国家理念:修订间差异

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{{Version|Pre-release}}
{{Version|1.5}}
[[File:Government tab.png|thumb|400px|The government tab containing the national ideas sub-section.]]
[[File:Government tab.png|thumb|400px|The nation overview tab containing the national ideas sub-section.]]
Much like in its predecessor, ''Europa Universalis: Rome'', the player can tailor their country to achieve particular goals by picking national ideas.
Much like in its predecessor, ''Europa Universalis: Rome'', the player can tailor their country to achieve particular goals by picking national ideas.


== Mechanics ==
== 机制 ==
{{SVersion|Pre-release}}
{{SVersion|1.5}}
There are 36 national ideas the player can choose from. Each idea has its own bonus and belongs to one of four categories corresponding to the {{icon|all power}} power types in the game. Some ideas are available from the start, while others are unlocked by [[Technology#Fields|advances]] during the course of the game. Selecting a new national idea costs {{icon|civ}} {{red|50}} Civic power.
游戏中共有36个国家理念可供玩家选择。36个国家理念分为军事,民政,雄辩,宗教四类,每个理念都拥有独自的效果。一些理念在游戏开始时可用,而剩下的在游戏中随[[Technology#Fields| 科技]] 进步解锁。选择一个新的国家理念花费{{icon|pol}} {{red|20}} 政治影响力。


The number of active national ideas depends on the country's government type. As a rule, tribal governments can have two national ideas, while the more advanced government forms, like republics and monarchies, can have three (though there are exceptions to this rule).
The number of active national ideas depends on the country's government type. Generally speaking, [[tribal]] governments can have two national ideas, while [[Republic|republics]] and [[Monarchy|monarchies]] have three. The special government types Dictatorship, Empire, Imperial Cult, and Athenian Republic have four slots.


Each government in the game comes with a base bonus specific to that government. There is also a secondary bonus for each government, that is unlocked if the picked ideas correspond what is expected by that government form.
===政体奖励===
Each government in the game comes with a base bonus specific to that government. There is also a secondary bonus for each government that is given if the categories of the chosen ideas correspond to what is expected by that government form.


For example, in the screenshot Carthage is an ''oligarchic republic''. This means that they can pick two civic ideas and one oratory idea, to receive their additional bonus. For Rome, which starts as an ''aristocratic republic'', this means it needs two military ideas and one civic idea to get the additional bonus.
For example, in the screenshot Carthage is an [[Government#Republics|Aristocratic Republic]]. This means that they need to pick two military ideas and one oratory idea to receive the additional bonus.


== Ideas ==
Etruria, which starts as an [[Government#Republics|Oligarchic Republic]], instead needs one civic idea and two oratory ideas to get the additional bonus.
{{SVersion|Pre-release}}


=== Military ===
The Government bonus of each type of government can be found in the [[Government#Government_Types|Government Types]] page.
 
