Formable nations:修订间差异

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<section begin=reunite_alexanders_empire_decision/>
<section begin=reunite_alexanders_empire_decision/>
  {{Decision
  {{Decision
|version = 1.5
|version = 2.0
|decision_id = reunite_alexanders_empire
|decision_id = reunite_alexanders_empire
|decision_name = Reunite Alexander's Empire
|decision_name = 重新统一亚历山大帝国
|decision_text = For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.<p>That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.
|decision_text = 寄生虫和流氓们已经享用亚历山大花费了一生去造就的亚历山大帝国的成果太久了,我们是时候清除所有的宣称者,篡夺者和妄想的省份独裁者了。在亚历山大大帝的帝国里,只能有一个政权,便是这位伟人所建立的伟大希腊遗产的拥护者。除了我们之外,没有别的国家能够做到,只有尊重阿吉德传统的家族才能合法地宣称其遗产。
|potential =
|potential =
* Has not previously formed the {{flag|Argead Empire}}
* 没有成立{{flag|Argead Empire}}
* Has at least 1 territory
* 至少有一块地
* Country is in the Hellenistic culture group
* 国家在希腊文化组中
* Is a monarchy
* 是君主制
* Is not {{flag|Argead Empire}}
* 不是{{flag|Argead Empire}}
* Is not AI-controlled or has more than 40 territories
* 不是AI,拥有大于40块领土
| allow =
|allow =
* {{flag|Argead Empire}} does not current exist
* {{flag|Argead Empire}} 不存在
* Is a monarchy
* 是君主制
* Is not at war or in a civil war
* 不在战争或内战中
* Owns or has a subject that owns the following territories:
* 控制以下所有地区,或者属于附属国:
** Pella (379)
** 佩拉(379)
** Korinthos (418)
** 柯林斯(418)
** Thebai (426)
** 忒拜(426)
** Sparta (427)
** 斯巴达(427)
** Argos (440)
** 阿耳戈斯(440)
** Athenai (416)
** 雅典(416)
** Lysimacheia (350)
** 吕西玛刻亚(350)
** Gordion (189)
** 戈耳狄翁(189)
** Sardeis (292)
** 萨耳狄斯(292)
** Alexandreia (516)
** 亚历山大里亚(516)
** Memphis (500)
** 孟菲斯(500)
** Gaza (659)
** 加沙(659)
** Tyros (743)
** 提尔(743)
** Antigoneia (790)
** 安提戈涅亚(790)
** Epiphaneia (1874)
** 厄庇法涅亚(1874)
** Ammoneion (5537)
** 阿蒙(5537)
** Babylon (918)
** 巴比伦(918)
** Seleukeia Megale (911)
** 大塞琉基亚(911)
** Sousa (946)
** 苏萨(946)
** Persepolis (4799)
** 波斯波利斯(4799)
** Ekbatana (1595)
** 厄克巴塔纳(1595)
** Alexandreia Kaukaso (6611)
** 高加索的亚历山大里亚(6611)
** Taxila (7314)
** 奢叉尸罗(7314)
** Alexandrou Limen (6821)
** 亚历山大港(6821)
| effect = 
|effect =
* If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving:
* 如果国家是部落制,获得“文明的部落”修正,持续'''10''' 年,给予:
** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change
** [[File:Civilization.png|28px]]{{green|+0.10%}} 每月文明度
** {{icon|promotion}} {{green|+2}} Pop Promotion Speed
** [[File:Local pop promotion speed.png|28px]]{{green|+2}} 人口升级速度
** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness
** [[File:Happiness_for_same_culture_modifier.png|28px]]{{green|+10%}} 已整合文化幸福度
* If the government type is not Empire or Imperial Cult, set the country's government to '''Empire'''
* 如果政体不是帝制或帝王崇拜,则政体变为帝制
* Get the modifier '''Argead Unification''' until the end of the game, giving:
* 如果国家原本是共和国:
** {{icon|wrong culture group happiness}} {{green|+6%}} Unintegrated Culture Group Happiness
** 如果国家原本法律中有 [[File:Enact law cost modifier.png|28px]] 补给法案或 [[File:Enact law cost modifier.png|28px]] 布匿改革,则实施 [[File:Enact law cost modifier.png|28px]] 御属卫队法律
** [[File:Land morale.png|28px]] {{green|+5%}} Morale of Armies
** 其他情况下,如果国家原本法律中有 [[File:Enact law cost modifier.png|28px]] 军队新式改革或 [[File:Enact law cost modifier.png|28px]] 马略改革,则通过 [[File:Enact law cost modifier.png|28px]] 御属军队法律
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation
* 获得修正“阿吉德统一”直到游戏结束:
** {{icon|freeman happiness}} {{green|+8%}} National Freeman Happiness
** [[File:Happiness_for_wrong_culture_group_modifier.png|28px]]{{green|+6%}} 未整合文化组幸福度
* Current country becomes {{flag|Argead Empire}}
** [[File:Land_morale_recovery.png|28px]]{{green|+5%}} 陆军士气
* Get the event [[Diadochi_events#diadochi_flavor.7|'''Capital of an Empire''']]
** [[File:Diplomatic_reputation.png|28px]]{{green|+2%}} 外交声誉
* Get claims on all unowned provinces in the regions of '''Parthia''', '''Syria''', '''Ariana''', '''Bactriana''', '''Media''', '''Persis''', '''Gedrosia''', '''Mesopotamia''', '''Assyria''', '''Bithynia''', '''Cappadocia''', '''Galatia''', '''Cilicia''', '''Asia''', '''Greece''', '''Palestine''', '''Gandhara''', '''Lower Egypt''', '''Upper Egypt''', '''Macedonia''', and '''Thrace'''
** [[File:Pop_freemen_happiness.png|28px]]{{green|+8%}} 全国自由民幸福度
* If the country is {{flag|Antigonid Kingdom}}, {{flag|Macedon}}, {{flag|Seleukid Empire}}, {{flag|Egypt}}, or {{flag|Thrace}} and is not AI-controlled, award the achievement '''No More Worlds Left to Conquer'''
* 获得[[File:State_free_investments.png|28px]] 5 免费省份投资
* Get {{icon|province investment}} '''5''' free province investments
* 改名为[[File:Argead Empire.png|20px]] [[Argead Empire|希腊帝国]]
* 如果当前统治者拥有阿吉德的血脉特质,将改名为[[File:Argead Empire.png|20px]] [[Argead Empire|阿吉德帝国]]
* 发生事件“帝都”
* 获得以下区域所有领土的宣称:''' 马其顿、希腊、色雷斯、亚细亚、弗里吉亚、卡帕多基亚 陶里卡、奇里乞亚、比堤尼亚与帕佛拉戈尼亚、亚述、美索不达米亚、波西斯、米底、革德罗西亚、帕提亚、巴克特里亚、阿里亚纳、巴勒斯坦、叙利亚、犍陀卫、上埃及''' ''' 下埃及'''
* 如果国家是{{flag|PRY}} {{flag|MAC}} {{flag|SEL}} {{flag|EGY}} {{flag|TRE}} ,并且不是AI,获得成就“''' 此世无再征'''
|comment = 
|comment = 
}}<section end=reunite_alexanders_empire_decision/>
}}<section end=reunite_alexanders_empire_decision/>

2021年10月29日 (五) 10:41的最新版本

Formable Nations are nations that do not exist in the 450 A.U.C (Ab Urbe Condita) starting date but can be created by existing nations that meet the requirements through a decision, allowing said nations to shift their identity by acquiring a new name, a new flag, and a new map color. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed.

List of formable nations

There are currently 62 different formable nations that are divided into 3 tiers, depending on their size when formed. It is worth noting that a formable nation in a given tier cannot, once formed, form another formable nation that is in the same tier or in a tier below it. The only three exceptions to this rule are 塞浦路斯的国旗 塞浦路斯, 阿吉德帝国的国旗 阿吉德帝国, and File:.png 婆罗多国, which can always be formed if the requirements are met.

Tier 1

These are small regional formable nations and Tribal Confederations/Federations. Sizewise, they range from Local Powers to Regional Powers. Despite their unimpressive size, however, these nations could be the start of something much greater.

  • Achaea (ACH): The Achaean League can be formed by expansive Republics in Achaea. Granting claims on the larger area.
  • Aestuia (AUA): Tribal Federation for uniting the Aestian tribes.
  • Aquitania (AQI): Tribal Federation for uniting the Aquitani countries.
  • 阿耳戈利斯的国旗  Argolis (AGO): Can be formed by a small country in control of the Argolian area.
  • Arkadia (ARK): The Arkadian League can be formed by expansive Republics in Arkadia. Grants claims on the larger area.
  • 阿耳摩里卡的国旗  Armorica (ASX): Tribal Federation for uniting the Armorican tribes.
  • 阿斯图里亚的国旗  Asturia (ATU): Tribal Federation for uniting the Asturian tribes.
  • Boeotia (BOT): Can be formed by a small country in control of the Boeotian area.
  • 坎塔布里亚的国旗  Cantabria (CNN): Tribal Federation for uniting the Cantabrian tribes.
  • 卡耳佩塔尼亚的国旗  Carpetania (CPT): Tribal Federation for uniting the Carpetani tribes.
  • 凯尔特伊比利亚的国旗  Celtiberia (CBR): Tribal Federation for uniting the Celtiberi tribes.
  • Cyprus (CYP): Can be formed by a small country in control of all of Cyprus.
    • Note: While Cyprus has no restrictions on which tags can form it and so can theoretically be created by even tier 3 formables, Cyprus can only be created by very small countries and so is considered a tier 1 local formable.
  • 伊庇鲁斯的国旗  Epirus (EPR): Should Epirus be destroyed a local nation can reclaim their legacy and form a new kingdom to unite the Epirote tribes.
  • 优卑亚的国旗  Euboea (EBO): Can be formed by a small country that unites the Euboean area.
  • 加利西亚的国旗  Gallaecia (GLL): Tribal Federation for uniting the Gallaecian tribes.
  • 卢西塔尼亚的国旗  Lusitania (LST): Tribal Federation for uniting the Lusitani tribes.
  • Suebia (SBN): Tribal federation for Suebian culture Germanic tribes.
  • 维托尼亚的国旗  Vettonia (VTT): Tribal Federation for uniting the Vettonian tribes.

