(同步到官方百科22:50, 6 July 2020 DC123456789) |
无编辑摘要 |
||
(未显示同一用户的1个中间版本) | |||
第1行: | 第1行: | ||
{{ | {{version|1.5}} | ||
'''可成立国家''' | '''可成立国家''' can be created by existing [[state|nations]] that meet their requirements through a [[decisions|decision]] or [[missions|mission task]], allowing countries to shift their identity by acquiring a new name, a new flag, and a new map color, typically representing the unification of a particular region, kingdom, or culture/culture group. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed, including {{icon|claim}} claims, pops and modifiers to the {{icon|capital}} capital, {{icon|province investment}} free province investments, as well as sometimes a change in government, culture, or religion. Most formable nations can only be created by countries of a specific culture and culture group and typically require conquering the most important cities of the region to form, occaisionally with other requirements such as reforming the government or integrating a certain culture. Many formable nations do not exist at the beginning of the game, though some do and can be reformed if they are completely destroyed. | ||
==可成立国家列表== | ==可成立国家列表== | ||
There are currently | {{SVersion|2.0}} | ||
There are currently 73 different formable nations that are divided into 3 tiers, depending on their size when formed. It is worth noting that a formable nation in a given tier cannot, once formed, form another formable nation that is in the same tier or in a tier below it. The only three exceptions to this rule are {{flag|Cyprus}}, {{flag|Argead Empire}}, and {{flag|Bharatvarsha}}, which can always be formed if the requirements are met. | |||
=== | ===1 级=== | ||
These are small regional formable nations and Tribal Confederations/Federations. Sizewise, they range from Local Powers to Regional Powers. Despite their unimpressive size, however, these nations could be the start of something much greater. | These are small regional formable nations and Tribal Confederations/Federations. Sizewise, they range from Local Powers to Regional Powers. Despite their unimpressive size, however, these nations could be the start of something much greater. | ||
*'''[[ | * '''[[ 亚该亚]]''' (ACH): The Achaean League can be formed by expansive Republics in Achaea. Granting claims on the larger area. | ||
*'''[[ | * '''[[ 埃斯提亚]]''' (AUA): Tribal Federation for uniting the Aestian tribes. | ||
*'''[[ | * '''[[ 阿基坦尼亚]]''' (AQI): Tribal Federation for uniting the Aquitani countries. | ||
*{{flag|Argolis|0}} '''[[Argolis]]''' (AGO): Can be formed by a small country in control of the Argolian area. | * {{flag|Argolis|0}} '''[[Argolis]]''' (AGO): Can be formed by a small country in control of the Argolian area. | ||
*'''[[Arkadia]]''' (ARK): The Arkadian League can be formed by expansive Republics in Arkadia. Grants claims on the larger area. | * '''[[Arkadia]]''' (ARK): The Arkadian League can be formed by expansive Republics in Arkadia. Grants claims on the larger area. | ||
*{{flag|Armorica|0}} '''[[Armorica]]''' (ASX): Tribal Federation for uniting the Armorican tribes. | * {{flag|Armorica|0}} '''[[Armorica]]''' (ASX): Tribal Federation for uniting the Armorican tribes. | ||
*{{flag|Asturia|0}} '''[[Asturia]]''' (ATU): Tribal Federation for uniting the Asturian tribes. | * {{flag|Asturia|0}} '''[[Asturia]]''' (ATU): Tribal Federation for uniting the Asturian tribes. | ||
*'''[[ | * '''[[ 玻奥提亚]]''' (BOT): Can be formed by a small country in control of the Boeotian area. | ||
*{{flag|Cantabria|0}} '''[[Cantabria]]''' (CNN): Tribal Federation for uniting the Cantabrian tribes. | * {{flag|Cabalis|0}} '''[[Cabalis]]''' (CAB): Tribal Federation for uniting the Cabalian tribes. | ||
*{{flag|Carpetania|0}} '''[[Carpetania]]''' (CPT): Tribal Federation for uniting the Carpetani tribes. | * {{flag|Cantabria|0}} '''[[Cantabria]]''' (CNN): Tribal Federation for uniting the Cantabrian tribes. | ||
*{{flag|Celtiberia|0}} '''[[Celtiberia]]''' (CBR): Tribal Federation for uniting the Celtiberi tribes. | * {{flag|Carpetania|0}} '''[[Carpetania]]''' (CPT): Tribal Federation for uniting the Carpetani tribes. | ||
*'''[[ | * {{flag|Celtiberia|0}} '''[[Celtiberia]]''' (CBR): Tribal Federation for uniting the Celtiberi tribes. | ||
* '''[[ 塞浦路斯]]''' (CYP): Can be formed by a small country in control of all of Cyprus. | |||
** Note: While Cyprus has no restrictions on which tags can form it and so can theoretically be created by even tier 3 formables, Cyprus can only be created by very small countries and so is considered a tier 1 local formable. | ** Note: While Cyprus has no restrictions on which tags can form it and so can theoretically be created by even tier 3 formables, Cyprus can only be created by very small countries and so is considered a tier 1 local formable. | ||
*{{flag|Epirus|0}} '''[[Epirus]]''' (EPR): Should Epirus be destroyed a local nation can reclaim their legacy and form a new kingdom to unite the Epirote tribes. | * {{flag|Epirus|0}} '''[[Epirus]]''' (EPR): Should Epirus be destroyed a local nation can reclaim their legacy and form a new kingdom to unite the Epirote tribes. | ||
*{{flag|Euboea|0}} '''[[Euboea]]''' (EBO): Can be formed by a small country that unites the Euboean area. | * {{flag|Euboea|0}} '''[[Euboea]]''' (EBO): Can be formed by a small country that unites the Euboean area. | ||
*{{flag|Gallaecia|0}} '''[[Gallaecia]]''' (GLL): Tribal Federation for uniting the Gallaecian tribes. | * {{flag|Gallaecia|0}} '''[[Gallaecia]]''' (GLL): Tribal Federation for uniting the Gallaecian tribes. | ||
*{{flag|Lusitania|0}} '''[[Lusitania]]''' (LST): Tribal Federation for uniting the Lusitani tribes. | * {{flag|Isauria|0}} '''[[Isauria]]''' (ISU): A Tribal Federation for uniting the Isuarian clans, reformable if the existing state is destroyed. | ||
*'''[[ | * {{flag|Lusitania|0}} '''[[Lusitania]]''' (LST): Tribal Federation for uniting the Lusitani tribes. | ||
*{{flag|Vettonia|0}} '''[[Vettonia]]''' (VTT): Tribal Federation for uniting the Vettonian tribes. | * {{flag|Lycia|0}} '''[[Lycia]]''' (LYC): If their existing state falls, the cities of Lycia can be reunited into a new league. | ||
* {{flag|Lydia|0}} '''[[Lydia]]''' (LYD): A Lydian state controlling the main cities of the area can attempt to restore this ancient and wealthy kingdom. | |||
* {{flag|Milyas|0}} '''[[Milyas]]''' (MLD): Tribal Federation for uniting the Milyadian tribes. | |||
* {{flag|Pamphylia|0}} '''[[Pamphylia]]''' (PPH): A formable for uniting the cities of Pamphylia. | |||
* {{flag|Pisidia|0}} '''[[Pisidia]]''' (PIS): Tribal Federation for uniting the Pisidian tribes. | |||
* '''[[苏维汇]]''' (SBN): Tribal federation for Suebian culture Germanic tribes. | |||
* '''[[图西亚]]''': Formable for a resurgent Etruria that has managed to conquer Rome. | |||
* {{flag|Vettonia|0}} '''[[Vettonia]]''' (VTT): Tribal Federation for uniting the Vettonian tribes. | |||
=== | In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 nations: | ||
These are larger regional formable nations that can be seen as Regional and even Great Powers in their own right. Any nation | * {{flag|Antigonid Kingdom}} | ||
===2 级=== | |||
These are larger regional formable nations that can be seen as Regional and even Great Powers in their own right. Any nation thay forms these will immediately become a significant player in the local area. | |||
*{{flag|Armenia|0}} '''[[Armenia]]''' (ARI): Should the Kingdom of Armenia be destroyed a local nation can reclaim their legacy and form a new Armenian Kingdom. | *{{flag|Armenia|0}} '''[[Armenia]]''' (ARI): Should the Kingdom of Armenia be destroyed a local nation can reclaim their legacy and form a new Armenian Kingdom. | ||
*'''[[Assyria]]''' (ASR): The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy. | *'''[[Assyria]]''' (ASR): The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy. | ||
第35行: | 第47行: | ||
*'''[[Belgia]]''' (BGG): Tribal Federation for the Belgae tribes. | *'''[[Belgia]]''' (BGG): Tribal Federation for the Belgae tribes. | ||
*'''[[Caledonian Confederacy]]''' (CCC): Tribal federation for the Caledonian tribes. | *'''[[Caledonian Confederacy]]''' (CCC): Tribal federation for the Caledonian tribes. | ||
*{{flag|Caria|0}} '''[[Caria]]''' (CIA): A local power that can unite both the inland towns and the Greek cities of the coast can restore the old Carian kingdom. | |||
*{{flag|Cilicia|0}} '''[[Cilicia]]''' (CCI): As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom. | *{{flag|Cilicia|0}} '''[[Cilicia]]''' (CCI): As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom. | ||
*{{flag|Crete|0}} '''[[Crete]]''' (1KR): Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity. | *{{flag|Crete|0}} '''[[Crete]]''' (1KR): Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity. | ||
第47行: | 第60行: | ||
*'''[[Noricum]]''' (NRM): Tribal federation for the Noric tribes. | *'''[[Noricum]]''' (NRM): Tribal federation for the Noric tribes. | ||
*{{flag|Numidia|0}} '''[[Numidia]]''' (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia. | *{{flag|Numidia|0}} '''[[Numidia]]''' (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia. | ||
*'''[[Phrygia (Formable)|Phrygia]]''' (PRG): | *'''[[Phrygia (Formable)|Phrygia]]''' (PRG): A smaller regional formable for someone who controls the core Phrygian region, restoring the ancient Anatolian kingdom. | ||
*{{flag|Pontus|0}} '''[[Pontus]]''' (PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old | *{{flag|Pontus|0}} '''[[Pontus]]''' (PON/PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontic state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios), as well as through the special Mithridatid event chain. | ||
*'''[[ | *'''[[Pritania]]''' (BRA): Tribal Federation for the tribes of Pritania. | ||
*{{flag|Sardinia|0}} '''[[Sardinia]]''' (SAR): A Tribal Federation for a Nuragic tribe that has united the island and expelled the Carthaginian invaders. | *{{flag|Sardinia|0}} '''[[Sardinia]]''' (SAR): A Tribal Federation for a Nuragic tribe that has united the island and expelled the Carthaginian invaders. | ||
*'''[[Saxonia]]''' (XXS): Tribal federation for the Germanic tribes of Saxonian culture. | *'''[[Saxonia]]''' (XXS): Tribal federation for the Germanic tribes of Saxonian culture. | ||
第59行: | 第72行: | ||
In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations: | In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations: | ||
* {{flag|Egypt}} | * {{flag|Egypt}} | ||
* {{flag|Seleukid Empire}} | * {{flag|Seleukid Empire}} | ||
* {{flag|Thrace}} | * {{flag|Thrace}} | ||
=== | ===3 级=== | ||
These are the largest of the formable nations, covering entire regions, making them almost always great powers. These nations are mostly end-game goals that, once formed, can be seen as the culmination of a nations' ascension into becoming a great classical age era-empire. | These are the largest of the formable nations, covering entire regions, making them almost always great powers. These nations are mostly end-game goals that, once formed, can be seen as the culmination of a nations' ascension into becoming a great classical age era-empire. | ||
第70行: | 第82行: | ||
*{{flag|Dacia|0}} '''[[Dacia]]''' (DAC): A Dacian state that unifies the greater Dacian region can form this country. | *{{flag|Dacia|0}} '''[[Dacia]]''' (DAC): A Dacian state that unifies the greater Dacian region can form this country. | ||
*{{flag|Dahae|0}} '''[[Dahae]]''' (DHE): Tribal Federation for the Dahae tribes. | *{{flag|Dahae|0}} '''[[Dahae]]''' (DHE): Tribal Federation for the Dahae tribes. | ||
** Note: While Dahae is listed as a Tier 3 formable ingame and cannot be formed by any Tier 3 tag, Dahae itself does not have restrictions on forming other nations, including other Tier 3 formables like {{flag|Parthia (Formable)|0}} [[Parthia]]. | ** Note: While Dahae is listed as a Tier 3 formable ingame and cannot be formed by any Tier 3 tag, Dahae itself does not have restrictions on forming other nations, including other Tier 3 formables like {{flag|Parthia (Formable)|0}} [[Parthia (Formable)|Parthia]]. | ||
*{{flag|Delian League|0}} '''[[Delian League]]''' (DLA): By reclaiming its thalassocratic empire a rising Athens can restore the old Delian League to cement its rule over the Aegean Sea and beyond. | *{{flag|Delian League|0}} '''[[Delian League]]''' (DLA): By reclaiming its thalassocratic empire a rising Athens can restore the old Delian League to cement its rule over the Aegean Sea and beyond. | ||
*{{flag|Gaul|0}} '''[[Gaul]]''' (GAU): A Gallic power that unites its entire region may form the greater state of Gaul. | *{{flag|Gaul|0}} '''[[Gaul]]''' (GAU): A Gallic power that unites its entire region may form the greater state of Gaul. | ||
第77行: | 第89行: | ||
*'''[[Kushan]]''' (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India. | *'''[[Kushan]]''' (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India. | ||
*{{flag|Magna Graecia|0}} '''[[Magna Graecia|Magna Graecia]]''' (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks. | *{{flag|Magna Graecia|0}} '''[[Magna Graecia|Magna Graecia]]''' (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks. | ||
*'''[[Parthia]]''' (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire). | *'''[[Parthia (Formable)|Parthia]]''' (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire). | ||
*'''[[Persia]]''' (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more. | *'''[[Persia]]''' (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more. | ||
** {{flag|Achaemenid Empire|0}} '''[[Achaemenid Empire]]''': A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire. | ** {{flag|Achaemenid Empire|0}} '''[[Achaemenid Empire]]''': A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire. | ||
第84行: | 第96行: | ||
While they do not form an official 4th tier, the final two formables are unique in that they have no tag restrictions in their requirements, and so can be created even if the nation has already formed another Tier 3 tag, and thus have the most expansive requirements - and greatest rewards - of all. | While they do not form an official 4th tier, the final two formables are unique in that they have no tag restrictions in their requirements, and so can be created even if the nation has already formed another Tier 3 tag, and thus have the most expansive requirements - and greatest rewards - of all. | ||
*{{flag| | * {{flag|Hellenistic Empire|0}} '''[[Hellenistic Empire]]''' (ALX): This nation essentially represents a unified successor state to the recently-fallen Macedonian Empire founded by Alexander the Great. While the great Diadochi kingdoms have a more realistic shot at this, any Hellenic kingdom can attempt to laying claim to all lands once ruled by Alexander the Great in order to reform the great Hellenistic Empire. In order to do so, they must conquer major cities all over this fallen empire. | ||
*'''[[Bharatvarsha]]''' (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire. | ** {{flag|Argead Empire|0}} '''[[Argead Empire]]''': A nation with a ruler that has the {{icon|argeads}} Blood of the Argeads trait can instead directly restore the Argead Empire. | ||
* '''[[Bharatvarsha]]''' (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire. | |||
In addition, while not formable, the following | In addition, while not formable, the following nations are also considered Tier 3 for formation decision purposes and so have the same restrictions as all the other Tier 3 formables: | ||
* {{flag|Rome}} | * {{flag|Rome}} | ||
* {{flag|Parthia}} | |||
=== Non-tiered === | === Non-tiered === | ||
There are also a number of formable tags that exist outside the tier system, and so can form and be formed by nations of any tier that meet the requirements. Unlike most other formable tags, these can only be formed through | There are also a number of formable tags that exist outside the tier system, and so can form and be formed by nations of any tier that meet the requirements. Unlike most other formable tags, these can only be formed through special missions or events available to certain tags. | ||
* {{flag|Italiote League|0}} '''[[Italiote League]]''' (ITA): A strong Italiote city-state can rebuild the old federation of the Italiate League but with a more unified leadership. | * {{flag|Italiote League|0}} '''[[Italiote League]]''' (ITA): A strong Italiote city-state can rebuild the old federation of the Italiate League but with a more unified leadership. | ||
* {{flag|Mithridatic Kingdom|0}} '''[[Mithridatic Kingdom]]''' (MIT): If the Mithridatids find themselves threatened from their lands in Kios, they may seek to form a new kingdom from the lands of Paphlagonia and Pontus. | |||
* {{flag|Pergamon|0}} '''[[Pergamon]]''' (PGM): From a collapsing Antigonid Empire, the people of Asia can try to seek better fortunes with the Attalids of Pergamon under the protection of Thrace. | |||
* {{flag|Phocaean League|0}} '''[[Phocaean League]]''' (PHK): A Massilian city-state that has established its authority over the other cities can unite the old Phocaean colonies of the West under its leadership. | * {{flag|Phocaean League|0}} '''[[Phocaean League]]''' (PHK): A Massilian city-state that has established its authority over the other cities can unite the old Phocaean colonies of the West under its leadership. | ||
第99行: | 第115行: | ||
{{Box wrapper}} | {{Box wrapper}} | ||
<section begin=form_achaea/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_achaea | |decision_id = form_achaea | ||
|decision_name = Form Achaea | |decision_name = Form Achaea | ||
第126行: | 第143行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Gain {{icon|political influence}} {{green| | * Gain {{icon|political influence}} {{green|25}} political influence | ||
* Get | * Get {{icon|province investment}} '''1''' free province investment | ||
