黎凡特和阿拉伯傳統 着重於在黎凡特、埃及和阿拉伯乾旱的沙漠中廣泛使用的駱駝騎兵、輕步兵、方陣戰術,以及腓尼基各城強大的海軍。腓尼基人是地中海最聲名顯赫的貿易商,他們擁有非凡的航海經驗和卓絕的造船術。
Availability
Levantine kingdom traditions.
Levantine maritime traditions.
The Levantine military tradition groups, Levantine kingdom and Levantine maritime, are available for countries with the following culture groups:
- Aksumite
- Arabian
- Egyptian
- Levantine (excluding Punic)
- Nubian
The Levantine Kingdom traditions are additionally available for 埃及 (or any country with Heritage of Ptolemaios heritage).
This tradition group can also be unlocked by embracing the military tradition:
Focus
The traditions focus on strengthening the following unit types, and possibly unlock some new abilities:
- -15% Land unit attrition
- Unit focus:
- Strong Camel cavalry
- Good Heavy infantry
- Good Light infantry
- Possible ability unlocks:
- Military Colonies
- Phalanx
- Possible unit unlocks:
- Octere
- Mega-Polyreme
Levantine kingdom traditions
<tabber>
Statistics =
|
Tradition
|
On activation effect |
Effect |
Requirements
|
|
Trained Camelry
|
N/A
|
+10% Camel discipline
|
N/A
|
|
Ships of the Desert
|
N/A
|
+15% Combat bonus in desert
|
Trained Camelry
|
|
Embrace Afro-Punic Influence
|
- Unlock North African tradition groups if any of the below culture groups has either 500 pops or is equal to 25% of the country's primary culture pops:
|
+5% Combat bonus in plains
|
Ships of the Desert
|
|
Oasis Trade
|
N/A
|
- −15% Camel cost
- −15% Heavy cavalry cost
- −15% Light cavalry cost
|
Ships of the Desert
|
|
Merchant Coast
|
N/A
|
+10% Camel morale
|
Oasis Trade
|
|
Thick Hide
|
N/A
|
+15% Camel defense
|
Merchant Coast
|
|
Beasts of Burden
|
N/A
|
+15% Camel offense
|
Merchant Coast
|
|
Desert Sands
|
N/A
|
- +1 Hostile attrition
- +10% Combat bonus in desert
|
N/A
|
|
Good Reputation
|
N/A
|
−10% Mercenary army maintenance cost
|
Desert Sands
|
|
Legacy of the Builders
|
Gain 4 Province investments
|
- +1 Global city building slots
- −15% Enact holy site cost
|
Good Reputation
|
|
Colonial Integration
|
- A city fullfiling the below:
- Is not part of the capital state
- Hellenistic culture is not the dominant culture group
- Has a neighboring city without Hellenistic as the dominant culture group
- Has the highest room to grow (population cap − total population)
|
- Enable "Military Colonies" ability
- −10% Found city cost modifier
|
Legacy of the Builders
|
|
Stonemovers
|
Gain a fortress building level in the most populous city (with available building slots)
|
- +15% Fort defense
- +1 National fort infrastructure capacity
|
Colonial Integration
|
|
Cradle of Civilization
|
Gain 4 Innovations
|
- +10% National manpower
- +5% Country civilization level
|
Legacy of the Builders
|
|
Unending Riches
|
N/A
|
+5 Loyalty of governors
|
Cradle of Civilization
|
|-|
Description =
|
Tradition
|
Description
|
|
Trained Camelry
|
The colossi in the lands to north are stirring; the ancient pharaohs in the west have been usurped - we may have use for a trained force of warriors...
|
|
Ships of the Desert
|
Our knowledge of the desert, and of the vagaries of the ever-shifting geography it creates, melds perfectly with our long tradition of swift, mounted warfare.
|
|
Embrace Afro-Punic Influence
|
N/A
|
|
Oasis Trade
|
To know the watering holes of the animals, the pastures where they graze, and their comings and goings, allows us to invest less time in shepherding them from place to place, as the ones to the west who call themselves 'civilized' do.
|
|
Merchant Coast
|
Ships are the lifeblood of the Arabian and North African coast alike. There is no shortage of labor to build them, providing we can acquire the resources to do so.
|
|
Thick Hide
|
Our mounted warriors ride into battle on fierce and sturdy camels. Surprisingly resilient in battle, our camelry use their maneouverability as their main defense.
|
|
Beasts of Burden
|
Camels are ideally suited to the inhospitable terrain in which they reside. Although used for domestic purposes during peace-time, a massed charge of camel skirmishers is a sight to behold.
|
|
Desert Sands
|
Our people know the ways of the desert like no other. How to disappear without trace, how to leave a trail which leads enemy scouts in circles, and how to win a war of attrition without taking a single life.
|
|
Good Reputation
|
The vast wealth of the Egyptian kingdoms attracted sizable mercenary interest. A routine standard of payment of these forces allows for prices to be negotiated in our favor.
|
|
Legacy of the Builders
|
From the Temple of Solomon to the grand edifices of Tylos, our ancestors have taught us to build well, and to build with pride.
|
|
Colonial Integration
|
Following in the footsteps of the Phoenician traders, the establishment of colonies of devoted, loyal soldiers, gives us a manpower base to draw upon.
|
|
Stonemovers
|
The monumental projects commissioned by our forefathers still stand as testament to our legacy in stonework. Whilst many of these techniques have been lost, our masons still possess an almost preternatural sense of the cold beauty of the stone they shape.
|
|
Cradle of Civilization
|
The densely packed Nile delta contains numerous bustling metropolises filled to the brim with those willing to serve us.