Tier 2

These are larger regional formable nations that can be seen as Regional and even Great Powers in their own right. Any nation the forms these will immediately become a significant player in the local area.

  • 亚美尼亚的国旗  Armenia (ARI): Should the Kingdom of Armenia be destroyed a local nation can reclaim their legacy and form a new Armenian Kingdom.
  • Assyria (ASR): The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy.
  • 巴比伦的国旗  Babylon (BBY): An even more recent empire, the Neo-Babylonian one, can also be restored by a successful local power willing to relocate to the Mesopotamian riverlands.
  • Belgia (BGG): Tribal Federation for the Belgae tribes.
  • Caledonian Confederacy (CCC): Tribal federation for the Caledonian tribes.
  • 奇里乞亚的国旗  Cilicia (CCI): As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom.
  • 克里特的国旗  Crete (1KR): Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity.
  • 达罗毗荼的国旗  Dravida (DRA): An Indian state that conquers the important cities of the south can form a larger kingdom known as Dravida.
  • 请检查模板名和国家代码{{Countries|flag/core|Egypt (Formable)}} Egypt (EGT): Should the Ptolemaic kingdom of Egypt be destroyed, any other country with Egyptian culture and Kemetic religion can reform that kingdom.
  • 伽拉提亚的国旗  Galatia (GLT): A Celtic country that finds itself in control of the right parts of central Anatolia can resettle there and assume a new "Galatian" identity.
  • Helvetia (HVL): Larger Tribal Federation for uniting the Helveti tribes.
  • Hibernia (HIB): The clans of Hibernia can be unite together to form a new Tribal Federation.
  • 伊利里亚的国旗  Illyria (ILL): Should a local country unite the Illyrian region it can create a new pan-illyrian state.
  • 马其顿的国旗  Macedon (MCD): If Macedon is destroyed there is no shortage of other countries who could reclaim that legacy. Gaining claims on all that the old kingdom once ruled.
  • Media (MEE): A growing Median power (such as for instance Atropatene) can attempt to lay claim to the legacy of the old Median Empire.
  • Noricum (NRM): Tribal federation for the Noric tribes.
  • 努米底亚的国旗  Numidia (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.
  • Phrygia (PRG): A smaller regional formable for someone who controls the core Phrygian region, restoring the ancient Anatolian kingdom.
  • 本都的国旗  Pontus (PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontus state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios).
  • Pretania (BRA): Tribal Federation for the tribes of Pretania.
  • 撒丁尼亚的国旗  Sardinia (SAR): A Tribal Federation for a Nuragic tribe that has united the island and expelled the Carthaginian invaders.
  • Saxonia (XXS): Tribal federation for the Germanic tribes of Saxonian culture.
  • 西西里的国旗  Sicily (SII): While the title "king of Sicily", was assumed by Agathocles of Syracuse at our start, the island was by no mean unified. Should any one power come to conquer all of it, it is possible lay the foundation of a greater Sicilian state.
  • Syria (SYA): At our start Syria is completely owned by the Antigonid state of Phrygia,
  • Yamnat (YMN): Unifying the countries of southern Arabia allows you to form the greater state of Yamnat.
  • Yuezhi (YZI): A country that has become dominated by the nomadic Yuezhi people can embrace this new national identity.

In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations:

Tier 3

These are the largest of the formable nations, covering entire regions, making them almost always great powers. These nations are mostly end-game goals that, once formed, can be seen as the culmination of a nations' ascension into becoming a great classical age era-empire.

  • Aksum (AX2): If the Kingdom of Aksum is destroyed, a new local power can restore the kingdom and pursue its imperial ambitions, to Arabia Felix and beyond.
  • 阿尔比恩的国旗  Albion (AIO): A non-tribal country that has united the entire British isles can form the Empire of Albion, essentially a classical age counterpart to Great Britain.
  • 达契亚的国旗  Dacia (DAC): A Dacian state that unifies the greater Dacian region can form this country.
  • 大益的国旗  Dahae (DHE): Tribal Federation for the Dahae tribes.
    • Note: While Dahae is listed as a Tier 3 formable ingame and cannot be formed by any Tier 3 tag, Dahae itself does not have restrictions on forming other nations, including other Tier 3 formables like 请检查模板名和国家代码{{Countries|flag/core|Parthia (Formable)}} Parthia.
  • 提洛同盟的国旗  Delian League (DLA): By reclaiming its thalassocratic empire a rising Athens can restore the old Delian League to cement its rule over the Aegean Sea and beyond.
  • 高卢的国旗  Gaul (GAU): A Gallic power that unites its entire region may form the greater state of Gaul.
  • 希腊联盟的国旗  Hellenic League (HLA): While the Pan-Hellenic League under Alexander, and later the successors, was a type of organization for the control of the Greek cities by an outside power, the ideal of a league to encompass the free Greek is not dead. An expansive Greek Republic that rises to sufficient power and influence can attempt to form a Pan-Hellenic league of a more true calling.
  • Greater Iberia (HBR): A power in Iberia that unites the entire peninsula can form the greater state of Iberia and compete for dominance of the Mediterranean.
  • Kushan (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India.
  • 大希腊的国旗  Magna Graecia (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
  • Parthia (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire).
  • Persia (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
    • 阿契美尼德帝国的国旗  Achaemenid Empire: A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire.
  • 腓尼基的国旗  Phoenicia (PPN): Few Phoenician cities remain free at our start dates, and those that do are beholden to the Antigonids in Phrygia. Should they somehow be able to wrest away the greater Phoenician region from its current owners however they may attempt to form a greater Phoenician state.
  • 伯罗奔尼撒同盟的国旗  Peloponnesian League (PLL): A resurgent Sparta that has once more united the Peloponnese under its rule can restore the old Peloponnesian League.

While they do not form an official 4th tier, the final two formables are unique in that they have no tag restrictions in their requirements, and so can be created even if the nation has already formed another Tier 3 tag, and thus have the most expansive requirements - and greatest rewards - of all.

  • 阿吉德帝国的国旗  Argead Empire (ALX): This nation essentially represents a unified successor state to the recently-fallen Macedonian Empire founded by Alexander the Great. While the great Diadochi kingdoms have a more realistic shot at this, any Hellenic kingdom can attempt to laying claim to all lands once ruled by Alexander the Great in order to reform the Argead Empire. In order to do so, they must conquer major cities all over this fallen empire.
  • Bharatvarsha (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire.

In addition, while not formable, the following nations are also considered Tier 3 for formation decision purposes and so have the same restrictions as all the other Tier 3 formables:

Non-tiered

There are also a number of formable tags that exist outside the tier system, and so can form and be formed by nations of any tier that meet the requirements. Unlike most other formable tags, these can only be formed through a special mission available to certain tags.

  • 意大利俄忒斯同盟的国旗  Italiote League (ITA): A strong Italiote city-state can rebuild the old federation of the Italiate League but with a more unified leadership.
  • 福开亚同盟的国旗  Phocaean League (PHK): A Massilian city-state that has established its authority over the other cities can unite the old Phocaean colonies of the West under its leadership.

Tier 1 decisions

All of these decisions can be found in the /ImperatorRome/decisions/tier_1_formables folder.

ID

Form Achaea


The minor state of Achaea was a thorn in the side of Roman expansion during the 2nd Century BC, having formed a powerful league of city states, conquering Sparta, and punching well above its weight.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a republic
  • Is not 亚该亚的国旗 亚该亚 or 希腊联盟的国旗 希腊联盟
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Capital territory is Patrai (434), Elis (446), Olympia (439), Zakynthos (460), Aigion (444), Dyme (7890), or Pellene (7893)
  • Is not AI-controlled or has at most 12 territories
允许条件
  • 亚该亚的国旗 亚该亚 does not exist
  • Is not at war or in a civil war
  • Controls the following territories:
    • Aigion (444)
    • Patrai (434)
    • Dyme (7890)
    • Pellene (7893)

效果
  • Country becomes 亚该亚的国旗 亚该亚
  • Add Pop citizen.png 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Gain Political influence.png 20 political influence
  • Get Province investment 1 free province investment


ID

Unite Aestuia


It is time to bring all the Aestian people together under our rule, no longer a people scattered to the wind. Under our command, Aestuia will be known for its strength and unity.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Aestian
  • Is not File:.png 埃斯提亚
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Is not AI-controlled or has at least 10 territories
允许条件
  • File:.png 埃斯提亚 does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • Is only Aestuian country or all other Aestuian countries are subjects

效果
  • Country becomes File:.png 埃斯提亚
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get the modifier United Aestuia for 20 years, giving:
    • Integrated culture happiness +10% Primary Culture Happiness
    • Manpower recovery speed.png +10% Manpower Recovery Speed
    • Pop assimilation.png +2 Pop Assimilation Speed
  • Get Province investment 3 free province investments
  • Gain ownership of all Aestuian subject territories in the regions of Germania, Vistulia, and Boiohaemum
ID

Form Aquitania


Our people have always existed in a liminal state, on the edge of both Gaul and Iberia. One strong leader to unite the clans could take advantage of this powerful position, and create a state capable of brokering trade and peace in this region.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Aquitani
  • Is not 阿基坦尼亚的国旗 阿基坦尼亚
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Is not AI-controlled or has at least 8 territories
允许条件
  • 阿基坦尼亚的国旗 阿基坦尼亚 does not exist
  • Is not at war or in a civil war
  • The following areas are owned by forming country or subjects:
    • Vasconia
    • Vardulia
    • Aquitania
    • Auscia

效果
  • Country becomes 阿基坦尼亚的国旗 阿基坦尼亚
  • Adopts the Federated Tribe government form
  • Any subject territories required to form Aquitania will be annexed
  • Add Tribesmen 4 tribesmen pops
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments
ID

Form Arkadia


The heritage of the Arkadian tribes is amongst the oldest and most proud in Greece. Responsible for founding great cities, and spreading culture across the heartland of the Peloponnese, such a mighty tradition must be preserved by knitting together Arkadia, once more.


