小 (en) |
小 (09:30, 19 April 2019 157.*.*.25) |
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第19行: | 第19行: | ||
| '''Horses''' || Allows '''Light Cavalry''' | | '''Horses''' || Allows '''Light Cavalry''' | ||
Allows '''Heavy Cavalry''' | Allows '''Heavy Cavalry''' | ||
|| Local Manpower: {{green|+5.00%}} || | || Local Manpower: {{green|+5.00%}} || Light Cavalry Discipline: {{green|+10.00%}} || Light Cavalry Discipline: {{green|+5.00%}} | ||
|- | |- | ||
| '''Wood''' || Allows '''Trireme''' || | | '''Wood''' || Allows '''Trireme''' || Ship Recruit Speed: {{green|+10.00%}} || Trireme Discipline: {{green|+10.00%}} || Trireme Discipline: {{green|+5.00%}} | ||
|- | |- | ||
| '''Elephants''' || Allows '''War Elephants''' || Local Manpower: {{green|+5.00%}} || War Elephant Discipline: {{green|+10.00%}} || War Elephant Discipline: {{green|+5.00%}} | | '''Elephants''' || Allows '''War Elephants''' || Local Manpower: {{green|+5.00%}} || War Elephant Discipline: {{green|+10.00%}} || War Elephant Discipline: {{green|+5.00%}} | ||
第27行: | 第27行: | ||
| '''Steppe Horses''' || Allows '''Horse Archers''' || Local Manpower: {{green|+5.00%}} || Horse Archer Discipline: {{green|+10.00%}} || Horse Archer Discipline: {{green|+5.00%}} | | '''Steppe Horses''' || Allows '''Horse Archers''' || Local Manpower: {{green|+5.00%}} || Horse Archer Discipline: {{green|+10.00%}} || Horse Archer Discipline: {{green|+5.00%}} | ||
|- | |- | ||
| '''Camels''' || Allows '''Camels''' || | | '''Camels''' || Allows '''Camels''' || Supply Limit: {{green|+2.50%}}|| Camel Discipline: {{green|+10.00%}} || Camel Discipline: {{green|+5.00%}} | ||
|- | |- | ||
| rowspan="4" style="text-align: center;" | GROWTH | | rowspan="4" style="text-align: center;" | GROWTH | ||
第45行: | 第45行: | ||
| '''Precious Metals''' || Local Citizen Happiness: {{green|+10.00%}} || Provincial Loyalty: {{green|+0.01}} || Citizen Promotion Cost: {{green|-10.00%}} || Citizen Promotion Cost: {{green|-5.00%}} | | '''Precious Metals''' || Local Citizen Happiness: {{green|+10.00%}} || Provincial Loyalty: {{green|+0.01}} || Citizen Promotion Cost: {{green|-10.00%}} || Citizen Promotion Cost: {{green|-5.00%}} | ||
|- | |- | ||
| '''Dyes''' || | | '''Dyes''' || Local Citizen Happiness: {{green|+10.00%}} || Local Citizen Happiness: {{green|+5.00%}} || Global Citizen Output: {{green|+5.00%}} || Global Citizen Output: {{green|+2.50%}} | ||
|- | |- | ||
| '''Olives''' || Local Slave Output: {{green|+10.00%}} || Local Slave Output: {{green|+2.00%}} || Global Slave Happiness: {{green|+5.00%}} || Global Slave Happiness: {{green|+5.00%}} | | '''Olives''' || Local Slave Output: {{green|+10.00%}} || Local Slave Output: {{green|+2.00%}} || Global Slave Happiness: {{green|+5.00%}} || Global Slave Happiness: {{green|+5.00%}} | ||
第51行: | 第51行: | ||
| '''Woad''' || Local Tribesman Output: {{green|+10.00%}} || Local Tribesman Output: {{green|+2.00%}} || Global Tribesman Happiness: {{green|+10.00%}} || Global Tribesman Happiness: {{green|+5.00%}} | | '''Woad''' || Local Tribesman Output: {{green|+10.00%}} || Local Tribesman Output: {{green|+2.00%}} || Global Tribesman Happiness: {{green|+10.00%}} || Global Tribesman Happiness: {{green|+5.00%}} | ||
|- | |- | ||
| '''Honey''' || | | '''Honey''' || Local Freeman Output: {{green|+10.00%}} || Local Freeman Output: {{green|+2.00%}} || Omen Duration: {{green|+25.00%}} || Omen Duration: {{green|+10.00%}} | ||
|- | |- | ||
| '''Dates''' || | | '''Dates''' || Local Freeman Happiness: {{green|+10.00%}} || Local Freeman Happiness: {{green|+2.00%}} || National Commerce Income: {{green|+5.00%}} || National Commerce Income: {{green|+2.50%}} | ||