== 理念 ==
{{SVersion|1.5}}
=== 军事 ===
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
! width="1%" style="text-align: center;" class="unsortable" | {{icon|mil}} !! width="15%" | Idea
! width="1%" style="text-align: center;" class="unsortable" | {{icon|mil}} !! width="15%" | 理念
! width="20%" | Effects
! width="20%" | 效果
! width="20%" | Requirements
! width="20%" | 需求
! width="40%" class="unsortable" | Description
! width="40%" class="unsortable" | 描述
|- id="Martial Ethos"
|- id=" 尚武精神"
| [[File:Idea martial ethos.png]] || Martial Ethos
| [[File:Idea martial ethos.png]] || {{ruby|尚武精神|Martial Ethos|zh|en}}
| Morale of Armies: {{green|+10%}}
| [[File:Land_morale.png|28px]] 陆军士气:{{green|+5%}}
|
|
| ''Ensuring that our soldiers and veterans hold a prestigious place in the social hierarchy, is key to their contentment and loyalty.''
| '' 确保我们的士兵和退伍军人在社会阶级中享有声望,这是使他们满足并对我们保持忠诚的关键。''
|- id="Thalassocracy"
|- id=" 制海权"
| [[File:Idea thalassocracy.png]] || Thalassocracy
| [[File:Idea thalassocracy.png]] || {{ruby|制海权|Thalassocracy|zh|en}}
| Morale of Navies: {{green|+20%}}
| {{icon|navy morale}} 海军士气:{{green|+10%}}
| Martial advances 06
| {{icon|martial|28px}} 军事革新 4
| ''The sea affects the very rise of and fall of empires. Dominance in this theater is vital to our interests.''
| '' 海洋影响着帝国之兴衰。掌控这篇战区对我方利益而言至关重要。''
|- id="Elite Soldiery"
|- id=" 精兵"
| [[File:Idea elite soldiers.png]] || Elite Soldiery
| [[File:Idea elite soldiers.png]] || {{ruby|精兵|Elite Soldiery|zh|en}}
| Discipline: {{green|+5%}}
| [[File:Discipline.png|28px]] 训练度:{{green|+5%}}
| Martial advances 12
| {{icon|martial|28px}} 军事革新 8
| ''Over-reliance on a reactionary militia leaves a nation at great risk of invasion, coup or collapse. A well trained standing army, is sure to protect against these threats.''
| '' 过度依赖临战征召民兵给国家留下侵略、政变或崩塌的巨大隐患。而一支训练有素的常备军定能抵御这些威胁。''
|- id="Permanent Shipyards"
|- id=" 永久船坞"
| [[File:Idea permanent shipyards.png]] || Permanent Shipyards
| [[File:Idea permanent shipyards.png]] || {{ruby|永久船坞|Permanent Shipyards|zh|en}}
| Trireme Cost: {{green|−25%}}
| {{icon|ship cost}} 船只建造花费:{{green|−25%}}
|
|
| ''Establishment of permanent shipyards capable of constructing vessels of war, will ensure that skilled shipwrights are always at our beck and call.''
| '' 建立制造军事船舶的永久船坞,这将确保技艺娴熟的造船匠始终对我们唯命是从。''
|- id="Conscription"
|- id=" 征兵"
| [[File:Idea conscription.png]] || Conscription
| [[File:Idea conscription.png]] || {{ruby|征兵|Conscription|zh|en}}
| National Manpower: {{green|+10%}}
| [[File:Global manpower modifier.png|28px]] 国家人力:{{green|+10%}}
| Martial advances 06
| {{icon|martial|28px}} 军事革新 4
| ''Mandated military service for all those considered mature, is not only a duty - it is a privilege.''
| '' 对所有被认为已成年的人执行兵役,这不仅是职责,也是特权。''
|- id="Militarized Society"
|- id=" 军事化社会"
| [[File:Idea military society.png]] || Militarized Society
| [[File:Idea military society.png]] || {{ruby|军事化社会|Militarized Society|zh|en}}
|
|
* Army Maintenance: {{green|−20%}}
* {{icon|army maintenance}} 陆军维护费:{{green|−20%}}
* Navy Maintenance: {{green|−20%}}
* {{icon|navy maintenance}} 海军维护费:{{green|−20%}}
| Martial advances 12
| {{icon|martial|28px}} 军事革新 8
| ''A society which honors its warriors, is one in which the young will grow up proud and eager to serve.''
| '' 一个对其战士施以尊重的社会将令青年们引以为傲,并渴望为其贡献自己的力量。''
|- id="Ordered Retreat"
|- id=" 有序撤军"
| [[File:Idea retreat.png]] || Ordered Retreat
| [[File:Idea retreat.png]] || {{ruby|有序撤军|Ordered Retreat|zh|en}}
|
|
* Reinforcement Speed: {{green|+10%}}
* [[File:Reinforcement speed.png|28px]] 补员速度:{{green|+10%}}
* Army Morale Recovery: {{green|+10%}}
* {{icon|army morale recovery}} 陆军士气恢复:{{green|+5%}}
|
|
| ''Retreat can be far from dishonorable. Ensuring that all our warriors have a plan of action in the event of having to fall back, will result in a much quicker recovery when they do.''
| '' 撤军与耻辱相差甚远。它确保我们所有的战士在必须撤退的情况下有一份行动计划,按照这样的方式,战士们将更快地恢复。''
|- id="Siege Training"
|- id=" 围攻训练"
| [[File:Idea siege training.png]] || Siege Training
| [[File:Idea siege training.png]] || {{ruby|围攻训练|Siege Training|zh|en}}
| Siege Ability: {{green|+10%}}
| [[File:Siege.png|28px]] 围攻能力:{{green|+15%}}
| Martial advances 06
| {{icon|martial|28px}} 军事革新 4
| ''From oppida to forts, to walled cities, the world is full of fortified settlements. Adequately training our warriors to penetrate enemy walls will doubtlessly pay dividends.''
| '' 欧匹达姆、堡垒甚至城池,世界上充满防备完善的定居点。充分训练我们的战士去攻破敌人的城墙无疑会带来好处。''
|- id="Support of the People"
|- id=" 人民的支持"
| [[File:Idea triumph.png]] || Support of the People
| [[File:Idea triumph.png]] || {{ruby|人民的支持|Support of the People|zh|en}}
| Experience Decay: {{green| −15%}}
| {{icon|experience decay}} 战术损失:{{green| −1%}}
| Martial advances 12
| {{icon|martial|28px}} 军事革新 8
| ''Convincing our citizens of our national prowess is just as important as a victory itself.''
| '' 让我们的公民坚信国家的实力,这与胜利本身同等重要。''
|}
|}


