贸易品:修订间差异

本页面所适用的版本可能已经过时,最后更新于Pre-release
(en)
(09:30, 19 April 2019‎ 157.*.*.25)
第19行: 第19行:
| '''Horses''' || Allows '''Light Cavalry''' 
| '''Horses''' || Allows '''Light Cavalry''' 
Allows '''Heavy Cavalry''' 
Allows '''Heavy Cavalry''' 
|| Local Manpower: {{green|+5.00%}} || Heavy Cavalry Discipline: {{green|+10.00%}} || Heavy Cavalry Discipline: {{green|+5.00%}}
|| Local Manpower: {{green|+5.00%}} || Light Cavalry Discipline: {{green|+10.00%}} || Light Cavalry Discipline: {{green|+5.00%}}
|-
|-
| '''Wood''' || Allows '''Trireme''' || - || - || -
| '''Wood''' || Allows '''Trireme''' || Ship Recruit Speed: {{green|+10.00%}} || Trireme Discipline: {{green|+10.00%}} || Trireme Discipline: {{green|+5.00%}}
|-
|-
| '''Elephants''' || Allows '''War Elephants''' || Local Manpower: {{green|+5.00%}} || War Elephant Discipline: {{green|+10.00%}} || War Elephant Discipline: {{green|+5.00%}}
| '''Elephants''' || Allows '''War Elephants''' || Local Manpower: {{green|+5.00%}} || War Elephant Discipline: {{green|+10.00%}} || War Elephant Discipline: {{green|+5.00%}}
第27行: 第27行:
| '''Steppe Horses''' || Allows '''Horse Archers''' || Local Manpower: {{green|+5.00%}} || Horse Archer Discipline: {{green|+10.00%}} || Horse Archer Discipline: {{green|+5.00%}}
| '''Steppe Horses''' || Allows '''Horse Archers''' || Local Manpower: {{green|+5.00%}} || Horse Archer Discipline: {{green|+10.00%}} || Horse Archer Discipline: {{green|+5.00%}}
|-
|-
| '''Camels''' || Allows '''Camels''' || - || - || -
| '''Camels''' || Allows '''Camels''' || Supply Limit: {{green|+2.50%}}|| Camel Discipline: {{green|+10.00%}} || Camel Discipline: {{green|+5.00%}}
|-
|-
| rowspan="4" style="text-align: center;" | GROWTH
| rowspan="4" style="text-align: center;" | GROWTH
第45行: 第45行:
| '''Precious Metals''' || Local Citizen Happiness: {{green|+10.00%}} || Provincial Loyalty: {{green|+0.01}} || Citizen Promotion Cost: {{green|-10.00%}} || Citizen Promotion Cost: {{green|-5.00%}}
| '''Precious Metals''' || Local Citizen Happiness: {{green|+10.00%}} || Provincial Loyalty: {{green|+0.01}} || Citizen Promotion Cost: {{green|-10.00%}} || Citizen Promotion Cost: {{green|-5.00%}}
|-
|-
| '''Dyes''' || - || - || - || -
| '''Dyes''' || Local Citizen Happiness: {{green|+10.00%}} || Local Citizen Happiness: {{green|+5.00%}} || Global Citizen Output: {{green|+5.00%}} || Global Citizen Output: {{green|+2.50%}}
|-
|-
| '''Olives''' || Local Slave Output: {{green|+10.00%}} || Local Slave Output: {{green|+2.00%}} || Global Slave Happiness: {{green|+5.00%}} || Global Slave Happiness: {{green|+5.00%}}
| '''Olives''' || Local Slave Output: {{green|+10.00%}} || Local Slave Output: {{green|+2.00%}} || Global Slave Happiness: {{green|+5.00%}} || Global Slave Happiness: {{green|+5.00%}}
第51行: 第51行:
| '''Woad''' || Local Tribesman Output: {{green|+10.00%}} || Local Tribesman Output: {{green|+2.00%}} || Global Tribesman Happiness: {{green|+10.00%}} || Global Tribesman Happiness: {{green|+5.00%}}
| '''Woad''' || Local Tribesman Output: {{green|+10.00%}} || Local Tribesman Output: {{green|+2.00%}} || Global Tribesman Happiness: {{green|+10.00%}} || Global Tribesman Happiness: {{green|+5.00%}}
|-
|-
| '''Honey''' || - || - || - || -
| '''Honey''' || Local Freeman Output: {{green|+10.00%}} || Local Freeman Output: {{green|+2.00%}} || Omen Duration: {{green|+25.00%}} || Omen Duration: {{green|+10.00%}}
|-
|-
| '''Dates''' || - || - || - || -
