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{{Version|1. | {{Version|1.5}} | ||
{{ | [[File:Diplomacy screen.png|right|500px|thumb|主要的外交界面]] | ||
In Imperator, '''外交'''(diplomacy) involves the actions and treaties that countries conduct and sign with each other, ranging from a simple improvement of relations to demands for tribute and fully-fledged alliances and defensive pacts. The most important facet of diplomacy is a country's {{icon|opinion}} '''opinion''' of other countries, which significantly affects what diplomatic actions are possible and whether they look for cooperation and friendly relations or pursue a more aggressive policy. Most diplomatic actions and modifiers can be seen and accessed through the [[File:Top bar diplomacy.png|28px]] '''Diplomacy''' screen. | |||
== 好感度 == | |||
{{SVersion|1.5}} | |||
Every country has a specific {{icon|opinion}} '''opinion''' value of every other country ranging from {{red|-200}} to {{green|+200}}, which represents how well that country sees the other country and is one of the most important factors in how they act towards each other. Countries with a high opinion of another country will be much more receptive to diplomatic and trade requests and will likely pursue a cooperative attitude, while countries with a low opinion will usually refuse requests or demands, break existing treaties, and regard the other country as a rival or enemy. Opinion values go only one way; a country's opinion of another country is not necessarily the same and often different from the second country's opinion of the first, and it is entirely possible that one first country is friendly to the other while the second is hostile. | |||
A country's opinion of another country is determined by the sum of all {{icon|opinion}} '''opinion modifiers''' that the first country has towards the second. Some opinion modifiers are based on some persistent property of the two countries and their relationship, such as having the same {{icon|religion}} religion, being in an {{icon|alliance}} alliance, or having a particular [[diplomatic stance]]; these modifiers have a fixed value and will remain as long as the source of the opinion modifier is still valid. Other opinion modifiers, usually given by [[events]], [[missions]], or other actions - particularly accumulating {{icon|aggressive expansion}} aggressive expansion - are temporary modifiers and have a specific '''yearly decay''' that reduces the effect of the modifier each year, until it reaches 0 and disappears. The [[#Relations|Relations]] diplomatic actions category allows a country to directly influence another country's opinion of it, spending {{icon|pol}} political influence or {{icon|wealth}} gold to improve relations or {{icon|aggressive expansion}} aggressive expansion to worsen them, though there is a limit to how much a country's opinion can be improved. | |||
Most | == 外交关系 == | ||
{{SVersion|1.5}} | |||
Most [[treaties]], such as {{icon|alliance}} alliances, {{icon|defensive league}} defensive leagues, and {{icon|guarantee}} guarantees, as well as many types of {{icon|subject}} [[subject nations|subject states]], take up one of a country's {{icon|diplomatic relations}} '''外交关系'''(diplomatic relations) slots. Every country has a cap on the amount of diplomatic relations it can have normally, with each relation over the limit giving a {{icon|pol}} {{red|−10%}} political influence modifier. This diplomatic relations cap forces countries to carefully choose their allies and to some extent subjects to be as useful and reliable as possible, rather than simply accepting every treaty they can and creating a vast network of clients to easily overpower its rivals. | |||
=== | The most important modifiers for a country's diplomatic relations cap are listed below: | ||
==== | {| class="mildtable plainlist" | ||
|- | |||
==== | ! 类型 | ||
! 修正 | |||
! {{icon|diplomatic relations}} 外交关系 | |||
|- | |||
|rowspan="5"| [[Country rank]] | |||
| {{icon|great power}} ''Great Power'' | |||
| {{green|+5}} | |||
|- | |||
| {{icon|major power}} ''Major Power'' | |||
| {{green|+4}} | |||
|- | |||
| {{icon|regional power}} ''Regional Power'' | |||
| {{green|+3}} | |||
|- | |||
| {{icon|local power}} ''Local Power'' | |||
| {{green|+2}} | |||
|- | |||
| {{icon|city state}} ''City State'' | |||
| {{green|+1}} | |||
|- | |||
| rowspan="3"| [[Inventions]] | |||
| {{icon|invention}} ''Summitry'' ({{icon|ora}} Oratory Tech 9) | |||
| {{green|+1}} | |||
|- | |||
| {{icon|invention}} ''Noble Envoys'' ({{icon|ora}} Oratory Tech 16) | |||
| {{green|+1}} | |||
|- | |||
| {{icon|invention}} ''Foreign Network'' ({{icon|ora}} Oratory Tech 18) | |||
| {{green|+1}} | |||
|- | |||
| [[Diplomatic stance]] | |||
| {{icon|neutral stance}} ''Neutral Stance'' | |||
| {{green|+1}} | |||
|- | |||
| [[National ideas]] | |||
| [[File:Idea_ambassadors.png|28px]] ''Permanent Ambassadors'' ({{icon|ora}} Oratory idea) | |||
| {{green|+2}} | |||
|- | |||
| [[Laws]] | |||
| {{icon|pol}} ''King of Kings'' ([[Monarchy]] law) | |||
| {{green|+2}} | |||
|- | |||
| [[Religion]]s | |||
