军事传统:修订间差异

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{{Version|2.0}}
'''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
{{#evt:
| service= youtube
| id= lhBBZHbRLE8
| description= '''''Imperator: Rome - Military Reworked'''''. How military recruitment works in the new Marius update. Levies, legions, traditions, and more have been overhauled in this massive free update. Revisit the ancient world and conquer it with your new military might!
| alignment= right
| container=frame
}}
[[File:UI military traditions.png|thumb|500px|The ''military traditions'' screen allows picking a tradition tree and view the individual traditions in it.|链接=Special:FilePath/UI_military_traditions.png]]
{{icon|military tradition}} '''军事传统'''(Military traditions) represent the accumulated practices and expertise of a country's military and reward nations that keep a particularly {{icon|experience}} experienced or {{icon|drill}} well-trained army. They typically give various military-related bonuses and modifiers as well as unlock new [[Army#Actions|unit abilities]], unique [[Land_warfare#Combat_tactics|combat tactics]], and special [[Land_units|unit]] [[Naval_warfare#Naval_units|types]], often promoting the use of different unit compositions and strategies, though some traditions can also have various [[economy|economic]] effects such as creating [[pop]]s, constructing [[building]]s, giving economic modifiers, or granting {{icon|innovation}} innovations and {{icon|province investment}} province investments.


==Military Tradition types==
Each tradition group is associated with to one or more culture groups and consists of two separate tradition trees, each based on a different group of realms or cultures within the group and typically with a different focus. begins with a starting bonus that branches into three separate paths, each linear and typically based on the traditions of a particular culture or nation that uses the tree. Each military tradition costs {{icon|military exp}} '''80''' military experience and requires that the nation has adopted all previous traditions and meets any prerequisites; however, it is otherwise possible to freely choose between any available tradition at no extra cost.
There are seven different military traditions in the world, tied to culture groups:


===Barbarian Traditions===
== 军事传统类型 ==
Prevalent in north-western European cultures. The starting bonus unlocks chariots.
在世界上有七种不同的军事传统,每一个都与一个或多个 {{icon|culture}文化组联系在一起,每个组内有两个树。Each country starts with access to at least one military tradition group based on its {{icon|culture}} primary culture, with a few countries also starting with access to one or more tradition trees outside of their groups. Every tradition tree except for Indian Kingdom unlocks one other military tradition group; adopting these traditions always requires that the country has an {{icon|integrated}} integrated culture in one of the relevant culture groups which has at least either '''1/4''' of the pops of the primary culture or '''500''' pops (once the primary culture is larger than 2000 pops)
====Britannic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Scythed Chariots ||+15% chariots offensive
|-
| Coming of Age ||+15% light infantry defensive
|-
| Living off the Land ||-15% land unit attrition
|-
| Word of Mouth||+25% manpower recovery
|-
| Chariot Mastery  ||+15% chariots morale
|-
| Selective Breeding ||-25% light cavalry cost
|-
| Take up Arms ||+15% archers morale
|}
The End bonus for this path is ‘Trained Cavalry’ which gives +15% discipline to both light cavalry and chariots.
 
====Germanic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Strike and Withdraw ||+15% light infantry morale
|-
| Natural Resources ||-25% light cavalry & chariots cost
|-
| Ambush ||+25% Combat Bonus for light infantry in Forest
|-
| The Glory of the Hunt ||Allows ‘Raiding’
|-
| Shield Wall ||+15% heavy infantry defensive
|-
| The Young Must Serve ||-25% light infantry cost
|-
| Hail of Stones ||+15% archers defensive
|}
The End bonus for this path is ‘Adaptability’, which gives +15% discipline to light infantry.
 
====Gallic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Strike From Afar ||+15% archers offensive
|-
| Confederations ||+15% global manpower
|-
| The Plains Fight With us ||+15% combat bonus for light infantry & chariots on plains
|-
| In Defence of our Home ||Allows ‘Levies’
|-
| A People on the Move ||25% quicker unit recruitment
|-
| Strong Arm ||+15% heavy infantry offensive
|-
| Scale the Walls! ||+15% siege ability
|}
The end bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% land morale.
 
 
===Italic Traditions===
They all start with the “Walled City” tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longer.
 
