领土

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在《英白拉多:罗马》中,领土(Territories)是土地的最小单位。几个领土组成省份,而几个省份组成区域

城市机制

固定值
  • 每个城市有一种给定的地形类型
  • 每个城市 produces one item of a single type of trade good for its province.
  • 每个城市有一种文化宗教;Newborn pops start with them, otherwise these are completely irrelevant.
  • 沿海城市能有一个港口。
  • 每个国家有一个固定的国都。
  • Starting civilization value, starting number of pops including their social group, culture and religion, etc.
  • 一些城市有特殊的 unique modifiers. See Unique City Modifiers
变量
  • 在一个省份中人口最密集的城市 at a given time 是首府。
  • 每个城市有其自身的文明值.
  • 每个城市有许多的人口生活在其中。
  • 每个城市能有许多建筑
  • 每个城市generates 不满值,影响省份忠诚度。
衍生值
  • 每个城市有its own 补给上限.
  • Each port city has a chance to spawn pirates in an adjacent sea zone.
行动

这些行动能从城市菜单执行:

首都城市

The most populous city in a province is its capital city (indicated by a marble column icon on the map) and reaps the benefits of trade good surpluses in the province. Occupying a province's capital city is necessary to demand the entire province in a peace deal.

Each 国家 also has a fixed national capital (indicated by a marble column with a golden wreath underneath it on the map), which is always the capital city of its province, regardless of population. All pops in the national capital have a +25% output modifier (stacking with the capital province and region modifiers), and the city also has +0.15% population growth (stacking with the capital province modifier).

港口城市与海盗

Port cities (indicated by a lighthouse icon on the map) are the only cities were triremes can dock and be recruited. Locations of port cities are fixed.

Each port city has a monthly chance to spawn pirates in an adjacent sea zone, based on the number of trade routes (both incoming and outgoing) in the city's province. Each trade route beyond the first increases the chance by +0.1%, while each trireme docked in the city decreases it by -0.1%.

If pirates spawn, they will be a universally hostile fleet, which will blockade all port cities adjacent to their sea zone, lowering commerce income in their provinces.

Some pirate fleets already exist at the start of the game.

地形类型

名称 修正 描述
Terrain desert big.png 沙漠
Desert
  • Global population growth.png本地人口增长: -0.25%
  • Attrition.png损耗: +1
  • 移动花费: +10%
一望无际的干旱的沙质平原。
Terrain farmland big.png 农田
Farmland
  • Global population growth.png本地人口增长: +0.1%
  • 本地盈余所需奴隶: -2
小群田地、果园和放牧牲畜点缀着这片美丽的耕地。
Terrain forest big.png 森林
Forest
  • 进攻方掷骰子获得 -1 惩罚。
  • Global population growth.png 本地人口增长: -0.1%
  • 移动花费: +30%
树木繁茂的地区,这样的森林往往是过路军队的障碍。
Terrain hills big.png 丘陵
Hills
  • 进攻方掷骰子获得 -1 惩罚。
  • Global population growth.png本地人口增长: -0.1%
  • 移动花费: +20%
该地区由连绵起伏的丘陵组成。
Terrain jungle big.png 丛林
Jungle
  • Global population growth.png本地人口增长: -0.2%
  • Supply limit.png补给上限: -50%
  • 移动花费: +50%
青翠潮湿的丛林,充满茂密的植被,不习惯的人难以穿行其中。
Terrain marsh big.png 沼泽
Marsh
  • 进攻方掷骰子获得 -1 惩罚。
  • Global population growth.png本地人口增长: -0.1%
  • Supply limit.png补给上限: -50%
  • 移动花费: +50%
沼泽地渍水且往往很危险,难以通过,更难以居住。
Terrain mountain big.png 山地
Mountains
  • 进攻方掷骰子获得 -2 惩罚。
  • Global population growth.png 本地人口增长: -0.2%
  • Supply limit.png 补给上限: -50%
  • 移动花费: +80%
陡峭、危险、岩石较多的山岭地区,难以通过。
Terrain plains big.png 平原
Plains
一个树木稀疏的地区,由大片平坦的土地组成。
Terrain ocean big.png 海洋
Ocean
由平静、剔透的海水和滚滚海浪组成,海洋承载着古代世界的命脉:贸易。

补给上限

Base Supply limit.pngSupply Limit is 5 + 0.5 per pop in the city. It is then multipled by Supply Limit Efficiency, the base value of which is 100%, and which can be further modified by the following:

类型 修正
City feature 地形类型: Mountains / Marsh / Jungle -50%
Civilization Value +2% per point
Being the city's owner +25%
Trade goods Vegetables in the province +10%
Surplus of Vegetables in the province
(only affects the province's capital city)
+2.5% per surplus
Invention Supernumerarii (lvl 1) +10%
Fighting Season (lvl 4) +10%
Logistics Division (lvl 11) +10%
Delayed Baggage Train (lvl 15) +25%
Central Reserve (lvl 19) +25%
Diplomacy Having military access to the city +10%

Civilization value

A city's civilization value represents its level of infrastructure and urbanization and is the biggest contributor to pop happiness.

