科技:修订间差异

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(同步到官方百科21:11, 19 May 2019‎ Offhand)
(同步到官方百科02:46, 18 September 2020‎ DC123456789)
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{{Version|1.0}}
{{Version|1.5}}
[[ 英白拉多:罗马]] 》定义了 80 个科技,被划入四个科技领域(军事、民政、雄辩和宗教),每个又被分为 20 个科技等级。The 80 Technologies do not have individual names. Technology can be accessed though the [[File:Top bar technology.png|32px]] [[Beginner's_guide#Technology|Technology]]-button.
[[File:Technology screen.png|right|500px|thumb|The main technology interface]]
[[File:Top bar technology.png|28px]] [[Technology]] represents the discovery, improvement, and implementation of new tools, techniques, and customs that give a wide variety of powerful bonuses across every field. Technologically advanced [[state|nations]] will field a more effective military, make more efficient use of their pops and resources, and be able to create a more stable and loyal realm, while those that fall behind will find it increasingly difficult to keep up with their peers. All technologies fall into one of four fields - {{icon|mil}} martial, {{icon|civ}} civic, {{icon|ora}} oratory and {{icon|rel}} religious - and can be divided between generic advances that gain progress from generation of {{icon|research points}} '''research points''' by {{icon|nobles}} nobles and {{icon|citizens}} citizens and more specific inventions that can be bought using {{icon|cost}} gold. The main technology interface can be accessed though the [[Beginner's_guide#Technology|Technology button]] in the top bar


Each [[state]] automatically progresses from its starting level to next level, driven by the generated '''[[Research Points]]''' plus modifiers. The total amount of generated Research Points plus modifiers are distributed evenly among the four fields, except the modifier contributed by the character leading the research field, making it possible to advance at differences paces in each field! Purchased Inventions and access to certain trade-goods act as modifiers, i.e. they increase the speed of research.
==Advances==
'''Advances''' represent the general level of knowledge and technology that the country has reached. They provide a baseline level of modifiers from increased technology and each advance unlocks 3 inventions to be added to the pool (occasionally more if the country has access to culture or government-specific technologies). There is no cap in the maximum level of advances that can be achieved, though after level 20 advances will stop unlocking new inventions and will only provide their base modifiers. Advances are slowly researched over time based on the amount of {{icon|research points}} research points that a country produces in proportion to its {{icon|integrated culture}} integrated culture population, subject to many different modifiers that can further increase or decrease the speed at which research progress is accumulated.


Each technology-field can have one researcher assigned to it. The finesse of this [[character]] impacts the speed with which research is done in that field. This character gets prominence from holding the position, and gets permanent prominence from each month holding the position. Changing researcher increases loyalty in the new researcher, and dramatically drops it in the one being replaced.
===Research Points===
{{icon|research points}} '''Research points''' represent the contribution of pops towards the technological and intellectual advancement of the country, and are summed up over every pop in every owned territory every month to get the total research points for the state. Research points are generated exclusively by {{icon|nobles}} nobles and {{icon|citizens}} citizens, who produce a base output of '''0.5''' and '''0.2''' research points, respectively, each month at {{icon|happiness}} 100% happiness. Therefore, research point production is affected by {{icon|noble output}} noble output and {{icon|citizen output}} citizen output as well as {{icon|research points}} research point modifiers, and is also heavily dependent on the {{icon|noble ratio}} {{icon|citizen ratio}} proportion and {{icon|noble happiness}} {{icon|citizen happiness}} happiness of {{icon|nobles}} nobles and {{icon|citizens}} citizens in the country. This means that increasing {{icon|noble ratio}} noble ratio and {{icon|citizen ratio}} citizen ratio directly through laws and {{icon|library}} libraries and {{icon|court of law}} courts of law or indirectly by building more and larger {{icon|city}} [[cities]] (as nobles and citizens do not exist in appreciable numbers in settlements) are also an effective longer-term solution towards increasing research point production. Large cities and [[metropolis]]es are usually the largest source of research points in the middle to late game, as the stacking effects of {{icon|library}} libraries, {{icon|court of law}} courts of law, and {{icon|academy}} academies means that they usually have both the highest proportion of nobles and citizens and the highest research point production per noble/citizen, though population capacity means that larger empires will still need a significant number of cities to produce enough research.


The total amount of pops of a state, determines the cost of the next level of technology. As a result of that, it is not the total amount of Citizen-type pops, but rather their share of the total population, which determines the speed of research.
===Research Efficiency===
'''Research efficiency''' is the ratio of research points produced per year to {{icon|integrated culture}} integrated culture population and the main component of the actual research progress each month, meaning that larger countries generally need higher research point generation in order to keep up with research. It is calculated according to the following formula:
: <math>\text{Research efficiency}=\frac{\text{Research Points}\cdot 12}{\text{Integrated Culture Population}}\cdot 100%</math>
Generally, it is desirable to keep research efficiency at at least 80% in order to research advances at a reasonable pace. Research efficiency cannot go higher than '''300%''', though it can still be useful to try to push the research points to population ratio higher in order to provide a buffer when enslaving pops or conquering new territory. Small, highly urbanized city-states will generally have a much higher research efficiency than sprawling empires with many rural pops, though it is possible to have a high research efficiency even with the largest empires so long as the major cities are sufficiently large and research-focused, of which growth through [[enslavement]], [[migration]], and continued {{icon|city}} urbanization will typically be needed to keep up.


Each level gives the state a higher bonus in that category, unlocks three Inventions per category and reduces the cost of Inventions by 5%. Unlocked Inventions can be purchased for 100 {{icon|civ}} [[Civic Power Points]] each, but do not have to be purchased in order for the research to advance.
As the denominator of research efficiency is based on the {{icon|integrated culture}} integrated culture population, not the total population, it is also possible to get high research efficiency by keeping a relatively small core of integrated culture pops compared to the empire's total output - especially useful is conquering foreign areas with significant numbers of {{icon|nobles}} nobles and {{icon|citizens}} citizens, as they will produce {{icon|research points}} research points but not count against the denominator for research efficiency. However, the lower happiness of unintegrated culture pops, and particularly those of the higher classes that produce research, generally means that more care has to be taken to ensure their happiness and keep {{icon|unrest}} unrest under control compared to integrating them.


== 研究点==
===Monthly Research===
'''Monthly research''' is the base value of research progress for all four fields and is obtained by dividing research efficiency by 240, corresponding to a base time of 240 months (20 years) for each advance. The research efficiency cap at 300% means that the highest possible base monthly research is '''1.25%'''.


In 450 AUC, it takes a compact civilized nation about 7.5 years to research one level of technology, whereas for a country overextended by conquest this can be 15 years or more.
===Research Progress===
'''Research progress''' is the actual monthly progress in each field of advances. The base value is the monthly research, which is then modified by the field-specific '''research speed''' modifier. The {{icon|technology speed}} '''technology speed''' modifier affects the research speed in all fields, while the field-specific technology modifiers ({{icon|military tech investment}} '''military tech investment''', {{icon|civic tech investment}} '''civic tech investment''', {{icon|oratory tech investment}} '''oratory tech investment''', and {{icon|religious tech investment}} '''religious tech investment''') are applied only to the research speed of one specific field. Modifiers to research speed can come from various [[Pantheon|deity]] bonuses and omens, country [[heritages]], [[trade goods]], and event/mission modifiers, but the main component of research speed for each field will typically be the attribute of the field's researcher corresponding to the field. The behind/ahead of time modifier is applied multiplicatively after all the other modifiers, and gives a {{red|-0.50%}} malus for each year ahead and {{green|+0.50%}} bonus for each year behind the country is compared to the benchmark of 1 advance every 20 years after the start of the game.


This calculation works as follows:
An advance will be researched once the total research progress for that field reaches '''100%''', with any overflow carried over for the next advance. The progress and effects (including unlocked inventions) of the next advance in each field can be viewed in the tooltip of the corresponding progress bar.


* Each Citizen at 100% output produces 0.25 Research Points per month, or 3 points per year. Citizens of your culture and religion in your capital city will contribute much more than that, while conquered unhappy citizens - much less.
=== Researchers ===
* To achieve 100% research efficiency, the country has to produce the same amount of Research Points per year as its total population.
Each technology field can have one '''researcher''' assigned to it, who leads the research efforts in that field and has a significant influence on how quickly advances in that field progress, giving a {{green|+10%}} research speed boost for each attribute point corresponding to the field ({{icon|mil}} martial for military advances, {{icon|civ}} finesse for civic advances, {{icon|ora}} charisma for oratory advances, and {{icon|rel}} zeal for religious advances). Like all other jobs and offices, holding the researcher position counts towards {{icon|prominence}} prominence, {{icon|prestige}} family prestige, {{icon|power base}} power base, and the {{icon|position}} number of positions that a major family expects to hold.
* Therefore if every Citizen is working at 100% output, and 1/3 of population is Citizens, the country will have 100% research efficiency.
* 100% research efficiency corresponds to researching 1 level of each tech in 15 years.
* A typical 10-skill researcher provides a {{green|+100%}} bonus, halving that time to 7.5 years.


== 领域==
=== Fields ===
The modifiers for a single level of advances in each field are listed below. Each level provides an additional modifier on top of the previous ones already accumulated.


=== 军事革新===
==== {{icon|mil}} Martial Advances====
* {{green|+0.1}} 海军士气
* [[File:Land morale.png|28px]] {{green|+0.07}} Morale of Armies
* {{green|+0.1}} 陆军士气
* {{icon|navy morale}} {{green|+0.07}} Morale of Navies
* {{red|+2%}} 陆军维护费
* {{icon|army maintenance}} {{red|+5%}} Army Maintenance Cost
* {{red|+2%}} 海军维护费
* {{icon|navy maintenance}} {{red|+5%}} Navy Maintenance Cost
* {{green|-25%}} 军事传统花费


=== 民政革新=== 
==== {{icon|civ}} Civic Advances==== 
* {{green|+2.5%}} [[经济#商业收入|商业收入]]
* {{icon|pop cap}} {{green|+2%}} Population Capacity
* {{green|-1%}} 每月人物报酬
* {{icon|commerce value}} {{green|+2.5%}} National Commerce Income


=== 雄辩革新===
==== {{icon|ora}} Oratory Advances====
* {{green|+2%}} [[人口#Civilization_Value.E2.80.8B|文明度]]
* {{icon|civilization}} {{green|+2%}} Country Civilization Value


=== 宗教革新===
==== {{icon|rel}} Religious Advances====
* {{green|+2.5%}} [[宗教#预兆威能|预兆威能]]
* {{icon|omen power}} {{green|+2.5%}} Omen Power


== 发明==
=== Starting advances level ===
While the advances are tied directly to your nation’s progress and are slowly gained through the years, there are also inventions around at game start, that you can spend civic power on to get immediately. The standard cost is 100 civic power, which can be influenced by technology and various other factors.
Each country starts with a predetermined level of technological advances, usually determined by their culture and civilization level.


As your technology level progresses, different inventions will be added to the random pool that populates the inventions list. There are 3 inventions from each of the four areas available, assuming that there are at least 12 inventions, which are unlocked but not yet invented.
The following countries/cultures start with all advances at level '''2''':
* Italic culture group (except Ligurian, Venetic, and Rhaetian)
* Hellenistic culture group ({{flag|Paeonia}}, {{flag|Cappadocia}}, {{flag|Parthia}}, and {{flag|Trapezous}})
* Punic and Phoenician culture (except {{flag|Gymnaesia}})
* Assyrian culture
* Median culture
* Tamil culture (if coastal)
* Magadhi, Shauraseni, Gandhari, Avanti, and Lankan culture
* {{flag|Apulia}}


{| class="wikitable sortable"
The following countries/cultures start with all advances at level '''1''':
|-
* Bactrian culture group
! 等级 !! 军事发明 !! 民政发明 !! 雄辩发明 !! 宗教发明 !! 等级
* Meroitic culture group (except {{flag|Boras}})
* Aksumite culture group
* Ligurian culture (except {{flag|Oxybia}})
* Aramaic culture
* Hebrew culture
* Colchian, and Ibero culture
* Armenian culture
* Tamil culture (if inland)
* {{flag|Cappadocia}}
* {{flag|Parthia}}
* {{flag|Kalinga}}
* {{flag|Rathika}}
 
All other countries start with no advances (level '''0''').
 
==Inventions==
{{SVersion|1.5}}
{{icon|invention}} '''Inventions''' represent specific technologies or practices that can be adopted by the state in order to get a specific bonus. Every invention is associated with a specific level and field of advances that needs to be reached before the invention is unlocked, typically with every advance unlocking 3 inventions (occasionally more when culture-specific inventions are unlocked). There are a total of 279 inventions spread across the four fields (251 available to all countries, 2 available depending on country rank, 3 government type-specific, and 11 country/culture-specific), with the last inventions being unlocked after reaching level 20 of each advance; higher levels of technology after that do not unlock any further inventions.
 
Each field has a pool of up to 3 inventions that can be adopted at any given time, with the most recently unlocked inventions always chosen first. Inventions can be adopted at a base cost of {{icon|cost}} {{red|0.15}} gold per {{icon|population}} pop in each of the country's owned territories, which means that larger empires need to pay significantly more to adopt an invention. This cost can be adjusted by the [[File:Buy_invention_cost_modifier.png|28px]] '''Invention Cost''' modifier, currently possible only from a special event modifier. Not adopting inventions has no penalty other than not having access to the bonus and does not prevent further advances from being researched or new inventions from being unlocked and added to the pool, but as the newest inventions are always chosen first from the pool it will require purchasing a significant number of more recently unlocked inventions in order to be able to adopt older ones that were missed. All previously adopted inventions and their effects can be viewed in the [[File:Ledger.png|28px]] ledger.
 
Unlike advances, no country has any inventions adopted at the start, not even those that otherwise begin with a higher level of technology.
 
<h3>{{icon|mil}} Martial Inventions</h3>
{| class="wikitable mw-collapsible mw-collapsed"
|- id =
! width=10% | Advances Level
! width=15% | Name
! width=25% | Modifier
! width=15% | Other Requirements
! width=35% | Description
! width=1% |