|- | |- | ||
| rowspan="8" style="text-align: center;" | MILITARY | | rowspan="8" style="text-align: center;" | MILITARY | ||
第67行: | 第67行: | ||
| '''Base Metals''' || Regiment Recruit Speed: {{green|+10.00%}} || Regiment Recruit Speed: {{green|+5.00%}} || Light Infantry Offense: {{green|+20.00%}} || Light Infantry Offense: {{green|+10.00%}} | | '''Base Metals''' || Regiment Recruit Speed: {{green|+10.00%}} || Regiment Recruit Speed: {{green|+5.00%}} || Light Infantry Offense: {{green|+20.00%}} || Light Infantry Offense: {{green|+10.00%}} | ||
|- | |- | ||
| '''Hemp''' || | | '''Hemp''' || Local Slave Output: {{green|+10.00%}} || Local Slave Output: {{green|+2.00%}} || Trireme Offense: {{green|+10.00%}} || Trireme Offense: {{green|+5.00%}} | ||
|- | |- | ||
| '''Vegetables''' || Supply Limit: {{green|+10.00%}} || Supply Limit: {{green|+2.50%}} || '''Move Slaves''' Action Cost: {{green|-20.00%}} || '''Move Slaves''' Action Cost: {{green|-10.00%}} | | '''Vegetables''' || Supply Limit: {{green|+10.00%}} || Supply Limit: {{green|+2.50%}} || '''Move Slaves''' Action Cost: {{green|-20.00%}} || '''Move Slaves''' Action Cost: {{green|-10.00%}} | ||
第76行: | 第76行: | ||
TECHNOLOGY | TECHNOLOGY | ||
|- | |- | ||
| '''Amber''' || Local Tax: {{green|+10.00%}} || Local Tax: {{green|+5.00%}} || | | '''Amber''' || Local Tax: {{green|+10.00%}} || Local Tax: {{green|+5.00%}} || Ruler Popularity Gain: {{green|+0.05}} || Ruler Popularity Gain: {{green|+0.02}} | ||
|- | |- | ||
| '''Spices''' || Commerce Income: {{green|+10.00%}} || Commerce Income: {{green|+2.00%}} || Global Citizen Happiness: {{green|+5.00%}} || Global Citizen Happiness: {{green|+2.50%}} | | '''Spices''' || Commerce Income: {{green|+10.00%}} || Commerce Income: {{green|+2.00%}} || Global Citizen Happiness: {{green|+5.00%}} || Global Citizen Happiness: {{green|+2.50%}} | ||
第88行: | 第88行: | ||
| '''Marble''' || Building Slots: {{green|+1}} || Provincial Loyalty: {{green|+0.01}} || Monthly Tyranny: {{green|-5.00%}} || Building Slots: {{green|+1}} | | '''Marble''' || Building Slots: {{green|+1}} || Provincial Loyalty: {{green|+0.01}} || Monthly Tyranny: {{green|-5.00%}} || Building Slots: {{green|+1}} | ||
|- | |- | ||
| '''Incense''' || | | '''Incense''' || Commerce Income: {{green|+10.00%}} || Commerce Income: {{green|+2.00%}} || Call Omen Action Cost: {{green|-25.00%}} || Omen Power: {{green|+5.00%}} | ||
|- | |- | ||
| '''Gemstones''' || Local Tax: {{green|+20.00%}} || Local Tax: {{green|+10.00%}} || Country Civilization Level: {{green|+0.05%}} || Country Civilization Level: {{green|+0.02%}} | | '''Gemstones''' || Local Tax: {{green|+20.00%}} || Local Tax: {{green|+10.00%}} || Country Civilization Level: {{green|+0.05%}} || Country Civilization Level: {{green|+0.02%}} | ||
第94行: | 第94行: | ||
| '''Glass''' || Commerce Income: {{green|+15.00%}} || Commerce Income: {{green|+5.00%}} || Religious Tech Cost: {{green|-10.00%}} || Research Points: {{green|+5.00%}} | | '''Glass''' || Commerce Income: {{green|+15.00%}} || Commerce Income: {{green|+5.00%}} || Religious Tech Cost: {{green|-10.00%}} || Research Points: {{green|+5.00%}} | ||
|- | |- | ||
| '''Silk''' || | | '''Silk''' || Commerce Income: {{green|+15.00%}} || Commerce Income: {{green|+5.00%}} || Integration Speed: {{green|+0.10}} || Integration Speed: {{green|+0.05}} | ||
|} | |} | ||
2019年4月20日 (六) 14:10的版本
本文是一篇小作品,这表明它尚未充分涵盖其主题。 请帮助我们扩充本文的内容。 |
Every city produces 1 trade good. If you have a surplus (produce more than 1) of a certain trade good, you gain a bonus modifier and you can establish a trade route to export that trade good to other nations. Creating a trade route costs Civic power.