| '''Dates''' || Local Freeman Happiness: {{green|+10.00%}} || Local Freeman Happiness: {{green|+2.00%}} || National Commerce Income: {{green|+5.00%}} || National Commerce Income: {{green|+2.50%}}
|-
|-
| rowspan="8" style="text-align: center;" | MILITARY
| rowspan="8" style="text-align: center;" | MILITARY
第67行: 第67行:
| '''Base Metals''' || Regiment Recruit Speed: {{green|+10.00%}} || Regiment Recruit Speed: {{green|+5.00%}} || Light Infantry Offense: {{green|+20.00%}} || Light Infantry Offense: {{green|+10.00%}}
| '''Base Metals''' || Regiment Recruit Speed: {{green|+10.00%}} || Regiment Recruit Speed: {{green|+5.00%}} || Light Infantry Offense: {{green|+20.00%}} || Light Infantry Offense: {{green|+10.00%}}
|-
|-
| '''Hemp''' || Ship Starting Experience: {{green|+10.00%}} || Ship Starting Experience: {{green|+5.00%}} || Trireme Offense: {{green|+10.00%}} || Trireme Offense: {{green|+5.00%}}
| '''Hemp''' || Local Slave Output: {{green|+10.00%}} || Local Slave Output: {{green|+2.00%}} || Trireme Offense: {{green|+10.00%}} || Trireme Offense: {{green|+5.00%}}
|-
|-
| '''Vegetables''' || Supply Limit: {{green|+10.00%}} || Supply Limit: {{green|+2.50%}} || '''Move Slaves''' Action Cost: {{green|-20.00%}} || '''Move Slaves''' Action Cost: {{green|-10.00%}}
| '''Vegetables''' || Supply Limit: {{green|+10.00%}} || Supply Limit: {{green|+2.50%}} || '''Move Slaves''' Action Cost: {{green|-20.00%}} || '''Move Slaves''' Action Cost: {{green|-10.00%}}
第76行: 第76行:
TECHNOLOGY
TECHNOLOGY
|-
|-
| '''Amber''' || Local Tax: {{green|+10.00%}} || Local Tax: {{green|+5.00%}} || - || -
| '''Amber''' || Local Tax: {{green|+10.00%}} || Local Tax: {{green|+5.00%}} || Ruler Popularity Gain: {{green|+0.05}} || Ruler Popularity Gain: {{green|+0.02}}
|-
|-
| '''Spices''' || Commerce Income: {{green|+10.00%}} || Commerce Income: {{green|+2.00%}} || Global Citizen Happiness: {{green|+5.00%}} || Global Citizen Happiness: {{green|+2.50%}}
| '''Spices''' || Commerce Income: {{green|+10.00%}} || Commerce Income: {{green|+2.00%}} || Global Citizen Happiness: {{green|+5.00%}} || Global Citizen Happiness: {{green|+2.50%}}
第88行: 第88行:
| '''Marble''' || Building Slots: {{green|+1}} || Provincial Loyalty: {{green|+0.01}} || Monthly Tyranny: {{green|-5.00%}} || Building Slots: {{green|+1}}
| '''Marble''' || Building Slots: {{green|+1}} || Provincial Loyalty: {{green|+0.01}} || Monthly Tyranny: {{green|-5.00%}} || Building Slots: {{green|+1}}
|-
|-
| '''Incense''' || - || - || - || -
| '''Incense''' || Commerce Income: {{green|+10.00%}} || Commerce Income: {{green|+2.00%}} || Call Omen Action Cost: {{green|-25.00%}} || Omen Power: {{green|+5.00%}}
|-
|-
| '''Gemstones''' || Local Tax: {{green|+20.00%}} || Local Tax: {{green|+10.00%}} || Country Civilization Level: {{green|+0.05%}} || Country Civilization Level: {{green|+0.02%}}
| '''Gemstones''' || Local Tax: {{green|+20.00%}} || Local Tax: {{green|+10.00%}} || Country Civilization Level: {{green|+0.05%}} || Country Civilization Level: {{green|+0.02%}}
第94行: 第94行:
| '''Glass''' || Commerce Income: {{green|+15.00%}} || Commerce Income: {{green|+5.00%}} || Religious Tech Cost: {{green|-10.00%}} || Research Points: {{green|+5.00%}}
| '''Glass''' || Commerce Income: {{green|+15.00%}} || Commerce Income: {{green|+5.00%}} || Religious Tech Cost: {{green|-10.00%}} || Research Points: {{green|+5.00%}}
|-
|-
| '''Silk''' || - || - || - || -
| '''Silk''' || Commerce Income: {{green|+15.00%}} || Commerce Income: {{green|+5.00%}} || Integration Speed: {{green|+0.10}} ||  Integration Speed: {{green|+0.05}}
|}
|}