| {{icon|rel}} ''Ritualist'' | |||
| {{green|+1}} | |||
|- | |||
|rowspan="2"| [[Religion#Pantheons|Deities]] | |||
| [[File:State religion.png|28px]] ''Traphu'' ([[Bon]] deity) | |||
| rowspan="2" | | |||
* {{green|+2}} without owned {{icon|holy site}} [[holy site]] | |||
* {{green|+2.5}} with owned {{icon|holy site}} [[holy site]] | |||
|- | |||
| [[File:State religion.png|28px]] ''Trapusa and Bahalika'' ([[Buddhist]] deity) | |||
|- | |||
| Ruler [[Traits]] | |||
| {{icon|loving}} ''Loving'' | |||
| {{green|+1}} | |||
|- | |||
|rowspan="10"| [[Heritages]] | |||
| {{flag|Macedon|0}} ''Heritage of Kassandros'' ([[Macedon]]) | |||
| {{green|+2}} | |||
|- | |||
| {{flag|Arvernia|0}} ''Arvernian Heritage'' ([[Arvernia]]) | |||
| {{green|+1}} | |||
|- | |||
| {{flag|Iberia|0}} ''Iberian Heritage'' ([[Iberia]]) | |||
| {{green|+1}} | |||
|- | |||
| {{flag|Boeotia|0}} ''Boeotian Heritage'' ([[Boeotia]]) | |||
| {{green|+1}} | |||
|- | |||
| {{flag|Cyrenaica|0}} ''Cyrenaican Heritage'' ([[Cyrenaica]]) | |||
| {{red|-1}} | |||
|- | |||
| {{flag|Delphi|0}} ''Delphic Heritage'' ([[Delphi]]) | |||
| {{red|-1}} | |||
|- | |||
| {{flag|Aetolia|0}} ''Aetolian Heritage'' ([[Aetolia]]) | |||
| {{red|-1}} | |||
|- | |||
| {{flag|Corinth|0}} ''Corinthian Heritage'' ([[Corinth]]) | |||
| {{red|-1}} | |||
|- | |||
| ''Bosporan Heritage'' (cultural) | |||
| {{red|-1}} | |||
|- | |||
| ''Religious State heritage'' (mission created) | |||
| {{red|-1}} | |||
|} | |||
== 外交声誉== | |||
{{SVersion|1.5}} | |||
A country's {{icon|diplomatic reputation}} '''外交声誉'''(diplomatic reputation) represents the effectiveness of its diplomats and affects how likely a country's diplomatic proposals will be accepted. Generally, every point of diplomatic reputation gives {{green|+1}} point towards another country's acceptance of any diplomatic action. It is possible for diplomatic reputation to become negative, at which point it will make other countries less likely to accept diplomatic offers. | |||
In addition, every point of {{icon|diplomatic reputation}} diplomatic reputation above 0 gives the following effects: | |||
* {{icon|aggressive expansion}} {{green|+0.03%}} Aggressive Expansion Decay | |||
* {{icon|integration speed}} {{green|+0.50}} Integration Speed | |||
The main sources of diplomatic reputation are listed below: | |||
{| class="mildtable plainlist" | |||
|- | |||
! 类型 | |||
! 修正 | |||
! {{icon|diplomatic reputation}} 外交声誉 | |||
|- | |||
| [[Inventions]] | |||
| {{icon|invention}} ''Open Negotiations'' (Oratory Tech 4) | |||
| {{green|+2}} | |||
|- | |||
| [[Diplomacy#Diplomatic_actions|Diplomatic actions]] | |||
| [[File:Casus belli.png|28px]] ''Supporting Rebellions Abroad'' | |||
| {{red|-5}} | |||
|- | |||
| [[Trade goods]] | |||
| {{icon|honey}} ''Honey'' (capital bonus) | |||
| {{green|+3}} | |||
|- | |||
| [[Religion]]s | |||
| {{icon|rel}} ''Hindu'' | |||
| {{green|+1}} | |||
|- | |||
|rowspan="2"| [[Religion#Pantheons|Deities]] | |||
| [[File:State religion.png|28px]] ''Diktean Zeus'' (Cretan [[Hellenic]] deity) | |||
| rowspan="2" | | |||
* {{green|+3}} without owned {{icon|holy site}} [[holy site]] | |||
* {{green|+3.75}} with owned {{icon|holy site}} [[holy site]] | |||
|- | |||
| [[File:State religion.png|28px]] ''Eacus'' ([[Iberic]] deity) | |||
|- | |||
| rowspan=4 | Ruler [[Traits]] | |||
| {{icon|plain speaking}} ''Plain-speaking'' | |||
| {{green|+3}} | |||
|- | |||
| {{icon|blood of lysimachus}} ''Blood of Lysimachus'' | |||
| {{green|+1}} | |||
|- | |||
| {{icon|epileptic}} ''Epileptic'' | |||
| {{red|-1}} | |||
|- | |||
| {{icon|sarcastic}} ''Sarcastic'' | |||
| {{red|-3}} | |||
|- | |||
|rowspan="5"| [[Heritages]] | |||
| {{flag|Antigonid Kingdom|0}} ''Heritage of Antigonos'' ([[Antigonid Kingdom]]) | |||
| {{green|+2}} | |||
|- | |||
| {{flag|Aeolia|0}} ''Aeolian Heritage'' ([[Aeolia]]) | |||
| {{green|+2}} | |||
|- | |||
| {{flag|Knidos|0}} ''Cnidusian Heritage'' ([[Knidos]]) | |||
| {{green|+2}} | |||
|- | |||
| {{flag|Macedon|0}} ''Heritage of Kassandros'' ([[Macedon]]) | |||
| {{red|-2}} | |||
|- | |||
| {{flag|Kalinga|0}} ''Kalingan Heritage'' ([[Kalinga]]) | |||
| {{red|-2}} | |||
|} | |||
== | == 外交距离 == | ||
A country can only use most diplomatic actions on other states within {{icon|diplomatic range}} '''外交距离'''(diplomatic range), except for ending or declaring wars and asking for or canceling military access. Another country is considered to be within diplomatic range if the distance from the current country's capital to its capital is within the current country's diplomatic range value. A country's diplomatic range is significantly increased by {{icon|invention}} inventions and [[country rank]]; this means that it is possible for a larger power to initiate diplomacy with a smaller, somewhat distant country even if the converse is not possible. In addition, '''all neighbouring''' countries are considered to be within diplomatic range, regardless of the distance to their capital. | |||
==Diplomatic stance== | |||
{{SVersion|1.5}} | |||
Each country chooses a ''default'' diplomatic stance from five choices. | |||
