军事传统:修订间差异

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{{Version|1.0}}
{{Version|2.0}}
'''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
{{#evt:
| service= youtube
| id= lhBBZHbRLE8
| description= '''''Imperator: Rome - Military Reworked'''''. How military recruitment works in the new Marius update. Levies, legions, traditions, and more have been overhauled in this massive free update. Revisit the ancient world and conquer it with your new military might!
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}}
[[File:UI military traditions.png|thumb|500px|The ''military traditions'' screen allows picking a tradition tree and view the individual traditions in it.|链接=Special:FilePath/UI_military_traditions.png]]
{{icon|military tradition}} '''军事传统'''(Military traditions) represent the accumulated practices and expertise of a country's military and reward nations that keep a particularly {{icon|experience}} experienced or {{icon|drill}} well-trained army. They typically give various military-related bonuses and modifiers as well as unlock new [[Army#Actions|unit abilities]], unique [[Land_warfare#Combat_tactics|combat tactics]], and special [[Land_units|unit]] [[Naval_warfare#Naval_units|types]], often promoting the use of different unit compositions and strategies, though some traditions can also have various [[economy|economic]] effects such as creating [[pop]]s, constructing [[building]]s, giving economic modifiers, or granting {{icon|innovation}} innovations and {{icon|province investment}} province investments.


==Military Tradition types==
Each tradition group is associated with to one or more culture groups and consists of two separate tradition trees, each based on a different group of realms or cultures within the group and typically with a different focus. begins with a starting bonus that branches into three separate paths, each linear and typically based on the traditions of a particular culture or nation that uses the tree. Each military tradition costs {{icon|military exp}} '''80''' military experience and requires that the nation has adopted all previous traditions and meets any prerequisites; however, it is otherwise possible to freely choose between any available tradition at no extra cost.
There are seven different military traditions in the world, tied to culture groups:


=== Barbarian traditions ===
== 军事传统类型 ==
{{main|Barbarian traditions}}
在世界上有七种不同的军事传统,每一个都与一个或多个 {{icon|culture}} 文化组联系在一起,每个组内有两个树。Each country starts with access to at least one military tradition group based on its {{icon|culture}} primary culture, with a few countries also starting with access to one or more tradition trees outside of their groups. Every tradition tree except for Indian Kingdom unlocks one other military tradition group; adopting these traditions always requires that the country has an {{icon|integrated}} integrated culture in one of the relevant culture groups which has at least either '''1/4''' of the pops of the primary culture or '''500''' pops (once the primary culture is larger than 2000 pops)
{{#lst:Barbarian traditions|intro}}
They start with the ‘Chariot Culture’ tradition, which allows 'Chariot' units.


====Britannic path====
By working its way through these traditions to embrace foreign influence, it is possible for every country to eventually get access to every tradition group (and adopt every tradition) with sufficient {{icon|military exp}} military experience and pops of the required culture groups.
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Scythed Chariots ||Chariot Offense: {{green|+15%}}
|-
| Coming of Age ||Light Infantry Defense: {{green|+15%}}
|-
| Living off the Land ||Army Weight Modifier: {{green|-15%}}
|-
| Word of Mouth ||Manpower Recovery Speed: {{green|+5%}}
|-
| Chariot Mastery ||Chariot Morale: {{green|+10%}}
|-
| Selective Breeding ||Light Cavalry Cost: {{green|-15%}}
|-
| Take up Arms ||Archers Morale: {{green|+10%}}
|}
End bonus for this path is ‘Trained Cavalry’, which gives Chariot and Light Cavalry Discipline: {{green|+10%}}.
 
====Germanic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Strike and Withdraw ||Light Infantry Morale: {{green|+10%}}
|-
| Natural Resources ||Chariot Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
|-
| The Glory of the Hunt ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
|-
| Ambush ||Enables the 'Hit-and-Run' Tactic<br>Archers Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
|-
| Shield Wall ||Heavy Infantry Defense: {{green|+15%}}
|-
| The Young Must Serve ||Light Infantry Cost: {{green|-15%}}
|-
| Hail of Stones ||Archers Defense: {{green|+15%}}
|}
End bonus for this path is ‘Adaptability’, which gives Light Infantry Discipline: {{green|+10%}}.
 
