羅馬

本頁面適用於最新的版本(2.0)。
小國 羅馬Rome
ROM ⚙️
Rome.png

主流文化
羅馬(意大利)

首都省份
羅馬(1)

政府政體
貴族共和制

國家宗教
希臘多神教

軍事傳統

羅馬的國旗 羅馬 是一個位於意大利的 地方強權 , 曾是眾多拉丁城邦之一,在第二次薩莫奈戰爭取得勝利後,羅馬已將其霸權擴張至周圍各部族並控制住了羅馬城以外的各個邊遠地區。作為一個高度軍事化的國家,在動員其人口並將 馬耳西亞的國旗 馬耳西亞佛壬塔尼亞的國旗 佛壬塔尼亞 等被擊敗的敵人組織成準備與他們並肩作戰的附屬國方面,這份能力在古代世界幾乎是絕無僅有的,羅馬人擊敗了他們的傳統敵人 伊特魯里亞的國旗 伊特魯里亞薩莫奈的國旗 薩莫奈 ,成為了該地區最強大的國家,羅馬準備在其統治下統一意大利各城邦以及部落並成為地中海既有秩序的新挑戰者。羅馬被很多共享一個宗教和文化組的較弱的國家所包圍,其附近幾乎沒有真正的威脅,並有大量的風味內容來指導其征服,羅馬的潛力遠遠超過其初始規模,是對初學者來說較易上手的國家。在歷史上,羅馬在布匿戰爭勝利後迅速征服了其他意大利國家並確立了自己的重要地位,隨後徹底摧毀了迦太基並征服了西地中海,西班牙和高盧的大部分地區。在遊戲時間結束時進一步入侵希臘和繼業者國家並將羅馬的統治擴展到東部的大部分地區。雖然這樣快速的擴張會導致強烈的政治動盪和內戰,然而這些內戰只會隨着共和國的結束而結束,羅馬所建立的龐大地中海帝國將持續幾個世紀,留下的政治和文化遺產將影響歐洲直到今天 .

名稱

如果羅馬將其政府體制 改革 為帝國,她將會被稱作 羅馬帝國。

此外,能夠創立 東羅馬的國旗 東羅馬羅馬內戰事件 也將根據其政府形式將羅馬重命名為 5 個可能的名稱之一:

  • 東羅馬共和國,若羅馬是 共和國 體制
  • 東羅馬帝國,若羅馬是帝國體制
  • Western Roman Dictatorship, if Rome has the Dictatorship government form
  • Western Roman Kingdom, if Rome has another monarchical government form
  • Western Rome, if none of the others are valid

Once the civil war is won, Rome will change its name back to one of the following to represent the reunification of the Roman state:

  • Roman Empire, if Rome has the Empire government form
  • Roman Kingdom, if Rome is otherwise a monarchy
  • Rome, otherwise

If 伊特魯里亞的國旗 伊特魯里亞 forms Tuscia after conquering the city of Roma and Rome refuses subjugation in exchange for the return of Latium, the rump Roman state will be renamed to Roma Perdita to reflect the loss of its primate city.

使命

主條目:羅馬使命

With the Punic Wars DLC, Rome has a unique set of 9 missions primarily focusing on its conquests during the time period, including the unification of Italy, the struggle with 迦太基的國旗 迦太基 over Africa and the Western Mediterranean, conquering the tribes of Gaul and Hispania, and incursions into the east to gain control of the Hellenistic states of Greece and Asia. Reflecting the historical Roman policies, these mission trees give Rome many opportunities to release client states such as 撒丁尼亞的國旗 撒丁尼亞, 努米底亞的國旗 努米底亞, 科林斯的國旗 科林斯, 斯巴達的國旗 斯巴達, 得卡波利斯的國旗 得卡波利斯, 猶地亞的國旗 猶地亞, and more. Rome can also form 東羅馬的國旗 東羅馬 as part of a special event chain to create the Roman Empire.

Like all other countries, Rome also has access to the Generic missions regardless of whether or not the DLC is enabled.

事件

除了其獨特的任務樹所產生的事件之外,羅馬還有許多可以觸發的特定國家事件和事件鏈,主要集中在其內部政治發展和鬥爭以及與鄰國的擴張戰爭。下面描述了一些更重要和值得注意的事件鏈。

Conflict of the Orders

Near the beginning of the game, Rome will receive a number of events dealing with the struggles between the plebians and patricians and will be able to choose whether to go through with full reforms to the legal system or try to pursue a more moderate path with the patricio-plebian aristocracy.

