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| {{Version|Pre-release}} | | {{Version|2.0}} |
| '''Military traditions''' are a mechanic that unlocks unique abilities, new units and special bonuses to units. Each tradition has one bonus at the start, followed by three paths that can be taken. After the seventh tradition in the chosen path is reached, another special benefit is unlocked. One military tradition costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%. | | {{#evt: |
| | | service= youtube |
| | | id= lhBBZHbRLE8 |
| | | description= '''''Imperator: Rome - Military Reworked'''''. How military recruitment works in the new Marius update. Levies, legions, traditions, and more have been overhauled in this massive free update. Revisit the ancient world and conquer it with your new military might! |
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| | }} |
| | [[File:UI military traditions.png|thumb|500px|The ''military traditions'' screen allows picking a tradition tree and view the individual traditions in it.|链接=Special:FilePath/UI_military_traditions.png]] |
| | {{icon|military tradition}} '''军事传统'''(Military traditions) represent the accumulated practices and expertise of a country's military and reward nations that keep a particularly {{icon|experience}} experienced or {{icon|drill}} well-trained army. They typically give various military-related bonuses and modifiers as well as unlock new [[Army#Actions|unit abilities]], unique [[Land_warfare#Combat_tactics|combat tactics]], and special [[Land_units|unit]] [[Naval_warfare#Naval_units|types]], often promoting the use of different unit compositions and strategies, though some traditions can also have various [[economy|economic]] effects such as creating [[pop]]s, constructing [[building]]s, giving economic modifiers, or granting {{icon|innovation}} innovations and {{icon|province investment}} province investments. |
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| ==Military Tradition types==
| | Each tradition group is associated with to one or more culture groups and consists of two separate tradition trees, each based on a different group of realms or cultures within the group and typically with a different focus. begins with a starting bonus that branches into three separate paths, each linear and typically based on the traditions of a particular culture or nation that uses the tree. Each military tradition costs {{icon|military exp}} '''80''' military experience and requires that the nation has adopted all previous traditions and meets any prerequisites; however, it is otherwise possible to freely choose between any available tradition at no extra cost. |
| There are seven different military traditions in the world, tied to culture groups:
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| ===Barbarian Traditions=== | | == 军事传统类型 == |
| Used by most cultures in north-western Europe. The starting bonus unlocks Chariots.
| | 在世界上有七种不同的军事传统,每一个都与一个或多个 {{icon|culture}} 文化组联系在一起,每个组内有两个树。Each country starts with access to at least one military tradition group based on its {{icon|culture}} primary culture, with a few countries also starting with access to one or more tradition trees outside of their groups. Every tradition tree except for Indian Kingdom unlocks one other military tradition group; adopting these traditions always requires that the country has an {{icon|integrated}} integrated culture in one of the relevant culture groups which has at least either '''1/4''' of the pops of the primary culture or '''500''' pops (once the primary culture is larger than 2000 pops). |
| ====Britannic path====
| |
| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Scythed Chariots ||+15% Chariots Offensive
| |
| |-
| |
| | Coming of Age ||+15% Light Infantry Defensive
| |
| |-
| |
| | Living off the Land ||-15% Land Unit Attrition
| |
| |-
| |
| | Word of Mouth||+25% Manpower Recovery
| |
| |-
| |
| | Chariot Mastery ||+15% Chariots Morale
| |
| |-
| |
| | Selective Breeding ||-25% Light Cavalry Cost
| |
| |-
| |
| | Take up Arms ||+15% Archers Morale
| |
| |}
| |
| End bonus for this path is ‘Trained Cavalry’ which gives +15% Discipline to both Light Cavalry and Chariots.
