外交:修订间差异

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(同步到官方百科11:34, 4 May 2019‎ Lillebror)
(同步到官方百科07:25, 18 May 2019‎ Endymon)
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==Diplomatic actions==
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.
Some diplomatic actions are available only after your nation has achieved a required [[country rank|rank]]. Any restrictions are listed next to each action.
If your [[Government|government type]] is a republic, the [[Government#The_Senate|senate]] will vote on the action. With 60+ seat approval you may take an action. With 50+ seat approval you can push an action through the senate but this will add [[tyranny]].
Most actions cost {{icon|ora}}!
===War===
====Declare War====
Declares war on another nation. Hidden if you are already at war with this faction.
====Sue for Peace====
Open a window to choose a negotiated end to wartime hostilities.
===Demand [[Subject_nations#Tribal_Vassal|Tribal Vassal]] Status===
This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept.
"A Tribal Vassal is a tribal subject of a civilized nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness."
===Alliance===
====Offer/Dissolve Alliance====
Creates an [[Treaties#Alliance|Alliance]] between two nations. Cannot be a Great Power.
====Offer Guarantee====
Creates a [[Treaties#Guarantees|Guarantee]] of protection by your nation toward another nation of lower rank.
Restricted to Regional Powers or above.
====Invite/Kick/Leave Defensive League====
Interact with an existing [[Treaties#Defensive_leagues|Defensive League]] or form a new one.
You need to be a  to use this action.
Restricted to City State and Local Powers.
===Access===
====Ask/Cancel Military Access====
Lets you move your armies through another nation's territory.
====Offer/Cancel Military Access====
Lets another nation move through your territory. May improve relations.
===Influence===
====Start Integration====
Begin the process to annex the territory of a nation you are the overlord of into your nation.
====Demand [[Subject_nations#Tributaries|Tribute]]====
This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept.
"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"
====Offer [[Subject_nations#Feudatory|Feudatory]] Status====
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.
"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"
====Release Client/Feudatory/Tribe/Tributary====
Cancel your overlord status over this nation.
====Intervene in War====
You can join on any side in a war, where you have good relation with the war leader. Restricted to Great Powers only.
====Threaten War====
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. Restricted to Regional Powers or above.
====Enforce Peace====
You can force a white-peace on a nation in a war, if you have good relations with their enemies. Restricted to Great Powers only.
====Sell City====
Opens a window to negotiate a trade. May improve relations.
===Covert===
====Support Rebels====
Declare that your nation officially supports a rebel faction. Increases the unrest in their population and increasing chance of revolts or civil-war. Gives them a casus belli against us.
Restricted to Major Powers only.
====Fabricate Claims====
Create a casus belli for a province.
===Relations===
====Improve Relation====
Improve another nation's opinion of you over time.
====Insult====
Insult another nation. Gives them a limited duration Casus Belli on you.
====Send Gift====
Instantly improve another nation's opinion of you in exchange for gold.
==Diplomatic Stance==
==Diplomatic Stance==
Each country chooses a diplomatic stance, among five.
Each country chooses a ''default'' diplomatic stance from five choices.


These are as follow:
These are as follow:
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| Subjects: {{green|+20}}
| Subjects: {{green|+20}}
|}
|}
==Using diplomatic actions==
You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.
Some diplomatic actions are locked depending on your [[country rank]]. For example, only a Regional Power or above can use the Proclaim Guarantee action.
If your [[Government|government type]] is a republic, the senate will vote on the action, although you can still force it through even if a majority votes against it. This will give you [[tyranny]].


==Diplomatic relations cap==
==Diplomatic relations cap==
A nation, depending on its rank, can have a number of diplomatic relations. Each Alliance and Tributary counts as 1 relation, while a defensive league occupies just 1 slot, no matter how big it is. For each relation over your limit, all your power costs are increased by 10%.
A nation, depending on its rank, can have a number of diplomatic relations. Each [[Treaties|Treaty]] and Tributary count as 1 relation. However, a defensive league utilizes a single 1 slot no matter how many nations are members. For each relation over your limit, all your power costs are increased by 10%.