Punic War events

If 迦太基的國旗 迦太基 attacks a country within the vicinity of Rome, the defender can attempt to call for help from Rome in response to which Rome can either prepare for war or seek a more peaceful relationship with 迦太基的國旗 迦太基, simulating the circumstances around the beginning of the Punic Wars. As well, when at war if a Roman navy is defeated by 迦太基的國旗 迦太基, Rome can get an event where a Carthaginian ship is captured and studied, allowing Rome to adopt their construction techniques and gain a permanent ship construction bonus.

Expansion events

Once Rome reaches the south of Italy, there are events that will trigger that give claims on the Epirote and Illyrian coast. Pursuing these claims and making further conquests in the region will trigger further events that give claims on the rest of Macedonia and Greece, encouraging Roman expansion in the area.

Roman Eagle events

If a Roman Legion.png legion is defeated in war, there is a chance that its eagle standard will be captured and brought back to the enemy capital as a spoil of war, giving a significant bonus to the victorious nation's capital and delivering a severe blow to Roman morale. Rome's pride and honour can be restored if the city is conquered by Rome and the lost eagle recovered.

Ambitious politican events

Once Rome has grown into a Country rank 5.png major power, an 野心勃勃 ambitious character might become frustrated with the normal political process and turn to more questionable means in pursuit of the consulship, reflecting the political struggles and instability of the late Roman Republic. While this event chain is ongoing, the character will become more disloyal and may seek support from the current ruler, attack the current successor, and recruit supporters from the provinces, and if the character loses again in the next election they may start a Civil war.png civil war if they not sufficiently loyal.

Rise of a dictator events

A rising Rome that has become a Country rank 5.png major power may also face 野心勃勃 ambitious and populist generals who seek to control the nation by force, representing the coups and civil wars of the late Republic, particularly the rise of Julius Caesar. Like with the ambitious politician event chain, various events can trigger where the ambitious general can try to recruit or coerce support from characters and provinces as well as enlarging their personal armies, and after 5 years if the general is not dealt with the republic will have to accede to his/her dictatorship or face Civil war.png civil war.

決議

羅馬的國旗 羅馬 has a few country-specific decisions relating to expanding and embellishing various important areas in the city, as well as reorganizing conquered areas. These decisions can be found in /ImperatorRome/decisions/rome.txt.

ID

Expanding the Campus Martius

The Campus Martius plays an essential role in training our troops and inspire them to greatness. By expanding the training site we will have a greater capacity for recruiting and preparing new soldiers for warfare.

In addition we will build new temples that will make the Campus a place worth remembering. As they train, our men will be able to look to these places for valor and strength.


 
潛在需求
  • Has at least 1 territory
  • Is 羅馬的國旗 羅馬
  • Does not have the modifier Expanded Campus Martius
  • Is Hellenic religion
允許條件
  • Controls Roma (1)
  • Level of Martial.png Martial Advances is greater than 3
  • Has more than Wealth 250 gold

效果
  • Lose Wealth 250 gold
  • Get the modifier Expanded Campus Martius until the end of the game, giving:
    • Manpower recovery speed.png +5% Manpower recovery speed
    • Starting experience +5% Cohort starting experience
ID

Embellish the Temple of Jupiter Optimus Maximus

The Temple of Jupiter Optimus Maximus stands at the center of our faith and city. At the Capitoline Hill it stands as a testament to our rule, and the blessing of the heavens.

Embellishing and improving the temple further is sure to be a popular move among our people, and what better way to secure the boons of the gods?.


 
潛在需求
  • Has at least 1 territory
  • Is 羅馬的國旗 羅馬
  • Does not have the modifier Embellished Temple of Jupiter Optimus Maximus
  • Is Hellenic religion
  • Roma (1) has the Gw map icon.png Temple of Jupiter Optimus Maximus ancient wonder
允許條件
  • Controls Roma (1)
  • Level of zeal修正 Religious Advances is greater than 5
  • Has more than Wealth 350 gold

效果
  • Lose Wealth 350 gold
  • If the country is a monarchy, gain Legitimacy.png 20 legitimacy
  • If the country is a republic and has the Boni Boni faction, gain Boni 10 Boni approval
  • Ruler gains Popularity.png 25 popularity
  • Get the modifier Embellished Temple of Jupiter Optimus Maximus until the end of the game, giving:
    • Omen.png +10% Omen power
    • Discipline.png +2.5% Discipline
ID

Institute Corinth as Local Capital

Our wars in Greece have exacted a heavy toll on the area. A show of magnanimity is required to build confidence in our rule, and our advisors suggest that Corinth would be the ideal place for a concerted effort to implement a program of public works.