| |
| | |
| ====Germanic path====
| |
| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Strike and Withdraw ||+15% Light Infantry Morale
| |
| |-
| |
| | Natural Resources ||-25% Light Cavalry & Chariots Cost
| |
| |-
| |
| | Ambush ||+25% Combat Bonus for Light Infantry in Forest
| |
| |-
| |
| | The Glory of the Hunt ||Allows ‘Raiding’
| |
| |-
| |
| | Shield Wall ||+15% Heavy Infantry Defensive
| |
| |-
| |
| | The Young Must Serve ||-25% Light Infantry Cost
| |
| |-
| |
| | Hail of Stones ||+15% Archers Defensive
| |
| |}
| |
| End bonus for this path is ‘Adaptability’, which gives +15% Discipline to Light Infantry.
| |
| | |
| ====Gallic path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Strike From Afar ||+15% Archers Offensive
| |
| |-
| |
| | Confederations ||+15% Global Manpower
| |
| |-
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| | The Plains Fight With us ||+15% Combat Bonus for Light Infantry & Chariots on Plains
| |
| |-
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| | In Defence of our Home ||Allows ‘Levies’
| |
| |-
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| | A People on the Move ||25% quicker Unit Recruitment
| |
| |-
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| | Strong Arm ||+15% Heavy Infantry Offensive
| |
| |-
| |
| | Scale the Walls! ||+15% Siege Ability
| |
| |}
| |
| End bonus for this path is ‘Blow the Trumpet, in the New Moon!’, which gives +10% Land Morale.
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| | |
| | |
| ===Italic Traditions===
| |
| Available to all countries in the Latin culture-group. They start with the ‘Walled City’ tradition, which gives +25% to Defensiveness, effectively making sieges against your fortified cities take 25% longer.
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| | |
| ====Tribal path====
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| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Artisanal Bronzework ||+15% Light Infantry Defence
| |
| |-
| |
| | The Equestrian Order ||+15% Light Cavalry Offensive
| |
| |-
| |
| | Deus Vult ||+15% Omen Power
| |
| |-
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| | The Acquisition of Wealth ||Enables ‘Raid City’
| |
| |-
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| | The Aulos ||+15% Light Infantry Morale
| |
| |-
| |
| | Mare Nostrum ||-25% Trireme Maintenance Cost
| |
| |-
| |
| | Rousing Oratory ||+15% Manpower
| |
| |}
| |
| End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.
| |
| | |
| ====Support path====
| |
| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | State Navy ||+15% Trireme Morale
| |
| |-
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| | The Fabri ||25% Cheaper Military Buildings
| |
| |-
| |
| | Scale the Walls ||+15% Siege Ability
| |
| |-
| |
| | Castra ||Enables ‘Border Forts’
| |
| |-
| |
| | Logistics of State ||25% Cheaper Light Infantry, Heavy Infantry, Archers
| |
| |-
| |
| | Scutum ||+15% Heavy Infantry Defence
| |
| |-
| |
| | Foederati ||+15% Light Cavalry Discipline
| |
| |}
| |
| End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.
| |
| | |
| ====Roman path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Principes ||+15% Heavy Infantry Discipline
| |
| |-
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| | March of the Eagles ||+5% Morale Recovery
| |
| |-
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| | Triarii ||+15% Heavy Infantry Offence
| |
| |-
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| | Roman Roads ||Allows ‘Military Roadbuilding’
| |
| |-
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| | Professional Soldiers ||-0.05 Monthly Warexhaustion
| |
| |-
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| | Velites ||+15% Light Infantry Offence
| |
| |-
| |
| | The Honor of Service ||+15% Manpower Recovery
| |
| |}
| |
| End bonus for this path is ‘Triplex Acies’, which enables a Combat Tactic similar to the Greek Phalanx for your armies.
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| | |
| | |
| ===North African Traditions===
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| Available to the North African & Numidian culture groups, and the Carthaginian culture. They start with the ‘Seafaring People’ tradition which gives 25% cheaper Triremes.
