贸易品:修订间差异

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== 货物列表 ==
== 货物列表 ==
{{SVersion|Pre-release}}
{{SVersion|1.0}}
=== 描述 ===
=== 描述 ===
{| class="mildtable sortable mw-collapsible mw-collapsed"
{| class="mildtable sortable mw-collapsible mw-collapsed"
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| {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略
| {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略
| ''Used extensively as beasts of burden and warfare, camels are adept at surviving in harsh, arid climates.''
| '' 骆驼适合在恶劣干旱的气候下生存,被广泛用作驮畜和军用牲口。''
|-
|-
| {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略
| {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略
| ''Like many beasts of burden, elephants have been used for agricultural, religious and military purposes since their domestication. Many civilizations regard the elephant as a sacred or revered creature.''
| '' 和许多载重牲口一样,大象被驯化后用于农业、宗教和军事用途。许多文明认为大象是神圣或可敬的生物。''
|-
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| {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略
| {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略
| ''The use of horses in agriculture and warfare is widespread. As beasts of burden, they are well suited to drawing chariots, as well as carrying riders.''
| '' 在农业和战争中,马匹的使用很普遍。作为载重的牲口,他们很适合拉战车,也很适合载着骑手。''
|-
|-
| {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略
| {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略
| ''The presence of iron-working defines many cultures. Vastly superior in strength to its predecessor, bronze, iron is unparalleled as a material for tools and weaponry alike.''
| '' 铁加工的存在定义了许多文明。作为一种前所未有的材料,它用于打造工具和武器,但其力量却远远超过它的前辈青铜。''
|-
|-
| {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略
| {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略
| ''Steppe horses, while often smaller and stockier than their western counterparts, are more suited for their life in the arid terrain of the steppe.''
| '' 草原上的马虽然比西方的马更小但更结实,更适合在草原的干旱地带生活。''
|-
|-
| {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略
| {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略
| ''Widely used in construction and shipping, decent timber can command a high price in unforested areas.''
| '' 优质木材广泛用于建筑和运输,并且在无森林地区的价格居高不下。''


|-
|-
| {{icon|Fish|50px}} {{Ruby|鱼 |Fish}} || 增长
| {{icon|Fish|50px}} {{Ruby|鱼|Fish}} || 增长
| ''Fish provide a staple part of the diet and economy of every coastal civilization in the world.''
| '' 世界上所有沿海文明的饮食和经济中,鱼占据了其很大一部分。''
|-
|-
| {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长
| {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长
| ''Grain has long been a staple part of the human diet. Refined into flour, and subsequently bread, the farming of grain provides the vast majority of the food supply for many nations.''
| '' 长期以来,谷物一直是人类的主食。经过加工成面粉,随即便成为面包,谷物的种植为许多国家提供了绝大多数的食物供给。''
|-
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| {{icon|Livestock|50px}} {{Ruby| 畜|Livestock}} || 增长
| {{icon|Livestock|50px}} {{Ruby| 畜|Livestock}} || 增长
| ''Encompassing a multitude of domesticated animals, livestock provides numerous goods such as milk, cheese, meat and wool, which drive a significant part of the economy.''
| '' 家畜包含了众多被驯化的动物,提供大量如牛奶、奶酪、肉类和羊毛之类的商品,而这些商品都是经济的重要组成部分。''


|-
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| {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口
| {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口
| ''Primarily cultivated in warmer climes, date products are a staple part of the diet in many cultures.''
| '' 椰枣主要种植在温暖的气候中,椰枣制品在许多文明中的日常饮食中被作为主食。''
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| {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口
| {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口
| ''Expensive dyes such as Tyrian purple and kermes are harvested from rare invertebrates in very localized habitats. These colors are particularly sought after by the ruling elite of many cultures, and are bound to command a high price.''
| '' 昂贵的染料,如骨螺紫和胭脂虫粉,是从栖息地极狭小的稀有无脊椎动物中获取的。这些颜色在许多文化的统治精英中尤为受欢迎,且其价格注定居高不下。''
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| {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口
| {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口
| ''Although domestic beekeeping is not widespread, honey is highly sought after as a foodstuff and preservative.''
| '' 虽然家庭养蜂并不普遍,但作为一种食品和防腐剂,蜂蜜是非常受欢迎的。''
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| {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口
| {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口
| ''Cultivated for millennia, olive products drive a significant part of the Mediterranean economy. Many cultures value the olive as a symbol of fertility and power.''
| '' 培育了几千年的橄榄产品,是地中海经济的重要组成部分。许多文明认为橄榄是多产和力量的象征。''
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| {{icon|Precious metals|50px}} {{Ruby|贵 金属|Precious metals}} || 人口
| {{icon|Precious metals|50px}} {{Ruby|贵金属|Precious metals}} || 人口
| ''Gold and silver have been regarded as a measure of relative value since the minting of coins began. The history of gold as a commodity is deeply intertwined with its use in religious and mythological imagery.''
| '' 自从硬币开始铸造以来,黄金和白银一直被认为是相对价值的衡量标准。黄金作为一种商品的历史与其在宗教和神话意象中的使用密切相关。''
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| {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口
| {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口
| ''Since the early days of humanity, hunter-gatherers have regarded wild creatures as a primary source of nourishment. Fine meat is often hard to come by, and can result in a particularly lucrative trade.''
| '' 从人类早期历史开始,狩猎采集者已将野生动物视为主要的食物来源。好的肉通常很难买到,而且还会带来一场格外有利可图的交易。''
|-
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| {{icon|Wine|50px}} {{Ruby|酒 |Wine}} || 人口
| {{icon|Wine|50px}} {{Ruby|酒|Wine}} || 人口
| ''Wine is produced from grapes, raisins and many other fruits, and has myriad uses in recreational, religious, and cultural pursuits. The wine trade is an important part of the Mediterranean economy.''
| '' 葡萄酒产自葡萄、葡萄干和许多其他水果,在娱乐、宗教和文化活动方面有着无尽用途。葡萄酒贸易是地中海经济的重要组成部分。''
|-
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| {{icon|Woad|50px}} {{Ruby|靛 |Woad}} || 人口
| {{icon|Woad|50px}} {{Ruby|靛 |Woad}} || 人口
| ''Woad, as well as various other simple dyes, can be refined from the petals of certain wild flowers. Many cultures practice ritual body-painting, as well as the creation of painted iconography, using these colors.''
| '' 靛青以及其他各种简单染料都可以从某些野花的花瓣中提炼出来。许多文化都有传统的人体彩绘,以及用这些颜色创作的绘画肖像。''