 
潛在需求
  • Has at least 1 territory
  • Is 羅馬的國旗 羅馬
  • Owns at least one province in the Greece region
  • Has not enacted this decision before
允許條件
  • Has more than Cost 300 gold
  • Owns all territories in the Achaea province

效果
  • Lose Cost 300 gold
  • Add Pop citizen.png 4 Citizen pops and Freemen 4 Freemen pops of state culture and religion to Korinthos (418)
  • Add a Granary to Korinthos (418) if any building slots are available

Release requirements

主條目:End the Roman Wolf

After its conquest or subjugation, 迦太基的國旗 迦太基 can choose to release Rome as a Vassalized.png client state through one of the final task choices of the End the Roman Wolf mission tree, after enslaving most of its population and devastating the area. Releasing Rome as a client state will give it a differently-coloured flag and a special modifier significantly decreasing its military capabilities, representing the broken spirit of the Roman people.

Mission Potential Requirements Effects Time Description
Task political.png Roman Subjugation
  • Always

  • Owns Rome (1)
  • For Rome (1), Veii (16), and Tibur (2):
    • Every pop in the territory is Slaves enslaved and deported to a another owned territory that is not in the list and is below its Population capacity population capacity, preferring the Country capital.png capital, Province capital province capital, and Territory metropolis.png metropolises, until the Population.png population has been reduced to 20 for Rome (1) or 10 for Veii (16) and Tibur (2)
  • If Veii (16) has Territory city.png city status, it is downgraded to a Territory settlement.png settlement and will begin producing Grain grain
  • If Tibur (2) has Territory city.png city status, it is downgraded to a Territory settlement.png settlement
  • If 羅馬的國旗 羅馬 is a Vassalized.png subject of the current country, it gets the flag of 請檢查模板名和國家代碼{{Countries|flag/core|Rome (Releasable)}}
  • Otherwise, release 請檢查模板名和國家代碼{{Countries|flag/core|Rome (Releasable)}} Rome as a Roman Hellenic Vassalized.png client state from Rome (1)
  • Cede Rome (1), Veii (16), and Tibur (2) to 請檢查模板名和國家代碼{{Countries|flag/core|Rome (Releasable)}} Rome if they are owned by the current country
  • Any subject of the current country that does not control any territory outside of Rome (1), Veii (16), and Tibur (2) transfers all of its Land combat.png armies and Local.png territories to 請檢查模板名和國家代碼{{Countries|flag/core|Rome (Releasable)}} Rome
  • 請檢查模板名和國家代碼{{Countries|flag/core|Rome (Releasable)}} Rome gets the modifier Broken Roman Spirit until the end of the game, giving:
    • Land morale.png -10% Morale of Armies
    • Naval morale.png -10% Morale of Navies
    • Manpower recovery speed.png -30% Manpower Recovery Speed
    • Loyalty to overlord.png +25 Loyalty to Overlord
  • Get the event Roman Subjugation

Instant

As a long-standing rival of Carthage, Rome proved a powerful opponent. If we could turn this to our benefit, and make them one of our subjects, maybe we will be able to utilize their strengths in our own war in the future as well.


Local power羅馬

Rome (Releasable).png


Culture
Roman (Italic)

Capital province
Roma (1)

Government
Oligarchic Republic

State religion
Military traditions
id

Roman Subjugation

Once the rising power in Italy, the Romans have been entirely put under our control. With a large part of their population shipped off as slaves, the remaining Romans have become docile and loyal, knowing they no longer have the influence nor power to oppose us.


 
Trigger conditions
  • None
Is triggered only by

the Roman Subjugation mission task


Event button.png
How things should be.
  • The current ruler gains Popularity.png 10 popularity
File:Release Rome.png
All coloured territories will be released as part of Rome if owned or vassalized.