=== Civic ===
=== 民政 ===
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
! width="1%" style="text-align: center;" class="unsortable" | {{icon|civ}} !! width="15%" | Idea
! width="1%" style="text-align: center;" class="unsortable" | {{icon|mil}} !! width="15%" | 理念
! width="20%" | Effects
! width="20%" | 效果
! width="20%" | Requirements
! width="20%" | 需求
! width="40%" class="unsortable" | Description
! width="40%" class="unsortable" | 描述
|- id="Standardized Construction"
|- id=" 标准化施工"
| [[File:Idea standard construction.png]] || Standardized Construction
| [[File:Idea standard construction.png]] || {{ruby|标准化施工|Standardized Construction|zh|en}}
|
* [[File:Build_cost.png|28px]] 建造花费:{{green|−15%}}
* [[File:Build_time.png|28px]] 建造时间:{{green|−15%}}
|
|
* Build Cost: {{green| −30%}}
| ''随着我们国家对市政建筑的需求与日俱增,显而易见的是,一种标准化的规划和建设方法将大大减少投入的成本和时间。''
* Build Time: {{green| −30%}}
|- id="城市规划"
| [[File:Idea city plan.png]] || {{ruby|城市规划|City Planning|zh|en}}
| {{icon|pop cap}} 人口容量:{{green|+25%}}
| {{icon|civ|28px}} 民政革新 4
| ''随着人口规模的增长,在有城墙的城市里建造房屋这一事务更显弥足轻重。而采用基于网格的城市规划法将使我们更好地占用可用建筑空间。''
|- id="城市中心空间"
| [[File:Idea forums.png]] || {{ruby|城市中心空间|Central Urban Spaces|zh|en}}
| {{icon|province loyalty}} 省份忠诚度:{{green|+0.05}}
| {{icon|civ|28px}} 民政革新 8
| ''我们首都中央广场的扩建和改造将为额外的市政建筑提供空间。最重要的是,我们的臣民都为他们的首都感到骄傲。''
|- id="复式税则"
| [[File:Idea complex tariffs.png]] || {{ruby|复式税则|Complex Tariffs|zh|en}}
| [[File:Commerce modifier.png|28px]] 国家商业收入:{{green|+20%}}
|
|
| ''As our nation begins to require more and more civic buildings, it has become apparent that a standardized method of planning and construction would greatly reduce the cost and time invested.''
| '' 虽然对通过我国领土的货物征收简单税很普及,但一个复式的系统却能使我们的收入最大化。''
|- id="City Planning"
|- id=" 受庇护的贸易站"
| [[File:Idea city plan.png]] || City Planning
| [[File:Idea trading posts.png]] || {{ruby|受庇护的贸易站|Patronized Trading Posts|zh|en}}
| Build Slots: {{green|+1.00}}
| {{icon|capital trade routes}} 首都进口路线:{{green|+3.00}}
| Civic advances 06
| {{icon|civ|28px}} 民政革新 4
| ''Fitting buildings within a walled city becomes much more of an issue as population sizes grow. Adopting a grid-based approach to city planning will allow us to better account for available building space.''
| '' 在我们国家的各个贸易站中保持稳固的财务利益,此举将使我们更好地对我们认为有价值的某些商品进行操控。''
|- id="Central Urban Spaces"
|- id=" 建立关税豁免"
| [[File:Idea forums.png]] || Central Urban Spaces
| [[File:Idea tariff exceptions.png]] || {{ruby|建立关税豁免|Institute Tariff Exceptions|zh|en}}
| Province Loyalty: {{green|+0.03}}
| {{icon|trade routes}} 省份进口路线:{{green|+1.00}}
| Civic advances 12
| {{icon|civ|28px}} 民政革新 8