 
潜在需求 允许条件
  • 阿卡迪亚的国旗 阿卡迪亚 does not exist
  • Is not at war or in a civil war
  • Controls the following territories:
    • Megalopolis (436)
    • Mantineia (438)
    • Heraia (435)
    • Kleitor (449)
    • Stymphalos (448)
    • Tegea (7891)

效果
  • Country becomes 阿卡迪亚的国旗 阿卡迪亚
  • Capital gets the modifier Legendary Founders until end of the game, giving:
    • build_cost修正 -5% Build Cost
    • Time -5% Build Time
  • Add Pop citizen.png 2 citizen pops and Freemen 2 freemen pops to the capital
  • If capital is not Megalopolis (436), set as capital
  • If Megalopolis (436) is not a city, becomes a city
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 2 free province investments
ID

Unite Armorica


Home to villages of indomitable Gauls, Armorica has long been a center of flourishing trade and culture. As warlike empires loom on the horizon, we must begin to think beyond the confines of our peaceful, agrarian existence. All it would take to unite our people, is one - stronger, and more invincible than the rest.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Aremorican
  • Is a Tribe
  • Is not 阿耳摩里卡的国旗 阿耳摩里卡
  • Is not AI-controlled or has at least 10 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
允许条件
  • 阿耳摩里卡的国旗 阿耳摩里卡 does not exist
  • Is a Tribe
  • Is not at war or in a civil war
  • The following areas are owned by forming country or subjects:
    • Osisimia
    • Venellia
    • Armorica

效果
  • Country becomes 阿耳摩里卡的国旗 阿耳摩里卡
  • Adopts the Federated Tribe government form
  • Any subject territories required to form Armorica will be annexed
  • Add Tribesmen 8 tribesmen pops
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 2 free province investments
  • 10% chance of creating characters Astyerix and Obellixus in the territory of Reginca (2141)
ID

Form Argolis


The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences?


 
潜在需求
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is not 阿耳戈利斯的国旗 阿耳戈利斯
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • Country is 阿耳戈斯的国旗 阿耳戈斯, 厄庇道罗斯的国旗 厄庇道罗斯, or 特洛曾的国旗 特洛曾
  • Capital territory is Troizen (451), Epidauros (441), Argos (440), Kleonai (7894), or Hermione (7903)
允许条件
  • 阿耳戈利斯的国旗 阿耳戈利斯 does not exist
  • Is not at war or in a civil war
  • Controls the following territories:
    • Argos (440)
    • Epidauros (441)
    • Troizen (451)
    • Kleonai (7894)
    • Hermione (7903)

效果
  • Country becomes 阿耳戈利斯的国旗 阿耳戈利斯
  • Add Pop citizen.png 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 1 free province investment
ID

Unite Asturia


The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = asturian
  • is_tribal = yes
  • is not tag ATU
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = asturia_septentrionalis_area
  • is_in_area = asturia_meridionalis_area
  • Owns City:1167
  • Owns City:1163
  • Owns City:1157
  • Owns City:1164
  • Owns City:1172
允许条件
  • custom_tooltip:
    • text = formable_not_asturia_exists
    • Not any_country: is not tag ATU
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "ASTURIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "ASTURIA_ADJECTIVE"
    • change_country_color = "asturia_color"
    • Change to country: ATU
  • custom_tooltip = inherit_asturia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = asturia_septentrionalis_area
        • is_in_area = asturia_meridionalis_area
        • Owns City:1167
        • Owns City:1163
        • Owns City:1157
        • Owns City:1164
        • Owns City:1172
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_normal_effect = yes
ID

Form Boeotia


The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = boeotian
  • is not tag BOE
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag
  • capital_scope:
    • in_in_area = boeotia_area
  • OR:
    • is ai
    • has atleast 12 cities

highlight: OR:

  • Owns City:423
  • Owns City:468
  • Owns City:406
  • Owns City:426
允许条件
  • custom_tooltip:
    • text = boeotia_not_exists
    • Not any_country: is not tag BOE
    • Not any_country: is not tag BOT
    • is_republic = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "BOEOTIA_NAME"
  • hidden_effect:
    • change_country_adjective = "BOEOTIA_ADJECTIVE"
    • Change to country: BOT
    • change_country_color = boeotian_brown
  • capital_scope:
    • capital_formable_small_effect = yes
    • formable_capital_modifier_normal_effect = yes
  • add_political_influence = influence_large
  • add_1_free_province_investments = yes
ID

Unite Cantabria


The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = cantabrian
  • is_tribal = yes
  • is not tag CNN
  • OR:
    • is ai
    • Has atleast 6 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = cantabria_area
  • is_in_area = autrigonia_area
允许条件
  • custom_tooltip:
    • text = formable_not_cantabria_exists
    • Not any_country: is not tag CNN
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "CANTABRIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CANTABRIA_ADJECTIVE"
    • change_country_color = "cantabria_color"
    • Change to country: CNN
  • custom_tooltip = inherit_cantabria_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = cantabria_area
        • is_in_area = autrigonia_area
          • Not owner = ROOT
          • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
  • add_2_free_province_investments = yes
ID

Unite the Carpetani


Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = carpetanian
  • is_tribal = yes
  • is not tag CPT
  • OR:
    • is ai
    • Has atleast 8 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR: is_in_area = carpetania_area

允许条件
  • custom_tooltip:
    • text = formable_not_carpetania_exists
    • Not any_country: is not tag CPT
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "CARPETANIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CARPETANIA_ADJECTIVE"
    • change_country_color = "carpetania_color"
    • Change to country: CPT
  • custom_tooltip = inherit_carpetania_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • is_in_area = carpetania_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
ID

Unite Celtiberia


The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = celtiberian
  • is_tribal = yes
  • is not tag CBR
  • OR:
    • is ai
    • Has atleast 12 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = celtiberia_meridionalis_area
  • is_in_area = celtiberia_septentrionalis_area
  • is_in_area = celtiberia_centralis_area
允许条件
  • custom_tooltip:
    • text = formable_not_celtiberia_exists
    • Not any_country: is not tag CBR
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "CELTIBERIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "CELTIBERIA_ADJECTIVE"
    • change_country_color = "celtiberia_color"
    • Change to country: CBR
  • custom_tooltip = inherit_celtiberia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = celtiberia_meridionalis_area
        • is_in_area = celtiberia_septentrionalis_area
        • is_in_area = celtiberia_centralis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
ID

Unite Cyprus


The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history.


 
潜在需求
  • Has atleast 1 cities
  • Has atleast 12 cities
  • capital_scope: is_in_area = cyprus_area
  • is not tag CYP

highlight: is_in_area = cyprus_area

允许条件
  • custom_tooltip:
    • text = "formable_not_cyprus_exists"
    • Not any_country: is not tag CYP
  • Nation not in a (civil) war

效果
  • change_country_name = "CYPRUS_NAME"
  • hidden_effect:
    • change_country_adjective = "CYPRUS_ADJECTIVE"
    • Change to country: "CYP"
  • capital_scope:
    • capital_formable_small_effect = yes
    • formable_capital_modifier_normal_effect = yes
ID

Form Epirus


The Epirote tribes found great glory when they united under the leadership of the Molossians, whose kings led them to prominence in the wars for control of Greece and Magna Graecia. Under our leadership, the glorious legacy of the Epirotes will be restored once more, and our past feats eclipsed by future victories.


 
潜在需求
  • Has at least 1 territory
  • Has Epirote culture
  • Capital is in the Epirus area
  • Is not 伊庇鲁斯的国旗 伊庇鲁斯
  • Is not AI-controlled or has at least 10 territories
  • Is not a Tier 1, Tier 2, or Tier 3 formable
允许条件
  • 伊庇鲁斯的国旗 伊庇鲁斯 does not exist
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Passaron (476)
    • Dodona (425)
    • Kassope (464)
    • Phoinike (421)

效果
  • Country becomes 伊庇鲁斯的国旗 伊庇鲁斯
  • Add Pop citizen.png 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Gain Political influence.png 20 political influence
  • Get Province investment 1 free province investment
ID

Form Euboea


Euboea has a history of many different groups of people settling on the island, and having an interest in taking control of it. If we could gather the city-states of Euboea in a league, like many other regions of Greece have before us, we would be able to secure the area for those who live in it.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is not 优卑亚的国旗 优卑亚
  • Is not a Tier 1, Tier 2, or Tier 3 formable
  • At least one of the following is true:
    • Is 俄瑞俄斯的国旗 俄瑞俄斯
    • Is 优卑亚的国旗 优卑亚
    • Capital territory is Oreos (403), Kerinthos (7899), Chalkis (407), Eretria (7901), Oichalia Euboias (410), Styra (7904), or Karystos (409)
允许条件
  • 优卑亚的国旗 优卑亚 does not exist
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Oreos (403)
    • Kerinthos (7899)
    • Chalkis (407)
    • Eretria (7901)
    • Oichalia Euboias (410)
    • Styra (7904)
    • Karystos (409)

效果
  • Country becomes 优卑亚的国旗 优卑亚
  • Add Pop citizen.png 2 citizen pops and Freemen 2 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 1 free province investment
ID

Unite Gallaecia


The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = callaecian
  • is_tribal = yes
  • is not tag GLL
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = callaecia_septentrionalis_area
  • is_in_area = callaecia_meridionalis_area
允许条件
  • custom_tooltip:
    • text = formable_not_gallaecia_exists
    • Not any_country: is not tag GLL
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "GALLAECIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "GALLAECIA_ADJECTIVE"
    • change_country_color = "gallaecia_color"
    • Change to country: GLL
  • custom_tooltip = inherit_gallaecia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = callaecia_septentrionalis_area
        • is_in_area = callaecia_meridionalis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
ID

Unite Lusitania


Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory!