東羅馬

東羅馬的國旗  Eastern Rome is a Civil war.png civil war formable and releasable that can be created either if a civil war breaks out after Rome has made conquests in Greece and Anatolia or as part of a special event decision to embrace eastern ideals of autocracy and try to overthrow the existing republican government, loosely reflecting the historical Eastern Roman (Byzantine) Empire that was formed by the divisions of Rome and the movement of political centres of power to the east in the 4th century. When Eastern Rome is created, the other half of the empire will also be temporarily renamed to Western Rome to reflect the split until such time as the two Romes have been reunited.

名稱

Like with (Western) Rome, Eastern Rome will get one of 5 possible names depending on its government form when it is first formed or released:

  • Eastern Roman Republic, if Eastern Rome is a republic
  • Eastern Roman Empire, if Eastern Rome has the Empire government form
  • Eastern Roman Dictatorship, if Eastern Rome has the Dictatorship government form
  • Eastern Roman Kingdom, if Eastern Rome has another monarchical government form
  • Eastern Rome, if none of the others are valid

Formation requirements

主條目:Eastern Glory

If the Punic Wars DLC is enabled, Eastern Rome can be created as a temporary formable as a reward for one of the final task in the Eastern Glory mission tree as part of an event chain to try and overthrow the Roman republic, inspired by the autocratic traditions of the east and loosely based on the civil wars of Sulla, Caesar, and Octavian that would historically end the Roman Republic. The special event option is available if Rome is currently a republic and the ruler is currently a Office general and either a 瘋狂 lunatic or has high Martial.png martial and Popularity.png popularity and will immediately trigger a Civil war.png civil war, with the current ruler instituting a dictatorship, moving the capital, and seizing control over the east as the 東羅馬的國旗  Eastern Roman Dictatorship while the republic's western provinces revolt to try to preserve the current order as the 羅馬的國旗  Western Roman Republic. If the civil war is won, the ruler will be proclaimed emperor and the realm will be reunified as the 羅馬的國旗  Roman Empire, allowing Rome to be reformed from a republic into an empire without going through the usual decisions and reforms.

Mission Potential Requirements Effects Time Description
Task expansion.png The Eastern Campaign
  • Always
  • Get the event The Eastern Campaign
  • Tooltip:
    • The current ruler gains Popularity.png 15 popularity
    • Every Office general gets the loyalty modifier Eastern Campaign Triumph, giving Loyalty.png +10 loyalty for 1 year

Instant

After a grand campaign, it is only right that those who were involved are properly rewarded for their loyalty to [ROOT.GetCountry.GetName].


id

The Eastern Campaign

We have had several long and arduous campaigns through the Anatolian plains, over the hills and mountains of Cilicia and all the way to Syria. Our generals have fought bravely, as have the men in their armies, bringing victories to [ROOT.GetCountry.GetName].

Large triumphs are held in [ROOT.GetCountry.GetCapital.GetName] where the generals parade their treasures and prisoners through the streets, giving them the greatest honors available in [ROOT.GetCountry.GetName].


 
Trigger conditions
  • Owns at least one territory in one of the following regions:
  • Greece
  • Macedon[1]
  • Thrace
  • Bithynia
  • Asia
  • Cilicia
  • Phrygia
  • Cappadocia Taurica
  • Syria
  • Palestine
  • Lower Egypt
  • Upper Egypt
  • Cyrenaica
  • There is at least one party leader that is not the Leader.png ruler
Is triggered only by

the The Eastern Campaign mission task


Immediate effects
  • Save as the new roman capital the Population.png highest population owned territory that is in one of the following regions:
  • Greece
  • Macedon[1]
  • Thrace
  • Bithynia
  • Asia
  • Cilicia
  • Phrygia
  • Cappadocia Taurica
  • Syria
  • Palestine
  • Lower Egypt
  • Upper Egypt
  • Cyrenaica
  • Save a random party leader that is not the Leader.png ruler as the civil war character

Event trigger.pngEnabled if:

  • Is a republic
  • The Leader.png current ruler:
    • Is a Office general
    • Is either a 瘋狂 lunatic, or has more than Martial.png 12 martial and Popularity.png 50 popularity
  • Owns Roma (1)
  • Is not in a Civil war.png civil war
Event button.png
'A triumph?! I deserve my own kingdom!'
  • Set that the current country had Eastern Rome start a civil war (i.e. set the eastern_roman_lunatic_split flag)
  • Set the government type to Dictatorship
  • If the country was originally a republic:
    • If the country originally had the Enact law cost modifier.png Provisioning Act or Enact law cost modifier.png Punic Reforms law, enact the Enact law cost modifier.png Royal Guard law
    • Otherwise, if the country originally had the Enact law cost modifier.png Military Modernization or Enact law cost modifier.png Marian Reform law, enact the Enact law cost modifier.png Royal Army law
  • Move the Country capital.png capital to the new roman capital territory
  • The civil war character becomes the governor of Italia and starts a Civil war.png civil war as the Roman Hellenic Aristocratic Republic of the 羅馬的國旗  Western Roman Republic
  • The 羅馬的國旗  Western Roman Republic takes control of all territories owned by the current country in the following regions, with the current country retaining a claim:
  • Italia
  • Magna Graecia
  • Cisalpine Gaul
  • Transalpine Gaul
  • Africa
  • Numidia
  • Mauretania
  • Baetica
  • Contestania
  • Lusitania
  • Tarraconensis
  • Gallaecia
  • Aquitania
  • Armorica
  • Celtica
  • Rhaetia
  • Germania Superior
  • Boiohaemum
  • Germania
  • Venedia
  • Scandia
  • Britannia
  • Caledonia
  • Belgica

Event button.png
It is only right that [ROOT.GetCountry.GetName] bows to those who have sacrificed their lives for it.
  • The current ruler gains Popularity.png 15 popularity
  • Every Office general that is not also a Office governor gets the loyalty modifier Eastern Campaign Triumph, giving Loyalty.png +10 loyalty for 1 year
id

The End of the Republic

The people rejoice as the popular ruler celebrates [ROOT.GetCountry.GetRuler. GetHerHis] victory against the traitors in the west with several large triumphs in our capital of [ROOT.GetCountry.GetCapital.GetName]. With the few retainers of the ancient republic finally gone, we can remove the shackles of the past and move forward with a strong empire led by [ROOT.GetCountry.GetRuler .GetName], our [ROOT.GetCountry.GetRulerTitle].


 
Trigger conditions
  • The current country had Eastern Rome start a civil war (i.e. has the eastern_roman_lunatic_split flag)
Is triggered only by

On the original country winning a Civil war.png civil war


Immediate effects
  • The current country becomes 東羅馬的國旗  Roman Empire
    • Note: Despite returning to being Rome, the country's flag and colour will not change from the purple of Eastern Rome
  • Set the government type to Empire
  • If the country was originally a republic:
    • If the country originally had the Enact law cost modifier.png Provisioning Act or Enact law cost modifier.png Punic Reforms law, enact the Enact law cost modifier.png Royal Guard law
    • Otherwise, if the country originally had the Enact law cost modifier.png Military Modernization or Enact law cost modifier.png Marian Reform law, enact the Enact law cost modifier.png Royal Army law

Event button.png
'Remember that you are mortal.'
  • Get Province investment 5 free province investments
  • Gain Stability.png 10 stability
  • Gain Legitimacy.png 10 legitimacy
  • The current ruler gains Popularity.png 15 popularity
File:Form Eastern Rome.png
Requirements for forming Eastern Rome. All dark purple territories must be owned or vassalized to complete the mission tree, and at least one dark purple or light purple territory must be owned. All owned light red territories will revolt as part of 羅馬的國旗  Western Rome when Eastern Rome is formed.

Release requirements

Eastern Rome can also be created from generic, normally triggered Roman Civil war.png civil war revolters if both sides of the civil war are large enough and the civil war revolter has its capital in Anatolia, Greece, or the rest of the Balkans. The event will eventually fire as long as the rebellion meets the conditions, even if it has been some time since the civil war has started. Unlike with the mission tree formation, by this event Western Rome is always the original country/government while Eastern Rome will always be the rebellion. If Eastern Rome is defeated and the realm is reunited, Western Rome will be renamed back to Rome (or a variation, depending on the country's government).

File:Release Eastern Rome.png
A 羅馬的國旗  Roman civil war revolter is eligible to become 東羅馬的國旗 東羅馬 if its capital in one of the shaded territories.

外交

Rome starts with the Vassalized.png feudatories of 佛壬塔尼亞的國旗 佛壬塔尼亞, 馬耳西亞的國旗 馬耳西亞, 努刻里亞的國旗 努刻里亞, and 佩利格尼亞的國旗 佩利格尼亞, as well as a 8-year truce with 伊特魯里亞的國旗 伊特魯里亞.

Pantheon

Rome starts with the following pantheon:

  • War: Mars
  • Economy: Mercury
  • Culture: Jupiter
  • Fertility: Ceres

The capital city of Roma is also the holy site for Jupiter.