|comment = | |comment = | ||
}} | }}<section end=form_achaea/> | ||
<section begin=form_aestuia/> | |||
{{Decision | {{Decision | ||
| version = 1. | | version = 1.5 | ||
| decision_id = form_aestuia | | decision_id = form_aestuia | ||
| decision_name = Unite Aestuia | | decision_name = Unite Aestuia | ||
第155行: | 第173行: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Get the modifier '''United Aestuia''' for '''20 years''', giving: | * Get the modifier '''United Aestuia''' for '''20 years''', giving: | ||
** | ** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness | ||
** {{icon|manpower recovery speed}} {{green|+10%}} Manpower Recovery Speed | ** {{icon|manpower recovery speed}} {{green|+10%}} Manpower Recovery Speed | ||
** | ** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
* Gain ownership of all Aestuian subject territories in the regions of Germania, Vistulia, and Boiohaemum | * Gain ownership of all Aestuian subject territories in the regions of Germania, Vistulia, and Boiohaemum | ||
|comment = | |comment = | ||
}} | }}<section end=form_aestuia/> | ||
<section begin=form_aquitania/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_aquitania | |decision_id = form_aquitania | ||
|decision_name = Form Aquitania | |decision_name = Form Aquitania | ||
第186行: | 第205行: | ||
| effect = | | effect = | ||
* Country becomes {{flag|Aquitania}} | * Country becomes {{flag|Aquitania}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Add {{icon|tribesmen}} 4 tribesmen pops | * Annex all unowned territories in the provinces of '''Vasconia''', '''Vardulia''', '''Aquitania''', and '''Auscia''' | ||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | |||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=form_aquitania/> | ||
<section begin=form_arkadia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_arkadia | |decision_id = form_arkadia | ||
|decision_name = Form Arkadia | |decision_name = Form Arkadia | ||
第224行: | 第245行: | ||
* Capital gets the modifier '''Legendary Founders''' until '''end of the game''', giving: | * Capital gets the modifier '''Legendary Founders''' until '''end of the game''', giving: | ||
** {{icon|build cost}} {{green|-5%}} Build Cost | ** {{icon|build cost}} {{green|-5%}} Build Cost | ||
** {{icon|time}} {{green|-5%}} Build Time | ** {{icon|build time}} {{green|-5%}} Build Time | ||
* Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital | * Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital | ||
* If capital is not Megalopolis (436), set as capital | * If capital is not Megalopolis (436), set as capital | ||
第231行: | 第252行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get | * Get {{icon|province investment}} '''2''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=form_arkadia/> | ||
<section begin=form_armorica/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_armorica | |decision_id = form_armorica | ||
|decision_name = Unite Armorica | |decision_name = Unite Armorica | ||
第259行: | 第281行: | ||
| effect = | | effect = | ||
* Country becomes {{flag|Armorica}} | * Country becomes {{flag|Armorica}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Annex all unowned territories in the provinces of '''Osisimia''', '''Venellia''', and '''Armorica''' | |||
* Add {{icon|tribesmen}} 8 tribesmen pops | * Add {{icon|tribesmen}} 8 tribesmen pops | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''2''' free province investments | ||
* 10% chance of creating characters '''Astyerix''' and '''Obellixus''' in the territory of Reginca (2141) | * 10% chance of creating characters '''Astyerix''' and '''Obellixus''' in the territory of Reginca (2141) | ||
|comment = | |comment = | ||
}} | }}<section end=form_armorica/> | ||
<section begin=form_argolis/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_argolis | |decision_id = form_argolis | ||
|decision_name = Form Argolis | |decision_name = Form Argolis | ||
|decision_text = The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences? | |decision_text = The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences? | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* Country is in the Hellenistic culture group | * Country is in the Hellenistic culture group | ||
* Is not {{flag|Argolis}} | * Is not {{flag|Argolis}} | ||
第298行: | 第322行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get | * Get {{icon|province investment}} '''1''' free province investment | ||
|comment = | |comment = | ||
}} | }}<section end=form_argolis/> | ||
<section begin=form_asturia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_asturia | |decision_id = form_asturia | ||
|decision_name = Unite Asturia | |decision_name = Unite Asturia | ||
|decision_text = The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature. | |decision_text = The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Asturian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Asturia}} | ||
* | * Is not AI-controlled or owns at least 7 territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Asturia}} does not exist | ||
** | * Is a Tribe | ||
** | * Is not at war or in a civil war | ||
* | * Owns or has subjects that own the following provinces: | ||
* | ** '''Asturia Septentrionalis''' | ||
** '''Asturia Meridionalis''' | |||
* Owns or has subjects that own the following territories: | |||
** Zoelia (1167) | |||
** Zoelarum (1163) | |||
** Baniensium (1157) | |||
** Veniatia (1164) | |||
** Vicus Aquarius (1172) | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Asturia}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* Annex all unowned territories in the provinces of '''Asturia Septentrionalis''' and '''Asturia Meridionalis''', as well as Zoelia (1167), Zoelarum (1163), Baniensium (1157). Veniatia (1164), and Vicus Aquarius (1172) | |||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | |||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | |||
* | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get {{icon|province investment}} '''2''' free province investments | |||
* | |||
* | |||
** | |||
** | |||
* | |||
* | |||
* | |||
|comment = | |comment = | ||
}} | }}<section end=form_asturia/> | ||
<section begin=form_boeotia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_boeotia | |decision_id = form_boeotia | ||
|decision_name = Form Boeotia | |decision_name = Form Boeotia | ||
|decision_text = The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles. | |decision_text = The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles. | ||
|potential = | |potential = | ||
*Has | * Has at least 1 territory | ||
* | * Has Boeotian culture | ||
* | * Is not {{flag|Boeotia}} | ||
* | * Is not a Tier 1, Tier 2, or Tier 3 formable | ||
* Capital is in the province of '''Boeotia''' | |||
* | * Is not AI-controlled or owns at most '''12''' territories | ||
* | |||
| allow = | | allow = | ||
* | * {{flag|Boeotia}} does not exist | ||
** | * Is a republic | ||
** | * Is not at war or in a civil war | ||
** | * Owns all of the following territories: | ||
** | ** Orchomenos (423) | ||
* | ** Thespiai (468) | ||
** Anthedon (406) | |||
** Thebai (426) | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Boeotia}} | ||
* | * Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital | ||
* | * If the capital has the modifier '''Emergent Center of Civilization''', remove it | ||
* | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
* | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | * Gain {{icon|political influence}} {{green|25}} political influence | ||
* Get {{icon|province investment}} '''1''' free province investment | |||
|comment = | |||
}}<section end=form_boeotia/> | |||
<section begin=form_cantabria/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_cantabria | |decision_id = form_cantabria | ||
|decision_name = Unite Cantabria | |decision_name = Unite Cantabria | ||
|decision_text = The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans. | |decision_text = The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Cantabrian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Cantabria}} | ||
* | * Is not AI-controlled or owns at least '''6''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Cantabria}} does not exist | ||
** | * Is a Tribe | ||
* | * Is not at war or in a civil war | ||
* | * Owns or has subjects that own the following provinces: | ||
* | ** '''Cantabria''' | ||
** '''Autrigonia''' | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Cantabria}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* | * Annex all unowned territories in the provinces of '''Cantabria''' and '''Autrigonia''' | ||
* | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | |||
** {{icon|civilization}} {{green|+5%}} Local Civilization Level | |||
* Get {{icon|province investment}} '''2''' free province investments | |||
* | |||
** | |||
** | |||
** | |||
* | |||
|comment = | |comment = | ||
}} | }}<section end=form_cantabria/> | ||
<section begin=form_carpetania/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_carpetania | |decision_id = form_carpetania | ||
|decision_name = Unite the Carpetani | |decision_name = Unite the Carpetani | ||
|decision_text = Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this. | |decision_text = Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Carpetanian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Carpetania}} | ||
* | * Is not AI-controlled or owns at least '''8''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * Is not {{flag|Carpetania}} | ||
* Is a Tribe | |||
* Is not at war or in a civil war | |||
* | * Owns or has subjects that own the following province: | ||
* | ** '''Carpetania''' | ||
| effect = | | effect = | ||
* | * Country becomes {{flag|Carpetania}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* | * Annex all unowned territories in the province of '''Carpetania''' | ||
* | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
* | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
** | * Get {{icon|province investment}} '''2''' free province investments | ||
** | |||
* | |||
|comment = | |comment = | ||
}} | }}<section end=form_carpetania/> | ||
<section begin=form_celtiberia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_celtiberia | |decision_id = form_celtiberia | ||
|decision_name = Unite Celtiberia | |decision_name = Unite Celtiberia | ||
|decision_text = The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans. | |decision_text = The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Celtiberian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Celtiberia}} | ||
* | * Is not AI-controlled or owns at least '''12''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Celtiberia}} does not exist | ||
** | * Is a Tribe | ||
** | * Is not at war or in a civil war | ||
* | * Owns or has subjects that own the following provinces: | ||
* | ** '''Celtiberia Meridionalis''' | ||
** '''Celtiberia Septentrionalis''' | |||
** '''Celtiberia Centralis''' | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Celtiberia}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* | * Annex all unowned territories in the provinces of '''Celtiberia Meridionalis''', '''Celtiberia Septentrionalis''' and '''Celtiberia Centralis''' | ||
* | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
* | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | |||
** {{icon|civilization}} {{green|+5%}} Local Civilization Level | |||
** | * Get {{icon|province investment}} '''2''' free province investments | ||
|comment = | |||
}}<section end=form_celtiberia/> | |||
** | |||
** | |||
* | |||
<section begin=form_cyprus/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_cyprus | |decision_id = form_cyprus | ||
|decision_name = Unite Cyprus | |decision_name = Unite Cyprus | ||
|decision_text = The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history. | |decision_text = The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Owns less than '''12''' territories | ||
* | * Capital is in the province of '''Cyprus''' | ||
* | * Is not {{flag|Cyprus}} | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
| allow = | | allow = | ||
* | * {{flag|Cyprus}} does not exist | ||
* Is not at war or in a civil war | |||
* Owns or has subjects that own the following province: | |||
* | ** '''Cyprus''' | ||
| effect = | | effect = | ||
* | * Country becomes {{flag|Cyprus}} | ||
* | * Add {{icon|citizens}} 2 citizen pops and {{icon|freemen}} 2 freemen pops to the capital | ||
** | * If the capital has the modifier '''Emergent Center of Civilization''', remove it | ||
** | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
* | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
* | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | |||
* Get {{icon|province investment}} '''2''' free province investments | |||
|comment = | |||
}}<section end=form_cyprus/> | |||
<section begin=form_epirus/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_epirus | |decision_id = form_epirus | ||
|decision_name = Form Epirus | |decision_name = Form Epirus | ||
第585行: | 第543行: | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Has Epirote culture | * Has Epirote culture | ||
* Capital is in the Epirus | * Capital is in the province of '''Epirus''' | ||
* Is not {{flag|Epirus}} | * Is not {{flag|Epirus}} | ||
* Is not AI-controlled or has at least 10 territories | * Is not AI-controlled or has at least 10 territories | ||
第603行: | 第561行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Gain {{icon|political influence}} {{green| | * Gain {{icon|political influence}} {{green|25}} political influence | ||
* Get | * Get {{icon|province investment}} '''1''' free province investment | ||
|comment = | |||
}}<section end=form_epirus/> | |||
<section begin=form_euboea/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_euboea | |decision_id = form_euboea | ||
|decision_name = Form Euboea | |decision_name = Form Euboea | ||
第641行: | 第600行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get | * Get {{icon|province investment}} '''1''' free province investment | ||
|comment = | |||
}}<section end=form_euboea/> | |||
<section begin=form_gallaecia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_gallaecia | |decision_id = form_gallaecia | ||
|decision_name = Unite Gallaecia | |decision_name = Unite Gallaecia | ||
|decision_text = The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times. | |decision_text = The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Callaecian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Gallaecia}} | ||
* | * Is not AI-controlled or owns at least '''7''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Gallaecia}} does not exist | ||
** | * Is a Tribe | ||
* | * Is not at war or in a civil war | ||
* | * Owns or has subjects that own the following provinces: | ||
* | ** '''Callaecia Septentrionalis''' | ||
** '''Callaecia Meridionalis''' | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Gallaecia}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* | * Annex all unowned territories in the provinces of '''Callaecia Septentrionalis''' and '''Callaecia Meridionalis''' | ||
* | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
* | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
** | * Get {{icon|province investment}} '''2''' free province investments | ||
** | |comment = | ||
* | }}<section end=form_gallaecia/> | ||
<section begin=form_lusitania/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_lusitania | |decision_id = form_lusitania | ||
|decision_name = Unite Lusitania | |decision_name = Unite Lusitania | ||
|decision_text = Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory! | |decision_text = Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory! | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Lusitanian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Lusitania}} | ||
* | * Is not AI-controlled or owns at least '''8''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Lusitania}} does not exist | ||
** | * Is a Tribe | ||
** | * Is not at war or in a civil war | ||
* | * Owns or has subjects that own the following provinces: | ||
* | ** '''Lusitania Septentrionalis''' | ||
** '''Lusitania Meridionalis''' | |||
* Owns or has subjects that own the following territories: | |||
** Visseria (1292) | |||
** Areocelum (1295) | |||
** Elboconis (1296) | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Lusitania}} | ||
* If the country is tribal, adopt the '''Federated Tribe''' government form | |||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* Annex all unowned territories in the provinces of '''Lusitania Septentrionalis''' and '''Lusitania Meridionalis''', as well as Visseria (1292), Areocelum (1295), and Elboconis (1296) | |||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | |||
* | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | |||
** {{icon|civilization}} {{green|+5%}} Local Civilization Level | |||
* Get {{icon|province investment}} '''2''' free province investments | |||
|comment = | |||
* | }}<section end=form_lusitania/> | ||
* | |||
* | |||
* | |||
** | |||
** | |||
** | |||
* | |||
<section begin=form_suebia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_suebia | |decision_id = form_suebia | ||
|decision_name = Unite Suebia | |decision_name = Unite Suebia | ||
|decision_text = The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival. | |decision_text = The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Suebian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Suebia}} | ||
* | * Is not AI-controlled or owns at least '''10''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Suebia}} does not exist | ||
* Is a Tribe | |||
* Is not at war or in a civil war | |||