====Gallic path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Strike From Afar ||Archers Offense: {{green|+15%}}
|-
| Confederations ||National Manpower: {{green|+10%}}
|-
| The Plains Fight With us ||Chariot Plains Combat Bonus: {{green|+15%}}<br>Light Infantry Plains Combat Bonus: {{green|+15%}}
|-
| In Defense of our Home ||Enables the ‘Raise Levies’ Ability
|-
| A People on the Move ||Wrong Culture Happiness: {{green|+10%}}<br>Cohort Recruit Speed: {{green|+25%}}
|-
| Strong Arm ||Heavy Infantry Offense: {{green|+15%}}
|-
| Scale the Walls! ||Siege Ability: {{green|+10%}}
|}
End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives Morale of Armies: {{green|+10%}}.
 
===Italic Traditions===
Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives Fort Defense: {{green|+25%}}.
 
====Tribal path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Artisanal Bronzework ||Light Infantry Defense: {{green|+15%}}
|-
| The Equestrian Order ||Light Cavalry Offense: {{green|+15%}}
|-
| Deus Vult ||Omen Power: {{green|+15%}}
|-
| The Acquisition of Wealth ||Enslavement Efficiency: {{green|+20%}}<br>National Slave Output: {{green|+10%}}
|-
| The Aulos ||Light Infantry Morale: {{green|+15%}}
|-
| Mare Nostrum ||Trireme Maintenance Cost: {{green|-15%}}
|-
| Rousing Oratory ||National Manpower: {{green|+10%}}
|}
End bonus for this path is ‘Hill Dwellers’, which gives Archers and Light Infantry Hills Combat Bonus: {{green|+15%}}.
 
====Support path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| State Navy ||Trireme Morale: {{green|+10%}}
|-
| The Fabri ||Siege Engineers: {{green|+1}}
|-
| Scale the Walls ||Siege Ability: {{green|+10%}}
|-
| Castra ||Enables the ‘Construct Border Forts’ Ability
|-
| Logistics of State ||Archers Cost: {{green|-15%}}<br>Heavy Infantry Cost: {{green|-15%}}<br>Light Infantry Cost: {{green|-15%}}
|-
| Scutum ||Heavy Infantry Defense: {{green|+15%}}
|-
| Foederati ||Horse Archer Discipline: {{green|+10%}}<br>Light Cavalry Discipline: {{green|+10%}}
|}
End bonus for this path is ‘Rome, Ascendant’, which gives Monthly General Loyalty: {{green|+0.03}} and Hold Triumph Cost: {{green|-50%}}.
 
====Roman path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Principes ||Heavy Infantry Discipline: {{green|+10%}}
|-
| March of the Eagles ||Morale Of Armies: {{green|+10%}}
|-
| Triarii ||Heavy Infantry Offense: {{green|+15%}}
|-
| Roman Roads ||Enables the ‘Build Military Road’ Ability
|-
| Professional Soldiers ||Monthly War Exhaustion: {{green|-0.02}}
|-
| Velites ||Light Infantry Offense: {{green|+15%}}
|-
| The Honor of Service ||Manpower Recovery Speed: {{green|+5%}}
|}
End bonus for this path is ‘Triplex Acies’, which enables the 'Triplex Acies' Tactic.
 
===North African Traditions===
Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives Trireme Cost: {{green|-25%}}.
 
====Tribal Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Born in the Saddle ||Light Cavalry Discipline: {{green|+10%}}
|-
| Man and Horse ||Camel Plains Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Plains Combat Bonus: {{green|+15%}}<br>Light Cavalry Plains Combat Bonus: {{green|+15%}}
|-
| Sure-footed, as Wild Horses ||Light Cavalry Cost: {{green|-15%}}
|-
| Wild Charge ||Enables the 'Cavalry Skirmish' Tactic
|-
| Local Knowledge  ||Army Weight Modifier: {{green|-15%}}
|-
| Call to Arms ||National Manpower: {{green|+10%}}
|-
| Ululating Cry ||Light Cavalry Offense: {{green|+15%}}
|}
End bonus for this path is ‘To Each, Their Own’, which gives National Tribesman Output and Happiness: {{green|+10%}}.
 