====Tribal path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Artisanal Bronzework ||+15% Light Infantry Defence
|-
| The Equestrian Order ||+15% Light Cavalry Offensive
|-
| Deus Vult ||+15% Omen Power
|-
| The Acquisition of Wealth ||Enables ‘Raid City’
|-
| The Aulos ||+15% Light Infantry Morale
|-
| Mare Nostrum ||-25% Trireme Maintenance Cost
|-
| Rousing Oratory ||+15% Manpower
|}
End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.
 
====Support path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| State Navy ||+15% Trireme Morale
|-
| The Fabri ||25% Cheaper Military Buildings
|-
| Scale the Walls ||+15% Siege Ability
|-
| Castra ||Enables ‘Border Forts’
|-
| Logistics of State ||25% Cheaper Light Infantry, Heavy Infantry, Archers
|-
| Scutum ||+15% Heavy Infantry Defence
|-
| Foederati ||+15% Light Cavalry Discipline
|}
End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.
 
====Roman path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Principes ||+15% Heavy Infantry Discipline
|-
| March of the Eagles ||+5% Morale Recovery
|-
| Triarii ||+15% Heavy Infantry Offence
|-
| Roman Roads ||Allows ‘Military Roadbuilding’
|-
| Professional Soldiers ||-0.05 Monthly Warexhaustion
|-
| Velites ||+15% Light Infantry Offence
|-
| The Honor of Service ||+15% Manpower Recovery
|}
End bonus for this path is ‘Triplex Acies’, which allows a defensive stance for your armies, similar to the Greek Phalanx.


By working its way through these traditions to embrace foreign influence, it is possible for every country to eventually get access to every tradition group (and adopt every tradition) with sufficient {{icon|military exp}} military experience and pops of the required culture groups.


===North African Traditions===
=== {{Ruby|蛮族|Barbarian}} ===
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.
[[File:Celtic_philosophy_start_bonus.png|200px|left]]
{{main|蛮族传统}}
{{#lst:蛮族传统|intro}}
=== {{Ruby|希腊|Greek}} ===
[[File:Greek_philosophy_start_bonus.png|200px|left]]
{{main|希腊传统}}
{{#lst:希腊传统|intro}}
=== {{Ruby|印度|Indian}} ===
[[File:Mauryan_philosophy_start_bonus.png|200px|left]]
{{main|印度传统}}
{{#lst:印度传统|intro}}
=== {{Ruby|意大利|Italic}} ===
[[File:Latin_philosophy_start_bonus.png|200px|left]]
{{main|意大利传统}}
{{#lst:意大利传统|intro}}
=== {{Ruby|黎凡特|Levantine}} ===
[[File:Levantine_philosophy_start_bonus.png|200px|left]]
{{main|黎凡特传统}}
{{#lst:黎凡特传统|intro}}
=== {{Ruby|北非|North African}} ===
[[File:North_african_philosophy_start_bonus.png|200px|left]]
{{main|北非传统}}
{{#lst:北非传统|intro}}
=== {{Ruby|波斯|Persian}} ===
[[File:Persian_philosophy_start_bonus.png|200px|left]]
{{main|波斯传统}}
{{#lst:波斯传统|intro}}


====Tribal Path====
== 军事传统解锁 ==
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Tradition !! Bonuses
! !! 军事传统 !! 解锁
|-
|-
| Born in the Saddle ||+15% Light Cavalry Discipline
| 蛮族 || 凯尔特 || 意大利
|-
|-
| Man and Horse ||+15% Combat Bonus on Plains for Cavalry
| 蛮族 || 不列颠 || 北非
|-
|-
| Sure-footed, as Wild Horses ||25% Cheaper Light Cavalry
| 希腊 || 希腊城邦 || 黎凡特
|-
|-
| Wild Charge ||Enables Cavalry Skirmish Stance
| 希腊 || 希腊王国 || 波斯
|-
|-
| Local Knowledge ||25% less attrition
意大利 || 罗马 || 希腊
|-
|-
| Call to Arms ||+15% Manpower
| 意大利 || 意大利部落 || 蛮族
|-
|-
| Ululating Cry ||+15% Light Cavalry Offensive
| 黎凡特 || 黎凡特王国 ||  北非
|}
End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.
 
