无编辑摘要 |
标签:撤销 |
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| | | {{icon|all power}} || [[Power]] || – || Power is how a nation progresses and represents the skill of a ruler and their administration. | ||
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| | | {{icon|Civic power}} || [[Government]] || - || Your government type and country rank affect how you manage your country and relations with other countries. | ||
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| [[File:Stability.png|28px|link=]] || [[Laws]] || - || With the approval of the Senate, various laws can be passed that affect your country. | | [[File:Stability.png|28px|link=]] || [[Laws]] || - || With the approval of the Senate, various laws can be passed that affect your country. | ||
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| || [[Population]] || - || Population units reside within cities. | | || [[Population]] || - || Population units reside within cities. | ||
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| | | {{icon|camels}} || [[Trade]] || - || Trading with other nations is an important source of income. | ||
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| [[File:tradegood.png|28px|link=]] || [[Trade goods]] || - || Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type. | | [[File:tradegood.png|28px|link=]] || [[Trade goods]] || - || Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type. | ||
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| | | {{icon|cavalry}} || [[Land units]] || – || An army is made up of different types of units. | ||
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| | | {{icon|heavy infantry}} || [[Army]] || – || Armies are used to conquer new territories. | ||
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| || [[Military traditions]] || - || Military traditions unlock unique abilities and special bonuses to units. | | || [[Military traditions]] || - || Military traditions unlock unique abilities and special bonuses to units. |
2019年3月9日 (六) 11:42的版本
Mechanics are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.
Domestic Policy
Mechanic | Ver. | Notes | |
---|---|---|---|
Power | – | Power is how a nation progresses and represents the skill of a ruler and their administration. | |
Government | - | Your government type and country rank affect how you manage your country and relations with other countries. | |
Laws | - | With the approval of the Senate, various laws can be passed that affect your country. | |
Characters | - | Characters perform roles in government and military. | |
Technology | - | Technology is how a nation advances through the game and acquires new abilities or options. |
Economic Policy
Mechanic | Ver. | Notes | |
---|---|---|---|
Economy | - | Nations need to manage their economies to keep the population happy and to gain money. | |
Population | - | Population units reside within cities. | |
Trade | - | Trading with other nations is an important source of income. | |
Trade goods | - | Every city produces a certain trade good that can give you some bonuses or allow you to build a unit type. | |
Buildings | - | Buildings can be built in cities to improve them. |
Warfare
Mechanic | Ver. | Notes | |
---|---|---|---|
(unrecognized string “cavalry” for Template:Icon) | Land units | – | An army is made up of different types of units. |
Army | – | Armies are used to conquer new territories. | |
Military traditions | - | Military traditions unlock unique abilities and special bonuses to units. | |
Rebellion | - | Rebellions are uprisings against the established order. |
Foreign Policy
Mechanic | Ver. | Notes | |
---|---|---|---|
Diplomacy | – | Diplomacy is the set of actions a nation can use to manage its relations, agreements and warfare with other countries. | |
Alliances | – | Alliances can be formed between two nations promising to aid each other in cases of war. |