====Naval path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Phoenician Heritage ||Trireme Offense: {{green|+15%}}
|-
| Iberian Draft ||Light Infantry Defense: {{green|+15%}}
|-
| Naval Dominance ||Trireme Defense: {{green|+15%}}
|-
| A Life at Seat ||Monthly Ship Repair at Sea: {{green|+0.05}}
|-
| Noble Warlords ||Monthly General Loyalty: {{green|+0.03}}<br>Monthly Admiral Loyalty: {{green|+0.03}}
|-
| Imposing Edifices ||Fort Defense: {{green|+15%}}
|-
| Putting our People to Work ||Trireme Maintenance Cost: {{green|-10%}}
|}
End bonus for this path is ‘Maneuverability Above All’, which gives Trireme Discipline: {{green|+10%}}.
 
====Army path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Skilled Recruiters ||Mercenary Maintenance: {{green|-10%}}<br>Recruit Mercenary Cost: {{green|-25%}}
|-
| Professional Marines ||Trireme Morale: {{green|+10%}}
|-
| The Sacred Band ||Heavy Infantry Discipline: {{green|+15%}}
|-
| Uneasy Relations ||Tribute Income: {{green|+10%}}<br>Loyalty of Subject States: {{green|+10}}
|-
| The African Elephant ||War Elephant Discipline: {{green|+10%}}
|-
| Numidian Cavalry ||Heavy Cavalry Cost: {{green|-15%}}
|-
| Devastating Charge ||War Elephant Morale: {{green|+10%}}
|}
End bonus for this path is ‘A Hard Bargain’, which gives Mercenary Maintenance: {{green|-15%}}.
 
 
===Greek Traditions===
Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which allows the 'Phalanx' ability.
 
====Seleucid Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Agema ||Light Cavalry Discipline: {{green|+10%}}
|-
| Arms For Hire ||Morale of Armies: {{green|+5%}}<br>Recruit Mercenary Cost: {{green|-15%}}
|-
| Phoenician Sailors ||Trireme Offense: {{green|+10%}}
|-
| Companion Cavalry ||Enables the 'Cavalry Skirmish' Tactic
|-
| Kataphraktoi ||Heavy Cavalry Discipline: {{green|+10%}}
|-
| Thyreophoroi ||Light Infantry Morale: {{green|+10%}}
|-
| The Hipparchos ||Heavy Cavalry Morale: {{green|+10%}}<br>Light Cavalry Morale: {{green|+10%}}
|}
End bonus for this path is ‘Deep Coffers’, which gives Mercenary Maintenance: {{green|-15%}}.
 
====Greek path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| The Sarissa ||Heavy Infantry Morale: {{green|+10%}}
|-
| The Tarentine Advance ||Light Cavalry Defense: {{green|+15%}}
|-
| Siege Craft ||Siege Ability: {{green|+10%}}
|-
| Military Colonies ||Enables the 'Military Colonies' Ability
|-
| Mine's Bigger Than Yours ||Trireme Defense: {{green|+15%}}
|-
| City State Fortifications ||Fort Defense: {{green|+15%}}
|-
| Centuries of War ||Heavy Infantry Maintenance Cost: {{green|-10%}}
|}
End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline: {{green|+10%}}.
 
====Antigonid path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Veterans of the Great Campaign ||Cohort Starting Experience: {{green|+10%}}<br>Experience Decay: {{green|-15%}}
|-
| Proud Shipwrights ||Trireme Cost: {{green|-15%}}
|-
| The Nobility Ride ||Light Cavalry Offense: {{green|+15%}}
|-
| The Victor's Spoils ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
|-
| Peltasts ||Light Infantry Offense: {{green|+15%}}
|-
| Specialist Infantry ||Archer Discipline: {{green|+10%}}
|-
| Mastery of the Mountains ||Archers Mountain Combat Bonus: {{green|+15%}}<br>Heavy Infantry Mountain Combat Bonus: {{green|+15%}}<br>Light Infantry Mountain Combat Bonus: {{green|+15%}}
|}
The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline: {{green|+10%}}.
 
