省份

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(重新導向自总督政策

在英白拉多:羅馬中省份作為一個行政基本單位,由眾多的 領土 組成並且存在一個主流宗教.在遊戲裡,許多重要的機制都在省份中顯示,比如 Monthly food.png 食物, 貿易,以及 Province loyalty 省份忠誠度 。一些外交活動比如偽造宣稱peace term demands(和平期限)也在省份處得以實施。

省份忠誠度

每一個省份都有一個 Province loyalty 省份忠誠度(province loyalty) 值, 代表當地對中央政府的支持程度和這個省份對於支持命令的意願大小。不忠誠的省份會拒絕 遵守從首都的指令而且可能最終發動 叛亂或者加入一場 Civil war.png 內戰 - 管理省份忠誠度是運轉一個帝國的最重要的方面之一。

省份忠誠度每月根據所有省份忠誠度修正值的總和而變化。Unrest.png.不滿值 - 其本身在很大程度上由人口的Happiness.png幸福感所驅動,是影響Province loyalty省份忠誠度的主要因素,每個地區Unrest.png不滿值增加一點,Province loyalty忠誠度 -0.08 ,且根據該省在該地區的Population.png人口比例進行縮放(因此,大城市對該省忠誠度的影響要比人口較少的定居點大得多)。Corruption.png省長腐敗(在Corruption.png腐敗度為 100時為Province loyalty-0.25)以及缺乏一名省長來管理整個地區(Province loyalty-0.35)也會對Province loyalty省份忠誠度產生重大影響。減少省忠誠度損失的主要途徑是解決根源問題,如派遣地區部隊或增加Happiness.png民眾幸福感以減少Unrest.png不滿值或者更換腐敗的州長。

如果處理忠誠度損失的根源問題還不夠,還可以從以下方面提高Province loyalty省份忠誠度:

  • 省份長官的Loyalty.png忠誠度(從Loyalty.png50 忠誠度時的Province loyalty+0Loyalty.png100 忠誠度時的+0.20 Province loyalty忠誠度)
  • 嚴酷鎮壓政策(每點省份長官Finesse.png智略Province loyalty+0.03 , 加上Province loyalty+0.03基礎值)
  • Military province investment省檢察官省份投資(每級Province loyalty+0.01
  • Unrest.png不滿值為0的地區(Province loyalty+0.10,根據該省在該地區的Population.png人口比例進行縮放)
  • various deities and omens (Province loyalty +0.03 from passive modifiers, Province loyalty +0.04 per Omen.png 100% omen power for omens)
  • the Idea forums.png Central Urban Spaces national idea Province loyalty +0.05)
  • the Invention.png Reduced Governorship invention Province loyalty +0.05)

Once a province's loyalty drops below 33, the province is considered disloyal and will refuse follow orders from the central government. Territories in disloyal provinces cannot be interacted with, blocking building construction, pop movement and cohort recruitment.

If a province's loyalty drops all the way down to 0, it will immediately Unrest.png rebel. A new state will be formed from the province (or possible a previously existing one that has been annexed), and it will either declare a independence war or join an ongoing one if there is a nearby province that has already rebelled. While the rebellion of a single province is unlikely to be successful, widespread discontent and unhappiness can be dangerous for even the strongest empires.

省份首府

Every province has a Province capital 省份首府(province capital) for each country that controls part of it, representing the center of the local administration. The 省份首府 gets significant bonuses and is generally the largest and most important territory in the province, determining who controls the province during a war and being one of the main recipients of Enslavement efficiency.png enslaved pops. If desired, the 省份首府 can be moved during peacetime to a better location at the cost of Province loyalty province loyalty.

首都省份

The province with the country's capital is considered its capital province.

Every pop in the capital province has a Population output +10% output modifier (stacking with the capital city and capital region modifiers). In addition, the capital province is fixed at Province loyalty 100 忠誠度 regardless of any province loyalty modifiers and so will never rebel.