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| | |
| ====Tribal Path====
| |
| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Born in the Saddle ||+15% Light Cavalry Discipline
| |
| |-
| |
| | Man and Horse ||+15% Combat Bonus on Plains for Cavalry
| |
| |-
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| | Sure-footed, as Wild Horses ||25% Cheaper Light Cavalry
| |
| |-
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| | Wild Charge ||Enables Cavalry Skirmish Combat Tactic
| |
| |-
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| | Local Knowledge ||25% less attrition
| |
| |-
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| | Call to Arms ||+15% Manpower
| |
| |-
| |
| | Ululating Cry ||+15% Light Cavalry Offensive
| |
| |}
| |
| End bonus for this path is ‘To Each, Their Own’, which gives +10% output from tribesmen.
| |
| | |
| ====Naval path====
| |
| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Phoenician Heritage ||+15% Offensive for Triremes
| |
| |-
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| | Iberian Draft || +15% Defensive for Light Infantry
| |
| |-
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| | Naval Dominance ||+15% Defensive for Triremes
| |
| |-
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| | A Life at Seat || Allows Repair at Sea ability
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| |-
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| | Noble Warlords ||+2.5% Loyalty for Generals
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| |-
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| | Imposing Edifices ||+15% Defensiveness
| |
| |-
| |
| | Putting our People to Work ||-25% Trireme Maintenance
| |
| |}
| |
| End bonus for this path is ‘Maneuverability Above All’, which gives +15% Discipline for Triremes.
| |
| | |
| ====Army path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
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| | Skilled Recruiters ||15% cheaper mercenary maintenance
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| |-
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| | Professional Marines ||+15% Trireme Morale
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| |-
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| | The Sacred Band ||+15% Heavy Infantry Discipline
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| |-
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| | Uneasy Relations ||More Manpower from Subjects
| |
| |-
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| | The African Elephant ||+15% War Elephant Discipline
| |
| |-
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| | Numidian Cavalry ||25% Cheaper Heavy Cavalry
| |
| |-
| |
| | Devastating Charge ||+15% War Elephant Morale
| |
| |}
| |
| End bonus for this path is ‘A Hard Bargain’, which gives 25% cheaper mercenaries to recruit.
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| | |
| | |
| ===Greek Traditions===
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| Greek Military traditions will be used by all countries with a Greek culture as their state culture, including all Diadochi kingdoms. They start with the ‘Modernized Phalanx’ tradition, which enables the Phalanx Combat Tactic.
| |
| | |
| ====Seleucid Path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Agema ||Light Cavalry Discipline +15%
| |
| |-
| |
| | Arms For Hire ||Mercenary Recruit Cost Modifier -25%
| |
| |-
| |
| | Phoenician Sailors ||Ship Offense +15%
| |
| |-
| |
| | Companion Cavalry ||Allows Cavalry Skirmish
| |
| |-
| |
| | Kataphraktoi ||Heavy Cavalry Discipline +15%
| |
| |-
| |
| | Thyreophoroi ||Light Infantry Morale +15%
| |
| |-
| |
| | The Hipparchos ||Cavalry Morale +15%
| |
| |}
| |
| End bonus for this path is ‘Deep Coffers’, which gives -25% Mercenary Maintenance.
| |
| | |
| ====Greek path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | The Sarissa ||Heavy Infantry Morale +15%
| |
| |-
| |
| | The Tarentine Advance ||Light Cavalry Defensive +15%
| |
| |-
| |
| | Siege Craft ||Siege Ability +15%
| |
| |-
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| | Military Colonies ||Allows Military Colonies
| |
| |-
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| | Mine's Bigger Than Yours ||Ship Defensive +15%
| |
| |-
| |
| | City State Fortifications ||Fort Defence +15%
| |
| |-
| |
| | Centuries of War ||Heavy Infantry Maintenance Cost -25%
| |
| |}
| |
| End bonus for this path is ‘The Silver Shields’, which gives Heavy Infantry Discipline +15%.
