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每个角色都有四项属性,每项属性都有各自的值。 | |||
== | == 军略== | ||
{{icon|mil}} | {{icon|mil}} 军略表现了角色带兵打仗的能力。有更高军略技能的角色能够当好将军。 | ||
=== | === 角色加成=== | ||
每一点军略会带给角色如下加成: | |||
*Military Monthly Conviction: {{green|+0.01}} | *Military Monthly Conviction: {{green|+0.01}} | ||
*Attraction as Heir: {{green|+1}} | *Attraction as Heir: {{green|+1}} | ||
如果该角色是一位统治者,每一点点数也会带来如下加成: | |||
*Army Morale Recovery Speed: {{green|+1%}} | *Army Morale Recovery Speed: {{green|+1%}} | ||
*Manpower Recovery Speed: {{green|+1%}} | *Manpower Recovery Speed: {{green|+1%}} | ||
如果该角色是一位指挥官,每一点点数也会给他所指挥的军团带来如下加成: | |||
*Assault Ability: {{green|+5%}} | *Assault Ability: {{green|+5%}} | ||
*Loyalty Gain Chance: {{green|+0.1}} | *Loyalty Gain Chance: {{green|+0.1}} | ||
*Enslavement Efficiency: {{green|+1%}} | *Enslavement Efficiency: {{green|+1%}} | ||
== | == 智略== | ||
{{icon|civ}} | {{icon|civ}} 智略表现了角色在需要注意细节的学科上的技能。智略高的角色能够当好研究员和总督。 | ||
=== | === 角色加成=== | ||
每一点智略会带给角色如下加成: | |||
*Civic Monthly Conviction: {{green|+0.01}} | *Civic Monthly Conviction: {{green|+0.01}} | ||
*Attraction as Heir: {{green|+1}} | *Attraction as Heir: {{green|+1}} | ||
如果该角色是一位统治者,每2点点数也会带来如下加成(四舍五入): | |||
*Build Cost: {{green|-2%}} | *Build Cost: {{green|-2%}} | ||
*Commerce Income: {{green|+2%}} | *Commerce Income: {{green|+2%}} | ||
Governor policies are scaled by the Governor's Finesse. | Governor policies are scaled by the Governor's Finesse. | ||
== | == 魅力== | ||
{{icon|ora}} | {{icon|ora}} 魅力表现角色吸引和说服他人的能力。高魅力的角色在与外国互动时更有优势。 | ||
=== | === 角色加成=== | ||
每一点魅力会带给角色如下加成: | |||
*Monthly Popularity: {{green|+0.025}} | *Monthly Popularity: {{green|+0.025}} | ||
*Loyalty Gain Chance: {{green|+0.5}} | *Loyalty Gain Chance: {{green|+0.5}} | ||
*Mercantile Monthly Conviction: {{green|+0.01}} | *Mercantile Monthly Conviction: {{green|+0.01}} | ||
*Attraction as Heir: {{green|+1}} | *Attraction as Heir: {{green|+1}} | ||
如果该角色是一位统治者,每一点点数也会带来如下加成: | |||
*Claim Fabrication Speed: {{green|+0.1}} | *Claim Fabrication Speed: {{green|+0.1}} | ||
*Tyranny Gain: {{green|-0.01}} | *Tyranny Gain: {{green|-0.01}} | ||
== | == 热忱== | ||
{{icon|rel}} | {{icon|rel}} 热忱表现角色在鼓舞他人,以及求得神眷方面的能力。 | ||
=== | === 角色加成=== | ||
每一点热忱会带给角色如下加成: | |||
*Religious Monthly Conviction: {{green|+0.02}} | *Religious Monthly Conviction: {{green|+0.02}} | ||
*Attraction as Heir: {{green|+1}} | *Attraction as Heir: {{green|+1}} | ||
如果该角色是一位统治者,每一点点数也会带来如下加成: | |||
*Monthly Stability Increase: {{green|+0.01}} | *Monthly Stability Increase: {{green|+0.01}} | ||
*Monthly War Exhaustion Increase: {{green|-0.01}} | *Monthly War Exhaustion Increase: {{green|-0.01}} |
2020年7月6日 (一) 00:16的版本
每个角色都有四项属性,每项属性都有各自的值。
军略
军略表现了角色带兵打仗的能力。有更高军略技能的角色能够当好将军。
角色加成
每一点军略会带给角色如下加成:
- Military Monthly Conviction: +0.01
- Attraction as Heir: +1
如果该角色是一位统治者,每一点点数也会带来如下加成:
- Army Morale Recovery Speed: +1%
- Manpower Recovery Speed: +1%
如果该角色是一位指挥官,每一点点数也会给他所指挥的军团带来如下加成:
- Assault Ability: +5%
- Loyalty Gain Chance: +0.1
- Enslavement Efficiency: +1%
智略
智略表现了角色在需要注意细节的学科上的技能。智略高的角色能够当好研究员和总督。
角色加成
每一点智略会带给角色如下加成:
- Civic Monthly Conviction: +0.01
- Attraction as Heir: +1
如果该角色是一位统治者,每2点点数也会带来如下加成(四舍五入):
- Build Cost: -2%
- Commerce Income: +2%
Governor policies are scaled by the Governor's Finesse.
魅力
魅力表现角色吸引和说服他人的能力。高魅力的角色在与外国互动时更有优势。
角色加成
每一点魅力会带给角色如下加成:
- Monthly Popularity: +0.025
- Loyalty Gain Chance: +0.5
- Mercantile Monthly Conviction: +0.01
- Attraction as Heir: +1
如果该角色是一位统治者,每一点点数也会带来如下加成:
- Claim Fabrication Speed: +0.1
- Tyranny Gain: -0.01
热忱
角色加成
每一点热忱会带给角色如下加成:
- Religious Monthly Conviction: +0.02
- Attraction as Heir: +1
如果该角色是一位统治者,每一点点数也会带来如下加成:
- Monthly Stability Increase: +0.01
- Monthly War Exhaustion Increase: -0.01
参考资料