* All Suebian countries that own at least 1 territory are {{icon|subject}} subjects of the current country, or the current country is the only Suebian-cultured country that owns at least 1 territory | |||
* | |||
* | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Suebia}} | ||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | |||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
* | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
* | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
** | * Get the modifier '''United Suebia''' for '''20''' years, giving: | ||
** | ** {{icon|pop growth}} {{green|+0.10%}} National Population Growth | ||
** {{icon|manpower recovery speed}} {{green|+20%}} Manpower Recovery Speed | |||
** {{icon|migration cost}} {{green|-10%}} Migration Cost | |||
** | * Annex all territories owned by Suebian-cultured {{icon|subject}} subjects in the regions of '''Germania''', '''Vistulia''', and '''Boiohaemum''' | ||
* Get {{icon|province investment}} '''3''' free province investments | |||
|comment = | |||
* | }}<section end=form_suebia/> | ||
** | |||
** | |||
** | |||
* | |||
* | |||
<section begin=form_vettonia/> | |||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_vettonia | |decision_id = form_vettonia | ||
|decision_name = Unite the Vettones | |decision_name = Unite the Vettones | ||
|decision_text = Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner. | |decision_text = Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner. | ||
|potential = | |potential = | ||
* | * Owns at least 1 territory | ||
* | * Primary culture is Vettonian | ||
* | * Is a Tribe | ||
* | * Is not {{flag|Vettonia}} | ||
* | * Is not AI-controlled or owns at least '''7''' territories | ||
* Is not a Tier 1, Tier 2, or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Vettonia}} does not exist | ||
** | * Is a Tribe | ||
* | * Is not at war or in a civil war | ||
* | * Owns or has subjects that own the following provinces: | ||
* | ** '''Vettonia Septentrionalis''' | ||
** '''Vettonia Meridionalis''' | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Vettonia}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* | * Annex all unowned territories in the provinces of '''Vettonia Septentrionalis''' and '''Vettonia Meridionalis''' | ||
* | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
* | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** {{icon|civilization}} {{green|+5%}} Local Civilization Level | |||
* Get {{icon|province investment}} '''2''' free province investments | |||
** | |||
** | |||
** | |||
* | |||
|comment = | |comment = | ||
}} | }}<section end=form_vettonia/> | ||
{{End box wrapper}} | {{End box wrapper}} | ||
第857行: | 第753行: | ||
<section begin=form_armenia/> | <section begin=form_armenia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_armenia | |decision_id = form_armenia | ||
|decision_name = Form Armenia | |decision_name = Form Armenia | ||
第863行: | 第759行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the | * Country is in the Anatolian culture group | ||
* The capital is in the region of Armenia or the provinces of Armenia Maior, Armenia Minor, Sophene, or Corduene | * The capital is in the region of '''Armenia''' or the provinces of '''Armenia Maior''', '''Armenia Minor''', '''Sophene''', or '''Corduene''' | ||
* Is not {{flag|Armenia}} | * Is not {{flag|Armenia}} | ||
* Is not AI-controlled or has more than 12 territories | * Is not AI-controlled or has more than 12 territories | ||
第886行: | 第782行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the region of Armenia and the provinces of Armenia Maior, Armenia Minor, Sophene, and Corduene | * Get claims on all territories in the region of '''Armenia''' and the provinces of '''Armenia Maior''', '''Armenia Minor''', '''Sophene''', and '''Corduene''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_armenia/> | }}<section end=form_armenia/> | ||
第895行: | 第791行: | ||
<section begin=form_assyria/> | <section begin=form_assyria/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_assyria | |decision_id = form_assyria | ||
|decision_name = Form Assyria | |decision_name = Form Assyria | ||
第902行: | 第798行: | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Aramaic culture group | * Country is in the Aramaic culture group | ||
* The capital is in the region of Assyria | * The capital is in the region of '''Assyria''' | ||
* Is not {{flag|Assyria}} | * Is not {{flag|Assyria}} | ||
* Is not AI-controlled or has more than 12 territories | * Is not AI-controlled or has more than 12 territories | ||
第922行: | 第818行: | ||
* Nineue (862) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Nineue (862) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the regions of Assyria and Mesopotamia | * Get claims on all territories in the regions of '''Assyria''' and '''Mesopotamia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_assyria/> | }}<section end=form_assyria/> | ||
第931行: | 第827行: | ||
<section begin=form_babylon/> | <section begin=form_babylon/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_babylon | |decision_id = form_babylon | ||
|decision_name = Form Babylon | |decision_name = Form Babylon | ||
第965行: | 第861行: | ||
* Babylon (918) gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | * Babylon (918) gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | ||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get claims on all territories in the regions of Assyria and Mesopotamia and the provinces of Susiana and Mardiene | * Get claims on all territories in the regions of '''Assyria''' and '''Mesopotamia''' and the provinces of '''Susiana''' and '''Mardiene''' | ||
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | * Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | ||
** {{icon|loyalty}} {{green|+10}} Loyalty of Characters | ** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness | ||
** | ** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_babylon/> | }}<section end=form_babylon/> | ||
第979行: | 第875行: | ||
<section begin=form_belgia/> | <section begin=form_belgia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_belgia | |decision_id = form_belgia | ||
|decision_name = Unite Belgia | |decision_name = Unite Belgia | ||
第985行: | 第881行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country | * Country is in the Belgae culture culture group | ||
* Is not {{flag|Belgia}} | * Is not {{flag|Belgia}} | ||
* Is not AI-controlled or has more than 12 territories | * Is not AI-controlled or has more than 12 territories | ||
第993行: | 第889行: | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns or has a subject that owns the following provinces: | * Owns or has a subject that owns the following provinces: | ||
** Veliocassia | ** '''Veliocassia''' | ||
** Bellovacia | ** '''Bellovacia''' | ||
** Suaeuconia | ** '''Suaeuconia''' | ||
** Morinia | ** '''Morinia''' | ||
** Nervia | ** '''Nervia''' | ||
** Eburonia | ** '''Eburonia''' | ||
* Owns or has a subject that owns the following territories: | * Owns or has a subject that owns the following territories: | ||
** Manaritum (3849) | ** Manaritum (3849) | ||
第1,008行: | 第904行: | ||
* If the country is tribal, adopt the '''Federated Tribe''' government form | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Annex all unowned territories in the provinces of Veliocassia, Bellovacia, Suaeuconia, Morinia, Nervia, and Eburonia, as well as the territories of Manaritum (3849), Marsacia (3845), Fletio (3844), and Ganuenta (3843) | * Annex all unowned territories in the provinces of '''Veliocassia''', '''Bellovacia''', '''Suaeuconia''', '''Morinia''', '''Nervia''', and '''Eburonia''', as well as the territories of Manaritum (3849), Marsacia (3845), Fletio (3844), and Ganuenta (3843) | ||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_belgia/> | }}<section end=form_belgia/> | ||
第1,020行: | 第916行: | ||
<section begin=form_ccc/> | <section begin=form_ccc/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_ccc | |decision_id = form_ccc | ||
|decision_name = Create the Caledonian Confederacy | |decision_name = Create the Caledonian Confederacy | ||
第1,034行: | 第930行: | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns or has a subject that owns the following provinces: | * Owns or has a subject that owns the following provinces: | ||
** Votadinia | ** '''Votadinia''' | ||
** Caledonia | ** '''Caledonia''' | ||
** Taexalia | ** '''Taexalia''' | ||
| effect = | | effect = | ||
* Current country becomes {{flag|Caledonian Confederacy}} | * Current country becomes {{flag|Caledonian Confederacy}} | ||
* If the country is tribal, adopt the '''Federated Tribe''' government form | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Annex all unowned territories in the provinces of Votadinia, Caledonia, Taexalia | * Annex all unowned territories in the provinces of '''Votadinia''', '''Caledonia''', '''Taexalia''' | ||
* If the country is tribal: | * If the country is tribal: | ||
** Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ** Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
第1,047行: | 第943行: | ||
*** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | *** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
*** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | *** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
*** | *** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Otherwise: | * Otherwise: | ||
** Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to the capital | ** Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to the capital | ||
** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
*** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | *** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
*** | *** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
*** | *** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''2''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_ccc/> | }}<section end=form_ccc/> | ||
第1,061行: | 第957行: | ||
<section begin=form_cilicia/> | <section begin=form_cilicia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_cilicia | |decision_id = form_cilicia | ||
|decision_name = Form Cilicia | |decision_name = Form Cilicia | ||
第1,086行: | 第982行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the region of Cilicia | * Get claims on all territories in the region of '''Cilicia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_cilicia/> | }}<section end=form_cilicia/> | ||
第1,095行: | 第991行: | ||
<section begin=form_crete/> | <section begin=form_crete/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_crete | |decision_id = form_crete | ||
|decision_name = Form Crete | |decision_name = Form Crete | ||
第1,101行: | 第997行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* The capital is in the province of Crete | * The capital is in the province of '''Crete''' | ||
* If the country is AI-controlled, owns at least 3 territories | * If the country is AI-controlled, owns at least 3 territories | ||
* Is not {{flag|Crete}} | * Is not {{flag|Crete}} | ||
第1,118行: | 第1,014行: | ||
* Capital gets the modifier '''Cretan Administration''' until the '''end of the game''', giving: | * Capital gets the modifier '''Cretan Administration''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|citizen output}} {{green|+12%}} Local Citizen Output | ||
* Tooltip: Issues an ultimatum to all Cretan nations with fewer than #Y 4#! provinces, demanding their annexation. They are very likely to accept. | * Tooltip: Issues an ultimatum to all Cretan nations with fewer than #Y 4#! provinces, demanding their annexation. They are very likely to accept. | ||
* Every country with its capital in the province of Crete that owns less than 4 territories gets the event [[Nation forming events#nation_forming.1|'''Cretan Ultimatum''']] | * Every country with its capital in the province of '''Crete''' that owns less than 4 territories gets the event [[Nation forming events#nation_forming.1|'''Cretan Ultimatum''']] | ||
* Get claims on all territories in the province of Crete | * Get claims on all territories in the province of '''Crete''' | ||
* Get | * Get {{icon|province investment}} '''2''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_crete/> | }}<section end=form_crete/> | ||
第1,128行: | 第1,024行: | ||
<section begin=form_dravida/> | <section begin=form_dravida/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_dravida | |decision_id = form_dravida | ||
|decision_name = Form Dravida | |decision_name = Form Dravida | ||
第1,135行: | 第1,031行: | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Dravidian culture group | * Country is in the Dravidian culture group | ||
* The capital is in the region of Dravida or Karnata | * The capital is in the region of '''Dravida''' or '''Karnata''' | ||
* Is not {{flag|Dravida}} | * Is not {{flag|Dravida}} | ||
* Is not AI-controlled or has at least 30 territories | * Is not AI-controlled or has at least 30 territories | ||
第1,156行: | 第1,052行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the region of Dravida and Karnata | * Get claims on all territories in the region of '''Dravida''' and '''Karnata''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_dravida/> | }}<section end=form_dravida/> | ||
第1,165行: | 第1,061行: | ||
<section begin=form_egypt/> | <section begin=form_egypt/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_egypt | |decision_id = form_egypt | ||
|decision_name = Form Egypt | |decision_name = Form Egypt | ||
第1,171行: | 第1,067行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the | * Country is in the Egyptian or Nubian culture group | ||
* Is a monarchy | * Is a monarchy | ||
* Is not {{flag|Egypt (Formable)|0}} {{flag|Egypt|0}} [[Egypt]] | * Is not {{flag|Egypt (Formable)|0}} {{flag|Egypt|0}} [[Egypt]] | ||
第1,191行: | 第1,087行: | ||
| effect = | | effect = | ||
* If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving: | * If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving: | ||
** | ** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change | ||
** | ** {{icon|promotion}} {{green|+2}} Pop Promotion Speed | ||
** | ** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness | ||
* If the primary culture is not Bohairic, Faiyumic, or Sahidic, set the primary culture to '''Bohairic''', with the old primary culture becoming {{icon|integrated}} integrated | |||
* Set the country's government to '''Theocratic Monarchy''', if it is not already | * Set the country's government to '''Theocratic Monarchy''', if it is not already | ||
* Country becomes {{flag|Egypt (Formable)|0}} [[Egypt]] | * Country becomes {{flag|Egypt (Formable)|0}} [[Egypt]] | ||
第1,200行: | 第1,097行: | ||
* Memphis (500) gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | * Memphis (500) gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | ||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get claims on all territories in the regions of Lower Egypt and Upper Egypt | * Get claims on all territories in the regions of '''Lower Egypt''' and '''Upper Egypt''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
第1,211行: | 第1,108行: | ||
<section begin=form_galatia/> | <section begin=form_galatia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_galatia | |decision_id = form_galatia | ||
|decision_name = Form Galatia | |decision_name = Form Galatia | ||
第1,217行: | 第1,114行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Gallic culture group | * Country is in the Gallic or Pannonian culture group | ||
* Is not {{flag|Galatia}} | * Is not {{flag|Galatia}} | ||
* Is not AI-controlled or owns a province in the region of Phrygia | * Is not AI-controlled or owns a province in the region of '''Phrygia''' | ||
* Is not a Tier 2 or Tier 3 formable | * Is not a Tier 2 or Tier 3 formable | ||
| allow = | | allow = | ||
第1,239行: | 第1,136行: | ||
* Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the regions of Phrygia and Cappadocia | * Get claims on all territories in the regions of '''Phrygia''' and '''Cappadocia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_galatia/> | }}<section end=form_galatia/> | ||
第1,248行: | 第1,145行: | ||
<section begin=form_helvetia/> | <section begin=form_helvetia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_helvetia | |decision_id = form_helvetia | ||
|decision_name = Unite Helvetia | |decision_name = Unite Helvetia | ||
第1,259行: | 第1,156行: | ||
* Is not AI-controlled or has at least 8 territories | * Is not AI-controlled or has at least 8 territories | ||
* Is not a Tier 2 or Tier 3 formable | * Is not a Tier 2 or Tier 3 formable | ||
| allow = | | allow = | ||
* {{flag|Helvetia}} does not current exist | * {{flag|Helvetia}} does not current exist | ||
* Is tribal | * Is tribal | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns or has a subject that owns the province of Verbigenia | * Owns or has a subject that owns the province of '''Verbigenia''' | ||
* Owns or has a subject that owns the following territories: | * Owns or has a subject that owns the following territories: | ||
** Petinesca (3631) | ** Petinesca (3631) | ||
第1,284行: | 第1,173行: | ||
* If the country is tribal, adopt the '''Federated Tribe''' government form | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Annex all unowned territories in the provinces of Verbigenia and Helvetia | * Annex all unowned territories in the provinces of '''Verbigenia''' and '''Helvetia''', except for Vernania (3637), Vemania (3739), and Arbor Felix (3639) | ||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_helvetia/> | }}<section end=form_helvetia/> | ||
第1,296行: | 第1,185行: | ||
<section begin=form_hibernia/> | <section begin=form_hibernia/> | ||
{{Decision | {{Decision | ||
| version = 1. | | version = 1.5 | ||
| decision_id = form_hibernia | | decision_id = form_hibernia | ||