 
潜在需求
  • Has atleast 1 cities
  • country_culture = lusitanian
  • is_tribal = yes
  • is not tag LST
  • OR:
    • is ai
    • Has atleast 8 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = lusitania_septentrionalis_area
  • is_in_area = lusitania_meridionalis_area
  • Owns City:1292
  • Owns City:1295
  • Owns City:1296
允许条件
  • custom_tooltip:
    • text = formable_not_lusitania_exists
    • Not any_country: is not tag LST
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "LUSITANIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "LUSITANIA_ADJECTIVE"
    • change_country_color = "lusitania_color"
    • Change to country: LST
  • custom_tooltip = inherit_lusitania_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = lusitania_septentrionalis_area
        • is_in_area = lusitania_meridionalis_area
        • Owns City:1292
        • Owns City:1295
        • Owns City:1296
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
ID

Unite Suebia


The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = suebian
  • is_tribal = yes
  • is not tag SBN
  • OR:
    • is ai
    • Has atleast 10 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR: AND:

  • has_owner = yes
  • owner: country_culture = suebian
允许条件
  • custom_tooltip:
    • text = formable_not_suebia_exists
    • Not any_country:
      • Has atleast 1 cities
      • is not tag SBN
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "SUEBIA_NAME"
  • hidden_effect:
    • change_country_adjective = "SUEBIA_ADJECTIVE"
    • change_country_color = "suebia_color"
    • Change to country: SBN
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes
  • add_country_modifier:
    • name = suebia_modifier
    • duration = 7300
  • if:
    • limit: any_subject: country_culture = suebian
    • every_subject:
      • limit: country_culture = suebian
      • every_owned_province:
        • limit: OR:
          • region = germania_region
          • region = vistulia_region
          • region = bohemia_area
        • set_owned_by = root
ID

Unite the Vettones


Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner.


 
潜在需求
  • Has atleast 1 cities
  • country_culture = vettonian
  • is_tribal = yes
  • is not tag VTT
  • OR:
    • is ai
    • Has atleast 7 cities
  • NOR:
    • is_tier_2_formable_trigger = yes
    • is end game tag

highlight: OR:

  • is_in_area = vettonia_septentrionalis_area
  • is_in_area = vettonia_meridionalis_area
允许条件
  • custom_tooltip:
    • text = formable_not_vettonia_exists
    • Not any_country: is not tag VTT
  • is_tribal = yes
  • Nation not in a (civil) war

效果
  • change_country_name = "VETTONIA_NAME"
  • tribal_formable_government_change_effect = yes
  • hidden_effect:
    • change_country_adjective = "VETTONIA_ADJECTIVE"
    • change_country_color = "vettonia_color"
    • Change to country: VTT
  • custom_tooltip = inherit_vettonia_provinces_tooltip
  • hidden_effect: every_province:
    • limit:
      • OR:
        • is_in_area = vettonia_septentrionalis_area
        • is_in_area = vettonia_meridionalis_area
        • Not owner = ROOT
        • Not owner: is not ai
    • set_conquered_by = ROOT
  • capital_scope:
    • capital_formable_tribal_effect = yes
    • formable_capital_modifier_tribal_effect = yes

Tier 2 decisions

All of these decisions can be found in the /ImperatorRome/decisions/tier_2_formables folder.

ID

Form Armenia


The lands of Armenia need able and strong leadership. Let us unite the Armenian people and forge a stronger and more durable Armenian empire.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Anatolian culture group
  • The capital is in the region of Armenia or the provinces of Armenia Maior, Armenia Minor, Sophene, or Corduene
  • Is not 亚美尼亚的国旗 亚美尼亚
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 亚美尼亚的国旗 亚美尼亚 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Armaouira (1570)
    • Artemita Vaspurakan (998)
    • Arxata (1542)
    • Atarbegian (1589)
    • Satala (1770)
    • Tigranakert (1640)
    • Karin (1744)

效果
  • Gain Political influence.png 150 political influence
  • Current country becomes 亚美尼亚的国旗 亚美尼亚
  • Move the capital to Armaouira (1570) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Armaouira (1570)
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Armenia and the provinces of Armenia Maior, Armenia Minor, Sophene, and Corduene
  • Get Province investment 3 free province investments


ID

Form Assyria


Before it was crushed by hostile powers Assyria was the thriving center of a great Empire. Let us once again unite these lands and form the greater country of Assyria, honoring the old gods and traditions of our people.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Aramaic culture group
  • The capital is in the region of Assyria
  • Is not File:.png 亚述
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 亚述 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Arbela (880)
    • Antiocheia Mygdonias (830)
    • Singara (831)
    • Nineue (862)
    • Tigranocerta (842)

效果
  • Gain Political influence.png 150 political influence
  • Current country becomes File:.png 亚述
  • Move the capital to Nineue (862) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Nineue (862)
  • Nineue (862) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Assyria and Mesopotamia
  • Get Province investment 3 free province investments


ID

Form Babylon


Babylon the great, that most ancient of cities, which reigns over the kings of the earth; it is our destiny to break the yoke of our oppressors, and restore her to her people.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Babylonian or follows the Chaldean religion
  • Is not 巴比伦的国旗 巴比伦
  • Is not AI-controlled or has more than 25 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 巴比伦的国旗 巴比伦 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Babylon (918)
    • Ktesiphon (912)
    • Samarra (893)
    • Borsippa (919)
    • Apameia Tigrei (933)
    • Larsa (939)
    • Alexandreia Sousiane(940)
    • Teredon (964)
    • Daskara (879)
    • Agines (4779)
    • Sousa (946)

效果
  • Current country becomes 巴比伦的国旗 巴比伦
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Babylon (918) and make it a city if it is currently a territory
  • Set the country's religion to Chaldean
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to Babylon (918)
  • Babylon (918) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Assyria and Mesopotamia and the provinces of Susiana and Mardiene
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Pop citizen happiness.png +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get Province investment 3 free province investments


ID

Unite Belgia


The Belgae have always occupied a rich and fertile part of the world. Such abundance invites complacency, and we must strive to do away with such danger. The threats from the warring empires that we hear of from traveling merchants is greater than most would imagine - we must unite the Belgae for all our sakes.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Belgae culture culture group
  • Is not File:.png 比利时
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 比利时 does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following provinces:
    • Veliocassia
    • Bellovacia
    • Suaeuconia
    • Morinia
    • Nervia
    • Eburonia
  • Owns or has a subject that owns the following territories:
    • Manaritum (3849)
    • Marsacia (3845)
    • Fletio (3844)
    • Ganuenta (3843)

效果
  • Current country becomes File:.png 比利时
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Veliocassia, Bellovacia, Suaeuconia, Morinia, Nervia, and Eburonia, as well as the territories of Manaritum (3849), Marsacia (3845), Fletio (3844), and Ganuenta (3843)
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


ID

Create the Caledonian Confederacy


For many long years, the Picts have eked out a solitary existence on the highlands of Caledonia. Uniting the clans, tribes and families of our people has always seemed like an unattainable goal. We believe that this is not so. A mighty leader, with the benevolence and understanding required to rule, could tie together all of Caledonia in a strong bond.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Caledonian, Damnonian, Taexalian, or Votadinian
  • Is not 喀里多尼亚联盟的国旗 喀里多尼亚联盟
  • Is not AI-controlled or has more than 6 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 喀里多尼亚联盟的国旗 喀里多尼亚联盟 does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following provinces:
    • Votadinia
    • Caledonia
    • Taexalia

效果
  • Current country becomes 喀里多尼亚联盟的国旗 喀里多尼亚联盟
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Votadinia, Caledonia, Taexalia
  • If the country is tribal:
    • Add Tribesmen 4 tribesmen pops to the capital
    • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.10% Local Population Growth
      • Fort defense.png +20% Local Fort Defense
      • Civilization.png +5% Local Civilization Level
  • Otherwise:
    • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
    • Capital gets the modifier Emergent Capital until the end of the game, giving:
      • Global population growth.png +0.15% Local Population Growth
      • Freeman happiness +8% Local Freeman Happiness
      • Civilization.png +10% Local Civilization Level
  • Get Province investment 2 free province investments


ID

Form Cilicia


The Cilician people have long considered themselves as unique to their myriad overlords. This identity naturally leads us to suggest that our right to self-rule is accompanied by divine mandate. We must unite all Cilicia, and reclaim our homeland!


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Cilician
  • Is not 奇里乞亚的国旗 奇里乞亚
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 奇里乞亚的国旗 奇里乞亚 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Aigaiai (1879)
    • Elaioussa (1892)
    • Lamatorma (1780)
    • Epiphaneia (1874)
    • Sipha (1878)

效果
  • Current country becomes 奇里乞亚的国旗 奇里乞亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Cilicia
  • Get Province investment 3 free province investments


ID

Form Crete


The people of Crete have lived a fractious existence for centuries. It is time to put an end to our petty squabbles, and unite our island under one banner.


 
潜在需求
  • Has at least 1 territory
  • The capital is in the province of Crete
  • If the country is AI-controlled, owns at least 3 territories
  • Is not 克里特的国旗 克里特
  • Is not AI-controlled or has at least 4 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 克里特的国旗 克里特 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Knossos (358)
    • Gortyna (361)
    • Hierapytna (355)
    • Polyrrinia (368)

效果
  • Current country becomes 克里特的国旗 克里特
  • Capital gets the modifier Cretan Administration until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Pop citizen output.png +12% Local Citizen Output
  • Tooltip: Issues an ultimatum to all Cretan nations with fewer than #Y 4#! provinces, demanding their annexation. They are very likely to accept.
  • Every country with its capital in the province of Crete that owns less than 4 territories gets the event Cretan Ultimatum
  • Get claims on all territories in the province of Crete
  • Get Province investment 2 free province investments


ID

Form Dravida


By uniting the peoples of all Dravidian lands we can create a strong counterpart to the great empires of the north. A nation to safeguard the ancient traditions of our ancestors and protect the rich soils of the south.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Dravidian culture group
  • The capital is in the region of Dravida or Karnata
  • Is not 达罗毗荼的国旗 达罗毗荼
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 达罗毗荼的国旗 达罗毗荼 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Koti (6915)
    • Komari (6902)
    • Urayur (6927)
    • Colapattinam (6987)
    • Mayurasattapattinam (6999)
    • Andhapura (7019)
    • Belgola (7022)
    • Avakana (6978)

效果
  • Current country becomes 达罗毗荼的国旗 达罗毗荼
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Dravida and Karnata
  • Get Province investment 3 free province investments