The capital province is also where the special countrywide capital trade good surplus bonuses are gained. As the target of the Global capital trade routes.png capital trade routes modifier, which usually has contributions from the default commerce policy and country ranks as well as usually being the most populous province with a high population of Pop noble.png nobles and Pop citizen.png citizens, this together means the capital province is usually the center of trade in a country with a large variety of imported trade goods.

省份投資

Provinces can be improved repeatedly with 省份投資(province investments) to improve the administration and infrastructure of the province. Province investments have a base cost of Political influence.png 80 political influence each, modified by the specific province investment cost modifiers (Price state investment military cost modifier.png military provincial investment cost, Price state investment civic cost modifier.png civic provincial investment cost, Price state investment oratory cost modifier.png oratory provincial investment cost, and Price state investment religious cost modifier.png religious provincial investment cost) that can be reduced by heritages and various Invention.png inventions. There is also a cost of Wealth 20 gold for every currently existing investment in the province, including others of a different type, which is not affected by the provincial investment cost modifiers. Each investment takes 6 months to prepare and reduces the Local output output of the province by 1% during the process. The resulting effects are permanent as long as the province remains colonized and the owner isn't changed. Province investments cannot be cancelled once started, and only one investment can be made in a province at a time. Once a province investment is finished, a notification event will appear in the event queue.

It is also possible to get Province investment free province investments from forming nations and as a reward for certain missions, which allows a country to make a provincial investment without spending any Political influence.png political power or Wealth gold. Note that the 6-month duration to implement the investment still applies.

All 4 types of investments can be applied to the same province, unlimited amount of times.

  • Military province investment Install Provincial Procurators (Military): Province loyalty +0.01 Monthly Province Loyalty and Local output +4% 人口產出
  • Civic province investment Promote Infrastructure Spending (Civic): Population capacity +2.5% Population Capacity
  • Oratory province investment Entice Business Investments (Oratory): Global state trade routes.png +1 Local Import Routes
  • Religious province investment Make Religious Endowments (Religious): Local building slot.png +1 City Building Slots

斯巴達的國旗 斯巴達 with the Magna Graecia (DLC).png Magna Graecia DLC gets 2 unique investments for the military and religious slots, replacing the usual ones:

  • Military province investment Free Helots (Military): Integrated culture happiness +2% Integrated Culture Happiness, 大隊招募速度 +5% Cohort Recruit Speed, and Freeman output +6% Local Freemen Output
  • Religious province investment Commission Heroic Freize (Religious): Supply limit.png +4% Supply Limit and Pop citizen output.png +3% Local Citizen Output

總督政策

Every province can have a 總督政策(governor policy) set which determines the priority of the province's administration. Governor policies allow a country to Population output extract more from a province's population, deal with Unrest.png 不滿值 by increasing Happiness.png population happiness or cracking down on the population, build up the Civilization.png civilization value of the province's territories, and more.

When a governor is assigned, they chose a random policy based on the factors listed in the Chance column (with a base chance of 0). This includes directly reassigning a governor without having a vacancy first. As long as the region has a governor, the policy can be changed at a base cost of Political influence.png 10 political power, modified by the Change governor policy cost change governor policy cost modifier. Changing governor policy manually also gives Tyranny tyranny based on the current ruler's popularity, scaling between Tyranny 1.25 at Popularity.png 0 ruler popularity to Tyranny 0.25 at Popularity.png 100.

All policy effects are modified by the governor's Civic power.png Finesse, with the values below are given for the baseline level of Civic power.png 9 智略. Each point of the governor's Civic power.png 智略 above 9 increases the modifier by 10%, while each point below decreases it 10% to a minimum value of 10% of the base. This is described by the equation below:

[math]\displaystyle{ \text{有效政策修正}=\frac{\text{总督智略} + 1}{10} \cdot \text{基础政策修正} }[/math]
政策 效果 描述 機會修正
Policy acquisition of wealth.png 中飽私囊Acquisition of Wealth
  • Tax income.png 本地稅收:+10%
  • Commerce value.png 省份商業:+10%
  • Monthly wage on character modifier.png (每月本地)總督報酬:+20%
這項政策將以省收入為代價,增加省份管理者的個人財富。一些惡毒的人物只對中飽私囊感興趣。
  • +6 如果該總督有 貪婪 貪婪特質
  • +15 如果該總督有少於或等於 Loyalty.png 40 忠誠度
  • +0.5 乘以該總督的 Corruption.png 腐敗度
Policy religious conversion.png 宗教改信Religious Conversion
  • Policy religious conversion.png 人口改信速度 +3