| decision_name = Form Hibernia | | decision_name = Form Hibernia | ||
第1,309行: | 第1,198行: | ||
* {{flag|Hibernia}} does not exist | * {{flag|Hibernia}} does not exist | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns or has a subject that owns the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis | * Owns or has a subject that owns the provinces of '''Hibernia Orientalis''', '''Hibernia Meridionalis''', '''Hibernia Occidentalis''', and '''Hibernia Septentrionalis''' | ||
| effect = | | effect = | ||
* Country becomes {{flag|Hibernia}} | * Country becomes {{flag|Hibernia}} | ||
* If the country is tribal, adopt the '''Federated Tribe''' government form | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Annex all unowned territories in the provinces of Hibernia Orientalis, Hibernia Meridionalis, Hibernia Occidentalis, and Hibernia Septentrionalis | * Annex all unowned territories in the provinces of '''Hibernia Orientalis''', '''Hibernia Meridionalis''', '''Hibernia Occidentalis''', and '''Hibernia Septentrionalis''' | ||
* If the country is tribal: | * If the country is tribal: | ||
** Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ** Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
第1,320行: | 第1,209行: | ||
*** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | *** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
*** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | *** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
*** | *** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Otherwise: | * Otherwise: | ||
** Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops to the capital | ** Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops to the capital | ||
** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ** Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
*** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | *** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
*** | *** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
*** | *** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
|comment = | |comment = | ||
}}<section end=form_hibernia/> | }}<section end=form_hibernia/> | ||
第1,332行: | 第1,221行: | ||
<section begin=form_illyria/> | <section begin=form_illyria/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_illyria | |decision_id = form_illyria | ||
|decision_name = Form Illyria | |decision_name = Form Illyria | ||
第1,365行: | 第1,254行: | ||
* Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | ||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get claims on all territories in the region of Illyria | * Get claims on all territories in the region of '''Illyria''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_illyria/> | }}<section end=form_illyria/> | ||
第1,375行: | 第1,264行: | ||
<section begin=form_macedon/> | <section begin=form_macedon/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_macedon | |decision_id = form_macedon | ||
|decision_name = Form Macedon | |decision_name = Form Macedon | ||
第1,381行: | 第1,270行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country has Macedonian culture or the | * Country has Macedonian culture or, if the '''Epirus Content Pack''' is not enabled, started as {{flag|Epirus}} | ||
* Is not a republic | * Is not a republic | ||
* The capital is in the regions of '''Macedonia''' or '''Greece''', or has dominant Macedonian culture | |||
* Is not {{flag|Macedon}} | * Is not {{flag|Macedon}} | ||
* Is not AI-controlled or has at least 20 territories | * Is not AI-controlled or has at least 20 territories | ||
第1,395行: | 第1,285行: | ||
** Pharsalos (394) | ** Pharsalos (394) | ||
** Eratyra (3175) | ** Eratyra (3175) | ||
* If the country is not AI-controlled and there are Macedonian-cultured pops in the country, has Macedonian as a {{icon|integrated}} primary or integrated culture | |||
| effect = | | effect = | ||
* Gain {{icon|political influence}} {{green|150}} political influence | * Gain {{icon|political influence}} {{green|150}} political influence | ||
* Current country becomes {{flag|Macedon}} | * Current country becomes {{flag|Macedon}} | ||
* Set the primary culture to '''Macedonian''' | * Set the primary culture to '''Macedonian''', with the old primary culture being {{icon|integrated}} integrated | ||
* Set the capital to Pella (379), and make it a city if it is currently a territory | * Set the capital to Pella (379), and make it a city if it is currently a territory | ||
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to Pella (379) | * Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to Pella (379) | ||
* Pella (379) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Pella (379) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the region of | * Get claims on all territories in the region of '''Macedonia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_macedon/> | }}<section end=form_macedon/> | ||
第1,412行: | 第1,303行: | ||
<section begin=form_media/> | <section begin=form_media/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_media | |decision_id = form_media | ||
|decision_name = Form Media | |decision_name = Form Media | ||
第1,418行: | 第1,309行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the | * Country is in the Iranian culture group | ||
* Is not {{flag|Media}} or {{flag|Persia}} | * Is not {{flag|Media}} or {{flag|Persia}} | ||
* The capital is in the region of Media | * The capital is in the region of '''Media''' | ||
* Is not AI-controlled or has at least 15 territories | * Is not AI-controlled or has at least 15 territories | ||
* Is not a Tier 2 or Tier 3 formable | * Is not a Tier 2 or Tier 3 formable | ||
第1,439行: | 第1,330行: | ||
* Ekbatana (1595) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Ekbatana (1595) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories not currently owned or owned by a subject in the region of Media | * Get claims on all territories not currently owned or owned by a subject in the region of '''Media''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_media/> | }}<section end=form_media/> | ||
第1,448行: | 第1,339行: | ||
<section begin=form_noricum/> | <section begin=form_noricum/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_noricum | |decision_id = form_noricum | ||
|decision_name = Form Noricum | |decision_name = Form Noricum | ||
第1,456行: | 第1,347行: | ||
* Primary culture is Noric or Rhaetian | * Primary culture is Noric or Rhaetian | ||
* Is not {{flag|Noricum}} | * Is not {{flag|Noricum}} | ||
* The capital is in the provinces of Noricum, Alpes Carniae, or Breunia | * The capital is in the provinces of '''Noricum''', '''Alpes Carniae''', or '''Breunia''' | ||
* Is not AI-controlled or has at least 7 territories | * Is not AI-controlled or has at least 7 territories | ||
* Is not a Tier 2 or Tier 3 formable | * Is not a Tier 2 or Tier 3 formable | ||
第1,463行: | 第1,354行: | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns the following provinces: | * Owns the following provinces: | ||
** Noricum | ** '''Noricum''' | ||
** Alpes Carniae | ** '''Alpes Carniae''' | ||
* Owns the following territories: | * Owns the following territories: | ||
** Ovilava (3647) | ** Ovilava (3647) | ||
第1,472行: | 第1,363行: | ||
* Current country becomes {{flag|Noricum}} | * Current country becomes {{flag|Noricum}} | ||
* If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving: | * If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving: | ||
** | ** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change | ||
** | ** {{icon|promotion}} {{green|+2}} Pop Promotion Speed | ||
** | ** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness | ||
** Set the country's government to '''Autocratic Monarchy''' | ** Set the country's government to '''Autocratic Monarchy''' | ||
* Move the capital to Noreia (3672) and make it a city if it is currently a territory | * Move the capital to Noreia (3672) and make it a city if it is currently a territory | ||
第1,480行: | 第1,371行: | ||
* Noreia (3672) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Noreia (3672) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''2''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_noricum/> | }}<section end=form_noricum/> | ||
第1,488行: | 第1,379行: | ||
<section begin=form_numidia/> | <section begin=form_numidia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_numidia | |decision_id = form_numidia | ||
|decision_name = Form Numidia | |decision_name = Form Numidia | ||
第1,498行: | 第1,389行: | ||
* Is not AI-controlled or has at least 30 territories | * Is not AI-controlled or has at least 30 territories | ||
* Is not a Tier 2 or Tier 3 formable | * Is not a Tier 2 or Tier 3 formable | ||
| allow = | | allow = | ||
* {{flag|Numidia}} does not currently exist | * {{flag|Numidia}} does not currently exist | ||
第1,517行: | 第1,403行: | ||
* Kirta (3163) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Kirta (3163) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the region of Numidia and the provinces of Massaesylia, Thabracania, Musulamia, and Maxyesia | * Get claims on all territories in the region of '''Numidia''' and the provinces of '''Massaesylia''', '''Thabracania''', '''Musulamia''', and '''Maxyesia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_numidia/> | }}<section end=form_numidia/> | ||
第1,526行: | 第1,412行: | ||
<section begin=form_phrygia/> | <section begin=form_phrygia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_phrygia | |decision_id = form_phrygia | ||
|decision_name = Form Phrygia | |decision_name = Form Phrygia | ||
第1,534行: | 第1,420行: | ||
* Primary culture is Phrygian | * Primary culture is Phrygian | ||
* Is not {{flag|Phrygia (Formable)}} | * Is not {{flag|Phrygia (Formable)}} | ||
* Is not AI-controlled or owns a province in the region of Phrygia | * Is not AI-controlled or owns a province in the region of '''Phrygia''' | ||
* Is not a Tier 2 or Tier 3 formable | * Is not a Tier 2 or Tier 3 formable | ||
| allow = | | allow = | ||
第1,554行: | 第1,440行: | ||
* Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Ankyra (194) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the regions of Phrygia and Cappadocia | * Get claims on all territories in the regions of '''Phrygia''' and '''Cappadocia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_phrygia/> | }}<section end=form_phrygia/> | ||
第1,563行: | 第1,449行: | ||
<section begin=form_pontus/> | <section begin=form_pontus/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_pontus | |decision_id = form_pontus | ||
|decision_name = Form Pontus | |decision_name = Form Pontus | ||
第1,588行: | 第1,474行: | ||
* Amaseia (1819) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Amaseia (1819) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the regions of Bithynia and Cappadocia | * Get claims on all territories in the regions of '''Bithynia''' and '''Cappadocia''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_pontus/> | }}<section end=form_pontus/> | ||
第1,597行: | 第1,483行: | ||
<section begin=form_brettonia/> | <section begin=form_brettonia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_brettonia | |decision_id = form_brettonia | ||
|decision_name = Unite Pritania | |decision_name = Unite Pritania | ||
|decision_text = Since our ancestors arrived on this island, our peoples have coexisted. With the advent of this new age of iron-working, seafaring, and empire, it is clear that our people cannot survive much longer without a unified identity. For better or worse, we must look to new horizons, and assume leadership over the all of Pritania. | |decision_text = Since our ancestors arrived on this island, our peoples have coexisted. With the advent of this new age of iron-working, seafaring, and empire, it is clear that our people cannot survive much longer without a unified identity. For better or worse, we must look to new horizons, and assume leadership over the all of Pritania. | ||
|potential = | |potential = | ||
*Has | * Has at least 1 territory | ||
* | * Country is in the Pretani culture group | ||
* is not | * Primary culture is not Caledonian, Damnonian, Taexalian, or Votadinian | ||
* | * Is not {{flag|Pritania}} | ||
* | * Is not AI-controlled or has at least 30 territories | ||
* Is not a Tier 2 or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Pritania}} does not exist | ||
* Is [[tribal]] | |||
* Is not at war or in a civil war | |||
* | * Owns all territories in the region of '''Britannia''' | ||
* | |||
| effect = | | effect = | ||
* | * Current country becomes {{flag|Pritania}} | ||
* | * If the country is tribal, adopt the Federated Tribe government form | ||
* | * Otherwise, gain {{icon|pol}} {{green|150}} political influence | ||
* | * If the country is tribal, add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Otherwise, add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to the capital | |||
* | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
* | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | * Get {{icon|province investment}} '''3''' free province investments | ||
* | |||
|comment = | |comment = | ||
}}<section end=form_brettonia/> | }}<section end=form_brettonia/> | ||
第1,647行: | 第1,515行: | ||
<section begin=form_sardinia/> | <section begin=form_sardinia/> | ||
{{Decision | {{Decision | ||
| version = 1. | | version = 1.5 | ||
| decision_id = form_sardinia | | decision_id = form_sardinia | ||
| decision_name = Form Sardinia | | decision_name = Form Sardinia | ||
第1,659行: | 第1,527行: | ||
* {{flag|Sardinia}} does not exist | * {{flag|Sardinia}} does not exist | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns the provinces of Sardinia Borealis and Sardinia Australis | * Owns the provinces of '''Sardinia Borealis''' and '''Sardinia Australis''' | ||
| effect = | | effect = | ||
* Country becomes {{flag|Sardinia}} | * Country becomes {{flag|Sardinia}} | ||
第1,668行: | 第1,536行: | ||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_sardinia/> | }}<section end=form_sardinia/> | ||
第1,675行: | 第1,543行: | ||
<section begin=form_saxonia/> | <section begin=form_saxonia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_saxonia | |decision_id = form_saxonia | ||
|decision_name = Unite Saxonia | |decision_name = Unite Saxonia | ||
|decision_text = The Saxon people cry out for a strong leader to unite the clans. Our birthright is clear for all to see - we shall be the ones to lead our people forwards to greater glories. | |decision_text = The Saxon people cry out for a strong leader to unite the clans. Our birthright is clear for all to see - we shall be the ones to lead our people forwards to greater glories. | ||
|potential = | |potential = | ||
*Has | * Has at least 1 territory | ||
* | * Primary culture is Saxonian | ||
* | * Is [[tribal]] | ||
* | * Is not {{flag|Saxonia}} | ||
* | * Is not AI-controlled or owns at least 6 territories | ||
* Is not a Tier 2 or Tier 3 formable | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Saxonia}} does not exist | ||
** | * Is [[tribal]] | ||
** | * Is not at war or in a civil war | ||
*** | * Owns the following territories: | ||
*** | ** Leuphana (3888) | ||
* | ** Treva (3889) | ||
* | ** Chaucia (3890) | ||
** Mariones (3855) | |||
** Saxonnia (3837) | |||
** Visurgis (3839) | |||
** Amsivaria (3836) | |||
** Avionia Minores (3863) | |||
| effect = | | effect = | ||
* | * Country becomes {{flag|Saxonia}} | ||
* | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Capital gets the modifier '''Emergent Center of Civilization''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.10%}} Local Population Growth | |||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | |||
* | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
** | * Get claims on all unowned territories in the province of '''Chaucia''' | ||
** | * Get {{icon|province investment}} '''2''' free province investments | ||
* | |||
* | |||
* | |||
|comment = | |comment = | ||
}}<section end=form_saxonia/> | }}<section end=form_saxonia/> | ||
第1,725行: | 第1,581行: | ||
<section begin=form_sicily/> | <section begin=form_sicily/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_sicily | |decision_id = form_sicily | ||
|decision_name = Unite Sicily | |decision_name = Unite Sicily | ||
|decision_text = The goal of uniting the island of Sicily, whilst seemingly a simple thing, has been the cause of countless lost lives. Perhaps we could be the ones to finally succeed in this task? | |decision_text = The goal of uniting the island of Sicily, whilst seemingly a simple thing, has been the cause of countless lost lives. Perhaps we could be the ones to finally succeed in this task? | ||
|potential = | |potential = | ||
*Has | * Has at least 1 territory | ||
* | * Has Siceliote or Siculian primary culture | ||
* Is not {{flag|Sicily}} or {{flag|Magna Graecia}} | |||
* Is not AI-controlled, owns at least 10 territories, or is {{flag|Syracusae}} | |||
* Is not a Tier 2 or Tier 3 formable | |||
* | |||
* | |||
* | |||
| allow = | | allow = | ||
* | * {{flag|Sicily}} does not currently exist | ||
** | * Is not at war or in a civil war | ||
** | * Owns Syrakousai (84) and Akragas (86) | ||
* | * Owns or has a subject who owns the following territories: | ||
** Messana (80) | |||
** Lilibaya (94) | |||
** Morgantina (88) | |||
** Ziz (96) | |||
* Is not {{flag|Sikelia}} | |||
| effect = | | effect = | ||
* | * Current country becomes {{flag|Sicily}} | ||
* | * If the country is tribal, adopt the '''Federated Tribe''' government form | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to the capital | |||
* | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
* | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
* | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | * Get claims on all territories in the provinces of '''Siculia''', '''Sicania''', and '''Syracuse''' | ||