| |
|
| |
|
| ====Antigonid path====
| | By working its way through these traditions to embrace foreign influence, it is possible for every country to eventually get access to every tradition group (and adopt every tradition) with sufficient {{icon|military exp}} military experience and pops of the required culture groups. |
| {| class="wikitable" | |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Veterans of the Great Campaign ||Unit Starting Experience +15%
| |
| |-
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| | Proud Shipwrights ||Ship Construction Cost -25%
| |
| |-
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| | The Nobility Ride ||Light Cavalry Offense +15%
| |
| |-
| |
| | The Victor's Spoils ||Allows Raid City
| |
| |-
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| | Peltasts ||Light Infantry Offense +15%
| |
| |-
| |
| | Specialist Infantry ||Archer Discipline +15%
| |
| |-
| |
| | Mastery of the Mountains ||Light Infantry Mountain Bonus +25%
| |
| |}
| |
| The end bonus for this path is ‘Combined Arms’, which gives Light Infantry Discipline +15%.
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| ===Arabic & Levantine Traditions=== | | === {{Ruby|蛮族|Barbarian}} === |
| Used by countries in the Levant, Egypt and Arabia. They start with the 'Pathfinders' tradition which gives -15% Land Attrition.
| | [[File:Celtic_philosophy_start_bonus.png|200px|left]] |
| | {{main|蛮族传统}} |
| | {{#lst:蛮族传统|intro}} |
| | === {{Ruby|希腊|Greek}} === |
| | [[File:Greek_philosophy_start_bonus.png|200px|left]] |
| | {{main|希腊传统}} |
| | {{#lst:希腊传统|intro}} |
| | === {{Ruby|印度|Indian}} === |
| | [[File:Mauryan_philosophy_start_bonus.png|200px|left]] |
| | {{main|印度传统}} |
| | {{#lst:印度传统|intro}} |
| | === {{Ruby|意大利|Italic}} === |
| | [[File:Latin_philosophy_start_bonus.png|200px|left]] |
| | {{main|意大利传统}} |
| | {{#lst:意大利传统|intro}} |
| | === {{Ruby|黎凡特|Levantine}} === |
| | [[File:Levantine_philosophy_start_bonus.png|200px|left]] |
| | {{main|黎凡特传统}} |
| | {{#lst:黎凡特传统|intro}} |
| | === {{Ruby|北非|North African}} === |
| | [[File:North_african_philosophy_start_bonus.png|200px|left]] |
| | {{main|北非传统}} |
| | {{#lst:北非传统|intro}} |
| | === {{Ruby|波斯|Persian}} === |
| | [[File:Persian_philosophy_start_bonus.png|200px|left]] |
| | {{main|波斯传统}} |
| | {{#lst:波斯传统|intro}} |
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| ====Arabian Path==== | | == 军事传统解锁 == |
| {| class="wikitable" | | {| class="wikitable sortable" |
| |- | | |- |
| ! Tradition !! Bonuses | | ! 组 !! 军事传统 !! 解锁 |
| |- | | |- |
| | Desert Sands ||Hostile Attrition +0.50 | | | 蛮族 || 凯尔特 || 意大利 |
| |- | | |- |
| | Merchant Coast ||Trireme Cost -50% | | | 蛮族 || 不列颠 || 北非 |
| |- | | |- |
| | Beasts of Burden ||Camel Offence +15% | | | 希腊 || 希腊城邦 || 黎凡特 |
| |- | | |- |
| | Ships of the Desert ||Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15% | | | 希腊 || 希腊王国 || 波斯 |
| |- | | |- |
| | Sturdy Design ||Trireme Defensive +15% | | | 意大利 || 罗马 || 希腊 |
| |- | | |- |
| | Legacy of the Builders ||Training Camp Cost -25% | | | 意大利 || 意大利部落 || 蛮族 |
| |- | | |- |
| | Oasis Trade ||Camel, Heavy Cavalry and Light Cavalry Cost -25% | | | 黎凡特 || 黎凡特王国 || 北非 |
| |} | |
| End bonus for this path is ‘Trained Camelry’, which gives Camel Discipline +15%.