|-
|- id = trireme_discipline_inv_1
| 0 
! N
! Professional Sailors
; 职业水手
* {{icon|ship damage taken}} {{green|-5%}} Ship Damage Taken
: {{icon|trireme_discipline}} 三层划桨战船训练度 {{green| +2%}} 
|
| ''Relying on career sailors, we can be assured that our navies will be crewed by the very best.''
|- id = global_start_experience_inv_1
! N
! Learning on the Job
; 标准化度量衡
* {{icon|starting experience}} {{green|+7.5%}} Starting Experience
: {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}} 
; 城邦领事
| ''It is said that the best way to learn, is by doing. We expect that our recruits will learn swiftly, with a sword in their hands. Or they will die.''
: {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 20%}}
|- id = global_supply_limit_modifier_inv_1
! N
! Supernumerarii
; 占卜祭品等级
* {{icon|supply limit}} {{green|+10%}} Supply Limit
: {{icon|omen_power}} 预兆威能 {{green| +5%}} 
| 0
|-
| 0 
; 在实践中学习
| ''An auxiliary group of enlisted men, the supernumerarii acted as reinforcements, orderlies, and performed other non-specific duties.''
: {{icon|global_start_experience}} 初始经验 {{green| +5%}}
|- id = archimedes_principle
! 1
! Archimedes Principle
; 房产税
* [[File:Local ship start experience.png|28px]] {{green|+10%}} Ship Starting Experience
: {{icon|global_tax_modifier}} 国家税收 {{green| +5%}} 
; 为保护而侵略
* Is {{flag|Syracusae}}
: {{icon|fabricate_claim_cost_modifier}} {{yellow| 伪造宣称}}行动花费 {{green| -10%}}
| ''The seminal law of displacement was presented by Archimedes, a Greek polymath, who posited that an object immersed in water was subject to an upward force equal to the weight of the water displaced by the object.''
|- id = siege_speed_inv_1
! 1
! Extraordinary Ordnance
; 兄弟的誓言
* {{icon|siege ability}} {{green|+5%}} Siege Ability
: {{icon|land_morale_recovery}} 陆军士气恢复 {{green| +2%}} 
|
| 0
| ''Throughout Antiquity, examples of unusual siege ammunition can be found. Snakes, severed body parts, and incendiary substances were used to demoralize or enrage opponents.''
|-
|- id = military_tech_investment_inv_1
| 0 
! 1
! Military Artisans
; 军事工匠
* [[File:Price state investment military cost modifier.png|28px]] {{green|-10%}} Military Provincial Investment Cost:
: {{icon|military_tech_investment}} 军事科技投资 {{green| +5%}} 
|
| ''Guilds of artisans, employed by the military, ensure that innovation is passed down to those deserving, and provide a hotbed of scholarly thought by which our progress flourishes.''
|- id = heavy_infantry_discipline_inv
! 1
! Fustuarium
; 部落储备
* {{icon|heavy infantry}} {{green|+10%}} Heavy Infantry Discipline
: {{icon|global_tribesmen_output}} 全国部落民产出 {{green| +5%}} 
|
| ''There is nothing that inspires a soldier as much as the fear of a shameful death.''
|- id = siege_engineers_inv_1
! 2
! Sapping
; 人道准则
* [[File:Siege engineers.png|28px]] {{green|+1}} Siege Engineers
: {{icon|diplomatic_reputation}} 外交声誉 {{green| +1}} 
|
| ''Purportedly used during the siege of Veii, long tunnels could be built underneath the fortifications of enemies, allowing access, or even the chance to damage enemy walls.''
|- id = global_defensive_inv_1
! 2
! Pentaspastos
; 药草学
* {{icon|fort defense}} {{green|+5%}} Fort Defense
: {{icon|technology_investment}} 科技速度 {{green| +5%}} 
|
| 0
| ''The Pentaspastos was an innovative Greek crane, ideal for constructing defensive walls, buildings, and fortresses.''
|-
|- id = buy_military_tradition_inv
| 1 
! 2
! Material Science
; 冗员兵
* [[File:Army weight modifier.png|28px]] {{green|-10%}} Army Weight Modifier
: {{icon|global_supply_limit_modifier}} 补给上限(全国补给限制修正) {{green| +10%}} 
|
| ''Concrete, carburization, bronzework, and even the working of wood, contribute directly to the development of military technology. Harder steel in particular, allows numerous innovations previously thought impossible. In Rome, the Praefectus Fabrum oversaw the dissemination of various military innovations directly.''
|- id = discipline_inv_1
! 3
! Boeotian Helmet
; 物流局
* {{icon|discipline}} {{green|+5%}} Discipline
: {{icon|global_capital_trade_routes}} 首都进口路线 {{green| +1}} 
|
| ''The boeotian helmet, favored by Alexander himself, allowed good vantage of one's surroundings, while still providing protection to the cranium.''
|- id = trireme_discipline_inv_2
! 3
! Centuria
; 斐提亚勒斯祭司团
* {{icon|tetrere}} {{green|+5%}} Quadrireme Discipline
: {{icon|agressive_expansion_impact}} 侵略性扩张影响 {{green| -5%}} 
|
| ''Establishing a command cadre on board each vessel, delineates between the common oarsmen, and the tactical elite.''
|- id = navy_maintenance_cost_inv_1
! 3
! Galley Slaves
; 逃奴烙印
* {{icon|navy maintenance}} {{green|-10%}} Navy Maintenance Cost
: {{icon|happiness_for_same_culture_modifier}} 主流文化幸福度 {{green| +2.5%}} 
|
| 1
| ''Whilst many of our crew should continue to be professional oarsmen, relying on galley slaves during times of need, will reduce our operating costs.''
|-
|- id = army_maintenance_cost_inv_1
| 1 
! 4
! Paymasters
; 特殊军械
* {{icon|army maintenance}} {{green|-10%}} Army Maintenance Cost
: {{icon|siege_ability}} 围攻能力 {{green| +5%}} 
|
| ''Placing the oversight of army pay in the hands of shrewd and incorruptible men, we might find that we save a surprising amount of gold.''
|- id = global_supply_limit_modifier_inv_2
! 4
! Fighting Season
; 毕达哥拉斯数学
* {{icon|supply limit}} {{green|-10%}} Supply Limit
: {{icon|research_points_modifier}} 研究点 {{green| +10%}} 
|
| ''Knowledge of the weather, clime, and seasonal patterns, is vital when raising armies and waging war. By paying attention to these signs, we can better prepare our forces.''
|- id = pirate_spawn_chance_inv_1
! 4
! Coastal Defense Forts
; 官方演说家
* {{icon|naval range}} {{green|+15%}} Naval Range:
: {{icon|monthly_tyranny}} 每月暴政度 {{green| -1%}} 
|
| ''The act of creating coastal defense forts was often to provide a safe haven for local villagers during pirate attacks, rather than active defense against raids.''
|- id = astrolabe_invention
! 5
! Astrolabe
; 宏伟神庙
* {{icon|attrition}} {{green|-10%}} Navy Attrition
: {{icon|omen_duration}} 预兆持续时间 {{green| +10%}} 
|
| 1
* Is {{flag|Antigonid Kingdom}}
|-
| ''The astrolabe was in intricate tool used to measure the altitude of celestial bodies in relation to the horizon. Developed on over the years, it was used for navigation, astronomy, and even the scheduling of important events and prayer.''
| 1 
|- id = siege_engineers_inv_2
! 5
! Naval Supply Lines
; 棒刑
* [[File:Siege engineers.png|28px]] {{green|+1}} Siege Engineers
: {{icon|heavy_infantry_discipline}} 重步兵训练度 {{green| +10%}} 
|
| ''Coastal sieges were particularly harsh, as often, enemy cities could resupply by sea. By establishing our own system of patrol and resupply, we cut off all our foes' hope.''
|- id = global_start_experience_inv_2
! 5
! Basic Training
; 改进的城墙建设
* {{icon|starting experience}} {{green|+5%}} Starting Experience
: {{icon|civic_tech_investment}} 民政科技投资 {{green| +5%}} 
|
| ''Providing new recruits with the most basic of training may at least let them survive the first few swings.''
|- id = general_loyalty_inv
! 5
! Military Sponsors
; 平等整合
* {{icon|general loyalty}} {{green|+5}} Loyalty of Generals
: {{icon|agressive_expansion_monthly_change}} 侵略性扩张变化 {{green| -2%}} 
|
| ''Ensuring that every general we recruit has the backing of a certain number of loyal and upstanding peers, guarantees that we will weed out any that are likely to misuse their office.''
|- id = siege_speed_inv_2
! 6
! Siege Towers
; 粮食配给
* {{icon|siege ability}} {{green|+5%}} Siege Ability
: {{icon|global_population_growth}} 人口增长 {{green| +5%}} 
|
| 1
| ''During the siege of Rhodes, Demetrios employed towering siege engines to attempt to scale the walls of the Rhodian city.''
|-
|- id = hostile_attrition_inv
| 2 
! 6
! Scorched Earth
; 坑道
* {{icon|attrition}} {{green|+1}} Hostile Attrition
: {{icon|siege_engineers}} 攻城专家 {{green| +1}} 
|
| ''Knowing that enemy forces will soon be crossing our lands, we can ensure that any potential supplies are moved, or simply destroyed.''
|- id = global_cohort_recruit_speed_inv
! 6
! Professional Training
; 责任下放
* {{icon|cohort recruit speed}} {{green|+20%}} Cohort Recruitment Speed
: {{icon|global_tribesmen_output}} 全国部落民产出 {{green| +5%}} 
|
| ''By relying only on the most skilled tutors, we cut down on the time it takes to produce adequately informed fighting men.''
|- id = discipline_inv_2
! 7
! Manipular Legion
; 集中化助手
* {{icon|discipline}} {{green|+5%}} Discipline
: {{icon|change_governor_policy_cost_modifier}} 改变总督政策花费 {{green| -20%}} 
|
| ''Originating somewhere in the south of Italy, this logistic fighting force was a collection of 'maniples'. Each maniple consisted of 120 men organized as a cohesive unit, fighting in concert with any number of additional maniples.''
|- id = global_defensive_inv_2
! 7
! Vault and Dome
; 正当程序
* {{icon|fort defense}} {{green|+5%}} Fort Defense
: {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}} 
|
| 2
| ''Rome pioneered the usage of arches for bridge building, allowing for huge tasks to be completed in a fraction of the time.''
|-
|- id = assault_ability_inv
| 2 
! 7
! Siege Ladders
; 五滑轮起重机
* {{icon|assault ability}} {{green|+5%}} Assault Ability
: {{icon|global_defensive}} 要塞防御 {{green| +5%}} 
|
| ''Storming a fortified position, whilst sometimes utilizing great siege engines, could often be achieved through more conventional means. Enough men and ladders, and any fort will fall, casualties notwithstanding.''
|- id = corvus_invention
! 8
! Corvus
; 异邦人
* {{icon|ship capture chance}} {{green|+1%}} Ship Capture Chance
: {{icon|happiness_for_wrong_culture_modifier}} 错误文化幸福度 {{green| +5%}} 
|
* One of the following is true:
** Is {{flag|Rome}}
** Is {{flag|Carthage}} and has completed the mission task [[Punic Missions#carthaginian_rome_expansion_mission_task_3|'''Roman Inventions''']]
| ''Thought to be a unique manner of boarding device consisting of winch and bridge, the Corvus allowed soldiers to board enemy vessels with consummate ease.''
|- id = trireme_discipline_inv_3
! 8
! Squadrons
; 凯旋纪念币
* {{icon|trireme}} {{green|+10%}} Trireme Discipline
: {{icon|hold_triumph_cost_modifier}} {{yellow| 举办凯旋式}} 行动花费 {{green| -10%}} 
|
| ''Assigning every ship to a squadron will allow them to fight together as a cohesive unit, in the heat of battle.''
|- id = siege_engineers_inv_3
! 8
! Scorpio
; 契约责任
* [[File:Siege engineers.png|28px]] {{green|+1}} Siege Engineers
: {{icon|stability_cost_modifier}} {{yellow| 祭祀神灵}} 行动花费(稳定度花费修正) {{green| -5%}}
|
| 2
| ''A small, antipersonnel variant of the siege ballista, the scorpion was deployed to deadly effect during prolonged sieges.''
|-
|- id = heavy_infantry_cost_inv
| 2 
! 8
! Blacksmith Apprentices
; 材料科学
* {{icon|heavy infantry}} {{green|-10%}} Heavy Infantry Cost
: {{icon|buy_military_tradition_cost_modifier}} 军事传统花费 {{green| -10%}} 
|
| ''With more hands at their disposal our blacksmiths are sure to be more effective than ever before.''
|- id = siege_speed_inv_3
! 9
! Investment
; 人权
* {{icon|siege ability}} {{green|+5%}} Siege Ability
: {{icon|global_slaves_output}} 全国奴隶产出 {{green| +10%}} 
|
| ''The process of surrounding a fortified location with secondary fortifications, served as a means of entirely dissociating them from the outside world.''
|- id = global_ship_recruit_speed_inv
! 9
! Patterned Construction
; 法定庇护
* [[File:Local ship recruit speed.png|28px]] {{green|+20%}} Ship Recruitment Speed
: {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +1%}} 
|
| ''Maintaining specified construction standards for our vessels is a sure way to increase the speed at which our shipyards can produce them.''
|- id = military_tech_investment_inv_2
! 9
! Praefectus Fabrum
; 被接受的仪式
* [[File:Army movement speed.png|28px]] {{green|+10%}} Army Movement Speed
: {{icon|happiness_for_wrong_culture_group_modifier}} 错误文化组幸福度 {{green| +5%}} 
|
| 2
| ''The military logistics and research arm of the Roman military oversaw various innovations, and their dissemination throughout the standing army.''
|-
|- id = discipline_inv_3
| 3 
! 10
! Veteran Enticements
; 玻俄提亚头盔
* {{icon|discipline}} {{green|+5%}} Discipline
: {{icon|discipline}} 训练度 {{green| +5%}} 
|
| ''Encouraging retired soldiers to sign up to serve once again, will greatly increase the fighting experience of our armies.''
|- id = naval_unit_attrition_inv
! 10
! Ship's Surgeon
; 国家港口费
* {{icon|attrition}} {{green|-10%}} Navy Attrition
: {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}} 
|
| ''By ensuring that every vessel has at least one crewmen knowledgeable in the arts of healing, we can avoid many of the casualties we would otherwise incur at sea.''
|- id = experience_decay_inv_1
! 10
! Active Drill
; 人口普查数据
* {{icon|experience decay}} {{green|-0.5%}} Experience Decay
: {{icon|oratory_tech_investment}} 雄辩科技投资 {{green| +5%}} 
|
| ''Armies in the field would benefit from continued drill, even up to the very eve of battle.''
|- id = global_supply_limit_modifier_inv_3
! 11
! Logistics Division
; 海兵辅助部队
* {{icon|supply limit}} {{green|+10%}} Supply Limit
: {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2%}} 
|
| 3
| ''Our flourishing army requires a dedicated supply and logistics division to ensure that we always maintain peak efficiency.''
|-
|- id = global_start_experience_inv_3
| 3 
! 11
! Recruitment Standards
; 百人队
* {{icon|starting experience}} {{green|+5%}} Starting Experience
: {{icon|trireme_discipline}} 三层划桨战船训练度 {{green| +2%}} 
|
| ''We should aim to populate our armies with those capable of holding their own in battle.''
|- id = fort_maintenance_cost_inv
! 11
! Standardized Provisioning
; 建筑十书
* {{icon|fort maintenance}} {{green|-10%}} Fort Maintenance:
: {{icon|build_cost}} 建造花费 {{green| -10%}} 
|
| ''Ensuring our fortifications and their garrisons are well stocked, repaired, and manned with only the most necessary personnel will keep maintenance costs down.''
|- id = global_defensive_inv_3
! 12
! Fortified Camps
; 国家印玺
* {{icon|fort defense}} {{green|+5%}} Fort Defense
: {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 20%}} 
|
| ''We shall teach our armies the skills required to build fortified camps, using only the materials available around them..''
|- id = army_maintenance_cost_inv_2
! 12
! Retirement Opportunities
; 制革区
* {{icon|army maintenance}} {{green|-10%}} Army Maintenance Cost
: {{icon|global_tribesmen_happyness}} 全国部落民幸福度 {{green| +5%}} 
|
| 3
| ''By splitting the expected pay of soldiers into salary and retirement opportunities such as farmland, we profit off the fact that many will simply not live long enough to claim it.''
|-
|- id = siege_engineers_inv_4
| 3 
! 12
! Tormenta
; 船奴
* [[File:Siege engineers.png|28px]] {{green|+1}} Siege Engineers
: {{icon|navy_maintenance_cost}} 海军维护费 {{green| -10%}}
|
| ''All manner of siege engines fit into the category of 'tormenta', often firing kinetic or incendiary projectiles intended to cause devastation and panic.''
|- id = siege_speed_inv_4
! 13
! Contravallation
; 陈情权
* {{icon|siege ability}} {{green|+5%}} Siege Ability
: {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}} 
|
| ''An extension of circumvallation, this tactic involved constructing a further ring of outward facing away from the encircled fort, preventing any enemy armies from breaking the siege.''
|- id = army_movement_speed_inv
! 13
! Quick March
; 编码
* [[File:Army movement speed.png|28px]] {{green|+10%}} Army Movement Speed
: {{icon|diplomatic_range_modifier}} (外交距离修正) {{green| +15%}} 
|
| ''Gone are the days of rag-tag bands of soldiers wandering from place to place. By marching in regimented columns, we are sure to avoid wasted time.''
|- id = heavy_cavalry_discipline_inv
! 13
! Scythian Saddles
; 明矾
* {{icon|heavy cavalry}} {{green|+10%}} Heavy Cavalry Discipline
: {{icon|technology_investment}} 科技速度 {{green| +5%}} 
|
| 3
| ''With better saddles, our cavalry are sure to be more comfortable riding their horses and have more control of their mounts while engaged in combat.''
|-
|- id = discipline_inv_4
| 4 
! 14
! Promotion Through Valor
; 发饷官
* {{icon|discipline}} {{green|+5%}} Discipline
: {{icon|army_maintenance_cost}} 陆军维护费 {{green| -10%}} 
|
| ''Promoting troops based on their actions provides every man a reason to perform the the best of their ability.''
|- id = global_defensive_inv_4
! 14
! Entrenchment
; 财富税
* {{icon|fort defense}} {{green|+5%}} Fort Defense
: {{icon|global_tax_modifier}} 国家税收 {{green| +5%}} 
|
| ''When our armies are deployed in one location for a significant period of time, they could better use their time by constructing trenches to slow the advance of potential enemies..''
|- id = trireme_discipline_inv_4
! 14
! Reinforced Rostra
; 重复举止
* {{icon|hexere}} {{green|+5%}} Hexareme Discipline
: {{icon|agressive_expansion_impact}} 侵略性扩张影响 {{green| -5%}} 
|
| ''Developments in metalworking allow us to better brace our ships when constructing the ram.''
|- id = global_supply_limit_modifier_inv_4
! 15
! Delayed Baggage Train
; 预言者
* {{icon|supply limit}} {{green|+25%}} Supply Limit
: {{icon|land_morale_recovery}} 陆军士气恢复 {{green| +2%}} 
|
| 4
| ''The capture of the baggage train proved to be the downfall of many famous generals. By requiring a sizable delay between supplies, families, and our armies during active military operations, we might avoid an embarrassing incident.''
|-
|- id = global_start_experience_inv_4
| 4 
! 15
! Elite Recruitment Standards
; 战斗时节
* {{icon|starting experience}} {{green|+5%}} Starting Experience
: {{icon|global_supply_limit_modifier}} 补给上限(全国补给限制修正) {{green| +10%}} 
|
| ''The availability of veteran soldiers is at a level where we can devote at least a portion of recruitment to them alone.''
|- id = cohort_reinforcement_speed_inv
! 15
! Enhanced Training Grounds
; 权利法典
* {{icon|reinforcement speed}} {{green|+5%}} Reinforcement Speed
: {{icon|global_freemen_output}} 全国自由民产出 {{green| +2.5%}} 
|
| ''With designated training grounds set aside for our recruits, we have significantly reduced the amount of time needed to prepare our men to become a part of the military.''
|- id = siege_engineers_inv_5
! 16
! Siege Ramps
; 地方长官与资深执政官
* [[File:Siege engineers.png|28px]] {{green|+1}} Siege Engineers
: {{icon|monthly_governor_loyalty}} 每月总督忠诚度 {{green| +2%}} 
|
| ''The use of siege towers and battering rams was often rendered ineffective due to adverse terrain. The practice of constructing great ramps of earth or rubble, towards enemy fortifications, allowed siege engines to pass unhindered.''
|- id = land_unit_attrition_inv
! 16
! Army Surgeons
; 开放的宗教
* {{icon|attrition}} {{green|-10%}} Army Attrition
: {{icon|happiness_for_same_culture_modifier}} 主流文化幸福度 {{green| +2.5%}} 
|
| 4
| ''Attaching a small medical division to active armies, we can reduce the amount of avoidable casualties associated with simply maintaining a large force.''
|-
|- id = retreat_delay_inv
| 4 
! 16
! Tactical Withdrawal
; 沿海防御要塞
* [[File:Retreat delay.png|28px]] {{green|-2}} Retreat Delay
: {{icon|pirate_spawn_chance}} 海盗出现几率 {{green| -10%}} 
|
| ''At times it is imperative to prepare your men for a tactical withdrawal, so you can return from a stronger position later on.''
|- id = navy_maintenance_cost_inv_2
! 17
! Honesta Missio
; 河流驳船
* {{icon|ship damage taken}} {{green|-5%}} Ship Damage Taken
: {{icon|global_capital_trade_routes}} 首都进口路线 {{green| +1}} 
|
| ''Ensuring that sailors receive a vast portion of their pay upon discharge, we can avoid paying those that never make it that far...''
|- id = navy_movement_speed_inv
! 17
! Lateen Sails
; 公开谈判
* {{icon|liburnian}} {{green|+10%}} Liburnian Discipline
: {{icon|diplomatic_reputation}} 外交声誉 {{green| +1}} 
|
| ''A method of rigging sails, the lateen allowed ships to tack against the wind, greatly improving maneuverability.''
|- id = pirate_spawn_chance_inv_2
! 17
! Tacking
; 个人崇拜
* {{icon|naval range}} {{green|+15%}} Naval Range
: {{icon|omen_duration}} 预兆持续时间 {{green| +10%}} 
|
| 4
| ''The use of lateen sails allowed development of new naval maneuvering known as coming about, or tacking. This technique allowed ships to sail, albeit inefficiently, into the oncoming wind.''
|-
|- id = siege_speed_inv_5
| 5 
! 18
! Ballistae
; 海上补给线
* {{icon|siege ability}} {{green|+5%}} Siege Ability
: {{icon|siege_engineers}} 攻城专家 {{green| +1}} 
|
| ''Resembling huge crossbows, ballistae could fire vast kinetic payloads, capable of breaking walls, bodies, and morale.''
|- id = experience_decay_inv_2
! 18
! Veteran Reassignment
; 道德教育
* {{icon|experience decay}} {{green|-0.50%}} Experience Decay
: {{icon|research_points_modifier}} 研究点 {{green| +10%}} 
|
| ''By taking an active role in ensuring that more experienced veterans are placed alongside newer recruits, we will ensure that valuable skills and knowledge retain their value for much longer.''
|- id = blockade_efficiency_inv
! 18
! Experienced Seafarers
; 贿买欢呼
* {{icon|blockade efficiency}} {{green|+20%}} Blockade Efficiency
: {{icon|monthly_tyranny}} 每月暴政度 {{green| -1%}} 
|
| ''If we want to be respected for our naval prowess, we are forced to invite and recruit the most experienced sailors at sea no matter their background.''
|- id = global_defensive_inv_5
! 19
! Polyspaston
; 传奇的根基
* {{icon|fort defense}} {{green|+20%}} Fort Defense
: {{icon|omen_power}} 预兆威能 {{green| +5%}} 
|
| 5
| ''A variant of the earlier Greek model, this crane lifted even greater weights, making huge fortifications much more viable.''
|-
|- id = global_supply_limit_modifier_inv_5
| 5 
! 19
! Central Reserve
; 基本训练
* {{icon|supply limit}} {{green|+25%}} Supply Limit
: {{icon|global_start_experience}} 初始经验 {{green| +5%}} 
|
| ''Maintaining a centralized store of vital military equipment will ensure that we always have the ability to keep our fighting forces supplied.''
|- id = siege_engineers_inv_6
! 19
! Mangonel
; 土地什一税
* [[File:Siege engineers.png|28px]] {{green|+2}} Siege Engineers
: {{icon|global_tribesmen_output}} 全国部落民产出 {{green| +5%}} 
|
| ''The mangonel is said to have originated in China, and spread westwards over the next several centuries. Capable of hurling a projectile vastly further than any previous siege engine, it was sure to strike fear into any potential defenders.''
|- id = discipline_inv_5
! 20
! Cohorts
; 暗中联系
* {{icon|discipline}} {{green|+10%}} Discipline
: {{icon|assassinate_attempt_cost_modifier}} {{yellow| 暗杀}}行动花费 {{green| -10%}} 
|
| ''The Cohort developed after the Marian reforms were enacted in Rome. Each sub-unit of a legion was enlarged to consist of 480 fighting men, alongside various logistics specialists.''
|- id = global_start_experience_inv_5
! 20
! Multi-Discipline Training
; 记录传统
* {{icon|starting experience}} {{green|+5%}} Starting Experience
: {{icon|religious_tech_investment}} 宗教科技投资 {{green| +5%}} 
|
| 5
| ''By teaching recruits the basics of all possible martial disciplines, they will have much better knowledge of how to fit in to a functioning military force.''
|-
|- id = trireme_discipline_inv_5
| 5 
! 20
! Harpax
; 军事保人
* {{icon|ship damage done}} {{green|+10%}} Ship Damage Done
: {{icon|monthly_general_loyalty}} 每月将领忠诚度 {{green| +2%}}
|
|
| ''These ship-board catapults fired grappling hooks, providing ample opportunities for boarding, and the nullification of enemy vessels.''
; 长官法
: {{icon|enact_law_cost_modifier}} {{yellow| 颁布法律}}行动花费 {{green| -10%}}
|
; 朝贡管理
: {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}}
|
; 征募辅助军
: {{icon|global_manpower_modifier}} 国家人力(全局人力修正) {{green| +5%}}
| 5
|-
| 6 
|
; 攻城塔
: {{icon|siege_ability}} 围攻能力 {{green| +5%}}
|
; 河流哨所
: {{icon|global_state_trade_routes}} 省份进口路线 {{green| +1}}
|
; 宣战理由
: {{icon|war_score_cost}} 战争分数花费 {{green| -10%}}
|
; 扩大海军等阶制
: {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2%}}
| 6
|-
| 6 
|
; 焦土战术
: {{icon|hostile_attrition}} 敌方损耗 {{green|+1}}
|
; 扩大金融权力
: {{icon|monthly_wage_modifier}} 每月人物报酬 {{green| -10%}}
|
; 固定元老院会议时间
: {{icon|endorse_party_cost_modifier}} {{yellow| 支持派系}}行动花费 {{green| -20%}}
|
; 赞助体育赛事
: {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}}
| 6
|-
| 6 
|
; 专业训练
: {{icon|global_cohort_recruit_speed}} 大队招募速度 {{green| +10%}}
|
; 监工
: {{icon|global_slaves_output}} 全国奴隶产出 {{green| +10%}}
|
; 属邦正式化
: {{icon|subject_opinions}} 朝贡国对我们的好感(附属国观点) {{green| +10}}
|
; 面包印章
: {{icon|global_population_growth}} 人口增长 {{green| +5%}}
| 6
|-
| 7 
|
; 军团分队
: {{icon|discipline}} 训练度 {{green| +5%}}
|
; 水力利用
: {{icon|civic_tech_investment}} 民政科技投资 {{green| +5%}}
|
; 捍卫自由
: {{icon|agressive_expansion_impact}} 侵略性扩张影响 {{green| -5%}}
|
; 可接纳的教派
: {{icon|stability_cost_modifier}} {{yellow| 祭祀神灵}}行动花费(稳定度花费修正) {{green| -5%}}
| 7
|-
| 7 
|
; 拱顶和圆顶
: {{icon|global_defensive}} 要塞防御 {{green| +5%}}
|
; 奴隶地主
: {{icon|global_goods_from_slaves}} 盈余所需奴隶(全局货物来自奴隶) {{green| -1}}
|
; 隐写术
: {{icon|diplomatic_range_modifier}} (外交距离修正) {{green| +15%}}
|
; 锡铅合金规模化生产
: {{icon|technology_investment}} 科技速度 {{green| +5%}}
| 7
|-
| 7 
|
; 云梯
: {{icon|assault_ability}} 攻击能力 {{green| +5%}}
|
; 地炕
: {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}}
|
; 授权地方管理
: {{icon|agressive_expansion_monthly_change}} 侵略性扩张变化 {{green| -2%}}
|
; 纪律严明的公民
: {{icon|war_exhaustion}} 厌战度 {{green| -2.5%}}
| 7
|-
| 8 
|
; 海军中队
: {{icon|trireme_discipline}} 三层划桨战船训练度 {{green| +2%}}
|
; 灯塔
: {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}}
|
; 常驻大使
: {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 20%}}
|
; 军团旗帜
: {{icon|land_morale_recovery}} 陆军士气恢复 {{green| +2%}}
| 8
|-
| 8 
|
; 蝎弩
: {{icon|siege_engineers}} 攻城专家 {{green| +1}}
|
; 教育家
: {{icon|research_points_modifier}} 研究点 {{green| +10%}}
|
; 名门望族
: {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +1%}}
|
; 手算盘
: {{icon|global_freemen_happyness}} 全国自由民幸福度 {{green| +5%}}
| 8
|-
| 8 
|
; 铁匠学徒
: {{icon|heavy_infantry_cost}} 重步兵花费 {{green| -10%}}
|
; 约束税吏
: {{icon|global_freemen_output}} 全国自由民产出 {{green| +2.5%}}
|
; 比例协定
: {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}}
|
; 一举两得
: {{icon|global_manpower_modifier}} 国家人力 {{green| +5%}}
| 8
|-
| 9 
|
; 围城封锁
: {{icon|siege_ability}} 围攻能力 {{green| +5%}}
|
; 公共职责
: {{icon|global_tax_modifier}} 国家税收 {{green| +5%}}
|
; 驾临
: {{icon|monthly_tyranny}} 每月暴政度 {{green| -1%}}
|
; 壮大宗教节日
: {{icon|omen_power}} 预兆威能 {{green| +5%}}
| 9
|-
| 9 
|
; 依样建造
: {{icon|global_ship_recruit_speed}} 船只招募速度 {{green| +10%}}
|
; 部落代言人
: {{icon|global_tribesmen_output}} 全国部落民产出 {{green| +5%}}
|
; 谍报
: {{icon|inspire_disloyalty_cost_modifier}} {{yellow| 教唆不忠}}行动花费 {{green| -25%}}
|
; 少数宗教融合
: {{icon|happiness_for_wrong_culture_group_modifier}} 错误文化组幸福度 {{green| +5%}}
| 9
|-
| 9 
|
; 工兵长官
: {{icon|military_tech_investment}} 军事科技投资 {{green| +5%}}
|
; 殖民地
: {{icon|freemen_move_cost_modifier}} {{yellow| 移动自由民}}行动花费 {{green| -20%}}
|
; 峰会
: {{icon|diplomatic_relations}} 外交关系 {{green| +1}}
|
; 削减督管
: {{icon|global_monthly_state_loyalty}} 省份忠诚度 {{green| +5%}}
| 9
|-
| 10
|
; 激励老兵
: {{icon|discipline}} 训练度 {{green| +5%}}
|
; 海上巡逻队
: {{icon|global_state_trade_routes}} 省份进口路线 {{green| +1}}
|
; 雇佣兵倚赖
: {{icon|mercenary_maintenance_cost}} 雇佣兵维护费 {{green| -10%}}
|
; 舰队等阶制
: {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2%}}
| 10
|-
| 10
|
; 随船医生
: {{icon|naval_unit_attrition}} 海军损耗 {{green| -10%}}
|
; 准予释奴
: {{icon|freemen_promotion_cost_modifier}} 自由民升级花费 {{green| -10%}}
|
; 军人大使
: {{icon|agressive_expansion_impact}} 侵略性扩张影响 {{green| -5%}}
|
; 产科医学
: {{icon|global_population_growth}} 人口增长 {{green| +5%}}
| 10
|-
| 10
|
; 主动操练
: {{icon|experience_decay}} 战术损失(经验衰减) {{green| -10%}}
|
; 宗教同化
: {{icon|convert_pop_cost_modifier}} {{yellow| 人口转教}}行动花费 {{green| -20%}}
|
; 逐步经济整合
: {{icon|agressive_expansion_monthly_change}} 侵略性扩张变化 {{green| -2%}}
|
; 禁止巫术
: {{icon|omen_duration}} 预兆持续时间 {{green| +10%}}
| 10
|-
| 11
|
; 后勤部门
: {{icon|global_supply_limit_modifier}} 补给上限(全国补给限制修正) {{green| +10%}}
|
; 几何学之父
: {{icon|research_points_modifier}} 研究点 {{green| +10%}}
|
; 战争宣传
: {{icon|war_score_cost}} 战争分数花费 {{green| -10%}}
|
; 共治
: {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}}
| 11
|-
| 11
|
; 征兵标准
: {{icon|global_start_experience}} 初始经验 {{green| +5%}}
|
; 文化司法
: {{icon|happiness_for_wrong_culture_modifier}} 错误文化幸福度 {{green| +5%}}
|
; 城镇宣传员
: {{icon|smear_character_cost_modifier}} {{yellow| 诋毁声誉}}行动花费 {{green| -10%}}
|
; 斯多葛主义
: {{icon|global_unrest}} 国家不满值(全局叛乱) {{green| -1}}
| 11
|-
| 11
|
; 标准化补给
: {{icon|fort_maintenance_cost}} 要塞维护费 {{green| -10%}}
|
; 文化管理
: {{icon|assimilate_pop_cost_modifier}} 同化人口花费 {{green| -10%}}
|
; 行政庇护
: {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +1%}}
|
; 速记
: {{icon|technology_investment}} 科技速度 {{green| +5%}}
| 11
|-
| 12
|
; 要塞化营地
: {{icon|global_defensive}} 要塞防御 {{green| +5%}}
|
; 监管放贷者
: {{icon|global_commerce_modifier}} 商业收入 {{green| +5%}}
|
; 行省人口普查
: {{icon|oratory_tech_investment}} 雄辩科技投资 {{green| +5%}}
|
; 资助安葬
: {{icon|stability_cost_modifier}} {{yellow| 祭祀神灵}}行动花费(稳定度花费修正) {{green| -5%}}
| 12
|-
| 12
|
; 退休金
: {{icon|army_maintenance_cost}} 陆军维护费 {{green| -10%}}
|
; 废物处理设施
: {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}}
|
; 外交特权
: {{icon|diplomatic_reputation}} 外交声誉 {{green| +1}}
|
; 玻璃吹制
: {{icon|global_citizen_happyness}} 全国公民幸福度 {{green| +5%}}
| 12
|-
| 12
|
; 托尔门塔
: {{icon|siege_engineers}} 攻城专家 {{green| +1}}
|
; 公有奴隶
: {{icon|global_slaves_output}} 全国奴隶产出 {{green| +10%}}
|
; 移位加密法
: {{icon|diplomatic_range_modifier}} (外交距离修正) {{green| +15%}}
|
; 重释预兆
: {{icon|call_omen_cost_modifier}} {{yellow| 祈求预兆}}行动花费 {{green| -10%}}
| 12
|-
| 13
|
; 外圈围城工事
: {{icon|siege_ability}} 围攻能力 {{green| +5%}}
|
; 宗教活动的权利
: {{icon|global_tribesmen_output}} 全国部落民产出 {{green| +5%}}
|
; 神圣命令
: {{icon|agressive_expansion_impact}} 侵略性扩张影响 {{green| -5%}}
|
; 军事勋章
: {{icon|land_morale_recovery}} 陆军士气恢复 {{green| +2%}}
| 13
|-
| 13
|
; 齐步行军
: {{icon|army_movement_speed}} 陆军移动速度 {{green| +10%}}
|
; 水泵
: {{icon|global_freemen_output}} 全国自由民产出 {{green| +2.5%}}
|
; 世袭大使
: {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 20%}}
|
; 惩戒清单
: {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2%}}
| 13
|-
| 13
|
; 斯基泰鞍
: {{icon|heavy_cavalry_discipline}} 重骑兵训练度 {{green| +10%}}
|
; 贸易品口碑
: {{icon|create_trade_route_cost_modifier}} (创建贸易路线花费修正) {{green| -25%}}
|
; 年度付款
: {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}}
|
; 医疗辅助部队
: {{icon|global_manpower_modifier}} 国家人力 {{green| +5%}}
| 13
|-
| 14
|
; 军功制
: {{icon|discipline}} 训练度 {{green| +5%}}
|
; 鼓励探险
: {{icon|global_state_trade_routes}} 省份进口路线 {{green| +1}}
|
; 手势艺术
: {{icon|monthly_tyranny}} 每月暴政度 {{green| -1%}}
|
; 公共工程部门
: {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}}
| 14
|-
| 14
|
; 堑壕
: {{icon|global_defensive}} 要塞防御 {{green| +5%}}
|
; 国土使用
: {{icon|global_tax_modifier}} 国家税收 {{green| +5%}}
|
; 公民权转换
: {{icon|subject_opinions}} 朝贡国对我们的好感(附属国观点) {{green| +10}}
|
; 鼓励移民
: {{icon|global_population_growth}} 人口增长 {{green| +5%}}
| 14
|-
| 14
|
; 强化撞角
: {{icon|trireme_discipline}} 三层划桨战船训练度 {{green| +2%}}
|
; 接纳哲学
: {{icon|research_points_modifier}} 研究点 {{green| +10%}}
|
; 盛大凯旋
: {{icon|monthly_general_loyalty}} 每月将领忠诚度 {{green| +2%}}
|
; 家庭守护神
: {{icon|omen_duration}} 预兆持续时间 {{green| +10%}}
| 14
|-
| 15
|
; 延迟的辎重队
: {{icon|global_supply_limit_modifier}} 补给上限(全国补给限制修正) {{green| 25%}}
|
; 土地测量师
: {{icon|build_expensive_roads_cost_modifier}} {{yellow| 修建道路}}行动花费 {{green| -25%}}
|
; 选择性豁免
: {{icon|bribe_character_cost_modifier}} {{yellow| 贿赂人物}}行动花费 {{green| -10%}}
|
; 教规禁令
: {{icon|omen_power}} 预兆威能 {{green| +5%}}
| 15
|-
| 15
|
; 精英征兵标准
: {{icon|global_start_experience}} 初始经验 {{green| +5%}}
|
; 少数派请愿
: {{icon|happiness_for_wrong_culture_modifier}} 错误文化幸福度 {{green| +5%}}
|
; 效忠誓言
: {{icon|agressive_expansion_monthly_change}} 侵略性扩张变化 {{green| -2%}}
|
; 戏剧输出
: {{icon|happiness_for_same_culture_modifier}} 主流文化幸福度 {{green| +2.5%}}
| 15
|-
| 15
|
; 改进型训练场
: {{icon|cohort_reinforcement_speed}} 补员速度 {{green| +5%}}
|
; 挣得自由
: {{icon|global_slaves_output}} 全国奴隶产出 {{green| +10%}}
|
; 扩大外交
: {{icon|control_range_modifier}} 控制范围修正 {{green| +15%}}
|
; 零
: {{icon|technology_investment}} 科技速度 {{green| +5%}}
| 15
|-
| 16
|
; 攻城坡
: {{icon|siege_engineers}} 攻城专家 {{green| +1}}
|
; 临时军官
: {{icon|monthly_wage_modifier}} 每月人物报酬 {{green| -10%}}
|
; 象征胜利
: {{icon|war_score_cost}} 战争分数花费 {{green| -10%}}
|
; 根本法
: {{icon|ruler_popularity_gain}} 统治者人气增加 {{green| +5%}}
| 16
|-
| 16
|
; 随军医生
: {{icon|land_unit_attrition}} 陆军单位负担修正 {{green| -10%}}
|
; 清洁水源
: {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}}
|
; 高尚的使节
: {{icon|diplomatic_reputation}} 外交声誉 {{green| +1}}
|
; 家庭祭司
: {{icon|stability_cost_modifier}} {{yellow| 祭祀神灵}}行动花费(稳定度花费修正) {{green| -5%}}
| 16
|-
| 16
|
; 战术撤退
: {{icon|retreat_delay}} 撤退延迟 {{green| -2}}
|
; 国家消防队
: {{icon|global_freemen_output}} 全国自由民产出 {{green| +2.5%}}
|
; 本地使馆
: {{icon|subject_loyalty}} 附属国忠诚 {{green| 10}}
|
; 书记官
: {{icon|religious_tech_investment}} 宗教科技投资 {{green| +5%}}
| 16
|-
| 17
|
; 光荣退伍
: {{icon|navy_maintenance_cost}} 海军维护费 {{green| -10%}}
|
; 渐变的公民权
: {{icon|citizen_promotion_cost_modifier}} 公民升级花费 {{green| -10%}}
|
; 合法条约
: {{icon|improve_relation_impact}} 提高好感度的最大值 {{green| 20%}}
|
; 船首装饰
: {{icon|naval_morale_recovery}} 海军士气恢复 {{green| +2%}}
| 17
|-
| 17
|
; 三角帆
: {{icon|navy_movement_speed}} 海军移动速度 {{green| +10%}}
|
; 混凝土
: {{icon|build_time}} 建造时间 {{green| -20%}}
|
; 庇护主义
: {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +2%}}
|
; 主要宗教融合
: {{icon|happiness_for_wrong_culture_group_modifier}} 错误文化组幸福度 {{green| +5%}}
| 17
|-
| 17
|
; 例行巡逻队
: {{icon|pirate_spawn_chance}} 海盗出现几率 {{green| -10%}}
|
; 佣兵利益
: {{icon|recruit_mercenary_cost_modifier}} 雇佣雇佣兵花费 {{green| -25%}}
|
; 朝贡使节
: {{icon|tribute_income_modifier}} 贡金收入 {{green| +10%}} 
; 连坐
: {{icon|monthly_corruption}} 每月腐败 {{green| -2%}}
| 17
|-
| 18
|
; 弩炮
: {{icon|siege_ability}} 围攻能力 {{green| +5%}}
|
; 钉死在十字架
: {{icon|global_slaves_output}} 全国奴隶产出 {{green| +10%}}
|
; 激励将领
: {{icon|recruit_general_cost_modifier}} {{yellow| 招募陆军将领}}行动花费 {{green| -25%}}
|
; 严刑厉法
: {{icon|land_morale_recovery}} 陆军士气恢复 {{green| +2%}}
| 18
|-
| 18
|
; 老兵重编
: {{icon|experience_decay}} 战术损失(经验衰减) {{green| -10%}}
|
; 贸易港口
: {{icon|global_capital_trade_routes}} 首都进口路线 {{green| +1}}
|
; 波利比奥斯方阵
: {{icon|diplomatic_range_modifier}} (外交距离修正) {{green| +15%}}
|
; 被释奴
: {{icon|global_slaves_happyness}} 全国奴隶幸福度 {{green| +5%}}
| 18
|-
| 18
|
; 经验丰富的航海家
: {{icon|blockade_efficiency}} 封锁效率 {{green| 20%}}
|
; 市区规划
: {{icon|global_building_slot}} 建筑栏位 {{green| +1}}
|
; 外国情报网
: {{icon|diplomatic_relations}} 外交关系 {{green| +1}}
|
; 宗教委员会
: {{icon|global_manpower_modifier}} 国家人力 {{green| +5%}}
| 18
|-
| 19
|
; 起重机
: {{icon|global_defensive}} 要塞防御 {{green| 20%}}
|
; 进口税
: {{icon|global_tax_modifier}} 国家税收 {{green| +5%}}
|
; 层层负责
: {{icon|monthly_tyranny}} 每月暴政度 {{green| -2%}}
|
; 水磨
: {{icon|global_population_growth}} 人口增长 {{green| +5%}}
| 19
|-
| 19
|
; 集中储备
: {{icon|global_supply_limit_modifier}} 补给上限(全国补给限制修正) {{green| 25%}}
|
; 奴隶的束缚
: {{icon|global_citizen_output}} 全国公民产出 {{green| +5%}}
|
; 专业的谈判代表
: {{icon|diplomatic_reputation}} 外交声誉 {{green| +2}}
|
; 集会
: {{icon|happiness_for_same_culture_modifier}} 主流文化幸福度 {{green| +2.5}}
| 19
|-
| 19
|
; 牵引投石机
: {{icon|siege_engineers}} 攻城专家 {{green| +2}}
|
; 有限督管
: {{icon|monthly_governor_wage}} 总督报酬 {{green| -10%}}
|
; 外交致歉
: {{icon|agressive_expansion_monthly_change}} 侵略性扩张变化 {{green| -2%}}
|
; 战争奉献精神
: {{icon|omen_duration}} 预兆持续时间 {{green| 20%}}
| 19
|-
| 20
|
; 步兵队
: {{icon|discipline}} 训练度 {{green| +10%}}
|
; 强制记账
: {{icon|global_commerce_modifier}} 商业收入 {{green| +15%}}
|
; 军事庇护人
: {{icon|monthly_character_loyalty}} 每月忠诚 {{green| +3%}}
|
; 常规敬拜
: {{icon|stability_cost_modifier}} {{yellow| 祭祀神灵}}行动花费(稳定度花费修正) {{green| -5%}}
| 20
|-
| 20
|
; 多科目训练
: {{icon|global_start_experience}} 初始经验 {{green| +5%}}
|
; 刑狱三官
: {{icon|global_freemen_output}} 全国自由民产出 {{green| +5%}}
|
; 同盟代表
: {{icon|subject_opinions}} 朝贡国对我们的好感(附属国观点) {{green| +25}}
|
; 转用符号
: {{icon|omen_power}} 预兆威能 {{green| +10%}}
| 20
|-
| 20
|
; 哈耳帕克斯
: {{icon|trireme_discipline}} 三层划桨战船训练度 {{green| +10%}}
|
; 神谕所指
: {{icon|loyalty_gain_chance_modifier}} 忠诚增加几率 {{green| -50%}}
|
; 随从国
: {{icon|tribute_income_modifier}} 贡金收入 {{green| 25%}}
|
; 为生命服务
: {{icon|global_manpower_modifier}} 国家人力 {{green| +10%}}
| 20
 
