陆军单位:修订间差异

本页面所适用的版本可能已经过时,最后更新于Pre-release
(同步到官方百科16:34, 15 May 2019‎ SolSys)
第1行: 第1行:
{{version|Pre-release}}
{{version|Pre-release}}
最小的军事单位被叫作 ''大队''(cohort)。A cohort is comprised of 1000 men; these 1000 men are subtracted from the manpower pool when the cohort is recruited. A number of cohorts can be grouped to form one ''legion''. Any [[character]] in the realm can be designated as leader of a legion.


An army is comprised of different land units.
== 单位 类型 列表 ==
 
有 9 种陆军单位。
== 单位列表 ==
 
Units are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to '''damage''' against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:
* '''Attrition weight''': This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea.
* '''Morale damage taken''' and '''strength damage taken''' modify respectively the damage taken to a cohort's morale and strength in combat.
* '''Requirements''': Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.
 
Some unit types prefer to deploy on the flank; these are light infantry, camel infantry, and horse archers. However, the army's selected flank type will take precedence. A unit's '''maneuver''' stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.
 
Only infantry (including archers) can assault fortresses.
 
The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.
 
Finally, bear in mind the effectiveness of each unit type for choosing between different [[Land warfare#Combat Tactics|combat tactics]].


{| class="mildtable sortable"
{| class="mildtable sortable"
第24行: 第11行:
! {{icon|cost}}
! {{icon|cost}}
! {{icon|time}}
! {{icon|time}}
! 每月 {{icon|cost}}
! 需求
! 需求
! 强攻
! 强攻
! 移动<br>速度
! 机动
! 机动
! 移动<br>速度
! 士气<br>损失
! 士气<br>损失
! 人力<br>损伤
! 人力<br>损伤
第44行: 第32行:
| 4
| 4
| 45
| 45
| 0.21
| {{icon|yes}} 总是可用
| {{icon|yes}} 总是可用
| {{icon|yes}}
| {{icon|yes}}
| 2
| 1
| 1
| 2
| {{red|+25%}}
| {{red|+25%}}
|
|
第64行: 第53行:
| 10
| 10
| 40
| 40
| 0.54
| {{icon|camels}} 骆驼
| {{icon|camels}} 骆驼
| {{icon|no}}
| {{icon|no}}
| 3
| 4
| 4
| 3
|
|
|
|
第84行: 第74行:
| 8
| 8
| 45
| 45
| 0.43
| {{ruby|凯尔特的|Celtic}}或者{{ruby|孔雀的|Mauryan}}[[军事传统]]
| {{ruby|凯尔特的|Celtic}}或者{{ruby|孔雀的|Mauryan}}[[军事传统]]
| {{icon|no}}
| {{icon|no}}
| 2
| 1
| 1
| 2
|
|
|
|
第104行: 第95行:
| 15
| 15
| 60
| 60
| 0.81
| {{icon|horses}} 马匹
| {{icon|horses}} 马匹
| {{icon|no}}
| {{icon|no}}
| 3
| 2
| 2
| 3
|
|
|
|
第124行: 第116行:
| 10
| 10
| 60
| 60
| 0.54
| {{icon|iron}} 铁
| {{icon|iron}} 铁
| {{icon|yes}}
| {{icon|yes}}
| 2
| 1
| 1
| 2
| {{green|−10%}}
| {{green|−10%}}
|
|
第144行: 第137行:
| 10
| 10
| 60
| 60
| 0.54
| {{icon|steppe horses}} 草原马
| {{icon|steppe horses}} 草原马
| {{icon|no}}
| {{icon|no}}
| 4
| 5
| 5
| 4
|
|
|
|
第164行: 第158行:
| 6
| 6
| 45
| 45
| 0.32
| {{icon|horses}} 马匹
| {{icon|horses}} 马匹
| {{icon|no}}
| {{icon|no}}
| 4
| 3
| 3
| 4
|
|
|
|
第184行: 第179行:
| 4
| 4
| 30
| 30
| 0.21
| {{icon|yes}} 总是可用
| {{icon|yes}} 总是可用
| {{icon|yes}}
| {{icon|yes}}
| 2
| 1
| 1
| 2
| {{green|−25%}}
| {{green|−25%}}
|
|
第204行: 第200行:
| 20
| 20
| 365
| 365
| 1.08
| {{icon|elephants}} 大象
| {{icon|elephants}} 大象
| {{icon|no}}
| {{icon|no}}
| 2
| 1
| 1
| 2
|
|
| {{green|−50%}}
| {{green|−50%}}
第221行: 第218行:
|
|
|}
|}
=== Explanations ===
The different unit types are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to '''damage''' against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:
* '''Attrition weight''': This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea. But units out at sea, do take attrition!
* '''Morale damage taken''' and '''strength damage taken''' modify respectively the damage taken to a cohort's morale and strength in combat.
* '''Requirements''': Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.
Some unit types prefer to deploy on the flank; these are light cavalry, camel cavalry, and horse archers. However, the army's selected flank type will take precedence. A unit's '''maneuver''' stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.
Only infantry (including archers) can assault fortresses.
The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.
Finally, bear in mind the effectiveness of each unit type for choosing between different [[Land warfare#Combat Tactics|combat tactics]].