| ''Enlargement and renovation of the central forum within our capital will provide for additional civic building opportunities. It is of paramount importance that our subjects are proud of their capital.''
| '' 在关税控制方面给予我们的领土更多宽容,使它们能够吸引更好的投资。''
|- id="Complex Tariffs"
|- id=" 包税制"
| [[File:Idea complex tariffs.png]] || Complex Tariffs
| [[File:Idea tax farming.png]] || {{ruby|包税制|Tax Farming|zh|en}}
| Commerce Income: {{green|+20%}}
| {{icon|slave output}} 全国奴隶产出:{{green|+20%}}
|
|
| ''Whilst a simple tax on goods passing through our territory may be popular; a complex system will allow us to maximize revenue.''
| '' 通过将税收责任转移到第三方,我们可以做出更大的预算计算,同时免受不幸事件的责任。''
|- id="Patronized Trading Posts"
|- id=" 征地改革"
| [[File:Idea trading posts.png]] || Patronized Trading Posts
| [[File:Idea land appropriation.png]] || {{ruby| 征地改革|Land Appropriation Reform|zh|en}}
| Capital Import Routes: {{green|+3.00}}
| {{icon|citizen output}} 全国公民产出:{{green|+12%}}
| Civic advances 06
| {{icon|civ|28px}} 民政革新 4
| ''Keeping a firm financial interest in the various trading outposts within our nation will allow us to exercise greater control over the flow of certain goods we deem valuable.''
| '' 土地私有权是必然的。然而,在国家需要征用的某些地区,它显然必须有权力重新安置那些居住于此的人。''
|- id="Institute Tariff Exceptions"
|- id=" 粮食储备"
| [[File:Idea tariff exceptions.png]] || Institute Tariff Exceptions
| [[File:Idea grain admin.png]] || {{ruby|粮食储备|Grain Stockpile|zh|en}}
| Province Import Routes: {{green|+1.00}}
| Civic advances 12
| ''Giving our cities greater leniency in tariff control will enable them to attract better investments.''
|- id="Tax Farming"
| [[File:Idea tax farming.png]] || Tax Farming
| Global Slave Output: {{green|+20%}}
|
|
| ''By shifting responsibility for tax collection to third parties, we can make far greater budget calculations, as well as avoid certain unfortunate responsibilities.''
* [[File:Global_monthly_food_modifier.png|28px]] 总每月食物修正:{{green|+5%}}
|- id="Land Appropriation Reform"
* {{icon|food}} 基础食物容量:{{green|+400.00}}
| [[File:Idea land appropriation.png]] || Land Appropriation Reform
| {{icon|civ|28px}} 民政革新 8
| National Citizen Output: {{green|+15%}}
| '' 没人能预测收成不好。然而,我们可以防患于未然。通过常常储存多余的粮食,在尤为多舛的季节我们能避免挨饿。''
| Civic advances 06
| ''Private ownership of land is a necessity. However, it is clear that where the state requires the use of certain territories, it must have the power to relocate those inhabiting them.''
|- id="Grain Stockpile"
| [[File:Idea grain admin.png]] || Grain Stockpile
| Population growth: {{green|+0.10%}}
| Civic advances 12
| ''Nobody can predict a bad harvest. We could, however, prepare for it. By always saving a surplus of grain, we would avoid starvation during particularly unfortunate seasons.''
|}
|}