人口

Rome has a Population.png population of 399 pops at the beginning of the game, distributed across Local.png 23 territories. Rome's population is predominantly Roman Hellenic, particularly in its core province of Latium. Within the Italic culture group, parts of Roman-controlled Campania that were recently taken from 薩莫奈的國旗 薩莫奈 are still Sabellian Hellenic, while Messapian Hellenic pops, in the Illyrian group, predominate in Roman Apulia. The former Greek colony of Neapolis is predominantly Italiotian Hellenic, and like with many other Mediterranean countries there are small minorities of Hebrew Jewish pops in some of the larger cities.

Pop ratios are as follows:

  • 9 Pop noble.png Nobles (2.26%)
  • 138 Pop citizen.png Citizens (34.59%)
  • 135 Freemen Freemen (33.83%)
  • 24 Tribesmen Tribesmen (6.02%)
  • 93 Slaves Slaves (23.31%).

經濟

The Roman lands consist of 15 Territory settlement.png settlements plus 8 Territory city.png cities, of which Ostia and Neapolis are Port icon.png ports. There are 4 Fortress fortresses built.

As for trade goods, Rome starts as follows:

  • Capital surplus: Grain grain, Iron iron, and Wine wine
  • Local production: Cloth cloth, Earthenware earthenware, Fish fish, Furs furs, Hemp hemp, Horses horses, Livestock livestock, Olives olives, Salt salt, and Wood wood
  • Export: Cloth cloth to 敘拉古的國旗 敘拉古

They also possess one of the few roads at the start of the game, the historical Appian Way which goes from Ostia (on the border with 伊特魯里亞的國旗 伊特魯里亞) through Roma down to Saticula (on the border with 薩莫奈的國旗 薩莫奈).

Government

獨特的法律

If Rome is a republic, it will have a unique set of laws drawn from various historical laws and policies historically considered or enacted by the Roman Republic. Most of these laws differ only in their names and descriptions from the standard republic laws, except that one of the assembly laws has a slightly different modifier.

羅馬的派系

羅馬的國旗 羅馬 has a special set of factions replacing the general ones if it is a republic, each one generally corresponding to one of the standard factions but with different modifiers and a somewhat different set of Faction objective objectives.

Icon Faction Ruler Faction Modifier Membership Requirements Faction approval Monthly Approval Modifiers Description
Party optimates.png Optimates Noble output +12% National Noble Output
  • +0.20 if the Leader.png ruler is part of the faction, and there is no co-ruler
  • -0.15 if the Leader.png ruler is part not of the faction, and there is no co-ruler
  • +0.05 if the Leader.png ruler is part of the faction, and there is a co-ruler
  • +0.05 if the Leader.png co-ruler is part of the faction
  • -0.10 if neither the Leader.png ruler or the co-ruler is part of the faction
  • +0.15 for each Grateful family grateful major family
  • -0.10 for each Scorned family scorned major family
  • +0.25 if the country is an antagonist
The Optimates are the elite of our nation, rich and powerful senators who want to divide the power of the Republic between themselves rather than letting the unwashed masses affect the rule of law.

They approve of changes made for the established greater families and elite, and hold a deep disdain for any would be populist upstart.

Boni Boni

build_cost修正 -15% Build Cost
Monthly wage modifier.png -10% Monthly Wages for Characters

  • None
  • +0.20 if the Leader.png ruler is part of the faction, and there is no co-ruler
  • -0.15 if the Leader.png ruler is part not of the faction, and there is no co-ruler
  • +0.05 if the Leader.png ruler is part of the faction, and there is a co-ruler
  • +0.05 if the Leader.png co-ruler is part of the faction
  • -0.10 if neither the Leader.png ruler or the co-ruler is part of the faction
  • +0.05 if the country is at peace
  • +0.0025 for each point of Stability.png stability, if the stability is at least Stability.png 65
  • -0.007 for each point of Stability.png stability below 50, if the stability is Stability.png 35 or lower
  • -0.01 for each point of War exhaustion.png war exhaustion, if the war exhaustion is at least War exhaustion.png 1
  • +0.08 if all Change pantheon cost modifier.png pantheon deities are of the state religion
  • -0.005 for each Change pantheon cost modifier.png pantheon deity not of the state religion
  • +0.25 if the country is an antagonist
The Boni are aristocrats who believe in the ancient traditions of the nation, rather than taking parts in the conflicts between classes like the Optimates or Populares. They strive to find a balance between the needs of the lower classes and upholding the stability of the nation, through gradual reform.