Changing stance costs a base of 30 {{icon|pol}} Political Influence, increasing by {{red|+10%}} for each previous stance change done by the current ruler. | |||
===Alliance=== | These are as follow: | ||
====Offer/Dissolve Alliance==== | {| class="mildtable" | ||
Creates an | ! style="width:350px" |外交距离 | ||
! 修正 | |||
! 好感度修正 | |||
|- | |||
| {{Iconbox|Neutral|A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.|image=stance neutral.png}} | |||
| {{icon|diplomatic relations}} Diplomatic Relations: {{green|+1}} | |||
| None | |||
|- | |||
| {{Iconbox|Appeasing|An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.|image=stance appeasement.png}} | |||
| {{icon|aggressive expansion}} Aggressive Expansion Decay: {{green|+0.20%}} | |||
{{icon|improve relation cost}} Improve Relation Cost: {{green|−25%}} | |||
| {{icon|alliance}} Allies: {{icon|opinion}} {{green|+25}} | |||
Others: {{icon|opinion}} {{green|+10}} | |||
|- | |||
| {{Iconbox|Mercantile|A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.|image=stance trading.png}} | |||
| {{icon|commerce income}} National Commerce Income: {{green|+25%}} | |||
{{icon|trade route cost}} Create Trade Route Cost: {{green|−40%}} | |||
| States with {{icon|mercantile stance}} same Diplomatic Stance: {{icon|opinion}} {{green|+30}} | |||
Others: {{icon|opinion}} {{green|+20}} | |||
|- | |||
| {{Iconbox|Bellicose|A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.|image=stance warmongering.png}} | |||
| {{icon|aggressive expansion}} Aggressive Expansion Impact: {{green|-10%}} | |||
{{icon|claim fabrication speed}} Claim Fabrication Speed: {{green|+1}}<br> | |||
{{icon|warscore cost}} War score Cost: {{green|−10%}} | |||
| Neighbours: {{icon|opinion}} {{red|−20}} | |||
Others: {{icon|opinion}} {{red|−10}} | |||
|- | |||
| {{Iconbox|Domineering|A Domineering diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.|image=stance vassaling.png}} | |||
| {{icon|subject loyalty}} Loyalty of Subject States: {{green|+10}} | |||
{{icon|integration speed}} Integration Speed: {{green|+0.25}} | |||
| {{icon|subject}} Subjects: {{icon|opinion}} {{green|+20}} | |||
|} | |||
==外交行动== | |||
{{SVersion|1.5}} | |||
'''外交行动'''(Diplomatic actions) are the primary way that two countries interact with each other, allowing a country to negotiate various agreements, make demands, improve relations, and more. Many diplomatic actions have certain restrictions, such as requiring a certain [[country rank]] or {{icon|opinion}} opinion threshold; most actions also require that the target country be within {{icon|diplomatic range}} diplomatic range, and cannot be done by or to {{icon|subject}} subject states. After taking an action, the current country will be unable to take any more diplomatic actions against the same country for the next '''30''' days. | |||
If the [[Government|government type]] is a [[republic]], the [[Government#The_Senate|senate]] will vote on all diplomatic actions. As with all such actions, the Senate must have at least {{icon|approval}} '''40''' approval to take most diplomatic actions, and pushing it through will cost scaling {{icon|tyranny}} tyranny unless the country has at least {{icon|approval}} '''60''' Senate approval. | |||
===战争行动=== | |||
{{main|Warfare}} | |||
====宣战==== | |||
{{icon|war}} Declares war on another state, hidden if the country is already at war with this faction (even if only as a secondary participant). A [[casus belli]] (CB - Reason for War) and wargoal to be used in this war must be chosen, which will determine the goal of the war to get ticking [[warscore]]. War may be declared without a valid CB but this will incur a large penalty to {{icon|aggressive expansion}} aggressive expansion, {{icon|stability}} stability, and {{icon|monthly war exhaustion}} war exhaustion. Wars cannot be declared if the country has less than {{icon|stability}} '''30''' stability. | |||
====提议和平==== | |||
{{icon|truce}} Open a window to choose a [[Warfare#Sue_for_Peace|negotiated]] end to wartime hostilities. Only available if at least one of the parties involved is the warleader of their side, and secondary participants cannot sue for peace for the first '''36''' months of a war unless they are completely occupied. {{icon|subject}} Subjects can never sign a separate peace. | |||
==== Demand Military Access ==== | |||
Sends a demand for another country to allow {{icon|military access}} through their country. If refused, the current country will immediately declare {{icon|war}} war with the '''Gain Military Access''' [[wargoal]], with the attacker unable to call in {{icon|alliance}} allies. This is a special type of war where no demands can be made except that the victor will always gain {{icon|military access}} through the losing party's territory for the duration of the {{icon|truce}} truce. | |||
==== Ransom Prisoner ==== | |||
Ransoms a character that is imprisoned by the other country. The price required depends on the other country's {{icon|opinion}} opinion of the current country and the imprisoned character's [[attributes]], with a significant emphasis on {{icon|martial}} martial skill. Most commonly used for commanders that have been captured after losing a battle. | |||