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| | |
| ====Egyptian path====
| |
| {| class="wikitable"
| |
| |- | | |- |
| ! Tradition !! Bonuses
| | | 黎凡特 || 黎凡特海洋 || 希腊 |
| |- | | |- |
| | The Spear of the Kingdom ||Light Infantry Defence +15% | | | 印度 || 印度王国 || |
| |- | | |- |
| | Arms Race ||Trireme Discipline +15% | | | 印度 || 印度部落 || 波斯 |
| |- | | |- |
| | Stonemovers ||Fort Defence +15% | | | 北非 || 布匿 || 黎凡特 |
| |- | | |- |
| | Colonial Integration ||Allows Military Colonies | | | 北非 || 努米底亚 || 意大利 |
| |- | | |- |
| | The Blood of Egypt ||Trireme Morale +15% | | | 波斯 || 波斯 || 印度 |
| |- | | |- |
| | Thick Hide ||Camel Defence +15% | | | 波斯 || 波斯乡民 || 黎凡特 |
| |- | |
| | Cradle of Civilization ||National Manpower +15% | |
| |} | | |} |
| End bonus for this path is ‘Rank Upon Rank’, which gives Light Infantry Discipline +15%.
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|
| |
| ====Graeco-Levantine path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Surfeit of War ||Heavy Infantry Cost -25%
| |
| |-
| |
| | Thorakitai ||Light Infantry Offence +15%
| |
| |-
| |
| | Machimoi Epilektoi ||Heavy Infantry Offense +15%
| |
| |-
| |
| | Greek Warfare ||Allows Phalanx Combat Tactic
| |
| |-
| |
| | Good Reputation ||Mercenary Maintenance -15%
| |
| |-
| |
| | Ramming Speed ||Trireme Offense +15%
| |
| |-
| |
| | Unending Riches ||Monthly General Loyalty +0.02
| |
| |}
| |
| The end bonus for this path is ‘Learning from the Best’, which gives Heavy Infantry Discipline +15%.
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|
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| ===Persian Traditions===
| |
| Used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. They start with ‘Scythian Horse Archers’ which provides Horse Archer Cost -15%.
| |
|
| |
| ====Parthian Path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Parthian Shot ||Horse Archer Offensive +15%
| |
| |-
| |
| | Nomadic Lifestyle ||Cohort Recruit Speed +25%
| |
| |-
| |
| | Hit and Run ||Horse Archer Morale +10%
| |
| |-
| |
| | Cavalry Skirmish ||Allows Cavalry Skirmish Combat Tactic
| |
| |-
| |
| | Cataphracts ||Heavy Cavalry Cost -25%
| |
| |-
| |
| | Steppe Mastery ||Land Attrition -15%
| |
| |-
| |
| | Footsloggers ||Light Infantry Defense +15%
| |
| |}
| |
| End bonus for this path is ‘Born to Ride’, which gives All Cavalry Discipline +10%.
| |
|
| |
| ====Resurgent Achaemenid path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Legacy of Cyrus ||National Manpower +15%
| |
| |-
| |
| | The Immortals ||Heavy Infantry Defensive +15%
| |
| |-
| |
| | Reform the Navy ||Ship Morale +10%
| |
| |-
| |
| | Reactive Recruitment ||Allows Raising Levies
| |
| |-
| |
| | Royal Line ||Land Morale Recover +3%
| |
| |-
| |
| | To Blot Out The Sun ||Archer Offensive +15%
| |
| |-
| |
| | Kardakes ||Heavy Infantry Cost -15%
| |
| |}
| |
| End bonus for this path is ‘Massed Assault’, which gives Siege Ability +10%.