=== Oratory ===
=== 雄辩 ===
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
! width="1%" style="text-align: center;" class="unsortable" | {{icon|ora}} !! width="15%" | Idea
! width="1%" style="text-align: center;" class="unsortable" | {{icon|mil}} !! width="15%" | 理念
! width="20%" | Effects
! width="20%" | 效果
! width="20%" | Requirements
! width="20%" | 需求
! width="40%" class="unsortable" | Description
! width="40%" class="unsortable" | 描述
|- id="Sanctioned Privileges"
|- id=" 许可特权"
| [[File:Idea bribery.png]] || Sanctioned Privileges
| [[File:Idea bribery.png]] || {{ruby|许可特权|Sanctioned Privileges|zh|en}}
| Monthly corruption: {{green|−0.10}}
| [[File:Monthly corruption.png|28px]] 每月腐败:{{green|−0.05}}
|
|
| ''By agreeing to look the other way from time to time, we can lessen our reliance on using currency as a tool for bribery.''
| '' 我们同意时常睁一只眼闭一只眼,这样可以不那么依赖货币作为行贿工具。''
|- id="Strategic Propaganda"
|- id=" 战略宣传"
| [[File:Idea smear.png]] || Strategic Propaganda
| [[File:Idea smear.png]] || {{ruby|战略宣传|Strategic Propaganda|zh|en}}
| Wrong Culture Happiness: {{green|+10%}}
| {{icon|wrong culture happiness}} 未整合文化幸福度:{{green|+6%}}
| Oratory advances 06
| {{icon|ora|28px}} 雄辩革新 4
| ''By coordinating lines of communication with key members of the political, religious and civic spheres, we have the perfect tool to manipulate popular opinion.''
| '' 通过与政治、宗教和公民领域的核心成员协调沟通,我们就拥有操纵民意的完美工具。''
|- id="Legislative Reform"
|- id=" 立法机构改革"
| [[File:Idea legislative reform.png]] || Legislative Reform
| [[File:Idea legislative reform.png]] || {{ruby|立法机构改革|Legislative Reform|zh|en}}
| Wrong Culture Group Happiness: {{green|+15%}}
| {{icon|wrong culture group happiness}} 未整合文化组幸福度:{{green|+6%}}
| Oratory advances 12
| {{icon|ora|28px}} 雄辩革新 8
| ''The institution of a standardized code of practice, while not necessarily changing the way our government operates, will surely calm the dissenters in our nation.''
| '' 虽然一套标准化行为准则的建立未必会改变我们政府的运作方式,但可以肯定的是,它能抚平我们国家的反对者。''
|- id="Military Administration"
|- id=" 军事管理"
| [[File:Idea mil admin.png]] || Military Administration
| [[File:Idea mil admin.png]] || {{ruby|军事管理|Military Administration|zh|en}}
|
|
* Monthly General Loyalty: {{green|+0.05}}
* {{icon|general loyalty}} 将军忠诚:{{green|+10.0}}
* Monthly Admiral Loyalty: {{green|+0.05}}
* {{icon|admiral loyalty}} 海军将领忠诚:{{green|+10.0}}
|
|
| ''By merging a clear, ordered bureaucratic framework into our military hierarchy, it becomes far easier to coordinate large military reforms.''
| '' 将一个层次分明的官僚框架融入我们的军事层级,协调大规模的军事改革就会更加得心应手。''
|- id="Patronized Scholars"
|- id=" 受优待的学者"
| [[File:Idea patron scholars.png]] || Patronized Scholars
| [[File:Idea patron scholars.png]] || {{ruby|受优待的学者|Patronized Scholars|zh|en}}
| Research Points: {{green|+20%}}
| [[File:Research points modifier.png|28px]] 研究点:{{green|+20%}}
| Oratory advances 06
| {{icon|ora|28px}} 雄辩革新 4
| ''Embracing a reputation as a nation where scholars are to be lauded as well as patronized, is sure to yield rewards in the future.''
| '' 一个素有颂扬和优待学者之美誉的国家,在未来定能收获良多。''
|- id="Functional Bureaucracy"
|- id=" 职能官僚"
| [[File:Idea functional admin.png]] || Functional Bureaucracy
| [[File:Idea functional admin.png]] || {{ruby|职能官僚|Functional Bureaucracy|zh|en}}
| Monthly Governor Loyalty: {{green|+0.05}}
| {{icon|governor loyalty}} 总督忠诚:{{green|+10.0}}
| Oratory advances 12
| {{icon|ora|28px}} 雄辩革新 8
| ''We cannot expect our citizens to simply become aware of changes in the way we run our nation - instituting a framework of bureaucrats, representatives and messengers is vital to spread word of our decisions.''
| '' 我们不能期望公民自己就能意识到治国方略的变化——建立一套集官僚、代表和信使于一体的框架,对于传达我们的决议而言至关重要。''
|- id="Hospitium"
|- id=" 常驻大使"
| [[File:Idea hospitality.png]] || Hospitium
| [[File:Idea hospitality.png]] || {{ruby| 常驻大使|Hospitium|zh|en}}
| Improve Opinion Maximum: {{green|+33%}}
| {{icon|improve opinion maximum}} 提高好感度的最大值:{{green|+33%}}
| Oratory advances 12
| ''The duty of the host should be extended to all those who visit our nation. Especially those whom we wish to persuade...''
|- id="Casus Belli"
| [[File:Idea casus belli.png]] || Casus Belli
| Aggressive Expansion Change: {{green| −0.05}}
| Oratory advances 06
| ''Whatever our true intent, foreign tolerance for our wars is always greater if we have a legitimate reason for conquest. Being seen as protectors of liberty is often reason enough.''
|- id="Permanent Ambassadors"
| [[File:Idea ambassadors.png]] || Permanent Ambassadors
| Diplomatic Relations: {{green|+2.00}}
|
|
| ''In certain diplomatic circumstances, it may benefit us to have a member of government installed as a permanent representative in the courts of our peers.''
| '' 在某些外交场合,任命一名政府成员担任我们在其他同级别宫廷的常驻代表,可能会让我们收获不少好处。''
|- id="宣战理由"
| [[File:Idea casus belli.png]] || {{ruby|宣战理由|Casus Belli|zh|en}}
| {{icon|warscore cost}} 战争分数花费:{{green|−10%}}
| {{icon|ora|28px}} 雄辩革新 4
| ''若我们有正当的征服理由,无论真实意图何在,外国总能对我们发起的战争给予更多容忍。成为世人眼中的自由保护者通常就有足够有理了。''
|- id="宾客权利"
| [[File:Idea ambassadors.png]] || {{ruby|宾客权利|Permanent Ambassadors|zh|en}}
| [[File:Diplomatic relations.png|28px]] 外交关系:{{green|+2.00}}
| {{icon|ora|28px}} 雄辩革新 8
| ''东道主对宾客的责任应该扩展到所有访问我们国家的客人。尤其是那些我们想要说服的人……''
|}
|}