* | * Get {{icon|province investment}} '''2''' free province investments | ||
* | |comment = | ||
* | }}<section end=form_sicily/> | ||
* | |||
<section begin=form_syria/> | |||
{{Decision | |||
|version = 1.5 | |||
|decision_id = form_syria | |||
|decision_name = Form Syria | |||
|decision_text = Situated in an important strategic location, the region of Syria has been controlled by numerous nascent empires, for thousands of years. Now that we have finally attained freedom, we believe that Syria ought to be an independent state, arbitrating balance between the mighty powers of the Nile, Persia, and Anatolia. | |||
|potential = | |||
* Has at least 1 territory | |||
* Has Aramaic primary culture | |||
* Is not {{flag|Syria}} | |||
* Capital is in the provinces of '''Syria Coele''', '''Apamene''', '''Palmyrene''', '''Decapolis''', '''Syria''', or '''Syria Cyrrestice''' | |||
* Is not AI-controlled or owns at least 12 territories | |||
* Is not a Tier 2 or Tier 3 formable | |||
| allow = | |||
* {{flag|Syria}} does not currently exist | |||
* Is not at war or in a civil war | |||
* Owns the following territories: | |||
** Damaskos (750) | |||
** Amathe (777) | |||
** Antigoneia (790) | |||
** Hydatos Potamoi (789) | |||
** Palmyra (754) | |||
** Triparadeisos (761) | |||
| effect = | |||
* Current country becomes {{flag|Syria}} | |||
* If the country is tribal, adopt the '''Federated Tribe''' government form | |||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to the capital | |||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | |||
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | |||
** {{icon|civilization}} {{green|+10%}} Local Civilization Level | |||
* Get claims on all unowned territories in the region of Syria | |||
* Get {{icon|province investment}} '''4''' free province investments | |||
|comment = | |comment = | ||
}}<section end=form_syria/> | |||
}}<section end=form_syria/> | |||
<section begin=form_yamnat/> | |||
{{Decision | |||
|version = 1.5 | |||
|decision_id = form_yamnat | |||
|decision_name = Form Yamnat | |||
|decision_text = The fertile plateau of Arabia Felix has been a cradle of civilization for millennia. It is long past time that the warring kingdoms that spill Arabian blood in the name of petty vengeance, are united under a common, and ancient name. | |||
|potential = | |||
* Has at least 1 territory | |||
* Country is in the Arabian culture group | |||
* Is not {{flag|Yamnat}} | |||
* Is not AI-controlled or owns at least 12 territories | |||
* Is not a Tier 2 or Tier 3 formable | |||
| allow = | |||
* {{flag|Yamnat}} does not currently exist | |||
* Is not at war or in a civil war | |||
* Owns the following territories: | |||
** Sanaa (4682) | |||
** Himiara (4684) | |||
** Yathill (4700) | |||
** Karna (4674) | |||
** Tamna (4662) | |||
** Okelis (4646) | |||
** Adene (4650) | |||
** Abisama (4655) | |||
** Shabwa (4676) | |||
** Tretos (4675) | |||
** Ausara Hadhramut (4705) | |||
** Akme (4640) | |||
| effect = | |||
* Current country becomes {{flag|Yamnat}} | |||
* If the country is tribal, adopt the '''Federated Tribe''' government form | |||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | |||
* Move the capital to Sanaa (4682) and make it a city if it is currently a territory | |||
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops of the state culture and religion to Sanaa (4682) | |||
* Sanaa (4682) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | |||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | |||
** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | |||
** {{icon|civilization}} {{green|+10%}} Local Civilization Level | |||
* Get claims on all unowned territories in the region of '''Arabia Felix''' | |||
* Get {{icon|province investment}} '''3''' free province investments | |||
|comment = | |comment = | ||
}}<section end=form_yamnat/> | }}<section end=form_yamnat/> | ||
第1,895行: | 第1,699行: | ||
<section begin=become_yuezhi/> | <section begin=become_yuezhi/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = become_yuezhi | |decision_id = become_yuezhi | ||
|decision_name = Adopt Yuezhi as National Identity | |decision_name = Adopt Yuezhi as National Identity | ||
第1,917行: | 第1,721行: | ||
** {{icon|local population growth}}{{green|+0.10%}} Local Population Growth | ** {{icon|local population growth}}{{green|+0.10%}} Local Population Growth | ||
** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ** {{icon|fort defense}} {{green|+20%}} Local Fort Defense | ||
** | ** {{icon|civilization}} {{green|+5%}} Local Civilization Level | ||
* Add {{icon|tribesmen}} 4 tribesmen pops to the capital | * Add {{icon|tribesmen}} 4 tribesmen pops to the capital | ||
* Get claims on all territories in the provinces of Ferghana, Shule, Talas, and Kyreschata | * Get claims on all territories in the provinces of '''Ferghana''', '''Shule''', '''Talas''', and '''Kyreschata''' | ||
* Get | * Get {{icon|province investment}} '''2''' free province investments | ||
|comment = | |comment = | ||
}}<section end=become_yuezhi/> | }}<section end=become_yuezhi/> | ||
第1,932行: | 第1,736行: | ||
<section begin=form_aksum/> | <section begin=form_aksum/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_aksum | |decision_id = form_aksum | ||
|decision_name = Form Aksum | |decision_name = Form Aksum | ||
第1,946行: | 第1,750行: | ||
* Owns the following territories: | * Owns the following territories: | ||
** Aksum (7506) | ** Aksum (7506) | ||
** | ** Yeha (7505) | ||
** Uikra (7508) | ** Uikra (7508) | ||
| effect = | | effect = | ||
第1,957行: | 第1,761行: | ||
* Aksum (7506) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Aksum (7506) gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all unowned territories in the provinces of Aksum and Tana | * Get claims on all unowned territories in the provinces of '''Aksum''' and '''Tana''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=form_aksum/> | ||
<section end=form_aksum/> | |||
<section begin=form_albion/> | <section begin=form_albion/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_albion | |decision_id = form_albion | ||
|decision_name = Unite Albion | |decision_name = Unite Albion | ||
第1,982行: | 第1,785行: | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns the following regions: | * Owns the following regions: | ||
** Britannia | ** '''Britannia''' | ||
** Caledonia | ** '''Caledonia''' | ||
| effect = | | effect = | ||
* Current country becomes {{flag|Albion}} | * Current country becomes {{flag|Albion}} | ||
第1,989行: | 第1,792行: | ||
* Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | ||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | * Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | ||
** {{icon|loyalty}} {{green|+10}} Loyalty of Characters | ** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness | ||
** | ** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness | ||
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire''' | * If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire''' | ||
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence | * Otherwise, gain {{icon|political influence}} {{green|300}} political influence | ||
* Get | * Get {{icon|province investment}} '''4''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=form_albion/> | ||
<section end=form_albion/> | |||
<section begin=reunite_alexanders_empire_decision/> | <section begin=reunite_alexanders_empire_decision/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = reunite_alexanders_empire | |decision_id = reunite_alexanders_empire | ||
|decision_name = Reunite Alexander's Empire | |decision_name = Reunite Alexander's Empire | ||
第2,047行: | 第1,849行: | ||
| effect = | | effect = | ||
* If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving: | * If the country is [[tribal]], add the modifier '''Civilizing Tribe''' for '''10''' years, giving: | ||
** | ** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change | ||
** | ** {{icon|promotion}} {{green|+2}} Pop Promotion Speed | ||
** | ** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness | ||
* If the government type is not Empire or Imperial Cult, set the country's government to '''Empire''' | * If the government type is not Empire or Imperial Cult, set the country's government to '''Empire''' | ||
* Get the modifier '''Argead Unification''' until the end of the game, giving: | * Get the modifier '''Argead Unification''' until the end of the game, giving: | ||
** | ** {{icon|wrong culture group happiness}} {{green|+6%}} Unintegrated Culture Group Happiness | ||
** [[File:Land morale.png|28px]] {{green|+ | ** [[File:Land morale.png|28px]] {{green|+5%}} Morale of Armies | ||
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation | ** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} National Freeman Happiness | ||
* Current country becomes {{flag|Argead Empire}} | * Current country becomes {{flag|Argead Empire}} | ||
* Get the event [[Diadochi_events#diadochi_flavor.7|'''Capital of an Empire''']] | * Get the event [[Diadochi_events#diadochi_flavor.7|'''Capital of an Empire''']] | ||
* Get claims on all unowned provinces in the regions of Parthia, Syria, Ariana, Bactriana, Media, Persis, Gedrosia, Mesopotamia, Assyria, Bithynia, Cappadocia, Galatia, Cilicia, Asia, Greece, Palestine, Gandhara, Lower Egypt, Upper Egypt, Macedonia, and Thrace | * Get claims on all unowned provinces in the regions of '''Parthia''', '''Syria''', '''Ariana''', '''Bactriana''', '''Media''', '''Persis''', '''Gedrosia''', '''Mesopotamia''', '''Assyria''', '''Bithynia''', '''Cappadocia''', '''Galatia''', '''Cilicia''', '''Asia''', '''Greece''', '''Palestine''', '''Gandhara''', '''Lower Egypt''', '''Upper Egypt''', '''Macedonia''', and '''Thrace''' | ||
* If the country is {{flag| | * If the country is {{flag|Antigonid Kingdom}}, {{flag|Macedon}}, {{flag|Seleukid Empire}}, {{flag|Egypt}}, or {{flag|Thrace}} and is not AI-controlled, award the achievement '''No More Worlds Left to Conquer''' | ||
* Get | * Get {{icon|province investment}} '''5''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=reunite_alexanders_empire_decision/> | ||
<section end=reunite_alexanders_empire_decision/> | |||
<section begin=form_bharatavarsha/> | <section begin=form_bharatavarsha/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_bharatavarsha | |decision_id = form_bharatavarsha | ||
|decision_name = Bharatavarsha | |decision_name = Bharatavarsha | ||
第2,074行: | 第1,875行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Aryan or Dravidian culture group | * Country is in the Aryan, Pracyan, or Dravidian culture group | ||
* Is not {{flag|Bharatvarsha}} | * Is not {{flag|Bharatvarsha}} | ||
* Is not AI-controlled or owns at least 50 territories | * Is not AI-controlled or owns at least 50 territories | ||
第2,082行: | 第1,883行: | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns or has a subject that owns the following regions: | * Owns or has a subject that owns the following regions: | ||
** Pracya | ** '''Pracya''' | ||
** Madhyadesa | ** '''Madhyadesa''' | ||
** Vindhyaprstha | ** '''Vindhyaprstha''' | ||
** Dravida | ** '''Dravida''' | ||
** Aparanta | ** '''Aparanta''' | ||
** Karnata | ** '''Karnata''' | ||
** Avanti | ** '''Avanti''' | ||
** Maru | ** '''Maru''' | ||
** Gandhara | ** '''Gandhara''' | ||
| effect = | | effect = | ||
* If the current government form is not Empire or Imperial Cult, set the government form to '''Empire''' | * If the current government form is not Empire or Imperial Cult, set the government form to '''Empire''' | ||
* Get the modifier '''Bharatavarsha''' until the end of the game, giving: | * Get the modifier '''Bharatavarsha''' until the end of the game, giving: | ||
** | ** {{icon|wrong culture group happiness}} {{green|+6%}} Unintegrated Culture Group Happiness | ||
** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation | ** {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation | ||
** | ** {{icon|conversion}} {{green|+25%}} Pop Conversion Speed | ||
** | ** {{icon|citizen happiness}} {{green|+8%}} National Citizen Happiness | ||
* Current country becomes {{flag|Bharatvarsha}} | * Current country becomes {{flag|Bharatvarsha}} | ||
* Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital | * Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital | ||
* Capital gets the modifier '''Capital of the Subcontinent''' until the '''end of the game''', giving: | * Capital gets the modifier '''Capital of the Subcontinent''' until the '''end of the game''', giving: | ||
** {{icon|local tax}} {{green|+10%}} Local Tax | |||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** {{icon| | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} Local Citizen Happiness | ||
* Get {{icon|province investment}} '''5''' free province investments | |||
* Get | |||
|comment = | |comment = | ||
}} | }}<section end=form_bharatavarsha/> | ||
<section end=form_bharatavarsha/> | |||
<section begin=form_dacia/> | <section begin=form_dacia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_dacia | |decision_id = form_dacia | ||
|decision_name = Form Dacia | |decision_name = Form Dacia | ||
第2,142行: | 第1,942行: | ||
* Otherwise, gain {{icon|political influence}} {{green|150}} political influence | * Otherwise, gain {{icon|political influence}} {{green|150}} political influence | ||
* Add {{icon|tribesmen}} 8 tribesmen pops. {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital | * Add {{icon|tribesmen}} 8 tribesmen pops. {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital | ||
* Get claims on all unowned provinces in the regions of Dacia and Moesia | * Get claims on all unowned provinces in the regions of '''Dacia''' and '''Moesia''' | ||
* Get | * Get {{icon|province investment}} '''4''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=form_dacia/> | ||
<section end=form_dacia/> | |||
<section begin=unite_the_dahae/> | <section begin=unite_the_dahae/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = unite_the_dahae | |decision_id = unite_the_dahae | ||
|decision_name = Unite the Dahae | |decision_name = Unite the Dahae | ||
第2,159行: | 第1,958行: | ||
* Is not {{flag|Parthia (Formable)|0}} [[Parthia]] or {{flag|Dahae}} | * Is not {{flag|Parthia (Formable)|0}} [[Parthia]] or {{flag|Dahae}} | ||
* Is not a Tier 3 formable | * Is not a Tier 3 formable | ||
* Is not AI-controlled or the capital is in the Scythia region | * Is not AI-controlled or the capital is in the '''Scythia''' region | ||
| allow = | | allow = | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Controls the following provinces: | * Controls the following provinces: | ||
** Parnia | ** '''Parnia''' | ||
** Siracene | ** '''Siracene''' | ||
** Parnia | ** '''Parnia''' | ||
** Scythia Ad Pontem | ** '''Scythia Ad Pontem''' | ||
** Scythia Ultima | ** '''Scythia Ultima''' | ||
** Scythia Magna | ** '''Scythia Magna''' | ||
| effect = | | effect = | ||
* Country becomes {{flag|Dahae}} | * Country becomes {{flag|Dahae}} | ||
* Set the government form to Federated Tribe | * Set the government form to '''Federated Tribe''' | ||
* Get the modifier '''United Dahae''' for '''25''' years, giving: | * Get the modifier '''United Dahae''' for '''25''' years, giving: | ||
** {{icon|manpower recovery speed}} {{green|+15%}} Manpower Recovery Speed | ** {{icon|manpower recovery speed}} {{green|+15%}} Manpower Recovery Speed | ||
第2,177行: | 第1,976行: | ||
* Add {{icon|freemen}} 8 freemen pops to the capital | * Add {{icon|freemen}} 8 freemen pops to the capital | ||
* Get the event [[Parthian events#dhe_parthians.1|'''Arsaces''']] in '''30''' days | * Get the event [[Parthian events#dhe_parthians.1|'''Arsaces''']] in '''30''' days | ||
* Get claims on all unowned territories in the | * Get claims on all unowned territories in the province of '''Parthia''' | ||
|comment = | |comment = | ||
}}<section end=unite_the_dahae/> | }}<section end=unite_the_dahae/> | ||
第2,184行: | 第1,982行: | ||
<section begin=form_delian_league/> | <section begin=form_delian_league/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_delian_league | |decision_id = form_delian_league | ||
|decision_name = Delian League | |decision_name = Delian League | ||
第2,236行: | 第2,034行: | ||
| effect = | | effect = | ||
* Get the modifier '''Aeagean Hegemony''' until the '''end of the game''', giving: | * Get the modifier '''Aeagean Hegemony''' until the '''end of the game''', giving: | ||
** | ** {{icon|citizen happiness}} {{green|+8%}} National Citizen Happiness | ||
** | ** {{icon|navy maintenance}} {{green|-15%}} Navy Maintenance Cost | ||
* Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving: | ||
** {{icon|local tax}} {{green|+10%}} Local Tax | |||
** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth | ||
** {{icon| | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} Local Citizen Happiness | ||
* Country becomes {{flag|Delian League}} | * Country becomes {{flag|Delian League}} | ||
* Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital | * Add {{icon|citizens}} 4 citizen pops, {{icon|freemen}} 4 freemen pops, and {{icon|slaves}} 4 slave pops to the capital | ||
* Get | * Get {{icon|province investment}} '''4''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_delian_league/> | }}<section end=form_delian_league/> | ||
第2,252行: | 第2,049行: | ||
<section begin=form_gaul/> | <section begin=form_gaul/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_gaul | |decision_id = form_gaul | ||
|decision_name = Form Gaul | |decision_name = Form Gaul | ||
第2,258行: | 第2,055行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Gallic culture group | * Country is in the Gallic or Belgae culture group | ||
* The capital is in the | * The capital is in the regions of '''Celtica''', '''Belgica''', '''Armorica''', '''Aquitania''' (except for '''Biggeronia'''), '''Transalpine Gaul''', or '''Rhaetia''' | ||