The current civilization value of the capital determines whether a state can change its type of government.

The Civilization value adjusts automatically per month. Its rate of growth can be affected by modifiers given by e.g. laws or inventions. The maximum possible civilization value a city can have is determined by the state the city belongs to. All owned cities will slowly gravitate towards this value if they are below it, and slightly more quickly towards it if they are above it. Positive civilization growth can also never push the local value above that of your capital.

A city's Civilization Value scales between 0 and 100, with each point granting the following local effects:

  • Citizen Happiness: +1%
  • Freemen Happiness: +0.7%
  • Tribesmen Happiness: -0.5%
  • Barbarian Growth: -0.005
  • Population Growth: +0.5%
  • Supply Limit: +0.02
Civilization Value Citizen Happiness Freemen Happiness Tribesmen Happiness Barbarian Growth Population Growth Supply Limit
0
+50 +50% +35% -25% -0.25 +25% +10
+100 +100% +70% -50% -0.5 +50% +20

The Civilization Value grows naturally over time more or less quickly depending on your laws and inventions, among others. It is limited, however, by a cap dependent on several factors. Civilization will not grow past this threshold, and if the limit falls below the current Civilization Value, it will decrease monthly at a fixed rate of -1% until it meets the cap again.

Source Civilization Cap Maximum Increase Scope
Base +10% Country
Settled Tribe Gov Bonus +10% Country
Federated Tribe +15% Country
Monarchy or Republic +30% Country
Centralization Level +0.1% per Point +10% at 100% Country
Oratory Advance +2% per Advance Level +40% at Level 20 Country
State Religion National Idea +10% Country
Gemstones Surplus in Capital +5% per Surplus Country
Gemstones Export Bonus +2.5% Country
Marketplace +1% per Level City
Emergent Center of Civilization +5% City
Center of Civilization +10% City
Emergent Capital +10% City
  • It is important to note that the Settled Tribe Government Bonus is exclusive with the State Religion National Idea due to the lack of Religious National Idea Slot in this Government.
  • Government bonuses are, of course, exclusive to each other.
  • The Centers of Civilization and Emergent Capital modifiers are obtained in the Capital City by forming regional tags (ex: Saxonia, Gaul, Albion...)