ID

Form Egypt


Egypt is perhaps the oldest civilization of all, and yet she is not free. Instead pretenders have usurped the kingdom and play at honoring the old gods. This cannot be tolerated. We must unite Upper and Lower Egypt once again under a dynasty that truly understands and cherishes the legacy of the Pharaohs.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Egyptian or Nubian culture group
  • Is a monarchy
  • Is not 请检查模板名和国家代码{{Countries|flag/core|Egypt (Formable)}} 埃及的国旗  Egypt
  • Is not AI-controlled or has more than 20 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 请检查模板名和国家代码{{Countries|flag/core|Egypt (Formable)}} 埃及的国旗 埃及 does not exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Memphis (500)
    • Boubastos (503)
    • Pilousion (509)
    • Mendes (534)
    • Alexandreia (516)
    • Ptolemais Euergetis (539)
    • Abydos Aigyptou (561)
    • Thebai Hekatompyloi (569)
    • Swenett (591)

效果
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
  • If the primary culture is not Bohairic, Faiyumic, or Sahidic, set the primary culture to Bohairic, with the old primary culture becoming Integrated.png integrated
  • Set the country's government to Theocratic Monarchy, if it is not already
  • Country becomes 请检查模板名和国家代码{{Countries|flag/core|Egypt (Formable)}} Egypt
  • Set the capital to Memphis (500), and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Memphis (500)
  • Memphis (500) gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the regions of Lower Egypt and Upper Egypt
  • Get Province investment 3 free province investments


ID

Form Galatia


While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Gallic or Pannonian culture group
  • Is not 伽拉提亚的国旗 伽拉提亚
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 伽拉提亚的国旗 伽拉提亚 does not currently exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Ipsos (185)
    • Ankyra (194)
    • Sebaste (339)
    • Ikonion (1934)
    • Kelainai (1936)
    • Gordion (189)

效果
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Current country becomes 伽拉提亚的国旗 伽拉提亚
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia
  • Get Province investment 3 free province investments


ID

Unite Helvetia


The clans of the Helveti have built a strong civilization in the hills of Transalpine Gaul, yet in order to combat the growing threat of empire, a strong leader must emerge to challenge the status quo between constituent tribes. Only in this way, will we avoid the extinction of ways.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Helvetian
  • Is tribal
  • Is not File:.png 赫尔维提亚
  • Is not AI-controlled or has at least 8 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 赫尔维提亚 does not current exist
  • Is tribal
  • Is not at war or in a civil war
  • Owns or has a subject that owns the province of Verbigenia
  • Owns or has a subject that owns the following territories:
    • Petinesca (3631)
    • Salodurum (3632)
    • Vindonissa (3633)
    • Tenedo (3731)
    • Vitudurum (3634)
    • Constantia (3635)
    • Aquae Helveticae (3732)

效果
  • Current country becomes File:.png 赫尔维提亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Verbigenia and Helvetia
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


ID

Form Hibernia


The people of Hibernia has long been too few and spread out across our home to pose any threat to the outsiders to the east. Coming together for the protection of all is the way to go, if we want our people to live safely and prosper. If the other clans and clan chiefs cannot see that, it is our job to convince them, one way or another.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Hibernian
  • Is not 希贝耳尼亚的国旗 希贝耳尼亚
  • Is not AI-controlled or has at least 6 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 希贝耳尼亚的国旗 希贝耳尼亚 does not exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis

效果
  • Country becomes 希贝耳尼亚的国旗 希贝耳尼亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Annex all unowned territories in the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis
  • If the country is tribal:
    • Add Tribesmen 4 tribesmen pops to the capital
    • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
      • Global population growth.png +0.10% Local Population Growth
      • Fort defense.png +20% Local Fort Defense
      • Civilization.png +5% Local Civilization Level
  • Otherwise:
    • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops to the capital
    • Capital gets the modifier Emergent Capital until the end of the game, giving:
      • Global population growth.png +0.15% Local Population Growth
      • Freeman happiness +8% Local Freeman Happiness
      • Civilization.png +10% Local Civilization Level


ID

Form Illyria


The long coastline of Illyria has been tussled over by numerous kingdoms and empires over the ages. In a prime position for trade, as well as naval dominance, our people believe that it is high time we united the region under one, independent state.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Illyrian culture group
  • Is not 伊利里亚的国旗 伊利里亚
  • Is not AI-controlled or owns at least 20 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 伊利里亚的国旗 伊利里亚 does not currently exist
  • Is not at war or in a civil war
  • Owns at least 40 territories
  • Owns the following territories:
    • Lissus (2336)
    • Leusinium (4104)
    • Bercellum (4078)
    • Salona (4062)
    • Tragurium (4060)
    • Iader (4054)
    • Curicum (4032)
    • Clandate (4043)
    • Baloia (4070)
    • Bouthoe (4090)
    • Segestica (4041)

效果
  • Current country becomes 伊利里亚的国旗 伊利里亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get claims on all territories in the region of Illyria
  • Get Province investment 3 free province investments


ID

成立马其顿

马其顿的巨头们总是偏爱强者和能者,而不是那些软弱无力的。让我们把王国从那些正在导致它毁灭的人手中夺走,为马其顿人创造一个更强大的新国家。


 
潜在需求
  • 至少有一块地
  • 国家有马其顿文化
  • 不是共和国
  • 首都在马其顿希腊区域,或者首都的主流文化是马其顿
  • 不是马其顿的国旗 马其顿
  • 不是AI,拥有大于20块领土
  • 不是2级或3级可成立国家
  • 如果国家是弗里吉亚的国旗 弗里吉亚,并且在事件“摇摇欲坠的安提柯”中放弃了亚洲领土,已经完成独特任务树“马其顿野望”
允许条件
  • 马其顿的国旗 马其顿不存在
  • 不在战争或内战中
  • 拥有以下所有地区:
    • 珀拉(379)
    • 墨托涅(428)
    • 安菲波里斯(365)
    • 法萨鲁斯(394)
    • 厄拉提拉(3175)

效果
  • 获得Political influence.png150 政治影响力
  • 改名为马其顿的国旗 马其顿
  • 马其顿设为主流文化,原主流文化变为Integrated.png 已整合文化
  • 首都改为珀拉(379),并将珀拉升级为城市
  • 添加信奉国教并且是主流文化的4个公民和4个自由民到珀拉(379)
  • 珀拉(379)获得“新生的都城”直到游戏结束:
    • Global population growth.png+0.15% 本地人口增长
    • Pop freemen happiness.png+8% 本地自由民幸福度
    • Civilization.png+10% 本地文明度等级
  • 获得马其顿区域所有领土的宣称
  • 获得State free investments.png 3 免费省份投资


ID

Form Media


The ancient Cyaxeres built upon the successes of his father, to unite the Medes, and forge the first true empire in our region. Overthrown by Cyrus himself, this this region has been the birthplace of conquerors and founders alike. After many long years of foreign oppression, it is time we cast off our shackles, and embrace our destiny once again.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Iranian culture group
  • Is not File:.png 米底亚 or 波斯的国旗 波斯
  • The capital is in the region of Media
  • Is not AI-controlled or has at least 15 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 米底亚 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Ekbatana (1595)
    • Gazaka (1515)
    • Miyana (1593)
    • Qom (6954)

效果
  • Current country becomes File:.png 米底亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Ekbatana (1595) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ekbatana (1595)
  • Ekbatana (1595) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories not currently owned or owned by a subject in the region of Media
  • Get Province investment 3 free province investments


ID

Form Noricum


The smiths of the Noric people have been at the forefront of innovation for centuries. Our people deserve a greater standing in the world, and it is up to us to unite them under one banner, claiming our place in history.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Noric or Rhaetian
  • Is not File:.png 诺里孔
  • The capital is in the provinces of Noricum, Alpes Carniae, or Breunia
  • Is not AI-controlled or has at least 7 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 诺里孔 does not currently exist
  • Is not at war or in a civil war
  • Owns the following provinces:
    • Noricum
    • Alpes Carniae
  • Owns the following territories:
    • Ovilava (3647)
    • Lauriacum (3648)
    • Loacus Felices (3649)

效果
  • Current country becomes File:.png 诺里孔
  • If the country is tribal, add the modifier Civilizing Tribe for 10 years, giving:
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Integrated culture happiness +10% Integrated Culture Happiness
    • Set the country's government to Autocratic Monarchy
  • Move the capital to Noreia (3672) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Noreia (3672)
  • Noreia (3672) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 2 free province investments


ID

Form Numidia


A conglomeration of tribal states, the Kingdom of Numidia was united as a result of the fall of Carthage, directly caused by Rome. Later allying themselves with this new Italian power, Numidia continued to enjoy autonomy until a breakdown in relations drew the ire of Rome.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Numidian culture group
  • Is not 努米底亚的国旗 努米底亚
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable

highlight: OR:

  • Owns City:3163
  • Owns City:3227
  • Owns City:3102
  • Owns City:3209
允许条件
  • 努米底亚的国旗 努米底亚 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Kirta (3163)
    • Rushikad (3227)
    • Mina (3102)
    • Thala Musulamia (3209)

效果
  • Current country becomes 努米底亚的国旗 努米底亚
  • Move the capital to Kirta (3163) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Kirta (3163)
  • Kirta (3163) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the region of Numidia and the provinces of Massaesylia, Thabracania, Musulamia, and Maxyesia
  • Get Province investment 3 free province investments


ID

Form Phrygia


For too long have we languished under the rule of foreign Greek or Persian conquerors. It is time the Phrygians unite and re-establish a state of their own. We will reclaim the legacy of our people and our gods.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Phrygian
  • Is not 请检查模板名和国家代码{{Countries|flag/core|Phrygia (Formable)}}
  • Is not AI-controlled or owns a province in the region of Phrygia
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 请检查模板名和国家代码{{Countries|flag/core|Phrygia (Formable)}} does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Ipsos (185)
    • Ankyra (194)
    • Sebaste (339)
    • Ikonion (1934)
    • Kelainai (1936)
    • Gordion (189)

效果
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Current country becomes 请检查模板名和国家代码{{Countries|flag/core|Phrygia (Formable)}}
  • Move the capital to Ankyra (194) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Ankyra (194)
  • Ankyra (194) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Phrygia and Cappadocia
  • Get Province investment 3 free province investments


ID

Form Pontus


Once a proud kingdom of its own Pontus was reduced to a Satrapy under the Achaemenids and later devolved into a no mans land under the Successors. We must restore the great state that once was and create a new Pontic Kingdom.