|}
|}


 
<h3>{{icon|civ}} Civic Inventions</h3>
<h3> 军事发明</h3>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|-
|-
! 科技等级
! width=10% | Advances Level
! 名称
! width=15% | Name
! 修正
! width=25% | Modifier
! 描述
! width=15% | Other Requirements
|-
! width=35% | Description
| 0
! width=1% | 
| Professional Sailors
| Trireme Discipline: +2%
| ''Relying on career sailors, we can be assured that our navies will be crewed by the very best.''
|-
| 0
| Learning on the Job
| Starting Experience: +5%
| ''It is said that the best way to learn, is by doing. We expect that our recruits will learn swiftly, with a sword in their hands. Or they will die.''
|-
| 0
| Military Artisans
| Military Technology Investment: +5%
| ''Guilds of artisans, employed by the military, ensure that innovation is passed down to those deserving, and provide a hotbed of scholarly thought by which our progress flourishes.''
|-
| 1
| Supernumerarii
| Supply Limit: +10%
| ''An auxiliary group of enlisted men, the supernumerarii acted as reinforcements, orderlies, and performed other non-specific duties.''
|-
| 1
| Extraordinary Ordnance
| Siege Ability: +10%
| ''Throughout Antiquity, examples of unusual siege ammunition can be found. Snakes, severed body parts, and incendiary substances were used to demoralize or enrage opponents.''
|-
| 1
| Fustuarium
| Heavy Infantry Discipline: +10%
| ''There is nothing that inspires a soldier as much as the fear of a shameful death''
|-
| 2
| Sapping
| Siege Engineers: +1
| ''Purportedly used during the siege of Veii, long tunnels could be built underneath the fortifications of enemies, allowing access, or even the chance to damage enemy walls.''
|-
| 2
| Pentaspastos
| Fort Defense: +5%
| ''The Pentaspastos was an innovative Greek crane, ideal for constructing defensive walls, buildings, and fortresses.''
|-
| 2
| Material Science
| Military Tradition Cost: -10%
| ''Concrete, carburization, bronzework, and even the working of wood, contribute directly to the development of military technology. Harder steel in particular, allows numerous innovations previously thought impossible. In Rome, the Praefectus Fabrum oversaw the dissemination of various military innovations directly.''
|-
| 3
| Boeotian Helmet
| Discipline: +5%
| ''The boeotian helmet, favored by Alexander himself, allowed good vantage of one's surroundings, while still providing protection to the cranium.''
|-
| 3
| Centuria
| Trireme Discipline: +2%
| ''Establishing a command cadre on board each vessel, delineates between the common oarsmen, and the tactical elite.''
|-
| 3
| Galley Slaves
| Navy Maintenance Cost: -10%
| ''Whilst many of our crew should continue to be professional oarsmen, relying on galley slaves during times of need, will reduce our operating costs.''
|-
| 4
| Paymasters
| Army Maintenance Cost: -10%
| ''Placing the oversight of army pay in the hands of shrewd and incorruptible men, we might find that we save a surprising amount of gold.''
|-
| 4
| Fighting Season
| Supply Limit: -10%
| ''Knowledge of the weather, clime, and seasonal patterns, is vital when raising armies and waging war. By paying attention to these signs, we can better prepare our forces.''
|-
| 4
| Coastal Defense Forts
| Pirate Spawn Chance: -10%
| ''The act of creating coastal defense forts was often to provide a safe haven for local villagers during pirate attacks, rather than active defense against raids.''
|-
| 5
| Naval Supply Lines
| Siege Engineers: +1
| ''Coastal sieges were particularly harsh, as often, enemy cities could resupply by sea. By establishing our own system of patrol and resupply, we cut off all our foes' hope.''
|-
| 5
| Basic Training
| Starting Experience: +5%
| ''Providing new recruits with the most basic of training may at least let them survive the first few swings.''
|-
| 5
| Military Sponsors
| Monthly General Loyalty: +2%
| ''Ensuring that every general we recruit has the backing of a certain number of loyal and upstanding peers, guarantees that we will weed out any that are likely to misuse their office.''
|-
| 6
| Siege Towers
| Siege Ability: +5%
| ''During the siege of Rhodes, Demetrios employed towering siege engines to attempt to scale the walls of the Rhodian city.''
|-
| 6
| Scorched Earth
| Hostile Attrition: +1
| ''Knowing that enemy forces will soon be crossing our lands, we can ensure that any potential supplies are moved, or simply destroyed.''
|-
| 6
| Professional Training
| Cohort Recruitment Speed: +10%
| ''By relying only on the most skilled tutors, we cut down on the time it takes to produce adequately informed fighting men.''
|-
| 7
| Manipular Legion
| Discipline: +5%
| ''Originating somewhere in the south of Italy, this logistic fighting force was a collection of 'maniples'. Each maniple consisted of 120 men organized as a cohesive unit, fighting in concert with any number of additional maniples.''
|-
| 7
| Vault and Dome
| Fort Defense: +5%
| ''Rome pioneered the usage of arches for bridge building, allowing for huge tasks to be completed in a fraction of the time.''
|-
| 7
| Siege Ladders
| Assault Ability: +5%
| ''Storming a fortified position, whilst sometimes utilizing great siege engines, could often be achieved through more conventional means. Enough men and ladders, and any fort will fall, casualties notwithstanding.''
|-
| 8
| Squadrons
| Trireme Discipline: +2%
| ''Assigning every ship to a squadron will allow them to fight together as a cohesive unit, in the heat of battle.''
|-
| 8
| Scorpio
| Siege Engineers: +1
| ''A small, antipersonnel variant of the siege ballista, the scorpion was deployed to deadly effect during prolonged sieges.''
|-
| 8
| Blacksmith Apprentices
| Heavy Infantry Cost: -10%
| ''With more hands at their disposal our blacksmiths are sure to be more effective than ever before.''
|-
| 9
| Investment
| Siege Ability: +5%
| ''The process of surrounding a fortified location with secondary fortifications, served as a means of entirely dissociating them from the outside world.''
|-
| 9
| Patterned Construction
| Ship Recruitment Speed: +10%
| ''Maintaining specified construction standards for our vessels is a sure way to increase the speed at which our shipyards can produce them.''
|-
| 9
| Praefectus Fabrum
| Military Technology Investment: +5%
| ''The military logistics and research arm of the Roman military oversaw various innovations, and their dissemination throughout the standing army.''
|-
| 10
| Veteran Enticements
| Discipline: +5%
| ''Encouraging retired soldiers to sign up to serve once again, will greatly increase the fighting experience of our armies.''
|-
| 10
| Ship's Surgeon
| Navy Attrition: -10%
| ''By ensuring that every vessel has at least one crewmen knowledgeable in the arts of healing, we can avoid many of the casualties we would otherwise incur at sea.''
|-
| 10
| Active Drill
| Experience Decay: -10%
| ''Armies in the field would benefit from continued drill, even up to the very eve of battle.''
|-
| 11
| Logistics Division
| Supply Limit: +10%
| ''Our flourishing army requires a dedicated supply and logistics division to ensure that we always maintain peak efficiency.''
|-
| 11
| Recruitment Standards
| Starting Experience: +5%
| ''We should aim to populate our armies with those capable of holding their own in battle.''
|-
| 11
| Standardized Provisioning
| Fort Maintenance: -10%
| ''Ensuring our fortifications and their garrisons are well stocked, repaired, and manned with only the most necessary personnel will keep maintenance costs down.''
|-
| 12
| Fortified Camps
| Fort Defense: +5%
| ''We shall teach our armies the skills required to build fortified camps, using only the materials available around them..''
|-
| 12
| Retirement Opportunities
| Army Maintenance Cost: -10%
| ''By splitting the expected pay of soldiers into salary and retirement opportunities such as farmland, we profit off the fact that many will simply not live long enough to claim it.''
|-
| 12
| Tormenta
| Siege Engineers: +1
| ''All manner of siege engines fit into the category of 'tormenta', often firing kinetic or incendiary projectiles intended to cause devastation and panic.''
|-
| 13
| Contravallation
| Siege Ability: +5%
| ''An extension of circumvallation, this tactic involved constructing a further ring of outward facing away from the encircled fort, preventing any enemy armies from breaking the siege.''
|-
| 13
| Quick March
| Army Movement Speed: +10%
| ''Gone are the days of rag-tag bands of soldiers wandering from place to place. By marching in regimented columns, we are sure to avoid wasted time.''
|-
| 13
| Scythian Saddles
| Heavy Cavalry Discipline: +10%
| ''With better saddles, our cavalry are sure to be more comfortable riding their horses and have more control of their mounts while engaged in combat.''
|-
| 14
| Promotion Through Valor
| Discipline: +5%
| ''Promoting troops based on their actions provides every man a reason to perform the the best of their ability.''
|-
| 14
| Entrenchment
| Fort Defense: +5%
| ''When our armies are deployed in one location for a significant period of time, they could better use their time by constructing trenches to slow the advance of potential enemies..''
|-
| 14
| Reinforced Rostra
| Trireme Discipline: +2%
| ''Developments in metalworking allow us to better brace our ships when constructing the ram.''
|-
| 15
| Delayed Baggage Train
| Supply Limit: +25%
| ''The capture of the baggage train proved to be the downfall of many famous generals. By requiring a sizable delay between supplies, families, and our armies during active military operations, we might avoid an embarrassing incident.''
|-
| 15
| Elite Recruitment Standards
| Starting Experience: +5%
| ''The availability of veteran soldiers is at a level where we can devote at least a portion of recruitment to them alone.''
|-
| 15
| Enhanced Training Grounds
| Reinforcement Speed: +5%
| ''With designated training grounds set aside for our recruits, we have significantly reduced the amount of time needed to prepare our men to become a part of the military.''
|-
| 16
| Siege Ramps
| Siege Engineers: +1
| ''The use of siege towers and battering rams was often rendered ineffective due to adverse terrain. The practice of constructing great ramps of earth or rubble, towards enemy fortifications, allowed siege engines to pass unhindered.''
|-
| 16
| Army Surgeons
| Army Weight Modifier: -10%
| ''Attaching a small medical division to active armies, we can reduce the amount of avoidable casualties associated with simply maintaining a large force.''
|-
| 16
| Tactical Withdrawal
| Retreat Delay: -2
| ''At times it is imperative to prepare your men for a tactical withdrawal, so you can return from a stronger position later on.''
|-
| 17
| Honesta Missio
| Navy Maintenance Cost: -10%
| ''Ensuring that sailors receive a vast portion of their pay upon discharge, we can avoid paying those that never make it that far...''
|-
| 17
| Lateen Sails
| Naval Movement Speed: +10%
| ''A method of rigging sails, the lateen allowed ships to tack against the wind, greatly improving maneuverability.''
|-
| 17
| Routine Patrols
| Pirate Spawn Chance: -10%
| ''Establishing a series of routine patrols along the coasts of common raiding sites will surely discourage piracy in the area.''
|-
| 18
| Ballistae
| Siege Ability: +5%
| ''Resembling huge crossbows, ballistae could fire vast kinetic payloads, capable of breaking walls, bodies, and morale.''
|-
| 18
| Veteran Reassignment
| Experience Decay: -10%
| ''By taking an active role in ensuring that more experienced veterans are placed alongside newer recruits, we will ensure that valuable skills and knowledge retain their value for much longer.''
|-
| 18
| Experienced Seafarers
| Blockade Efficiency: +20%
| ''If we want to be respected for our naval prowess, we are forced to invite and recruit the most experienced sailors at sea no matter their background.''
|-
| 19
| Polyspaston
| Fort Defense: +20%
| ''A variant of the earlier Greek model, this crane lifted even greater weights, making huge fortifications much more viable.''
|-
| 19
| Central Reserve
| Supply Limit: +25%
| ''Maintaining a centralized store of vital military equipment will ensure that we always have the ability to keep our fighting forces supplied.''
|-
| 19
| Mangonel
| Siege Engineers: +2
| ''The mangonel is said to have originated in China, and spread westwards over the next several centuries. Capable of hurling a projectile vastly further than any previous siege engine, it was sure to strike fear into any potential defenders.''
|-
| 20
| Cohorts
| Discipline: +10%
| ''The Cohort developed after the Marian reforms were enacted in Rome. Each sub-unit of a legion was enlarged to consist of 480 fighting me, alongside various logistics specialists.''
|-
| 20
| Multi-Discipline Training
| Starting Experience: +5%
| ''By teaching recruits the basics of all possible martial disciplines, they will have much better knowledge of how to fit in to a functioning military force.''
|-
| 20
| Harpax
| Trireme Discipline: +10%
| ''These ship-board catapults fired grappling hooks, providing ample opportunities for boarding, and the nullification of enemy vessels.''
|}