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| {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事
| {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事
| ''Copper, Tin and Lead, whilst unsuitable for military purposes, have long been used in alloying and decoration. Although used ubiquitously, the relative geographical scarcity of these metals results in them commanding high prices throughout the world.''
| '' 铜、锡和铅虽然不适合军事用途,但长期以来一直用于冶炼合金及装饰品。尽管到处都在使用这些金属,但由于地理上的相对匮乏,致使它们在世界各地的价格居高不下。''
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| {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事
| {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事
| ''Furs have been used since time immemorial to shield humans from the biting cold. Ranging from stitched rabbit skins to great bear hides, a good fur can be put to any number of uses.''
| '' 从远古时代起,人类就一直在使用毛皮来抵御刺骨的寒冷。从缝制的兔皮到大熊皮,一件好皮毛的用途数不胜数。''
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| {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事
| {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事
| ''Cultivated from time immemorial, hemp has been instrumental in the development of clothing and ropes, due to its fibrous nature.''
| '' 麻从无法追忆的远古时期以来就受到驯化种植,由于具有纤维的性质,麻在服装和绳索的发展中起到了重要作用。''
|-
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| {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事
| {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事
| ''Tanned hides have numerous applications in domestic and military life. Early shields were often leather clad, softening the blow of any incoming strikes.''
| '' 鞣制过的兽皮在家庭和军事生活中有很多用途。早期的盾牌通常是皮制的,其能减轻任何攻击造成的伤害。''
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| {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事
| {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事
| ''Greatly valued as a food additive and preservation agent, salt is in such high demand that it often serves as a parallel currency.''
| '' 作为一种食品添加剂兼保鲜剂,盐的需求量如此之大,以至于它经常作为一种平行货币。''
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| {{icon|Stone|50px}} {{Ruby|石 |Stone}} || 军事
| {{icon|Stone|50px}} {{Ruby|石 |Stone}} || 军事
| ''Whereas wood will often suffice as a building material for temporary or cheap structures, only stone can yield the kind of permanence desired in a fine civic building or enduring defensive bastion.''
| '' 尽管木材通常足以作为临时或廉价建筑的建筑材料,但只有石头才能造就优质市政建筑或持久防御堡垒中所需要的那种持久。''
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| {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事
| {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事
| ''Nuts, seeds, pulses and vegetables are gathered by foragers and subsistence farmers across the world.''
| '' 坚果、种子、干豆和蔬菜是由世界各地的采集者和自给自足的农民收集的。''


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| {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技
| {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技
| ''Formed from the resin of pine trees, the appeal of amber as a decorative material, combined with its scarcity, results in a particularly valuable commodity.''
| '' 琥珀由松树的树脂形成,作为装饰材料的吸引力,再加上它的稀缺性,这就造就了一种尤为珍贵的商品。''
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| {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技
| {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技
| ''Cloth can be produced from numerous plant or animal products, and is found, in varying quality, at markets throughout the known world.''
| '' 布料可产自大量植物或动物产品,并且据发现,其在世界各地的市场上都有不同的质量。''
|-
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| {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技
| {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技
| ''The production of earthenware has been a defining activity of human civilization since the discovery of fire. Earthenware encompasses practical utensils such as bowls and jugs, as well as statues, urns and other decorative items.''
| '' 自发现火以来,陶器的生产一直是人类文明的决定性活动。陶器包括一些实用的餐具,如碗和壶,以及雕像、瓮和其他装饰物品。''
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| {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技
| {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技
| ''Highly prized as ornamental items, the incredible rarity of gemstones ensures that only the most wealthy will ever possess them.''
| '' 作为异常珍贵的装饰品,宝石的稀缺令人难以置信,这也确保只有最富有的人才能拥有它们。''
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| {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技
| {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技
| ''The production of glass not being widespread, has a great effect on its value as a commodity. Glass beads, decorations and even urns are in high demand throughout the known world.''
| '' 玻璃生产的限制对其作为一种商品的价值产生了巨大的影响。对玻璃珠、装饰品甚至是瓮的需求在世界各地都相当大。''
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| {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技
| {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技
| ''The term 'Incense' covers an array of rare, exotic substances which are primarily used for religious purposes.''
| '' “香”一词涵盖了一系列罕见的异域物质,而它们主要用于宗教用途。''
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| {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技
| {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技
| ''Due to its softness and lustrous hue, marble is regarded as the prime material with which to sculpt statues and icons.''
| '' 由于拥有柔软光亮的色调,大理石被认为是人像雕塑和圣像的最好材料。''
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| {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技
| {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技
| ''Most of the civilized world uses wax tablets, etchings, and stone carvings to store the written word. Papyrus, however, which is uniquely produced in the Egyptian region, offers much greater ease of access and use.''
| '' 大多数文明世界都使用刻写版、蚀刻画和石刻来存录文字。然而,产自埃及地区的独特莎草纸为此提供了更便利的使用途径。''
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| {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技
| {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技
| ''Shrouded in mystery, the origins of silk cultivation lie in the far east. This exotic fabric is rare enough to command great interest, and an even greater price.''
| '' 丝绸的制作技术起源自遥远的东方,笼罩在一片神秘之中。这种异域的面料非常罕见,足以引起人们的极大兴趣,导致更为高昂的价格。''
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| {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技
| {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技
| ''Primarily used as food additives, the many herbs which comprise the spice trade command a variable price depending on their provenance.''
| '' 作为香料贸易组成部分的许多药草主要用于食品添加剂,其价格依据原产地而定。''