===Increasing the diplomatic relations cap===
===Increasing the diplomatic relations cap===
You can increase the number or relations by increasing your size.
You can increase the number of relations by increasing your size or by investing in certain technologies, laws or diplomatic stances.
 
{|
! Country rank !! Extra relations
|-
| [[Government#City_State|City State]] || +1 Diplomatic Relations
|-
| [[Government#Local_Power|Local Power]] || +2 Diplomatic Relations
|-
| [[Government#Regional_Power|Regional Power]] || +3 Diplomatic Relations
|-
| [[Government#Major_Power|Major Power]] || +4 Diplomatic Relations
|}
 
Note that in Pre-release builds of the game the name for the last two ranks was Major Power and Great Power, instead of Regional Power and Major Power. In some tool-tips, these obsolete terms are still used.
 
==Diplomatic actions==
===War===
====Declare War / Sue for Peace====
Declares war on another nation.
 
===Alliance===
====Offer/Dissolve Alliance====
Creates an [[alliance]] between two nations.
====Offer Guarantee====
You need to be a Regional Power or greater to use this action.
You can protect any nation of lower rank from being attacked, giving you Casus Belli on anyone attacking them.
====Invite/Kick/Leave Defensive League====
You need to be a City State or Local Power to use this action.
 
===Influence===
====Demand Tribal Vassal Status====
This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept.
 
"A Tribal Vassal is a tribal subject of a civilised nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness."
 
====Demand Tribute====
This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept.
 
"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"


====Offer Feudatory Status====
This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.
"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"
====Intervene in War====
You can join on any side in a war, where you have good relation with the war leader. You need to be a Major Power to use this action.
====Threaten War====
You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. You need to be a Regional Power or Major Power to use this action.
====Enforce Peace====
You can force a white-peace on a nation in a war, if you have good relations with their enemies. You need to be a Major Power to use this action.
===Relations===
====Improve Relation====
Improves your relations with another nation.
===Covert===
====Support Rebels====
====Fabricate Claims====
===Economy===
====Request/Cancel Trade Access====
====Send Gift====
====Sell City====
===Access===
====Ask/Cancel Military Access====
Lets you move your armies through another nation's territory.
====Offer/Cancel Military Access====
Lets another nation move through your territory.


== 参考资料 ==
== 参考资料 ==

2019年5月20日 (一) 11:32的版本

Diplomatic actions

You must be in diplomatic range to use most diplomatic actions except ending or declaring wars and asking for or canceling military access. The diplomatic range is determined by capital distance, all countries you border are in diplomatic range.

Some diplomatic actions are available only after your nation has achieved a required rank. Any restrictions are listed next to each action.

If your government type is a republic, the senate will vote on the action. With 60+ seat approval you may take an action. With 50+ seat approval you can push an action through the senate but this will add tyranny.

Most actions cost Oratory power.png!

War

Declare War

Declares war on another nation. Hidden if you are already at war with this faction.

Sue for Peace

Open a window to choose a negotiated end to wartime hostilities.

Demand Tribal Vassal Status

This action can be used on nations with the Settled or Migratory Tribe government forms. You need +100 opinion with the nation to be able to offer this, and there is a -90 base negative reasons for them to accept.

"A Tribal Vassal is a tribal subject of a civilized nation who gives a portion of their monthly manpower income to their overlord in exchange for protection and bonuses to Civilization. Tribal Vassals do not use a diplomatic slot but cannot be integrated diplomatically and may cancel the relationship. Tribal Vassals are not automatically called to their overlord's wars. The overlord also receives a bonus to tribal population happiness."

Alliance

Offer/Dissolve Alliance

Creates an Alliance between two nations. Cannot be a Great Power.

Offer Guarantee

Creates a Guarantee of protection by your nation toward another nation of lower rank. Restricted to Regional Powers or above.

Invite/Kick/Leave Defensive League

Interact with an existing Defensive League or form a new one. You need to be a to use this action. Restricted to City State and Local Powers.

Access

Ask/Cancel Military Access

Lets you move your armies through another nation's territory.

Offer/Cancel Military Access

Lets another nation move through your territory. May improve relations.

Influence

Start Integration

Begin the process to annex the territory of a nation you are the overlord of into your nation.