額外的機會每月改信人口,基於該總督的 zeal修正 熱忱

激活時,這項政策會增加省份的不滿。
每個月都有機會讓非國教人口皈依你的國教。
同樣的,總督的熱枕會增加皈依幾率。
值得注意的是;總督皈依的人口的數量越多,他們獲得是聲譽也就越多。
為獲得最佳結果,最好讓政策持續激活一段時間。
通常情況下,檢查一個省是否仍然可以利用這一政策是有必要的。
  • +0.25 乘以該總督的 zeal修正 熱忱
  • +5 如果該總督有 虔誠 虔誠特質
  • +4 如果該總督有 狂熱 狂熱特質
  • -10 if all territories in the province have the same dominant religion as the governor
Policy cultural assimilation.png 文化同化Cultural Assimilation
  • Pop assimilation.png 人口同化速度 +1

額外的機會每月同化人口,基於該總督的 Finesse.png 智略

該政策將使該省份中非國家主流文化人口每月都有幾率轉變為主流文化,同時提高省份叛亂度。你總督的智略將會提高同化幾率。
  • +0.5 乘以該總督的 Civic power.png 智略
  • +4 如果該省份有至少 Province loyalty 60 忠誠度 and there is at least one territory whose dominant culture is not the a primary or integrated culture
  • ×0 如果該總督不是與該國相同的文化
  • ×0 如果所有省份的主流文化是該國的主流文化或者已整合文化
Policy bleed them dry.png 榨乾他們Bleed Them Dry
  • Tax income.png 本地稅收:+30%
  • Province loyalty 省份忠誠度:-0.25
  • Commerce value.png 省份商業:+20%
  • Monthly food.png 本地每月食物修正:-25%
這項政策能大幅提高省份收入,但是會導致民眾時不時遷離該省,同時也會發生人口負增長。
  • +5 如果該總督有 Miserly 吝嗇特質
  • +5 如果該總督有 精明 精明特質
  • +10 如果該總督有至少 Corruption.png 30 腐敗度
  • ×0 如果該總督是 Leader.png 統治者
  • ×0 如果該國是AI控制的
  • ×0 如果該省份有至多 {{icon|food} 800 食物
Policy borderlands.png 邊境Borderlands
  • Manpower.png 本地人力:+25%
  • Fort defense.png 本地要塞防禦:+20%
這項政策鼓勵重視堡壘和防禦。
  • +10 如果有領土在該省份有至少 Freemen 15 自由民
  • +6 如果該總督有 多疑 多疑特質
  • +6 如果該總督有 固執 固執特質
Policy encourage trade.png 鼓勵貿易Encourage Trade
  • Commerce value.png 省份商業:+25%
  • Monthly food.png 本地每月食物修正:+10%
這項政策鼓勵外國商人在該地區行商,能增加貿易收入和貿易路線數量。
  • +1 對於在該省份的每條 Global state trade routes.png 貿易路線
  • +6 如果該總督有 能言善辯 能言善辯特質
  • +6 如果該總督有 狡猾 狡猾特質
  • +10 如果該總督屬於 Boni Boni 或者 Party traditionalist.png Traditionalists party
  • +20 如果該省份的 Monthly food.png 食物是少於或等於 0.3 乘以Global food capacity.png 食物容量
Policy social mobility.png 社會流動性Social Mobility
  • Local pop promotion speed.png 人口升級速度:+150%
  • Local pop demotion speed.png 人口降級速度:+150%
這項政策每月給人民提供階級流動機會,旨在使公民、自由民和奴隸之間保持人口平衡。
  • (永遠不會被選用)
Harsh treatment.png 嚴酷鎮壓Harsh Treatment
  • Province loyalty 省份忠誠度:+0.3
  • Population output 人口產出:-40%
  • Local pop demotion speed.png 人口降級速度:+100%
  • Migration attraction 移民吸引力:-6
  • Migration speed 人口移民速度:+1
儘管這可能會讓當地人口產生耗費,有時候處理不滿群眾的最好辦法,是展示我們的武力。
  • +1 對於每個領土有至少 Unrest.png 1 不滿值
  • +2 對於每個領土有至少 Unrest.png 3 不滿值
  • +1 for every point of Unrest.png 不滿值 in every territory with at least Unrest.png 5 不滿值
  • +11 如果該省份有少於 Province loyalty 40 忠誠度
  • +9 如果該省份有少於 Province loyalty 40 忠誠度並且該國是AI控制的
  • ×0 如果該省份有至少 Province loyalty 40 忠誠度
Policy local autonomy.png 當地自治Local Autonomy
  • Population output 人口產出:-40%
  • Pop citizen happiness.png 本地公民幸福度:+25%
  • Freeman happiness 本地自由民幸福度:+25%
  • Noble happiness 本地貴族幸福度:+12%
  • Slave happiness 本地奴隸幸福度:+25%
  • Tribesman happiness 本地部落民幸福度:+25%
通過減輕該省人口的稅收和勞動義務,我們肯定會提高他們的滿意度。
  • +1 對於每個領土有至少 Unrest.png 1 不滿值
  • +2 對於每個領土有至少 Unrest.png 3 不滿值
  • +1 對於每點的 Unrest.png 不滿值,在每個領土有至少 Unrest.png 5 不滿值
  • +5 如果該總督有 溫順 溫順特質
  • +3 如果該總督有 慷慨 慷慨特質
  • +3 如果該總督有 和藹可親 和藹可親特質
  • -30 對於 Country capital.png 首都省份
Policy civilization effort.png 文明開化Civilization Effort
  • Civilization.png 每月文明度變化:+0.05%