 
潜在需求
  • Has at least 1 territory
  • Country has Pontic culture or the current ruler is in the same family as Mithridates Mithridatid (52)
  • Is not 本都的国旗 本都
  • Is not AI-controlled or has more than 5 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 本都的国旗 本都 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Amaseia (1819)
    • Sebastopolis (1839)
    • Amisos(1807)
    • Sinope (1812)

效果
  • Current country becomes 本都的国旗 本都
  • Gain Political influence.png 150 political influence
  • Move the capital to Amaseia (1819) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Amaseia (1819)
  • Amaseia (1819) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Bithynia and Cappadocia
  • Get Province investment 3 free province investments


ID

Unite Pritania


Since our ancestors arrived on this island, our peoples have coexisted. With the advent of this new age of iron-working, seafaring, and empire, it is clear that our people cannot survive much longer without a unified identity. For better or worse, we must look to new horizons, and assume leadership over the all of Pritania.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Pretani culture group
  • Primary culture is not Caledonian, Damnonian, Taexalian, or Votadinian
  • Is not 布立吞尼亚的国旗 布立吞尼亚
  • Is not AI-controlled or has at least 30 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 布立吞尼亚的国旗 布立吞尼亚 does not exist
  • Is tribal
  • Is not at war or in a civil war
  • Owns all territories in the region of Britannia

效果
  • Current country becomes 布立吞尼亚的国旗 布立吞尼亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • If the country is tribal, add Tribesmen 4 tribesmen pops to the capital
  • Otherwise, add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get Province investment 3 free province investments


ID

Form Sardinia


The tribes of Sardinia have often been controlled by warlords from the south or east, controlling the most fertile pieces of the island while forcing the locals up in the highlands. Under our rule the people of Sardinia shall fend for themselves without the interference of foreign hostile forces.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Nuragic
  • Is not 撒丁尼亚的国旗 撒丁尼亚
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 撒丁尼亚的国旗 撒丁尼亚 does not exist
  • Is not at war or in a civil war
  • Owns the provinces of Sardinia Borealis and Sardinia Australis

效果
  • Country becomes 撒丁尼亚的国旗 撒丁尼亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get Province investment 3 free province investments


ID

Unite Saxonia


The Saxon people cry out for a strong leader to unite the clans. Our birthright is clear for all to see - we shall be the ones to lead our people forwards to greater glories.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Saxonian
  • Is tribal
  • Is not File:.png 萨克森
  • Is not AI-controlled or owns at least 6 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 萨克森 does not exist
  • Is tribal
  • Is not at war or in a civil war
  • Owns the following territories:
    • Leuphana (3888)
    • Treva (3889)
    • Chaucia (3890)
    • Mariones (3855)
    • Saxonnia (3837)
    • Visurgis (3839)
    • Amsivaria (3836)
    • Avionia Minores (3863)

效果
  • Country becomes File:.png 萨克森
  • Add Tribesmen 4 tribesmen pops to the capital
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png +0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Get claims on all unowned territories in the province of Chaucia
  • Get Province investment 2 free province investments


ID

Unite Sicily


The goal of uniting the island of Sicily, whilst seemingly a simple thing, has been the cause of countless lost lives. Perhaps we could be the ones to finally succeed in this task?


 
潜在需求
  • Has at least 1 territory
  • Has Siceliote or Siculian primary culture
  • Is not 西西里的国旗 西西里 or 大希腊的国旗 大希腊
  • Is not AI-controlled, owns at least 10 territories, or is 叙拉古的国旗 叙拉古
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 西西里的国旗 西西里 does not currently exist
  • Is not at war or in a civil war
  • Owns Syrakousai (84) and Akragas (86)
  • Owns or has a subject who owns the following territories:
    • Messana (80)
    • Lilibaya (94)
    • Morgantina (88)
    • Ziz (96)
  • Is not 请检查模板名和国家代码{{Countries|flag/core|Sikelia}}

效果
  • Current country becomes 西西里的国旗 西西里
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the provinces of Siculia, Sicania, and Syracuse
  • Get Province investment 2 free province investments


ID

Form Syria


Situated in an important strategic location, the region of Syria has been controlled by numerous nascent empires, for thousands of years. Now that we have finally attained freedom, we believe that Syria ought to be an independent state, arbitrating balance between the mighty powers of the Nile, Persia, and Anatolia.


 
潜在需求
  • Has at least 1 territory
  • Has Aramaic primary culture
  • Is not 叙利亚的国旗 叙利亚
  • Capital is in the provinces of Syria Coele, Apamene, Palmyrene, Decapolis, Syria, or Syria Cyrrestice
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • 西西里的国旗 西西里 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Damaskos (750)
    • Amathe (777)
    • Antigoneia (790)
    • Hydatos Potamoi (789)
    • Palmyra (754)
    • Triparadeisos (761)

效果
  • Current country becomes 叙利亚的国旗 叙利亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to the capital
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the region of Syria
  • Get Province investment 4 free province investments


ID

Form Yamnat


The fertile plateau of Arabia Felix has been a cradle of civilization for millennia. It is long past time that the warring kingdoms that spill Arabian blood in the name of petty vengeance, are united under a common, and ancient name.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Arabian culture group
  • Is not File:.png 也门
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 也门 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Sanaa (4682)
    • Himiara (4684)
    • Yathill (4700)
    • Karna (4674)
    • Tamna (4662)
    • Okelis (4646)
    • Adene (4650)
    • Abisama (4655)
    • Shabwa (4676)
    • Tretos (4675)
    • Ausara Hadhramut (4705)
    • Akme (4640)

效果
  • Current country becomes File:.png 也门
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Sanaa (4682) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops of the state culture and religion to Sanaa (4682)
  • Sanaa (4682) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the region of Arabia Felix
  • Get Province investment 3 free province investments


ID

Adopt Yuezhi as National Identity


The nomadic Yuezhi people have found a home in our nation. Through cultural dissemination, warfare, or mere happenstance, our national identity is now much more Yuezhi than that which we embraced before. Let us declare our new identity to the world, and seek out new conquests in the name of the Yuezhi people!


 
潜在需求
  • Has at least 1 territory
  • Country has Yuezhi culture
  • Is not File:.png 月氏 or 贵霜的国旗 贵霜
  • Is not a Tier 2 or Tier 3 formable
允许条件
  • File:.png 月氏 does not currently exist
  • Country has Yuezhi culture
  • Controls at least one of the following territories:
    • Yutian (6741)
    • Kumo (6755)
    • Kulan (6783)
    • Qaram (7266)

效果
  • Current country becomes File:.png 月氏
  • Capital gets the modifier Emergent Center of Civilization until the end of the game, giving:
    • Global population growth.png+0.10% Local Population Growth
    • Fort defense.png +20% Local Fort Defense
    • Civilization.png +5% Local Civilization Level
  • Add Tribesmen 4 tribesmen pops to the capital
  • Get claims on all territories in the provinces of Ferghana, Shule, Talas, and Kyreschata
  • Get Province investment 2 free province investments

Tier 3 decisions

All of these decisions can be found in the /ImperatorRome/decisions/endgame_tags folder, except for the Form Kushan decision, which is found in /ImperatorRome/decisions/tier_2_formables/become_yuezhi.txt with the Adopt Yuezhi as National Identity decision.


ID

Form Aksum


After the fall of the Kingdom of D'mt, a number of states emerged to challenge the balance of power in the region. Aksum, the mightiest of them all, would go on to build an empire to rival the Nilic powers.


 
潜在需求
  • Has at least 1 territory
  • Primary culture is Aksumite
  • Is not File:.png 阿克苏姆
  • Is not a Tier 3 formable
允许条件
  • File:.png 阿克苏姆 does not currently exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Aksum (7506)
    • Yeha (7505)
    • Uikra (7508)

效果
  • Current country becomes File:.png 阿克苏姆
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Move the capital to Aksum (7506) and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops to Aksum (7506)
  • If Aksum (7506) has the modifier Emergent Center of Civilization, remove it
  • Aksum (7506) gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all unowned territories in the provinces of Aksum and Tana
  • Get Province investment 3 free province investments


ID

Unite Albion


The sceptered isle of Albion has been a haven for our people for centuries. We must aim to control it from coast to coast, uniting the disparate peoples of our land under one common identity.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Pretani or Gaelic culture group, or is 请检查模板名和国家代码{{Countries|flag/core|Parisia (Britannia)}}
  • Is not a Tier 3 formable
  • Is not 阿尔比恩的国旗 阿尔比恩
  • Is not AI-controlled, owns at least 60 territories, or owns at least 20 territories and is not tribal
允许条件
  • 阿尔比恩的国旗 阿尔比恩 does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns the following regions:
    • Britannia
    • Caledonia

效果
  • Current country becomes 阿尔比恩的国旗 阿尔比恩
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Pop citizen happiness.png +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get Province investment 4 free province investments


ID

重新统一亚历山大帝国

寄生虫和流氓们已经享用亚历山大花费了一生去造就的亚历山大帝国的成果太久了,我们是时候清除所有的宣称者,篡夺者和妄想的省份独裁者了。在亚历山大大帝的帝国里,只能有一个政权,便是这位伟人所建立的伟大希腊遗产的拥护者。除了我们之外,没有别的国家能够做到,只有尊重阿吉德传统的家族才能合法地宣称其遗产。


 
潜在需求 允许条件
  • 阿吉德帝国的国旗 阿吉德帝国不存在
  • 是君主制
  • 不在战争或内战中
  • 控制以下所有地区,或者属于附属国:
    • 佩拉(379)
    • 柯林斯(418)
    • 忒拜(426)
    • 斯巴达(427)
    • 阿耳戈斯(440)
    • 雅典(416)
    • 吕西玛刻亚(350)
    • 戈耳狄翁(189)
    • 萨耳狄斯(292)
    • 亚历山大里亚(516)
    • 孟菲斯(500)
    • 加沙(659)
    • 提尔(743)
    • 安提戈涅亚(790)
    • 厄庇法涅亚(1874)
    • 阿蒙(5537)
    • 巴比伦(918)
    • 大塞琉基亚(911)
    • 苏萨(946)
    • 波斯波利斯(4799)
    • 厄克巴塔纳(1595)
    • 高加索的亚历山大里亚(6611)
    • 奢叉尸罗(7314)
    • 亚历山大港(6821)