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{| class="mildtable plainlist sortable"
{| class="mildtable plainlist sortable"
! width=100px | 商品 !! 分类
! width=100px | 商品 !! 分类
! Province !! Province surplus
! 省份 !! 省份盈余
! Capital surplus !! Exporting
! 首都盈余 !! 出口
|-
|-
| {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略
| {{icon|Camels|50px}} {{Ruby|骆驼|Camels}} || 战略
| Allows {{icon|Camels}} Camels || {{icon|Supply limit}} {{green|+2.5%}} Supply limit
| 允许 {{icon|Camel cavalry}} 骆驼骑兵 || {{icon|Supply limit}} {{green|+2.5%}} 补给上限
| {{icon|discipline}} {{green|+10%}} Camel discipline || {{icon|discipline}} {{green|+5%}} Camel discipline
| {{icon|discipline}} {{green|+10%}} 骆驼骑兵训练度 || {{icon|discipline}} {{green|+5%}} 骆驼骑兵训练度
|-
|-
| {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略
| {{icon|Elephants|50px}} {{Ruby|大象|Elephants}} || 战略
| Allows {{icon|War elephants}} War elephants || {{icon| manpower}} {{green|+5%}} Local manpower
| 允许 {{icon|War elephants}} 战象 || {{icon| manpower}} {{green|+5%}} 本地人力
| {{icon|discipline}} {{green|+10%}} War elephant discipline || {{icon|discipline}} {{green|+5%}} War elephant discipline
| {{icon|discipline}} {{green|+10%}} 战象训练度 || {{icon|discipline}} {{green|+5%}} 战象训练度
|-
|-
| {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略
| {{icon|Horses|50px}} {{Ruby|马匹|Horses}} || 战略
|
|
* Allows {{icon|Heavy cavalry}} Heavy cavalry
* 允许 {{icon|Heavy cavalry}} 重骑兵
* Allows {{icon|Light cavalry}} Light cavalry
* 允许 {{icon|Light cavalry}} 轻骑兵
| {{icon| manpower}} {{green|+5%}} Local manpower
| {{icon| manpower}} {{green|+5%}} 本地人力
| {{icon|discipline}} {{green|+10%}} Light cavalry discipline || {{icon|discipline}} {{green|+5%}} Light Cavalry discipline
| {{icon|discipline}} {{green|+10%}} 轻骑兵训练度 || {{icon|discipline}} {{green|+5%}} 轻骑兵训练度
|-
|-
| {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略
| {{icon|Iron|50px}} {{Ruby|铁|Iron}} || 战略
| Allows {{icon|Heavy infantry}} Heavy infantry || {{icon| manpower}} {{green|+5%}} Local manpower
| 允许 {{icon|Heavy infantry}} 重步兵 || {{icon| manpower}} {{green|+5%}} 本地人力
| {{icon|discipline}} {{green|+10%}} Heavy infantry discipline || {{icon|discipline}} {{green|+5%}} Heavy infantry discipline
| {{icon|discipline}} {{green|+10%}} 重步兵训练度 || {{icon|discipline}} {{green|+5%}} 重步兵训练度
|-
|-
| {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略
| {{icon|Steppe horses|50px}} {{Ruby|草原马|Steppe horses}} || 战略
| Allows {{icon|Horse archers}} Horse archers || {{icon| manpower}} {{green|+5%}} Local manpower
| 允许 {{icon|Horse archers}} 弓骑兵 || {{icon| manpower}} {{green|+5%}} 本地人力
| {{icon|discipline}} {{green|+10%}} Horse archer discipline || {{icon|discipline}} {{green|+5%}} Horse archer discipline
| {{icon|discipline}} {{green|+10%}} 弓骑兵训练度 || {{icon|discipline}} {{green|+5%}} 弓骑兵训练度
|-
|-
| {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略
| {{icon|Wood|50px}} {{Ruby|木材|Wood}} || 战略
| Allows {{icon|Trireme}} Trireme || {{icon|Local tax}} {{green|+3%}} Local tax
| 允许 {{icon|Trireme}} 三层划桨战船 || {{icon|Local tax}} {{green|+3%}} 本地税收
| {{icon|discipline}} {{green|+10%}} Trireme discipline || {{icon|discipline}} {{green|+5%}} Trireme discipline
| {{icon|discipline}} {{green|+10%}} 三层划桨战船训练度 || {{icon|discipline}} {{green|+5%}} 三层划桨战船训练度


|-
|-
| {{icon|Fish|50px}} {{Ruby|鱼 |Fish}} || 增长
| {{icon|Fish|50px}} {{Ruby|鱼|Fish}} || 增长
| {{icon|Local population growth}} {{green|+5%}} Local population growth || {{icon|Local population growth}} {{green|+2.5%}} Local population growth
| {{icon|Local population growth}} {{green|+5%}} 本地人口增长 || {{icon|Local population growth}} {{green|+2.5%}} 本地人口增长
| {{icon|happiness}} {{green|+5%}} National freeman happiness || {{icon|happiness}} {{green|+2.5%}} National freeman happiness
| {{icon|happiness}} {{green|+5%}} 全国自由民幸福度 || {{icon|happiness}} {{green|+2.5%}} 全国自由民幸福度
|-
|-
| {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长
| {{icon|Grain|50px}} {{Ruby|谷物|Grain}} || 增长
| {{icon|Local population growth}} {{green|+10%}} Local population growth || {{icon|Local population growth}} {{green|+5%}} Local population growth
| {{icon|Local population growth}} {{green|+10%}} 本地人口增长 || {{icon|Local population growth}} {{green|+5%}} 本地人口增长
| {{icon|National manpower}} {{green|+10%}} National manpower || {{icon|National manpower}} {{green|+5%}} National manpower
| {{icon|National manpower}} {{green|+10%}} 国家人力 || {{icon|National manpower}} {{green|+5%}} 国家人力
|-
|-
| {{icon|Livestock|50px}} {{Ruby| 畜|Livestock}} || 增长
| {{icon|Livestock|50px}} {{Ruby| 畜|Livestock}} || 增长
| {{icon|Local population growth}} {{green|+5%}} Local population growth || {{icon|Local population growth}} {{green|+2%}} Local population growth
| {{icon|Local population growth}} {{green|+5%}} 本地人口增长 || {{icon|Local population growth}} {{green|+2%}} 本地人口增长
| {{green|−10%}} Freeman promotion cost || {{green|−5%}} Freeman promotion cost
| {{green|−10%}} 自由民升级花费 || {{green|−5%}} 自由民升级花费


