蠻族傳統 包括希斯帕尼亞、高盧、不列顛尼亞、日耳曼尼亞以及其他地區的蠻族的戰鬥方式。他們的戰鬥主要依靠裝備了劍或長矛的大編隊輕裝步兵,並配以少量靈活的戰車或輕騎兵用以支援,他們同時還善於使用伏擊戰術,尤其是在森林地形中。
Availability
The Barbarian military tradition groups, Celtic and Britannic, are available for begining with the following culture groups:
- Belgae
- Celt-Iberian
- Gaelic
- Gallic
- Germanic
- Iberian
- Occidental
- Pannonian
- Pretani
- Veneti
This tradition group can also be unlocked by embracing the military tradition:
Focus
The traditions focus on strengthening the below unit types and possibly unlock some new abilities:
- Unit focus:
- Strong Light infantry
- Good Archers
- Good Chariots
- Possible ability unlocks:
- Hit-and-Run
Celtic traditions
<tabber>
Statistics =
|
Tradition
|
On activation effect |
Effect |
Requirements
|
|
Scale the Walls!
|
N/A
|
+10% Siege ability
|
N/A
|
|
Shield Wall
|
N/A
|
+10% Heavy infantry defense
|
Scale the Walls!
|
|
Strong Arm
|
N/A
|
+10% Heavy infantry offense
|
Shield Wall
|
|
Embrace Celto-Italic Influence
|
- Unlock Italic tradition groups if any of the below culture groups has either 500 pops or is equal to 25% of the country's primary culture pops:
|
+2.5% Heavy infantry offense
|
Strong Arm
|
|
Ambush
|
N/A
|
- Enable "Hit-and-Run" tactic
- +25% Combat bonus in forest
|
N/A
|
|
Strike From Afar
|
N/A
|
+15% Archers offense
|
Ambush
|
|
Take up Arms
|
N/A
|
−15% Archers cost
|
Strike From Afar
|
|
Hail of Stones
|
N/A
|
+10% Archers defense
|
Take up Arms
|
|
Strike and Withdraw
|
N/A
|
+10% Light infantry morale
|
Ambush
|
|
The Young Must Serve
|
N/A
|
−15% Light infantry cost
|
Strike and Withdraw
|
|
Coming of Age
|
N/A
|
- +10% Light infantry defense
- +20% Light infantry combat bonus in plains
|
The Young Must Serve
|
|
Adaptability
|
- A new character is generated with:
- 8 Martial
- Tactician trait
|
- +10% Archers discipline
- +10% Light infantry discipline
|
- Strike and Withdraw
- Strike From Afar
|
|
The Plains Fight With us
|
N/A
|
- +15% Combat bonus in farmland
- +15% Combat bonus in plains
|
- Coming of Age
- Hail of Stones
|
|-|
Description =
|
Tradition
|
Description
|
|
Scale the Walls!
|
Our people have taken to residing in walled territories, which, while well-defended, have weaknesses, if one knows where to look.
|
|
Shield Wall
|
Germanic troops often surprised their opponents by utilizing a core of heavily shielded warriors, acting as a deterrent to attackers, and as a particularly cohesive and mobile unit on the battlefield.
|
|
Strong Arm
|
While most of our warriors eschew the protection afforded by mail, our strong-armed and well equipped javelin-throwers clad themselves in armor, and can hurl iron-tipped spears capable of punching through plate armor, flesh, and bone.
|
|
Embrace Celto-Italic Influence
|
N/A
|
|
Ambush
|
Tribal warfare is brutal affair. The seizure of slaves, women and valuables is a time-honored practice which we ought not to forgo.
|
|
Strike From Afar
|
Huntsmen and skirmishers practice from a young age, honing their skills on wildlife and those unlucky enough to constitute a target.
|
|
Take up Arms
|
Every man has a place in our armies; not least the hunters, who stalk their prey on battlefield and forest alike.
|
|
Hail of Stones
|
Those unable or unwilling to hold an axe, learn the art of the sling, or bow. A simple tool it may seem, but even mighty giants can be felled by a single stone.
|
|
Strike and Withdraw
|
The relative fitness of our warriors, combined with our people's contempt for cumbersome equipment, allows us to outmaneuver traditional armies with ease. By harrying our opponents; flanks, they will likely lose enthusiasm for the fight before we do.
|
|
The Young Must Serve
|
Learning the art of warfare is a vital part of every youth's education. If a child can wield a sword and maintain their equipment, then they are ready for war.
|
|
Coming of Age
|
From a young age, our children are taught that they may be called upon to defend their settlements. If every man bears responsibility for arming himself, armies can be raised from the very salt of the earth.
|
|
Adaptability
|
Our brave soldiers may be the fiercest the world has seen, but true humility comes in learning from our defeats. by adopting tactics we encounter on the battlefield, from those who consider themselves more 'civilized', we may outdo any fighting force we meet.
|
|
The Plains Fight With us
|
The rolling plains of Gaul, from the coast to the Alps, prove ideal terrain for the use of cavalry.