===Alliance Actions=== | |||
{{main|Treaties}} | |||
==== Offer/Dissolve Alliance ==== | |||
Creates an {{icon|alliance}} alliance between two states, where the two countries agree to aid each other in defensive wars and can be called to arms in offensive wars. Allies get {{icon|opinion}} {{green|+50}} opinion with each other. Cannot be done if either side is a {{icon|great power}} great power. | |||
====Offer Guarantee==== | ====Offer Guarantee==== | ||
Creates a | Creates a {{icon|guarantee}} guarantee of protection from the current country toward another state of lower rank, where the guarantor agrees to aid the other country if is attacked by another power. The country being guaranteed gets {{icon|opinion}} {{green|+10}} opinion towards their guarantor, and the guarantor gets {{icon|opinion}} {{green|+5}} opinion towards the country being protected. Restricted to {{icon|regional power}} Regional powers or above. | ||
Restricted to Regional | ====Invite to/Join/Leave Defensive League==== | ||
====Invite/ | Create a new {{icon|defensive league}} defensive league or join, invite to, or leave an existing one, where all members of the pact agree to aid the others if any of them are attacked. Only the leader of the defensive league can invite other countries to join. Members of a defensive pact get {{icon|opinion}} {{green|+25}} opinion towards all members. Restricted to {{icon|city state}} City States and {{icon|local power}} Local Powers. | ||
Restricted to City | |||
===Access=== | ===Access Actions=== | ||
====Ask/Cancel Military Access==== | ====Ask/Cancel Military Access==== | ||
Ask another country for {{icon|military access}} '''military access''', which lets a country freely move its armies through another state's territories and dock its navies in the other state's {{icon|port}} ports. A country that has military access through another country gets {{icon|opinion}} {{green|+10}} opinion of that country. Unlike most actions, asking for or cancelling military access does not require the target country to be within {{icon|diplomatic range}} diplomatic range. | |||
====Offer/ | |||
====Offer/Revoke Military Access==== | |||
Offer {{icon|military access}} military access to another country, letting their armies and navies move through the current country's territories. As above, improves relations by {{icon|opinion}} {{green|+10}}. | |||
===Influence=== | ===Influence Actions=== | ||
==== | {{see also|Subject nations}} | ||
====Release Subject==== | |||
Cancel the current country's {{icon|overlord}} overlord status over this country. This action takes on different names depending on the type of subject, such as '''Cancel Tribute''' or '''Cancel Satrapy Status'''. | |||
==== | ====Cancel Subject Status==== | ||
Cancel the current country's {{icon|subject}} subject status with the overlord. Can only be done by certain subject types, and gives the formerly overlord a {{icon|casus belli}} '''Show Superiority''' casus belli for '''5''' years. | |||
====Start/Abort Integration==== | |||
Begin the process of {{icon|integrating}} annexing a {{icon|subject}} subject state into an integral part of the country. Can only be used on certain types of subjects (e.g. feudatories, client states, satrapies) and requires that the subject have at least {{icon|opinion}} '''+190''' opinion of the overlord and that the subject has been under its overlord for at least '''10''' years. | |||
Integration can be aborted at any time, but all progress will be lost. | |||
==== Demand Subject Transfer ==== | |||
Can be used on disloyal {{icon|subject}} subjects of another country to have them peacefully transfer their allegiance to the current country. Requires that the subject has at least {{icon|opinion}} {{green|+80}} opinion of the potential new overlord. | |||
==== | ==== Demand Subject Status ==== | ||
Send an offer for the target country to peacefully become a {{icon|subject}} subject of the current country, requiring the other country to have at least {{icon|opinion}} '''+100''' opinion of the current country. Different actions are available for all subject types that are possible between the potential subject and overlord. Countries are typically hesitant to accept subject status unless the current country is much stronger than the target. | |||
====Intervene in War==== | ====Intervene in War==== | ||
Joins the side of the target country in one of their {{icon|war}} wars, requiring that the target country has at least {{icon|opinion}} '''100''' opinion of the current country and that the current country is at peace. Can only be done by {{icon|great power}} Great powers, or {{flag|Rome}} if it has adopted the {{icon|invention}} '''Power Diplomacy''' invention (requires {{icon|ora}} Oratory Advances 5). | |||
====Enforce Peace==== | |||
Demands that a country make white peace in one of their {{icon|war}} wars, joining the opposing side if they refuse. Restricted only to {{icon|great power}} Great Powers, if they are not already at war. | |||