They approve of leaders who actively seek to preserve the peace and stability of the nation, and disapprove of anything that would break the current balance.

Party populares.png Populares Freeman happiness +8% National Freeman Happiness
  • None
  • +0.20 if the Leader.png ruler is part of the faction, and there is no co-ruler
  • -0.15 if the Leader.png ruler is part not of the faction, and there is no co-ruler
  • +0.05 if the Leader.png ruler is part of the faction, and there is a co-ruler
  • +0.05 if the Leader.png co-ruler is part of the faction
  • -0.10 if neither the Leader.png ruler or the co-ruler is part of the faction
  • +0.15 for each Scorned family scorned major family
  • -0.10 for each Grateful family grateful major family
  • +0.25 if the country is an antagonist
The Populares are the senators who work for the common man, or at least claim so to get popular backing and make their own political platforms relevant. Popular generals and corrupt politicians have a tendency to join this party, as it lets them toss aside ancient traditions that might negatively affect their own rise to power.

They approve of actions that reduce the influence of the Optimates, and disagree with any moves to cement the control of the upper class.


策略

Rome will be granted with free, event-generated claims on a number of provinces in Italia (in the first year) and Magna Graecia in the early game, and then on Carthago and Graeca sometime later. After owning a province in Tarentum claims for Epirus are given, when you own land in that area claim for Macedonia are given, if you own land in Macedonia claims for Greece are given. This will make it easier for the player to expand, not having to worry about Political influence.png Political Influence needed to generate claims. Rome has access to Iron Iron and Horses Horses, making it possible to recruit Unit heavy infantry.png Heavy Infantry and Unit heavy cavalry.png Cavalry as soon as the game starts. At the start of the game, Rome has a single army of 18 cohorts, which break down into 6 archers, 6 heavy infantry and 6 light cavalries. Additionally, Rome's vassals have up to 30 cohorts, which will aid in wars. The maximum Manpower for Rome at 450 A.V.C is 53,950. With this number, Rome gains 214 Manpower each month. 26 of the 214 monthly Manpower is the result of Rome's four Subjects. Rome has a single fleet of 16 ships. This is more than enough to fight any neighbor given they don't all ally with each other.

With the combined might of Rome and its vassals, it should be relatively easy to annex 伊特魯里亞的國旗 伊特魯里亞 and the rest of Italia early in the game, which give a nice base to invade 馬其頓的國旗 馬其頓, 伊庇魯斯的國旗 伊庇魯斯 and the rest of Greece when those events happen. When planning the invasion of Greece, it might be a good idea to start with 科耳居拉的國旗 科耳居拉, if it is still independent and lacks strong allies, since it is a good foothold to invade Epirus. Rome needs to build a strong fleet in order to invade across the Adriatic sea, but Rome should have no problems with maintaining the strongest fleet in the eastern Mediterranean after it has annexed Italia. The fleet is both needed to actually transport troops to Greece and the block off the many straits in Greece.

Usually, 馬其頓的國旗 馬其頓, 弗里吉亞的國旗 弗里吉亞 and 埃及的國旗 埃及 will guarantee all the Greek city-states between them, so you will come into conflict with all three of them. At all time look for weak alliances, where you might be able to attack 2 or 3 small nations at the time without those three intervening, or at least with only one of them intervening. But it is impossible to take Greece with coming into direct war with all three of them, just make sure it is not at the same time.

成就

There are multiple achievements, which can only be achieved by Rome:

洗劫迦太基城。
Carthago Delenda Est

迦太基必須被摧毀

作為羅馬,擁有並洗劫迦太基城。
擁有每一座毗鄰地中海的領土。
Mare Nostrum

我們的海洋

作為羅馬,擁有每一座毗鄰地中海的領土。
羅馬新時代的圖標
Times New Roman

羅馬新時代

作為羅馬,征服卡里亞拉,意大利卡和赫爾維提卡的阿庫亞。
羅馬人為我們做過什麼?的圖標
What have the Romans ever done for us?

羅馬人為我們做過什麼?

作為羅馬,在巴勒斯坦地區的每座城市擁有至少 70 文明度。


參考資料

  1. 1.0 1.1 Due to a bug, this region is not actually checked properly.