效果
  • 如果国家是部落制,获得“文明的部落”修正,持续10年,给予:
    • Civilization.png+0.10% 每月文明度
    • Local pop promotion speed.png+2 人口升级速度
    • Happiness for same culture modifier.png+10% 已整合文化幸福度
  • 如果政体不是帝制或帝王崇拜,则政体变为帝制
  • 如果国家原本是共和国:
    • 如果国家原本法律中有 Enact law cost modifier.png 补给法案或 Enact law cost modifier.png 布匿改革,则实施 Enact law cost modifier.png 御属卫队法律
    • 其他情况下,如果国家原本法律中有 Enact law cost modifier.png 军队新式改革或 Enact law cost modifier.png 马略改革,则通过 Enact law cost modifier.png 御属军队法律
  • 获得修正“阿吉德统一”直到游戏结束:
    • Happiness for wrong culture group modifier.png+6% 未整合文化组幸福度
    • Land morale recovery.png+5% 陆军士气
    • Diplomatic reputation.png+2% 外交声誉
    • Pop freemen happiness.png+8% 全国自由民幸福度
  • 获得State free investments.png 5 免费省份投资
  • 改名为Argead Empire.png 希腊帝国
  • 如果当前统治者拥有阿吉德的血脉特质,将改名为Argead Empire.png 阿吉德帝国
  • 发生事件“帝都”
  • 获得以下区域所有领土的宣称:马其顿、希腊、色雷斯、亚细亚、弗里吉亚、卡帕多基亚 陶里卡、奇里乞亚、比堤尼亚与帕佛拉戈尼亚、亚述、美索不达米亚、波西斯、米底、革德罗西亚、帕提亚、巴克特里亚、阿里亚纳、巴勒斯坦、叙利亚、犍陀卫、上埃及下埃及
  • 如果国家是弗里吉亚的国旗 弗里吉亚马其顿的国旗 马其顿塞琉古帝国的国旗 塞琉古帝国埃及的国旗 埃及色雷斯的国旗 色雷斯,并且不是AI,获得成就“此世无再征


ID

Bharatavarsha


The Puranas speak of a united subcontinent, entrusted to Bharata, and known as Bharatavarsha. We must aspire to unite all of those lands so that the subcontinent may enjoy stability and peace.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Aryan, Pracyan, or Dravidian culture group
  • Is not File:.png 婆罗多国
  • Is not AI-controlled or owns at least 50 territories
允许条件
  • File:.png 婆罗多国 does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following regions:
    • Pracya
    • Madhyadesa
    • Vindhyaprstha
    • Dravida
    • Aparanta
    • Karnata
    • Avanti
    • Maru
    • Gandhara

效果
  • If the current government form is not Empire or Imperial Cult, set the government form to Empire
  • Get the modifier Bharatavarsha until the end of the game, giving:
    • Unintegrated culture group happiness +6% Unintegrated Culture Group Happiness
    • Diplomatic reputation.png +2 Diplomatic Reputation
    • Policy religious conversion.png +25% Pop Conversion Speed
    • Pop citizen happiness.png +8% National Citizen Happiness
  • Current country becomes File:.png 婆罗多国
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Capital of the Subcontinent until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop citizen happiness.png +12% Local Citizen Happiness
  • Get Province investment 5 free province investments


ID

Form Dacia


Dacia; a land rich in resources, culture, and civilization, eyed jealously by greedy neighbors, belongs in the hands of its own people. It is high time that a strong leader emerged to challenge the status quo between fragmented tribes, uniting all Dacia under one banner!


 
潜在需求
  • Has at least 1 territory
  • Country is in the Dacian culture group
  • Is not 达契亚的国旗 达契亚
  • Is not AI-controlled or owns at least 12 territories
  • Is not a Tier 3 formable
允许条件
  • 达契亚的国旗 达契亚 does not current exist
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Ziridava (4290)
    • Arutela (4280)
    • Angustia (4294)
    • Zidava (4296)
    • Brancona (4504)
    • Tibiscum (4264)
    • Bilatis (4880)
    • Tisia (4857)
    • Tibirsia (4832)
    • Arcidava (4260)
    • Apulum (4291)

效果
  • Current country becomes 达契亚的国旗 达契亚
  • If the country is tribal, adopt the Federated Tribe government form
  • Otherwise, gain Political influence.png 150 political influence
  • Add Tribesmen 8 tribesmen pops. Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get claims on all unowned provinces in the regions of Dacia and Moesia
  • Get Province investment 4 free province investments


ID

Unite the Dahae


For too long the Dahae tribes have been squabbling between themselves. We have been disunited and weak, open to the whims of the great empires that surround us.

Let us unite the Dahae tribes into a powerful tribal federation, only then will we be masters of our own faith.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Scythian culture group
  • Is not 请检查模板名和国家代码{{Countries|flag/core|Parthia (Formable)}} Parthia or 大益的国旗 大益
  • Is not a Tier 3 formable
  • Is not AI-controlled or the capital is in the Scythia region
允许条件
  • Is not at war or in a civil war
  • Controls the following provinces:
    • Parnia
    • Siracene
    • Parnia
    • Scythia Ad Pontem
    • Scythia Ultima
    • Scythia Magna

效果
  • Country becomes 大益的国旗 大益
  • Set the government form to Federated Tribe
  • Get the modifier United Dahae for 25 years, giving:
    • Manpower recovery speed.png +15% Manpower Recovery Speed
    • Discipline.png +2.5% Discipline
  • Add Freemen 8 freemen pops to the capital
  • Get the event Arsaces in 30 days
  • Get claims on all unowned territories in the province of Parthia


ID

Delian League


The Delian League was formed by Athens and their allies to defend themselves from the encroaching Persians to the east after Xerxes tried to invade our cities. In these tumultuous times it is only natural for all the Ionian cities to seek shelter in an alliance with one another once again. It is time for us to rebuild the Delian League.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a republic
  • Is 雅典的国旗 雅典
  • Is not a Tier 3 formable
  • The Magna Graecia (DLC).png Magna Graecia DLC is not active
  • Is not AI-controlled or owns at least 20 territories
允许条件
  • 提洛同盟的国旗 提洛同盟 does not exist
  • 群岛联盟的国旗 群岛联盟 does not exist
  • Is a republic
  • Is not at war or in a civil war
  • Owns or has a subject own all of the following territories:
    • Athenai (416)
    • Delos (1835)
    • Megara (417)
    • Oropos (413)
    • Chalkis (407)
    • Naxos (263)
    • Rhodos (266)
    • Halikarnassos (1981)
    • Miletos (1973)
    • Ephesos (290)
    • Mytiline (283)
    • Assos (259)
    • Lampsakos (256)
    • Kios (245)
    • Chalkedon (240)
    • Byzantion (1453)
    • Lemnos (270)
    • Amphipolis (365)
    • Kassandreia (376)
    • Skyros (277)
    • Zakynthos (460)
    • Kephalonia (461)
    • Korkyra (470)
    • Oreos (403)
    • Karystos (409)
    • Andros (1903)
    • Sestos (349)
    • Samos (1974)
    • Thasos (356)
    • Abdera (362)
    • Chios (286)
    • Melos (1964)

效果
  • Get the modifier Aeagean Hegemony until the end of the game, giving:
    • Pop citizen happiness.png +8% National Citizen Happiness
    • Navy maintenance cost.png -15% Navy Maintenance Cost
  • Capital gets the modifier Great League Capital until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Global population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop citizen happiness.png +12% Local Citizen Happiness
  • Country becomes 提洛同盟的国旗 提洛同盟
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Get Province investment 4 free province investments


ID

Form Gaul


The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?


 
潜在需求
  • Has at least 1 territory
  • Country is in the Gallic or Belgae culture group
  • The capital is in the regions of Celtica, Belgica, Armorica, Aquitania (except for Biggeronia), Transalpine Gaul, or Rhaetia
  • Is not 高卢的国旗 高卢
  • Is not a Tier 3 formable
  • Is not AI-controlled or owns at least 100 territories
允许条件
  • 高卢的国旗 高卢 does not exist
  • Is a monarchy or republic
  • Owns at least 150 territories
  • Is not at war or in a civil war
  • Owns the following territories:
    • Avaricum (2347)
    • Cenabum (2350)
    • Autricum (2441)
    • Bibracte (2438)
    • Massalia (2325)
    • Divona (2269)
    • Lapurdum (2240)
    • Burdigala (2236)
    • Coriosolitum (2156)
    • Coriallum (2134)
    • Lutetia (2475)
    • Becciacum (2226)
    • Gesoriacum (3026)
    • Bagacum (3042)
    • Vosolvia (3722)
    • Divodurum (2454)
    • Vicus Alsinensium (3738)
    • Vindonissa (3633)
    • Genava (3624)
    • Murissa (3533)
    • Alesia (2440)

效果
  • Current country becomes 高卢的国旗 高卢
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Pop citizen happiness.png +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement The Romans are Crazy
  • Get Province investment 5 free province investments


ID

Pan-Hellenic League


During the days of Argead domination the League of Corinth united all Greek cities in one league. The goal of this organization was always to control them, and to deny them the independence that they are due. But the idea of a Pan-Hellenic League has not died with the oppressive actions of the Argeads and Antipatrids, it could also be the ultimate guarantor of Greek Independence.
Let us unite one and all and form a League to encompass all the free cities of Greece. Together we will become the dominant force of the Greek world, leaving the kingdoms of would be successors, or usurpers, behind us.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • Is a republic
  • Is not 希腊联盟的国旗 希腊联盟
  • The capital is in the region of Greece or the province of Thessaly
  • Is not AI-controlled or has more than 12 territories
  • Is not a Tier 3 formable
允许条件
  • 希腊联盟的国旗 希腊联盟 does not exist
  • The mission Pan-Hellenic Government is not active and has not been aborted in the last 20 years
  • Is a republic
  • Is not at war or in a civil war
  • Owns or has a subject that owns the following territories:
    • Chalkis (407)
    • Delphi (424)
    • Argos (440)
    • Athenai (416)
    • Korinthos (418)
    • Patrai (434)
    • Thebai (426)
    • Sparta (427)
    • Olympia (439)
    • Thermos (456)
    • Stratos (462)
    • Larisa (389)
    • Knossos (358)
    • Praisos (344)
    • Heraia (435)
    • Delos (1835)