====Threaten War==== | ====Threaten War==== | ||
Demands that another country cede a single [[territory]] that the current country has a {{icon|claim}} on, starting a {{icon|war}} for that territory if they refuse. Restricted to {{icon|regional power}} Regional Powers or above. | |||
==== | ====Sell Territory==== | ||
Allows a country to sell a single [[territory]] to another country in return for {{icon|wealth}} gold. In particular, can be used to grant territories to subject states (i.e. by selling territories for free). There are no restrictions on what territories can be sold - even if they are not adjacent to any of the potential buyer's territory - though the buyer is unlikely to accept unless it is neighbouring or otherwise interesting (e.g. same {{icon|culture}} dominant culture or has a {{icon|claim}} claim). | |||
==== | ===Covert Actions=== | ||
====Support Rebels/Abort Rebel Support==== | |||
Supports rebels and stirs discontent in another country, giving {{icon|unintegrated culture group happiness}} {{red|-8%}} Unintegrated Culture Group Happiness to the target and {{icon|aggressive expansion}} {{red|+0.02}} Aggressive Expansion Change and {{icon|diplomatic reputation}} {{red|-5}} Diplomatic Reputation to the current country while it lasts. Starting to support rebels also gives {{icon|aggressive expansion}} {{red|+2}} aggressive expansion. The target will get a {{icon|casus belli}} '''Show Superiority''' casus belli against the current country, and the current country will join any {{icon|rebellion}} rebellions that happen against the target. Cannot be used if the current country is {{icon|war}} at war or has a {{icon|truce}} truce with the target, and is restricted to {{icon|major power}} Major Powers and above. | |||
=== | ====Fabricate/Cancel Fabricate Claims==== | ||
{{main|Claim}} | |||
Starts the process of fabricating a {{icon|claim}} claim on a specific [[province]], which gives a {{icon|casus belli}} casus belli and war goal. Costs a base of {{icon|pol}} {{red|20}} political power, and can only be done on provinces within {{icon|control range}} control range (i.e. neighbouring the current country or has a nearby coast). Only one claim can be fabricated on a country at a time. | |||
Claim fabrication can be cancelled at any time, but all progress will be lost and the {{icon|pol}} political power will not be refunded. | |||
== | ===Relation Actions=== | ||
====Improve Opinion/Cancel Improve Opinion==== | |||
Start the process of passively improve another state's opinion of the current country, which costs {{icon|pol}} {{red|10}} political influence to start. Improving relations has a base cap of '''+100''' for {{icon|subject}} subjects and '''+50''' for all other countries, modified by the {{icon|improve opinion maximum}} '''Improve Opinion Maximum''' modifier. Opinion is improved by '''1%''' of the cap each month, and decays by {{red|1}} each month once the action is no longer active. The opinion improvement process can be cancelled at any time, and will be automatically cancelled once the modifier reaches its cap. | |||
The most important modifiers for a country's improve opinion maximum are listed below: | |||
{| class="mildtable" | {| class="mildtable plainlist" | ||
! | |- | ||
! Type | |||
! Modifier | |||
! {{icon|improve opinion maximum}} Improve Opinion Maximum | |||
|- | |||
| rowspan="4"| [[Inventions]] | |||
| {{icon|invention}} ''Proxenoi'' ({{icon|ora}} Oratory Tech 0) | |||
| {{green|+20%}} | |||
|- | |||
| {{icon|invention}} ''National Seal'' ({{icon|ora}} Oratory Tech 3) | |||
| {{green|+20%}} | |||
|- | |||
| {{icon|invention}} ''Permanent Ambassadors'' ({{icon|ora}} Oratory Tech 8) | |||
| {{green|+20%}} | |||
|- | |||
| {{icon|invention}} ''Hereditary Ambassadorship'' ({{icon|ora}} Oratory Tech 13) | |||
| {{green|+20%}} | |||
|- | |||
| [[National ideas]] | |||
| [[File:Idea_hospitality.png|28px]] ''Hospitium'' ({{icon|ora}} Oratory idea) | |||
| {{green|+33%}} | |||
|- | |||
| rowspan="3"| Ruler [[Traits]] | |||
| {{icon|silver tongued}} ''Silver-tongued'' | |||
| {{green|+25%}} | |||
|- | |- | ||
| {{ | | {{icon|poet}} ''Poet'' | ||
| | | {{green|+10%}} | ||
|- | |- | ||
| {{ | | {{icon|blunt}} ''Blunt'' | ||
| | | {{red|-25%}} | ||
|- | |- | ||
| | |rowspan="3"| [[Heritages]] | ||
| | | {{flag|Tarentum|0}} ''Tarentine Heritage'' ([[Tarentum]]) | ||
| {{green|+10%}} | |||
| | |||
|- | |- | ||
| {{ | | {{flag|Icenia|0}} ''Iceni Heritage'' ([[Icenia]]) | ||
| | | {{red|-10%}} | ||
|- | |- | ||
| | | ''Montane Heritage'' (group) | ||
| | | {{red|-10%}} | ||
|} | |} | ||
== | ====Insult==== | ||
Insult another state, giving {{icon|opinion}} {{red|-50}} opinion with a yearly decay of '''1''' and gaining {{icon|aggressive expansion}} {{red|1}} aggressive expansion. Insults can be stacked to decrease opinion arbitrarily low, and the target country gets a limited duration {{icon|casus belli}} '''Show Superiority''' Casus Belli. | |||
====Send Gift==== | |||