|-
|-
| {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口
| {{icon|Dates|50px}} {{Ruby|椰枣|Dates}} || 人口
| {{icon|happiness}} {{green|+5%}} Local freeman happiness || {{icon|happiness}} {{green|+2%}} Local freeman happiness
| {{icon|happiness}} {{green|+5%}} 本地自由民幸福度 || {{icon|happiness}} {{green|+2%}} 本地自由民幸福度
| {{icon|Commerce income}} {{green|+5%}} National commerce income || {{icon|Commerce income}} {{green|+2.5%}} National commerce income
| {{icon|Commerce income}} {{green|+5%}} 国家商业收入 || {{icon|Commerce income}} {{green|+2.5%}} 国家商业收入
|-
|-
| {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口
| {{icon|Dyes|50px}} {{Ruby|染料|Dyes}} || 人口
| {{icon|happiness}} {{green|+10%}} Local citizen happiness || {{icon|happiness}} {{green|+5%}} Local citizen happiness
| {{icon|happiness}} {{green|+10%}} 本地公民幸福度 || {{icon|happiness}} {{green|+5%}} 本地公民幸福度
| {{icon|national output modifier}} {{green|+5%}} National citizen output || {{icon|national output modifier}} {{green|+2.5%}} National citizen output
| {{icon|national output modifier}} {{green|+5%}} 全国公民产出 || {{icon|national output modifier}} {{green|+2.5%}} 全国公民产出
|-
|-
| {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口
| {{icon|Honey|50px}} {{Ruby|蜂蜜|Honey}} || 人口
| {{icon|local output modifier}} {{green|+5%}} Local freeman output || {{icon|local output modifier}} {{green|+2.5%}} Local freeman output
| {{icon|local output modifier}} {{green|+5%}} 本地自由民产出 || {{icon|local output modifier}} {{green|+2.5%}} 本地自由民产出
| {{icon|Diplomatic reputation}} {{green|+2%}} Diplomatic reputation || {{icon|Diplomatic reputation}} {{green|+1%}} Diplomatic reputation
| {{icon|Diplomatic reputation}} {{green|+2%}} 外交声誉 || {{icon|Diplomatic reputation}} {{green|+1%}} 外交声誉
|-
|-
| {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口
| {{icon|Olives|50px}} {{Ruby|橄榄|Olives}} || 人口
| {{icon|happiness}} {{green|+10%}} Local slave happiness || {{icon|happiness}} {{green|+2%}} Local slave happiness
| {{icon|happiness}} {{green|+10%}} 本地奴隶幸福度 || {{icon|happiness}} {{green|+2%}} 本地奴隶幸福度
| {{icon|happiness}} {{green|+5%}} National slave happiness || {{icon|happiness}} {{green|+2.5%}} National slave happiness
| {{icon|happiness}} {{green|+5%}} 全国奴隶幸福度 || {{icon|happiness}} {{green|+2.5%}} 全国奴隶幸福度
|-
|-
| {{icon|Precious metals|50px}} {{Ruby|贵 金属|Precious metals}} || 人口
| {{icon|Precious metals|50px}} {{Ruby|贵金属|Precious metals}} || 人口
| {{icon|happiness}} {{green|+10%}} Local citizen happiness || {{green|+1%}} City provincial loyalty
| {{icon|happiness}} {{green|+10%}} 本地公民幸福度 || {{green|+1%}} 城市省份忠诚度
| {{green|−10%}} Citizen promotion cost || {{green|−5%}} Citizen promotion cost
| {{green|−10%}} 公民升级花费 || {{green|−5%}} 公民升级花费
|-
|-
| {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口
| {{icon|Wild game|50px}} {{Ruby|野味|Wild game}} || 人口
| {{icon|local output modifier}} {{green|+10%}} Local tribesman output || {{icon|local output modifier}} {{green|+5%}} Local tribesman output
| {{icon|local output modifier}} {{green|+10%}} 本地部落民产出 || {{icon|local output modifier}} {{green|+5%}} 本地部落民产出
| {{icon|discipline}} {{green|+10%}} Archers discipline || {{icon|discipline}} {{green|+5%}} Archers discipline
| {{icon|discipline}} {{green|+10%}} 弓兵训练度 || {{icon|discipline}} {{green|+5%}} 弓兵训练度
|-
|-
| {{icon|Wine|50px}} {{Ruby|酒 |Wine}} || 人口
| {{icon|Wine|50px}} {{Ruby|酒|Wine}} || 人口
| {{icon|happiness}} {{green|+5%}} Local freeman happiness || {{icon|happiness}} {{green|+1%}} Local freeman happiness
| {{icon|happiness}} {{green|+5%}} 本地自由民幸福度 || {{icon|happiness}} {{green|+1%}} 本地自由民幸福度
| {{green|−5%}} Army maintenance cost || {{green|−2.5%}} Army maintenance cost
| {{green|−5%}} 陆军维护费(花费) || {{green|−2.5%}} 陆军维护费(花费)
|-
|-
| {{icon|Woad|50px}} {{Ruby|靛 |Woad}} || 人口
| {{icon|Woad|50px}} {{Ruby|靛 |Woad}} || 人口
| {{icon|happiness}} {{green|+10%}} Local tribesman happiness || {{icon|happiness}} {{green|+2%}} Local tribesman happiness
| {{icon|happiness}} {{green|+10%}} 本地部落民幸福度 || {{icon|happiness}} {{green|+2%}} 本地部落民幸福度
| {{icon|happiness}} {{green|+10%}} National tribesman happiness || {{icon|happiness}} {{green|+5%}} National tribesman happiness
| {{icon|happiness}} {{green|+10%}} 全国部落民幸福度 || {{icon|happiness}} {{green|+5%}} 全国部落民幸福度