<h3>民政发明</h3>
|- id = polished_ceramics_invention
{| class="wikitable mw-collapsible mw-collapsed"
! N
|-
! Black Polished Ware
! 科技等级
|
! 名称
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
! 修正
|
! 描述
* Is {{flag|Maurya}}
|-
| ''Black polished wares were a distinctive feature of the emergent cultures of the Indian subcontinent. The craft represented a leap in the manufacture of luxury pottery, and was likely considered a status symbol.''
| 0
|- id = commerce_inv_1
| Standardized Measures
! N
| National Commerce Income: +5%
! Standardized Measures
|
* {{icon|import value}} {{green|+10%}} Import Value
|
| ''The amphora capitolina was an amphora kept in the temple of Jupiter, by which all other amphora were intended to be measured.''
| ''The amphora capitolina was an amphora kept in the temple of Jupiter, by which all other amphora were intended to be measured.''
|-
|- id = global_tax_modifier_inv_1
| 0
! N
| Property Tax
! Property Tax
| National Tax: +5%
|
* {{icon|national tax}} {{green|+5%}} National Tax
|
| ''Landowners are every state's main source of revenue; by establishing a code of practice, we can avoid difficult situations when it comes to collection.''
| ''Landowners are every state's main source of revenue; by establishing a code of practice, we can avoid difficult situations when it comes to collection.''
|-
|- id = global_tribesmen_output_inv_1
| 0
! N
| Tribal Reserve
! Tribal Reserve
| National Tribesman Output: +5%
|
* {{icon|tribesman output}} {{green|+3%}} National Tribesman Output
|
| ''Officially recognizing certain areas as belonging to the control of specific tribal people, is bound to increase their willingness to contribute.''
| ''Officially recognizing certain areas as belonging to the control of specific tribal people, is bound to increase their willingness to contribute.''
|-
|- id = capital_trade_inv_2
| 1
! 1
| Logistics Bureau
! Logistics Bureau
| Capital Import Routes: +1
|
* {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
|
| ''Our burgeoning state is beginning to struggle under its own weight. A dedicated logistics administration must be instituted to handle the flow of traders and merchants into our capital.''
| ''Our burgeoning state is beginning to struggle under its own weight. A dedicated logistics administration must be instituted to handle the flow of traders and merchants into our capital.''
|-
|- id = research_points_modifier_inv_1
| 1
! 1
| Pythagorean Mathematics
! Pythagorean Mathematics
| Research Points: +10%
|
* {{icon|build cost}} {{green|-5%}} Build Cost
|
| ''The ancient Greek, Pythagoras, was a mathematician and philosopher of legendary repute. Embracing the practical aspects of his theories will have numerous scientific applications.''
| ''The ancient Greek, Pythagoras, was a mathematician and philosopher of legendary repute. Embracing the practical aspects of his theories will have numerous scientific applications.''
|-
|- id = civic_tech_investment_inv_1
| 1
! 1
| Advanced Wall Construction
! Advanced Wall Construction
| Civic Tech Investment: +5%
|
* [[File:Price state investment civic cost modifier.png|28px]] {{green|-10%}} Civic Provincial Investment Cost
|
| ''The need for greater defensive walls had great influence on the development of civic architecture. With masons employing ever-more innovative methods to construct buttresses and towers, so too did grand civic structures begin to soar to the heavens.''
| ''The need for greater defensive walls had great influence on the development of civic architecture. With masons employing ever-more innovative methods to construct buttresses and towers, so too did grand civic structures begin to soar to the heavens.''
|-
|- id = global_tribesmen_output_inv_2
| 2
! 2
| Devolved Responsibility
! Devolved Responsibility
| National Tribesman Output: +5%
|
* {{icon|tribesman output}} {{green|+3%}} National Tribesman Output
|
| ''Granting minor ethnic groups the right to self-governance lessens the burden on the state, and increases the efficiency of the tribal society in question.''
| ''Granting minor ethnic groups the right to self-governance lessens the burden on the state, and increases the efficiency of the tribal society in question.''
|-
|- id = happiness_for_wrong_culture_modifier_inv_1
| 2
! 2
| Peregrini
! Peregrini
| Wrong Culture Happiness: +5%
|
* {{icon|wrong culture happiness}} {{green|+3%}} Unintegrated Culture Happiness
|
| ''By granting a specific status to outsiders, we can recognize them legally and domestically, as members of our state; value notwithstanding.''
| ''By granting a specific status to outsiders, we can recognize them legally and domestically, as members of our state; value notwithstanding.''
|-
|- id = global_slaves_output_inv_1
| 2
! 2
| Rights of Man
! Rights of Man
| National Slave Output: +10%
|
* {{icon|slave output}} {{green|+3%}} National Slave Output
|
| ''Slave treatment varies wildly from state to state, but we believe that a basic code of human rights will encourage our slaves to work harder.''
| ''Slave treatment varies wildly from state to state, but we believe that a basic code of human rights will encourage our slaves to work harder.''
|-
|- id = channeled_irrigation_invention
| 3
! 3
| State Harbor Fees
! Complex Irrigation Systems
| National Commerce Income: +5%
|
* {{icon|slaves for surplus}} {{green|-1}} Slaves needed for Surplus
|
* Is {{flag|Anuradhapura}}
| ''The irrigation systems constructed in the Kingdom of Anuradhapura were intricate beyond measure. Requiring precise measurement of inclination, they enabled the widespread cultivation of crops across vast swathes of lands. Some of the largest irrigation conduits are said to have reached many dozens of miles in length.''
|- id = commerce_inv_2
! 3
! State Harbor Fees
|
* {{icon|commerce value}} {{green|+5%}} National Commerce Income
|
| ''Implementing a small fee on the use of our ports is unlikely to affect footfall, and will earn us a little more from trade.''
| ''Implementing a small fee on the use of our ports is unlikely to affect footfall, and will earn us a little more from trade.''
|-
|- id = build_cost_inv
| 3
! 3
| De Architectura
! De Architectura
| Build Cost: -10%
|
* {{icon|build cost}} {{green|-5%}} Build Cost
|
| ''Written by Marcus Vitruvius Pollo in the late 1st Century BC, De Architectura was a series of treatises on Roman architecture. The practices mentioned within were detailed in extraordinary fashion, giving incredible insight as to the advanced building methods of the time.''
| ''Written by Marcus Vitruvius Pollo in the late 1st Century BC, De Architectura was a series of treatises on Roman architecture. The practices mentioned within were detailed in extraordinary fashion, giving incredible insight as to the advanced building methods of the time.''
|-
|- id = global_citizen_output_inv_1
| 3
! 3
| Right to be Heard
! Right to be Heard
| National Citizen Output: +5%
|
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
|
| ''Acknowledging the right for our nobles to make their argument before the authorities will vastly increase their tendency to work within the system, and not without.''
| ''Acknowledging the right for our nobles to make their argument before the authorities will vastly increase their tendency to work within the system, and not without.''
|-
|- id = global_tax_modifier_inv_2
| 4
! 4
| Eisphora
! Eisphora
| National Tax: +5%
|
* {{icon|national tax}}{{green|+5%}} National Tax
|
| ''The Greeks had an ephemeral taxation system, but the practice of levying a wealth tax during times of crisis was a valuable addition to the treasury.''
| ''The Greeks had an ephemeral taxation system, but the practice of levying a wealth tax during times of crisis was a valuable addition to the treasury.''
|-
|- id = global_freemen_output_inv_1
| 4
! 4
| Code of Rights
! Code of Rights
| National Freeman Output: +2.5%
|
* {{icon|freeman output}} {{green|+3%}} National Freeman Output
|
| ''An established code, detailing the rights of every non-landowning member of our society, is likely to please the majority.''
| ''An established code, detailing the rights of every non-landowning member of our society, is likely to please the majority.''
|-
|- id = capital_trade_inv_1
| 4
! 4
| River Barges
! River Barges
| Capital Import Routes: +1
|
* {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
|
| ''The needs of our capital must be served - operating regular grain barges from the coast to the point nearest our capital will alleviate some of the burden on private traders.''
| ''The needs of our capital must be served - operating regular grain barges from the coast to the point nearest our capital will alleviate some of the burden on private traders.''
|-
|- id = soap_invention
| 5
! 4
| Moral Education
! Tallow Soap
| Research Points: +10%
|
* [[File:Global monthly food modifier.png|28px]] {{green|+5%}} Global Monthly Food Modifier
|
* Is in the Pretani, Gallic, Pannonian, Belgae, or Germanic culture group
| ''The Romans acknowledged that the Celts used a curious mixture of ash and tallow to clean themselves; considering the practice really rather exotic.''
|- id = research_points_modifier_inv_2
! 5
! Moral Education
|
* {{icon|build cost}} {{green|-5%}} Build Cost
|
| ''More important than any school of mathematics, is the study of how to behave, and how to apply reason to any situation. Teaching our children this at an early age, will usher in a new era of philosophy.''
| ''More important than any school of mathematics, is the study of how to behave, and how to apply reason to any situation. Teaching our children this at an early age, will usher in a new era of philosophy.''
|-
|- id = global_tribesmen_output_inv_3
| 5
! 5
| Land Tithe
! Land Tithe
| National Tribesman Output: +5%
|
* {{icon|tribesman output}} {{green|+3%}} National Tribesman Output
|
| ''Tolerating foreign tribesmen on our land can make some uneasy, but the institution of a tithe on the land they occupy is likely to calm those voices, and earn us a pretty penny in the meantime.''
| ''Tolerating foreign tribesmen on our land can make some uneasy, but the institution of a tithe on the land they occupy is likely to calm those voices, and earn us a pretty penny in the meantime.''
|-
|- id = enact_law_cost_modifier_inv
| 5
! 5
| Ius Honorarium
! Ius Honorarium
| Enact Law Cost: -10%
|
* {{icon|enact law cost}} {{green|-15%}} Enact Law Cost
|
| ''Yielding to the magistrates, the right to amend, supplement and correct existing laws, lessens the need for our government to pass judgment on iterations of the same law, numerous times.''
| ''Yielding to the magistrates, the right to amend, supplement and correct existing laws, lessens the need for our government to pass judgment on iterations of the same law, numerous times.''
|-
|- id = state_trade_inv_2
| 6
! 6
| River Outposts
! River Outposts
| Province Import Routes: +1
|
* {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
|
| ''Trade flows with the tide, they say, but the rivers are the veins and arteries of our commercial network. Establishing regular outposts along them will give traders a sense of security, and attract greater investment.''
| ''Trade flows with the tide, they say, but the rivers are the veins and arteries of our commercial network. Establishing regular outposts along them will give traders a sense of security, and attract greater investment.''
|-
|- id = monthly_wage_inv
| 6
! 6
| Expanded Financial Remit
! Expanded Financial Remit
| Monthly Wages for Characters: -10%
|
* {{icon|monthly wages}} {{green|-10%}} Monthly Wages for Characters
|
| ''Offices such as that of the Quaestors of Rome were imbued with judicial power, and supervised the financial affairs of state. Expanding the remit of these persons will give them greater ability to root out financial wrongdoing, and corrupt behavior.''
| ''Offices such as that of the Quaestors of Rome were imbued with judicial power, and supervised the financial affairs of state. Expanding the remit of these persons will give them greater ability to root out financial wrongdoing, and corrupt behavior.''
|-
|- id = global_slaves_output_inv_2
| 6
! 6
| Overseers
! Overseers
| National Slave Output: +10%
|
* {{icon|slave output}} {{green|+3%}} National Slave Output
|
| ''A Vilicus, in Rome, was an often well-treated slave, who was elevated over his or her brethren. This practice often resulted in easier communication with the slave population of any given enterprise.''
| ''A Vilicus, in Rome, was an often well-treated slave, who was elevated over his or her brethren. This practice often resulted in easier communication with the slave population of any given enterprise.''
|-
|- id = civic_tech_investment_inv_2
| 7
! 7
| Movement of Water
! Movement of Water
| Civic Tech Investment: +5%
|
* [[File:Price state investment civic cost modifier.png|28px]] {{green|-10%}} Civic Provincial Investment Cost
|
| ''Mills, aqueducts, and primitive engines, all developed due to the need for flowing water within the confines of a city. This technology drove further innovation, eventually resulting in sawmills and complex irrigation.''
| ''Mills, aqueducts, and primitive engines, all developed due to the need for flowing water within the confines of a city. This technology drove further innovation, eventually resulting in sawmills and complex irrigation.''
|-
|- id = global_goods_from_slaves_inv
| 7
! 7
| Slave Latifundia
! Slave Latifundia
| Slaves needed for Surplus: -1
|
* {{icon|slaves for surplus}} {{green|-1}} Slaves needed for Surplus
|
| ''The establishment of vast plantations, mines, or other specialized land dedicated to production, populated largely by slaves or working class persons, vastly improves the efficiency of our resource gathering. Such latifundia were often distributed after conquest, to entrepreneurial private citizens, commanders, and those willing to pay for them.''
| ''The establishment of vast plantations, mines, or other specialized land dedicated to production, populated largely by slaves or working class persons, vastly improves the efficiency of our resource gathering. Such latifundia were often distributed after conquest, to entrepreneurial private citizens, commanders, and those willing to pay for them.''
|-
|- id = global_citizen_output_inv_2
| 7
! 7
| Hypocaust
! Hypocaust
| National Citizen Output: +5%
|
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
|
| ''The Romans pioneered the creation of underfloor heating. Using a complex system of flues and furnaces, the hypocaust was a rare, but prestigious addition to villas and bathhouses.''
| ''The Romans pioneered the creation of underfloor heating. Using a complex system of flues and furnaces, the hypocaust was a rare, but prestigious addition to villas and bathhouses.''
|-
|- id = commerce_inv_3
| 8
! 8
| Lighthouses
! Lighthouses
| National Commerce Income: +5%
|
* {{icon|export value}} {{green|+10%}} Export Value
|
| ''Construction of lighthouses is an absolute necessity to keep the flow of trade safe in our nation. The concept of lighthouses developed from simple hill-fires, to grand edifices such as the lighthouse at Alexandria.''
| ''Construction of lighthouses is an absolute necessity to keep the flow of trade safe in our nation. The concept of lighthouses developed from simple hill-fires, to grand edifices such as the lighthouse at Alexandria.''
|-
|- id = research_points_modifier_inv_3
| 8
! 8
| Pedagoguery
! Pedagoguery
| Research Points: +10%
|
* {{icon|pop cap}} {{green|+10%}} Population Capacity
|
| ''Encouraging those of means to employ renowned pedagogues, should ensure that the elite possess a surfeit of intelligence when coming of age.''
| ''Encouraging those of means to employ renowned pedagogues, should ensure that the elite possess a surfeit of intelligence when coming of age.''
|-
|- id = global_freemen_output_inv_2
| 8
! 8
| Curb the Tax Collectors
! Curb the Tax Collectors
| National Freeman Output: +2.5%
|
* {{icon|freeman output}} {{green|+3%}} National Freeman Output
|
| ''The powers of tax collectors vary widely from nation to nation. Limiting their use of coercion will make valuable inroads towards promoting the flourishing of the middle classes.''
| ''The powers of tax collectors vary widely from nation to nation. Limiting their use of coercion will make valuable inroads towards promoting the flourishing of the middle classes.''
|-
|- id = global_tax_modifier_inv_3
| 9
! 9
| Liturgies
! Liturgies
| National Tax: +5%
|
* {{icon|national tax}} {{green|+5%}} National Tax
|
| ''The Greeks created a system whereby wealthy individuals were required to sponsor one of a number of different public works. Ranging from dramatic tragedies to regiment formation, we are sure to find this system helpful.''
| ''The Greeks created a system whereby wealthy individuals were required to sponsor one of a number of different public works. Ranging from dramatic tragedies to regiment formation, we are sure to find this system helpful.''
|-
|- id = global_tribesmen_output_inv_4
| 9
! 9
| Tribal Advocates
! Tribal Advocates
| National Tribesman Output: +5%
|
* {{icon|tribesman output}} {{green|+3%}} National Tribesman Output
|
| ''Appointing advocates to speak on behalf of foreign tribal societies within our borders, gives them a voice within our political process.''
| ''Appointing advocates to speak on behalf of foreign tribal societies within our borders, gives them a voice within our political process.''
|-
|- id = move_pop_cost_modifier_inv
| 9
! 9
| Coloniae
! Coloniae
| Move Freeman Cost: -20%
|
* {{icon|migration speed}} {{green|+10%}} Pop Migration Speed
|
| ''The Roman colonization of Britain was a classic example of the practice that had been employed by the Greeks in their conquest of Persia and Egypt. Granting land to soldiers and their families, acted as a standing garrison in recently conquered territories.''
| ''The Roman colonization of Britain was a classic example of the practice that had been employed by the Greeks in their conquest of Persia and Egypt. Granting land to soldiers and their families, acted as a standing garrison in recently conquered territories.''
|-
|- id = state_trade_inv_1
| 10
! 10
| Maritime Patrols
! Maritime Patrols
| Province Import Routes: +1
|
* {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
|
| ''Piracy was a huge issue in the Mediterranean - until the eradication of the Cilician pirates by Pompey in 66 BC, a strong maritime presence was required to safeguard civilian and military vessels.''
| ''Piracy was a huge issue in the Mediterranean - until the eradication of the Cilician pirates by Pompey in 66 BC, a strong maritime presence was required to safeguard civilian and military vessels.''
|-
|- id = freemen_promotion_cost_modifier_inv
| 10
! 10
| Granted Manumission
! Granted Manumission
| Freeman Promotion Cost: -10%
|
* {{icon|promotion}} {{green|+10%}} Pop Promotion Speed
|
| ''Enabling slave owners to release their slaves with genuine legal status, is vital to the continued co-existence of owner and slave.''
| ''Enabling slave owners to release their slaves with genuine legal status, is vital to the continued co-existence of owner and slave.''
|-
|- id = convert_pop_cost_modifier_inv
| 10
! 10
| Religious Assimilation
! Religious Assimilation
| Convert Pop Cost: -20%
|
* {{icon|conversion}} {{green|+10%}} Pop Conversion Speed
|
| ''The practice of integrating foreign beliefs into the pantheistic structure of the Roman religion, made it much easier to assimilate distrustful foreigners into the republic.''
| ''The practice of integrating foreign beliefs into the pantheistic structure of the Roman religion, made it much easier to assimilate distrustful foreigners into the republic.''
|-
|- id = research_points_modifier_inv_4
| 11
! 11
| The Father of Geometry
! The Father of Geometry
| Research Points: +10%
|
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
|
| ''Euclid of Alexandria, a prolific mathematician and scholar, developed the first coherent study of geometry. The basic premises he describes should be taught across our nation.''
| ''Euclid of Alexandria, a prolific mathematician and scholar, developed the first coherent study of geometry. The basic premises he describes should be taught across our nation.''
|-
|- id =
| 11
! 11
| Cultural Judiciary
! Cultural Judiciary
| Wrong Culture Happiness: +5%
|
* {{icon|wrong culture happiness}} {{green|+3%}} Unintegrated Culture Happiness
|
| ''Permitting the devolved rule of law as regards provincial cultures, will relieve the burden on our governors, and will keep the indigenous population content.''
| ''Permitting the devolved rule of law as regards provincial cultures, will relieve the burden on our governors, and will keep the indigenous population content.''
|-
|- id =
| 11
! 11
| Cultural Administration
! Cultural Administration
| Assimilate Pop Cost: -10%
|
* {{icon|assimilation}} {{green|+10%}} Pop Assimilation Speed
|
| ''Adopting our culture is a mark of prestige, and is a right only given out to our most esteemed foreign citizens.''
| ''Adopting our culture is a mark of prestige, and is a right only given out to our most esteemed foreign citizens.''
|-
|- id = commerce_inv_4
| 12
! 12
| Regulated Money Lenders
! Regulated Money Lenders
| National Commerce Income: +5%
|
* {{icon|import value}} {{green|+10%}} Import Value
|
| ''The plight of the poor is rarely relieved by money lenders, but we must accept that they are a necessary evil. Instituting financial regulations, however, may at least let us profit from them.''
| ''The plight of the poor is rarely relieved by money lenders, but we must accept that they are a necessary evil. Instituting financial regulations, however, may at least let us profit from them.''
|-
|- id = global_citizen_output_inv_3
| 12
! 12
| Waste Disposal Infrastructure  
! Waste Disposal Infrastructure  
| National Citizen Output: +5%
|
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
|
| ''Developed in eons past, the idea of a unified waste disposal architecture is still a lofty goal. Clean streets, and public bathhouses are sure to increase the quality of living.''
| ''Developed in eons past, the idea of a unified waste disposal architecture is still a lofty goal. Clean streets, and public bathhouses are sure to increase the quality of living.''
|-
|- id = global_slaves_output_inv_3
| 12
! 12
| Public Slavery
! Public Slavery
| National Slave Output: +10%
|
* {{icon|slave output}} {{green|+3%}} National Slave Output
|
| ''Slaves owned by the state were championed by various regimes. In Rome, a servus publicus would perform one of a number of civic duties, ranging from basic servile tasks, to menial bureaucratic work.''
| ''Slaves owned by the state were championed by various regimes. In Rome, a servus publicus would perform one of a number of civic duties, ranging from basic servile tasks, to menial bureaucratic work.''
|-
|- id = global_tribesmen_output_inv_5
| 13
! 13
| Right to Religious Observance
! Right to Religious Observance
| National Tribesman Output: +5%
|
* {{icon|tribesman output}} {{green|+3%}} National Tribesman Output
|
| ''In most cases, the religion that any given tribe practices, is of no consequence to us. Therefore, giving them limited protection over the rights to practice exotic beliefs is a small price to pay for their security.''
| ''In most cases, the religion that any given tribe practices, is of no consequence to us. Therefore, giving them limited protection over the rights to practice exotic beliefs is a small price to pay for their security.''
|-
|- id = global_freemen_output_inv_3
| 13
! 13
| Water Pumps
! Water Pumps
| National Freeman Output: +2.5%
|
* {{icon|freeman output}} {{green|+3%}} National Freeman Output
|
| ''In every major city, the dangers of fire are muttered about with bated breath. The installation of water pumps in key locations, allows the good men and women of our nation to combat these risks.''
| ''In every major city, the dangers of fire are muttered about with bated breath. The installation of water pumps in key locations, allows the good men and women of our nation to combat these risks.''
|-
|- id = create_trade_route_inv
| 13
! 13
| Prestigious Trade Goods
! Prestigious Trade Goods
| Create Trade Route Cost: -25
|
* {{icon|export value}} {{green|+10%}} Export Value
|
| ''Our merchants and traders have spent years building up a certain flare and some prestige around the goods being exported from our nation, and so more people would like the chance to grow closer and take part in our trade deals.''
| ''Our merchants and traders have spent years building up a certain flare and some prestige around the goods being exported from our nation, and so more people would like the chance to grow closer and take part in our trade deals.''
|-
|- id = state_trade_inv_3
| 14
! 14
| Encourage Exploration
! Encourage Exploration
| Province Import Routes: +1
|
* {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
|
| ''There are still unknown lands to the east - by encouraging our brave citizens to venture further afield, we can flood our market with exotic items of all kinds.''
| ''There are still unknown lands to the east - by encouraging our brave citizens to venture further afield, we can flood our market with exotic items of all kinds.''
|-
|- id = global_tax_modifier_inv_4
| 14
! 14
| Use of State Land
! Use of State Land
| National Tax: +5%
|
* {{icon|national tax}} {{green|+5%}} National Tax
|
| ''The Mauryan empire levied a land usage tax on territories it considered as crown land. Aggressive zoning of this land can be a significant money-making opportunity.''
| ''The Mauryan empire levied a land usage tax on territories it considered as crown land. Aggressive zoning of this land can be a significant money-making opportunity.''
|-
|- id = research_points_modifier_inv_5
| 14
! 14
| Embracing Philosophy
! Embracing Philosophy
| Research Points: +10%
|
* [[File:Change diplomatic stance cost modifier.png|28px]] {{green|-10%}} Diplomatic Stance Cost
|
| ''The various schools of philosophy arising out of Greece, and further afield, combine mathematics, theology, cosmology, and much more, to create a distinct world view. The study, debate, and intellectual sparring between these schools of thought is likely to fuel advancement in any number of fields.''
| ''The various schools of philosophy arising out of Greece, and further afield, combine mathematics, theology, cosmology, and much more, to create a distinct world view. The study, debate, and intellectual sparring between these schools of thought is likely to fuel advancement in any number of fields.''
|-
|- id = civic_roads_inv
| 15
! 15
| Gromatici
! Gromatici
| Build Roads Cost: -25%
|
* [[File:Build roads cost modifier.png|28px]] {{green|-25%}} Build Roads Cost
|
| '''Rod Men', as they were otherwise known, assisted the primary surveyor in assessing the straightness of roads. These civil engineers were experts in their field, and greatly improved the efficiency of road building.''
| '''Rod Men', as they were otherwise known, assisted the primary surveyor in assessing the straightness of roads. These civil engineers were experts in their field, and greatly improved the efficiency of road building.''
|-
|- id = happiness_for_wrong_culture_modifier_inv_3
| 15
! 15
| Petition of Minorities
! Petition of Minorities
| Wrong Culture Happiness: +5%
|
* {{icon|wrong culture happiness}} {{green|+3%}} Unintegrated Culture Happiness
|
| ''Allowing accepted minority leaders to submit petitions on behalf of their people, at least gives them the opportunity to make their grievances known.''
| ''Allowing accepted minority leaders to submit petitions on behalf of their people, at least gives them the opportunity to make their grievances known.''
|-
|- id = global_slaves_output_inv_4
| 15
! 15
| Earned Manumission
! Earned Manumission
| National Slave Output: +10%
|
* {{icon|slave output}} {{green|+3%}} National Slave Output
|
| ''Granting the right for publicly owned slaves to earn their freedom, gives an incentive for slaves to be calm and productive throughout their working lives.''
| ''Granting the right for publicly owned slaves to earn their freedom, gives an incentive for slaves to be calm and productive throughout their working lives.''
|-
|- id = monthly_wage_inv_2
| 16
! 16
| Temporary Office
! Temporary Office
| Monthly Wages for Characters: -10%
|
* {{icon|monthly wages}} {{green|-10%}} Monthly Wages for Characters
|
| ''By reducing the time any single soldier holds a title in our military, they are less likely to have the time and means to take advantage of the system.''
| ''By reducing the time any single soldier holds a title in our military, they are less likely to have the time and means to take advantage of the system.''
|-
|- id = global_citizen_output_inv_4
| 16
! 16
| Clean Water
! Clean Water
| National Citizen Output: +5%
|
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
|
| ''From simple wells, to grand aqueducts, the access to sanitary water is a right our higher classes demand.''
| ''From simple wells, to grand aqueducts, the access to sanitary water is a right our higher classes demand.''
|-
|- id = global_freemen_output_inv_4
| 16
! 16
| State Fire Brigade
! State Fire Brigade
| National Freeman Output: +2.5%
|
* {{icon|freeman output}} {{green|+3%}} National Freeman Output
|
| ''The first recorded official fire brigade was instigated by Marcus Licinius Crassus in the 1st Century BC. Whilst Crassus' fire brigade acted more as extortionists than genuine firefighters, the existence of a brigade will greatly enhance the security of the masses.''
| ''The first recorded official fire brigade was instigated by Marcus Licinius Crassus in the 1st Century BC. Whilst Crassus' fire brigade acted more as extortionists than genuine firefighters, the existence of a brigade will greatly enhance the security of the masses.''
|-
|- id = citizen_promotion_cost_modifier_inv
| 17
! 17
| Gradated Citizenship
! Gradated Citizenship
| Citizen Promotion Cost: -10%
|
* {{icon|promotion}} {{green|+20%}} Pop Promotion Speed
|
| ''A series of 'levels', each denoting different rights and privileges, which can be attained by non-citizens in our nation, ensure that there is a ladder to climb, and that there is always something to work towards.''
| ''A series of 'levels', each denoting different rights and privileges, which can be attained by non-citizens in our nation, ensure that there is a ladder to climb, and that there is always something to work towards.''
|-
|- id = build_time_inv
| 17
! 17
| Opus Caementicium
! Opus Caementicium
| Build Time: -20%
|
* {{icon|build time}} {{green|-20%}} Build Time
|
| ''Roman concrete was a seminal invention, developed in the 3rd or 2nd Century BC. It quickly became widely used, and was found in villas, military buildings, roads, and many other constructions.''
| ''Roman concrete was a seminal invention, developed in the 3rd or 2nd Century BC. It quickly became widely used, and was found in villas, military buildings, roads, and many other constructions.''
|-
|- id = recruit_mercenary_inv
| 17
! 17
| Mercenary Benefits
! Mercenary Benefits
| Recruit Mercenary Cost: -25%
|
* [[File:Recruit mercenary cost modifier.png|28px]] {{green|-25%}} Recruit Mercenary Cost
|
| ''Rewarding mercenaries for their service as if they were our own veterans will attract greater numbers of foreign volunteers willing to accept less pay.''
| ''Rewarding mercenaries for their service as if they were our own veterans will attract greater numbers of foreign volunteers willing to accept less pay.''
|-
|- id = global_slaves_output_inv_5
| 18
! 18
| Crucifixion
! Crucifixion
| National Slave Output: +10%
|
* {{icon|slave output}} {{green|+3%}} National Slave Output
|
| ''Ubiquitous in antiquity, crucifixion was a punishment largely reserved for slaves, in Rome. Whilst crimes would have to be severe to incur such a death, witnessing this punishment must have had a severe psychological effect.''
| ''Ubiquitous in antiquity, crucifixion was a punishment largely reserved for slaves, in Rome. Whilst crimes would have to be severe to incur such a death, witnessing this punishment must have had a severe psychological effect.''
|-
|- id = capital_trade_inv_3
| 18
! 18
| Trade Ports
! Trade Ports
| Capital Import Routes: +1
|
* {{icon|capital trade routes}} {{green|+1}} Capital Import Routes
|
| ''With large piers, ports and administration set aside for the merchants visiting our cities, we are sure to get a better handle on all trade being done inside the nation.''
| ''With large piers, ports and administration set aside for the merchants visiting our cities, we are sure to get a better handle on all trade being done inside the nation.''
|-
|- id = global_building_slot_inv
| 18
! 18
| Urban Planning 
! Urban Planning 
| Building Slots: +1
|
* {{icon|building slots}} {{green|+1}} City Building Slots
|
| ''By planning out our cities ahead of time, we can make sure to get the most out of any potential location.''
| ''By planning out our cities ahead of time, we can make sure to get the most out of any potential location.''
|-
|- id = global_tax_modifier_inv_5
| 19
! 19
| Import Tax
! Import Tax
| National Tax: +5%
|
* {{icon|national tax}} {{green|+5%}} National Tax
|
| ''Many empires in antiquity imposed a tax on the import, and sometimes export, of goods. Whilst Rome felt they had little use for it, the Mauryan empire sometimes imposed taxes of up to 20% in imported goods.''
| ''Many empires in antiquity imposed a tax on the import, and sometimes export, of goods. Whilst Rome felt they had little use for it, the Mauryan empire sometimes imposed taxes of up to 20% in imported goods.''
|-
|- id = global_citizen_output_inv_5
| 19
! 19
| Servile Bondage
! Servile Bondage
| National Citizen Output: +5%
|
* {{icon|citizen output}} {{green|+3%}} National Citizen Output
|
| ''The old right of free men to enter into a contract of servitude with the noble classes is controversial, but will surely improve the lot of the elite.''
| ''The old right of free men to enter into a contract of servitude with the noble classes is controversial, but will surely improve the lot of the elite.''
|-
|- id = monthly_governor_wage_inv
| 19
! 19
| Limited Governship
! Limited Governship
| Governor Wage: -10%
|
* [[File:Monthly governor wage.png|28px]] {{green|-10%}} Governor Wage
|
| ''Displacing the authority of our governors is essential for reducing the likelihood of them becoming minor independent warlords trying to wrest control from our central leadership.''
| ''Displacing the authority of our governors is essential for reducing the likelihood of them becoming minor independent warlords trying to wrest control from our central leadership.''
|-
|- id = commerce_inv_5
| 20
! 20
| Mandated Record Keeping
! Mandated Record Keeping
| National Commerce Income: +15%
|
* {{icon|commerce value}} {{green|+10%}} National Commerce Income
|
| ''In Rome, the keeping of records by the mercatores and argentii was a legal requirement. Being able to track the flow of revenue is a necessity for a functioning bureaucracy.''
| ''In Rome, the keeping of records by the mercatores and argentii was a legal requirement. Being able to track the flow of revenue is a necessity for a functioning bureaucracy.''
|-
|- id = global_freemen_output_inv_5
| 20
! 20
| Triumviri Capitales
! Triumviri Capitales
| National Freeman Output: +5%
|
* {{icon|freeman output}} {{green|+3%}} National Freeman Output
|
| ''In Rome, the capitales were responsible for prisons, punishment, and peace. Instituting this office will greatly increase the level of order in our nation, which is bound to increase productivity.''
| ''In Rome, the capitales were responsible for prisons, punishment, and peace. Instituting this office will greatly increase the level of order in our nation, which is bound to increase productivity.''
|-
|- id = loyalty_gain_chance_modifier_inv
| 20
! 20
| Divinely Guided
! Divinely Guided
| Loyalty Gain Chance: -50%
|
* {{icon|loyalty gain chance}} {{green|-50%}} Loyalty Gain Chance
|
| ''It is a well known fact among our people that our nation has been guided by the divine itself, and our leadership must therefore be chosen as well. And what fool would oppose something like that?''
| ''It is a well known fact among our people that our nation has been guided by the divine itself, and our leadership must therefore be chosen as well. And what fool would oppose something like that?''
|}
|}


<h3> 雄辩发明</h3>
<h3>{{icon|ora}} Oratory Inventions</h3>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|-
|-
! 科技等级
! width=10% | Advances Level
! 名称
! width=15% | Name
! 修正
! width=25% | Modifier
! 描述
! width=15% | Other Requirements
|-
! width=35% | Description
| 0
! width=1% |
| Proxenoi
 
