“ | The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshiped as a warrior god.
— In-game description
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The Khaldic religion is a polytheistic faith found around the Caucasus. This article documents the deities associated with the religion. All values are for +100% Omen Power.
Many Khaldic deities can be accessed by any polytheistic nation that controls their holy site or has a specific percentage of Khaldic pops: 5% for Very Common deities, 10% for Common deities, 20% for Rare deities, and 40% for Very Rare deities.
Every Khaldic nation benefits from +6% National Freeman Output.
General deities
These deities are available to all Khaldic nations, and all polytheistic nations that have enough Khaldic pops or control the deity's holy site:
Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
---|---|---|---|---|---|---|
Shivini | War | Rare | +5% Reinforcement Speed | +8% Manpower Recovery Speed | 1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9 | — |
Theispas | War | Rare | −5% War score Cost | +5% Morale of Armies | Gain 0.50 Military Experience, multiplied by the deity’s Martial, with a minimum of +2 and a maximum of +5 | 1575, Erebuni, 亚美尼亚 |
Khaldi | Culture | Common | −0.025 Aggressive Expansion Change | +12% State Religion Happiness | Up to 5 pops in a random territory convert to the deity’s faith | 1570, Armaouira, 亚美尼亚 |
Arubani | Culture | Rare | +5% Research Points | +0.04% Monthly Civilization Change | Gain +2.50 Oratory Advances progress multiplied by the deity’s Charisma, with a minimum of +5 and a maximum of +25 | — |
Dsvininaue | Economy | Rare | −25% Create Trade Route Cost | +10% National Citizen Output | If the deity has more than 8 finesse, gain 1 Free Province Investment Otherwise, the culture with the most pops gets +8% Culture Happiness and +10% Culture Slave Output |
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Epaninaue | Economy | Rare | +8% National Slave Output | +10% National Tax | Gain 15 Wealth multiplied by the deity’s Finesse, with a minimum of 50 and an additional 75 gold if the deity has more than 10 Finesse | — |
Bagvarti | Fertility | Rare | +0.025 Provincial Loyalty | +7% Integrated Culture Happiness | 1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9 | — |
Huba | Fertility | Rare | +0.10% National Population Growth | −0.04 Monthly War Exhaustion | +0.15% Local Population Growth in the capital province for five years | — |
Exclusive deities
The following Khaldic deities are only available to specific countries.
Armenian deities
These deities are available to nations of Armenian culture, as long as they are Khaldic or polytheistic and have enough Khaldic pops, as well as to any polytheistic country that controls the deity's holy site:
Deity | Category | Rarity | Passive effect | Omen effect | Apotheosis effect | Holy site |
---|---|---|---|---|---|---|
Aramazd | War | Common | −5% War score Cost | +12% Military Tech Investment | Gain 2.50 Martial Advances progress multiplied by the deity’s Martial, with a minimum of +5 and a maximum of +25 | — |
Vahagn | War | Common | +3% Morale of Armies | +5% Discipline | +5.00 Supply Limit and +15% Local Fort Defense in the capital province and another random province, for five years | 994, Ashtishat, 亚美尼亚 |
Nane | War | Rare | −5% Aggressive Expansion Impact | +5% Morale of Armies | 1 Freeman appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9 | 1791, Ibora, 本都 |
Mihr | Culture | Common | +10% National Freeman Output | +8% Manpower Recovery Speed | Gain +2.50 Civic Advances progress multiplied by the deity’s Finesse, with a minimum of +5 and a maximum of +25 | 1762, Elegeia, 亚美尼亚 |
Tir | Culture | Rare | +5% Research Points | −0.04 Monthly Tyranny | Gain +2.50 Civic Advances progress multiplied by the deity’s Finesse, with a minimum of +5 and a maximum of +25 | 1571, Artaxata, 亚美尼亚 |
Tsovinar | Economy | Rare | +15% National Commerce Income | +10% National Citizen Output | A Citizen appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9 | 1591, Karchakhpyur, 亚美尼亚 |
Anahit | Fertility | Common | +0.10% National Population Growth | +10% National Freeman Output | Gain 50 Food in every province, multiplied by the deity’s Charisma | 1767, Eriza, 亚美尼亚 |
Spandaramet | Fertility | Rare | +10% Global Monthly Food Modifier | −0.04 Monthly War Exhaustion | 1 Slave appears in the capital; 2 if the deity’s Finesse is at least 6; 4 if the deity’s Finesse is at least 9 | — |