) -10%
  Montane Heritage (group) -10%

Insult

Insult another state, giving Opinion improvement active.png -50 opinion with a yearly decay of 1 and gaining Aggressive expansion.png 1 aggressive expansion. Insults can be stacked to decrease opinion arbitrarily low, and the target country gets a limited duration Casus belli.png Show Superiority Casus Belli.

Send Gift

Send Wealth 2.4 times the target country's monthly income for the target to gain Opinion improvement active.png +25 opinion of the current country, with a yearly decay of 1. The maximum total opinion boost from gifts is capped at Opinion improvement active.png +25; subsequent gifts will set the value of the modifier back to Opinion improvement active.png +25, but cannot be used to stack the opinion bonus higher.


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置