Send {{icon|wealth}} {{red|2.4 times}} the target country's monthly income for the target to gain {{icon|opinion}} {{green|+25}} opinion of the current country, with a yearly decay of '''1'''. The maximum total opinion boost from gifts is capped at {{icon|opinion}} {{green|+25}}; subsequent gifts will set the value of the modifier back to {{icon|opinion}} {{green|+25}}, but cannot be used to stack the opinion bonus higher. | |||
<br> | |||
== 参考资料 == | == 参考资料 == | ||
<references/> | <references/> |
2020年9月29日 (二) 16:19的最新版本
In Imperator, 外交(diplomacy) involves the actions and treaties that countries conduct and sign with each other, ranging from a simple improvement of relations to demands for tribute and fully-fledged alliances and defensive pacts. The most important facet of diplomacy is a country's opinion of other countries, which significantly affects what diplomatic actions are possible and whether they look for cooperation and friendly relations or pursue a more aggressive policy. Most diplomatic actions and modifiers can be seen and accessed through the Diplomacy screen.
好感度
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Every country has a specific opinion value of every other country ranging from -200 to +200, which represents how well that country sees the other country and is one of the most important factors in how they act towards each other. Countries with a high opinion of another country will be much more receptive to diplomatic and trade requests and will likely pursue a cooperative attitude, while countries with a low opinion will usually refuse requests or demands, break existing treaties, and regard the other country as a rival or enemy. Opinion values go only one way; a country's opinion of another country is not necessarily the same and often different from the second country's opinion of the first, and it is entirely possible that one first country is friendly to the other while the second is hostile.
A country's opinion of another country is determined by the sum of all opinion modifiers that the first country has towards the second. Some opinion modifiers are based on some persistent property of the two countries and their relationship, such as having the same religion, being in an alliance, or having a particular diplomatic stance; these modifiers have a fixed value and will remain as long as the source of the opinion modifier is still valid. Other opinion modifiers, usually given by events, missions, or other actions - particularly accumulating aggressive expansion - are temporary modifiers and have a specific yearly decay that reduces the effect of the modifier each year, until it reaches 0 and disappears. The Relations diplomatic actions category allows a country to directly influence another country's opinion of it, spending political influence or gold to improve relations or aggressive expansion to worsen them, though there is a limit to how much a country's opinion can be improved.
外交关系
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Most treaties, such as alliances, defensive leagues, and guarantees, as well as many types of subject states, take up one of a country's 外交关系(diplomatic relations) slots. Every country has a cap on the amount of diplomatic relations it can have normally, with each relation over the limit giving a −10% political influence modifier. This diplomatic relations cap forces countries to carefully choose their allies and to some extent subjects to be as useful and reliable as possible, rather than simply accepting every treaty they can and creating a vast network of clients to easily overpower its rivals.
The most important modifiers for a country's diplomatic relations cap are listed below:
类型 | 修正 | 外交关系 |
---|---|---|
Country rank | Great Power | +5 |
Major Power | +4 | |
Regional Power | +3 | |
Local Power | +2 | |
City State | +1 | |
Inventions | Summitry ( Oratory Tech 9) | +1 |
Noble Envoys ( Oratory Tech 16) | +1 | |
Foreign Network ( Oratory Tech 18) | +1 | |
Diplomatic stance | Neutral Stance | +1 |
National ideas | Permanent Ambassadors ( Oratory idea) | +2 |
Laws | King of Kings (Monarchy law) | +2 |
Religions | Ritualist | +1 |
Deities | Traphu (Bon deity) | |
Trapusa and Bahalika (Buddhist deity) | ||
Ruler Traits | Loving | +1 |
Heritages | Heritage of Kassandros (Macedon) | +2 |
Arvernian Heritage (Arvernia) | +1 | |
Iberian Heritage (Iberia) | +1 | |
Boeotian Heritage (Boeotia) | +1 | |
Cyrenaican Heritage (Cyrenaica) | -1 | |
File:Delphi.png Delphic Heritage (Delphi) | -1 | |
Aetolian Heritage (Aetolia) | -1 | |
Corinthian Heritage (Corinth) | -1 | |
Bosporan Heritage (cultural) | -1 | |
Religious State heritage (mission created) | -1 |
外交声誉
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A country's 外交声誉(diplomatic reputation) represents the effectiveness of its diplomats and affects how likely a country's diplomatic proposals will be accepted. Generally, every point of diplomatic reputation gives +1 point towards another country's acceptance of any diplomatic action. It is possible for diplomatic reputation to become negative, at which point it will make other countries less likely to accept diplomatic offers.