效果
  • Get the modifier Great Koine until the end of the game, giving:
    • Global capital trade routes.png +1 Capital Import Routes
    • Pop citizen happiness.png +8% National Citizen Happiness
  • Capital gets the modifier Great League Capital until the end of the game, giving:
    • Tax income.png +10% Local Tax
    • Global population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop citizen happiness.png +12% Local Citizen Happiness
  • Current country becomes 希腊联盟的国旗 希腊联盟
  • Annex all provinces in the region of Greece and the province of Thessaly held by Hellenistic culture group republics who have their capital in that region
  • Get claims on all unowned provinces in the region of Greece and the province of Thessaly
  • All Hellenistic culture group republics gets the opinion modifier Pan-Hellenic League from and towards the current country, giving Opinion improvement active.png +50 opinion with a yearly decay of 1
  • Get Province investment 5 free province investments


ID

Form Greater Iberia


The Greeks know the land we inhabit as Iberia. As civilization flourishes, and we become more aware of the lay of the land, political environment, and cultural similarities of our neighbors, it becomes apparent that this land of Hiberia belongs with us, and not the greedy foreign invaders from the east.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Iberian or Celt-Iberian culture group
  • The capital is in the region of Baetica, Tarraconensis, Contestania, Gallaecia, or Lusitania
  • Is not 大伊比利亚的国旗 大伊比利亚
  • Is not a Tier 3 formable
  • Is not AI-controlled or has more than 100 territories
允许条件
  • 大伊比利亚的国旗 大伊比利亚 does not exist
  • Is a monarchy or republic
  • Is not at war or in a civil war
  • Owns the following territories:
    • Mastia (1036)
    • Hemeroskopeion (1031)
    • Urki (1278)
    • Laminium (1026)
    • Oiasso (1017)
    • Calagurris Iulia (1016)
    • Celsa (1011)
    • Aritium (1308)
    • Emporion (1000)
    • Toletum (1024)
    • Segeda (1213)
    • Salmantica (1046)
  • Owns the following provinces:
    • Callaecia Meridionalis
    • Callaecia Septentrionalis
    • Asturia Septentrionalis
    • Baetica Hispalensis
    • Baetica Gaditanus

效果
  • Current country becomes 大伊比利亚的国旗 大伊比利亚
  • Add Pop citizen.png 4 citizen pops, Freemen 4 freemen pops, and Slaves 4 slave pops to the capital
  • Capital gets the modifier Center of Civilization until the end of the game, giving:
    • Local population growth.png +0.20% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Pop assimilation.png +10% Pop Assimilation Speed
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier National Spirit for 7600 days (about 21 years), giving:
    • Character loyalty +10 Loyalty of Characters
    • Pop citizen happiness.png +12% National Citizen Happiness
    • Freeman happiness +12% National Freeman Happiness
  • Get claims on all unowned provinces in the regions of Baetica, Tarraconensis, Contestania, Gallaecia, and Lusitania
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • If the country is not AI-controlled and the game is ironman, award the achievement Hispania Universalis
  • Get Province investment 5 free province investments


ID

Form Kushan


The mighty Yuezhi people are known by different names to many. In the far, misted east, we are known as the Guishuang. Our foes in these greener pastures know us know as Kushan. Let us adopt this identity, and forge an empire the likes of which this region has never before seen!


 
潜在需求
  • Has at least 1 territory
  • Country has Yuezhi culture
  • Is not 贵霜的国旗 贵霜
  • Is not a Tier 3 formable
允许条件
  • Country has Yuezhi culture
  • Controls all of the following provinces:
    • Ferghana
    • Shule
    • Talas
    • Kyreschata

效果
  • Current country becomes 贵霜的国旗 贵霜
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +8% Local Freeman Happiness
    • Civilization.png +10% Local Civilization Level
  • Get claims on all territories in the regions of Bactriana, Sogdiana, and Gandhara


ID

Form Magna Graecia


The Greeks have been present in southern Italy and Sicily for many centuries. Whilst often far removed from the macro-politics of the mainland, the region of Magna Graecia, as it was known, played an important part in the Hellenistic world.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Hellenistic culture group
  • The capital is in the regions of Magna Graecia, Italia, or Cisalpine Gaul
  • Is not 大希腊的国旗 大希腊
  • is not a endgame tag
  • Is not AI-controlled, owns at least 5 territories, or is 叙拉古的国旗 叙拉古
允许条件
  • The mission Greater Greece is not active
  • 大希腊的国旗 大希腊 does not exist
  • Is not at war or in a civil war
  • Owns the following territories:
    • Herakleia Minoa (91)
    • Syrakousai (84)
  • Owns at least 4 of the following territories:
    • Messana (80)
    • Kroton (78)
    • Rhegion (72)
    • Thourioi (52)
    • Herakleia (54)
    • Metapontion (55)
    • Taras (56)
    • Callipolis (63)
    • Elea (12)
  • Owns or has a subject that owns at least 1 of the following territories:
    • Neapolis (7)
    • Pompeii (9)

效果
  • Current country becomes 大希腊的国旗 大希腊
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops to the current capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Freeman happiness +10% Local Freeman Happiness
    • Civilization.png +8% Local Civilization Level
  • Get claims on all unowned territories in the region of Magna Graecia
  • Get Province investment 4 free province investments


ID

Form Parthia


When the Parni tribe conquered the region of Parthia, liberating it from the grasp of the Seleukids, few could have known that this once-nomadic tribal nation would go on to conquer much of Central Asia.


 
潜在需求
  • Has at least 1 territory
  • Country is in the Scythian culture group
  • Is not 帕提亚的国旗 帕提亚
  • Is not a Tier 3 formable
  • Either not AI-controlled, is 帕耳尼亚的国旗 帕耳尼亚 or has more than 12 territories
允许条件
  • 帕提亚的国旗 帕提亚 and 请检查模板名和国家代码{{Countries|flag/core|Parthia (Formable)}} do not exist
  • Is not at war or in a civil war
  • Controls the province of Parthia
  • Controls Nisaia (6657)

效果
  • Country becomes 请检查模板名和国家代码{{Countries|flag/core|Parthia (Formable)}}
  • Set the primary culture to Parthian, with the old primary culture becoming integrated
  • Set the capital to Nisaia (6657), and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +8% Local Freeman Happiness
  • Get the modifier Parthian Identity for 15 years, giving:
    • Unintegrated culture group happiness +12% Unintegrated Culture Group Happiness
    • Integrated culture happiness +10% Integrated Culture Happiness
    • Civilization.png +0.10% Monthly Civilization Change
    • Local pop promotion speed.png +2 Pop Promotion Speed
    • Pop assimilation.png +2 Pop Assimilation Speed
  • If the government form is tribal, set the government type to Autocratic Monarchy
  • Get Province investment 3 free province investments


ID

Form Persia


The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!


 
潜在需求
  • Has at least 1 territory
  • Country is in the Iranian, Caucasian, or Anatolian culture groups
  • Is not 波斯的国旗 波斯
  • Is not AI-controlled or owns at least 40 territories
  • Is not a Tier 3 formable
允许条件
  • 波斯的国旗 波斯 does not exist
  • If the country is not AI-controlled and there are Persian-cultured pops in the country, has Persian as a primary or integrated culture
  • Is not at war or in a civil war
  • Owns the follow territories:
    • Babylon (918)
    • Ekbatana (1595)
    • Pasargadai (4951)
    • Persepolis (4799)
    • Nostana (6561)
    • Arbela (880)
    • Gazaka (1515)
    • Opis (914)
    • Hormirzad (4791)
    • Zadrakarta (3435)
    • Artakabana (6559)
    • Sousa (946)

效果
  • If the country is AI-controlled, there are Persian-cultured pops in the country, and Persian is not the primary culture, add Persian as an integrated culture
  • If the game is ironman, the country is not AI-controlled, and the country is or started as 本都的赫拉克利亚的国旗 本都的赫拉克利亚, award the achievement Heraclea Persica
  • Country becomes 波斯的国旗 波斯
  • If the country's ruler is in the same family as Amastris Achaimenid (82), set the name and flag to 阿契美尼德帝国的国旗 阿契美尼德帝国
  • If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to Empire
  • Otherwise, gain Political influence.png 300 political influence
  • Get the event Seat of Power
  • Get the modifier Unification of Persia for 20 years, giving:
    • Integrated culture happiness +15% Integrated Culture Happiness
    • Freeman output +12% National Freemen Output
  • Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria
  • Get Province investment 5 free province investments


ID

Form Phoenicia


The proud Phoenician people mastered the Mediterranean many centuries previously. Without us, there would be no Carthage, or grand cities of Iberia. Since the days of Cyrus, we have languished under the rule of foreign overlords, yet now - now is our chance to reclaim our heritage, and show the world the might of Phoenicia, once again.


 
潜在需求
  • Has at least 1 territory
  • Is Phoenician culture
  • Is not 腓尼基的国旗 腓尼基
  • Capital is in the provinces of North Phoenicia, South Phoenicia, Galilee, or Samaria
  • Is not AI-controlled or owns at least 10 territories
允许条件
  • 腓尼基的国旗 腓尼基 does not exist
  • Is not at war or in a civil war
  • Owns all of the following territories:
    • Posideion (788)
    • Tripolis (769)
    • Gebal (766)
    • Sidun (747)
    • Tyros (743)
    • Kadasa (742)

效果
  • Country becomes 腓尼基的国旗 腓尼基
  • Set the capital to Tyros (743), and make it a city if it is currently a territory
  • Add Pop citizen.png 4 citizen pops and Freemen 4 freemen pops to the capital
  • If the capital has the modifier Emergent Center of Civilization, remove it
  • Capital gets the modifier Emergent Capital until the end of the game, giving:
    • Global population growth.png +0.15% Local Population Growth
    • Civilization.png +10% Local Civilization Level
    • Freeman happiness +6% Local Freeman Happiness
  • Get claims on all unowned territories in the provinces of North Phoenicia and South Phoenicia
  • Get the modifier Masters of the Mediterranean until the end of the game, giving:
    • Local ship recruit speed.png +25% Ship Recruit Speed
    • Global capital trade routes.png +1 Capital Import Routes
  • Get Province investment 5 free province investments

References

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-18th-of-march-2019.1160890/