|
|
Unending Riches
|
The obscene wealth of the Ptolemaic dynasty, and the desperate need for experienced commanders, led to exorbitant sums being offered to any foreign generals who would work for them. Loyalty may be expensive, but it can be bought.
|
</tabber>
Levantine maritime traditions
<tabber>
Statistics =
|
Tradition
|
On activation effect |
Effect |
Requirements
|
|
Pathfinders
|
Gain 2 port building levels in the most populous coastal city (with available building slots)
|
- +0.15 Province import routes
- −15% Ship building cost
|
N/A
|
|
Sturdy Design
|
Gain a navy with 2 Octere units in a random owned port city
|
- Allows "Octere" units
- −10% Ship damage taken
|
Pathfinders
|
|
Ramming Speed
|
N/A
|
+15% Ship damage done
|
Sturdy Design
|
|
Arms Race
|
Gain a navy with a Mega-Polyreme unit in a random owned port city
|
- Allows Mega-Polyreme units
- +5% Combat bonus in open sea
- +15% Ship recruit speed
|
Ramming Speed
|
|
The Blood of Egypt
|
N/A
|
- +10% Combat bonus in open sea
- +10% Combat bonus in riverine
- −15% Octere cost
- −15% Mega-Polyreme cost
|
Arms Race
|
|
Greek Warfare
|
N/A
|
- Enables "Phalanx" tactic
- +2% Discipline
|
N/A
|
|
Embrace Levantine-Greek Influence
|
- Unlock Greek tradition groups if any of the below culture groups has either 500 pops or is equal to 25% of the country's primary culture pops:
- Dacian
- Hellenistic
- Illyrian
|
+5% Combat bonus in coastal sea
|
- Greek Warfare
- Pathfinders
|
|
The Spear of the Kingdom
|
- A new character is generated with:
- 8 Martial
- Steadfast trait
|
+10% Light infantry discipline
|
Greek Warfare
|
|
Thorakitai
|
N/A
|
+10% Light infantry morale
|
The Spear of the Kingdom
|
|
Rank Upon Rank
|
N/A
|
- +15% Light infantry offense
- +15% Light infantry defense
|
Thorakitai
|
|
Surfeit of War
|
N/A
|
−15% Heavy infantry cost
|
Greek Warfare
|
|
Machimoi Epilektoi
|
N/A
|
+10% Heavy infantry offense
|
Surfeit of War
|
|
Learning From the Best
|
- A new character is generated with:
- 8 Martial
- Steadfast trait
|
+10% Heavy infantry discipline
|
Machimoi Epilektoi
|
|-|
Description =
|
Tradition
|
Description
|
|
Pathfinders
|
Knowledge of one's environment can be used as a weapon or as a tool. Living off the desert is entirely possible, if one knows where to look.
|
|
Sturdy Design
|
The scarcity of shipbuilding material in many regions has led to our artisans ensuring that every plank is well spent. Our vessels are built with one purpose in mind: to endure.
|
|
Ramming Speed
|
The Ptolemaic navy was consistently in a process of development, not least due to the difficulty of obtaining appropriate building material. That said, the smaller ships of the Ptolemaios' could hold their own in battle, often defeating vessels much larger than themselves.
|
|
Arms Race
|
Disciplined crews of oarsmen serve us far better than the rag-tag slave crews employed by our adversaries.
|
|
The Blood of Egypt
|
The Nile has been the theater for numerous naval conflicts in ages past. Now that naval warfare has spilled out onto the Mediterranean, our long history of unusual naval tactics gives us an edge over more conventional forces.
|
|
Greek Warfare
|
As with the other successor states, the phalanx made up the core of the Ptolemiac army. Comprised of varying unit-types, the core principle was the same as inherited from the Macedonian reformation of the style, many decades previously.
|
|
Embrace Levantine-Greek Influence
|
N/A
|
|
The Spear of the Kingdom
|
Egyptian ancestors fought with bronze spears, clad in all but the most basic protection. With the advent of iron-working, weapons and armor have been improved tenfold, and our soldiers further bolstered.
|
|
Thorakitai
|
Capable of working in the phalanx style, the thorakitai were often better equipped than their counterpart, the Thureophoroi, but were still used as a bridge between the heavier fighting men, and light, agile skirmishers.
|
|
Rank Upon Rank
|
The great hordes of Egypt, as if assembled by the Pharaohs of old, strike fear into the hearts of those who dare oppose us!
|
|
Surfeit of War
|
After the collapse of Alexander's empire, the Mediterranean was filled with a surfeit of unemployed warriors. Many of these were trained phalangites, and were often willing to work for a significantly reduced wage.
|
|
Machimoi Epilektoi
|
Native Egyptian soldiers played little part in the Ptolemaic army, until the formation of the 'Chosen Machimoi', after manpower concerns were raised. Despite the unpopularity of this move by the Greek soldiery, the Machimoi held a valued place in the Ptolemaic army, and were renowned for their ferocity.
|
|
Learning From the Best
|
Having seen Roman troops in action, the Seleukid and Ptolemaic dynasties attempted to mimic aspects of Roman military philosophy in their own forces. Whilst limited in success, the greater attention to mobility and flexibility must have paid dividends in many engagements.
|
</tabber>
參考資料
- To update page content see reference files in folder /ImperatorRome/base:
- For military tradition see reference file common/military_traditions/00_levantine.txt.
- For military tradition see reference file common/military_traditions/00_levantine_2.txt.
- For localization text see reference file localization/english/military_traditions_l_english.yml.