|-
|-
| {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事
| {{icon|Base metals|50px}} {{Ruby|基本金属|Base metals}} || 军事
| {{green|+10%}} Cohort recruit speed || {{green|+5%}} Cohort recruit speed
| {{green|+10%}} (本地)大队招募速度 || {{green|+5%}} (本地)大队招募速度
| {{green|+10%}} Light infantry offense || {{green|+5%}} Light infantry offense
| {{green|+10%}} 轻步兵进攻 || {{green|+5%}} 轻步兵进攻
|-
|-
| {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事
| {{icon|Furs|50px}} {{Ruby|毛皮|Furs}} || 军事
| {{green|+10%}} Starting experience || {{green|+5%}} Starting experience
| {{green|+10%}} (本地)初始经验 || {{green|+5%}} (本地)初始经验
| {{green|+10%}} Starting experience || {{green|+5%}} Starting experience
| {{green|+10%}} (全国)初始经验 || {{green|+5%}} (全国)初始经验
|-
|-
| {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事
| {{icon|Hemp|50px}} {{Ruby|麻|Hemp}} || 军事
| {{icon|local output modifier}} {{green|+10%}} Local slave output || {{icon|local output modifier}} {{green|+2%}} Local slave output
| {{icon|local output modifier}} {{green|+10%}} 本地奴隶产出 || {{icon|local output modifier}} {{green|+2%}} 本地奴隶产出
| {{green|+10%}} Trireme offense || {{green|+5%}} Trireme offense
| {{green|+10%}} 三层划桨战船进攻 || {{green|+5%}} 三层划桨战船进攻
|-
|-
| {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事
| {{icon|Leather|50px}} {{Ruby|皮革|Leather}} || 军事
| {{green|+10%}} Cohort recruit speed || {{green|+5%}} Cohort recruit speed
| {{green|+10%}} (本地)大队招募速度 || {{green|+5%}} (本地)大队招募速度
| {{green|+10%}} Light infantry defense || {{green|+5%}} Light infantry defense
| {{green|+10%}} 轻步兵防御 || {{green|+5%}} 轻步兵防御
|-
|-
| {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事
| {{icon|Salt|50px}} {{Ruby|盐|Salt}} || 军事
| {{icon|fort defense}} {{green|+10%}} Local fort defense || {{icon|fort defense}} {{green|+5%}} Local fort defense
| {{icon|fort defense}} {{green|+10%}} 本地要塞防御 || {{icon|fort defense}} {{green|+5%}} 本地要塞防御
| {{green|−5%}} Army maintenance cost || {{green|−2.5%}} Army maintenance cost
| {{green|−5%}} 陆军维护费(花费) || {{green|−2.5%}} 陆军维护费(花费)
|-
|-
| {{icon|Stone|50px}} {{Ruby|石 |Stone}} || 军事
| {{icon|Stone|50px}} {{Ruby|石 |Stone}} || 军事
| {{icon|fort defense}} {{green|+25%}} Local fort defense || {{icon|fort defense}} {{green|+5%}} Local fort defense
| {{icon|fort defense}} {{green|+25%}} 本地要塞防御 || {{icon|fort defense}} {{green|+5%}} 本地要塞防御
| {{green|−10%}} Build cost || {{icon|fort defense}} {{green|+10%}} Fort defense
| {{green|−10%}} 建造花费 || {{icon|fort defense}} {{green|+10%}} 要塞防御
|-
|-
| {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事
| {{icon|Vegetables|50px}} {{Ruby|蔬菜|Vegetables}} || 军事
| {{icon|Supply limit}} {{green|+10%}} Supply limit || {{icon|Supply limit}} {{green|+2.5%}} Supply limit
| {{icon|Supply limit}} {{green|+10%}} 补给上限 || {{icon|Supply limit}} {{green|+2.5%}} 补给上限
| {{green|−20%}} Move slaves cost || {{green|−10%}} Move slaves cost
| {{green|−20%}} 移动奴隶花费 || {{green|−10%}} 移动奴隶花费