2019年4月20日 (六) 14:10的版本


Every city produces 1 trade good. If you have a surplus (produce more than 1) of a certain trade good, you gain a bonus modifier and you can establish a trade route to export that trade good to other nations. Creating a trade route costs Civic power.png Civic power.

For every 30 population you have in a city, 1 extra trade good is produced.

The list of trade goods includes the following:

Trade Good Base Bonus Surplus Bonus Capital Surplus Bonus Exporting Bonus
STRATEGIC

RESOURCES

Iron Allows Heavy Infantry Local Manpower: +5.00% Heavy Infantry Discipline: +10.00% Heavy Infantry Discipline: +5.00%
Horses Allows Light Cavalry

Allows Heavy Cavalry

Local Manpower: +5.00% Light Cavalry Discipline: +10.00% Light Cavalry Discipline: +5.00%
Wood Allows Trireme Ship Recruit Speed: +10.00% Trireme Discipline: +10.00% Trireme Discipline: +5.00%
Elephants Allows War Elephants Local Manpower: +5.00% War Elephant Discipline: +10.00% War Elephant Discipline: +5.00%
Steppe Horses Allows Horse Archers Local Manpower: +5.00% Horse Archer Discipline: +10.00% Horse Archer Discipline: +5.00%
Camels Allows Camels Supply Limit: +2.50% Camel Discipline: +10.00% Camel Discipline: +5.00%
GROWTH
Grain Population Growth: +0.10% Population Growth: +0.05% National Manpower: +10.00% National Manpower: +5.00%
Fish Population Growth: +0.05% Population Growth: +0.02% Freeman Happiness: +5.00% Freeman Happiness: +2.50%
Livestock Population Growth: +0.05% Population Growth: +0.02% Freeman Promotion Cost: -10.00% Freeman Promotion Cost: -5.00%
POPULATION
Wine Local Freeman Happiness: +10.00% Local Freeman Happiness: +1.00% Army Maintenance Cost: -5.00% Army Maintenance Cost: -2.50%
Wild Game Local Tribesman Happiness: +10.00% Local Tribesman Happiness: +2.00% Global Tribesman Happiness: +10.00% Global Tribesman Happiness: +5.00%
Precious Metals Local Citizen Happiness: +10.00% Provincial Loyalty: +0.01 Citizen Promotion Cost: -10.00% Citizen Promotion Cost: -5.00%
Dyes Local Citizen Happiness: +10.00% Local Citizen Happiness: +5.00% Global Citizen Output: +5.00% Global Citizen Output: +2.50%
Olives Local Slave Output: +10.00% Local Slave Output: +2.00% Global Slave Happiness: +5.00% Global Slave Happiness: +5.00%
Woad Local Tribesman Output: +10.00% Local Tribesman Output: +2.00% Global Tribesman Happiness: +10.00% Global Tribesman Happiness: +5.00%
Honey Local Freeman Output: +10.00% Local Freeman Output: +2.00% Omen Duration: +25.00% Omen Duration: +10.00%
Dates Local Freeman Happiness: +10.00% Local Freeman Happiness: +2.00% National Commerce Income: +5.00% National Commerce Income: +2.50%
MILITARY
Salt Local Fort Defense: +10.00% Local Fort Defense: +5.00% Army Maintenance Cost: -5.00% Army Maintenance Cost: -2.50%
Stone Local Fort Defense: +25.00% Local Fort Defense: +5.00% Build Cost: -10.00% Fort Defense: +10.00%
Furs Starting Experience: +10.00% Starting Experience: +5.00% Starting Experience: +10.00% Starting Experience: +5.00%
Leather Regiment Recruit Speed: +10.00% Regiment Recruit Speed: +5.00% Light Infantry Defense: +20.00% Light Infantry Defense: +10.00%
Base Metals Regiment Recruit Speed: +10.00% Regiment Recruit Speed: +5.00% Light Infantry Offense: +20.00% Light Infantry Offense: +10.00%
Hemp Local Slave Output: +10.00% Local Slave Output: +2.00% Trireme Offense: +10.00% Trireme Offense: +5.00%
Vegetables Supply Limit: +10.00% Supply Limit: +2.50% Move Slaves Action Cost: -20.00% Move Slaves Action Cost: -10.00%
ECONOMY

&

TECHNOLOGY

Amber Local Tax: +10.00% Local Tax: +5.00% Ruler Popularity Gain: +0.05 Ruler Popularity Gain: +0.02
Spices Commerce Income: +10.00% Commerce Income: +2.00% Global Citizen Happiness: +5.00% Global Citizen Happiness: +2.50%
Papyrus Research Points: +20.00% Research Points: +5.00% Civic Tech Cost: -10.00% Research Points: +5.00%
Cloth Local Tax Income: +10.00% Local Tax Income: +5.00% Oratory Tech Cost: -10.00% Research Points: +5.00%
Earthenware Research Points: +5.00% Research Points: +1.00% Global Freeman Output: +5.00% Global Freeman Output: +2.50%
Marble Building Slots: +1 Provincial Loyalty: +0.01 Monthly Tyranny: -5.00% Building Slots: +1
Incense Commerce Income: +10.00% Commerce Income: +2.00% Call Omen Action Cost: -25.00% Omen Power: +5.00%
Gemstones Local Tax: +20.00% Local Tax: +10.00% Country Civilization Level: +0.05% Country Civilization Level: +0.02%
Glass Commerce Income: +15.00% Commerce Income: +5.00% Religious Tech Cost: -10.00% Research Points: +5.00%
Silk Commerce Income: +15.00% Commerce Income: +5.00% Integration Speed: +0.10 Integration Speed: +0.05

参考资料


概念 建筑殖民贸易商品TaxProduction人口
国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置