Demand Tribute

This action can be used on any nation of any size. You need +100 opinion with the nation to be able to offer this, and there is a base -80 as well as -10 negative reasons per nation rank for them to accept.

"A Tributary is a loose subject who gives a portion of their monthly income to their overlord in exchange for protection. Tributaries do not use a diplomatic slot, but cannot be integrated diplomatically and may cancel the relationship. Tributaries are not automatically called to their overlord's wars"

Offer Feudatory Status

This action can be offered to any nation with the same culture group as you that does not exceed 10 cities in size (the same limitations exist for demanding feudal status in a peace deal). You need +100 opinion with the nation to be able to offer this, and there is a base -140 as well as -10 negative reasons per nation rank for them to accept.

"A Feudatory is a small subject nation who gives a portion of their monthly manpower income to their overlord and is under their control. Feudatories do not cost a diplomatic slot, cannot cancel the relationship, and may be integrated diplomatically under certain conditions. Feudatories are automatically called to their overlord's wars. Feudatories must be of the same culture group as their overlord and also receive cheaper army maintenance in exchange for less Citizen happiness"

Release Client/Feudatory/Tribe/Tributary

Cancel your overlord status over this nation.

Intervene in War

You can join on any side in a war, where you have good relation with the war leader. Restricted to Great Powers only.

Threaten War

You can use a claim, to demand a nation to secede a city or province to you, to avoid an expensive war. Restricted to Regional Powers or above.

Enforce Peace

You can force a white-peace on a nation in a war, if you have good relations with their enemies. Restricted to Great Powers only.

Sell City

Opens a window to negotiate a trade. May improve relations.

Covert

Support Rebels

Declare that your nation officially supports a rebel faction. Increases the unrest in their population and increasing chance of revolts or civil-war. Gives them a casus belli against us. Restricted to Major Powers only.

Fabricate Claims

Create a casus belli for a province.

Relations

Improve Relation

Improve another nation's opinion of you over time.

Insult

Insult another nation. Gives them a limited duration Casus Belli on you.

Send Gift

Instantly improve another nation's opinion of you in exchange for gold.

Diplomatic Stance

Each country chooses a default diplomatic stance from five choices.

These are as follow:

Diplomatic stance Modifiers Opinion modifiers
[[File:stance neutral.png
Neutral的图标]]
Neutral
A Neutral diplomatic stance means there is no active focus towards any particular diplomatic end. This lack of direction limits efficiency in pursuing specific goals but it also allows greater flexibility in making new agreements and alliances.
Diplomatic Relation: +1 None
[[File:stance appeasement.png
Appeasing的图标]]
Appeasing
An Appeasing stance is focused on presenting a more palatable image abroad while strengthening ties with existing friends. Some would say it a way of making amends for past sins.
Agressive Expansion Decay: +0.002

Improve Relation Cost: −25%

Allies: +25

Other: +10

[[File:stance trading.png
Mercantile的图标]]
Mercantile
A Mercantile diplomatic stance means that all efforts are focused on making new trade deals as well as increasing the profitability of existing ones.
Create Trade Route Cost: −25%

National Commerce Income: +25%

Nations with same Diplomatic Stance: +30

Other: +20

[[File:stance warmongering.png
Bellicose的图标]]
Bellicose
A Bellicose diplomatic stance means that all diplomatic efforts are focused on justification for expansion and intimidation of nearby countriess.
Fabricate Claim Cost: −10%

War Score Cost: −20%

Neighbours: −20

Other: −10

[[File:stance vassaling.png
Subjugative的图标]]
Subjugative
A Subjugative diplomatic stance is one where focus is entirely devoted on the tying of foreign subject states closer to the mother country.
Subject Loyalty: +10

Integrate Speed: +25%

Subjects: +20

Diplomatic relations cap

A nation, depending on its rank, can have a number of diplomatic relations. Each Treaty and Tributary count as 1 relation. However, a defensive league utilizes a single 1 slot no matter how many nations are members. For each relation over your limit, all your power costs are increased by 10%.

Increasing the diplomatic relations cap

You can increase the number of relations by increasing your size or by investing in certain technologies, laws or diplomatic stances.


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置