|-
|-
| {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技
| {{icon|Amber|50px}} {{Ruby|琥珀|Amber}} || 经济 & 科技
| {{icon|Local tax}} {{green|+10%}} Local tax || {{icon|Local tax}} {{green|+5%}} Local tax
| {{icon|Local tax}} {{green|+10%}} 本地税收 || {{icon|Local tax}} {{green|+5%}} 本地税收
| {{green|+5%}} Ruler popularity gain || {{green|+2.5%}} Ruler popularity gain
| {{green|+5%}} 统治者人气增加 || {{green|+2.5%}} 统治者人气增加
|-
|-
| {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技
| {{icon|Cloth|50px}} {{Ruby|布料|Cloth}} || 经济 & 科技
| {{icon|Local tax}} {{green|+10%}} Local tax || {{icon|Local tax}} {{green|+5%}} Local tax
| {{icon|Local tax}} {{green|+10%}} 本地税收 || {{icon|Local tax}} {{green|+5%}} 本地税收
| {{green|+5%}} Oratory tech investment || {{icon|Research points}} {{green|+5%}} Research points
| {{green|+5%}} 雄辩科技投资 || {{icon|Research points}} {{green|+5%}} 研究点(修正)
|-
|-
| {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技
| {{icon|Earthenware|50px}} {{Ruby|陶器|Earthenware}} || 经济 & 科技
| {{icon|Research points}} {{green|+5%}} Research points || {{icon|Research points}} {{green|+1%}} Research points
| {{icon|Research points}} {{green|+5%}} (本地)研究点 || {{icon|Research points}} {{green|+1%}} (本地)研究点
| {{icon|local output modifier}} {{green|+2.5%}} National freeman output || {{icon|local output modifier}} {{green|+1%}} National freeman output
| {{icon|local output modifier}} {{green|+2.5%}} 全国自由民产出 || {{icon|local output modifier}} {{green|+1%}} 全国自由民产出
|-
|-
| {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技
| {{icon|Gemstones|50px}} {{Ruby|宝石|Gemstones}} || 经济 & 科技
| {{icon|Local tax}} {{green|+20%}} Local tax || {{icon|Local tax}} {{green|+10%}} Local tax
| {{icon|Local tax}} {{green|+20%}} 本地税收 || {{icon|Local tax}} {{green|+10%}} 本地税收
| {{green|+5%}} Country civilization level || {{green|+2.5%}} Country civilization level
| {{green|+5%}} 国家文明度等级 || {{green|+2.5%}} 国家文明度等级
|-
|-
| {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技
| {{icon|Glass|50px}} {{Ruby|玻璃|Glass}} || 经济 & 科技
| {{icon|Commerce income}} {{green|+15%}} Commerce income || {{icon|Commerce income}} {{green|+5%}} Commerce income
| {{icon|Commerce income}} {{green|+15%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+5%}} (本地)商业收入
| Religious tech investment {{green|+5%}} || {{icon|Research points}} {{green|+5%}} Research points
| {{green|+5%}} 宗教科技投资 || {{icon|Research points}} {{green|+5%}} (本地)研究点
|-
|-
| {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技
| {{icon|Incense|50px}} {{Ruby|香|Incense}} || 经济 & 科技
| {{icon|Commerce income}} {{green|+10%}} Commerce income || {{icon|Commerce income}} {{green|+2%}} Commerce income
| {{icon|Commerce income}} {{green|+10%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+2%}} (本地)商业收入
| {{green|−25%}} Call omen cost || {{green|+5%}} Omen power
| {{green|−25%}} 祈求预兆花费 || {{green|+5%}} 预兆威能
|-
|-
| {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技
| {{icon|Marble|50px}} {{Ruby|大理石|Marble}} || 经济 & 科技
| {{green|+1%}} Local provincial loyalty || {{green|+1%}} City provincial loyalty
| {{green|+1%}} 地方省份忠诚度 || {{green|+1%}} 城市省份忠诚度
| {{green|−1.5%}} Monthly tyranny || {{green|−1%}} Monthly tyranny
| {{green|−1.5%}} 每月暴政度 || {{green|−1%}} 每月暴政度
|-
|-
| {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技
| {{icon|Papyrus|50px}} {{Ruby|莎草纸|Papyrus}} || 经济 & 科技
| {{icon|Research points}} {{green|+20%}} Research points || {{icon|Research points}} {{green|+5%}} Research points
| {{icon|Research points}} {{green|+20%}} (本地)研究点 || {{icon|Research points}} {{green|+5%}} (本地)研究点
| {{green|+5%}} Civic tech investment || {{icon|Research points}} {{green|+5%}} Research points
| {{green|+5%}} 民政科技投资 || {{icon|Research points}} {{green|+5%}} 研究点(修正)
|-
|-
| {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技
| {{icon|Silk|50px}} {{Ruby|丝绸|Silk}} || 经济 & 科技
| {{icon|Commerce income}} {{green|+15%}} Commerce income || {{icon|Commerce income}} {{green|+5%}} Commerce income
| {{icon|Commerce income}} {{green|+15%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+5%}} (本地)商业收入
| {{green|+10%}} Integration speed || {{green|+5%}} Integration speed
| {{green|+10%}} 整合速度 || {{green|+5%}} 整合速度
|-
|-
| {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技
| {{icon|Spices|50px}} {{Ruby|香料|Spices}} || 经济 & 科技
| {{icon|Commerce income}} {{green|+10%}} Commerce income || {{icon|Commerce income}} {{green|+2%}} Commerce income
| {{icon|Commerce income}} {{green|+10%}} (本地)商业收入 || {{icon|Commerce income}} {{green|+2%}} (本地)商业收入
| {{icon|happiness}} {{green|+5%}} National citizen happiness || {{icon|happiness}} {{green|+2.5%}} National citizen happiness
| {{icon|happiness}} {{green|+5%}} 全国公民幸福度 || {{icon|happiness}} {{green|+2.5%}} 全国公民幸福度


|}
|}

2019年4月29日 (一) 20:29的版本

Trade good come in a wide variety and types. They allow you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.

机制

生产

  • Each city produces one type of trade good for your province.
  • Having a trade good present in a province gives a modifier in that entire province.
  • Having a surplus of a trade good in a province gives a small modifier, but one that stacks for each extra unit of surplus. Surplus of a trade good in your capital province gives a national bonus.
  • Trade good bonuses are dependent on the type of good and they come in a wide variety. This allows you to tailor your provinces, and even more so your country, to your needs and desires by controlling what you produce and where you ship it.

商路

  • Each of your provinces has a certain number of routes it can use to import goods, and each route can be used to bring in one trade good. Capitals have more import routes than other provinces, most notably they gain more from the rank of your country.
  • Trade routes can be used to import trade goods either making them present in provinces where they are not produced, or to increase the surplus of them, adding to the stacking modifier in the province.
  • Exporting a trade good from a province also requires a surplus in that province.
  • Creating a trade route costs Civic power.png Civic power.
  • Generating a surplus without importing can be done either if your province has more than once city producing the same trade good, or if it has 15 slaves in one of its cities. Each group of 15 slaves will increase the output of a trade good by 1.