参考资料

游戏中的历史文化名城

在决议或事件中检查了这些城市的ID。

  • 罗马Roma(1)
  • 拉维尼翁Lavinium(3)
  • 涅亚波利斯Neapolis(7)
  • 庞贝Pompeii(9)
  • 萨勒纳Salerna(10)
  • 奥斯蒂亚Ostia(15)
  • 纳尔尼亚Narnia(23)
  • 西蓬同Sipontum(38)
  • 维努西亚Venusia(42)
  • 孔普萨Compsa(43)
  • 图提孔Tuticum(44)
  • 奥斯库隆Ausculum(45)
  • 波屯提亚Potentia(46)
  • 图里Thurii(52)
  • 赫拉克利亚Heraclea(54)
  • 墨塔蓬同Metapontum(55)
  • 塔兰托Tarentum(56)
  • 卡利波利斯Callipolis(63)
  • 雷吉翁Rhegium(72)
  • 克罗同Croton(78)
  • 墨萨纳Messana(80)
  • 陶罗墨尼翁Tauromenium(81)
  • 卡塔纳Catana(82)
  • 雷翁提尼Leontini(83)
  • 叙拉古Syracuse(84)
  • 格拉Gela(85)
  • 阿克拉加斯Acragas(86)
  • 阿克莱Acrae(87)
  • 穆尔甘提亚Murgantia(88)
  • 赫拉克利亚米诺亚Heraclea Minoa(91)
  • 利吕拜翁Lilybaeum(94)
  • 帕诺鲁穆斯Panorumus(96)
  • 卡马里纳Camarina(101)
  • 普勒斯提亚Plestia(103)
  • 特雷布拉Trebula(105)
  • 因忒拉姆尼亚Interamnia(107)
  • 伊普索斯Ipsos(185)
  • 戈迪翁Gordion(189)
  • 罗得斯Rhodos(266)
  • 萨狄斯Sardis(292)
  • 塞巴斯忒Sebaste(339)
  • 普拉厄索斯Praesos(344)
  • 吕西玛刻亚Lysimacheia(350)
  • 耶拉佩特拉Ierapetra(355)
  • 克诺索斯Knossos(358)
  • 戈尔堤那Gortyna(361)
  • 安腓波利斯Amphipolis(365)
  • 波吕雷尼亚Polyrrenia(368)
  • 珀拉Pella(379)
  • 拉里萨Larissa(389)
  • 法尔萨罗斯Pharsalos(394)
  • 卡尔喀斯Chalcis(407)
  • 雅典Athens(416)
  • 柯林斯Korinthos(418)
  • 得尔斐Delphi(424)
  • 多多那Dodona(425)
  • 底比斯Thebes(426)
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  • 墨托涅Aegae(428)
  • 帕特赖Patrai(434)
  • 赫赖亚Heraia(435)
  • 墨伽罗波利斯Megalopolis(436)
  • 曼提涅亚Mantinea(438)
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  • 埃吉那Aigina(442)
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  • 左伊利亚Zoelia(1167)
  • 阿夸里乌斯村Vicus Aquarius(1172)
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  • 乌耳基Urci(1278)
  • 维瑟里亚Visseria(1292)
  • 阿雷俄刻隆Areocelum(1295)
  • 厄尔玻科尼斯Elboconis(1296)
  • 阿里提翁Aritium(1308)
  • 甘扎克Ganzak(1515)
  • 阿耳克萨塔Arxata(1542)
  • 珊加尔堡Sangar Qal'eh(1548)
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  • 哈捷斯坦堡Hajestan Qal'eh(1551)
  • 哈里扎Hariza(1568)
  • 帕拉卡塔Paracata(1569)
  • 阿耳马维拉Armaouira(1570)
  • 阿耳塔克萨塔Artaxata(1571)
  • 阿塔尔贝吉安Atarbegian(1589)
  • 弥亚纳Miyana(1593)
  • 厄克巴塔纳Ecbatana(1595)
  • 蒂格剌纳刻尔特Tigranakert(1640)
  • 卡林Karin(1744)
  • 萨塔拉Satala(1770)
  • 拉马托耳马Lamatorma(1780)
  • 阿弥索斯Amisos(1807)
  • 西诺佩Sinope(1812)
  • 阿马瑟亚Amaseia(1819)
  • 得罗斯Delos(1835)
  • 瑟巴斯托波利斯Sebastopolis(1839)
  • 厄庇法涅亚Epiphaneia(1874)
  • 西法Sipha(1878)
  • 埃盖埃Aigaiai(1879)
  • 厄拉尤萨Elaioussa(1892)
  • 伊科尼翁Iconium(1934)
  • 基玻图斯的阿帕墨亚Apamea Cibotus(1936)
  • 厄玻拉孔Eboracum(2075)
  • 马纳维亚Manavia(2108)
  • 科里亚隆Coriallum(2134)
  • 科里俄索利同Coriosolitum(2156)
  • 贝基亚孔Becciacum(2226)
  • 部耳迪加拉Burdigala(2236)
  • 拉浦耳冬Lapurdum(2240)
  • 迪沃纳Divona(2269)
  • 马萨利亚Massalia(2325)
  • 利苏斯Lissus(2336)
  • 阿瓦里孔Avaricum(2347)
  • 刻纳朋Cenabum(2350)
  • 比布拉克忒Bibracte(2438)
  • 阿勒西亚Alesia(2440)