* Is not {{flag|Gaul}} | * Is not {{flag|Gaul}} | ||
* Is not a Tier 3 formable | * Is not a Tier 3 formable | ||
第2,295行: | 第2,092行: | ||
* Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | ||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | * Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | ||
** {{icon|loyalty}} {{green|+10}} Loyalty of Characters | ** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness | ||
** | ** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness | ||
* Get claims on all unowned provinces in the regions of Aquitania, Armorica, Belgica, Celtica, Transalpine Gaul, and Germania Superior, as well as the provinces of Helvetia, Verbigenia, Alpes Graiae, Transpadana, and Insubria | * Get claims on all unowned provinces in the regions of '''Aquitania''', '''Armorica''', '''Belgica''', '''Celtica''', '''Transalpine Gaul''', and '''Germania Superior''', as well as the provinces of '''Helvetia''', '''Verbigenia''', '''Alpes Graiae''', '''Transpadana''', and '''Insubria''' | ||
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire''' | * If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire''' | ||
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence | * Otherwise, gain {{icon|political influence}} {{green|300}} political influence | ||
* If the country is not AI-controlled and the game is ironman, award the achievement '''The Romans are Crazy''' | * If the country is not AI-controlled and the game is ironman, award the achievement '''The Romans are Crazy''' | ||
* Get | * Get {{icon|province investment}} '''5''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_gaul/> | }}<section end=form_gaul/> | ||
第2,312行: | 第2,109行: | ||
<section begin=pan_hellenic_league/> | <section begin=pan_hellenic_league/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = pan_hellenic_league | |decision_id = pan_hellenic_league | ||
|decision_name = Pan-Hellenic League | |decision_name = Pan-Hellenic League | ||
第2,321行: | 第2,118行: | ||
* Is a republic | * Is a republic | ||
* Is not {{flag|Hellenic League}} | * Is not {{flag|Hellenic League}} | ||
* The capital is in the region of Greece or the province of Thessaly | * The capital is in the region of '''Greece''' or the province of '''Thessaly''' | ||
* Is not AI-controlled or has more than 12 territories | * Is not AI-controlled or has more than 12 territories | ||
* Is not a Tier 3 formable | * Is not a Tier 3 formable | ||
第2,348行: | 第2,145行: | ||
| effect = | | effect = | ||
* Get the modifier '''Great Koine''' until the end of the game, giving: | * Get the modifier '''Great Koine''' until the end of the game, giving: | ||
** | ** {{icon|capital trade routes}} {{green|+1}} Capital Import Routes | ||
** | ** {{icon|citizen happiness}} {{green|+8%}} National Citizen Happiness | ||
* Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Great League Capital''' until the '''end of the game''', giving: | ||
** {{icon|local tax}} {{green|+10%}} Local Tax | |||
** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.20%}} Local Population Growth | ||
** {{icon| | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} Local Citizen Happiness | ||
* Current country becomes {{flag|Hellenic League}} | * Current country becomes {{flag|Hellenic League}} | ||
* Annex all provinces in the region of Greece and the province of Thessaly held by Hellenistic culture group republics who have their capital in that region | * Annex all provinces in the region of '''Greece''' and the province of '''Thessaly''' held by Hellenistic culture group republics who have their capital in that region | ||
* Get claims on all unowned provinces in the region of Greece and the province of Thessaly | * Get claims on all unowned provinces in the region of '''Greece''' and the province of '''Thessaly''' | ||
* All Hellenistic culture group republics gets the opinion modifier '''Pan-Hellenic League''' from and towards the current country, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1''' | * All Hellenistic culture group republics gets the opinion modifier '''Pan-Hellenic League''' from and towards the current country, giving {{icon|opinion}} {{green|+50}} opinion with a yearly decay of '''1''' | ||
* Get | * Get {{icon|province investment}} '''5''' free province investments | ||
|comment = | |comment = | ||
}}<section end=pan_hellenic_league/> | }}<section end=pan_hellenic_league/> | ||
第2,365行: | 第2,162行: | ||
<section begin=form_iberia/> | <section begin=form_iberia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_iberia | |decision_id = form_iberia | ||
|decision_name = Form Greater Iberia | |decision_name = Form Greater Iberia | ||
第2,372行: | 第2,169行: | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Iberian or Celt-Iberian culture group | * Country is in the Iberian or Celt-Iberian culture group | ||
* The capital is in the region of Baetica, Tarraconensis, Contestania, Gallaecia, or Lusitania | * The capital is in the region of '''Baetica''', '''Tarraconensis''', '''Contestania''', '''Gallaecia''', or '''Lusitania''' | ||
* Is not {{flag|Greater Iberia}} | * Is not {{flag|Greater Iberia}} | ||
* Is not a Tier 3 formable | * Is not a Tier 3 formable | ||
第2,394行: | 第2,191行: | ||
** Salmantica (1046) | ** Salmantica (1046) | ||
* Owns the following provinces: | * Owns the following provinces: | ||
** Callaecia Meridionalis | ** '''Callaecia Meridionalis''' | ||
** Callaecia Septentrionalis | ** '''Callaecia Septentrionalis''' | ||
** Asturia Septentrionalis | ** '''Asturia Septentrionalis''' | ||
** Baetica Hispalensis | ** '''Baetica Hispalensis''' | ||
** Baetica Gaditanus | ** '''Baetica Gaditanus''' | ||
| effect = | | effect = | ||
* Current country becomes {{flag|Greater Iberia}} | * Current country becomes {{flag|Greater Iberia}} | ||
第2,404行: | 第2,201行: | ||
* Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | * Capital gets the modifier '''Center of Civilization''' until the '''end of the game''', giving: | ||
** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ** [[File:Local population growth.png|28px]] {{green|+0.20%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | * Get the modifier '''National Spirit''' for '''7600''' days (about 21 years), giving: | ||
** {{icon|loyalty}} {{green|+10}} Loyalty of Characters | ** {{icon|character loyalty}} {{green|+10}} Loyalty of Characters | ||
** | ** {{icon|citizen happiness}} {{green|+12%}} National Citizen Happiness | ||
** | ** {{icon|freeman happiness}} {{green|+12%}} National Freeman Happiness | ||
* Get claims on all unowned provinces in the regions of | * Get claims on all unowned provinces in the regions of '''Baetica''', '''Tarraconensis''', '''Contestania''', '''Gallaecia''', and '''Lusitania''' | ||
* If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire''' | * If the current government form is a monarchy and not Empire or Imperial Cult, set the government form to '''Empire''' | ||
* Otherwise, gain {{icon|political influence}} {{green|300}} political influence | * Otherwise, gain {{icon|political influence}} {{green|300}} political influence | ||
* If the country is not AI-controlled and the game is ironman, award the achievement '''Hispania Universalis''' | * If the country is not AI-controlled and the game is ironman, award the achievement '''Hispania Universalis''' | ||
* Get | * Get {{icon|province investment}} '''5''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_iberia/> | }}<section end=form_iberia/> | ||
第2,422行: | 第2,218行: | ||
<section begin=form_kushan/> | <section begin=form_kushan/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_kushan | |decision_id = form_kushan | ||
|decision_name = Form Kushan | |decision_name = Form Kushan | ||
第2,434行: | 第2,230行: | ||
* Country has Yuezhi culture | * Country has Yuezhi culture | ||
* Controls all of the following provinces: | * Controls all of the following provinces: | ||
** Ferghana | ** '''Ferghana''' | ||
** Shule | ** '''Shule''' | ||
** Talas | ** '''Talas''' | ||
** Kyreschata | ** '''Kyreschata''' | ||
| effect = | | effect = | ||
* Current country becomes {{flag|Kushan}} | * Current country becomes {{flag|Kushan}} | ||
第2,444行: | 第2,240行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
* Get claims on all territories in the regions of Bactriana, Sogdiana, and Gandhara | * Get claims on all territories in the regions of '''Bactriana''', '''Sogdiana''', and '''Gandhara''' | ||
|comment = | |comment = | ||
}} | }}<section end=form_kushan/> | ||
<section end=form_kushan/> | |||
<section begin=form_magna_graecia/> | <section begin=form_magna_graecia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_magna_graecia | |decision_id = form_magna_graecia | ||
|decision_name = Form Magna Graecia | |decision_name = Form Magna Graecia | ||
第2,460行: | 第2,255行: | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the Hellenistic culture group | * Country is in the Hellenistic culture group | ||
* The capital is in the | * The capital is in the regions of '''Magna Graecia''', '''Italia''', or '''Cisalpine Gaul''' | ||
* Is not {{flag|Magna Graecia}} | * Is not {{flag|Magna Graecia}} | ||
* is not a endgame tag | * is not a endgame tag | ||
第2,490行: | 第2,285行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|freeman happiness}} {{green|+10%}} Local Freeman Happiness | ||
** | ** {{icon|civilization}} {{green|+8%}} Local Civilization Level | ||
* Get claims on all unowned territories in the region of Magna Graecia | * Get claims on all unowned territories in the region of '''Magna Graecia''' | ||
* Get | * Get {{icon|province investment}} '''4''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_magna_graecia/> | }}<section end=form_magna_graecia/> | ||
第2,499行: | 第2,294行: | ||
<section begin=form_parthia/> | <section begin=form_parthia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_parthia | |decision_id = form_parthia | ||
|decision_name = Form Parthia | |decision_name = Form Parthia | ||
第2,510行: | 第2,305行: | ||
* Either not AI-controlled, is {{flag|Parnia}} or has more than 12 territories | * Either not AI-controlled, is {{flag|Parnia}} or has more than 12 territories | ||
| allow = | | allow = | ||
* {{flag|Parthia}} | * {{flag|Parthia}} and {{flag|Parthia (Formable)}} do not exist | ||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Controls the province of Parthia | * Controls the province of '''Parthia''' | ||
* Controls Nisaia (6657) | * Controls Nisaia (6657) | ||
| effect = | | effect = | ||
* Country becomes {{flag|Parthia}} | * Country becomes {{flag|Parthia (Formable)}} | ||
* Set the primary culture to Parthian | * Set the primary culture to '''Parthian''', with the old primary culture becoming integrated | ||
* Set the capital to Nisaia (6657), and make it a city if it is currently a territory | * Set the capital to Nisaia (6657), and make it a city if it is currently a territory | ||
* Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops to the capital | * Add {{icon|citizens}} 4 citizen pops and {{icon|freemen}} 4 freemen pops to the capital | ||
第2,522行: | 第2,317行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+8%}} Local Freeman Happiness | ||
* Get the modifier '''Parthian Identity''' for '''15''' years, giving: | * Get the modifier '''Parthian Identity''' for '''15''' years, giving: | ||
** | ** {{icon|wrong culture group happiness}} {{green|+12%}} Unintegrated Culture Group Happiness | ||
** | ** {{icon|primary culture happiness}} {{green|+10%}} Integrated Culture Happiness | ||
** | ** {{icon|civilization}} {{green|+0.10%}} Monthly Civilization Change | ||
** | ** {{icon|promotion}} {{green|+2}} Pop Promotion Speed | ||
** | ** {{icon|assimilation}} {{green|+2}} Pop Assimilation Speed | ||
* If the government form is tribal, set the government type to Autocratic Monarchy | * If the government form is tribal, set the government type to '''Autocratic Monarchy''' | ||
* Get | * Get {{icon|province investment}} '''3''' free province investments | ||
|comment = | |comment = | ||
}}<section | }}<section end=form_parthia/> | ||
<section begin=form_persia/> | <section begin=form_persia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_persia | |decision_id = form_persia | ||
|decision_name = Form Persia | |decision_name = Form Persia | ||
第2,544行: | 第2,338行: | ||
|potential = | |potential = | ||
* Has at least 1 territory | * Has at least 1 territory | ||
* Country is in the | * Country is in the Iranian, Caucasian, or Anatolian culture groups | ||
* Is not {{flag|Persia}} | * Is not {{flag|Persia}} | ||
* Is not AI-controlled or owns at least 40 territories | * Is not AI-controlled or owns at least 40 territories | ||
第2,550行: | 第2,344行: | ||
| allow = | | allow = | ||
* {{flag|Persia}} does not exist | * {{flag|Persia}} does not exist | ||
* If the country is not AI-controlled and there are Persian-cultured pops in the country, has Persian as a primary or integrated culture | |||
* Is not at war or in a civil war | * Is not at war or in a civil war | ||
* Owns the follow territories: | * Owns the follow territories: | ||
第2,565行: | 第2,360行: | ||
** Sousa (946) | ** Sousa (946) | ||
| effect = | | effect = | ||
* If the country is AI-controlled, there are Persian-cultured pops in the country, and Persian is not the primary culture, add '''Persian''' as an integrated culture | |||
* If the game is ironman, the country is not AI-controlled, and the country is or started as {{flag|Heraclea Pontica}}, award the achievement '''Heraclea Persica''' | * If the game is ironman, the country is not AI-controlled, and the country is or started as {{flag|Heraclea Pontica}}, award the achievement '''Heraclea Persica''' | ||
* Country becomes {{flag|Persia}} | * Country becomes {{flag|Persia}} | ||
第2,572行: | 第2,368行: | ||
* Get the event [[Nation forming events#nation_forming.2|'''Seat of Power''']] | * Get the event [[Nation forming events#nation_forming.2|'''Seat of Power''']] | ||
* Get the modifier '''Unification of Persia''' for '''20''' years, giving: | * Get the modifier '''Unification of Persia''' for '''20''' years, giving: | ||
** | ** {{icon|primary culture happiness}} {{green|+15%}} Integrated Culture Happiness | ||
** | ** {{icon|freeman output}} {{green|+12%}} National Freemen Output | ||
* Get claims on all unowned territories in the regions of Persis, Media, Parthia, Ariana, Mesopotamia, Bactriana, Gedrosia, and Assyria | * Get claims on all unowned territories in the regions of '''Persis''', '''Media''', '''Parthia''', '''Ariana''', '''Mesopotamia''', '''Bactriana''', '''Gedrosia''', and '''Assyria''' | ||
* Get | * Get {{icon|province investment}} '''5''' free province investments | ||
|comment = | |comment = | ||
}} | }}<section end=form_persia/> | ||
<section end=form_persia/> | |||
<section begin=form_phoenicia/> | <section begin=form_phoenicia/> | ||
{{Decision | {{Decision | ||
|version = 1. | |version = 1.5 | ||
|decision_id = form_phoenicia | |decision_id = form_phoenicia | ||
|decision_name = Form Phoenicia | |decision_name = Form Phoenicia | ||
第2,590行: | 第2,385行: | ||
* Is Phoenician culture | * Is Phoenician culture | ||
* Is not {{flag|Phoenicia}} | * Is not {{flag|Phoenicia}} | ||
* Capital is in the provinces of North Phoenicia, South Phoenicia, Galilee, or Samaria | * Capital is in the provinces of '''North Phoenicia''', '''South Phoenicia''', '''Galilee''', or '''Samaria''' | ||
* Is not AI-controlled or owns at least 10 territories | * Is not AI-controlled or owns at least 10 territories | ||
| allow = | | allow = | ||
第2,609行: | 第2,404行: | ||
* Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | * Capital gets the modifier '''Emergent Capital''' until the '''end of the game''', giving: | ||
** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ** {{icon|local population growth}} {{green|+0.15%}} Local Population Growth | ||
** | ** {{icon|civilization}} {{green|+10%}} Local Civilization Level | ||
** | ** {{icon|freeman happiness}} {{green|+6%}} Local Freeman Happiness | ||
* Get claims on all unowned territories in the provinces of '''North Phoenicia''' and '''South Phoenicia''' | |||
* Get the modifier '''Masters of the Mediterranean''' until the '''end of the game''', giving: | * Get the modifier '''Masters of the Mediterranean''' until the '''end of the game''', giving: | ||
** [[File:Local ship recruit speed.png|28px]] {{green|+25%}} Ship Recruit Speed | ** [[File:Local ship recruit speed.png|28px]] {{green|+25%}} Ship Recruit Speed | ||
** | ** {{icon|capital trade routes}} {{green|+1}} Capital Import Routes | ||
* Get | * Get {{icon|province investment}} '''5''' free province investments | ||
|comment = | |comment = | ||
}}<section end=form_phoenicia/> | }}<section end=form_phoenicia/> |
2021年2月23日 (二) 20:11的最新版本
可成立国家 can be created by existing nations that meet their requirements through a decision or mission task, allowing countries to shift their identity by acquiring a new name, a new flag, and a new map color, typically representing the unification of a particular region, kingdom, or culture/culture group. In addition to these cosmetic changes, formable nations usually also come with various additional bonuses when formed, including claims, pops and modifiers to the capital, free province investments, as well as sometimes a change in government, culture, or religion. Most formable nations can only be created by countries of a specific culture and culture group and typically require conquering the most important cities of the region to form, occaisionally with other requirements such as reforming the government or integrating a certain culture. Many formable nations do not exist at the beginning of the game, though some do and can be reformed if they are completely destroyed.