货物列表

描述

商品 分类 描述
Goods camel.png 骆驼Camels 战略 骆驼适合在恶劣干旱的气候下生存,被广泛用作驮畜和军用牲口。
Elephants 大象Elephants 战略 和许多载重牲口一样,大象被驯化后用于农业、宗教和军事用途。许多文明认为大象是神圣或可敬的生物。
Horses 马匹Horses 战略 在农业和战争中,马匹的使用很普遍。作为载重的牲口,他们很适合拉战车,也很适合载着骑手。
Iron Iron 战略 铁加工的存在定义了许多文明。作为一种前所未有的材料,它用于打造工具和武器,但其力量却远远超过它的前辈青铜。
Steppe horses 草原马Steppe horses 战略 草原上的马虽然比西方的马更小但更结实,更适合在草原的干旱地带生活。
Wood 木材Wood 战略 优质木材广泛用于建筑和运输,并且在无森林地区的价格居高不下。
Fish Fish 增长 世界上所有沿海文明的饮食和经济中,鱼占据了其很大一部分。
Grain 谷物Grain 增长 长期以来,谷物一直是人类的主食。经过加工成面粉,随即便成为面包,谷物的种植为许多国家提供了绝大多数的食物供给。
Livestock 家畜Livestock 增长 家畜包含了众多被驯化的动物,提供大量如牛奶、奶酪、肉类和羊毛之类的商品,而这些商品都是经济的重要组成部分。
Dates 椰枣Dates 人口 椰枣主要种植在温暖的气候中,椰枣制品在许多文明中的日常饮食中被作为主食。
Dyes 染料Dyes 人口 昂贵的染料,如骨螺紫和胭脂虫粉,是从栖息地极狭小的稀有无脊椎动物中获取的。这些颜色在许多文化的统治精英中尤为受欢迎,且其价格注定居高不下。
Honey 蜂蜜Honey 人口 虽然家庭养蜂并不普遍,但作为一种食品和防腐剂,蜂蜜是非常受欢迎的。
Olives 橄榄Olives 人口 培育了几千年的橄榄产品,是地中海经济的重要组成部分。许多文明认为橄榄是多产和力量的象征。
Precious metals 贵金属Precious metals 人口 自从硬币开始铸造以来,黄金和白银一直被认为是相对价值的衡量标准。黄金作为一种商品的历史与其在宗教和神话意象中的使用密切相关。
Wild game 野味Wild game 人口 从人类早期历史开始,狩猎采集者已将野生动物视为主要的食物来源。好的肉通常很难买到,而且还会带来一场格外有利可图的交易。
Wine Wine 人口 葡萄酒产自葡萄、葡萄干和许多其他水果,在娱乐、宗教和文化活动方面有着无尽用途。葡萄酒贸易是地中海经济的重要组成部分。
Woad 靛青Woad 人口 靛青以及其他各种简单染料都可以从某些野花的花瓣中提炼出来。许多文化都有传统的人体彩绘,以及用这些颜色创作的绘画肖像。
Goods base metals.png 基本金属Base metals 军事 铜、锡和铅虽然不适合军事用途,但长期以来一直用于冶炼合金及装饰品。尽管到处都在使用这些金属,但由于地理上的相对匮乏,致使它们在世界各地的价格居高不下。
Furs 毛皮Furs 军事 从远古时代起,人类就一直在使用毛皮来抵御刺骨的寒冷。从缝制的兔皮到大熊皮,一件好皮毛的用途数不胜数。
Hemp Hemp 军事 麻从无法追忆的远古时期以来就受到驯化种植,由于具有纤维的性质,麻在服装和绳索的发展中起到了重要作用。
Leather 皮革Leather 军事 鞣制过的兽皮在家庭和军事生活中有很多用途。早期的盾牌通常是皮制的,其能减轻任何攻击造成的伤害。
Salt Salt 军事 作为一种食品添加剂兼保鲜剂,盐的需求量如此之大,以至于它经常作为一种平行货币。
Stone 石料Stone 军事 尽管木材通常足以作为临时或廉价建筑的建筑材料,但只有石头才能造就优质市政建筑或持久防御堡垒中所需要的那种持久。
蔬菜 蔬菜Vegetables 军事 坚果、种子、干豆和蔬菜是由世界各地的采集者和自给自足的农民收集的。
琥珀 琥珀Amber 经济 & 科技 琥珀由松树的树脂形成,作为装饰材料的吸引力,再加上它的稀缺性,这就造就了一种尤为珍贵的商品。
Cloth 布料Cloth 经济 & 科技 布料可产自大量植物或动物产品,并且据发现,其在世界各地的市场上都有不同的质量。
Earthenware 陶器Earthenware 经济 & 科技 自发现火以来,陶器的生产一直是人类文明的决定性活动。陶器包括一些实用的餐具,如碗和壶,以及雕像、瓮和其他装饰物品。
Gemstones 宝石Gemstones 经济 & 科技 作为异常珍贵的装饰品,宝石的稀缺令人难以置信,这也确保只有最富有的人才能拥有它们。
Glass 玻璃Glass 经济 & 科技 玻璃生产的限制对其作为一种商品的价值产生了巨大的影响。对玻璃珠、装饰品甚至是瓮的需求在世界各地都相当大。
Incense Incense 经济 & 科技 “香”一词涵盖了一系列罕见的异域物质,而它们主要用于宗教用途。
Marble 大理石Marble 经济 & 科技 由于拥有柔软光亮的色调,大理石被认为是人像雕塑和圣像的最好材料。
Papyrus 莎草纸Papyrus 经济 & 科技 大多数文明世界都使用刻写版、蚀刻画和石刻来存录文字。然而,产自埃及地区的独特莎草纸为此提供了更便利的使用途径。
Silk 丝绸Silk 经济 & 科技 丝绸的制作技术起源自遥远的东方,笼罩在一片神秘之中。这种异域的面料非常罕见,足以引起人们的极大兴趣,导致更为高昂的价格。
Spices 香料Spices 经济 & 科技 作为香料贸易组成部分的许多药草主要用于食品添加剂,其价格依据原产地而定。