In addition, every point of diplomatic reputation above 0 gives the following effects:
The main sources of diplomatic reputation are listed below:
类型 | 修正 | 外交声誉 |
---|---|---|
Inventions | Open Negotiations (Oratory Tech 4) | +2 |
Diplomatic actions | Supporting Rebellions Abroad | -5 |
Trade goods | Honey (capital bonus) | +3 |
Religions | Hindu | +1 |
Deities | Diktean Zeus (Cretan Hellenic deity) | |
Eacus (Iberic deity) | ||
Ruler Traits | Plain-speaking | +3 |
Blood of Lysimachus | +1 | |
Epileptic | -1 | |
Sarcastic | -3 | |
Heritages | Heritage of Antigonos (Antigonid Kingdom) | +2 |
Aeolian Heritage (Aeolia) | +2 | |
Cnidusian Heritage (Knidos) | +2 | |
Heritage of Kassandros (Macedon) | -2 | |
Kalingan Heritage (Kalinga) | -2 |
外交距离
A country can only use most diplomatic actions on other states within 外交距离(diplomatic range), except for ending or declaring wars and asking for or canceling military access. Another country is considered to be within diplomatic range if the distance from the current country's capital to its capital is within the current country's diplomatic range value. A country's diplomatic range is significantly increased by inventions and country rank; this means that it is possible for a larger power to initiate diplomacy with a smaller, somewhat distant country even if the converse is not possible. In addition, all neighbouring countries are considered to be within diplomatic range, regardless of the distance to their capital.
Diplomatic stance
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Each country chooses a default diplomatic stance from five choices. Changing stance costs a base of 30 Political Influence, increasing by +10% for each previous stance change done by the current ruler.
These are as follow:
外交行动
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外交行动(Diplomatic actions) are the primary way that two countries interact with each other, allowing a country to negotiate various agreements, make demands, improve relations, and more. Many diplomatic actions have certain restrictions, such as requiring a certain country rank or opinion threshold; most actions also require that the target country be within diplomatic range, and cannot be done by or to subject states. After taking an action, the current country will be unable to take any more diplomatic actions against the same country for the next 30 days.
If the government type is a republic, the senate will vote on all diplomatic actions. As with all such actions, the Senate must have at least 40 approval to take most diplomatic actions, and pushing it through will cost scaling tyranny unless the country has at least 60 Senate approval.
战争行动
- 主条目:Warfare
宣战
Declares war on another state, hidden if the country is already at war with this faction (even if only as a secondary participant). A casus belli (CB - Reason for War) and wargoal to be used in this war must be chosen, which will determine the goal of the war to get ticking warscore. War may be declared without a valid CB but this will incur a large penalty to aggressive expansion, stability, and war exhaustion. Wars cannot be declared if the country has less than 30 stability.
提议和平
Open a window to choose a negotiated end to wartime hostilities. Only available if at least one of the parties involved is the warleader of their side, and secondary participants cannot sue for peace for the first 36 months of a war unless they are completely occupied. Subjects can never sign a separate peace.
Demand Military Access
Sends a demand for another country to allow through their country. If refused, the current country will immediately declare war with the Gain Military Access wargoal, with the attacker unable to call in allies. This is a special type of war where no demands can be made except that the victor will always gain through the losing party's territory for the duration of the truce.
Ransom Prisoner
Ransoms a character that is imprisoned by the other country. The price required depends on the other country's opinion of the current country and the imprisoned character's attributes, with a significant emphasis on martial skill. Most commonly used for commanders that have been captured after losing a battle.
Alliance Actions
- 主条目:Treaties
Offer/Dissolve Alliance
Creates an alliance between two states, where the two countries agree to aid each other in defensive wars and can be called to arms in offensive wars. Allies get +50 opinion with each other. Cannot be done if either side is a great power.
Offer Guarantee
Creates a guarantee of protection from the current country toward another state of lower rank, where the guarantor agrees to aid the other country if is attacked by another power. The country being guaranteed gets +10 opinion towards their guarantor, and the guarantor gets +5 opinion towards the country being protected. Restricted to Regional powers or above.
Invite to/Join/Leave Defensive League
Create a new defensive league or join, invite to, or leave an existing one, where all members of the pact agree to aid the others if any of them are attacked. Only the leader of the defensive league can invite other countries to join. Members of a defensive pact get +25 opinion towards all members. Restricted to City States and Local Powers.