===Arabic & Levantine Traditions===
Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives Land Unit Attrition: {{green|-15%}}.
 
====Arabian Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Desert Sands ||Hostile Attrition {{green|+1}}
|-
| Merchant Coast ||Trireme Cost: {{green|-15%}}
|-
| Beasts of Burden ||Camel Offense: {{green|+15%}}
|-
| Ships of the Desert ||Camel Desert Combat Bonus: {{green|+15%}}<br>Light Cavalry Desert Combat Bonus: {{green|+15%}}<br>Heavy Cavalry Desert Combat Bonus: {{green|+15%}}
|-
| Sturdy Design ||Trireme Defense: {{green|+15%}}
|-
| Legacy of the Builders ||Build Cost: {{green|-15%}}
|-
| Oasis Trade ||Camel Cost: {{green|-15%}}<br>Heavy Cavalry Cost: {{green|-15%}}<br>Light Cavalry Cost: {{green|-15%}}
|}
End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline: {{green|+10%}}.
 
====Egyptian path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| The Spear of the Kingdom ||Light Infantry Defense: {{green|+15%}}
|-
| Arms Race ||Trireme Discipline: {{green|+15%}}
|-
| Stonemovers ||Fort Defence: {{green|+15%}}
|-
| Colonial Integration ||Enables the 'Military Colonies' Ability
|-
| The Blood of Egypt ||Trireme Morale: {{green|+10%}}
|-
| Thick Hide ||Camel Defense: {{green|+15%}}
|-
| Cradle of Civilization ||National Manpower: {{green|+10%}}
|}
End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline: {{green|+10%}}.
 
====Graeco-Levantine path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Surfeit of War ||Heavy Infantry Cost: {{green|-15%}}
|-
| Thorakitai ||Light Infantry Offense: {{green|+15%}}
|-
| Machimoi Epilektoi ||Heavy Infantry Offense: {{green|+15%}}
|-
| Greek Warfare ||Enables the 'Phalanx' Tactic
|-
| Good Reputation ||Mercenary Maintenance: {{green|-15%}}
|-
| Ramming Speed ||Trireme Offense: {{green|+15%}}
|-
| Unending Riches ||Monthly General Loyalty: {{green|+0.03}}
|}
The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline: {{green|+10%}}.
 
===Persian Traditions===
Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archers Cost: {{green|-25%}}.
 
====Parthian Path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Parthian Shot ||Horse Archer Offense: {{green|+15%}}
|-
| Nomadic Lifestyle ||Monthly War Exhaustion: {{green|-0.02}}<br>Cohort Recruit Speed: {{green|+25%}}
|-
| Hit and Run ||Horse Archers Morale: {{green|+10%}}
|-
| Cavalry Skirmish ||Enables the 'Cavalry Skirmish' Tactic
|-
| Cataphracts ||Heavy Cavalry Cost: {{green|-20%}}
|-
| Steppe Mastery ||Army Weight Modifier: {{green|-15%}}
|-
| Footsloggers ||Light Infantry Defense: {{green|+15%}}
|}
End bonus for this path is ‘Born to Ride’, which gives Heavy Cavalry and Horse Archer Discipline: {{green|+10%}}.
 
====Resurgent Achaemenid path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Legacy of Cyrus ||National Manpower: {{green|+10%}}
|-
| The Immortals ||Heavy Infantry Defense: {{green|+15%}}
|-
| Reform the Navy ||Trireme Morale: {{green|+10%}}
|-
| Reactive Recruitment ||Enables the 'Raise Levies' Ability
|-
| Royal Line ||Morale of Armies: {{green|+5%}}<br>Ruler Popularity Gain: {{green|+0.05}}
|-
| To Blot Out The Sun ||Archers Offense: {{green|+15%}}
|-
| Kardakes ||Heavy Infantry Cost: {{green|-15%}}
|}
End bonus for this path is ‘Massed Assault’, which gives Siege Ability: {{green|+10%}}.


