Gaul

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Gaul is a formable nation in Europe, representing a unification of the disparate Gallic tribes from Armorica to Rhaetia, and can be formed by any country in the Gallic or Belgae culture groups with a capital in one of the main Gallic regions. The larger Gallic tribes such as 阿耳维耳尼亚的国旗 阿耳维耳尼亚, 庇克托尼亚的国旗 庇克托尼亚, or 埃杜亚的国旗 埃杜亚 are particularly well-positioned to unite the Gauls, though in principle any Gallic-cultured nation could - even more distant tribes like 因苏布雷亚的国旗 因苏布雷亚 or 厄拉维斯基亚的国旗 厄拉维斯基亚, if they conquer into the area and move their capital. As a tier 3 endgame tag, forming Gaul requires control over all the cities of Gaul as well as reforming into a monarchy or republic and grants claims over all of the traditional Gallic lands, from the tip of Armorica to the Rhine frontier and the heart of Cisalpine Gaul. Historically no state ever came close to unifying the Gallic tribes before the 罗马的国旗  Roman conquest, though elements of Gallic unity could be seen in the uprising of the 阿耳维耳尼亚的国旗  Arvernian king Vercingetorix and the later Roman breakaway state of the Gallic Empire.

Formation requirements

A country's capital must be in one of the hatched territories in order to see the decision to Form Gaul.
ID

Form Gaul


The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?


 
Formation requirements for Gaul. Fully coloured territories are required, while hatched territories will be claimed after formation.

Achievements

成立高卢。
The Romans are Crazy

罗马人都是疯子

成立高卢。