| Improve Opinion Maximum: +20%
|- id = relation_inv_1
! 0
! Proxenoi
|
* {{icon|improve opinion maximum}} {{green|+20%}} Improve Opinion Maximum
|
| ''A prelude to the later concept of permanent ambassadors, proxenoi were chosen by Greek city-states, to act as representatives in neighboring cities.''
| ''A prelude to the later concept of permanent ambassadors, proxenoi were chosen by Greek city-states, to act as representatives in neighboring cities.''
|-
|- id = fabricate_claim_cost_modifier_inv
| 0
! 0
| Aggressive Protection
! Aggressive Protection
| Fabricate Claim Cost: -10%
|
* {{icon|claim fabrication speed}} {{green|+0.25}} Claim Fabrication Speed
|
| ''Sometimes, the only excuse we need, is that we are the only ones who can truly offer security.''
| ''Sometimes, the only excuse we need, is that we are the only ones who can truly offer security.''
|-
|- id = diplomatic_reputation_inv_1
| 0
! 0
| Humane Conduct 
! Humane Conduct 
| Diplomatic Reputation: +1
|
* {{icon|warscore cost}} {{green|-5%}} War score Cost
|
| ''The concept of battlefield honor has existed for millennia, nonetheless, we should set down a code for dealing with our opponents, that we ourselves might receive fair treatment in defeat.''
| ''The concept of battlefield honor has existed for millennia, nonetheless, we should set down a code for dealing with our opponents, that we ourselves might receive fair treatment in defeat.''
|-
|- id = imperial_calendar_invention
| 1
! 1
| Fetiales
! Imperial Calendar
| Aggressive Expansion Impact: -5%
|
* {{icon|pop cap}} {{green|+5%}} Population Capacity
|
* Is {{flag|Seleukid Empire}}
| ''The Seleucid Empire were responsible for the propagation of a novel manner of time-keeping. Rather than beginning the calendar anew upon the changing of a monarch, a primitive yet functional system of universal time was established. This new method quickly gained traction, and was used for numerous administrative and record-keeping purposes.''
|- id = agressive_expansion_impact_inv_1
! 1
! Fetiales
|
* [[File:Agressive expansion impact.png|28px]] {{green|-5%}} Aggressive Expansion Impact
|
| ''The Fetial priests were a group of ancient Latin priests, who performed unusual rites relating to the declaration of war.''
| ''The Fetial priests were a group of ancient Latin priests, who performed unusual rites relating to the declaration of war.''
|-
|- id = tyranny_inv_1
| 1
! 1
| Official Orators 
! Official Orators 
| Monthly Tyranny: -0.01
|
* [[File:Monthly tyranny.png|28px]] {{green|-0.01}} Monthly Tyranny
|
| ''Employing skilled speakers to proclaim our decrees, laws, and decisions, will lessen the chance of fomenting dissent in our populace.''
| ''Employing skilled speakers to proclaim our decrees, laws, and decisions, will lessen the chance of fomenting dissent in our populace.''
|-
|- id = agressive_expansion_monthly_decay_inv_1
| 1
! 1
| Equal Integration
! Equal Integration
| Aggressive Expansion Change: -0.02
|
* [[File:Agressive expansion monthly change.png|28px]] {{green|-0.02}} Aggressive Expansion Change
|
| ''Establishing the rights of conquered peoples, is an important first step to integration, and will lessen the ire of those displeased by our conquest.''
| ''Establishing the rights of conquered peoples, is an important first step to integration, and will lessen the ire of those displeased by our conquest.''
|-
|- id = brahmi_script_invention
| 2
! 2
| Centralized Comites 
! Brahmi Script
| Change Governor Policy Cost: -20%
|
* {{icon|primary culture happiness}} {{green|+2.5%}} Integrated Culture Happiness
|
* Is in the Aryan, Pracyan, or Dravidian culture group
| ''Spreading from the south, this ancient writing system was used ubiquitously in the Indian subcontinent. Found on the rock edicts of Ashoka, to numerous religious texts, the language provided common ground for the peoples of India.''
|- id = change_governor_policy_inv
! 2
! Centralized Comites 
|
* [[File:Change governor policy cost.png|28px]] {{green|-20%}} Change Governor Policy Cost
|
| ''Standardizing the bureaucratic tools of our governors by providing them with competent assistants will improve the effectiveness of local government by cutting inefficiency.''
| ''Standardizing the bureaucratic tools of our governors by providing them with competent assistants will improve the effectiveness of local government by cutting inefficiency.''
|-
|- id = hold_triumph_cost_modifier_inv
| 2
! 2
| Triumphal Coins
! Triumphal Coins
| Hold Triumph Cost: -10%
|
* [[File:Bribe character cost.png|28px]] {{green|-20%}} Hold Triumph Cost
|
| ''The creation of high value currency, minted purely for prestige and honor, should be produced whenever we hold a major triumph. As such, our glory will be known for all time!''
| ''The creation of high value currency, minted purely for prestige and honor, should be produced whenever we hold a major triumph. As such, our glory will be known for all time!''
|-
|- id = monthly_character_loyalty_inv_1
| 2
! 2
| Legal Patronage
! Legal Patronage
| Monthly Loyalty: +0.01
|
* {{icon|character loyalty}} {{green|+2}} Loyalty of Characters
|
| ''A system of legal sponsorship will establish a means of hierarchy within the echelons of our realm.''
| ''A system of legal sponsorship will establish a means of hierarchy within the echelons of our realm.''
|-
|- id = oratory_tech_investment_inv_1
| 3
! 3
| Census Data
! Census Data
| Oratory Tech Investment: +5%
|
* [[File:Price state investment oratory cost modifier.png|28px]] {{green|-5%}} Oratory Provincial Investment Cost
|
| ''The practice of taking census, is said to have first appeared in Middle Kingdom Egypt. On a wider scale, however, it became vital to the continued administration of the Roman republic; providing valuable data about the ethnicity and details of dwellers therein.''
| ''The practice of taking census, is said to have first appeared in Middle Kingdom Egypt. On a wider scale, however, it became vital to the continued administration of the Roman republic; providing valuable data about the ethnicity and details of dwellers therein.''
|-
|- id = relation_inv_2
| 3
! 3
| National Seal
! National Seal
| Improve Opinion Maximum: +20%
|
* {{icon|improve opinion maximum}} {{green|+20%}} Improve Opinion Maximum
|
| ''By awarding our seal to those who speak in our name, we avoid any questions of authenticity.''
| ''By awarding our seal to those who speak in our name, we avoid any questions of authenticity.''
|-
|- id = diplo_range_inv_1
| 3
! 3
| Coding
! Coding
| Diplomatic Range: +15%
|
* {{icon|diplomatic range}} {{green|+15%}} Diplomatic Range
|
| ''By making use of a pre-decided number of codes for quick communication we can greatly alleviate the perils of long distance communication with our emissaries and spies in foreign courts.''
| ''By making use of a pre-decided number of codes for quick communication we can greatly alleviate the perils of long distance communication with our emissaries and spies in foreign courts.''
|-
|- id = scientific_patronage_inv
| 4
! 4
| Rerum Repetitio
! Scientific Patronage
| Aggressive Expansion Impact: -5%
|
* {{icon|research points}} {{green|+10%}} Research Points
|
* Rank is at least {{icon|regional power}} regional power
| ''Our influence on the regional stage demands that we prove our beneficence by sponsoring the patronage of popular or skilled natural scientists.''
|- id = agressive_expansion_impact_inv_2
! 4
! Rerum Repetitio
|
* [[File:Agressive expansion impact.png|28px]] {{green|-5%}} Aggressive Expansion Impact
|
| ''Performed by the Fetial priests, this rite involved the delivering of Rome's demands to an enemy state, accompanied by the ritual hurling of a blood-soaked javelin into enemy land, if the demands were not met.''
| ''Performed by the Fetial priests, this rite involved the delivering of Rome's demands to an enemy state, accompanied by the ritual hurling of a blood-soaked javelin into enemy land, if the demands were not met.''
|-
|- id = monthly_governor_inv
| 4
! 4
| Propraetors and Proconsuls
! Propraetors and Proconsuls
| Monthly Governor Loyalty: +0.02
|
* {{icon|governor loyalty}} {{green|+5}} Loyalty of Governors
|
| ''Differing levels of imperium could be granted to Governors, ensuring that each knows his or her own place. This could often be used as a way to grant up-and-coming politicians a taste of what awaited them in the future.''
| ''Differing levels of imperium could be granted to Governors, ensuring that each knows his or her own place. This could often be used as a way to grant up-and-coming politicians a taste of what awaited them in the future.''
|-
|- id = diplomatic_reputation_inv_2
| 4
! 4
| Open Negotiations
! Open Negotiations
| Diplomatic Reputation: +1
|
* {{icon|diplomatic reputation}} {{green|+2}} Diplomatic Reputation
|
| ''Holding diplomatic negotiations in the full display of the public will ensure that both parties are held to their word.''
| ''Holding diplomatic negotiations in the full display of the public will ensure that both parties are held to their word.''
|-
|- id = intervene_inv
| 5
! 5
| Hierarchy of Responsibility
! Power Diplomacy
| Monthly Tyranny: -0.01
|
* [[File:Fabricate claim speed.png|28px]] {{green|Allows}} the [[Diplomacy#Intervene_in_War|'''Intervene in War''']] diplomatic action
|
* Is {{flag|Rome}}
| ''Merely employing the brightest minds is simply not enough for a nation of our prestige. Instead, we must provide these geniuses with the tools of their craft.''
|- id = tyranny_inv_2
! 5
! Hierarchy of Responsibility
|
* [[File:Monthly tyranny.png|28px]] {{green|-0.01}} Monthly Tyranny
|
| ''We must ensure that there is always someone in place to take the blame if our decisions backfire.''
| ''We must ensure that there is always someone in place to take the blame if our decisions backfire.''
|-
|- id = assassinate_attempt_cost_modifier_inv
| 5
! 5
| Shady Connections
! Shady Connections
| Assassinate Cost: -10%
|
* [[File:Bribe character cost.png|28px]] {{green|-20%}} Assassinate Cost
|
| ''Establishing connections with the shady guilds and colleges willing to do wetwork for the right price, is a sad but necessary state of affairs.''
| ''Establishing connections with the shady guilds and colleges willing to do wetwork for the right price, is a sad but necessary state of affairs.''
|-
|- id = tribute_income_modifier_inv_1
| 5
! 5
| Tributary Administration
! Tributary Administration
| Tribute Income: +10%
|
* {{icon|tribute income}} {{green|+10%}} Tribute Income
|
| ''It is time that we do away with the brief, ever-changing deals with our tributaries, and institute a formal written agreement, laying out both sides of the arrangement in a simple manner.''
| ''It is time that we do away with the brief, ever-changing deals with our tributaries, and institute a formal written agreement, laying out both sides of the arrangement in a simple manner.''
|-
|- id = scientific_patronage_2_inv
| 6
! 6
| Casus Belli
! Sponsored Research
| Warscore Cost: -10%
|
* {{icon|research points}} {{green|+10%}} Research Points
|
* Rank is at least {{icon|major power}} major power
| ''Merely employing the brightest minds is simply not enough for a nation of our prestige. Instead, we must provide these geniuses with the tools of their craft.''
|- id = endorse_party_inv
! 6
! Regular Senate Hours
|
* [[File:Endorse party cost modifier.png|28px]] {{green|-20%}} Endorse Party Cost
|
* Is a [[republic]]
| ''Institution of formal senate hours, on a daily basis, gives us much more opportunity to sway dissenting voices to our way of thinking.''
|- id = assemble_raiding_inv
! 6
! Experienced Raiders
|
* [[File:Price assemble raiding party button cost modifier.png|28px]] {{green|-20%}} Assemble Raiding Party Cost
|
* Is [[tribal]]
| ''As our people are forced to fight back the many threats at our borders, we have grown experienced and skilled at making the most out of our raids into foreign territory.''
|- id = oaths_of_allegiance_inv
! 6
! Codified Succession
|
* [[File:Price oaths of allegiance button cost modifier.png|28px]] {{green|-20%}} Oaths of Allegiance Cost
|
* Is a [[monarchy]]
| ''If we are to assure our success for generations to come, it is important that our people know who will follow in our footsteps. The steps of succession will be codified to ensure that the heirs of the nation know their place.''
|- id = war_score_cost_inv_1
! 6
! Casus Belli
|
* {{icon|warscore cost}} {{green|-5%}} War score Cost
|
| ''Establishing a just cause for war is instrumental in negotiating favorable terms for our enemies' surrender.''
| ''Establishing a just cause for war is instrumental in negotiating favorable terms for our enemies' surrender.''
|-
|- id = subject_opinions_inv_1
| 6
! 6
| Regular Senate Hours
! Formalized Dependencies
| Endorse Party Cost: -20%
|
| ''Institution of formal senate hours, on a daily basis, gives us much more opportunity to sway dissenting voices to our way of thinking.''
* {{icon|tributary opinion}} {{green|+10%}} Subject Opinion of Us
|-
|
| 6
| Formalized Dependencies
| Tributary Opinion of Us: +10%
| ''Formalizing a state of protection with the leadership of our subjects, similar to the system of Socii under the Romans, goes a long way to easing the minds of our vassals.''
| ''Formalizing a state of protection with the leadership of our subjects, similar to the system of Socii under the Romans, goes a long way to easing the minds of our vassals.''
|-
|- id = agressive_expansion_impact_inv_3
| 7
! 7
| Defending Liberty
! Defending Liberty
| Aggressive Expansion Impact: -5%
|
* [[File:Agressive expansion impact.png|28px]] {{green|-5%}} Aggressive Expansion Impact
|
| ''No matter our true cause, proclaiming that those weaker than ourselves are incapable of defending themselves, and therefore in need of our benevolent guidance, we garner acclaim on the international stage.''
| ''No matter our true cause, proclaiming that those weaker than ourselves are incapable of defending themselves, and therefore in need of our benevolent guidance, we garner acclaim on the international stage.''
|-
|- id = diplo_range_inv_2
| 7
! 7
| Steganography
! Steganography
| Diplomatic Range: +15%
|
* {{icon|diplomatic range}} {{green|+15%}} Diplomatic Range
|
| ''The concealment of secret messages is an art that any country wishing to transfer diplomatic correspondence over any notable distances, must master. By employing inventive, if often simple, ways of hiding information we will be able to keep in contact with our distant ambassadors.''
| ''The concealment of secret messages is an art that any country wishing to transfer diplomatic correspondence over any notable distances, must master. By employing inventive, if often simple, ways of hiding information we will be able to keep in contact with our distant ambassadors.''
|-
|- id = agressive_expansion_monthly_decay_inv_2
| 7
! 7
| Mandate Local Governance
! Mandate Local Governance
| Aggressive Expansion Change: -0.02
|
* [[File:Agressive expansion monthly change.png|28px]] {{green|-0.02}} Aggressive Expansion Change
|
| ''Once the ex-governments of our conquests are toppled, we should respect the local regional administration of foreign lands. They, after all, know their people better than we.''
| ''Once the ex-governments of our conquests are toppled, we should respect the local regional administration of foreign lands. They, after all, know their people better than we.''
|-
|- id = relation_inv_3
| 8
! 8
| Permanent Ambassadors
! Permanent Ambassadors
| Improve Opinion Maximum: +20%
|
* {{icon|improve opinion maximum}} {{green|+20%}} Improve Opinion Maximum
|
| ''By permanently employing those with silken tongues to speak on our behalf, we can soothe our neighbors far better than before.''
| ''By permanently employing those with silken tongues to speak on our behalf, we can soothe our neighbors far better than before.''
|-
|- id = monthly_character_loyalty_inv_2
| 8
! 8
| Approved Familia
! Approved Familia
| Monthly Loyalty: +0.01
|
* {{icon|character loyalty}} {{green|+3}} Loyalty of Characters
|
| ''Recognizing certain families as important bloodlines related to the history of our nation, guarantees a certain amount of respectability amongst nobility.''
| ''Recognizing certain families as important bloodlines related to the history of our nation, guarantees a certain amount of respectability amongst nobility.''
|-
|- id = tribute_income_modifier_inv_2
| 8
! 8
| Proportional Agreements
! Proportional Agreements
| Tribute Income: +10%
|
* {{icon|tribute income}} {{green|+10%}} Tribute Income
|
| ''Some of our less civilized tributaries cannot always produce currency to fulfill their end of our arrangements. We should be willing to accept goods in kind.''
| ''Some of our less civilized tributaries cannot always produce currency to fulfill their end of our arrangements. We should be willing to accept goods in kind.''
|-
|- id = tyranny_inv_3
| 9
! 9
| Seeded Acclamation
! Seeded Acclamation
| Monthly Tyranny: -0.01
|
* [[File:Monthly tyranny.png|28px]] {{green|-0.01}} Monthly Tyranny
|
| ''It may be an old trick, but seeding the crowd with paid supporters is a surefire way to stir up support in some of our less popular decisions.''
| ''It may be an old trick, but seeding the crowd with paid supporters is a surefire way to stir up support in some of our less popular decisions.''
|-
|- id = inspire_disloyalty_cost_modifier_inv
| 9
! 9
| Espionage
! Espionage
| Inspire Disloyalty Cost: -25%
|
* [[File:Bribe character cost.png|28px]] {{green|-25%}} Inspire Disloyalty Cost
|
| ''Forming a network of sympathetic minds in foreign nations, makes it a lot easier to effect change outside our borders.''
| ''Forming a network of sympathetic minds in foreign nations, makes it a lot easier to effect change outside our borders.''
|-
|- id = diplomatic_relations_inv
| 9
! 9
| Summitry
! Summitry
| Diplomatic Relations: +1
|
* {{icon|diplomatic relations}} {{green|+1}} Diplomatic Relations
|
| ''The act of holding regular summit meetings amongst similarly sized powers, provides a splendid opportunity for making new friends... or enemies.''
| ''The act of holding regular summit meetings amongst similarly sized powers, provides a splendid opportunity for making new friends... or enemies.''
|-
|- id = mercenary_maintenance_cost_inv
| 10
! 10
| Mercenary Reliance
! Mercenary Reliance
| Mercenary Maintenance: -10%
|
* {{icon|mercenary maintenance}} {{green|-10%}} Mercenary Army Maintenance
|
| ''Letting it be known that we always fulfill a portion of our military endeavors by employing mercenaries, will keep offers competitive, amongst those vying for work.''
| ''Letting it be known that we always fulfill a portion of our military endeavors by employing mercenaries, will keep offers competitive, amongst those vying for work.''
|-
|- id = agressive_expansion_impact_inv_4
| 10
! 10
| Military Ambassadors
! Military Ambassadors
| Aggressive Expansion Impact: -5%
|
* [[File:Agressive expansion impact.png|28px]] {{green|-5%}} Aggressive Expansion Impact
|
| ''Bestowing our diplomats with military rank will not only impress our foes, but make it quite clear that we hold the carrot, and the stick.''
| ''Bestowing our diplomats with military rank will not only impress our foes, but make it quite clear that we hold the carrot, and the stick.''
|-
|- id = agressive_expansion_monthly_decay_inv_3
| 10
! 10
| Gradual Economic Integration
! Gradual Economic Integration
| Aggressive Expansion Change: -0.02
|
* [[File:Agressive expansion monthly change.png|28px]] {{green|-0.02}} Aggressive Expansion Change
|
| ''Demanding full tax and tribute from conquered lands is only likely to cause civil unrest. Instead, we should ease them into a full tithe gradually.''
| ''Demanding full tax and tribute from conquered lands is only likely to cause civil unrest. Instead, we should ease them into a full tithe gradually.''
|-
|- id = war_score_cost_inv_2
| 11
! 11
| War Propaganda
! War Propaganda
| Warscore Cost: -10%
|
* {{icon|warscore cost}} {{green|-5%}} War score Cost
|
| ''By disseminating sure knowledge that our cause is just, we are certain to have a stronger bargaining position when it comes to demanding terms.''
| ''By disseminating sure knowledge that our cause is just, we are certain to have a stronger bargaining position when it comes to demanding terms.''
|-
|- id = smear_character_cost_modifier_inv
| 11
! 11
| Town Criers
! Town Criers
| Smear Reputation Cost: -10%
|
* [[File:Bribe character cost.png|28px]] {{green|-20%}} Smear Reputation Cost
|
| ''Employing skilled orators on our behalf will allow us to anonymously spread the truth about those wicked enough to act against our interests.''
| ''Employing skilled orators on our behalf will allow us to anonymously spread the truth about those wicked enough to act against our interests.''
|-
|- id = monthly_character_loyalty_inv_3
| 11
! 11
| Administrative Patronage
! Administrative Patronage
| Monthly Loyalty: +0.01
|
* {{icon|character loyalty}} {{green|+2}} Loyalty of Characters
|
| ''Encouraging our governors  to develop personal ties of patronage with subjects, increases both the loyalty of their subjects, and reinforces the system altogether.''
| ''Encouraging our governors  to develop personal ties of patronage with subjects, increases both the loyalty of their subjects, and reinforces the system altogether.''
|-
|- id = oratory_tech_investment_inv_2
| 12
! 12
| Provincial Census
! Provincial Census
| Oratory Tech Investment: +5%
|
* [[File:Price state investment oratory cost modifier.png|28px]] {{green|-10%}} Oratory Provincial Investment Cost
|
| ''Extending the census to include far-flung reaches of our realm, foreigners, and all who claim residence within our borders, greatly increases our demographic knowledge and our ability to plan upon it.''
| ''Extending the census to include far-flung reaches of our realm, foreigners, and all who claim residence within our borders, greatly increases our demographic knowledge and our ability to plan upon it.''
|-
|- id = diplomatic_reputation_inv_3
| 12
! 12
| Diplomatic Immunity
! Diplomatic Immunity
| Diplomatic Reputation: +1
|
* {{icon|tributary opinion}} {{green|+10}} Subject Opinion of Us
|
| ''The distance between seats of government means that the safety of ambassadors must be sacrosanct - we must all speak on the same terms.''
| ''The distance between seats of government means that the safety of ambassadors must be sacrosanct - we must all speak on the same terms.''
|-
|- id = diplo_range_inv_3
| 12
! 12
| Shift Cipher
! Shift Cipher
| Diplomatic Range: +15%
|
* {{icon|diplomatic range}} {{green|+15%}} Diplomatic Range
|
| ''Adapting basic cryptographic routines for our diplomats and messengers will allow us to transfer information more safely over great distances.''
| ''Adapting basic cryptographic routines for our diplomats and messengers will allow us to transfer information more safely over great distances.''
|-
|- id = agressive_expansion_impact_inv_5
| 13
! 13
| Divine Mandate
! Divine Mandate
| Aggressive Expansion Impact: -5%
|
* [[File:Agressive expansion impact.png|28px]] {{green|-5%}} Aggressive Expansion Impact
|
| ''Ensuring that our neighbors know the we believe in our divine right to conquer, they should hardly be surprised when we do...''
| ''Ensuring that our neighbors know the we believe in our divine right to conquer, they should hardly be surprised when we do...''
|-
|- id = relation_inv_4
| 13
! 13
| Hereditary Ambassadorship
! Hereditary Ambassadorship
| Improve Opinion Maximum: +20%
|
* {{icon|improve opinion maximum}} {{green|+20%}} Improve Opinion Maximum
|
| ''Appointing new ambassadors every time one of them dies, takes up unnecessary and precious time. We should encourage them to take their family with them, and confer ambassadorship to their sons, in the event of an accident.''
| ''Appointing new ambassadors every time one of them dies, takes up unnecessary and precious time. We should encourage them to take their family with them, and confer ambassadorship to their sons, in the event of an accident.''
|-
|- id = tribute_income_modifier_inv_3
| 13
! 13
| Yearly Installments
! Yearly Installments
| Tribute Income: +10%
|
* {{icon|tribute income}} {{green|+10%}} Tribute Income
|
| ''The old days of yearly treasure chests are behind us. To maintain an accurate balance sheet, we must encourage our tributaries to offer us a regular stipend.''
| ''The old days of yearly treasure chests are behind us. To maintain an accurate balance sheet, we must encourage our tributaries to offer us a regular stipend.''
|-
|- id = tyranny_inv_4
| 14
! 14
| Adventus
! Adventus
| Monthly Tyranny: -0.01
|
* [[File:Monthly tyranny.png|28px]] {{green|-0.01}} Monthly Tyranny
|
| ''Whenever our glorious leader travels to another city, we must proclaim their entry with trumpets, triumph, and celebration. Thus, shall all know the majesty of our nation.''
| ''Whenever our glorious leader travels to another city, we must proclaim their entry with trumpets, triumph, and celebration. Thus, shall all know the majesty of our nation.''
|-
|- id = subject_opinions_inv_2
| 14
! 14
| Transferred Citizenship
! Transferred Citizenship
| Tributary Opinion of Us: +10
|
* {{icon|tributary opinion}} {{green|+10}} Subject Opinion of Us
|
| ''By allowing the citizens of our subjects to apply for citizenship in our own nation, we might ease the tensions between ourselves and our subjects. After all, we can always refuse them...''
| ''By allowing the citizens of our subjects to apply for citizenship in our own nation, we might ease the tensions between ourselves and our subjects. After all, we can always refuse them...''
|-
|- id = monthly_general_loyalty_inv
| 14
! 14
| Grand Triumph
! Grand Triumph
| Monthly General Loyalty: +0.02
|
* {{icon|general loyalty}} {{green|+5}} Loyalty of Generals
|
| ''Our generals loyalty will be secured when they fight safe with the knowledge a triumph awaits their victories, and a chance to be written down in our annals and remembered as one of the great protectors of our nation.''
| ''Our generals loyalty will be secured when they fight safe with the knowledge a triumph awaits their victories, and a chance to be written down in our annals and remembered as one of the great protectors of our nation.''
|-
|- id = bribe_character_cost_modifier_inv
| 15
! 15
| Selective Immunity
! Selective Immunity
| Bribe Character Cost: -10%
|
* [[File:Monthly corruption.png|28px]] {{green|-0.02}} Monthly Corruption
|
| ''Clearly, any laws requiring the indictment of our ruling classes, make ruling very difficult indeed. They should be amended with this new principle in mind.''
| ''Clearly, any laws requiring the indictment of our ruling classes, make ruling very difficult indeed. They should be amended with this new principle in mind.''
|-
|- id = agressive_expansion_monthly_decay_inv_4
| 15
! 15
| Oaths of Fealty
! Oaths of Fealty
| Aggressive Expansion Change: -0.02
|
* [[File:Agressive expansion monthly change.png|28px]] {{green|-0.02}} Aggressive Expansion Change
|
| ''It may seem like a small gesture, but insisting that conquered administrations swear their undying loyalty to us, legitimizes our conquests in the eyes of our peers.''
| ''It may seem like a small gesture, but insisting that conquered administrations swear their undying loyalty to us, legitimizes our conquests in the eyes of our peers.''
|-
|- id = control_range_modifier_inv
| 15
! 15
| Extended Diplomacy
! Extended Diplomacy
| Control range modifier: +15%
|
* {{icon|control range}} {{green|+15%}} Control range modifier
|
| ''It is essential for our nation to get to know our adversaries, no matter how far away they might be.''
| ''It is essential for our nation to get to know our adversaries, no matter how far away they might be.''
|-
|- id = acta_diurna_invention
| 16
! 16
| Symbolic Victory
! Acta Diurna
| Warscore Cost: -10%
|
* {{icon|primary culture happiness}} {{green|+6%}} Integrated Culture Happiness
|
* Is {{flag|Rome}}
| ''The Acta Diurna is regarded as an early form of daily newspaper. Often affixed to boards in meeting places, they contained information on the government narrative of important events and happenings within the nation.''
|- id = book_binding_invention
! 16
! Book Binding
|
* [[File:Research points modifier.png|28px]] {{green|+5%}} Research Points
|
* Is {{flag|Rome}}
| ''Whereas wax tablets, scrolls, and even stone tablets had been common ways of storing information, the Romans developed the practice of binding information in codices, prolonging the life of stored information, considerably.''
|- id = war_score_cost_inv_3
! 16
! Symbolic Victory
|
* {{icon|warscore cost}} {{green|-5%}} Warscore Cost
|
| ''Forcing our defeated opponents' leaders to kneel before us and pay homage, establishes our supremacy. After this, none would dare ask for more favorable terms.''
| ''Forcing our defeated opponents' leaders to kneel before us and pay homage, establishes our supremacy. After this, none would dare ask for more favorable terms.''
|-
|- id = diplomatic_reputation_inv_4
| 16
! 16
| Noble Envoys
! Noble Envoys
| Diplomatic Reputation: +1
|
* {{icon|diplomatic relations}} {{green|+1}} Diplomatic Relations
|
| ''Our subjects, enemies, and allies, will feel much more honored if we send our finest and most upstanding members of society to speak in our place.''
| ''Our subjects, enemies, and allies, will feel much more honored if we send our finest and most upstanding members of society to speak in our place.''
|-
|- id = subject_loyalty_inv
| 16
! 16
| Local Embassies
! Local Embassies
| Loyalty of Subject States: +10
|
* {{icon|subject loyalty}} {{green|+10}} Loyalty of Subject States
|
| ''By setting up diplomatic envoys that will work from our subjects' own lands, they are sure to feel like we are closer than we have ever been before.''
| ''By setting up diplomatic envoys that will work from our subjects' own lands, they are sure to feel like we are closer than we have ever been before.''
|-
|- id = relation_inv_5
| 17
! 17
| Lawful Treaties
! Lawful Treaties
| Improve Opinion Maximum: +20%
|
* [[File:Bribe character cost.png|28px]] {{green|-20%}} No Casus Belli War Cost
|
| ''Ensuring that both parties to a diplomatic agreement have full recognizance of the contents, is vital to ensuring fair deals between nations.''
| ''Ensuring that both parties to a diplomatic agreement have full recognizance of the contents, is vital to ensuring fair deals between nations.''
|-
|- id = monthly_character_loyalty_inv_4
| 17
! 17
| Patrocinium
! Patrocinium
| Monthly Loyalty: +0.02
|
* {{icon|character loyalty}} {{green|+2}} Loyalty of Characters
|
| ''The protection offered by the system of patronage establishes legal and financial security. We should encourage this behavior amongst our more benevolent elite.''
| ''The protection offered by the system of patronage establishes legal and financial security. We should encourage this behavior amongst our more benevolent elite.''
|-
|- id = tribute_income_modifier_inv_4
| 17
! 17
| Tributary Legates
! Tributary Legates
| Tribute Income: +10%
|
* {{icon|tribute income}} {{green|+10%}} Tribute Income
|
| ''Some of our more far-flung tributary states are less inclined to offer us a full quota of tribute. By creating a new office of ambassador, entirely devoted to reminding these uncultured sorts of our potential for retribution, we might better encourage them to fulfill their end of the bargain.''
| ''Some of our more far-flung tributary states are less inclined to offer us a full quota of tribute. By creating a new office of ambassador, entirely devoted to reminding these uncultured sorts of our potential for retribution, we might better encourage them to fulfill their end of the bargain.''
|-
|- id = recruit_general_inv
| 18
! 18
| Command Incentives
! Command Incentives
| Recruit General Cost: -25%
|
* [[File:Bribe character cost.png|28px]] {{green|-25%}} Recruit General Cost
|
| ''It is not enough to expect our generals to fight for the glory of our nation. We must ensure that they have a right to spoils, property, and responsibilities in the lands they conquer.''
| ''It is not enough to expect our generals to fight for the glory of our nation. We must ensure that they have a right to spoils, property, and responsibilities in the lands they conquer.''
|-
|- id = diplo_range_inv_4
| 18
! 18
| Polybius Square
! Polybius Square
| Diplomatic Range: +15%
|
* {{icon|diplomatic range}} {{green|+15%}} Diplomatic Range
|
| ''Polybius Square is an elegant solution to the need for allowing easier encryption and deciphering of information in the field. Safe transfer of secret information is vital for conducting long range diplomacy.''
| ''Polybius Square is an elegant solution to the need for allowing easier encryption and deciphering of information in the field. Safe transfer of secret information is vital for conducting long range diplomacy.''
|-
|- id = diplomatic_relations_inv_2
| 18
! 18
| Foreign Network
! Foreign Network
| Diplomatic Relations: +1
|
* {{icon|diplomatic relations}} {{green|+1}} Diplomatic Relations
|
| ''By building a massive network of contacts among our friends, allies and enemies, we are sure to get a better understanding of one another.''
| ''By building a massive network of contacts among our friends, allies and enemies, we are sure to get a better understanding of one another.''
|-
|- id = tyranny_inv_5
| 19
! 19
| Chironomia
! Chironomia
| Monthly Tyranny: -0.02
|
* [[File:Monthly tyranny.png|28px]] {{green|-0.02}} Monthly Tyranny
|
| ''The traditional hand signals employed by those skilled in rhetoric, give our words a weight and believability which they previously lacked.''
| ''The traditional hand signals employed by those skilled in rhetoric, give our words a weight and believability which they previously lacked.''
|-
|- id = diplomatic_reputation_inv_5
| 19
! 19
| Career Negotiators
! Career Negotiators
| Diplomatic Reputation: +2
|
* {{icon|warscore cost}} {{green|-5%}} War score Cost
|
| ''When writing treaties, we ought to send our most qualified negotiators. It is quite possible to slip in a few extra clauses if enough legal jargon is included...''
| ''When writing treaties, we ought to send our most qualified negotiators. It is quite possible to slip in a few extra clauses if enough legal jargon is included...''
|-
|- id = agressive_expansion_monthly_decay_inv_5
| 19
! 19
| Diplomatic Apologetics
! Diplomatic Apologetics
| Aggressive Expansion Change: -0.02
|
* [[File:Agressive expansion monthly change.png|28px]] {{green|-0.02}} Aggressive Expansion Change
|
| ''Keeping our ambassadors and diplomats in the loop, ensures that they can smooth things over after we draw the ire of our peers.''
| ''Keeping our ambassadors and diplomats in the loop, ensures that they can smooth things over after we draw the ire of our peers.''
|-
|- id = monthly_character_loyalty_inv_5
| 20
! 20
| Military Patronage
! Military Patronage
| Monthly Loyalty: +0.03
|
* {{icon|character loyalty}} {{green|+2}} Loyalty of Characters
|
| ''The relationship between generals, soldiers, and veterans should be extended to include an official system of patronage. This will broaden our hierarchical society even further.''
| ''The relationship between generals, soldiers, and veterans should be extended to include an official system of patronage. This will broaden our hierarchical society even further.''
|-
|- id = subject_opinions_inv_3
| 20
! 20
| Allied Representatives
! Allied Representatives
| Tributary Opinion of Us: +25
|
* {{icon|tributary opinion}} {{green|+25}} Subject Opinion of Us
|
| ''Granting our major subjects a seat upon our council, we allow them to better represent their own opinions. Whether or not they are listened to.''
| ''Granting our major subjects a seat upon our council, we allow them to better represent their own opinions. Whether or not they are listened to.''
|-
|- id = tribute_income_modifier_inv_5
| 20
! 20
| Satellite Status
! Satellite Status
| Tribute Income: +25%
|
* {{icon|tribute income}} {{green|+25%}} Tribute Income
|
| ''Formally recognizing the autonomy of our tributary states is a small price to pay for their continued donations to our cause.''
| ''Formally recognizing the autonomy of our tributary states is a small price to pay for their continued donations to our cause.''
|}
|}


<h3> 宗教发明</h3>
<h3>{{icon|rel}} Religious Inventions</h3>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|-
|-
! 科技等级
! width=10% | Advances Level
! 名称
! width=15% | Name
! 修正
! width=25% | Modifier
! 描述
! width=15% | Other Requirements
|-
! width=35% | Description
| 0
! width=1% |
| Hierarchical Haruspication
 