====Bactrian path====
=== {{Ruby|蛮族|Barbarian}} ===
{| class="wikitable"
[[File:Celtic_philosophy_start_bonus.png|200px|left]]
|-
{{main| 蛮族传统}}
! Tradition !! Bonuses
{{#lst:蛮族传统|intro}}
|-
=== {{Ruby| 希腊|Greek}} ===
| Bactrian Horsemen ||Light Cavalry Discipline: {{green|+10%}}
[[File:Greek_philosophy_start_bonus.png|200px|left]]
|-
{{main| 希腊传统}}
| Graeco Bactrian Architecture ||Fort Defense: {{green|+15%}}
{{#lst:希腊传统|intro}}
|-
=== {{Ruby|印度|Indian}} ===
| Perfect Storm ||Heavy Infantry Offense: {{green|+15%}}
[[File:Mauryan_philosophy_start_bonus.png|200px|left]]
|-
{{main| 印度传统}}
| Kleruchoi ||Enables the 'Military Colonies' Ability
{{#lst:印度传统|intro}}
|-
=== {{Ruby| 意大利|Italic}} ===
| Titans of Battle ||War Elephant Discipline: {{green|+10%}}
[[File:Latin_philosophy_start_bonus.png|200px|left]]
|-
{{main| 意大利传统}}
| Hippotoxotoi ||Horse Archer Defense: {{green|+15%}}
{{#lst:意大利传统|intro}}
|-
=== {{Ruby|黎凡特|Levantine}} ===
| Heartland ||Army Weight Modifier: {{green|-15%}}
[[File:Levantine_philosophy_start_bonus.png|200px|left]]
|}
{{main| 黎凡特传统}}
End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance: {{green|-15%}}.
{{#lst:黎凡特传统|intro}}
 
=== {{Ruby|北非|North African}} ===
===Indian Traditions===
[[File:North_african_philosophy_start_bonus.png|200px|left]]
Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows 'Chariot' Units.
{{main| 北非传统}}
{{#lst:北非传统|intro}}
=== {{Ruby|波斯|Persian}} ===
[[File:Persian_philosophy_start_bonus.png|200px|left]]
{{main|波斯传统}}
{{#lst:波斯传统|intro}}


====Maurya Path====
== 军事传统解锁 ==
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Tradition !! Bonuses
! !! 军事传统 !! 解锁
|-
|-
| Versatile Infantry ||Archers Offense: {{green|+15%}}
| 蛮族 || 凯尔特 || 意大利
|-
|-
| Descendants of Airavata ||War Elephant Defense: {{green|+15%}}
| 蛮族 || 不列颠 || 北非
|-
|-
| Warhost of the Empire ||Light Infantry Morale: {{green|+10%}}
| 希腊 || 希腊城邦 || 黎凡特
|-
|-
| Natural Pathfinder ||War Elephant Jungle Combat Bonus: {{green|+15%}}<br>War Elephant Forest Combat Bonus: {{green|+15%}}
| 希腊 || 希腊王国 || 波斯
|-
|-
| Dedicated Archers ||Archers Discipline: {{green|+10%}}
| 意大利 || 罗马 || 希腊
|-
|-
| Homeland of our Fathers ||Heavy Infantry Jungle Combat Bonus: {{green|+15%}}<br>Light Infantry Jungle Combat Bonus: {{green|+15%}}<br>Heavy Infantry Forest Combat Bonus: {{green|+15%}}<br>Light Infantry Forest Combat Bonus: {{green|+15%}}
| 意大利 || 意大利部落 || 蛮族
|-
|-
| Integrating the Tribes ||National Tribesman Happiness: {{green|+20%}}
| 黎凡特 || 黎凡特王国 ||  北非
|}
End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion: {{green|-0.02}}.
 
