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Laws can be enacted to give you some bonuses. With the Republic government type, you will first need to let the Senate vote on the law first. Even if the Senate doesn't support the law, you can still force it through, although you will gain some tyranny. You will need 250 Oratory Power to pass a law.
Types of Laws
This list is incomplete and is subject to change.
Law Type | Effects |
---|---|
Anticorruption Laws | Impact Corruption & Unrest |
Religious Laws | Omen Cost & Power, Influence of Religious Party |
Maritime Laws | Commerce, Wealth, Pirates |
Integration Laws | Pop Happiness, Influence of Civic and Populist Parties |
Citizen Laws | Pop Promotion Costs |
Land Reforms | Aggressive Expansion Impact, Unrest, Slave Output |
Military Reforms | Different Military Bonuses |
Election Reforms | Corruption, Consul Term Duration |
List of Laws
This list only shows currently confirmed laws.
Name | Type | Modifier | Description |
---|---|---|---|
Lex Cassia De Senatu | Anticorruption | -0.1 monthly corruption, +5% to all power costs | Intended to be seen as a measure by which the people could exercise power over hated or corrupted senators, the Lex Cassia could be invoked to permanently remove a member of the senate by popular appeal. |
Lex Aelia Sentia | Citizen Laws | -20.00% Freeman Promotion Cost, +20.00% Citizen Promotion Cost | The manumission of slaves became so increasingly prevalent in Rome, that a law was enacted to put limitations on how manumitted slaves were to act, and what heights they might climb to by denying freed slaves the right to citizenship. |