(同步到官方百科09:21, 8 May 2019 General Tyres) |
小 (→税收收入) |
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=== 税收收入 === | === 税收收入 === | ||
The sole provider of tax income are pops belonging to the {{icon|slaves}} Slaves and {{icon|tribesmen}} Tribesmen-social classes. Each slave generates 0.03 gold per day and each tribesman generates 0.015 gold per day at 100% happiness, which is modified multiplicative with output efficiency and number of slaves and rounded down to the second digit. | |||
Then a whole lot of [[modifier]]s are applied to the term to calculate the total amount: | |||
* city: | |||
** the happiness of all pops belonging to a social class gives a modifier (100% = 1) | |||
** each [[file:Building commerce.png|16px|Marketplace]] Marketplace-type [[buildings|building]] adds {{green|+5%}} to the generated local tax | |||
** the [[capital city]] receives a bonus of {{green|+25%}} (stack to a total of {{green|+75%}}!) | |||
* province: | |||
** the availability of certain [[trade goods]] in the province, | |||
** [[governor policy]] | |||
** each city belonging to the [[capital province]] receives a bonus of {{green|+25%}} (stacks with capital region bonus to {{green|+50%}}!) | |||
* region | |||
** each city belonging to the [[capital region]] receives a bonus of {{green|+25%}} | |||
** governor's [[faction]]?, [[attributes]] and [[traits]] | |||
* state: | |||
** state's government type | |||
** state's [[stability]] | |||
** ruler's [[faction]], [[attributes]] and [[traits]], | |||
** currently chosen [[national ideas]] | |||
** enacted [[laws]] | |||
** researched [[technology]] level | |||
** purchased [[inventions]] | |||
=== 商业收入 === | === 商业收入 === |
2019年5月27日 (一) 19:21的版本
收入
The main source of income over time in Imperator are Taxes and Commerce.
税收收入
The sole provider of tax income are pops belonging to the Slaves and Tribesmen-social classes. Each slave generates 0.03 gold per day and each tribesman generates 0.015 gold per day at 100% happiness, which is modified multiplicative with output efficiency and number of slaves and rounded down to the second digit.
Then a whole lot of modifiers are applied to the term to calculate the total amount:
- city:
- the happiness of all pops belonging to a social class gives a modifier (100% = 1)
- each Marketplace-type building adds +5% to the generated local tax
- the capital city receives a bonus of +25% (stack to a total of +75%!)
- province:
- the availability of certain trade goods in the province,
- governor policy
- each city belonging to the capital province receives a bonus of +25% (stacks with capital region bonus to +50%!)
- region
- each city belonging to the capital region receives a bonus of +25%
- governor's faction?, attributes and traits
- state:
- state's government type
- state's stability
- ruler's faction, attributes and traits,
- currently chosen national ideas
- enacted laws
- researched technology level
- purchased inventions
商业收入
Commerce income is determined by a city's commerce value multiplied by it's commerce modifiers. Commerce value can come from two sources, citizens and trade routes. Citizen's produce a certain commerce value per population based on their happiness. Trade routes add a base commerce value that is divided by the number of cities in the province with each city receiving the same share. Both these commerce values are then multiplied by the commerce modifiers to give you the city commerce income.
报酬
Every office or job in your country has a defined wage. A wage is always a certain percentage of your income, how high dependent on the office it is for. Character Corruption further modifies the wage of office holders.
经济政策
There are also various economic policies that affects your income and expenses on a country level.
收入类经济政策
税收
Modifies income from taxes.
政策 | 奖励 | 坏处 |
---|---|---|
Lax Taxation | -1 National Unrest | -25% National Tax |
Default Taxation | 无效果 | 无效果 |
Harsh Taxation | +25% National Slave Output | -20% Research Points |
商业
Modifies income from Commerce.
政策 | 奖励 | 坏处 |
---|---|---|
Free Trade | +1 Province Import Routes | -15% National Commerce Income |
Trading Permits | 无效果 | 无效果 |
Transaction Taxation | +15% National Commerce Income | +2 Slaves Needed for Surplus |
贡品
Modifies how much you expect your subject states to pay to you.
政策 | 奖励 | 坏处 |
---|---|---|
Lax Tribute | Subject Opinion +50 | -33% Tribute Income from Subjects |
Default | 无效果 | 无效果 |
Extortive Tributes | +25% Tribute Income from Subjects | Subject Opinion -100 |
陆军维护费
The Monthly cost for all troops in your country.
政策 | 奖励 | 坏处 |
---|---|---|
Decreased Pay | -33% Army Maintenance Cost | -80% Army Morale |
Normal Pay | 无效果 | 无效果 |
Increased Pay | +10% Army Morale | +50% Army Maintenance Cost |
海军维护费
The Monthly cost for all the ships of your country.
政策 | 奖励 | 坏处 |
---|---|---|
Decreased Pay | -50% Naval Maintenance Cost | -80% Naval Morale |
Normal Pay | 无效果 | 无效果 |
Increased Pay | +10% Naval Morale | +50% Naval Maintenance |
要塞维护费
The cost to maintain all forts of your country.
政策 | 奖励 | 坏处 |
---|---|---|
Ignored Garrisons | -25% Fort Maintenance | -50% Garrison Size and Fort Defence |
Paid Garrisons | 无效果 | 无效果 |
Extortive Tributes | +10% Garrison Size and Fort Defence | +25% Fort Maintenance |
报酬
How much the wage of offices and jobs is increased or decreased.
政策 | 奖励 | 坏处 |
---|---|---|
Decreased Pay | -25% Monthly Wages for all Characters | -0.5 Monthly Loyalty |
Normal Pay | 无效果 | 无效果 |
Increased Pay | +0.1 Monthly Loyalty | +50% Monthly Wages for all Characters |
财政赤字
Should your country at any time find itself running a deficit this will result in a number of bad things. These can be seen at the bottom of the screen under the balance itself. Some of these events may well help you turn your economy around, but none of them come without a high price to be paid in some form.
参考资料