可成立国家列表
There are currently 73 different formable nations that are divided into 3 tiers, depending on their size when formed. It is worth noting that a formable nation in a given tier cannot, once formed, form another formable nation that is in the same tier or in a tier below it. The only three exceptions to this rule are 塞浦路斯, 阿吉德帝国, and File:.png 婆罗多国, which can always be formed if the requirements are met.
1级
These are small regional formable nations and Tribal Confederations/Federations. Sizewise, they range from Local Powers to Regional Powers. Despite their unimpressive size, however, these nations could be the start of something much greater.
- 亚该亚 (ACH): The Achaean League can be formed by expansive Republics in Achaea. Granting claims on the larger area.
- 埃斯提亚 (AUA): Tribal Federation for uniting the Aestian tribes.
- 阿基坦尼亚 (AQI): Tribal Federation for uniting the Aquitani countries.
- Argolis (AGO): Can be formed by a small country in control of the Argolian area.
- Arkadia (ARK): The Arkadian League can be formed by expansive Republics in Arkadia. Grants claims on the larger area.
- Armorica (ASX): Tribal Federation for uniting the Armorican tribes.
- Asturia (ATU): Tribal Federation for uniting the Asturian tribes.
- 玻奥提亚 (BOT): Can be formed by a small country in control of the Boeotian area.
- 请检查模板名和国家代码:
{{Countries|flag/core|Cabalis}}
Cabalis (CAB): Tribal Federation for uniting the Cabalian tribes. - Cantabria (CNN): Tribal Federation for uniting the Cantabrian tribes.
- Carpetania (CPT): Tribal Federation for uniting the Carpetani tribes.
- Celtiberia (CBR): Tribal Federation for uniting the Celtiberi tribes.
- 塞浦路斯 (CYP): Can be formed by a small country in control of all of Cyprus.
- Note: While Cyprus has no restrictions on which tags can form it and so can theoretically be created by even tier 3 formables, Cyprus can only be created by very small countries and so is considered a tier 1 local formable.
- Epirus (EPR): Should Epirus be destroyed a local nation can reclaim their legacy and form a new kingdom to unite the Epirote tribes.
- Euboea (EBO): Can be formed by a small country that unites the Euboean area.
- Gallaecia (GLL): Tribal Federation for uniting the Gallaecian tribes.
- 请检查模板名和国家代码:
{{Countries|flag/core|Isauria}}
Isauria (ISU): A Tribal Federation for uniting the Isuarian clans, reformable if the existing state is destroyed. - Lusitania (LST): Tribal Federation for uniting the Lusitani tribes.
- 请检查模板名和国家代码:
{{Countries|flag/core|Lycia}}
Lycia (LYC): If their existing state falls, the cities of Lycia can be reunited into a new league. - 请检查模板名和国家代码:
{{Countries|flag/core|Lydia}}
Lydia (LYD): A Lydian state controlling the main cities of the area can attempt to restore this ancient and wealthy kingdom. - 请检查模板名和国家代码:
{{Countries|flag/core|Milyas}}
Milyas (MLD): Tribal Federation for uniting the Milyadian tribes. - 请检查模板名和国家代码:
{{Countries|flag/core|Pamphylia}}
Pamphylia (PPH): A formable for uniting the cities of Pamphylia. - 请检查模板名和国家代码:
{{Countries|flag/core|Pisidia}}
Pisidia (PIS): Tribal Federation for uniting the Pisidian tribes. - 苏维汇 (SBN): Tribal federation for Suebian culture Germanic tribes.
- 图西亚: Formable for a resurgent Etruria that has managed to conquer Rome.
- Vettonia (VTT): Tribal Federation for uniting the Vettonian tribes.
In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 nations:
2级
These are larger regional formable nations that can be seen as Regional and even Great Powers in their own right. Any nation thay forms these will immediately become a significant player in the local area.
- Armenia (ARI): Should the Kingdom of Armenia be destroyed a local nation can reclaim their legacy and form a new Armenian Kingdom.
- Assyria (ASR): The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy.
- Babylon (BBY): An even more recent empire, the Neo-Babylonian one, can also be restored by a successful local power willing to relocate to the Mesopotamian riverlands.
- Belgia (BGG): Tribal Federation for the Belgae tribes.
- Caledonian Confederacy (CCC): Tribal federation for the Caledonian tribes.
- Caria (CIA): A local power that can unite both the inland towns and the Greek cities of the coast can restore the old Carian kingdom.
- Cilicia (CCI): As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom.
- Crete (1KR): Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity.
- Dravida (DRA): An Indian state that conquers the important cities of the south can form a larger kingdom known as Dravida.
- 请检查模板名和国家代码:
{{Countries|flag/core|Egypt (Formable)}}
Egypt (EGT): Should the Ptolemaic kingdom of Egypt be destroyed, any other country with Egyptian culture and Kemetic religion can reform that kingdom. - Galatia (GLT): A Celtic country that finds itself in control of the right parts of central Anatolia can resettle there and assume a new "Galatian" identity.
- Helvetia (HVL): Larger Tribal Federation for uniting the Helveti tribes.
- Hibernia (HIB): The clans of Hibernia can be unite together to form a new Tribal Federation.
- Illyria (ILL): Should a local country unite the Illyrian region it can create a new pan-illyrian state.
- Macedon (MCD): If Macedon is destroyed there is no shortage of other countries who could reclaim that legacy. Gaining claims on all that the old kingdom once ruled.
- Media (MEE): A growing Median power (such as for instance Atropatene) can attempt to lay claim to the legacy of the old Median Empire.
- Noricum (NRM): Tribal federation for the Noric tribes.
- Numidia (NUM): Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.
- Phrygia (PRG): A smaller regional formable for someone who controls the core Phrygian region, restoring the ancient Anatolian kingdom.
- Pontus (PON/PTU): The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontic state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios), as well as through the special Mithridatid event chain.
- Pritania (BRA): Tribal Federation for the tribes of Pritania.
- Sardinia (SAR): A Tribal Federation for a Nuragic tribe that has united the island and expelled the Carthaginian invaders.
- Saxonia (XXS): Tribal federation for the Germanic tribes of Saxonian culture.
- Sicily (SII): While the title "king of Sicily", was assumed by Agathocles of Syracuse at our start, the island was by no mean unified. Should any one power come to conquer all of it, it is possible lay the foundation of a greater Sicilian state.
- Syria (SYA): At our start Syria is completely owned by the Antigonid state of Phrygia,
- Yamnat (YMN): Unifying the countries of southern Arabia allows you to form the greater state of Yamnat.
- Yuezhi (YZI): A country that has become dominated by the nomadic Yuezhi people can embrace this new national identity.
In addition, while they are not formable, the following nations are also considered Tier 2 for formation decision purposes and cannot form any other Tier 1 or 2 nations:
3级
These are the largest of the formable nations, covering entire regions, making them almost always great powers. These nations are mostly end-game goals that, once formed, can be seen as the culmination of a nations' ascension into becoming a great classical age era-empire.
- Aksum (AX2): If the Kingdom of Aksum is destroyed, a new local power can restore the kingdom and pursue its imperial ambitions, to Arabia Felix and beyond.
- Albion (AIO): A non-tribal country that has united the entire British isles can form the Empire of Albion, essentially a classical age counterpart to Great Britain.
- Dacia (DAC): A Dacian state that unifies the greater Dacian region can form this country.
- Dahae (DHE): Tribal Federation for the Dahae tribes.
- Delian League (DLA): By reclaiming its thalassocratic empire a rising Athens can restore the old Delian League to cement its rule over the Aegean Sea and beyond.
- Gaul (GAU): A Gallic power that unites its entire region may form the greater state of Gaul.
- Hellenic League (HLA): While the Pan-Hellenic League under Alexander, and later the successors, was a type of organization for the control of the Greek cities by an outside power, the ideal of a league to encompass the free Greek is not dead. An expansive Greek Republic that rises to sufficient power and influence can attempt to form a Pan-Hellenic league of a more true calling.
- Greater Iberia (HBR): A power in Iberia that unites the entire peninsula can form the greater state of Iberia and compete for dominance of the Mediterranean.
- Kushan (KHN): A rising Yuezhi power up in the Tian Shan can adopt this new identity to form the foundations of an empire stretching all the way to India.
- Magna Graecia (MGG): At our start, Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
- Parthia (PTH): While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy it and form a new Parthian state (more similar to the Arsacid or Parthian empire).
- Persia (PER): While the Persian empire was destroyed under Alexander the Great, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
- Achaemenid Empire: A nation with an ruler of the Achaemenid dynasty can instead restore the old Achaemenid Empire.
- Phoenicia (PPN): Few Phoenician cities remain free at our start dates, and those that do are beholden to the Antigonids in Phrygia. Should they somehow be able to wrest away the greater Phoenician region from its current owners however they may attempt to form a greater Phoenician state.
- Peloponnesian League (PLL): A resurgent Sparta that has once more united the Peloponnese under its rule can restore the old Peloponnesian League.
While they do not form an official 4th tier, the final two formables are unique in that they have no tag restrictions in their requirements, and so can be created even if the nation has already formed another Tier 3 tag, and thus have the most expansive requirements - and greatest rewards - of all.
- 请检查模板名和国家代码:
{{Countries|flag/core|Hellenistic Empire}}
Hellenistic Empire (ALX): This nation essentially represents a unified successor state to the recently-fallen Macedonian Empire founded by Alexander the Great. While the great Diadochi kingdoms have a more realistic shot at this, any Hellenic kingdom can attempt to laying claim to all lands once ruled by Alexander the Great in order to reform the great Hellenistic Empire. In order to do so, they must conquer major cities all over this fallen empire.- Argead Empire: A nation with a ruler that has the Blood of the Argeads trait can instead directly restore the Argead Empire.
- Bharatvarsha (BHA): An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of being a truly Pan-Indian Empire.
In addition, while not formable, the following nations are also considered Tier 3 for formation decision purposes and so have the same restrictions as all the other Tier 3 formables:
Non-tiered
There are also a number of formable tags that exist outside the tier system, and so can form and be formed by nations of any tier that meet the requirements. Unlike most other formable tags, these can only be formed through special missions or events available to certain tags.
- Italiote League (ITA): A strong Italiote city-state can rebuild the old federation of the Italiate League but with a more unified leadership.
- 请检查模板名和国家代码:
{{Countries|flag/core|Mithridatic Kingdom}}
Mithridatic Kingdom (MIT): If the Mithridatids find themselves threatened from their lands in Kios, they may seek to form a new kingdom from the lands of Paphlagonia and Pontus. - Pergamon (PGM): From a collapsing Antigonid Empire, the people of Asia can try to seek better fortunes with the Attalids of Pergamon under the protection of Thrace.
- Phocaean League (PHK): A Massilian city-state that has established its authority over the other cities can unite the old Phocaean colonies of the West under its leadership.
Tier 1 decisions
All of these decisions can be found in the /ImperatorRome/decisions/tier_1_formables folder.
Form Achaea
这条信息可能已不适合当前版本,最后更新于1.5。 |
The minor state of Achaea was a thorn in the side of Roman expansion during the 2nd Century BC, having formed a powerful league of city states, conquering Sparta, and punching well above its weight.
潜在需求
|
允许条件
|
效果
|
Unite Aestuia
这条信息可能已不适合当前版本,最后更新于1.5。 |
It is time to bring all the Aestian people together under our rule, no longer a people scattered to the wind. Under our command, Aestuia will be known for its strength and unity.
潜在需求 | 允许条件 |
效果
|
Form Aquitania
这条信息可能已不适合当前版本,最后更新于1.5。 |
Our people have always existed in a liminal state, on the edge of both Gaul and Iberia. One strong leader to unite the clans could take advantage of this powerful position, and create a state capable of brokering trade and peace in this region.
潜在需求
|
允许条件
|
效果
|
Form Arkadia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The heritage of the Arkadian tribes is amongst the oldest and most proud in Greece. Responsible for founding great cities, and spreading culture across the heartland of the Peloponnese, such a mighty tradition must be preserved by knitting together Arkadia, once more.
潜在需求
|
允许条件
|
效果
|
Unite Armorica
这条信息可能已不适合当前版本,最后更新于1.5。 |
Home to villages of indomitable Gauls, Armorica has long been a center of flourishing trade and culture. As warlike empires loom on the horizon, we must begin to think beyond the confines of our peaceful, agrarian existence. All it would take to unite our people, is one - stronger, and more invincible than the rest.
潜在需求
|
允许条件
|
效果
|
Form Argolis
这条信息可能已不适合当前版本,最后更新于1.5。 |
The region around Argos is known as Argolis, long the home of the most valorous and honorable of the Greeks. Though we have never come together in the same type of leagues and coalitions as many of our neighbors, maybe it is time to set aside our differences?
潜在需求 | 允许条件
|
效果
|
Unite Asturia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Asturian tribes lived a peaceful agrarian existence on the coast of Iberia. Their warriors were employed by the Carthaginians on a mercenary basis, and their society was noted to be largely matrilineal in nature.
潜在需求
|
允许条件
|
效果
|
Form Boeotia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Boeotian League was at one time the main power in northern Greece, reaching its peak under the leadership of the Theban commanders Epaminondas and Pelopidas, who lead the Boeotians to defeat Sparta and Macedon in pitched battles.
潜在需求
|
允许条件
|
效果
|
Unite Cantabria
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Cantabri have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.
潜在需求
|
允许条件
|
效果
|
Unite the Carpetani
这条信息可能已不适合当前版本,最后更新于1.5。 |
Our people yearn for a leader strong enough to unite the clans which consider themselves of Carpetani heritage. It is clear that we are the only viable leader skilled enough to do this.