== 参考资料 ==
== 参考资料 ==

2019年5月21日 (二) 08:01的版本

最小的军事单位被叫作 大队(cohort)。A cohort is comprised of 1000 men; these 1000 men are subtracted from the manpower pool when the cohort is recruited. A number of cohorts can be grouped to form one legion. Any character in the realm can be designated as leader of a legion.

单位类型列表

有 9 种陆军单位。

单位类型 Cost Time 每月 Cost 需求 强攻 移动
速度
机动 士气
损失
人力
损伤
补给损耗 Unit archers.png Camel cavalry.png Unit chariots.png Unit heavy cavalry.png Unit heavy infantry.png Unit horse archers.png Unit light cavalry.png Unit light infantry.png Unit war elephants.png
Unit archers.png 弓兵Archers 4 45 0.21 Yes 总是可用 Yes 2 1 +25% −10% −10% −10% −10% +25%
Camel cavalry.png 骆驼骑兵Camel Cavalry 10 40 0.54 Goods camel.png 骆驼 No 3 4 +10% +10% −20% −10% +10% +10% −50%
Unit chariots.png 战车Chariots 8 45 0.43 凯尔特的Celtic或者孔雀的Mauryan军事传统 No 2 1 −10% −50% −10% −50% +10% +30% −50%
Unit heavy cavalry.png 重骑兵Heavy Cavalry 15 60 0.81 Horses 马匹 No 3 2 +100% +50% +10% +25% −10% +10% +25% −50%
Unit heavy infantry.png 重步兵Heavy Infantry 10 60 0.54 Iron Yes 2 1 −10% +50% −10% +25% +20% −25% −10% +20%
Unit horse archers.png 弓骑兵Horse Archers 10 60 0.54 Steppe horses 草原马 No 4 5 +25% −10% +25% −10% +25% −10% +25% −20%
Unit light cavalry.png 轻骑兵Light Cavalry 6 45 0.32 Horses 马匹 No 4 3 +25% +25% −20% −50% +25% +25% −50%
Unit light infantry.png 轻步兵Light Infantry 4 30 0.21 Yes 总是可用 Yes 2 1 −25% −50% −10% −10% −25% −25% −50% −25%
Unit war elephants.png 战象War Elephants 20 365 1.08 Elephants 大象 No 2 1 −50% +200% +50% −10% +50% −10% +30% −10% −10% +50%

Explanations

The different unit types are equal in base stats before bonuses from advancements, inventions etc. However, each does have a bonus or penalty to damage against each other unit type, which applies only when it is actually attacking that unit. In addition, some unit types have modifiers to:

  • Attrition weight: This increases or decreases the size of a cohort for the purpose of determining whether the army exceeds the supply limit of the city it's in. This does not affect how many units can be transported by sea. But units out at sea, do take attrition!
  • Morale damage taken and strength damage taken modify respectively the damage taken to a cohort's morale and strength in combat.
  • Requirements: Archers and light infantry can be built by anyone in any owned city, whereas other unit types require either specific traditions or for the province to have a particular trade good.

Some unit types prefer to deploy on the flank; these are light cavalry, camel cavalry, and horse archers. However, the army's selected flank type will take precedence. A unit's maneuver stat determines how far away it can strike in combat; cohorts with higher values are better for flanking.

Only infantry (including archers) can assault fortresses.

The cost and recruitment time of the different cohort types is also important to consider: light infantry has penalties to damage against everything else, but it's also the cheapest type and the quickest to recruit, and can be recruited anywhere regardless of trade goods.

Finally, bear in mind the effectiveness of each unit type for choosing between different combat tactics.

参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置