| Omen Power: +5%
|- id = omen_power_inv_1
! 0
! Hierarchical Haruspication
|
* {{icon|omen power}} {{green|+5%}} Omen Power
|
| ''Sacrifices are a standard way in which we may offer our wishes and prayers to the divine. A written code detailing the acceptability of varying sacrificial creatures, will assist our priests and people.''
| ''Sacrifices are a standard way in which we may offer our wishes and prayers to the divine. A written code detailing the acceptability of varying sacrificial creatures, will assist our priests and people.''
|-
|- id = land_morale_recovery_inv_1
| 0
! 0
| Oath of Brotherhood
! Oath of Brotherhood
| Army Morale Recovery: +2%
|
* {{icon|army morale recovery}} {{green|+2%}} Army Morale Recovery
|
| ''Formalizing a soldier's commitment to fight for his or her comrades, was an act which solidified the bond of brotherhood that only military service could bring. A Ius Iurandum, in Rome, the 'Oath of Oaths', was sworn by new soldiers, in which they pledged their lives to each other.''
| ''Formalizing a soldier's commitment to fight for his or her comrades, was an act which solidified the bond of brotherhood that only military service could bring. A Ius Iurandum, in Rome, the 'Oath of Oaths', was sworn by new soldiers, in which they pledged their lives to each other.''
|-
|- id = technology_cost_inv_1
| 0
! 0
| Herbalism
! Herbalism
| Technology Speed: +5%
|
* [[File:Global monthly food modifier.png|28px]] {{green|+5%}} Global Monthly Food Modifier
|
| ''Knowledge of the plants and herbs which surround us, can have uses beyond that which many would suspect. From birth control to medicine, we cannot underestimate botany.''
| ''Knowledge of the plants and herbs which surround us, can have uses beyond that which many would suspect. From birth control to medicine, we cannot underestimate botany.''
|-
|- id = global_unrest_inv_1
| 1
! 1
| F.U.G.
! F.U.G.
| Primary Culture Happiness: +2.5%
* {{icon|primary culture happiness}} {{green|+2%}} Integrated Culture Happiness
|
| ''In Rome, slaves which had escaped and been caught, were branded with the letters FUG, for fugitivus; leaving a lasting impression on themselves, and all who viewed them, as to the dangers of rebellion.''
| ''In Rome, slaves which had escaped and been caught, were branded with the letters FUG, for fugitivus; leaving a lasting impression on themselves, and all who viewed them, as to the dangers of rebellion.''
|-
|- id = omen_duration_inv_1
| 1
! 1
| Grand Temples
! Grand Temples
| Omen Duration: +10%
|
* {{icon|conversion}} {{green|+0.50}} Pop Conversion Speed
|
| ''Expanding our religious sites to include great structures, enhances the stature of the priestly class within our realm.''
| ''Expanding our religious sites to include great structures, enhances the stature of the priestly class within our realm.''
|-
|- id = global_population_growth_inv_1
| 1
! 1
| Grain Rations
! Grain Rations
| National Popualtion Growth: +0.05%
|
* [[File:Global population growth.png|28px]] {{green|+0.05%}} National Population Growth
|
| ''Handing out portions of free grain to those who require it, keeps the wheels of our civilization turning.''
| ''Handing out portions of free grain to those who require it, keeps the wheels of our civilization turning.''
|-
|- id = ruler_popularity_gain_inv_1
| 2
! 2
| Due Process
! Due Process
| Ruler Popularity Gain: +0.05
|
* [[File:Ruler popularity gain.png|28px]] {{green|+0.05}} Monthly Ruler Popularity Gain
|
| ''Ensuring that everyone has recourse to appeal against actions or indictments, protects both the people, and gives our government an air of fairness.''
| ''Ensuring that everyone has recourse to appeal against actions or indictments, protects both the people, and gives our government an air of fairness.''
|-
|- id = stability_inv_1
| 2
! 2
| Contractual Obligation
! Contractual Obligation
| Sacrifice to the Gods Cost: -5%
|
* {{icon|stability cost}} {{green|-5%}} Divine Sacrifice Cost
|
| ''Religion in many ancient cultures involved a particularly personal and contractual obeisance. The large number of aspects or gods gave each individual the ability to choose how to pray, and to customize the manner in which they did so.''
| ''Religion in many ancient cultures involved a particularly personal and contractual obeisance. The large number of aspects or gods gave each individual the ability to choose how to pray, and to customize the manner in which they did so.''
|-
|- id = happiness_for_wrong_group_modifier_inv_1
| 2
! 2
| Accepted Rites
! Accepted Rites
| Wrong Culture-Group Happiness: +5%
|
* {{icon|wrong culture group happiness}} {{green|+3%}} Unintegrated Culture Group Happiness
|
| ''Compiling a list of accepted religious rites, as often practiced by foreigners within our realm, will grant a certain degree of security to our foreign populace.''
| ''Compiling a list of accepted religious rites, as often practiced by foreigners within our realm, will grant a certain degree of security to our foreign populace.''
|-
|- id = naval_morale_recovery_inv_1
| 3
! 3
| Marine Auxilia
! Marine Auxilia
| Navy Morale Recovery: +2%
|
* {{icon|navy morale}} {{green|+2%}} Navy Morale Recovery
|
| ''Choosing to serve as crewman or marine was the only choice that potential crew-members would receive. There primarily to defend against boarding, or to capture enemy ships in boarding actions, the presence of a marine detachment was a widespread tradition amongst state navies.''
| ''Choosing to serve as crewman or marine was the only choice that potential crew-members would receive. There primarily to defend against boarding, or to capture enemy ships in boarding actions, the presence of a marine detachment was a widespread tradition amongst state navies.''
|-
|- id = global_tribesmen_happyness_inv
| 3
! 3
| Tannery Districts
! Tannery Districts
| National Tribesman Happiness: +5%
|
* {{icon|tribesman happiness}} {{green|+4%}} National Tribesman Happiness
|
| ''The hideous odors produced by tanning leather could create severely unpalatable living conditions. As the size of urban centers grew, it became quickly apparent that measures had to be taken.''
| ''The hideous odors produced by tanning leather could create severely unpalatable living conditions. As the size of urban centers grew, it became quickly apparent that measures had to be taken.''
|-
|- id = technology_cost_inv_4
| 3
! 3
| Alumen
! Shorthand Writing
| Technology Speed: +5%
|
| ''Alum was a source of potassium, which was used for a variety of uses, including medicinal preparation, cosmetics, and food flavoring.''
* {{icon|state religion happiness}} {{green|+2%}} State Religion Happiness
|-
|
| 4
| ''Known as stenography, the practice of summarizing texts which would otherwise take up a great deal of time and space, originated in Greece. It spread quickly, as a means of taking down important speeches or ideas at a rapid pace.''
| Soothsayers
|- id = land_morale_recovery_inv_2
| Army Morale Recovery: +2%
! 4
! Soothsayers
|
* {{icon|army morale recovery}} {{green|+2%}} Army Morale Recovery
|
| ''The practice of integrating priestly classes into the military was commonplace. Acting as conduits for the divine approval of whatever military action an army was engaged in, boosted morale considerably.''
| ''The practice of integrating priestly classes into the military was commonplace. Acting as conduits for the divine approval of whatever military action an army was engaged in, boosted morale considerably.''
|-
|- id = global_unrest_inv_2
| 4
! 4
| Open Religion
! Open Religion
| Primary Culture Happiness: +2.5%
|
* {{icon|primary culture happiness}} {{green|+2%}} Integrated Culture Happiness
|
| ''Many religious cults would enshrine a constitution of equality, remaining open to all comers, regardless of class.''
| ''Many religious cults would enshrine a constitution of equality, remaining open to all comers, regardless of class.''
|-
|- id = technology_cost_inv_2
| 4
! 4
| Private Cults
! Alumen
| Omen Duration: +10%
|
| ''Allowing the creation of private religious cults may limit our involvement, but will greatly increase the zeal of our people.''
* [[File:Price state investment religious cost modifier.png|28px]] {{green|-5%}} Religious Provincial Investment Cost
|-
|
| 5
| ''Alum was a source of potassium, which was used for a variety of uses, including medicinal preparation, cosmetics, and food flavoring.''
| Legendary Foundation
|- id = omen_power_inv_2
| Omen Power: +5%
! 5
! Legendary Foundation
|
* {{icon|deification cost}} {{green|-10%}} Cost to Deify Ruler
|
| ''The Mahabharata, the Aeneid, and Homer's great works, played heavily on the intertwined relationship between gods and men. The commissioning of such tracts became popular, as a tool to inspire a sense of cultural pride amongst a populace.''
| ''The Mahabharata, the Aeneid, and Homer's great works, played heavily on the intertwined relationship between gods and men. The commissioning of such tracts became popular, as a tool to inspire a sense of cultural pride amongst a populace.''
|-
|- id = religious_tech_investment_inv_1
| 5
! 5
| Recording Tradition
! Recording Tradition
| Religious Tech Investment: +5%
|
* [[File:Global monthly civilization.png|28px]] {{green|+0.01}} Monthly Civilization Change
|
| ''The often unpaid domestic priests of the Republic, had a rich oral tradition, passing down legends, history, and errata. By encouraging the transfer of this knowledge to a more solid medium, we may preserve our tradition for all eternity.''
| ''The often unpaid domestic priests of the Republic, had a rich oral tradition, passing down legends, history, and errata. By encouraging the transfer of this knowledge to a more solid medium, we may preserve our tradition for all eternity.''
|-
|- id = global_manpower_modifier_inv_1
| 5
! 5
| Auxiliary Recruitment
! Auxiliary Recruitment
| National Manpower: +5%
|
* [[File:Global manpower modifier.png|28px]] {{green|+5%}} National Manpower
|
| ''Relying on foreign vagrants to make up the menial portion of our fighting forces, lets our valuable citizens focus on more important tasks.''
| ''Relying on foreign vagrants to make up the menial portion of our fighting forces, lets our valuable citizens focus on more important tasks.''
|-
|- id = naval_morale_recovery_inv_2
| 6
! 6
| Expanded Naval Hierarchy
! Expanded Naval Hierarchy
| Navy Morale Recovery: +2%
|
* {{icon|navy morale}} {{green|+2%}} Navy Morale Recovery
|
| ''Instituting a formalized hierarchy on board our vessels is vital in keeping order amidst the chaos of combat.''
| ''Instituting a formalized hierarchy on board our vessels is vital in keeping order amidst the chaos of combat.''
|-
|- id = ruler_popularity_gain_inv_2
| 6
! 6
| Sponsored Games
! Sponsored Games
| Ruler Popularity Gain: +0.05
|
* [[File:Ruler popularity gain.png|28px]] {{green|+0.05}} Monthly Ruler Popularity Gain
|
| ''Sanctioning state funded athletic events was a standard way of building up a political power base, and pleasing the people at the same time.''
| ''Sanctioning state funded athletic events was a standard way of building up a political power base, and pleasing the people at the same time.''
|-
|- id = global_population_growth_inv_2
| 6
! 6
| Bread Stamp
! Bread Stamp
| National Population Growth: +0.05%
|
* [[File:Global monthly food modifier.png|28px]] {{green|+5%}} Global Monthly Food Modifier
|
| ''Bread stamps were used as a means of identifying which bakery produced any given loaf. This allowed for identification of quality, and management of food-spread diseases.''
| ''Bread stamps were used as a means of identifying which bakery produced any given loaf. This allowed for identification of quality, and management of food-spread diseases.''
|-
|- id = stability_inv_2
| 7
! 7
| Tolerated Cults
! Tolerated Cults
| Sacrifice to the Gods Cost: -5%
|
* {{icon|stability cost}} {{green|-5%}} Divine Sacrifice Cost
|
| ''Present in numerous cultures and nations, the mystery religions were a syncretic ideology which often ran alongside the state religion, and involved secret rite, societies and meetings. In India, Jainism developed as a minor religious movement which eventually state sanction under the Mauryas, with Chandragupta himself embracing a Jain lifestyle upon retirement.''
| ''Present in numerous cultures and nations, the mystery religions were a syncretic ideology which often ran alongside the state religion, and involved secret rite, societies and meetings. In India, Jainism developed as a minor religious movement which eventually state sanction under the Mauryas, with Chandragupta himself embracing a Jain lifestyle upon retirement.''
|-
|- id = technology_cost_inv_3
| 7
! 7
| Mass Pewter Production
! Mass Pewter Production
| Technology Speed: +5%
|
* {{icon|primary culture happiness}} {{green|+2%}} Integrated Culture Happiness
|
| ''Pewter is a soft metal alloy, which found widespread use as a durable material with which to craft everyday objects.''
| ''Pewter is a soft metal alloy, which found widespread use as a durable material with which to craft everyday objects.''
|-
|- id = war_exhaustion_inv
| 7
! 7
| Disciplined Civilians
! Disciplined Civilians
| Monthly War Exhaustion: -0.02
|
* {{icon|monthly war exhaustion|28px}} {{green|-0.01}} Monthly War Exhaustion
|
| ''Though times of war can lead to hard times for our civilians, they will understand that we need to defend and expand our borders for the betterment of everyone.''
| ''Though times of war can lead to hard times for our civilians, they will understand that we need to defend and expand our borders for the betterment of everyone.''
|-
|- id = land_morale_recovery_inv_3
| 8
! 8
| Regimental Standards
! Regimental Standards
| Army Morale Recovery: +2%
|
* {{icon|army morale recovery}} {{green|+2%}} Army Morale Recovery
|
| ''Our military operates in distinct groupings of units. By associating each with a symbol or standard, every soldier has a familiar icon with which to develop a sense of unit pride.''
| ''Our military operates in distinct groupings of units. By associating each with a symbol or standard, every soldier has a familiar icon with which to develop a sense of unit pride.''
|-
|- id = global_freemen_happyness_inv
| 8
! 8
| Hand Abacus
! Hand Abacus
| National Freeman Happiness: +5%
|
* {{icon|freeman happiness}} {{green|+4%}} National Freeman Happiness
|
| ''Used by merchants and inventors alike, the abacus provided a means of quickly tallying costs and expenditures, making domestic trading a much more palatable affair.''
| ''Used by merchants and inventors alike, the abacus provided a means of quickly tallying costs and expenditures, making domestic trading a much more palatable affair.''
|-
|- id = global_manpower_modifier_inv_2
| 8
! 8
| Double Pay
! Double Pay
| National Manpower: +5%
|
* [[File:Global manpower modifier.png|28px]] {{green|+5%}} National Manpower
|
| ''Instituting a formal hierarchy of careers within our army, gives every common soldier a goal to aspire to, rendering a life in the army a more attractive prospect.''
| ''Instituting a formal hierarchy of careers within our army, gives every common soldier a goal to aspire to, rendering a life in the army a more attractive prospect.''
|-
|- id = omen_power_inv_3
| 9
! 9
| Expanded Religious Holidays
! Expanded Religious Holidays
| Omen Power: +5%
|
| ''''
* {{icon|deification cost}} {{green|-10%}} Cost to Deify Ruler
|-
|
| 9
| ''Rome was famous for the sheer quantity of obscure religious festivals it possessed. State observed holidays were a sure way of pleasing the common folk and nobility alike.''
| Minor Syncretism
|- id = happiness_for_wrong_group_modifier_inv_2
| Wrong Culture-Group Happiness: +5%
! 9
| ''Rome was famous for the sheer quantity of obscure religious festivals it possessed. State observed holidays were a sure way of pleasing the common folk and nobility, alike.''
! Minor Syncretism
|-
|
| 9
* {{icon|wrong culture group happiness}} {{green|+3%}} Unintegrated Culture Group Happiness
| Reduced Governship
|
| Provincial Loyalty: +0.05
| ''As foreign religious beliefs grow within our ever expanding borders, so too does the disquiet of their practitioners. Adopting and incorporating minor practices into our own belief system is the first step to establishing concord.''
|- id = global_monthly_state_loyalty_inv
! 9
! Reduced Governship
|
* {{icon|province loyalty}} {{green|+0.05}} Provincial Loyalty
|
| ''With some control of the provinces centralized our locals are sure to grow more loyal to the nation as a whole.''
| ''With some control of the provinces centralized our locals are sure to grow more loyal to the nation as a whole.''
|-
|- id = naval_morale_recovery_inv_3
| 10
! 10
| Fleet Hierarchy
! Fleet Hierarchy
| Navy Morale Recovery: +2%
|
* {{icon|navy morale}} {{green|+2%}} Navy Morale Recovery
|
| ''In addition to the complex ship-based hierarchy of officers, the establishment of a command structure for our navies will ensure that responsibility always lies in the correct places.''
| ''In addition to the complex ship-based hierarchy of officers, the establishment of a command structure for our navies will ensure that responsibility always lies in the correct places.''
|-
|- id = global_population_growth_inv_3
| 10
! 10
| Obstetrics
! Obstetrics
| National Population Growth: +0.05%
|
* [[File:Global population growth.png|28px]] {{green|+0.05%}} National Population Growth
|
| ''The early development of women's medicine could be dangerous and risky. Nonetheless, it would prove invaluable in the saving of many children's lives.''
| ''The early development of women's medicine could be dangerous and risky. Nonetheless, it would prove invaluable in the saving of many children's lives.''
|-
|- id = omen_duration_inv_2
| 10
! 10
| Ban Witchcraft
! Private Cults
| Omen Duration: +10%
|
| ''Heathen incantations and magical spells, imported by practitioners of foreign religions, are a stain on our cultural heritage. Banning these is paramount to our continued prosperity.''
* {{icon|deification cost}} {{green|-10%}} Cost to Deify Ruler
|-
|
| 11
| ''Allowing the creation of private religious cults may limit our involvement, but will greatly increase the zeal of our people.''
| Collegiality
|- id = ruler_popularity_gain_inv_3
| Ruler Popularity Gain: +0.05
! 11
! Collegiality
|
* [[File:Ruler popularity gain.png|28px]] {{green|+0.05}} Monthly Ruler Popularity Gain
|
| ''Nominally appointing shadow, backup, or ostensibly equal positions in government, allows us to share responsibility and oversight of matters administrative.''
| ''Nominally appointing shadow, backup, or ostensibly equal positions in government, allows us to share responsibility and oversight of matters administrative.''
|-
|- id = global_unrest_inv_3
| 11
! 11
| Stoicism
! Stoicism
| National Unrest: -1
|
* {{icon|state religion happiness}} {{green|+2%}} State Religion Happiness
|
| ''The spread of stoicism as a philosophical movement, espoused belief in a universal spirit in which all men were held equal.''
| ''The spread of stoicism as a philosophical movement, espoused belief in a universal spirit in which all men were held equal.''
|-
|- id = call_omen_cost_modifier_inv
| 11
! 11
| Shorthand Writing
! Reinterpreted Prodigies
| Technology Speed: +5%
|
| ''Known as stenography, the practice of summarizing texts which would otherwise take up a great deal of time and space, originated in Greece. It spread quickly, as a means of taking down important speeches or ideas at a rapid pace.''
* {{icon|omen power}} {{green|+5%}} Omen Power
|-
|
| 12
| ''In Rome, terrible omens and calamitous portents had to be ratified by the senate. In some cases, the senate could reconvene on the matter of whether a portent was, in fact, such a bad thing after all.''
| State Burials
|- id = stability_inv_3
| Sacrifice to the Gods Cost: -5%
! 12
! State Burials
|
* {{icon|stability cost}} {{green|-5%}} Divine Sacrifice Cost
|
| ''Those too poor to afford a burial for their family members should be granted the convenience of a state-sponsored burial service.''
| ''Those too poor to afford a burial for their family members should be granted the convenience of a state-sponsored burial service.''
|-
|- id = omen_duration_inv_5
| 12
! 12
| Glass Blowing
! War Dedication
| National Citizen Happiness: +5%
|
| ''An innovative technique used to shape glass, glass blowing revolutionized the creation of expensive amenities.''
* {{icon|omen power}} {{green|+5%}} Omen Power
|-
|
| 12
| ''Dedicating our troops to a specific deity or aspect for any given war, will let us conquer under one ideology.''
| Reinterpreted Prodigies
|- id = global_manpower_modifier_inv_3
| Call Omen Cost: -10%
! 12
| ''In Rome, terrible omens and calamitous portents had to be ratified by the senate. In some cases, the senate could reconvene on the matter of whether a portent was, in fact, such a bad thing after all.''
! Medical Auxilia
|-
|
| 13
* [[File:Global manpower modifier.png|28px]] {{green|+5%}} National Manpower
| Military Decorations
|
| Army Morale Recovery: +2%
| ''The health of our soldiers is of paramount importance. Adequate health care will get soldiers back on the field, faster.''
|- id = land_morale_recovery_inv_4
! 13
! Military Decorations
|
* {{icon|army morale recovery}} {{green|+2%}} Army Morale Recovery
|
| ''Instituting a series of decorations for valorous conduct in battle, was a valuable tool for keeping order, and giving soldiers something to fight for. The Hasta Pura, or 'Silver Spear' was initially awarded to Roman soldiers on the occasion of their first kill.''
| ''Instituting a series of decorations for valorous conduct in battle, was a valuable tool for keeping order, and giving soldiers something to fight for. The Hasta Pura, or 'Silver Spear' was initially awarded to Roman soldiers on the occasion of their first kill.''
|-
|- id = naval_morale_recovery_inv_4
| 13
! 13
| Punishment Roster
! Punishment Roster
| Navy Morale Recovery: +2%
|
* {{icon|navy morale}} {{green|+2%}} Navy Morale Recovery
|
| ''By publishing a detailed list of offenses, we can ensure that crews and officers alike, understand the obedience expected of them at sea.''
| ''By publishing a detailed list of offenses, we can ensure that crews and officers alike, understand the obedience expected of them at sea.''
|-
|- id = omen_duration_inv_3
| 13
! 13
| Medical Auxilia
! Ban Witchcraft
| National Manpower: +5%
|
| ''The health of our soldiers is of paramount importance. Adequate health care will get soldiers back on the field, faster.''
* [[File:Global monthly food modifier.png|28px]] {{green|+5%}} Global Monthly Food Modifier
|-
|
| 14
| ''Heathen incantations and magical spells, imposed by practitioners of foreign religions, are a stain on our cultural heritage. Banning these is paramount to our continued prosperity.''
| Public Works Department
|- id = ruler_popularity_gain_inv_4
| Ruler Popularity Gain: +0.05
! 14
! Public Works Department
|
* [[File:Ruler popularity gain.png|28px]] {{green|+0.05}} Monthly Ruler Popularity Gain
|
| ''The oversight of public works is a matter requiring a great deal of bureaucratic diligence. Furthermore, by instituting this office, we can more readily support our ruler's choices to promote public approval.''
| ''The oversight of public works is a matter requiring a great deal of bureaucratic diligence. Furthermore, by instituting this office, we can more readily support our ruler's choices to promote public approval.''
|-
|- id = global_population_growth_inv_4
| 14
! 14
| Encouragement of Migration
! Encouragement of Migration
| National Population Growth: +0.05%
|
* [[File:Global population growth.png|28px]] {{green|+0.05%}} National Population Growth
|
| ''In cities where population fluctuates, the encouragement of migration from within and without our empire, can sustain populations.''
| ''In cities where population fluctuates, the encouragement of migration from within and without our empire, can sustain populations.''
|-
|- id = omen_duration_inv_4
| 14
! 14
| Household Gods
! Household Gods
| Omen Duration: +10%
|
* [[File:Price found city cost modifier.png|28px]] {{green|-10%}} Found City Cost Modifier
|
| ''We ought to encourage every landowner to dedicate their property to a household god.''
| ''We ought to encourage every landowner to dedicate their property to a household god.''
|-
|- id = omen_power_inv_4
| 15
! 15
| Proscribed Canon
! Proscribed Canon
| Omen Power: +5%
|
* {{icon|omen power}} {{green|+5%}} Omen Power
|
| ''While tolerance is key to integration, certain religious practices observed by foreign religions are simply too alien for our people to conceive. Banning barbaric rites such as these is vital to safeguard our people's spiritual welfare.''
| ''While tolerance is key to integration, certain religious practices observed by foreign religions are simply too alien for our people to conceive. Banning barbaric rites such as these is vital to safeguard our people's spiritual welfare.''
|-
|- id = global_unrest_inv_4
| 15
! 15
| Exported Drama
! Exported Drama
| Primary Culture Happiness: +2.5%
|
* {{icon|primary culture happiness}} {{green|+2%}} Integrated Culture Happiness
|
| ''The ancient tragedies and comedies of the Greeks, renowned worldwide, have provided amusement for the masses for centuries. It would be a shame to limit them only to Greece.''
| ''The ancient tragedies and comedies of the Greeks, renowned worldwide, have provided amusement for the masses for centuries. It would be a shame to limit them only to Greece.''
|-
|- id = technology_cost_inv_5
| 15
! 15
| Zero
! Zero
| Technology Speed: +5%
|
* {{icon|state religion happiness}} {{green|+2%}} State Religion Happiness
|
| ''The concept of 'zero', did not exist in the standard Roman numeral system. The existence of such a concept was vital to the Greek mathematicians in performing advanced calculations.''
| ''The concept of 'zero', did not exist in the standard Roman numeral system. The existence of such a concept was vital to the Greek mathematicians in performing advanced calculations.''
|-
|- id = ruler_popularity_gain_inv_5
| 16
! 16
| Constitution
! Constitution
| Ruler Popularity Gain: +0.05
|
* [[File:Ruler popularity gain.png|28px]] {{green|+0.05}} Monthly Ruler Popularity Gain
|
| ''Any state will benefit from a constitution, replete with protection for the downtrodden, and oaths of obedience to the state and ruler.''
| ''Any state will benefit from a constitution, replete with protection for the downtrodden, and oaths of obedience to the state and ruler.''
|-
|- id = stability_inv_4
| 16
! 16
| Household Priests
! Household Priests
| Sacrifice to the Gods Cost: -5%
|
* {{icon|stability cost}} {{green|-5%}} Divine Sacrifice Cost
|
| ''Wealthy families would often employ a minor religious figure to lead worship, and safeguard the spiritual welfare of the household. In Rome, the paterfamilias, or head of the family, became a legal position of responsibility over matters of faith and obeisance.''
| ''Wealthy families would often employ a minor religious figure to lead worship, and safeguard the spiritual welfare of the household. In Rome, the paterfamilias, or head of the family, became a legal position of responsibility over matters of faith and obeisance.''
|-
|- id = global_citizen_happyness_inv
| 16
! 16
| Scribae
! Glass Blowing
| Religious Tech Investment: +5%
|
| ''Scribae would accompany magistrates of all manner, assisting in record-keeping and official business. They were also known to assist in religious rites, often being responsible for the preservation of prayers, sacraments, and oaths.''
* {{icon|citizen happiness}} {{green|+4%}} National Citizen Happiness
|-
|
| 17
| ''An innovative technique used to shape glass, glass blowing revolutionized the creation of expensive amenities.''
| Bow Ornamentation
|- id = naval_morale_recovery_inv_5
| Navy Morale Recovery: +2%
! 17
! Bow Ornamentation
|
* {{icon|navy morale}} {{green|+2%}} Navy Morale Recovery
|
| ''The sight of a proud deity affixed or painted on the bow of our vessels will bolster pride and morale within our navies. Additionally, the sight of a fearsome god bearing down upon them, must surely break the resolve of our foes.''
| ''The sight of a proud deity affixed or painted on the bow of our vessels will bolster pride and morale within our navies. Additionally, the sight of a fearsome god bearing down upon them, must surely break the resolve of our foes.''
|-
|- id = happiness_for_wrong_group_modifier_inv_3
| 17
! 17
| Major Syncretism
! Major Syncretism
| Wrong Culture-Group Happiness: +5%
|
* {{icon|wrong culture group happiness}} {{green|+3%}} Unintegrated Culture Group Happiness
|
| ''Whereas once all our people worshiped together, our nation is now populated by people of various faiths, beliefs, and practices. It is time that we looked seriously at adopting various aspects of major foreign religions, and create a system whereby all may be served by our faith.''
| ''Whereas once all our people worshiped together, our nation is now populated by people of various faiths, beliefs, and practices. It is time that we looked seriously at adopting various aspects of major foreign religions, and create a system whereby all may be served by our faith.''
|-
|- id = monthly_corruption_inv
| 17
! 17
| Guilt by Association
! Guilt by Association
| Monthly Corruption: -0.02
|
* [[File:Monthly corruption.png|28px]] {{green|-0.02}} Monthly Corruption
|
| ''An elaborate system of minor bribery laws, the concept of guilt by association put an end to many corrupt practices in Roman politics, and abroad.''
| ''An elaborate system of minor bribery laws, the concept of guilt by association put an end to many corrupt practices in Roman politics, and abroad.''
|-
|- id = land_morale_recovery_inv_5
| 18
! 18
| Severe Strictures
! Severe Strictures
| Army Morale Recovery: +2%
|
* {{icon|army morale recovery}} {{green|+2%}} Army Morale Recovery
|
| ''Decimation, and other, similar practices, were used as last-resort punishments against units that had engaged in mutiny or cowardice. Decimation would involve the random selection of one tenth of a unit, who would then be executed by their former comrades. The ever-present threat of such a terrible punishment ensured that acts of cowardice were rare indeed.''
| ''Decimation, and other, similar practices, were used as last-resort punishments against units that had engaged in mutiny or cowardice. Decimation would involve the random selection of one tenth of a unit, who would then be executed by their former comrades. The ever-present threat of such a terrible punishment ensured that acts of cowardice were rare indeed.''
|-
|- id = global_slaves_happyness_inv
| 18
! 18
| Libertini
! Libertini
| National Slave Happiness: +5%
|
* {{icon|slave happiness}} {{green|+4%}} National Slave Happiness
|
| ''Our freed slaves will graduate to a distinct class; giving them something to aspire to, and keeping them in line.''
| ''Our freed slaves will graduate to a distinct class; giving them something to aspire to, and keeping them in line.''
|-
|- id = global_manpower_modifier_inv_4
| 18
! 18
| Religious Board
! Religious Board
| National Manpower: +5%
|
* [[File:Global manpower modifier.png|28px]] {{green|+5%}} National Manpower
|
| ''Insititute a formal board of religious persons, dedicated to deciding which deities, foreign or otherwise, were acceptable to be worshiped by soldiers. Not only does this give us control over our troops' religious observance, but encourages those of minority faiths, to serve us.''
| ''Insititute a formal board of religious persons, dedicated to deciding which deities, foreign or otherwise, were acceptable to be worshiped by soldiers. Not only does this give us control over our troops' religious observance, but encourages those of minority faiths, to serve us.''
|-
|- id = global_population_growth_inv_5
| 19
! 19
| Water Mill
! Water Mill
| National Population Growth: +0.05%
|
* [[File:Global monthly food modifier.png|28px]] {{green|+10%}} Global Monthly Food Modifier
|
| ''The invention of water-wheels revolutionized production of flour and bread, allowing for bulk production of food for the masses.''
| ''The invention of water-wheels revolutionized production of flour and bread, allowing for bulk production of food for the masses.''
|-
|- id = global_unrest_inv_5
| 19
! 19
| Assemblies
! Assemblies
| Primary Culture Happiness: +2.5%
|
* {{icon|primary culture happiness}} {{green|+2%}} Integrated Culture Happiness
|
| ''Granting rights to minority groups, to hold their own assemblies, will grant them a sense of self-determinism, which will keep them in line.''
| ''Granting rights to minority groups, to hold their own assemblies, will grant them a sense of self-determinism, which will keep them in line.''
|-
|- id = stability_inv_5
| 19
! 19
| War Dedication
! Formulaic Worship
| Omen Duration: +20%
|
| ''Dedicating our troops to a specific deity or aspect for any given war, will let us conquer under one ideology.''
* {{icon|stability cost}} {{green|-5%}} Divine Sacrifice Cost
|-
|
| 20
| Formulaic Worship
| Sacrifice to the Gods Cost: -5%
| ''Ensuring that every major religious festival is sanctioned, properly observed, and well put-together, goes some way towards safeguarding the stability of our nation.''
| ''Ensuring that every major religious festival is sanctioned, properly observed, and well put-together, goes some way towards safeguarding the stability of our nation.''
|-
|- id = religious_tech_investment_inv_2
| 20
! 20
| Translated Symbology
! Scribae
| Omen Power: +10%
|
* [[File:Global monthly civilization.png|28px]] {{green|+0.01}} Monthly Civilization Change
|
| ''Scribae would accompany magistrates of all manner, assisting in record-keeping and official business. They were also known to assist in religious rites, often being responsible for the preservation of prayers, sacraments, and oaths.''
|- id = omen_power_inv_5
! 20
! Translated Symbology
|
* {{icon|deification cost}} {{green|-10%}} Cost to Deify Ruler
|
| ''The use of widely acknowledged religious symbols when depicting leaders, generals and public figures, promotes their superiority. The Radiate Crown was often associated with Alexander, in contemporary art, and the practice caught on with his successors in particular.''
| ''The use of widely acknowledged religious symbols when depicting leaders, generals and public figures, promotes their superiority. The Radiate Crown was often associated with Alexander, in contemporary art, and the practice caught on with his successors in particular.''
|-
|- id = global_manpower_modifier_inv_5
| 20
! 20
| Service for Life
! Service for Life
| National Manpower: +10%
|
* [[File:Global manpower modifier.png|28px]] {{green|+10%}} National Manpower
|
| ''The wounded, maimed, and otherwise unfit, may still be useful as reserves and border guards. Thus can we ensure that the best soldiers are always serving on the front line.''
| ''The wounded, maimed, and otherwise unfit, may still be useful as reserves and border guards. Thus can we ensure that the best soldiers are always serving on the front line.''
|}
|}

2020年9月28日 (一) 23:20的版本

The main technology interface

Top bar technology.png Technology represents the discovery, improvement, and implementation of new tools, techniques, and customs that give a wide variety of powerful bonuses across every field. Technologically advanced nations will field a more effective military, make more efficient use of their pops and resources, and be able to create a more stable and loyal realm, while those that fall behind will find it increasingly difficult to keep up with their peers. All technologies fall into one of four fields - Military power.png martial, Civic power.png civic, Oratory power.png oratory and Religious power.png religious - and can be divided between generic advances that gain progress from generation of Research points.png research points by Pop noble.png nobles and Pop citizen.png citizens and more specific inventions that can be bought using Cost gold. The main technology interface can be accessed though the Technology button in the top bar.

Advances

Advances represent the general level of knowledge and technology that the country has reached. They provide a baseline level of modifiers from increased technology and each advance unlocks 3 inventions to be added to the pool (occasionally more if the country has access to culture or government-specific technologies). There is no cap in the maximum level of advances that can be achieved, though after level 20 advances will stop unlocking new inventions and will only provide their base modifiers. Advances are slowly researched over time based on the amount of Research points.png research points that a country produces in proportion to its Integrated.png integrated culture population, subject to many different modifiers that can further increase or decrease the speed at which research progress is accumulated.

Research Points

Research points.png Research points represent the contribution of pops towards the technological and intellectual advancement of the country, and are summed up over every pop in every owned territory every month to get the total research points for the state. Research points are generated exclusively by Pop noble.png nobles and Pop citizen.png citizens, who produce a base output of 0.5 and 0.2 research points, respectively, each month at Happiness.png 100% happiness. Therefore, research point production is affected by Noble output noble output and Pop citizen output.png citizen output as well as Research points.png research point modifiers, and is also heavily dependent on the Noble ratio Pop citizen ratio.png proportion and Noble happiness Pop citizen happiness.png happiness of Pop noble.png nobles and Pop citizen.png citizens in the country. This means that increasing Noble ratio noble ratio and Pop citizen ratio.png citizen ratio directly through laws and Library libraries and Court of Law courts of law or indirectly by building more and larger Territory city.png cities (as nobles and citizens do not exist in appreciable numbers in settlements) are also an effective longer-term solution towards increasing research point production. Large cities and metropolises are usually the largest source of research points in the middle to late game, as the stacking effects of Library libraries, Court of Law courts of law, and Academy academies means that they usually have both the highest proportion of nobles and citizens and the highest research point production per noble/citizen, though population capacity means that larger empires will still need a significant number of cities to produce enough research.