====Naval path====
{| class="wikitable"
|-
|-
! Tradition !! Bonuses
| 黎凡特 || 黎凡特海洋 || 希腊
|-
|-
| Phoenician Heritage ||+15% Offensive for Triremes
| 印度 || 印度王国 || 
|-
|-
| Iberian Draft || +15% Defensive for Light Infantry
| 印度 || 印度部落 || 波斯
|-
|-
| Naval Dominance ||+15% Defensive for Triremes
| 北非 || 布匿 || 黎凡特
|-
|-
| A Life at Seat || Allows Repair at Sea ability
| 北非 || 努米底亚 || 意大利
|-
|-
| Noble Warlords ||+2.5% Loyalty for Generals
| 波斯 || 波斯 || 印度
|-
|-
| Imposing Edifices ||+15% Defensiveness
| 波斯 || 波斯乡民 || 黎凡特
|-
| Putting our People to Work ||-25% Trireme Maintenance
|}
|}
End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.
====Army path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Skilled Recruiters ||15% cheaper mercenary maintenance
|-
| Professional Marines ||+15% Trireme Morale
|-
| The Sacred Band ||+15% Heavy Infantry Discipline
|-
| Uneasy Relations ||More Manpower from Subjects
|-
| The African Elephant ||+15% War Elephant Discipline
|-
| Numidian Cavalry ||25% Cheaper Heavy Cavalry
|-
| Devastating Charge ||+15% War Elephant Morale
|}
End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.
===Greek Traditions===
Greek Military traditions will be used by all countries with a Greek culture as their state culture. They start with ‘Modernized Phalanx’ which Allows Phalanx.
====Seleucid Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Agema ||Light Cavalry Discipline +15%
|-
| Arms For Hire ||Mercenary Recruit Cost Modifier -25%
|-
| Phoenician Sailors ||Ship Offense +15%
|-
| Companion Cavalry ||Allows Cavalry Skirmish
|-
| Kataphraktoi ||Heavy Cavalry Discipline +15%
|-
| Thyreophoroi ||Light Infantry Morale +15%
|-
| The Hipparchos ||Cavalry Morale +15%
|}
End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.
====Greek path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| The Sarissa ||Heavy Infantry Morale +15%
|-
| The Tarentine Advance ||Light Cavalry Defensive +15%
|-
| Siege Craft ||Siege Ability +15%
|-
| Military Colonies ||Allows Military Colonies
|-
| Mine's Bigger Than Yours ||Ship Defensive +15%
|-
| City State Fortifications ||Fort Defence +15%
|-
| Centuries of War ||Heavy Infantry Maintenance Cost -25%
|}
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.
====Antigonid path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Veterans of the Great Campaign ||Unit Starting Experience +15%
|-
| Proud Shipwrights ||Ship Construction Cost -25%
|-
| The Nobility Ride ||Light Cavalry Offense +15%
|-
| The Victor's Spoils ||Allows Raid City
|-
| Peltasts ||Light Infantry Offense +15%
|-
| Specialist Infantry ||Archer Discipline +15%
|-
| Mastery of the Mountains ||Light Infantry Mountain Bonus +25%
|}
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.
===Arabic & Levantine Traditions===
Countries in the Levant, Egypt and Arabia will use Arabic & Levantine Traditions. They start with the 'Pathfinders' tradition which gives -15% Land Attrition
====Arabian Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Desert Sands ||Hostile Attrition +0.50
|-
| Merchant Coast ||Trireme Cost -50%
|-
| Beasts of Burden ||Camel Offence +15%
|-
| Ships of the Desert ||Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15%
|-
| Sturdy Design ||Trireme Defensive +15%
|-
| Legacy of the Builders ||Training Camp Cost -25%
|-
| Oasis Trade ||Camel, Heavy Cavalry and Light Cavalry Cost -25%
|}
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline +15%.
====Egyptian path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| The Spear of the Kingdom ||Light Infantry Defence +15%
|-
| Arms Race ||Trireme Discipline +15%
|-
| Stonemovers ||Fort Defence +15%
|-
| Colonial Integration ||Allows Military Colonies
|-
| The Blood of Egypt ||Trireme Morale +15%
|-
| Thick Hide ||Camel Defence +15%
|-
| Cradle of Civilization ||National Manpower +15%
|}
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline +15%.
====Graeco-Levantine path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Surfeit of War ||Heavy Infantry Cost -25%
|-
| Thorakitai ||Light Infantry Offence +15%
|-
| Machimoi Epilektoi ||Heavy Infantry Offense +15%
|-
| Greek Warfare ||Allows Phalanx
|-
| Good Reputation ||Mercenary Maintenance -15%
|-
| Ramming Speed ||Trireme Offense +15%
|-
| Unending Riches ||Monthly General Loyalty +0.02
|}
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.
===Persian Traditions===
The Persian Military Traditions will be used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with "Scythian Horse Archers" which provides Horse Archer Cost -15%.
====Parthian Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Parthian Shot ||Horse Archer Offensive +15%
|-
| Nomadic Lifestyle ||Cohort Recruit Speed +25%
|-
| Hit and Run ||Horse Archer Morale +10%
|-
| Cavalry Skirmish ||Allows Cavalry Skirmish
|-
| Cataphracts ||Heavy Cavalry Cost -25%
|-
| Steppe Mastery ||Land Attrition -15%
|-
| Footsloggers ||Light Infantry Defense +15%
|}
End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.
====Resurgent Achaemenid path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Legacy of Cyrus ||National Manpower +15%
|-
| The Immortals ||Heavy Infantry Defensive +15%
|-
| Reform the Navy ||Ship Morale +10%
|-
| Reactive Recruitment ||Allows Raising Levies
|-
| Royal Line ||Land Morale Recover +3%
|-
| To Blot Out The Sun ||Archer Offensive +15%
|-
| Kardakes ||Heavy Infantry Cost -15%
|}
End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.
====Bactrian path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Bactrian Horsemen ||Light Cavalry Discipline +10%
|-
| Graeco Bactrian Architecture ||Fort Defense +15%
|-
| Perfect Storm ||Heavy Infantry Offense +15%
|-
| Kleruchoi ||Allows Military Colonies
|-
| Titans of Battle ||War Elephant Discipline +10%
|-
| Hippotoxotoi ||Horse Archer Discipline +15%
|-
| Heartland ||Land Unit Attrition -15%
|}
The end bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.