|
</tabber>
Britannic traditions
<tabber>
Statistics =
|
Tradition
|
On activation effect |
Effect |
Requirements
|
|
Chariot Culture
|
N/A
|
+20% Chariot defense
|
N/A
|
|
Chariot Mastery
|
N/A
|
+10% Chariot discipline
|
Chariot Culture
|
|
Scythed Chariots
|
N/A
|
+20% Chariot offense
|
Chariot Mastery
|
|
The Glory of the Hunt
|
N/A
|
- +5% Enslavement efficiency
- +6% National slave output
|
N/A
|
|
Confederations
|
N/A
|
+2.5% Levy size multiplier
|
The Glory of the Hunt
|
|
Blow the Trumpet, in the New Moon!
|
N/A
|
+5% Manpower recovery speed
|
Confederations
|
|
Word of Mouth
|
- A new character is generated with:
- 8 Martial
- Disciplined trait
|
- +5% Cohort starting experience
- −0.5% Experience decay
|
- Blow the Trumpet, in the New Moon!
- Scythed Chariots
|
|
Living off the Land
|
Gain 2 Freemen in 2 settlements with the highest room to grow (population cap − total population)
|
−15% Army attrition
|
The Glory of the Hunt
|
|
Natural Resources
|
Gain 2 Freemen in 3 settlements with the highest room to grow (population cap − total population)
|
+10% National tribesman output
|
Living off the Land
|
|
A People on the Move
|
Lose 25 centralization
|
+6% Unintegrated culture happiness
|
Natural Resources
|
|
In Defense of our Home
|
Gain a fortress building level in the capital city (with available building slots)
|
+1 National fort infrastructure capacity
|
Natural Resources
|
|
Selective Breeding
|
- Gain horses trade good in a city with the highest population if it is:
- The capital
- Produces iron trade good
- Produces horses trade good
- Produces steppe horses trade good
- Has at least 1 non-food trade good
|
- +10% Chariot morale
- +10% Light cavalry morale
|
The Glory of the Hunt
|
|
Trained Cavalry
|
N/A
|
+15% Light cavalry offense
|
Selective Breeding
|
|
Embrace Celtiberian-African Influence
|
- Unlock North African tradition groups if any of the below culture groups has either 500 pops or is equal to 25% of the country's primary culture pops:
|
+5% Light cavalry defense
|
Selective Breeding
|
|-|
Description =
|
Tradition
|
Description
|
|
Chariot Culture
|
The use of chariots in warfare stems back many thousands of years, and holds strong affiliations with nobility and class; chariot inhumations speak to the honor that can be won through battle. Chariots themselves were commonly used as mobile platforms with two to three occupants, from which javelins or other thrown weapons were used to break the ranks of their opponents.
|
|
Chariot Mastery
|
The terror inspired by a massed chariot attack, can be sufficient to break even the most battle-hardened formations.
|
|
Scythed Chariots
|
Affixing scything blades to the wheels of our chariots, adds a lethal deterrent to anyone foolhardy enough to assault them.
|
|
The Glory of the Hunt
|
'Quintili Vare, legiones redde!' - The battle of Teutoberg Forest was a decisive victory for the Germanic tribes, all but wiping our three entire Roman legions. While a combination of factors contributed to this, the Germanic familiarity with the dense terrain was a major one.
|
|
Confederations
|
Many Tribes maintained close relations with their neighbors, guaranteeing a certain amount of cooperation when it came to battle. Warbands likely comprised members of many different local tribes, all fighting for glory.
|
|
Blow the Trumpet, in the New Moon!
|
The Carnyx, a trumpet possessed of a harsh and instantly recognizable timbre, inspired our troops, while terrifying our opponents.
|
|
Word of Mouth
|
Whether it be a chance for glory, an opportunity for loot, or merely to revel in the slaughter, news of an imminent battle draws even the elders to our ranks.
|
|
Living off the Land
|
Our people know the ways of the land better than most; which berries and plants are edible, and which natural remedies can be used to salve wounds.
|
|
Natural Resources
|
The abundance of arable land and vast tracts of land sporting workable wood, give us unparalleled access to the resources we need to create weapons of war.
|
|
A People on the Move
|
Our ancestors moved freely, uncaring of borders or territorial claims. These nomadic traditions live on, as our people live in constant readiness to seek our pastures greener than their own.
|
|
In Defense of our Home
|
From blacksmiths to traders, when our hill forts and rural settlements are threatened, all shall take up arms and stand united.
|
|
Selective Breeding
|
Revered throughout the bronze age and before, as evident in the chalk hill carvings throughout Britain, the strong-backed domestic horse is a result of thousands of years of selective breeding, and capable of carrying a single rider into battle.
|
|
Trained Cavalry
|
Domestic horses, while sufficient for defense in emergencies, are inclined to panic on the battlefield, Thus, by expanding our stock of horses bred and trained for war, our bold warriors will excel at their true puropse: carnage.
|
|
Embrace Celtiberian-African Influence
|
N/A
|
</tabber>
參考資料
- To update page content see reference files in folder /ImperatorRome/base:
- For military tradition see reference file common/military_traditions/00_celtic.txt.
- For military tradition see reference file common/military_traditions/00_celtic_2.txt.
- For localization text see reference file localization/english/military_traditions_l_english.yml.