=== Religious ===
=== 宗教 ===
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable plainlist" width="100%"
! width="1%" style="text-align: center;" class="unsortable" | {{icon|rel}} !! width="15%" | Idea
! width="1%" style="text-align: center;" class="unsortable" | {{icon|mil}} !! width="15%" | 理念
! width="20%" | Effects
! width="20%" | 效果
! width="20%" | Requirements
! width="20%" | 需求
! width="40%" class="unsortable" | Description
! width="40%" class="unsortable" | 描述
|- id="State Religion"
|- id=" 国教"
| [[File:Idea state religion.png]] || State Religion
| [[File:Idea state religion.png]] || {{ruby|国教|State Religion|zh|en}}
* Country Civilisation Level: {{green|+10%}}
* {{icon|civilization}} 国家文明度等级:{{green|+5%}}
* Monthly Civilisation Change: {{green|+0.02%}}
* [[File:Global monthly civilization.png|28px]] 每月文明度变化:{{green|+0.02%}}
|
|
| ''Incorporating our faith as a state entity will have significant political advantages.''
| '' 把我们的信仰融入国家实体将带来政治上的重大优势。''
|- id="Religious Calendar"
|- id=" 宗教历法"
| [[File:Idea calendar.png]] || Religious Calendar
| [[File:Idea calendar.png]] || {{ruby|宗教历法|Religious Calendar|zh|en}}
| Monthly War Exhaustion: {{green|-0.05}}
| [[File:War exhaustion.png|28px]] 每月厌战:{{green|-0.05}}
| Religious advances 06
| {{icon|zeal|28px}} 宗教革新 4
| ''Feast days, festivals and holidays can be used to reinforce the importance of certain annual events. Setting these dates strategically, will have a positive effect on our nation.''
| '' 庆日、节日和假日可用于强化某些年度盛事的重要性。有策略地设定这些日期,将对我们的国家产生积极的影响。''
|- id="Mandated Observance"
|- id=" 强制宗教仪式"
| [[File:Idea mandate observe.png]] || Mandated Observance
| [[File:Idea mandate observe.png]] || {{ruby|强制宗教仪式|Mandated Observance|zh|en}}
| Omen Power: {{green|+20%}}
| [[File:Omen.png|28px]] 预兆威能:{{green|+15%}}
| Religious advances 12
| {{icon|zeal|28px}} 宗教革新 8
| ''Making religious observance a compulsory activity, will instill a healthy respect for the divine in our populace, from a young age.''
| '' 将宗教仪式作为一项强制性活动,这将使民众从小就对神有完整的敬意。''
|- id="Haruspicy"
|- id=" 内脏占卜"
| [[File:Idea haruspex.png]] || Haruspicy
| [[File:Idea haruspex.png]] || {{ruby|内脏占卜|Haruspicy|zh|en}}
| Loyalty of Subject States: {{green|+10.00}}
| {{icon|subject loyalty}} 附属国忠诚:{{green|+10.00}}
|
|
| ''Reading the signs in the entrails of animals has a long history. With a willing haruspex, we could hold festival days at opportune moments, and further manipulate popular opinion at will.''
| '' 解读动物内脏的“预兆”这件事历史悠久。只要有一位愿意做这件事的占卜僧,我们就可以在适当的时候举行庆日,并随心所欲地操纵大众舆论。''
|- id="Tolerance of Pagans"
|- id=" 惯例化的改变信仰"
| [[File:Idea tolerance.png]] || Tolerance of Pagans
| [[File:Idea proselytism.png]] || {{ruby|惯例化的改变信仰|Institutional Proselytism|zh|en}}
| Primary Culture Happiness: {{green|+15%}}
| {{icon|conversion}} 人口改信速度:{{green|+20%}}
| Religious advances 06
| {{icon|zeal|28px}} 宗教革新 4
| ''The number of pagan, hybrid, or purely foreign religions making their way into our territory is vast. Allowing individuals the right to privately practice their own religion is sure to result in a more tolerant society.''
| '' 通过修正我们的宗教教规以要求主动改变信仰,我们应该发现,在转变异教徒的过程中,大部分工作都是为我们自己而做。''
|- id="Institutional Proselytism"
|- id=" 宽容异教徒"
| [[File:Idea proselytism.png]] || Institutional Proselytism
| [[File:Idea tolerance.png]] || {{ruby|宽容异教徒|Tolerance of Pagans|zh|en}}
| Maximum War Exhaustion: {{green|-5.00}}
| {{icon|primary culture happiness}} 已整合文化幸福度:{{green|+6%}}
| Religious advances 12
| {{icon|zeal|28px}} 宗教革新 8
| ''By amending our religious canon to mandate active proselytism, we should find that much of the work in converting pagans is done for us.''
| '' 大量异教徒、混合或纯粹的外国宗教来到我们领土。允许个人私下奉行宗教,定能造就一个更宽容的社会。''
|- id="Origin Myth"
|- id=" 起源神话"
| [[File:Idea origin myth.png]] || Origin Myth
| [[File:Idea origin myth.png]] || {{ruby|起源神话|Origin Myth|zh|en}}
| Ruler Popularity Gain: {{green|+0.33}}
| [[File:Ruler popularity gain.png|28px]] 统治者人气增加:{{green|+0.33}}
|
|
| ''It would give our leadership much greater authority, if we were to suddenly discover that the origins of our nation can be traced back to the heroes of old...''
| '' 若我们突然发现我们国家的起源可以追溯到古代英雄,则这将赋予我们的领导层更大的权威……''
|- id="Divine Mandate"
|- id=" 神圣命令"
| [[File:Idea divine mandate.png]] || Divine Mandate
| [[File:Idea divine mandate.png]] || {{ruby|神圣命令|Divine Mandate|zh|en}}
| Monthly Tyranny: {{green|−0.04}}
| [[File:Monthly tyranny.png|28px]] 每月暴政度:{{green|−0.04}}
| Religious advances 06
| {{icon|zeal|28px}} 宗教革新 4
| ''Convincing our religious leaders to make a proclamation in support of our nation's divine mandate, will allow us to get away with making some of the more... controversial decisions, more easily.''
| '' 说服我们的宗教领袖发表宣言以拥护国家的神圣命令,此举将有益于我们免受做出极有争议决策的不良影响。''
|- id="Loyalty to the State"
|- id=" 忠于国家"
| [[File:Idea loyalty.png]] || Loyalty to the State
| [[File:Idea loyalty.png]] || {{ruby|忠于国家|Loyalty to the State|zh|en}}
| Monthly Loyalty: {{green|+0.05}}
| {{icon|character loyalty}} 人物忠诚:{{green|+5.0}}
| Religious advances 12
| {{icon|zeal|28px}} 宗教革新 8
| ''Loyalty to our leader should imply loyalty to the state. Loyalty to the state, by extension, implies loyalty to the Divine.''
| '' 对领袖之忠诚即对国家之忠诚。引申来讲,对国家之忠诚即对神之忠诚。''
|}
|}