Research Efficiency

Research efficiency is the ratio of research points produced per year to Integrated.png integrated culture population and the main component of the actual research progress each month, meaning that larger countries generally need higher research point generation in order to keep up with research. It is calculated according to the following formula:

[math]\displaystyle{ \text{Research efficiency}=\frac{\text{Research Points}\cdot 12}{\text{Integrated Culture Population}}\cdot 100% }[/math]

Generally, it is desirable to keep research efficiency at at least 80% in order to research advances at a reasonable pace. Research efficiency cannot go higher than 300%, though it can still be useful to try to push the research points to population ratio higher in order to provide a buffer when enslaving pops or conquering new territory. Small, highly urbanized city-states will generally have a much higher research efficiency than sprawling empires with many rural pops, though it is possible to have a high research efficiency even with the largest empires so long as the major cities are sufficiently large and research-focused, of which growth through enslavement, migration, and continued Territory city.png urbanization will typically be needed to keep up.

As the denominator of research efficiency is based on the Integrated.png integrated culture population, not the total population, it is also possible to get high research efficiency by keeping a relatively small core of integrated culture pops compared to the empire's total output - especially useful is conquering foreign areas with significant numbers of Pop noble.png nobles and Pop citizen.png citizens, as they will produce Research points.png research points but not count against the denominator for research efficiency. However, the lower happiness of unintegrated culture pops, and particularly those of the higher classes that produce research, generally means that more care has to be taken to ensure their happiness and keep Unrest.png unrest under control compared to integrating them.

Monthly Research

Monthly research is the base value of research progress for all four fields and is obtained by dividing research efficiency by 240, corresponding to a base time of 240 months (20 years) for each advance. The research efficiency cap at 300% means that the highest possible base monthly research is 1.25%.

Research Progress

Research progress is the actual monthly progress in each field of advances. The base value is the monthly research, which is then modified by the field-specific research speed modifier. The Technology speed technology speed modifier affects the research speed in all fields, while the field-specific technology modifiers (Military tech investment.png military tech investment, Civic tech investment.png civic tech investment, Oratory tech investment.png oratory tech investment, and Religious tech investment.png religious tech investment) are applied only to the research speed of one specific field. Modifiers to research speed can come from various deity bonuses and omens, country heritages, trade goods, and event/mission modifiers, but the main component of research speed for each field will typically be the attribute of the field's researcher corresponding to the field. The behind/ahead of time modifier is applied multiplicatively after all the other modifiers, and gives a -0.50% malus for each year ahead and +0.50% bonus for each year behind the country is compared to the benchmark of 1 advance every 20 years after the start of the game.

An advance will be researched once the total research progress for that field reaches 100%, with any overflow carried over for the next advance. The progress and effects (including unlocked inventions) of the next advance in each field can be viewed in the tooltip of the corresponding progress bar.

Researchers

Each technology field can have one researcher assigned to it, who leads the research efforts in that field and has a significant influence on how quickly advances in that field progress, giving a +10% research speed boost for each attribute point corresponding to the field (Military power.png martial for military advances, Civic power.png finesse for civic advances, Oratory power.png charisma for oratory advances, and Religious power.png zeal for religious advances). Like all other jobs and offices, holding the researcher position counts towards Prominence.png prominence, Family prestige family prestige, Power base power base, and the Position number of positions that a major family expects to hold.

Fields

The modifiers for a single level of advances in each field are listed below. Each level provides an additional modifier on top of the previous ones already accumulated.

Military power.png Martial Advances

  • Land morale.png +0.07 Morale of Armies
  • Naval morale.png +0.07 Morale of Navies
  • Army maintenance cost.png +5% Army Maintenance Cost
  • Navy maintenance cost.png +5% Navy Maintenance Cost

Civic power.png Civic Advances

  • Population capacity +2% Population Capacity
  • Commerce value.png +2.5% National Commerce Income

Oratory power.png Oratory Advances

  • Civilization.png +2% Country Civilization Value

Religious power.png Religious Advances

  • Omen.png +2.5% Omen Power

Starting advances level

Each country starts with a predetermined level of technological advances, usually determined by their culture and civilization level.

The following countries/cultures start with all advances at level 2:

The following countries/cultures start with all advances at level 1:

All other countries start with no advances (level 0).

Inventions

Invention.png Inventions represent specific technologies or practices that can be adopted by the state in order to get a specific bonus. Every invention is associated with a specific level and field of advances that needs to be reached before the invention is unlocked, typically with every advance unlocking 3 inventions (occasionally more when culture-specific inventions are unlocked). There are a total of 279 inventions spread across the four fields (251 available to all countries, 2 available depending on country rank, 3 government type-specific, and 11 country/culture-specific), with the last inventions being unlocked after reaching level 20 of each advance; higher levels of technology after that do not unlock any further inventions.

Each field has a pool of up to 3 inventions that can be adopted at any given time, with the most recently unlocked inventions always chosen first. Inventions can be adopted at a base cost of Cost 0.15 gold per Population.png pop in each of the country's owned territories, which means that larger empires need to pay significantly more to adopt an invention. This cost can be adjusted by the Buy invention cost modifier.png Invention Cost modifier, currently possible only from a special event modifier. Not adopting inventions has no penalty other than not having access to the bonus and does not prevent further advances from being researched or new inventions from being unlocked and added to the pool, but as the newest inventions are always chosen first from the pool it will require purchasing a significant number of more recently unlocked inventions in order to be able to adopt older ones that were missed. All previously adopted inventions and their effects can be viewed in the Ledger.png ledger.

Unlike advances, no country has any inventions adopted at the start, not even those that otherwise begin with a higher level of technology.

Military power.png Martial Inventions

Advances Level Name Modifier Other Requirements Description
N Professional Sailors
  • Naval damage taken.png -5% Ship Damage Taken
Relying on career sailors, we can be assured that our navies will be crewed by the very best.
N Learning on the Job
  • Starting experience +7.5% Starting Experience
It is said that the best way to learn, is by doing. We expect that our recruits will learn swiftly, with a sword in their hands. Or they will die.
N Supernumerarii
  • Supply limit.png +10% Supply Limit
An auxiliary group of enlisted men, the supernumerarii acted as reinforcements, orderlies, and performed other non-specific duties.
1 Archimedes Principle
  • Local ship start experience.png +10% Ship Starting Experience
The seminal law of displacement was presented by Archimedes, a Greek polymath, who posited that an object immersed in water was subject to an upward force equal to the weight of the water displaced by the object.
1 Extraordinary Ordnance
  • Siege.png +5% Siege Ability
Throughout Antiquity, examples of unusual siege ammunition can be found. Snakes, severed body parts, and incendiary substances were used to demoralize or enrage opponents.
1 Military Artisans
  • Price state investment military cost modifier.png -10% Military Provincial Investment Cost:
Guilds of artisans, employed by the military, ensure that innovation is passed down to those deserving, and provide a hotbed of scholarly thought by which our progress flourishes.
1 Fustuarium
  • Unit heavy infantry.png +10% Heavy Infantry Discipline
There is nothing that inspires a soldier as much as the fear of a shameful death.
2 Sapping
  • Siege engineers.png +1 Siege Engineers
Purportedly used during the siege of Veii, long tunnels could be built underneath the fortifications of enemies, allowing access, or even the chance to damage enemy walls.
2 Pentaspastos
  • Fort defense.png +5% Fort Defense
The Pentaspastos was an innovative Greek crane, ideal for constructing defensive walls, buildings, and fortresses.
2 Material Science
  • Army weight modifier.png -10% Army Weight Modifier
Concrete, carburization, bronzework, and even the working of wood, contribute directly to the development of military technology. Harder steel in particular, allows numerous innovations previously thought impossible. In Rome, the Praefectus Fabrum oversaw the dissemination of various military innovations directly.
3 Boeotian Helmet
  • Discipline.png +5% Discipline
The boeotian helmet, favored by Alexander himself, allowed good vantage of one's surroundings, while still providing protection to the cranium.
3 Centuria
  • Unit tetrere.png +5% Quadrireme Discipline
Establishing a command cadre on board each vessel, delineates between the common oarsmen, and the tactical elite.
4 Paymasters
  • Army maintenance cost.png -10% Army Maintenance Cost
Placing the oversight of army pay in the hands of shrewd and incorruptible men, we might find that we save a surprising amount of gold.
4 Fighting Season
  • Supply limit.png -10% Supply Limit
Knowledge of the weather, clime, and seasonal patterns, is vital when raising armies and waging war. By paying attention to these signs, we can better prepare our forces.
4 Coastal Defense Forts
  • Naval range.png +15% Naval Range:
The act of creating coastal defense forts was often to provide a safe haven for local villagers during pirate attacks, rather than active defense against raids.
5 Astrolabe
  • Attrition.png -10% Navy Attrition
The astrolabe was in intricate tool used to measure the altitude of celestial bodies in relation to the horizon. Developed on over the years, it was used for navigation, astronomy, and even the scheduling of important events and prayer.
5 Naval Supply Lines
  • Siege engineers.png +1 Siege Engineers
Coastal sieges were particularly harsh, as often, enemy cities could resupply by sea. By establishing our own system of patrol and resupply, we cut off all our foes' hope.
5 Basic Training
  • Starting experience +5% Starting Experience
Providing new recruits with the most basic of training may at least let them survive the first few swings.
5 Military Sponsors
  • General loyalty +5 Loyalty of Generals
Ensuring that every general we recruit has the backing of a certain number of loyal and upstanding peers, guarantees that we will weed out any that are likely to misuse their office.
6 Siege Towers
  • Siege.png +5% Siege Ability
During the siege of Rhodes, Demetrios employed towering siege engines to attempt to scale the walls of the Rhodian city.
6 Scorched Earth
  • Attrition.png +1 Hostile Attrition
Knowing that enemy forces will soon be crossing our lands, we can ensure that any potential supplies are moved, or simply destroyed.
6 Professional Training
  • 大队招募速度 +20% Cohort Recruitment Speed
By relying only on the most skilled tutors, we cut down on the time it takes to produce adequately informed fighting men.
7 Manipular Legion
  • Discipline.png +5% Discipline
Originating somewhere in the south of Italy, this logistic fighting force was a collection of 'maniples'. Each maniple consisted of 120 men organized as a cohesive unit, fighting in concert with any number of additional maniples.
7 Vault and Dome
  • Fort defense.png +5% Fort Defense
Rome pioneered the usage of arches for bridge building, allowing for huge tasks to be completed in a fraction of the time.
7 Siege Ladders
  • assault_ability修正 +5% Assault Ability
Storming a fortified position, whilst sometimes utilizing great siege engines, could often be achieved through more conventional means. Enough men and ladders, and any fort will fall, casualties notwithstanding.
8 Corvus
  • Ship capture chance.png +1% Ship Capture Chance
Thought to be a unique manner of boarding device consisting of winch and bridge, the Corvus allowed soldiers to board enemy vessels with consummate ease.
8 Squadrons
  • Unit trireme.png +10% Trireme Discipline
Assigning every ship to a squadron will allow them to fight together as a cohesive unit, in the heat of battle.
8 Scorpio
  • Siege engineers.png +1 Siege Engineers
A small, antipersonnel variant of the siege ballista, the scorpion was deployed to deadly effect during prolonged sieges.
8 Blacksmith Apprentices
  • Unit heavy infantry.png -10% Heavy Infantry Cost
With more hands at their disposal our blacksmiths are sure to be more effective than ever before.
9 Investment
  • Siege.png +5% Siege Ability
The process of surrounding a fortified location with secondary fortifications, served as a means of entirely dissociating them from the outside world.
9 Patterned Construction
  • Local ship recruit speed.png +20% Ship Recruitment Speed
Maintaining specified construction standards for our vessels is a sure way to increase the speed at which our shipyards can produce them.
9 Praefectus Fabrum
  • Army movement speed.png +10% Army Movement Speed
The military logistics and research arm of the Roman military oversaw various innovations, and their dissemination throughout the standing army.
10 Veteran Enticements
  • Discipline.png +5% Discipline
Encouraging retired soldiers to sign up to serve once again, will greatly increase the fighting experience of our armies.
10 Active Drill
  • Experience decay -0.5% Experience Decay
Armies in the field would benefit from continued drill, even up to the very eve of battle.
11 Logistics Division
  • Supply limit.png +10% Supply Limit
Our flourishing army requires a dedicated supply and logistics division to ensure that we always maintain peak efficiency.
11 Recruitment Standards
  • Starting experience +5% Starting Experience
We should aim to populate our armies with those capable of holding their own in battle.
11 Standardized Provisioning
  • Fort maintenance cost.png -10% Fort Maintenance:
Ensuring our fortifications and their garrisons are well stocked, repaired, and manned with only the most necessary personnel will keep maintenance costs down.
12 Fortified Camps
  • Fort defense.png +5% Fort Defense
We shall teach our armies the skills required to build fortified camps, using only the materials available around them..
12 Retirement Opportunities
  • Army maintenance cost.png -10% Army Maintenance Cost
By splitting the expected pay of soldiers into salary and retirement opportunities such as farmland, we profit off the fact that many will simply not live long enough to claim it.
12 Tormenta
  • Siege engineers.png +1 Siege Engineers
All manner of siege engines fit into the category of 'tormenta', often firing kinetic or incendiary projectiles intended to cause devastation and panic.
13 Contravallation
  • Siege.png +5% Siege Ability
An extension of circumvallation, this tactic involved constructing a further ring of outward facing away from the encircled fort, preventing any enemy armies from breaking the siege.
13 Quick March
  • Army movement speed.png +10% Army Movement Speed
Gone are the days of rag-tag bands of soldiers wandering from place to place. By marching in regimented columns, we are sure to avoid wasted time.
13 Scythian Saddles
  • Unit heavy cavalry.png +10% Heavy Cavalry Discipline
With better saddles, our cavalry are sure to be more comfortable riding their horses and have more control of their mounts while engaged in combat.
14 Promotion Through Valor
  • Discipline.png +5% Discipline
Promoting troops based on their actions provides every man a reason to perform the the best of their ability.
14 Entrenchment
  • Fort defense.png +5% Fort Defense
When our armies are deployed in one location for a significant period of time, they could better use their time by constructing trenches to slow the advance of potential enemies..
14 Reinforced Rostra
  • Unit hexere.png +5% Hexareme Discipline
Developments in metalworking allow us to better brace our ships when constructing the ram.
15 Delayed Baggage Train
  • Supply limit.png +25% Supply Limit
The capture of the baggage train proved to be the downfall of many famous generals. By requiring a sizable delay between supplies, families, and our armies during active military operations, we might avoid an embarrassing incident.
15 Elite Recruitment Standards
  • Starting experience +5% Starting Experience
The availability of veteran soldiers is at a level where we can devote at least a portion of recruitment to them alone.
15 Enhanced Training Grounds
  • Reinforcement speed.png +5% Reinforcement Speed
With designated training grounds set aside for our recruits, we have significantly reduced the amount of time needed to prepare our men to become a part of the military.
16 Siege Ramps
  • Siege engineers.png +1 Siege Engineers
The use of siege towers and battering rams was often rendered ineffective due to adverse terrain. The practice of constructing great ramps of earth or rubble, towards enemy fortifications, allowed siege engines to pass unhindered.
16 Army Surgeons
  • Attrition.png -10% Army Attrition
Attaching a small medical division to active armies, we can reduce the amount of avoidable casualties associated with simply maintaining a large force.
16 Tactical Withdrawal
  • Retreat delay.png -2 Retreat Delay
At times it is imperative to prepare your men for a tactical withdrawal, so you can return from a stronger position later on.
17 Tacking
  • Naval range.png +15% Naval Range
The use of lateen sails allowed development of new naval maneuvering known as coming about, or tacking. This technique allowed ships to sail, albeit inefficiently, into the oncoming wind.
18 Ballistae
  • Siege.png +5% Siege Ability
Resembling huge crossbows, ballistae could fire vast kinetic payloads, capable of breaking walls, bodies, and morale.
18 Veteran Reassignment
  • Experience decay -0.50% Experience Decay
By taking an active role in ensuring that more experienced veterans are placed alongside newer recruits, we will ensure that valuable skills and knowledge retain their value for much longer.
18 Experienced Seafarers
  • blockade_efficiency修正 +20% Blockade Efficiency
If we want to be respected for our naval prowess, we are forced to invite and recruit the most experienced sailors at sea no matter their background.
19 Polyspaston
  • Fort defense.png +20% Fort Defense
A variant of the earlier Greek model, this crane lifted even greater weights, making huge fortifications much more viable.
19 Central Reserve
  • Supply limit.png +25% Supply Limit
Maintaining a centralized store of vital military equipment will ensure that we always have the ability to keep our fighting forces supplied.
19 Mangonel
  • Siege engineers.png +2 Siege Engineers
The mangonel is said to have originated in China, and spread westwards over the next several centuries. Capable of hurling a projectile vastly further than any previous siege engine, it was sure to strike fear into any potential defenders.
20 Cohorts
  • Discipline.png +10% Discipline
The Cohort developed after the Marian reforms were enacted in Rome. Each sub-unit of a legion was enlarged to consist of 480 fighting men, alongside various logistics specialists.
20 Multi-Discipline Training
  • Starting experience +5% Starting Experience
By teaching recruits the basics of all possible martial disciplines, they will have much better knowledge of how to fit in to a functioning military force.
20 Harpax
  • Naval damage done.png +10% Ship Damage Done
These ship-board catapults fired grappling hooks, providing ample opportunities for boarding, and the nullification of enemy vessels.

Civic power.png Civic Inventions

Advances Level Name Modifier Other Requirements Description
N Black Polished Ware
  • Pop citizen output.png +3% National Citizen Output
Black polished wares were a distinctive feature of the emergent cultures of the Indian subcontinent. The craft represented a leap in the manufacture of luxury pottery, and was likely considered a status symbol.
N Standardized Measures
  • Import value +10% Import Value
The amphora capitolina was an amphora kept in the temple of Jupiter, by which all other amphora were intended to be measured.
N Property Tax
  • National tax +5% National Tax
Landowners are every state's main source of revenue; by establishing a code of practice, we can avoid difficult situations when it comes to collection.
N Tribal Reserve
  • Tribesman output +3% National Tribesman Output
Officially recognizing certain areas as belonging to the control of specific tribal people, is bound to increase their willingness to contribute.
1 Logistics Bureau
  • Global capital trade routes.png +1 Capital Import Routes
Our burgeoning state is beginning to struggle under its own weight. A dedicated logistics administration must be instituted to handle the flow of traders and merchants into our capital.
1 Pythagorean Mathematics
  • build_cost修正 -5% Build Cost
The ancient Greek, Pythagoras, was a mathematician and philosopher of legendary repute. Embracing the practical aspects of his theories will have numerous scientific applications.
1 Advanced Wall Construction
  • Price state investment civic cost modifier.png -10% Civic Provincial Investment Cost
The need for greater defensive walls had great influence on the development of civic architecture. With masons employing ever-more innovative methods to construct buttresses and towers, so too did grand civic structures begin to soar to the heavens.
2 Devolved Responsibility
  • Tribesman output +3% National Tribesman Output
Granting minor ethnic groups the right to self-governance lessens the burden on the state, and increases the efficiency of the tribal society in question.
2 Peregrini
  • Unintegrated culture happiness +3% Unintegrated Culture Happiness
By granting a specific status to outsiders, we can recognize them legally and domestically, as members of our state; value notwithstanding.
2 Rights of Man
  • Slave output +3% National Slave Output
Slave treatment varies wildly from state to state, but we believe that a basic code of human rights will encourage our slaves to work harder.
3 Complex Irrigation Systems
  • Goods from slaves.png -1 Slaves needed for Surplus
The irrigation systems constructed in the Kingdom of Anuradhapura were intricate beyond measure. Requiring precise measurement of inclination, they enabled the widespread cultivation of crops across vast swathes of lands. Some of the largest irrigation conduits are said to have reached many dozens of miles in length.
3 State Harbor Fees
  • Commerce value.png +5% National Commerce Income
Implementing a small fee on the use of our ports is unlikely to affect footfall, and will earn us a little more from trade.
3 De Architectura
  • build_cost修正 -5% Build Cost
Written by Marcus Vitruvius Pollo in the late 1st Century BC, De Architectura was a series of treatises on Roman architecture. The practices mentioned within were detailed in extraordinary fashion, giving incredible insight as to the advanced building methods of the time.
3 Right to be Heard
  • Pop citizen output.png +3% National Citizen Output
Acknowledging the right for our nobles to make their argument before the authorities will vastly increase their tendency to work within the system, and not without.
4 Eisphora
  • National tax+5% National Tax
The Greeks had an ephemeral taxation system, but the practice of levying a wealth tax during times of crisis was a valuable addition to the treasury.
4 Code of Rights
  • Freeman output +3% National Freeman Output
An established code, detailing the rights of every non-landowning member of our society, is likely to please the majority.
4 River Barges
  • Global capital trade routes.png +1 Capital Import Routes
The needs of our capital must be served - operating regular grain barges from the coast to the point nearest our capital will alleviate some of the burden on private traders.
4 Tallow Soap
  • Is in the Pretani, Gallic, Pannonian, Belgae, or Germanic culture group
The Romans acknowledged that the Celts used a curious mixture of ash and tallow to clean themselves; considering the practice really rather exotic.
5 Moral Education
  • build_cost修正 -5% Build Cost
More important than any school of mathematics, is the study of how to behave, and how to apply reason to any situation. Teaching our children this at an early age, will usher in a new era of philosophy.
5 Land Tithe
  • Tribesman output +3% National Tribesman Output
Tolerating foreign tribesmen on our land can make some uneasy, but the institution of a tithe on the land they occupy is likely to calm those voices, and earn us a pretty penny in the meantime.
5 Ius Honorarium
  • Enact law cost -15% Enact Law Cost
Yielding to the magistrates, the right to amend, supplement and correct existing laws, lessens the need for our government to pass judgment on iterations of the same law, numerous times.
6 River Outposts
  • Global capital trade routes.png +1 Capital Import Routes
Trade flows with the tide, they say, but the rivers are the veins and arteries of our commercial network. Establishing regular outposts along them will give traders a sense of security, and attract greater investment.
6 Expanded Financial Remit
  • Monthly wage modifier.png -10% Monthly Wages for Characters
Offices such as that of the Quaestors of Rome were imbued with judicial power, and supervised the financial affairs of state. Expanding the remit of these persons will give them greater ability to root out financial wrongdoing, and corrupt behavior.
6 Overseers
  • Slave output +3% National Slave Output
A Vilicus, in Rome, was an often well-treated slave, who was elevated over his or her brethren. This practice often resulted in easier communication with the slave population of any given enterprise.
7 Movement of Water
  • Price state investment civic cost modifier.png -10% Civic Provincial Investment Cost
Mills, aqueducts, and primitive engines, all developed due to the need for flowing water within the confines of a city. This technology drove further innovation, eventually resulting in sawmills and complex irrigation.
7 Slave Latifundia
  • Goods from slaves.png -1 Slaves needed for Surplus
The establishment of vast plantations, mines, or other specialized land dedicated to production, populated largely by slaves or working class persons, vastly improves the efficiency of our resource gathering. Such latifundia were often distributed after conquest, to entrepreneurial private citizens, commanders, and those willing to pay for them.
7 Hypocaust
  • Pop citizen output.png +3% National Citizen Output
The Romans pioneered the creation of underfloor heating. Using a complex system of flues and furnaces, the hypocaust was a rare, but prestigious addition to villas and bathhouses.
8 Lighthouses
  • Export value +10% Export Value
Construction of lighthouses is an absolute necessity to keep the flow of trade safe in our nation. The concept of lighthouses developed from simple hill-fires, to grand edifices such as the lighthouse at Alexandria.
8 Pedagoguery
  • Population capacity +10% Population Capacity
Encouraging those of means to employ renowned pedagogues, should ensure that the elite possess a surfeit of intelligence when coming of age.
8 Curb the Tax Collectors
  • Freeman output +3% National Freeman Output
The powers of tax collectors vary widely from nation to nation. Limiting their use of coercion will make valuable inroads towards promoting the flourishing of the middle classes.
9 Liturgies
  • National tax +5% National Tax
The Greeks created a system whereby wealthy individuals were required to sponsor one of a number of different public works. Ranging from dramatic tragedies to regiment formation, we are sure to find this system helpful.
9 Tribal Advocates
  • Tribesman output +3% National Tribesman Output
Appointing advocates to speak on behalf of foreign tribal societies within our borders, gives them a voice within our political process.
9 Coloniae
  • Migration speed +10% Pop Migration Speed
The Roman colonization of Britain was a classic example of the practice that had been employed by the Greeks in their conquest of Persia and Egypt. Granting land to soldiers and their families, acted as a standing garrison in recently conquered territories.
10 Maritime Patrols
  • Global capital trade routes.png +1 Capital Import Routes
Piracy was a huge issue in the Mediterranean - until the eradication of the Cilician pirates by Pompey in 66 BC, a strong maritime presence was required to safeguard civilian and military vessels.
10 Granted Manumission
  • Local pop promotion speed.png +10% Pop Promotion Speed
Enabling slave owners to release their slaves with genuine legal status, is vital to the continued co-existence of owner and slave.
10 Religious Assimilation
  • Policy religious conversion.png +10% Pop Conversion Speed
The practice of integrating foreign beliefs into the pantheistic structure of the Roman religion, made it much easier to assimilate distrustful foreigners into the republic.
11 The Father of Geometry
  • Pop citizen output.png +3% National Citizen Output
Euclid of Alexandria, a prolific mathematician and scholar, developed the first coherent study of geometry. The basic premises he describes should be taught across our nation.
11 Cultural Judiciary
  • Unintegrated culture happiness +3% Unintegrated Culture Happiness
Permitting the devolved rule of law as regards provincial cultures, will relieve the burden on our governors, and will keep the indigenous population content.
11 Cultural Administration
  • Pop assimilation.png +10% Pop Assimilation Speed
Adopting our culture is a mark of prestige, and is a right only given out to our most esteemed foreign citizens.
12 Regulated Money Lenders
  • Import value +10% Import Value
The plight of the poor is rarely relieved by money lenders, but we must accept that they are a necessary evil. Instituting financial regulations, however, may at least let us profit from them.
12 Waste Disposal Infrastructure
  • Pop citizen output.png +3% National Citizen Output
Developed in eons past, the idea of a unified waste disposal architecture is still a lofty goal. Clean streets, and public bathhouses are sure to increase the quality of living.
12 Public Slavery
  • Slave output +3% National Slave Output
Slaves owned by the state were championed by various regimes. In Rome, a servus publicus would perform one of a number of civic duties, ranging from basic servile tasks, to menial bureaucratic work.
13 Right to Religious Observance
  • Tribesman output +3% National Tribesman Output
In most cases, the religion that any given tribe practices, is of no consequence to us. Therefore, giving them limited protection over the rights to practice exotic beliefs is a small price to pay for their security.
13 Water Pumps
  • Freeman output +3% National Freeman Output
In every major city, the dangers of fire are muttered about with bated breath. The installation of water pumps in key locations, allows the good men and women of our nation to combat these risks.
13 Prestigious Trade Goods
  • Export value +10% Export Value
Our merchants and traders have spent years building up a certain flare and some prestige around the goods being exported from our nation, and so more people would like the chance to grow closer and take part in our trade deals.
14 Encourage Exploration
  • Global capital trade routes.png +1 Capital Import Routes
There are still unknown lands to the east - by encouraging our brave citizens to venture further afield, we can flood our market with exotic items of all kinds.
14 Use of State Land
  • National tax +5% National Tax
The Mauryan empire levied a land usage tax on territories it considered as crown land. Aggressive zoning of this land can be a significant money-making opportunity.
14 Embracing Philosophy
  • Change diplomatic stance cost modifier.png -10% Diplomatic Stance Cost
The various schools of philosophy arising out of Greece, and further afield, combine mathematics, theology, cosmology, and much more, to create a distinct world view. The study, debate, and intellectual sparring between these schools of thought is likely to fuel advancement in any number of fields.
15 Gromatici
  • Build roads cost modifier.png -25% Build Roads Cost
'Rod Men', as they were otherwise known, assisted the primary surveyor in assessing the straightness of roads. These civil engineers were experts in their field, and greatly improved the efficiency of road building.
15 Petition of Minorities
  • Unintegrated culture happiness +3% Unintegrated Culture Happiness
Allowing accepted minority leaders to submit petitions on behalf of their people, at least gives them the opportunity to make their grievances known.
15 Earned Manumission
  • Slave output +3% National Slave Output
Granting the right for publicly owned slaves to earn their freedom, gives an incentive for slaves to be calm and productive throughout their working lives.
16 Temporary Office
  • Monthly wage modifier.png -10% Monthly Wages for Characters
By reducing the time any single soldier holds a title in our military, they are less likely to have the time and means to take advantage of the system.
16 Clean Water
  • Pop citizen output.png +3% National Citizen Output
From simple wells, to grand aqueducts, the access to sanitary water is a right our higher classes demand.
16 State Fire Brigade
  • Freeman output +3% National Freeman Output
The first recorded official fire brigade was instigated by Marcus Licinius Crassus in the 1st Century BC. Whilst Crassus' fire brigade acted more as extortionists than genuine firefighters, the existence of a brigade will greatly enhance the security of the masses.
17 Gradated Citizenship
  • Local pop promotion speed.png +20% Pop Promotion Speed
A series of 'levels', each denoting different rights and privileges, which can be attained by non-citizens in our nation, ensure that there is a ladder to climb, and that there is always something to work towards.
17 Opus Caementicium
  • build_time修正 -20% Build Time
Roman concrete was a seminal invention, developed in the 3rd or 2nd Century BC. It quickly became widely used, and was found in villas, military buildings, roads, and many other constructions.
17 Mercenary Benefits
  • Recruit mercenary cost modifier.png -25% Recruit Mercenary Cost
Rewarding mercenaries for their service as if they were our own veterans will attract greater numbers of foreign volunteers willing to accept less pay.
18 Crucifixion
  • Slave output +3% National Slave Output
Ubiquitous in antiquity, crucifixion was a punishment largely reserved for slaves, in Rome. Whilst crimes would have to be severe to incur such a death, witnessing this punishment must have had a severe psychological effect.
18 Trade Ports
  • Global capital trade routes.png +1 Capital Import Routes
With large piers, ports and administration set aside for the merchants visiting our cities, we are sure to get a better handle on all trade being done inside the nation.
18 Urban Planning
  • Local building slot.png +1 City Building Slots
By planning out our cities ahead of time, we can make sure to get the most out of any potential location.
19 Import Tax
  • National tax +5% National Tax
Many empires in antiquity imposed a tax on the import, and sometimes export, of goods. Whilst Rome felt they had little use for it, the Mauryan empire sometimes imposed taxes of up to 20% in imported goods.
19 Servile Bondage
  • Pop citizen output.png +3% National Citizen Output
The old right of free men to enter into a contract of servitude with the noble classes is controversial, but will surely improve the lot of the elite.
19 Limited Governship
  • Monthly governor wage.png -10% Governor Wage
Displacing the authority of our governors is essential for reducing the likelihood of them becoming minor independent warlords trying to wrest control from our central leadership.
20 Mandated Record Keeping
  • Commerce value.png +10% National Commerce Income
In Rome, the keeping of records by the mercatores and argentii was a legal requirement. Being able to track the flow of revenue is a necessity for a functioning bureaucracy.
20 Triumviri Capitales
  • Freeman output +3% National Freeman Output
In Rome, the capitales were responsible for prisons, punishment, and peace. Instituting this office will greatly increase the level of order in our nation, which is bound to increase productivity.
20 Divinely Guided
  • Loyalty gain chance.png -50% Loyalty Gain Chance
It is a well known fact among our people that our nation has been guided by the divine itself, and our leadership must therefore be chosen as well. And what fool would oppose something like that?