Access Actions
Ask/Cancel Military Access
Ask another country for military access, which lets a country freely move its armies through another state's territories and dock its navies in the other state's ports. A country that has military access through another country gets +10 opinion of that country. Unlike most actions, asking for or cancelling military access does not require the target country to be within diplomatic range.
Offer/Revoke Military Access
Offer military access to another country, letting their armies and navies move through the current country's territories. As above, improves relations by +10.
Influence Actions
Release Subject
Cancel the current country's overlord status over this country. This action takes on different names depending on the type of subject, such as Cancel Tribute or Cancel Satrapy Status.
Cancel Subject Status
Cancel the current country's subject status with the overlord. Can only be done by certain subject types, and gives the formerly overlord a Show Superiority casus belli for 5 years.
Start/Abort Integration
Begin the process of annexing a subject state into an integral part of the country. Can only be used on certain types of subjects (e.g. feudatories, client states, satrapies) and requires that the subject have at least +190 opinion of the overlord and that the subject has been under its overlord for at least 10 years.
Integration can be aborted at any time, but all progress will be lost.
Demand Subject Transfer
Can be used on disloyal subjects of another country to have them peacefully transfer their allegiance to the current country. Requires that the subject has at least +80 opinion of the potential new overlord.
Demand Subject Status
Send an offer for the target country to peacefully become a subject of the current country, requiring the other country to have at least +100 opinion of the current country. Different actions are available for all subject types that are possible between the potential subject and overlord. Countries are typically hesitant to accept subject status unless the current country is much stronger than the target.
Intervene in War
Joins the side of the target country in one of their wars, requiring that the target country has at least 100 opinion of the current country and that the current country is at peace. Can only be done by Great powers, or 罗马 if it has adopted the Power Diplomacy invention (requires Oratory Advances 5).
Enforce Peace
Demands that a country make white peace in one of their wars, joining the opposing side if they refuse. Restricted only to Great Powers, if they are not already at war.
Threaten War
Demands that another country cede a single territory that the current country has a on, starting a for that territory if they refuse. Restricted to Regional Powers or above.
Sell Territory
Allows a country to sell a single territory to another country in return for gold. In particular, can be used to grant territories to subject states (i.e. by selling territories for free). There are no restrictions on what territories can be sold - even if they are not adjacent to any of the potential buyer's territory - though the buyer is unlikely to accept unless it is neighbouring or otherwise interesting (e.g. same dominant culture or has a claim).
Covert Actions
Support Rebels/Abort Rebel Support
Supports rebels and stirs discontent in another country, giving -8% Unintegrated Culture Group Happiness to the target and +0.02 Aggressive Expansion Change and -5 Diplomatic Reputation to the current country while it lasts. Starting to support rebels also gives +2 aggressive expansion. The target will get a Show Superiority casus belli against the current country, and the current country will join any rebellions that happen against the target. Cannot be used if the current country is at war or has a truce with the target, and is restricted to Major Powers and above.
Fabricate/Cancel Fabricate Claims
- 主条目:Claim
Starts the process of fabricating a claim on a specific province, which gives a casus belli and war goal. Costs a base of 20 political power, and can only be done on provinces within control range (i.e. neighbouring the current country or has a nearby coast). Only one claim can be fabricated on a country at a time.
Claim fabrication can be cancelled at any time, but all progress will be lost and the political power will not be refunded.
Relation Actions
Improve Opinion/Cancel Improve Opinion
Start the process of passively improve another state's opinion of the current country, which costs 10 political influence to start. Improving relations has a base cap of +100 for subjects and +50 for all other countries, modified by the Improve Opinion Maximum modifier. Opinion is improved by 1% of the cap each month, and decays by 1 each month once the action is no longer active. The opinion improvement process can be cancelled at any time, and will be automatically cancelled once the modifier reaches its cap.
The most important modifiers for a country's improve opinion maximum are listed below:
Type | Modifier | Improve Opinion Maximum |
---|---|---|
Inventions | Proxenoi ( Oratory Tech 0) | +20% |
National Seal ( Oratory Tech 3) | +20% | |
Permanent Ambassadors ( Oratory Tech 8) | +20% | |
Hereditary Ambassadorship ( Oratory Tech 13) | +20% | |
National ideas | Hospitium ( Oratory idea) | +33% |
Ruler Traits | Silver-tongued | +25% |
Poet | +10% | |
Blunt | -25% | |
Heritages | Tarentine Heritage (Tarentum) | +10% |
Iceni Heritage (Icenia) | -10% | |
Montane Heritage (group) | -10% |
Insult
Insult another state, giving -50 opinion with a yearly decay of 1 and gaining 1 aggressive expansion. Insults can be stacked to decrease opinion arbitrarily low, and the target country gets a limited duration Show Superiority Casus Belli.
Send Gift
Send 2.4 times the target country's monthly income for the target to gain +25 opinion of the current country, with a yearly decay of 1. The maximum total opinion boost from gifts is capped at +25; subsequent gifts will set the value of the modifier back to +25, but cannot be used to stack the opinion bonus higher.
参考资料