== 参考资料 ==
== 参考资料 ==
<references/>
<references/>
: 蛮族传统的代码名称是 <code>celtic_philosophy</code>;意大利传统的代码名称是 <code>latin_philosophy</code>;印度传统的代码名称是 <code>mauryan_philosophy</code>。
{{MilitaryTraditionsNavbox}}
{{MechanicsNavbox}}


{{MechanicsNavbox}}
[[Category:军事]]
[[Category:军事]]
[[Category:军事传统]]
[[en:Military traditions]]
[[en:Military traditions]]

2022年5月29日 (日) 10:13的最新版本

{{#evt: | service= youtube | id= lhBBZHbRLE8 | description= Imperator: Rome - Military Reworked. How military recruitment works in the new Marius update. Levies, legions, traditions, and more have been overhauled in this massive free update. Revisit the ancient world and conquer it with your new military might! | alignment= right | container=frame }}

File:UI military traditions.png
The military traditions screen allows picking a tradition tree and view the individual traditions in it.

Military tradition.png 军事传统(Military traditions) represent the accumulated practices and expertise of a country's military and reward nations that keep a particularly Experience experienced or Drill army well-trained army. They typically give various military-related bonuses and modifiers as well as unlock new unit abilities, unique combat tactics, and special unit types, often promoting the use of different unit compositions and strategies, though some traditions can also have various economic effects such as creating pops, constructing buildings, giving economic modifiers, or granting Invention.png innovations and Province investment province investments.

Each tradition group is associated with to one or more culture groups and consists of two separate tradition trees, each based on a different group of realms or cultures within the group and typically with a different focus. begins with a starting bonus that branches into three separate paths, each linear and typically based on the traditions of a particular culture or nation that uses the tree. Each military tradition costs Military experience.png 80 military experience and requires that the nation has adopted all previous traditions and meets any prerequisites; however, it is otherwise possible to freely choose between any available tradition at no extra cost.

军事传统类型

在世界上有七种不同的军事传统,每一个都与一个或多个 Policy cultural assimilation.png 文化组联系在一起,每个组内有两个树。Each country starts with access to at least one military tradition group based on its Policy cultural assimilation.png primary culture, with a few countries also starting with access to one or more tradition trees outside of their groups. Every tradition tree except for Indian Kingdom unlocks one other military tradition group; adopting these traditions always requires that the country has an Integrated.png integrated culture in one of the relevant culture groups which has at least either 1/4 of the pops of the primary culture or 500 pops (once the primary culture is larger than 2000 pops).

