每个角色都有四项属性,每项属性都有各自的值。
军略
军略表现了角色带兵打仗的能力。有更高军略技能的角色能够当好将军。
角色加成
每一点军略会带给角色如下加成:
- Military Monthly Conviction: +0.01
- Attraction as Heir: +1
如果该角色是一位统治者,每一点点数也会带来如下加成:
- Army Morale Recovery Speed: +1%
- Manpower Recovery Speed: +1%
如果该角色是一位指挥官,每一点点数也会给他所指挥的军团带来如下加成:
- Assault Ability: +5%
- Loyalty Gain Chance: +0.1
- Enslavement Efficiency: +1%
智略
智略表现了角色在需要注意细节的学科上的技能。智略高的角色能够当好研究员和总督。
角色加成
每一点智略会带给角色如下加成:
- Civic Monthly Conviction: +0.01
- Attraction as Heir: +1
如果该角色是一位统治者,每2点点数也会带来如下加成(四舍五入):
- Build Cost: -2%
- Commerce Income: +2%
Governor policies are scaled by the Governor's Finesse.
魅力
魅力表现角色吸引和说服他人的能力。高魅力的角色在与外国互动时更有优势。
角色加成
每一点魅力会带给角色如下加成:
- Monthly Popularity: +0.025
- Loyalty Gain Chance: +0.5
- Mercantile Monthly Conviction: +0.01
- Attraction as Heir: +1
如果该角色是一位统治者,每一点点数也会带来如下加成:
- Claim Fabrication Speed: +0.1
- Tyranny Gain: -0.01
热忱
角色加成
每一点热忱会带给角色如下加成:
- Religious Monthly Conviction: +0.02
- Attraction as Heir: +1
如果该角色是一位统治者,每一点点数也会带来如下加成:
- Monthly Stability Increase: +0.01
- Monthly War Exhaustion Increase: -0.01
参考资料