====Costal path====
{| class="wikitable"
|-
|-
! Tradition !! Bonuses
| 黎凡特 || 黎凡特海洋 || 希腊
|-
|-
| Natural Harbors ||Trireme Cost: {{green|-15%}}
| 印度 || 印度王国 |
|-
|-
| The Vyuha System ||Archers Morale: {{green|+10%}}
| 印度 || 印度部落 || 波斯
|-
|-
| Masters of the Sea ||Trireme Morale: {{green|+10%}}
| 北非 || 布匿 || 黎凡特
|-
|-
| Plunder! ||Enables the 'Raid Ports' Ability<br>Enslavement Efficiency: {{green|+20%}}
| 北非 || 努米底亚 || 意大利
|-
|-
| Flexible Divisions ||Morale of Armies: {{green|+10%}}
| 波斯 || 波斯 || 印度
|-
|-
| City of the World's Desire ||Fort Defense: {{green|+15%}}
| 波斯 || 波斯乡民 || 黎凡特
|-
| State Artisan ||Archers Cost: {{green|-10%}}<br>Chariot Cost {{green|-10%}}
|}
|}
End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline: {{green|+10%}}.
====Noble path====
{| class="wikitable"
|-
! Tradition !! Bonuses
|-
| Fit for a King ||Chariot Defense: {{green|+15%}}
|-
| Trained to Kill ||War Elephant Discipline: {{green|+10%}}
|-
| Armored Archers ||Archers Defense: {{green|+15%}}
|-
| Padma Vyuha ||Enables the 'Padma Vyuha' Tactic
|-
| Imported Horses ||Chariot Discipline: {{green|+10%}}
|-
| Elephantine Abundance ||War Elephant Cost: {{green|-15%}}
|-
| Exotic Soldiers ||Mercenary Maintenance: {{green|-15%}}
|}
The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale: {{green|+10%}}.


== 参考资料 ==
== 参考资料 ==
<references/>
<references/>
: 蛮族传统的代码名称是 <code>celtic_philosophy</code>;意大利传统的代码名称是 <code>latin_philosophy</code>;印度传统的代码名称是 <code>mauryan_philosophy</code>。
{{MilitaryTraditionsNavbox}}
{{MechanicsNavbox}}


{{MechanicsNavbox}}
[[Category:军事]]
[[Category:军事]]
[[Category:军事传统]]
[[en:Military traditions]]
[[en:Military traditions]]

2022年5月29日 (日) 10:13的最新版本

{{#evt: | service= youtube | id= lhBBZHbRLE8 | description= Imperator: Rome - Military Reworked. How military recruitment works in the new Marius update. Levies, legions, traditions, and more have been overhauled in this massive free update. Revisit the ancient world and conquer it with your new military might! | alignment= right | container=frame }}

File:UI military traditions.png
The military traditions screen allows picking a tradition tree and view the individual traditions in it.

Military tradition.png 军事传统(Military traditions) represent the accumulated practices and expertise of a country's military and reward nations that keep a particularly Experience experienced or Drill army well-trained army. They typically give various military-related bonuses and modifiers as well as unlock new unit abilities, unique combat tactics, and special unit types, often promoting the use of different unit compositions and strategies, though some traditions can also have various economic effects such as creating pops, constructing buildings, giving economic modifiers, or granting Invention.png innovations and Province investment province investments.

Each tradition group is associated with to one or more culture groups and consists of two separate tradition trees, each based on a different group of realms or cultures within the group and typically with a different focus. begins with a starting bonus that branches into three separate paths, each linear and typically based on the traditions of a particular culture or nation that uses the tree. Each military tradition costs Military experience.png 80 military experience and requires that the nation has adopted all previous traditions and meets any prerequisites; however, it is otherwise possible to freely choose between any available tradition at no extra cost.

军事传统类型

在世界上有七种不同的军事传统,每一个都与一个或多个 Policy cultural assimilation.png 文化组联系在一起,每个组内有两个树。Each country starts with access to at least one military tradition group based on its Policy cultural assimilation.png primary culture, with a few countries also starting with access to one or more tradition trees outside of their groups. Every tradition tree except for Indian Kingdom unlocks one other military tradition group; adopting these traditions always requires that the country has an Integrated.png integrated culture in one of the relevant culture groups which has at least either 1/4 of the pops of the primary culture or 500 pops (once the primary culture is larger than 2000 pops).