By working its way through these traditions to embrace foreign influence, it is possible for every country to eventually get access to every tradition group (and adopt every tradition) with sufficient Military experience.png military experience and pops of the required culture groups.

蛮族Barbarian

Celtic philosophy start bonus.png
主条目:蛮族传统

蛮族传统 包括希斯帕尼亚、高卢、不列颠尼亚、日耳曼尼亚以及其他地区的蛮族的战斗方式。他们的战斗主要依靠装备了剑或长矛的大编队轻装步兵,并配以少量灵活的战车或轻骑兵用以支援,他们同时还善于使用伏击战术,尤其是在森林地形中。

希腊Greek

Greek philosophy start bonus.png
主条目:希腊传统

希腊传统 的核心是重装长枪兵组成的防御型方阵,这是古希腊的基石,此战术历史悠久,之后由马其顿人改良,为士兵装备了萨里沙长矛——一种超长的长矛。希腊人的战术主要使用这种军阵来“钉”住敌人的步兵部队,并配以轻步兵和骑兵对敌人的侧翼进行猛攻。

印度Indian

Mauryan philosophy start bonus.png
主条目:印度传统

印度传统 的主要涵盖对象包括孔雀帝国及其诸邻国,他们善于使用大编队的印度战象来撕碎敌军的阵线,并配以快速移动的战车与弓兵部队对作鸟兽散的敌军进行攻击。同时,印度人也会使用一些十分复杂的阵法,比如传奇的莲花阵。

意大利Italic

Latin philosophy start bonus.png
主条目:意大利传统

意大利传统 的主要代表是使用精锐重装步兵的伊特鲁里亚、罗马及其他拉丁城邦。这些士兵相比于长矛更善用剑,其主要战斗方式是依靠严密的阵型——比如三线阵——进行迅速的近身战,打散装备较差的地方步兵,同时伴以轻骑兵和其他散兵进行支援。

黎凡特Levantine

Levantine philosophy start bonus.png
主条目:黎凡特传统

黎凡特和阿拉伯传统 着重于在黎凡特、埃及和阿拉伯干旱的沙漠中广泛使用的骆驼骑兵、轻步兵、方阵战术,以及腓尼基各城强大的海军。腓尼基人是地中海最声名显赫的贸易商,他们拥有非凡的航海经验和卓绝的造船术。

北非North African

North african philosophy start bonus.png
主条目:北非传统

北非传统 的主要涵盖对象包括腓尼基商贸城邦迦太基及其周边的国家。通过数个世纪的地中海贸易,迦太基孕育了十分强大的海军传统,同时迦太基还善长使用重步兵和非洲战象,这些部队和轻步兵、骑兵相互支援,可以十分高效地冲垮敌人的阵型。

波斯Persian

Persian philosophy start bonus.png
主条目:波斯传统

波斯传统 是斯基泰草原上奔驰的男人们应当掌握的武艺,以及前阿契美尼德王朝遗留下来的军事遗产的结合。在草原及其周边的生活铸就了人们精湛的骑射技术,使得他们能够在接敌之前快速穿插并包围敌军,而波斯的步兵队则严阵以待,负责啃啮敌军已经疲惫不堪的军阵。

军事传统解锁

军事传统 解锁
蛮族 凯尔特 意大利
蛮族 不列颠 北非
希腊 希腊城邦 黎凡特
希腊 希腊王国 波斯
意大利 罗马 希腊
意大利 意大利部落 蛮族
黎凡特 黎凡特王国 北非
黎凡特 黎凡特海洋 希腊
印度 印度王国
印度 印度部落 波斯
北非 布匿 黎凡特
北非 努米底亚 意大利
波斯 波斯 印度
波斯 波斯乡民 黎凡特

参考资料

蛮族传统的代码名称是 celtic_philosophy;意大利传统的代码名称是 latin_philosophy;印度传统的代码名称是 mauryan_philosophy
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省份 区域省份领土殖民地产
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对外政策 条约战争宣战理由宣称外交附属国蛮族
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