== 参考资料 ==
== 参考资料 ==

2020年12月18日 (五) 02:15的最新版本

The nation overview tab containing the national ideas sub-section.

Much like in its predecessor, Europa Universalis: Rome, the player can tailor their country to achieve particular goals by picking national ideas.

机制

游戏中共有36个国家理念可供玩家选择。36个国家理念分为军事,民政,雄辩,宗教四类,每个理念都拥有独自的效果。一些理念在游戏开始时可用,而剩下的在游戏中随科技进步解锁。选择一个新的国家理念花费Political influence.png 20政治影响力。

The number of active national ideas depends on the country's government type. Generally speaking, tribal governments can have two national ideas, while republics and monarchies have three. The special government types Dictatorship, Empire, Imperial Cult, and Athenian Republic have four slots.

政体奖励

Each government in the game comes with a base bonus specific to that government. There is also a secondary bonus for each government that is given if the categories of the chosen ideas correspond to what is expected by that government form.

For example, in the screenshot Carthage is an Aristocratic Republic. This means that they need to pick two military ideas and one oratory idea to receive the additional bonus.

Etruria, which starts as an Oligarchic Republic, instead needs one civic idea and two oratory ideas to get the additional bonus.

The Government bonus of each type of government can be found in the Government Types page.

理念

军事

Military power.png 理念 效果 需求 描述
Idea martial ethos.png 尚武精神Martial Ethos Land morale.png 陆军士气:+5% 确保我们的士兵和退伍军人在社会阶级中享有声望,这是使他们满足并对我们保持忠诚的关键。
Idea thalassocracy.png 制海权Thalassocracy Naval morale.png 海军士气:+10% Martial.png 军事革新 4 海洋影响着帝国之兴衰。掌控这篇战区对我方利益而言至关重要。
Idea elite soldiers.png 精兵Elite Soldiery Discipline.png 训练度:+5% Martial.png 军事革新 8 过度依赖临战征召民兵给国家留下侵略、政变或崩塌的巨大隐患。而一支训练有素的常备军定能抵御这些威胁。
Idea permanent shipyards.png 永久船坞Permanent Shipyards Ship cost.png 船只建造花费:−25% 建立制造军事船舶的永久船坞,这将确保技艺娴熟的造船匠始终对我们唯命是从。
Idea conscription.png 征兵Conscription File:Global manpower modifier.png 国家人力:+10% Martial.png 军事革新 4 对所有被认为已成年的人执行兵役,这不仅是职责,也是特权。
Idea military society.png 军事化社会Militarized Society
  • Army maintenance cost.png 陆军维护费:−20%
  • Navy maintenance cost.png 海军维护费:−20%
Martial.png 军事革新 8 一个对其战士施以尊重的社会将令青年们引以为傲,并渴望为其贡献自己的力量。
Idea retreat.png 有序撤军Ordered Retreat
  • Reinforcement speed.png 补员速度:+10%
  • Land morale recovery.png 陆军士气恢复:+5%
撤军与耻辱相差甚远。它确保我们所有的战士在必须撤退的情况下有一份行动计划,按照这样的方式,战士们将更快地恢复。
Idea siege training.png 围攻训练Siege Training Siege.png 围攻能力:+15% Martial.png 军事革新 4 欧匹达姆、堡垒甚至城池,世界上充满防备完善的定居点。充分训练我们的战士去攻破敌人的城墙无疑会带来好处。
Idea triumph.png 人民的支持Support of the People Experience decay 战术损失:−1% Martial.png 军事革新 8 让我们的公民坚信国家的实力,这与胜利本身同等重要。

民政

Military power.png 理念 效果 需求 描述
Idea standard construction.png 标准化施工Standardized Construction
  • Build cost.png 建造花费:−15%
  • Build time.png 建造时间:−15%
随着我们国家对市政建筑的需求与日俱增,显而易见的是,一种标准化的规划和建设方法将大大减少投入的成本和时间。
Idea city plan.png 城市规划City Planning Population capacity 人口容量:+25% Civic power.png 民政革新 4 随着人口规模的增长,在有城墙的城市里建造房屋这一事务更显弥足轻重。而采用基于网格的城市规划法将使我们更好地占用可用建筑空间。
Idea forums.png 城市中心空间Central Urban Spaces Province loyalty 省份忠诚度:+0.05 Civic power.png 民政革新 8 我们首都中央广场的扩建和改造将为额外的市政建筑提供空间。最重要的是,我们的臣民都为他们的首都感到骄傲。
Idea complex tariffs.png 复式税则Complex Tariffs Commerce modifier.png 国家商业收入:+20% 虽然对通过我国领土的货物征收简单税很普及,但一个复式的系统却能使我们的收入最大化。
Idea trading posts.png 受庇护的贸易站Patronized Trading Posts Global capital trade routes.png 首都进口路线:+3.00 Civic power.png 民政革新 4 在我们国家的各个贸易站中保持稳固的财务利益,此举将使我们更好地对我们认为有价值的某些商品进行操控。
Idea tariff exceptions.png 建立关税豁免Institute Tariff Exceptions Global state trade routes.png 省份进口路线:+1.00 Civic power.png 民政革新 8 在关税控制方面给予我们的领土更多宽容,使它们能够吸引更好的投资。
Idea tax farming.png 包税制Tax Farming Slave output 全国奴隶产出:+20% 通过将税收责任转移到第三方,我们可以做出更大的预算计算,同时免受不幸事件的责任。
Idea land appropriation.png 征地改革Land Appropriation Reform Pop citizen output.png 全国公民产出:+12% Civic power.png 民政革新 4 土地私有权是必然的。然而,在国家需要征用的某些地区,它显然必须有权力重新安置那些居住于此的人。
Idea grain admin.png 粮食储备Grain Stockpile Civic power.png 民政革新 8 没人能预测收成不好。然而,我们可以防患于未然。通过常常储存多余的粮食,在尤为多舛的季节我们能避免挨饿。