效果

商品 分类 省份 省份盈余 首都盈余 出口
Goods camel.png 骆驼Camels 战略 允许 Camel cavalry.png 骆驼骑兵 Supply limit.png +2.5% 补给上限 Discipline.png +10% 骆驼骑兵训练度 Discipline.png +5% 骆驼骑兵训练度
Elephants 大象Elephants 战略 允许 Unit war elephants.png 战象 Manpower.png +5% 本地人力 Discipline.png +10% 战象训练度 Discipline.png +5% 战象训练度
Horses 马匹Horses 战略
  • 允许 Unit heavy cavalry.png 重骑兵
  • 允许 Unit light cavalry.png 轻骑兵
Manpower.png +5% 本地人力 Discipline.png +10% 轻骑兵训练度 Discipline.png +5% 轻骑兵训练度
Iron Iron 战略 允许 Unit heavy infantry.png 重步兵 Manpower.png +5% 本地人力 Discipline.png +10% 重步兵训练度 Discipline.png +5% 重步兵训练度
Steppe horses 草原马Steppe horses 战略 允许 Unit horse archers.png 弓骑兵 Manpower.png +5% 本地人力 Discipline.png +10% 弓骑兵训练度 Discipline.png +5% 弓骑兵训练度
Wood 木材Wood 战略 允许 Unit trireme.png 三层划桨战船 Tax income.png +3% 本地税收 Discipline.png +10% 三层划桨战船训练度 Discipline.png +5% 三层划桨战船训练度
Fish Fish 增长 Global population growth.png +5% 本地人口增长 Global population growth.png +2.5% 本地人口增长 Happiness.png +5% 全国自由民幸福度 Happiness.png +2.5% 全国自由民幸福度
Grain 谷物Grain 增长 Global population growth.png +10% 本地人口增长 Global population growth.png +5% 本地人口增长 Local manpower.png +10% 国家人力 Local manpower.png +5% 国家人力
Livestock 家畜Livestock 增长 Global population growth.png +5% 本地人口增长 Global population growth.png +2% 本地人口增长 −10% 自由民升级花费 −5% 自由民升级花费
Dates 椰枣Dates 人口 Happiness.png +5% 本地自由民幸福度 Happiness.png +2% 本地自由民幸福度 Commerce value.png +5% 国家商业收入 Commerce value.png +2.5% 国家商业收入
Dyes 染料Dyes 人口 Happiness.png +10% 本地公民幸福度 Happiness.png +5% 本地公民幸福度 National output +5% 全国公民产出 National output +2.5% 全国公民产出
Honey 蜂蜜Honey 人口 Local output +5% 本地自由民产出 Local output +2.5% 本地自由民产出 Diplomatic reputation.png +2% 外交声誉 Diplomatic reputation.png +1% 外交声誉
Olives 橄榄Olives 人口 Happiness.png +10% 本地奴隶幸福度 Happiness.png +2% 本地奴隶幸福度 Happiness.png +5% 全国奴隶幸福度 Happiness.png +2.5% 全国奴隶幸福度
Precious metals 贵金属Precious metals 人口 Happiness.png +10% 本地公民幸福度 +1% 城市省份忠诚度 −10% 公民升级花费 −5% 公民升级花费
Wild game 野味Wild game 人口 Local output +10% 本地部落民产出 Local output +5% 本地部落民产出 Discipline.png +10% 弓兵训练度 Discipline.png +5% 弓兵训练度
Wine Wine 人口 Happiness.png +5% 本地自由民幸福度 Happiness.png +1% 本地自由民幸福度 −5% 陆军维护费(花费) −2.5% 陆军维护费(花费)
Woad 靛青Woad 人口 Happiness.png +10% 本地部落民幸福度 Happiness.png +2% 本地部落民幸福度 Happiness.png +10% 全国部落民幸福度 Happiness.png +5% 全国部落民幸福度
Goods base metals.png 基本金属Base metals 军事 +10% (本地)大队招募速度 +5% (本地)大队招募速度 +10% 轻步兵进攻 +5% 轻步兵进攻
Furs 毛皮Furs 军事 +10% (本地)初始经验 +5% (本地)初始经验 +10% (全国)初始经验 +5% (全国)初始经验
Hemp Hemp 军事 Local output +10% 本地奴隶产出 Local output +2% 本地奴隶产出 +10% 三层划桨战船进攻 +5% 三层划桨战船进攻
Leather 皮革Leather 军事 +10% (本地)大队招募速度 +5% (本地)大队招募速度 +10% 轻步兵防御 +5% 轻步兵防御
Salt Salt 军事 Fort defense.png +10% 本地要塞防御 Fort defense.png +5% 本地要塞防御 −5% 陆军维护费(花费) −2.5% 陆军维护费(花费)
Stone 石料Stone 军事 Fort defense.png +25% 本地要塞防御 Fort defense.png +5% 本地要塞防御 −10% 建造花费 Fort defense.png +10% 要塞防御
蔬菜 蔬菜Vegetables 军事 Supply limit.png +10% 补给上限 Supply limit.png +2.5% 补给上限 −20% 移动奴隶花费 −10% 移动奴隶花费
琥珀 琥珀Amber 经济 & 科技 Tax income.png +10% 本地税收 Tax income.png +5% 本地税收 +5% 统治者人气增加 +2.5% 统治者人气增加
Cloth 布料Cloth 经济 & 科技 Tax income.png +10% 本地税收 Tax income.png +5% 本地税收 +5% 雄辩科技投资 Research points.png +5% 研究点(修正)
Earthenware 陶器Earthenware 经济 & 科技 Research points.png +5% (本地)研究点 Research points.png +1% (本地)研究点 Local output +2.5% 全国自由民产出 Local output +1% 全国自由民产出
Gemstones 宝石Gemstones 经济 & 科技 Tax income.png +20% 本地税收 Tax income.png +10% 本地税收 +5% 国家文明度等级 +2.5% 国家文明度等级
Glass 玻璃Glass 经济 & 科技 Commerce value.png +15% (本地)商业收入 Commerce value.png +5% (本地)商业收入 +5% 宗教科技投资 Research points.png +5% (本地)研究点
Incense Incense 经济 & 科技 Commerce value.png +10% (本地)商业收入 Commerce value.png +2% (本地)商业收入 −25% 祈求预兆花费 +5% 预兆威能
Marble 大理石Marble 经济 & 科技 +1% 地方省份忠诚度 +1% 城市省份忠诚度 −1.5% 每月暴政度 −1% 每月暴政度
Papyrus 莎草纸Papyrus 经济 & 科技 Research points.png +20% (本地)研究点 Research points.png +5% (本地)研究点 +5% 民政科技投资 Research points.png +5% 研究点(修正)
Silk 丝绸Silk 经济 & 科技 Commerce value.png +15% (本地)商业收入 Commerce value.png +5% (本地)商业收入 +10% 整合速度 +5% 整合速度
Spices 香料Spices 经济 & 科技 Commerce value.png +10% (本地)商业收入 Commerce value.png +2% (本地)商业收入 Happiness.png +5% 全国公民幸福度 Happiness.png +2.5% 全国公民幸福度

参考资料


概念 建筑殖民贸易商品TaxProduction人口
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置