政策:修订间差异

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{{Version|Pre-release}}
{{Version|1.0}}
Politics is the interaction between characters in a nations government.
Politics is the interaction between characters in a nations government.


==Types==
==Republics (Senate)==
Politics come in multiple government types:
===The Senate===
The Senate, in a republic, has 100 seats, and each seat belongs to one of of five factions. Every adult character in a republic has a predilection of each faction, and is supportive of one. Each faction also have a leader, generally the most prominent character that supports that faction.
The Senate, in a republic, has 100 seats, and each seat belongs to one of of five factions. Every adult character in a republic has a predilection of each faction, and is supportive of one. Each faction also have a leader, generally the most prominent character that supports that faction.


====Factions====
===Senatorial Factions===
Depending on which faction the ruler of the republic belongs to, the republic gets various bonuses or maluses. 
Depending on which faction the ruler of the republic belongs to, the republic gets various bonuses or maluses.


=====Civic Faction=====
{| class="mildtable plainlist"
If the ruler belongs to this faction you get: +25% Tax Income, 10% Cheaper and Faster buildings.
|-
 
! !! Faction
=====Military Faction=====
! Modifiers
A leader of this faction gives +25% Land Morale, +25% Naval Morale.
! Description
 
|-
Military Faction is very likely to back new wars, but even some of their seats will be against wars if you have war exhaustion, low at manpower or currently in a war.
| [[File:Party civic.png]] || Civic
 
|
=====Mercantile Faction=====
* {{icon|Build cost}} {{green|−10%}} Build cost
This factions gives you the bonuses of +25% Commerce Income, +5 Diplomatic Reputation when your ruler is of this faction. 
* {{green|−10%}} Build time
 
* {{icon|national tax}} {{green|+25%}} Tax income
=====Religious Faction=====
|-
Similarly this faction gives you +10% Omen Duration, 33% Cheaper Religious Conversion.
| [[File:Party mercantile.png]] || Mercantile
 
|
=====Populist Faction=====
* {{icon|Diplomatic reputation}} {{green|+2}} Diplomatic reputation
A leader of this faction increases power costs by 10%. As you may notice here, having populists in power is not entirely beneficial.
* {{icon|commerce income}} {{green|+10%}} National commerce income
|
|-
| [[File:Party military.png]] || Military
|
* {{icon|morale of armies}} {{green|+10%}} Morale of armies
* {{green|+10%}} Morale of navies
| The Military Faction is very likely to back new wars, but even some of their seats will be against wars if you have war exhaustion, low at manpower or currently in a war.
|-
| [[File:Party populist.png]] || Populist
| {{icon|power costs}} {{red|+10%}} Power costs
| Contrary to all the other factions, the Populist direct modifiers are negative. They are also the only faction the AI will actively avoid, backing other parties if the Populist were to win the election.
|-
| [[File:Party religious.png]] || Religious
|
* {{green|−33%}} Convert pop cost
* {{green|+10%}} Omen power
|}


====Seats====
====Seats====
The Senate, in a republic, has 100 seats to begin with. However the amount of seats in the senate change over time, depending on different factors, with the charisma of the faction leader always impacting the attraction of the seats. 
The Senate, in a republic, has 100 seats to begin with. However the amount of seats in the senate change over time, depending on different factors, with the charisma of the faction leader always impacting the attraction of the seats. 


If you wish to strengthen a parties position in the senate instantly, you can always spend oratory power to convince 10 seats to join that faction instead. Doing so however, increases your tyranny.
If you wish to strengthen a parties position in the senate instantly, you can always spend {{icon|ora}} oratory [[power]] to convince 10 seats to join that faction instead. Doing so however, increases your tyranny.


====Voting====
====Voting====
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===Offices===
===Offices===
Offices are political positions that depending on who is serving in them can give different bonuses to the country. Each type of government has different offices and different modifiers for each one of them. There are eight offices in the government, and characters occupy them until they are replaced or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on the country. Each of them give the character prominence and some give other benefits to the character. Appointing a character to an office increases their loyalty, but removing someone deeply hurts their loyalties.
Offices are political positions that depending on who is serving in them can give different bonuses to the country. Each type of government has different offices and different modifiers for each one of them. There are eight offices in the government, and characters occupy them until they are replaced or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on the country. Each of them give the character prominence and some give other benefits to the character. Appointing a character to an office increases their loyalty, but removing someone deeply hurts their loyalties.
== 参考资料 ==
<references/>
{{MechanicsNavbox}}
[[Category:外交]]
[[en:Politics]]

2019年5月13日 (一) 19:19的最新版本

Politics is the interaction between characters in a nations government.

Republics (Senate)

The Senate, in a republic, has 100 seats, and each seat belongs to one of of five factions. Every adult character in a republic has a predilection of each faction, and is supportive of one. Each faction also have a leader, generally the most prominent character that supports that faction.

Senatorial Factions

Depending on which faction the ruler of the republic belongs to, the republic gets various bonuses or maluses.

Faction Modifiers Description
Party civic.png Civic
  • build_cost修正 −10% Build cost
  • −10% Build time
  • National tax +25% Tax income
Party mercantile.png Mercantile
  • Diplomatic reputation.png +2 Diplomatic reputation
  • Commerce value.png +10% National commerce income
Party military.png Military
  • Morale of armies +10% Morale of armies
  • +10% Morale of navies
The Military Faction is very likely to back new wars, but even some of their seats will be against wars if you have war exhaustion, low at manpower or currently in a war.
Party populist.png Populist All power costs +10% Power costs Contrary to all the other factions, the Populist direct modifiers are negative. They are also the only faction the AI will actively avoid, backing other parties if the Populist were to win the election.
Party religious.png Religious
  • −33% Convert pop cost
  • +10% Omen power

Seats

The Senate, in a republic, has 100 seats to begin with. However the amount of seats in the senate change over time, depending on different factors, with the charisma of the faction leader always impacting the attraction of the seats.

If you wish to strengthen a parties position in the senate instantly, you can always spend Oratory power.png oratory power to convince 10 seats to join that faction instead. Doing so however, increases your tyranny.

Voting

There are three types of activities where the senate will impact your ability to do exactly what you want at any given time, like a ruler in an absolute monarchy.

The senate can outright block you if the support for the action you desire to do is less than 40 seats is currently backing that action. And if less than 60 seats back the action, you can force it through, but you will gain some tyranny from it.

Actions

There are three different categories of actions which require senate approval.

  • All changing of laws require approval by the senate
  • A lot of character interactions, like banishing, imprisoning, etc.
  • All diplomatic interactions with other nations.

If the senate will approve an action or not depends very much on its composition, and what you want to do. Military Faction is very likely to back new wars, but even some of their seats will be against wars if you have war exhaustion, low at manpower or currently in a war.

When you do an action, a lot of times it has impact on the characters of your nation. Loyalty is lost or gained depending on faction membership, and seats are gained and lost for different factions.

Offices

Offices are political positions that depending on who is serving in them can give different bonuses to the country. Each type of government has different offices and different modifiers for each one of them. There are eight offices in the government, and characters occupy them until they are replaced or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on the country. Each of them give the character prominence and some give other benefits to the character. Appointing a character to an office increases their loyalty, but removing someone deeply hurts their loyalties.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置