  • 奥特里孔Autricum(2441)
  • 迪沃杜戎Divodurum(2454)
  • 卢忒提亚Lutetia(2475)
  • 革索里亚孔Gesoriacum(3026)
  • 巴加孔Bagacum(3042)
  • 弥纳Mina(3102)
  • 基耳塔Cirta(3163)
  • 厄拉堤拉Eratyra(3175)
  • 塔拉Thala(3209)
  • 鲁西卡得Rusicade(3227)
  • 迦太基Carthago(3256)
  • 扎德剌咖尔塔Zadrakarta(3435)
  • 穆里萨Murissa(3533)
  • 革纳瓦Genava(3624)
  • 温多尼斯萨Vindonissa(3633)
  • 维耳纳尼亚Vernania(3637)
  • 阿耳玻耳 斐利克斯Arbor Felix(3639)
  • 俄维拉瓦Ovilava(3647)
  • 劳里亚孔Lauriacum(3648)
  • 洛阿库斯 斐利刻斯Loacus Felices(3649)
  • 沃索尔维亚Vosolvia(3722)
  • 阿尔西嫩西翁村Vicus Alsinensium(3738)
  • 维马尼亚Vemania(3739)
  • 安西瓦里亚Amsivaria(3836)
  • 萨克森尼亚Saxonnia(3837)
  • 维苏耳吉斯Visurgis(3839)
  • 加努恩塔Ganuenta(3843)
  • 佛勒提翁Fletio(3844)
  • 马耳萨基亚Marsacia(3845)
  • 马纳里同Manaritum(3849)
  • 马里俄涅斯Mariones(3855)
  • 小阿维俄尼亚Avionia Minores(3863)
  • 楼法纳Leuphana(3888)
  • 特雷瓦Treva(3889)
  • 考基亚Chaucia(3890)
  • 库里孔Curicum(4032)
  • 瑟革斯提卡Segestica(4041)
  • 克兰达忒Clandate(4043)
  • 亚得耳Iader(4054)
  • 特拉顾里翁Tragurium(4060)
  • 萨洛纳Salona(4062)
  • 巴洛亚Baloia(4070)
  • 贝耳刻隆Bercellum(4078)
  • 部托厄Bouthoe(4090)
  • 楼西尼翁Leusinium(4104)
  • 阿耳基达瓦Arcidava(4260)
  • 提比斯孔Tibiscum(4264)
  • 阿鲁忒拉Arutela(4280)
  • 齐里达瓦Ziridava(4290)
  • 阿浦隆Apulum(4291)
  • 安顾斯提亚Angustia(4294)
  • 齐达瓦Zidava(4296)
  • 印度的亚历山大里亚Alexandreia Indos(4371)
  • 诃梨陀伐罗Haridwar(4419)
  • 摩头罗Mathura(4420)
  • 跋罗那徙Varanasi(4429)
  • 波多利弗多罗Pataliputra(4440)
  • 那烂陀Nalanda(4442)
  • 布览科纳Brancona(4504)
  • 阿克墨Akme(4640)
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  • 阿得涅Adene(4650)
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  • 沙卜瓦Shabwa(4676)
  • 萨纳阿Sanaa(4682)
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  • 波斯波利斯Persepolis(4799)
  • 提比耳西亚Tibirsia(4832)
  • 提西亚Tisia(4857)
  • 比拉提斯Bilatis(4880)
  • 帕萨耳伽戴Pasargadae(4951)
  • 阿蒙Ammon(5537)
  • 亚历山大洛乌 帕壬玻勒Alexandrou Parembole(5550)
  • 冈仁波齐Kailash(5576)
  • 比耳卡Birka(6030)
  • 亚历山大波利斯Alexandropolis(6541)
  • 萨喀斯特涅的亚历山大里亚Alexandria Sacastene(6552)
  • 亚历山大里亚 阿里俄戎Alexandria Ariorum(6557)
  • 沙巴尔兹Sabarz(6559)
  • 沙赫里斯坦Shahristan(6561)
  • 高加索的亚历山大里亚Alexandria Caucasum(6611)
  • 尼赛亚Nisaia(6657)
  • 瑟拉基斯Serakhis(6664)
  • 恺塔巴德Khaytabad(6697)
  • 绝域亚历山大里亚Alexandria Eschate(6704)
  • 堕罗迦Dvaraka(6813)
  • 钵呾罗Patala(6815)
  • 祇梨那伽罗Girinagara(6818)
  • 亚历山大港Alexandrou Limen(6821)
  • 拘摩梨Komari(6902)
  • 朅帝Koti(6915)
  • 乌洛逾罗Urayur(6927)
  • 库姆Qom(6954)
  • 阿婆迦那Avakana(6978)
  • 键支补岚Kancipuram(6984)
  • 珠罗钵帝南Colapattinam(6987)
  • 摩逾罗萨多钵帝南Mayurasattapattinam(6999)
  • 庵达补罗Andhapura(7019)
  • 闭利瞿罗Belgola(7022)
  • 奢叉尸罗Taxila(7314)
  • 耶哈Yeha(7505)
  • 阿克宋Aksum(7506)
  • 于克剌Uikra(7508)
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
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省份 区域省份领土殖民地产
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