在英白拉多:罗马中省份作为一个行政基本单位,由众多的 领土 组成并且存在一个主流宗教.在游戏里,许多重要的机制都在省份中显示,比如 食物, 贸易,以及 省份忠诚度 。一些外交活动比如伪造宣称 和 peace term demands(和平期限)也在省份处得以实施。
省份忠诚度
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每一个省份都有一个 省份忠诚度(province loyalty) 值, 代表当地对中央政府的支持程度和这个省份对于支持命令的意愿大小。不忠诚的省份会拒绝 遵守从首都的指令而且可能最终发动 叛乱或者加入一场 内战 - 管理省份忠诚度是运转一个帝国的最重要的方面之一。
省份忠诚度每月根据所有省份忠诚度修正值的总和而变化。.不满值 - 其本身在很大程度上由人口的幸福感所驱动,是影响省份忠诚度的主要因素,每个地区不满值增加一点,忠诚度 -0.08 ,且根据该省在该地区的人口比例进行缩放(因此,大城市对该省忠诚度的影响要比人口较少的定居点大得多)。省长腐败(在腐败度为 100时为-0.25)以及缺乏一名省长来管理整个地区(-0.35)也会对省份忠诚度产生重大影响。减少省忠诚度损失的主要途径是解决根源问题,如派遣地区部队或增加民众幸福感以减少不满值或者更换腐败的州长。
如果处理忠诚度损失的根源问题还不够,还可以从以下方面提高省份忠诚度:
- 省份长官的忠诚度(从50 忠诚度时的+0到 100 忠诚度时的+0.20 忠诚度)
- 严酷镇压政策(每点省份长官智略+0.03 , 加上+0.03基础值)
- 省检察官省份投资(每级+0.01)
- 不满值为0的地区(+0.10,根据该省在该地区的人口比例进行缩放)
- various deities and omens ( +0.03 from passive modifiers, +0.04 per 100% omen power for omens)
- the Central Urban Spaces national idea +0.05)
- the Reduced Governorship invention +0.05)
Once a province's loyalty drops below 33, the province is considered disloyal and will refuse follow orders from the central government. Territories in disloyal provinces cannot be interacted with, blocking building construction, pop movement and cohort recruitment.
If a province's loyalty drops all the way down to 0, it will immediately rebel. A new state will be formed from the province (or possible a previously existing one that has been annexed), and it will either declare a independence war or join an ongoing one if there is a nearby province that has already rebelled. While the rebellion of a single province is unlikely to be successful, widespread discontent and unhappiness can be dangerous for even the strongest empires.
省份首府
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- 主条目:领土#省份首府
Every province has a 省份首府(province capital) for each country that controls part of it, representing the center of the local administration. The 省份首府 gets significant bonuses and is generally the largest and most important territory in the province, determining who controls the province during a war and being one of the main recipients of enslaved pops. If desired, the 省份首府 can be moved during peacetime to a better location at the cost of province loyalty.
首都省份
The province with the country's capital is considered its capital province.
Every pop in the capital province has a +10% output modifier (stacking with the capital city and capital region modifiers). In addition, the capital province is fixed at 100 忠诚度 regardless of any province loyalty modifiers and so will never rebel.
The capital province is also where the special countrywide capital trade good surplus bonuses are gained. As the target of the capital trade routes modifier, which usually has contributions from the default commerce policy and country ranks as well as usually being the most populous province with a high population of nobles and citizens, this together means the capital province is usually the center of trade in a country with a large variety of imported trade goods.
省份投资
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Provinces can be improved repeatedly with 省份投资(province investments) to improve the administration and infrastructure of the province. Province investments have a base cost of 80 political influence each, modified by the specific province investment cost modifiers ( military provincial investment cost, civic provincial investment cost, oratory provincial investment cost, and religious provincial investment cost) that can be reduced by heritages and various inventions. There is also a cost of 20 gold for every currently existing investment in the province, including others of a different type, which is not affected by the provincial investment cost modifiers. Each investment takes 6 months to prepare and reduces the output of the province by 1% during the process. The resulting effects are permanent as long as the province remains colonized and the owner isn't changed. Province investments cannot be cancelled once started, and only one investment can be made in a province at a time. Once a province investment is finished, a notification event will appear in the event queue.
It is also possible to get free province investments from forming nations and as a reward for certain missions, which allows a country to make a provincial investment without spending any political power or gold. Note that the 6-month duration to implement the investment still applies.
All 4 types of investments can be applied to the same province, unlimited amount of times.
- Install Provincial Procurators (Military): +0.01 Monthly Province Loyalty and +4% 人口产出
- Promote Infrastructure Spending (Civic): +2.5% Population Capacity
- Entice Business Investments (Oratory): +1 Local Import Routes
- Make Religious Endowments (Religious): +1 City Building Slots
斯巴达 with the Magna Graecia DLC gets 2 unique investments for the military and religious slots, replacing the usual ones:
- Free Helots (Military): +2% Integrated Culture Happiness, +5% Cohort Recruit Speed, and +6% Local Freemen Output
- Commission Heroic Freize (Religious): +4% Supply Limit and +3% Local Citizen Output
总督政策
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Every province can have a 总督政策(governor policy) set which determines the priority of the province's administration. Governor policies allow a country to extract more from a province's population, deal with 不满值 by increasing population happiness or cracking down on the population, build up the civilization value of the province's territories, and more.
When a governor is assigned, they chose a random policy based on the factors listed in the Chance column (with a base chance of 0). This includes directly reassigning a governor without having a vacancy first. As long as the region has a governor, the policy can be changed at a base cost of 10 political power, modified by the change governor policy cost modifier. Changing governor policy manually also gives tyranny based on the current ruler's popularity, scaling between 1.25 at 0 ruler popularity to 0.25 at 100.
All policy effects are modified by the governor's Finesse, with the values below are given for the baseline level of 9 智略. Each point of the governor's 智略 above 9 increases the modifier by 10%, while each point below decreases it 10% to a minimum value of 10% of the base. This is described by the equation below:
- [math]\displaystyle{ \text{有效政策修正}=\frac{\text{总督智略} + 1}{10} \cdot \text{基础政策修正} }[/math]
参考资料