Oratory power.png Oratory Inventions

Advances Level Name Modifier Other Requirements Description
0 Proxenoi
  • Improve opinion maximum +20% Improve Opinion Maximum
A prelude to the later concept of permanent ambassadors, proxenoi were chosen by Greek city-states, to act as representatives in neighboring cities.
0 Aggressive Protection
  • Claim fabrication speed +0.25 Claim Fabrication Speed
Sometimes, the only excuse we need, is that we are the only ones who can truly offer security.
0 Humane Conduct
  • Warscore cost.png -5% War score Cost
The concept of battlefield honor has existed for millennia, nonetheless, we should set down a code for dealing with our opponents, that we ourselves might receive fair treatment in defeat.
1 Imperial Calendar
  • Population capacity +5% Population Capacity
The Seleucid Empire were responsible for the propagation of a novel manner of time-keeping. Rather than beginning the calendar anew upon the changing of a monarch, a primitive yet functional system of universal time was established. This new method quickly gained traction, and was used for numerous administrative and record-keeping purposes.
1 Fetiales
  • Agressive expansion impact.png -5% Aggressive Expansion Impact
The Fetial priests were a group of ancient Latin priests, who performed unusual rites relating to the declaration of war.
1 Official Orators
  • Monthly tyranny.png -0.01 Monthly Tyranny
Employing skilled speakers to proclaim our decrees, laws, and decisions, will lessen the chance of fomenting dissent in our populace.
1 Equal Integration
  • Agressive expansion monthly change.png -0.02 Aggressive Expansion Change
Establishing the rights of conquered peoples, is an important first step to integration, and will lessen the ire of those displeased by our conquest.
2 Brahmi Script
  • Integrated culture happiness +2.5% Integrated Culture Happiness
  • Is in the Aryan, Pracyan, or Dravidian culture group
Spreading from the south, this ancient writing system was used ubiquitously in the Indian subcontinent. Found on the rock edicts of Ashoka, to numerous religious texts, the language provided common ground for the peoples of India.
2 Centralized Comites
  • Change governor policy cost.png -20% Change Governor Policy Cost
Standardizing the bureaucratic tools of our governors by providing them with competent assistants will improve the effectiveness of local government by cutting inefficiency.
2 Triumphal Coins
  • Bribe character cost.png -20% Hold Triumph Cost
The creation of high value currency, minted purely for prestige and honor, should be produced whenever we hold a major triumph. As such, our glory will be known for all time!
2 Legal Patronage
  • Character loyalty +2 Loyalty of Characters
A system of legal sponsorship will establish a means of hierarchy within the echelons of our realm.
3 Census Data
  • Price state investment oratory cost modifier.png -5% Oratory Provincial Investment Cost
The practice of taking census, is said to have first appeared in Middle Kingdom Egypt. On a wider scale, however, it became vital to the continued administration of the Roman republic; providing valuable data about the ethnicity and details of dwellers therein.
3 National Seal
  • Improve opinion maximum +20% Improve Opinion Maximum
By awarding our seal to those who speak in our name, we avoid any questions of authenticity.
3 Coding
  • Diplomatic range.png +15% Diplomatic Range
By making use of a pre-decided number of codes for quick communication we can greatly alleviate the perils of long distance communication with our emissaries and spies in foreign courts.
4 Scientific Patronage
  • Research points.png +10% Research Points
  • Rank is at least Country rank 4.png regional power
Our influence on the regional stage demands that we prove our beneficence by sponsoring the patronage of popular or skilled natural scientists.
4 Rerum Repetitio
  • Agressive expansion impact.png -5% Aggressive Expansion Impact
Performed by the Fetial priests, this rite involved the delivering of Rome's demands to an enemy state, accompanied by the ritual hurling of a blood-soaked javelin into enemy land, if the demands were not met.
4 Propraetors and Proconsuls
  • Governor loyalty +5 Loyalty of Governors
Differing levels of imperium could be granted to Governors, ensuring that each knows his or her own place. This could often be used as a way to grant up-and-coming politicians a taste of what awaited them in the future.
4 Open Negotiations
  • Diplomatic reputation.png +2 Diplomatic Reputation
Holding diplomatic negotiations in the full display of the public will ensure that both parties are held to their word.
5 Power Diplomacy Merely employing the brightest minds is simply not enough for a nation of our prestige. Instead, we must provide these geniuses with the tools of their craft.
5 Hierarchy of Responsibility
  • Monthly tyranny.png -0.01 Monthly Tyranny
We must ensure that there is always someone in place to take the blame if our decisions backfire.
5 Shady Connections
  • Bribe character cost.png -20% Assassinate Cost
Establishing connections with the shady guilds and colleges willing to do wetwork for the right price, is a sad but necessary state of affairs.
5 Tributary Administration
  • Tribute income.png +10% Tribute Income
It is time that we do away with the brief, ever-changing deals with our tributaries, and institute a formal written agreement, laying out both sides of the arrangement in a simple manner.
6 Sponsored Research
  • Research points.png +10% Research Points
  • Rank is at least Country rank 5.png major power
Merely employing the brightest minds is simply not enough for a nation of our prestige. Instead, we must provide these geniuses with the tools of their craft.
6 Regular Senate Hours
  • Endorse party cost modifier.png -20% Endorse Party Cost
Institution of formal senate hours, on a daily basis, gives us much more opportunity to sway dissenting voices to our way of thinking.
6 Experienced Raiders
  • Price assemble raiding party button cost modifier.png -20% Assemble Raiding Party Cost
As our people are forced to fight back the many threats at our borders, we have grown experienced and skilled at making the most out of our raids into foreign territory.
6 Codified Succession
  • Price oaths of allegiance button cost modifier.png -20% Oaths of Allegiance Cost
If we are to assure our success for generations to come, it is important that our people know who will follow in our footsteps. The steps of succession will be codified to ensure that the heirs of the nation know their place.
6 Casus Belli
  • Warscore cost.png -5% War score Cost
Establishing a just cause for war is instrumental in negotiating favorable terms for our enemies' surrender.
6 Formalized Dependencies
  • Tributary opinion of us.png +10% Subject Opinion of Us
Formalizing a state of protection with the leadership of our subjects, similar to the system of Socii under the Romans, goes a long way to easing the minds of our vassals.
7 Defending Liberty
  • Agressive expansion impact.png -5% Aggressive Expansion Impact
No matter our true cause, proclaiming that those weaker than ourselves are incapable of defending themselves, and therefore in need of our benevolent guidance, we garner acclaim on the international stage.
7 Steganography
  • Diplomatic range.png +15% Diplomatic Range
The concealment of secret messages is an art that any country wishing to transfer diplomatic correspondence over any notable distances, must master. By employing inventive, if often simple, ways of hiding information we will be able to keep in contact with our distant ambassadors.
7 Mandate Local Governance
  • Agressive expansion monthly change.png -0.02 Aggressive Expansion Change
Once the ex-governments of our conquests are toppled, we should respect the local regional administration of foreign lands. They, after all, know their people better than we.
8 Permanent Ambassadors
  • Improve opinion maximum +20% Improve Opinion Maximum
By permanently employing those with silken tongues to speak on our behalf, we can soothe our neighbors far better than before.
8 Approved Familia
  • Character loyalty +3 Loyalty of Characters
Recognizing certain families as important bloodlines related to the history of our nation, guarantees a certain amount of respectability amongst nobility.
8 Proportional Agreements
  • Tribute income.png +10% Tribute Income
Some of our less civilized tributaries cannot always produce currency to fulfill their end of our arrangements. We should be willing to accept goods in kind.
9 Seeded Acclamation
  • Monthly tyranny.png -0.01 Monthly Tyranny
It may be an old trick, but seeding the crowd with paid supporters is a surefire way to stir up support in some of our less popular decisions.
9 Espionage
  • Bribe character cost.png -25% Inspire Disloyalty Cost
Forming a network of sympathetic minds in foreign nations, makes it a lot easier to effect change outside our borders.
9 Summitry
  • Diplomatic relations.png +1 Diplomatic Relations
The act of holding regular summit meetings amongst similarly sized powers, provides a splendid opportunity for making new friends... or enemies.
10 Mercenary Reliance
  • Mercenary maintenance.png -10% Mercenary Army Maintenance
Letting it be known that we always fulfill a portion of our military endeavors by employing mercenaries, will keep offers competitive, amongst those vying for work.
10 Military Ambassadors
  • Agressive expansion impact.png -5% Aggressive Expansion Impact
Bestowing our diplomats with military rank will not only impress our foes, but make it quite clear that we hold the carrot, and the stick.
10 Gradual Economic Integration
  • Agressive expansion monthly change.png -0.02 Aggressive Expansion Change
Demanding full tax and tribute from conquered lands is only likely to cause civil unrest. Instead, we should ease them into a full tithe gradually.
11 War Propaganda
  • Warscore cost.png -5% War score Cost
By disseminating sure knowledge that our cause is just, we are certain to have a stronger bargaining position when it comes to demanding terms.
11 Town Criers
  • Bribe character cost.png -20% Smear Reputation Cost
Employing skilled orators on our behalf will allow us to anonymously spread the truth about those wicked enough to act against our interests.
11 Administrative Patronage
  • Character loyalty +2 Loyalty of Characters
Encouraging our governors to develop personal ties of patronage with subjects, increases both the loyalty of their subjects, and reinforces the system altogether.
12 Provincial Census
  • Price state investment oratory cost modifier.png -10% Oratory Provincial Investment Cost
Extending the census to include far-flung reaches of our realm, foreigners, and all who claim residence within our borders, greatly increases our demographic knowledge and our ability to plan upon it.
12 Diplomatic Immunity
  • Tributary opinion of us.png +10 Subject Opinion of Us
The distance between seats of government means that the safety of ambassadors must be sacrosanct - we must all speak on the same terms.
12 Shift Cipher
  • Diplomatic range.png +15% Diplomatic Range
Adapting basic cryptographic routines for our diplomats and messengers will allow us to transfer information more safely over great distances.
13 Divine Mandate
  • Agressive expansion impact.png -5% Aggressive Expansion Impact
Ensuring that our neighbors know the we believe in our divine right to conquer, they should hardly be surprised when we do...
13 Hereditary Ambassadorship
  • Improve opinion maximum +20% Improve Opinion Maximum
Appointing new ambassadors every time one of them dies, takes up unnecessary and precious time. We should encourage them to take their family with them, and confer ambassadorship to their sons, in the event of an accident.
13 Yearly Installments
  • Tribute income.png +10% Tribute Income
The old days of yearly treasure chests are behind us. To maintain an accurate balance sheet, we must encourage our tributaries to offer us a regular stipend.
14 Adventus
  • Monthly tyranny.png -0.01 Monthly Tyranny
Whenever our glorious leader travels to another city, we must proclaim their entry with trumpets, triumph, and celebration. Thus, shall all know the majesty of our nation.
14 Transferred Citizenship
  • Tributary opinion of us.png +10 Subject Opinion of Us
By allowing the citizens of our subjects to apply for citizenship in our own nation, we might ease the tensions between ourselves and our subjects. After all, we can always refuse them...
14 Grand Triumph
  • General loyalty +5 Loyalty of Generals
Our generals loyalty will be secured when they fight safe with the knowledge a triumph awaits their victories, and a chance to be written down in our annals and remembered as one of the great protectors of our nation.
15 Selective Immunity
  • Monthly corruption.png -0.02 Monthly Corruption
Clearly, any laws requiring the indictment of our ruling classes, make ruling very difficult indeed. They should be amended with this new principle in mind.
15 Oaths of Fealty
  • Agressive expansion monthly change.png -0.02 Aggressive Expansion Change
It may seem like a small gesture, but insisting that conquered administrations swear their undying loyalty to us, legitimizes our conquests in the eyes of our peers.
15 Extended Diplomacy
  • Control range modifier.png +15% Control range modifier
It is essential for our nation to get to know our adversaries, no matter how far away they might be.
16 Acta Diurna
  • Integrated culture happiness +6% Integrated Culture Happiness
The Acta Diurna is regarded as an early form of daily newspaper. Often affixed to boards in meeting places, they contained information on the government narrative of important events and happenings within the nation.
16 Book Binding
  • Research points modifier.png +5% Research Points
Whereas wax tablets, scrolls, and even stone tablets had been common ways of storing information, the Romans developed the practice of binding information in codices, prolonging the life of stored information, considerably.
16 Symbolic Victory
  • Warscore cost.png -5% Warscore Cost
Forcing our defeated opponents' leaders to kneel before us and pay homage, establishes our supremacy. After this, none would dare ask for more favorable terms.
16 Noble Envoys
  • Diplomatic relations.png +1 Diplomatic Relations
Our subjects, enemies, and allies, will feel much more honored if we send our finest and most upstanding members of society to speak in our place.
16 Local Embassies
  • Subject loyalty.png +10 Loyalty of Subject States
By setting up diplomatic envoys that will work from our subjects' own lands, they are sure to feel like we are closer than we have ever been before.
17 Lawful Treaties
  • Bribe character cost.png -20% No Casus Belli War Cost
Ensuring that both parties to a diplomatic agreement have full recognizance of the contents, is vital to ensuring fair deals between nations.
17 Patrocinium
  • Character loyalty +2 Loyalty of Characters
The protection offered by the system of patronage establishes legal and financial security. We should encourage this behavior amongst our more benevolent elite.
17 Tributary Legates
  • Tribute income.png +10% Tribute Income
Some of our more far-flung tributary states are less inclined to offer us a full quota of tribute. By creating a new office of ambassador, entirely devoted to reminding these uncultured sorts of our potential for retribution, we might better encourage them to fulfill their end of the bargain.
18 Command Incentives
  • Bribe character cost.png -25% Recruit General Cost
It is not enough to expect our generals to fight for the glory of our nation. We must ensure that they have a right to spoils, property, and responsibilities in the lands they conquer.
18 Polybius Square
  • Diplomatic range.png +15% Diplomatic Range
Polybius Square is an elegant solution to the need for allowing easier encryption and deciphering of information in the field. Safe transfer of secret information is vital for conducting long range diplomacy.
18 Foreign Network
  • Diplomatic relations.png +1 Diplomatic Relations
By building a massive network of contacts among our friends, allies and enemies, we are sure to get a better understanding of one another.
19 Chironomia
  • Monthly tyranny.png -0.02 Monthly Tyranny
The traditional hand signals employed by those skilled in rhetoric, give our words a weight and believability which they previously lacked.
19 Career Negotiators
  • Warscore cost.png -5% War score Cost
When writing treaties, we ought to send our most qualified negotiators. It is quite possible to slip in a few extra clauses if enough legal jargon is included...
19 Diplomatic Apologetics
  • Agressive expansion monthly change.png -0.02 Aggressive Expansion Change
Keeping our ambassadors and diplomats in the loop, ensures that they can smooth things over after we draw the ire of our peers.
20 Military Patronage
  • Character loyalty +2 Loyalty of Characters
The relationship between generals, soldiers, and veterans should be extended to include an official system of patronage. This will broaden our hierarchical society even further.
20 Allied Representatives
  • Tributary opinion of us.png +25 Subject Opinion of Us
Granting our major subjects a seat upon our council, we allow them to better represent their own opinions. Whether or not they are listened to.
20 Satellite Status
  • Tribute income.png +25% Tribute Income
Formally recognizing the autonomy of our tributary states is a small price to pay for their continued donations to our cause.

Religious power.png Religious Inventions

Advances Level Name Modifier Other Requirements Description
0 Hierarchical Haruspication
  • Omen.png +5% Omen Power
Sacrifices are a standard way in which we may offer our wishes and prayers to the divine. A written code detailing the acceptability of varying sacrificial creatures, will assist our priests and people.
0 Oath of Brotherhood
  • Land morale recovery.png +2% Army Morale Recovery
Formalizing a soldier's commitment to fight for his or her comrades, was an act which solidified the bond of brotherhood that only military service could bring. A Ius Iurandum, in Rome, the 'Oath of Oaths', was sworn by new soldiers, in which they pledged their lives to each other.
0 Herbalism Knowledge of the plants and herbs which surround us, can have uses beyond that which many would suspect. From birth control to medicine, we cannot underestimate botany.
1 F.U.G.
  • Integrated culture happiness +2% Integrated Culture Happiness
In Rome, slaves which had escaped and been caught, were branded with the letters FUG, for fugitivus; leaving a lasting impression on themselves, and all who viewed them, as to the dangers of rebellion.
1 Grand Temples
  • Policy religious conversion.png +0.50 Pop Conversion Speed
Expanding our religious sites to include great structures, enhances the stature of the priestly class within our realm.
1 Grain Rations
  • Global population growth.png +0.05% National Population Growth
Handing out portions of free grain to those who require it, keeps the wheels of our civilization turning.
2 Due Process
  • Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain
Ensuring that everyone has recourse to appeal against actions or indictments, protects both the people, and gives our government an air of fairness.
2 Contractual Obligation
  • Stability cost modifier.png -5% Divine Sacrifice Cost
Religion in many ancient cultures involved a particularly personal and contractual obeisance. The large number of aspects or gods gave each individual the ability to choose how to pray, and to customize the manner in which they did so.
2 Accepted Rites
  • Unintegrated culture group happiness +3% Unintegrated Culture Group Happiness
Compiling a list of accepted religious rites, as often practiced by foreigners within our realm, will grant a certain degree of security to our foreign populace.
3 Tannery Districts
  • Tribesman happiness +4% National Tribesman Happiness
The hideous odors produced by tanning leather could create severely unpalatable living conditions. As the size of urban centers grew, it became quickly apparent that measures had to be taken.
3 Shorthand Writing
  • State religion happiness +2% State Religion Happiness
Known as stenography, the practice of summarizing texts which would otherwise take up a great deal of time and space, originated in Greece. It spread quickly, as a means of taking down important speeches or ideas at a rapid pace.
4 Soothsayers
  • Land morale recovery.png +2% Army Morale Recovery
The practice of integrating priestly classes into the military was commonplace. Acting as conduits for the divine approval of whatever military action an army was engaged in, boosted morale considerably.
4 Open Religion
  • Integrated culture happiness +2% Integrated Culture Happiness
Many religious cults would enshrine a constitution of equality, remaining open to all comers, regardless of class.
4 Alumen
  • Price state investment religious cost modifier.png -5% Religious Provincial Investment Cost
Alum was a source of potassium, which was used for a variety of uses, including medicinal preparation, cosmetics, and food flavoring.
5 Legendary Foundation
  • Deify ruler cost modifier.png -10% Cost to Deify Ruler
The Mahabharata, the Aeneid, and Homer's great works, played heavily on the intertwined relationship between gods and men. The commissioning of such tracts became popular, as a tool to inspire a sense of cultural pride amongst a populace.
5 Recording Tradition The often unpaid domestic priests of the Republic, had a rich oral tradition, passing down legends, history, and errata. By encouraging the transfer of this knowledge to a more solid medium, we may preserve our tradition for all eternity.
5 Auxiliary Recruitment Relying on foreign vagrants to make up the menial portion of our fighting forces, lets our valuable citizens focus on more important tasks.
6 Sponsored Games
  • Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain
Sanctioning state funded athletic events was a standard way of building up a political power base, and pleasing the people at the same time.
6 Bread Stamp Bread stamps were used as a means of identifying which bakery produced any given loaf. This allowed for identification of quality, and management of food-spread diseases.
7 Tolerated Cults
  • Stability cost modifier.png -5% Divine Sacrifice Cost
Present in numerous cultures and nations, the mystery religions were a syncretic ideology which often ran alongside the state religion, and involved secret rite, societies and meetings. In India, Jainism developed as a minor religious movement which eventually state sanction under the Mauryas, with Chandragupta himself embracing a Jain lifestyle upon retirement.
7 Mass Pewter Production
  • Integrated culture happiness +2% Integrated Culture Happiness
Pewter is a soft metal alloy, which found widespread use as a durable material with which to craft everyday objects.
7 Disciplined Civilians
  • Monthly war exhaustion -0.01 Monthly War Exhaustion
Though times of war can lead to hard times for our civilians, they will understand that we need to defend and expand our borders for the betterment of everyone.
8 Regimental Standards
  • Land morale recovery.png +2% Army Morale Recovery
Our military operates in distinct groupings of units. By associating each with a symbol or standard, every soldier has a familiar icon with which to develop a sense of unit pride.
8 Hand Abacus
  • Freeman happiness +4% National Freeman Happiness
Used by merchants and inventors alike, the abacus provided a means of quickly tallying costs and expenditures, making domestic trading a much more palatable affair.
8 Double Pay Instituting a formal hierarchy of careers within our army, gives every common soldier a goal to aspire to, rendering a life in the army a more attractive prospect.
9 Expanded Religious Holidays
  • Deify ruler cost modifier.png -10% Cost to Deify Ruler
Rome was famous for the sheer quantity of obscure religious festivals it possessed. State observed holidays were a sure way of pleasing the common folk and nobility alike.
9 Minor Syncretism
  • Unintegrated culture group happiness +3% Unintegrated Culture Group Happiness
As foreign religious beliefs grow within our ever expanding borders, so too does the disquiet of their practitioners. Adopting and incorporating minor practices into our own belief system is the first step to establishing concord.
9 Reduced Governship
  • Province loyalty +0.05 Provincial Loyalty
With some control of the provinces centralized our locals are sure to grow more loyal to the nation as a whole.
10 Obstetrics
  • Global population growth.png +0.05% National Population Growth
The early development of women's medicine could be dangerous and risky. Nonetheless, it would prove invaluable in the saving of many children's lives.
10 Private Cults
  • Deify ruler cost modifier.png -10% Cost to Deify Ruler
Allowing the creation of private religious cults may limit our involvement, but will greatly increase the zeal of our people.
11 Collegiality
  • Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain
Nominally appointing shadow, backup, or ostensibly equal positions in government, allows us to share responsibility and oversight of matters administrative.
11 Stoicism
  • State religion happiness +2% State Religion Happiness
The spread of stoicism as a philosophical movement, espoused belief in a universal spirit in which all men were held equal.
11 Reinterpreted Prodigies
  • Omen.png +5% Omen Power
In Rome, terrible omens and calamitous portents had to be ratified by the senate. In some cases, the senate could reconvene on the matter of whether a portent was, in fact, such a bad thing after all.
12 State Burials
  • Stability cost modifier.png -5% Divine Sacrifice Cost
Those too poor to afford a burial for their family members should be granted the convenience of a state-sponsored burial service.
12 War Dedication
  • Omen.png +5% Omen Power
Dedicating our troops to a specific deity or aspect for any given war, will let us conquer under one ideology.
12 Medical Auxilia The health of our soldiers is of paramount importance. Adequate health care will get soldiers back on the field, faster.
13 Military Decorations
  • Land morale recovery.png +2% Army Morale Recovery
Instituting a series of decorations for valorous conduct in battle, was a valuable tool for keeping order, and giving soldiers something to fight for. The Hasta Pura, or 'Silver Spear' was initially awarded to Roman soldiers on the occasion of their first kill.
13 Ban Witchcraft Heathen incantations and magical spells, imposed by practitioners of foreign religions, are a stain on our cultural heritage. Banning these is paramount to our continued prosperity.
14 Public Works Department
  • Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain
The oversight of public works is a matter requiring a great deal of bureaucratic diligence. Furthermore, by instituting this office, we can more readily support our ruler's choices to promote public approval.
14 Encouragement of Migration
  • Global population growth.png +0.05% National Population Growth
In cities where population fluctuates, the encouragement of migration from within and without our empire, can sustain populations.
14 Household Gods
  • Price found city cost modifier.png -10% Found City Cost Modifier
We ought to encourage every landowner to dedicate their property to a household god.
15 Proscribed Canon
  • Omen.png +5% Omen Power
While tolerance is key to integration, certain religious practices observed by foreign religions are simply too alien for our people to conceive. Banning barbaric rites such as these is vital to safeguard our people's spiritual welfare.
15 Exported Drama
  • Integrated culture happiness +2% Integrated Culture Happiness
The ancient tragedies and comedies of the Greeks, renowned worldwide, have provided amusement for the masses for centuries. It would be a shame to limit them only to Greece.
15 Zero
  • State religion happiness +2% State Religion Happiness
The concept of 'zero', did not exist in the standard Roman numeral system. The existence of such a concept was vital to the Greek mathematicians in performing advanced calculations.
16 Constitution
  • Ruler popularity gain.png +0.05 Monthly Ruler Popularity Gain
Any state will benefit from a constitution, replete with protection for the downtrodden, and oaths of obedience to the state and ruler.
16 Household Priests
  • Stability cost modifier.png -5% Divine Sacrifice Cost
Wealthy families would often employ a minor religious figure to lead worship, and safeguard the spiritual welfare of the household. In Rome, the paterfamilias, or head of the family, became a legal position of responsibility over matters of faith and obeisance.
16 Glass Blowing
  • Pop citizen happiness.png +4% National Citizen Happiness
An innovative technique used to shape glass, glass blowing revolutionized the creation of expensive amenities.
17 Major Syncretism
  • Unintegrated culture group happiness +3% Unintegrated Culture Group Happiness
Whereas once all our people worshiped together, our nation is now populated by people of various faiths, beliefs, and practices. It is time that we looked seriously at adopting various aspects of major foreign religions, and create a system whereby all may be served by our faith.
17 Guilt by Association
  • Monthly corruption.png -0.02 Monthly Corruption
An elaborate system of minor bribery laws, the concept of guilt by association put an end to many corrupt practices in Roman politics, and abroad.
18 Severe Strictures
  • Land morale recovery.png +2% Army Morale Recovery
Decimation, and other, similar practices, were used as last-resort punishments against units that had engaged in mutiny or cowardice. Decimation would involve the random selection of one tenth of a unit, who would then be executed by their former comrades. The ever-present threat of such a terrible punishment ensured that acts of cowardice were rare indeed.
18 Libertini
  • Slave happiness +4% National Slave Happiness
Our freed slaves will graduate to a distinct class; giving them something to aspire to, and keeping them in line.
18 Religious Board Insititute a formal board of religious persons, dedicated to deciding which deities, foreign or otherwise, were acceptable to be worshiped by soldiers. Not only does this give us control over our troops' religious observance, but encourages those of minority faiths, to serve us.
19 Water Mill The invention of water-wheels revolutionized production of flour and bread, allowing for bulk production of food for the masses.
19 Assemblies
  • Integrated culture happiness +2% Integrated Culture Happiness
Granting rights to minority groups, to hold their own assemblies, will grant them a sense of self-determinism, which will keep them in line.
19 Formulaic Worship
  • Stability cost modifier.png -5% Divine Sacrifice Cost
Ensuring that every major religious festival is sanctioned, properly observed, and well put-together, goes some way towards safeguarding the stability of our nation.
20 Scribae Scribae would accompany magistrates of all manner, assisting in record-keeping and official business. They were also known to assist in religious rites, often being responsible for the preservation of prayers, sacraments, and oaths.
20 Translated Symbology
  • Deify ruler cost modifier.png -10% Cost to Deify Ruler
The use of widely acknowledged religious symbols when depicting leaders, generals and public figures, promotes their superiority. The Radiate Crown was often associated with Alexander, in contemporary art, and the practice caught on with his successors in particular.
20 Service for Life The wounded, maimed, and otherwise unfit, may still be useful as reserves and border guards. Thus can we ensure that the best soldiers are always serving on the front line.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置