政府:修订间差异

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=== 列强 ===
=== 列强 ===


 列强为拥有至少20个省份,且不是其他国家的附庸国的国家。他们可以通过外交能力来:干预战争、强制和平、威胁战争、及保障,同时他们也有以下 奖励
 列强为拥有至少20个省份,且不是其他国家的附庸国的国家。他们可以通过外交能力来:干预战争、强制和平、威胁战争、及保障,同时他们也有以下 加成


* +5 外交关系
* +5 外交关系

2019年3月18日 (一) 21:16的版本


Each country in Imperator: Rome is ruled by a government of a specific type.

Ranking

Each country in Imperator: Rome has one of the four rankings, which can change depending on the circumstances. The following are:

城邦

只有当你拥有一座城市时才能被视为城邦。城邦可以选择加入一个防御联盟,且拥有以下加成:

  • +20% 商人收入
  • +20% 防御能力
  • +1 外交关系

Local Power

These are countries that have less than 10 cities. Local Powers can be part of defensive leagues, and they have the following bonuses.

  • +2 Diplomatic Relation

Major Power

These are countries that have at least 10 cities. They can use the diplomatic abilities Threaten War and Guarantee, and they have the following bonuses.

  • +3 Diplomatic Relation
  • +1 Trade Route in Capital
  • +1 of each Power for matching Ideas to Government Form for a total of +2.

列强

列强为拥有至少20个省份,且不是其他国家的附庸国的国家。他们可以通过外交能力来:干预战争、强制和平、威胁战争、及保障,同时他们也有以下加成:

  • +5 外交关系
  • +2 首都贸易路线
  • +2 每项政府组建理念点数

Government Types

Each country has a government type, which regulates how its internal politics work.

Republics

The Senate view

The Senate

主条目:Politics

The Senate, in a republic, has 100 seats, and each seat belongs to one of five factions. Every adult character in a republic has a predilection to each faction, and is supportive of one. Each faction has a leader, generally the most prominent character that supports that faction.

Depending on which faction the ruler of the republic belongs to, the republic gets various bonuses or maluses. The amount of seats in the senate changes over time, depending on different factors, with the charisma of the faction leader always impacting the attraction of the seats. If a nation wishes to instantly strengthen a faction's position in the senate, it can spend oratory power to convince 10 seats to join that faction. Doing so however, results in an increase of tyranny.

Senatorial factions
Faction Modifiers
Civic +25% tax income, -10% building cost, -10% building construction speed
Military +25% land morale, +25% naval morale
Mercantile +25% commerce income, +5 diplomatic reputation
Religious +10% omen duration, -33% religious conversion cost
Populist +10% power costs
Actions

There are three different categories of actions which require senate approval:

  • All changing of laws require approval by the senate
  • A lot of character interactions, like banishing, imprisoning, etc.
  • All diplomatic interactions with other nations.

The senate can block an action if less than 40 senators support it. If less than 60 senators back the action, it can be forced through, but it will increase the amount of tyranny. If the Senate approves an action or not depends on its composition, and what the nation's course is. When an action is passed, it impacts the characters of the nation. Loyalty is lost or gained depending on faction membership, and factions gain and lose senators.

Offices
主条目:Politics#Offices
Office Modifiers
Censor Each Charisma gives +0.2 Senate Influence for the Censor’s party.
Praetor Each Charisma gives +1% Commerce Income.
Tribunus Militum Each Martial gives +1% Discipline
Praefectus Militaris Each Martial gives +1% Tax Income
Augur Each Zeal gives +5% Omen Power
Pontifex Each Zeal reduces stability cost by 2%
Tribunus Plebis Each Finesse increases freemen happyness by 1%
Vulnerarius Each finesse increases health by 0.5
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置