By working its way through these traditions to embrace foreign influence, it is possible for every country to eventually get access to every tradition group (and adopt every tradition) with sufficient Military experience.png military experience and pops of the required culture groups.

蛮族Barbarian

Celtic philosophy start bonus.png
主条目:蛮族传统

蛮族传统 包括希斯帕尼亚、高卢、不列颠尼亚、日耳曼尼亚以及其他地区的蛮族的战斗方式。他们的战斗主要依靠装备了剑或长矛的大编队轻装步兵,并配以少量灵活的战车或轻骑兵用以支援,他们同时还善于使用伏击战术,尤其是在森林地形中。

希腊Greek

Greek philosophy start bonus.png
主条目:希腊传统

希腊传统 的核心是重装长枪兵组成的防御型方阵,这是古希腊的基石,此战术历史悠久,之后由马其顿人改良,为士兵装备了萨里沙长矛——一种超长的长矛。希腊人的战术主要使用这种军阵来“钉”住敌人的步兵部队,并配以轻步兵和骑兵对敌人的侧翼进行猛攻。

印度Indian

Mauryan philosophy start bonus.png
主条目:印度传统

印度传统 的主要涵盖对象包括孔雀帝国及其诸邻国,他们善于使用大编队的印度战象来撕碎敌军的阵线,并配以快速移动的战车与弓兵部队对作鸟兽散的敌军进行攻击。同时,印度人也会使用一些十分复杂的阵法,比如传奇的莲花阵。

意大利Italic

Latin philosophy start bonus.png
主条目:意大利传统

意大利传统 的主要代表是使用精锐重装步兵的伊特鲁里亚、罗马及其他拉丁城邦。这些士兵相比于长矛更善用剑,其主要战斗方式是依靠严密的阵型——比如三线阵——进行迅速的近身战,打散装备较差的地方步兵,同时伴以轻骑兵和其他散兵进行支援。

黎凡特Levantine

Levantine philosophy start bonus.png
主条目:黎凡特传统

黎凡特和阿拉伯传统 着重于在黎凡特、埃及和阿拉伯干旱的沙漠中广泛使用的骆驼骑兵、轻步兵、方阵战术,以及腓尼基各城强大的海军。腓尼基人是地中海最声名显赫的贸易商,他们拥有非凡的航海经验和卓绝的造船术。

北非North African

North african philosophy start bonus.png
主条目:北非传统

北非传统 的主要涵盖对象包括腓尼基商贸城邦迦太基及其周边的国家。通过数个世纪的地中海贸易,迦太基孕育了十分强大的海军传统,同时迦太基还善长使用重步兵和非洲战象,这些部队和轻步兵、骑兵相互支援,可以十分高效地冲垮敌人的阵型。

波斯Persian

Persian philosophy start bonus.png
主条目:波斯传统

波斯传统 是斯基泰草原上奔驰的男人们应当掌握的武艺,以及前阿契美尼德王朝遗留下来的军事遗产的结合。在草原及其周边的生活铸就了人们精湛的骑射技术,使得他们能够在接敌之前快速穿插并包围敌军,而波斯的步兵队则严阵以待,负责啃啮敌军已经疲惫不堪的军阵。

军事传统解锁

军事传统 解锁
蛮族 凯尔特 意大利
蛮族 不列颠 北非
希腊 希腊城邦 黎凡特
希腊 希腊王国 波斯
意大利 罗马 希腊
意大利 意大利部落 蛮族
黎凡特 黎凡特王国 北非
黎凡特 黎凡特海洋 希腊
印度 印度王国
印度 印度部落 波斯
北非 布匿 黎凡特
北非 努米底亚 意大利
波斯 波斯 印度
波斯 波斯乡民 黎凡特

参考资料

蛮族传统的代码名称是 celtic_philosophy;意大利传统的代码名称是 latin_philosophy;印度传统的代码名称是 mauryan_philosophy
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置