潜在需求
|
允许条件
|
效果
|
Unite Celtiberia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Celtiberi have long held a strong solidarity with each other. Nonetheless, if we are to survive in these ever-changing times, a strong leader must emerge, and unite the clans.
潜在需求
|
允许条件
|
效果
|
Unite Cyprus
这条信息可能已不适合当前版本,最后更新于1.5。 |
The island of Cyprus, rich in copper, and a prime trading port with the continent, makes a fine home for our people. It is time we embrace this national identity, and claim our place in history.
潜在需求
|
允许条件
|
效果
|
Form Epirus
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Epirote tribes found great glory when they united under the leadership of the Molossians, whose kings led them to prominence in the wars for control of Greece and Magna Graecia. Under our leadership, the glorious legacy of the Epirotes will be restored once more, and our past feats eclipsed by future victories.
潜在需求
|
允许条件
|
效果
|
Form Euboea
这条信息可能已不适合当前版本,最后更新于1.5。 |
Euboea has a history of many different groups of people settling on the island, and having an interest in taking control of it. If we could gather the city-states of Euboea in a league, like many other regions of Greece have before us, we would be able to secure the area for those who live in it.
潜在需求
|
允许条件
|
效果
|
Unite Gallaecia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The tribes of the Gallaeci have lived a fragmentary existence for as long as we can remember. Rumors of foreign invasions to the south, people fleeing from great wars, and the sinister foreign gods of strange lands, fill the ears of our people. A strong leader, capable of uniting the clans, would safeguard our future in these uncertain times.
潜在需求
|
允许条件
|
效果
|
Unite Lusitania
这条信息可能已不适合当前版本,最后更新于1.5。 |
Those we call kin exist in fractured tribes, with no hope of ever achieving something greater. We must aim to assert our rightful leadership over them, and lead our people to greater glory!
潜在需求
|
允许条件
|
效果
|
Unite Suebia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Suebi are a large group of people with whom we share many attributes. A strong leader to unite them in these dark times, is paramount to our continued survival.
潜在需求
|
允许条件
|
效果
|
Unite the Vettones
这条信息可能已不适合当前版本,最后更新于1.5。 |
Those that consider themselves Vettones have long engaged in petty squabbles and disputes. All it would take is a strong leader to present themself, and we could unite our disparate clans under one banner.
潜在需求
|
允许条件
|
效果
|
Tier 2 decisions
All of these decisions can be found in the /ImperatorRome/decisions/tier_2_formables folder.
Form Armenia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The lands of Armenia need able and strong leadership. Let us unite the Armenian people and forge a stronger and more durable Armenian empire.
潜在需求
|
允许条件
|
效果
|
Form Assyria
这条信息可能已不适合当前版本,最后更新于1.5。 |
Before it was crushed by hostile powers Assyria was the thriving center of a great Empire. Let us once again unite these lands and form the greater country of Assyria, honoring the old gods and traditions of our people.
潜在需求 | 允许条件 |
效果
|
Form Babylon
这条信息可能已不适合当前版本,最后更新于1.5。 |
Babylon the great, that most ancient of cities, which reigns over the kings of the earth; it is our destiny to break the yoke of our oppressors, and restore her to her people.
潜在需求 | 允许条件
|
效果
|
Unite Belgia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Belgae have always occupied a rich and fertile part of the world. Such abundance invites complacency, and we must strive to do away with such danger. The threats from the warring empires that we hear of from traveling merchants is greater than most would imagine - we must unite the Belgae for all our sakes.
潜在需求 | 允许条件
|
效果
|
Create the Caledonian Confederacy
这条信息可能已不适合当前版本,最后更新于1.5。 |
For many long years, the Picts have eked out a solitary existence on the highlands of Caledonia. Uniting the clans, tribes and families of our people has always seemed like an unattainable goal. We believe that this is not so. A mighty leader, with the benevolence and understanding required to rule, could tie together all of Caledonia in a strong bond.
潜在需求
|
允许条件
|
效果
|
Form Cilicia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Cilician people have long considered themselves as unique to their myriad overlords. This identity naturally leads us to suggest that our right to self-rule is accompanied by divine mandate. We must unite all Cilicia, and reclaim our homeland!
潜在需求
|
允许条件
|
效果
|
Form Crete
这条信息可能已不适合当前版本,最后更新于1.5。 |
The people of Crete have lived a fractious existence for centuries. It is time to put an end to our petty squabbles, and unite our island under one banner.
潜在需求
|
允许条件
|
效果
|
Form Dravida
这条信息可能已不适合当前版本,最后更新于1.5。 |
By uniting the peoples of all Dravidian lands we can create a strong counterpart to the great empires of the north. A nation to safeguard the ancient traditions of our ancestors and protect the rich soils of the south.
潜在需求
|
允许条件
|
效果
|
Form Egypt
这条信息可能已不适合当前版本,最后更新于1.5。 |
Egypt is perhaps the oldest civilization of all, and yet she is not free. Instead pretenders have usurped the kingdom and play at honoring the old gods. This cannot be tolerated. We must unite Upper and Lower Egypt once again under a dynasty that truly understands and cherishes the legacy of the Pharaohs.
潜在需求 | 允许条件 |
效果
|
Form Galatia
这条信息可能已不适合当前版本,最后更新于1.5。 |
While we are far from the ancestral homeland of our people this is still a good land. Let us create a new state here, and teach these local peoples about the capabilities of the Celtic peoples.
潜在需求
|
允许条件
|
效果
|
Unite Helvetia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The clans of the Helveti have built a strong civilization in the hills of Transalpine Gaul, yet in order to combat the growing threat of empire, a strong leader must emerge to challenge the status quo between constituent tribes. Only in this way, will we avoid the extinction of ways.
潜在需求 | 允许条件
|
效果
|
Form Hibernia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The people of Hibernia has long been too few and spread out across our home to pose any threat to the outsiders to the east. Coming together for the protection of all is the way to go, if we want our people to live safely and prosper. If the other clans and clan chiefs cannot see that, it is our job to convince them, one way or another.
潜在需求
|
允许条件
|
效果
|
Form Illyria
这条信息可能已不适合当前版本,最后更新于1.5。 |
The long coastline of Illyria has been tussled over by numerous kingdoms and empires over the ages. In a prime position for trade, as well as naval dominance, our people believe that it is high time we united the region under one, independent state.
潜在需求
|
允许条件
|
效果
|
Form Macedon
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Barons of Macedon have always favored the strong and able over the weak and feeble. Let us seize the kingdom away from those that are leading it to ruin and create a new stronger state for the Macedonians to serve.
潜在需求
|
允许条件
|
效果
|
Form Media
这条信息可能已不适合当前版本,最后更新于1.5。 |
The ancient Cyaxeres built upon the successes of his father, to unite the Medes, and forge the first true empire in our region. Overthrown by Cyrus himself, this this region has been the birthplace of conquerors and founders alike. After many long years of foreign oppression, it is time we cast off our shackles, and embrace our destiny once again.
潜在需求 | 允许条件 |
效果
|
Form Noricum
这条信息可能已不适合当前版本,最后更新于1.5。 |
The smiths of the Noric people have been at the forefront of innovation for centuries. Our people deserve a greater standing in the world, and it is up to us to unite them under one banner, claiming our place in history.
潜在需求 | 允许条件 |
效果
|
Form Numidia
这条信息可能已不适合当前版本,最后更新于1.5。 |
A conglomeration of tribal states, the Kingdom of Numidia was united as a result of the fall of Carthage, directly caused by Rome. Later allying themselves with this new Italian power, Numidia continued to enjoy autonomy until a breakdown in relations drew the ire of Rome.
潜在需求
|
允许条件
|
效果
|
Form Phrygia
这条信息可能已不适合当前版本,最后更新于1.5。 |
For too long have we languished under the rule of foreign Greek or Persian conquerors. It is time the Phrygians unite and re-establish a state of their own. We will reclaim the legacy of our people and our gods.
潜在需求
|
允许条件
|
效果
|
Form Pontus
这条信息可能已不适合当前版本,最后更新于1.5。 |
Once a proud kingdom of its own Pontus was reduced to a Satrapy under the Achaemenids and later devolved into a no mans land under the Successors. We must restore the great state that once was and create a new Pontic Kingdom.
潜在需求
|
允许条件
|
效果
|
Unite Pritania
这条信息可能已不适合当前版本,最后更新于1.5。 |
Since our ancestors arrived on this island, our peoples have coexisted. With the advent of this new age of iron-working, seafaring, and empire, it is clear that our people cannot survive much longer without a unified identity. For better or worse, we must look to new horizons, and assume leadership over the all of Pritania.
潜在需求
|
允许条件 |
效果
|
Form Sardinia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The tribes of Sardinia have often been controlled by warlords from the south or east, controlling the most fertile pieces of the island while forcing the locals up in the highlands. Under our rule the people of Sardinia shall fend for themselves without the interference of foreign hostile forces.
潜在需求
|
允许条件
|
效果
|
Unite Saxonia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Saxon people cry out for a strong leader to unite the clans. Our birthright is clear for all to see - we shall be the ones to lead our people forwards to greater glories.
Unite Sicily
这条信息可能已不适合当前版本,最后更新于1.5。 |
The goal of uniting the island of Sicily, whilst seemingly a simple thing, has been the cause of countless lost lives. Perhaps we could be the ones to finally succeed in this task?
潜在需求 | 允许条件 |
效果
|
Form Syria
这条信息可能已不适合当前版本,最后更新于1.5。 |
Situated in an important strategic location, the region of Syria has been controlled by numerous nascent empires, for thousands of years. Now that we have finally attained freedom, we believe that Syria ought to be an independent state, arbitrating balance between the mighty powers of the Nile, Persia, and Anatolia.
潜在需求
|
允许条件
|
效果
|
Form Yamnat
这条信息可能已不适合当前版本,最后更新于1.5。 |
The fertile plateau of Arabia Felix has been a cradle of civilization for millennia. It is long past time that the warring kingdoms that spill Arabian blood in the name of petty vengeance, are united under a common, and ancient name.
潜在需求 | 允许条件 |
效果
|
Adopt Yuezhi as National Identity
这条信息可能已不适合当前版本,最后更新于1.5。 |
The nomadic Yuezhi people have found a home in our nation. Through cultural dissemination, warfare, or mere happenstance, our national identity is now much more Yuezhi than that which we embraced before. Let us declare our new identity to the world, and seek out new conquests in the name of the Yuezhi people!
Tier 3 decisions
All of these decisions can be found in the /ImperatorRome/decisions/endgame_tags folder, except for the Form Kushan decision, which is found in /ImperatorRome/decisions/tier_2_formables/become_yuezhi.txt with the Adopt Yuezhi as National Identity decision.
Form Aksum
这条信息可能已不适合当前版本,最后更新于1.5。 |
After the fall of the Kingdom of D'mt, a number of states emerged to challenge the balance of power in the region. Aksum, the mightiest of them all, would go on to build an empire to rival the Nilic powers.
潜在需求 | 允许条件 |
效果
|
Unite Albion
这条信息可能已不适合当前版本,最后更新于1.5。 |
The sceptered isle of Albion has been a haven for our people for centuries. We must aim to control it from coast to coast, uniting the disparate peoples of our land under one common identity.
潜在需求 | 允许条件
|
效果
|
Reunite Alexander's Empire
这条信息可能已不适合当前版本,最后更新于1.5。 |
For too long parasites and scavengers have made a feast of the Great Empire that Alexander spent a lifetime building. It is time we do away with all claimants, usurpers and delusional provincial strongmen. There can be only one authority within the empire of Alexander the Great, one upholder of the great Hellenistic legacy that this great man founded.
That one power could not possibly come from any dynasty but our own. Only a family that respects the Argead traditions can legitimately claim its legacy.
潜在需求 | 允许条件
|
效果
|
Bharatavarsha
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Puranas speak of a united subcontinent, entrusted to Bharata, and known as Bharatavarsha. We must aspire to unite all of those lands so that the subcontinent may enjoy stability and peace.
潜在需求 | 允许条件 |
效果
|
Form Dacia
这条信息可能已不适合当前版本,最后更新于1.5。 |
Dacia; a land rich in resources, culture, and civilization, eyed jealously by greedy neighbors, belongs in the hands of its own people. It is high time that a strong leader emerged to challenge the status quo between fragmented tribes, uniting all Dacia under one banner!
潜在需求
|
允许条件
|
效果
|
Unite the Dahae
这条信息可能已不适合当前版本,最后更新于1.5。 |
For too long the Dahae tribes have been squabbling between themselves. We have been disunited and weak, open to the whims of the great empires that surround us.
Let us unite the Dahae tribes into a powerful tribal federation, only then will we be masters of our own faith.
潜在需求 | 允许条件
|
效果 |
Delian League
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Delian League was formed by Athens and their allies to defend themselves from the encroaching Persians to the east after Xerxes tried to invade our cities. In these tumultuous times it is only natural for all the Ionian cities to seek shelter in an alliance with one another once again. It is time for us to rebuild the Delian League.
潜在需求
|
允许条件
|
效果
|
Form Gaul
这条信息可能已不适合当前版本,最后更新于1.5。 |
The fertile land of Gaul contains many tribes and peoples, living in a prosperous, if tense, relationship. For some, this fractious existence is a sign of the old ways - instead, new methods are needed if our people are to survive in the era of civilization and empire. The task is not light, but perhaps we might be the driving force behind the unification of the Gallic people?
潜在需求
|
允许条件
|
效果
|
Pan-Hellenic League
这条信息可能已不适合当前版本,最后更新于1.5。 |
During the days of Argead domination the League of Corinth united all Greek cities in one league. The goal of this organization was always to control them, and to deny them the independence that they are due. But the idea of a Pan-Hellenic League has not died with the oppressive actions of the Argeads and Antipatrids, it could also be the ultimate guarantor of Greek Independence.
Let us unite one and all and form a League to encompass all the free cities of Greece. Together we will become the dominant force of the Greek world, leaving the kingdoms of would be successors, or usurpers, behind us.
潜在需求
|
允许条件
|
效果
|
Form Greater Iberia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Greeks know the land we inhabit as Iberia. As civilization flourishes, and we become more aware of the lay of the land, political environment, and cultural similarities of our neighbors, it becomes apparent that this land of Hiberia belongs with us, and not the greedy foreign invaders from the east.
潜在需求
|
允许条件
|
效果
|
Form Kushan
这条信息可能已不适合当前版本,最后更新于1.5。 |
The mighty Yuezhi people are known by different names to many. In the far, misted east, we are known as the Guishuang. Our foes in these greener pastures know us know as Kushan. Let us adopt this identity, and forge an empire the likes of which this region has never before seen!
潜在需求
|
允许条件
|
效果
|
Form Magna Graecia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The Greeks have been present in southern Italy and Sicily for many centuries. Whilst often far removed from the macro-politics of the mainland, the region of Magna Graecia, as it was known, played an important part in the Hellenistic world.
潜在需求 | 允许条件
|
效果
|
Form Parthia
这条信息可能已不适合当前版本,最后更新于1.5。 |
When the Parni tribe conquered the region of Parthia, liberating it from the grasp of the Seleukids, few could have known that this once-nomadic tribal nation would go on to conquer much of Central Asia.
潜在需求 | 允许条件 |
效果
|
Form Persia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The days of Cyrus and Darius are long gone, but the Persian people remember the great empires built by their own. It is time to throw off the shackles of our foreign oppressors, and unite our people once again!
潜在需求
|
允许条件
|
效果
|
Form Phoenicia
这条信息可能已不适合当前版本,最后更新于1.5。 |
The proud Phoenician people mastered the Mediterranean many centuries previously. Without us, there would be no Carthage, or grand cities of Iberia. Since the days of Cyrus, we have languished under the rule of foreign overlords, yet now - now is our chance to reclaim our heritage, and show the world the might of Phoenicia, once again.
潜在需求
|
允许条件
|
效果
|