額外的機會每月,基於該總督的 Finesse.png 智略,對於:

  • 增長 Civilization.png 文明度等級 of Barbarian power.png barbarian strongholds by 2, if any territory in the province has at least Civilization.png 30 civilization value
  • 降級或移除一個鄰接的 Barbarian power.png 蠻族堡壘,if it and any territory in the province have at least Civilization.png 35 civilization value
通過着眼於基礎設施、文化傳播和學習,我們可以啟蒙這個省份內的人們。
一旦該省的文明度足夠,該政策還將在任何臨近的不可通行或不宜居住地形中的蠻族定居點傳播文明,緩慢安撫他們。
  • +11 如果該總督有 聰慧 聰慧特質
  • +11 如果該總督有 博學多才 博學多才特質
  • +20 如果任何鄰接領土是 Barbarian power.png 蠻族堡壘
  • -30 如果該國是部落並且有少於或等於 Centralization.png 40 集權度
Centralize pop.png 集中人口Centralize Population
  • Migration speed 人口移民速度:+2

For the Province capital 省份首府:

  • Migration attraction 移民吸引力:+1

For all other territories:

  • Migration attraction 移民吸引力:-5
繁忙的大都市是繁榮省份的必然標誌。
  • (永遠不會被選用)
Decentralize pop.png 分散人口Decentralize Population
  • Migration speed 人口移民速度:+2

For the Province capital 省份首府:

  • Migration attraction 移民吸引力:-5

For all other territories:

  • Migration attraction 移民吸引力:+1
有時候,人口過剩不能單靠糧食解決。
  • (永遠不會被選用)

參考資料


國內政策 國家屬性人物內戰文化政府傳承法律國家理念職位叛亂宗教科技
經濟政策 建築經濟食物奇觀人口貿易商品
省份 區域省份領土殖民地產
軍事 軍事傳統陸軍陸軍單位陸戰海軍圍城海戰
對外政策 條約戰爭宣戰理由宣稱外交附屬國蠻族
腳本 事件決議使命
其他 成就對手國家遊戲配置