| |
|
| |
| ====Bactrian path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Bactrian Horsemen ||Light Cavalry Discipline +10%
| |
| |-
| |
| | Graeco Bactrian Architecture ||Fort Defense +15%
| |
| |-
| |
| | Perfect Storm ||Heavy Infantry Offense +15%
| |
| |-
| |
| | Kleruchoi ||Allows Military Colonies
| |
| |-
| |
| | Titans of Battle ||War Elephant Discipline +10%
| |
| |-
| |
| | Hippotoxotoi ||Horse Archer Discipline +15%
| |
| |-
| |
| | Heartland ||Land Unit Attrition -15%
| |
| |}
| |
| End bonus for this path is ‘Disillusioned Masses’, which gives Mercenary Maintenance Cost -15%.
| |
|
| |
| ===Indian Traditions===
| |
| Used by countries in India and southern Tibet. They start with ‘Rathas’ which allows the recruitment of chariots.
| |
|
| |
| ====Maurya Path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Versatile Infantry ||Archers Offense +15%
| |
| |-
| |
| | Descendants of Airavata ||War Elephant Defense +15%
| |
| |-
| |
| | Warhost of the Empire ||Light Infantry Morale +10%
| |
| |-
| |
| | Natural Pathfinder ||War Elephant Jungle & Forest Combat Ability +15%
| |
| |-
| |
| | Dedicated Archers ||Archers Discipline +10%
| |
| |-
| |
| | Homeland of our Fathers ||Heavy Infantry Forest & Jungle +15%, Light Infantry Forest & Jungle +15%
| |
| |-
| |
| | Integrating the Tribes ||National Tribesman Happiness +20%
| |
| |}
| |
| End bonus for this path is ‘The Bureaucracy of War’, which gives Monthly War Exhaustion -0.02.
| |
|
| |
| ====Costal path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Natural Harbors ||Galley Cost -15%
| |
| |-
| |
| | The Vyuha System ||Archers Morale +10%
| |
| |-
| |
| | Masters of the Sea ||Trireme Morale +10%
| |
| |-
| |
| | Plunder! ||Allows Raid Ports Ability, +20% Enslavement Efficiency
| |
| |-
| |
| | Flexible Divisions ||Morale of Armies +10%
| |
| |-
| |
| | City of the World's Desire ||Fort Defence +15%
| |
| |-
| |
| | State Artisan ||Archers & Chariot Cost -10%
| |
| |}
| |
| End bonus for this path is ‘The 'Diplomatic' Fleet’, which gives Trireme Discipline +10%.
| |
|
| |
| ====Noble path====
| |
| {| class="wikitable"
| |
| |-
| |
| ! Tradition !! Bonuses
| |
| |-
| |
| | Fit for a King ||Chariot Defense +15%
| |
| |-
| |
| | Trained to Kill ||War Elephant Discipline +10%
| |
| |-
| |
| | Armored Archers ||Archers Defense +15%
| |
| |-
| |
| | Padma Vyuha ||Allows Padma Vyuha Combat Tactic
| |
| |-
| |
| | Imported Horses ||Chariot Discipline +10%
| |
| |-
| |
| | Elephantine Abundance ||War Elephant Cost -15%
| |
| |-
| |
| | Exotic Soldiers ||Mercenary Maintenance -15%
| |
| |}
| |
| The end bonus for this path is ‘Striding Besides Giants’, which gives War Elephant Morale +10%.
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|
| |
|
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|
| == 参考资料 == | | == 参考资料 == |
| <references/> | | <references/> |
| | : 蛮族传统的代码名称是 <code>celtic_philosophy</code>;意大利传统的代码名称是 <code>latin_philosophy</code>;印度传统的代码名称是 <code>mauryan_philosophy</code>。 |
| | {{MilitaryTraditionsNavbox}} |
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| [[Category:军事]] | | [[Category:军事]] |
| | [[Category:军事传统]] |
| [[en:Military traditions]] | | [[en:Military traditions]] |