属性:修订间差异

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Each character has four attributes, each with their own value.
每个角色都有四项属性,每项属性都有各自的值。


==Martial==
== 军略==
{{icon|mil}}Martial represents the character's ability to fight and lead troops. Characters with high martial skills make excellent generals.
{{icon|mil}} 军略表现了角色带兵打仗的能力。有更高军略技能的角色能够当好将军。
===Character bonuses===
=== 角色加成===
For each Martial point, the character gets the following bonuses
每一点军略会带给角色如下加成
*Military Monthly Conviction: {{green|+0.01}}
*Military Monthly Conviction: {{green|+0.01}}
*Attraction as Heir: {{green|+1}}
*Attraction as Heir: {{green|+1}}
If the character is a Ruler, the following bonuses are also applied for every point
如果该角色是一位统治者,每一点点数也会带来如下加成:
*Army Morale Recovery Speed: {{green|+1%}}
*Army Morale Recovery Speed: {{green|+1%}}
*Manpower Recovery Speed: {{green|+1%}}
*Manpower Recovery Speed: {{green|+1%}}
If the character is a Commander, the following bonuses are also applied to the cohorts they command
如果该角色是一位指挥官,每一点点数也会给他所指挥的军团带来如下加成
*Assault Ability: {{green|+5%}}
*Assault Ability: {{green|+5%}}
*Loyalty Gain Chance: {{green|+0.1}}
*Loyalty Gain Chance: {{green|+0.1}}
*Enslavement Efficiency: {{green|+1%}}
*Enslavement Efficiency: {{green|+1%}}


==Finesse==
== 智略==
{{icon|civ}}Finesse represents the character's skill in disciplines requiring a high attention to detail. High finesse characters make excellent researchers and governors.
{{icon|civ}} 智略表现了角色在需要注意细节的学科上的技能。智略高的角色能够当好研究员和总督。
===Character bonuses===
=== 角色加成===
For each Finesse point, the character gets the following bonuses
每一点智略会带给角色如下加成
*Civic Monthly Conviction: {{green|+0.01}}
*Civic Monthly Conviction: {{green|+0.01}}
*Attraction as Heir: {{green|+1}}
*Attraction as Heir: {{green|+1}}
If the character is a Ruler, the following bonuses are also applied for every 2 points (rounded down)
如果该角色是一位统治者,每2点点数也会带来如下加成(四舍五入)
*Build Cost: {{green|-2%}}
*Build Cost: {{green|-2%}}
*Commerce Income: {{green|+2%}}
*Commerce Income: {{green|+2%}}
Governor policies are scaled by the Governor's Finesse. 
Governor policies are scaled by the Governor's Finesse. 


==Charisma==
== 魅力==
{{icon|ora}}Charisma represents the character's ability to charm and persuade others. High Charisma characters often have an advantage when interacting with foreign countries.
{{icon|ora}} 魅力表现角色吸引和说服他人的能力。高魅力的角色在与外国互动时更有优势。
===Character bonuses===
=== 角色加成===
For each Charisma point, the character gets the following bonuses
每一点魅力会带给角色如下加成
*Monthly Popularity: {{green|+0.025}}
*Monthly Popularity: {{green|+0.025}}
*Loyalty Gain Chance: {{green|+0.5}}
*Loyalty Gain Chance: {{green|+0.5}}
*Mercantile Monthly Conviction: {{green|+0.01}}
*Mercantile Monthly Conviction: {{green|+0.01}}
*Attraction as Heir: {{green|+1}}
*Attraction as Heir: {{green|+1}}
If the character is a Ruler, the following bonuses are also applied for every point
如果该角色是一位统治者,每一点点数也会带来如下加成
*Claim Fabrication Speed: {{green|+0.1}}
*Claim Fabrication Speed: {{green|+0.1}}
*Tyranny Gain: {{green|-0.01}}
*Tyranny Gain: {{green|-0.01}}


==Zeal==
== 热忱==
{{icon|rel}}Zeal represents the character's ability to inspire faith in other characters, and also in calling upon the favor of the gods.
{{icon|rel}} 热忱表现角色在鼓舞他人,以及求得神眷方面的能力。
===Character bonuses===
=== 角色加成===
For each Zeal point, the character gets the following bonuses
每一点热忱会带给角色如下加成
*Religious Monthly Conviction: {{green|+0.02}}
*Religious Monthly Conviction: {{green|+0.02}}
*Attraction as Heir: {{green|+1}}
*Attraction as Heir: {{green|+1}}
If the character is a Ruler, the following bonuses are also applied for every point
如果该角色是一位统治者,每一点点数也会带来如下加成
*Monthly Stability Increase: {{green|+0.01}}
*Monthly Stability Increase: {{green|+0.01}}
*Monthly War Exhaustion Increase: {{green|-0.01}}
*Monthly War Exhaustion Increase: {{green|-0.01}}

2020年7月6日 (一) 00:16的版本


每个角色都有四项属性,每项属性都有各自的值。

军略

Military power.png军略表现了角色带兵打仗的能力。有更高军略技能的角色能够当好将军。

角色加成

每一点军略会带给角色如下加成:

  • Military Monthly Conviction: +0.01
  • Attraction as Heir: +1

如果该角色是一位统治者,每一点点数也会带来如下加成:

  • Army Morale Recovery Speed: +1%
  • Manpower Recovery Speed: +1%

如果该角色是一位指挥官,每一点点数也会给他所指挥的军团带来如下加成:

  • Assault Ability: +5%
  • Loyalty Gain Chance: +0.1
  • Enslavement Efficiency: +1%

智略

Civic power.png智略表现了角色在需要注意细节的学科上的技能。智略高的角色能够当好研究员和总督。

角色加成

每一点智略会带给角色如下加成:

  • Civic Monthly Conviction: +0.01
  • Attraction as Heir: +1

如果该角色是一位统治者,每2点点数也会带来如下加成(四舍五入):

  • Build Cost: -2%
  • Commerce Income: +2%

Governor policies are scaled by the Governor's Finesse.

魅力

Oratory power.png魅力表现角色吸引和说服他人的能力。高魅力的角色在与外国互动时更有优势。

角色加成

每一点魅力会带给角色如下加成:

  • Monthly Popularity: +0.025
  • Loyalty Gain Chance: +0.5
  • Mercantile Monthly Conviction: +0.01
  • Attraction as Heir: +1

如果该角色是一位统治者,每一点点数也会带来如下加成:

  • Claim Fabrication Speed: +0.1
  • Tyranny Gain: -0.01

热忱

Religious power.png热忱表现角色在鼓舞他人,以及求得神眷方面的能力。

角色加成

每一点热忱会带给角色如下加成:

  • Religious Monthly Conviction: +0.02
  • Attraction as Heir: +1

如果该角色是一位统治者,每一点点数也会带来如下加成:

  • Monthly Stability Increase: +0.01
  • Monthly War Exhaustion Increase: -0.01

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置