雄辩

Military power.png 理念 效果 需求 描述
Idea bribery.png 许可特权Sanctioned Privileges Monthly corruption.png 每月腐败:−0.05 我们同意时常睁一只眼闭一只眼,这样可以不那么依赖货币作为行贿工具。
Idea smear.png 战略宣传Strategic Propaganda Unintegrated culture happiness 未整合文化幸福度:+6% Oratory power.png 雄辩革新 4 通过与政治、宗教和公民领域的核心成员协调沟通,我们就拥有操纵民意的完美工具。
Idea legislative reform.png 立法机构改革Legislative Reform Unintegrated culture group happiness 未整合文化组幸福度:+6% Oratory power.png 雄辩革新 8 虽然一套标准化行为准则的建立未必会改变我们政府的运作方式,但可以肯定的是,它能抚平我们国家的反对者。
Idea mil admin.png 军事管理Military Administration
  • General loyalty 将军忠诚:+10.0
  • Admiral loyalty 海军将领忠诚:+10.0
将一个层次分明的官僚框架融入我们的军事层级,协调大规模的军事改革就会更加得心应手。
Idea patron scholars.png 受优待的学者Patronized Scholars Research points modifier.png 研究点:+20% Oratory power.png 雄辩革新 4 一个素有颂扬和优待学者之美誉的国家,在未来定能收获良多。
Idea functional admin.png 职能官僚Functional Bureaucracy Governor loyalty 总督忠诚:+10.0 Oratory power.png 雄辩革新 8 我们不能期望公民自己就能意识到治国方略的变化——建立一套集官僚、代表和信使于一体的框架,对于传达我们的决议而言至关重要。
Idea hospitality.png 常驻大使Hospitium Improve opinion maximum 提高好感度的最大值:+33% 在某些外交场合,任命一名政府成员担任我们在其他同级别宫廷的常驻代表,可能会让我们收获不少好处。
Idea casus belli.png 宣战理由Casus Belli Warscore cost.png 战争分数花费:−10% Oratory power.png 雄辩革新 4 若我们有正当的征服理由,无论真实意图何在,外国总能对我们发起的战争给予更多容忍。成为世人眼中的自由保护者通常就有足够有理了。
Idea ambassadors.png 宾客权利Permanent Ambassadors Diplomatic relations.png 外交关系:+2.00 Oratory power.png 雄辩革新 8 东道主对宾客的责任应该扩展到所有访问我们国家的客人。尤其是那些我们想要说服的人……

宗教

Military power.png 理念 效果 需求 描述
Idea state religion.png 国教State Religion 把我们的信仰融入国家实体将带来政治上的重大优势。
Idea calendar.png 宗教历法Religious Calendar War exhaustion.png 每月厌战:-0.05 zeal修正 宗教革新 4 庆日、节日和假日可用于强化某些年度盛事的重要性。有策略地设定这些日期,将对我们的国家产生积极的影响。
Idea mandate observe.png 强制宗教仪式Mandated Observance Omen.png 预兆威能:+15% zeal修正 宗教革新 8 将宗教仪式作为一项强制性活动,这将使民众从小就对神有完整的敬意。
Idea haruspex.png 内脏占卜Haruspicy Subject loyalty.png 附属国忠诚:+10.00 解读动物内脏的“预兆”这件事历史悠久。只要有一位愿意做这件事的占卜僧,我们就可以在适当的时候举行庆日,并随心所欲地操纵大众舆论。
Idea proselytism.png 惯例化的改变信仰Institutional Proselytism Policy religious conversion.png 人口改信速度:+20% zeal修正 宗教革新 4 通过修正我们的宗教教规以要求主动改变信仰,我们应该发现,在转变异教徒的过程中,大部分工作都是为我们自己而做。
Idea tolerance.png 宽容异教徒Tolerance of Pagans Integrated culture happiness 已整合文化幸福度:+6% zeal修正 宗教革新 8 大量异教徒、混合或纯粹的外国宗教来到我们领土。允许个人私下奉行宗教,定能造就一个更宽容的社会。
Idea origin myth.png 起源神话Origin Myth Ruler popularity gain.png 统治者人气增加:+0.33 若我们突然发现我们国家的起源可以追溯到古代英雄,则这将赋予我们的领导层更大的权威……
Idea divine mandate.png 神圣命令Divine Mandate Monthly tyranny.png 每月暴政度:−0.04 zeal修正 宗教革新 4 说服我们的宗教领袖发表宣言以拥护国家的神圣命令,此举将有益于我们免受做出极有争议决策的不良影响。
Idea loyalty.png 忠于国家Loyalty to the State Character loyalty 人物忠诚:+5.0 zeal修正 宗教革新 8 对领袖之忠诚即对国家之忠诚。引申来讲,对国家之忠诚即对神之忠诚。


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置