For every 30 population you have in a city, 1 extra trade good is produced.
The list of trade goods includes the following:
Trade Good | Base Bonus | Surplus Bonus | Capital Surplus Bonus | Exporting Bonus | |
---|---|---|---|---|---|
STRATEGIC
RESOURCES | |||||
Iron | Allows Heavy Infantry | Local Manpower: +5.00% | Heavy Infantry Discipline: +10.00% | Heavy Infantry Discipline: +5.00% | |
Horses | Allows Light Cavalry
Allows Heavy Cavalry |
Local Manpower: +5.00% | Light Cavalry Discipline: +10.00% | Light Cavalry Discipline: +5.00% | |
Wood | Allows Trireme | Ship Recruit Speed: +10.00% | Trireme Discipline: +10.00% | Trireme Discipline: +5.00% | |
Elephants | Allows War Elephants | Local Manpower: +5.00% | War Elephant Discipline: +10.00% | War Elephant Discipline: +5.00% | |
Steppe Horses | Allows Horse Archers | Local Manpower: +5.00% | Horse Archer Discipline: +10.00% | Horse Archer Discipline: +5.00% | |
Camels | Allows Camels | Supply Limit: +2.50% | Camel Discipline: +10.00% | Camel Discipline: +5.00% | |
GROWTH | |||||
Grain | Population Growth: +0.10% | Population Growth: +0.05% | National Manpower: +10.00% | National Manpower: +5.00% | |
Fish | Population Growth: +0.05% | Population Growth: +0.02% | Freeman Happiness: +5.00% | Freeman Happiness: +2.50% | |
Livestock | Population Growth: +0.05% | Population Growth: +0.02% | Freeman Promotion Cost: -10.00% | Freeman Promotion Cost: -5.00% | |
POPULATION | |||||
Wine | Local Freeman Happiness: +10.00% | Local Freeman Happiness: +1.00% | Army Maintenance Cost: -5.00% | Army Maintenance Cost: -2.50% | |
Wild Game | Local Tribesman Happiness: +10.00% | Local Tribesman Happiness: +2.00% | Global Tribesman Happiness: +10.00% | Global Tribesman Happiness: +5.00% | |
Precious Metals | Local Citizen Happiness: +10.00% | Provincial Loyalty: +0.01 | Citizen Promotion Cost: -10.00% | Citizen Promotion Cost: -5.00% | |
Dyes | Local Citizen Happiness: +10.00% | Local Citizen Happiness: +5.00% | Global Citizen Output: +5.00% | Global Citizen Output: +2.50% | |
Olives | Local Slave Output: +10.00% | Local Slave Output: +2.00% | Global Slave Happiness: +5.00% | Global Slave Happiness: +5.00% | |
Woad | Local Tribesman Output: +10.00% | Local Tribesman Output: +2.00% | Global Tribesman Happiness: +10.00% | Global Tribesman Happiness: +5.00% | |
Honey | Local Freeman Output: +10.00% | Local Freeman Output: +2.00% | Omen Duration: +25.00% | Omen Duration: +10.00% | |
Dates | Local Freeman Happiness: +10.00% | Local Freeman Happiness: +2.00% | National Commerce Income: +5.00% | National Commerce Income: +2.50% | |
MILITARY | |||||
Salt | Local Fort Defense: +10.00% | Local Fort Defense: +5.00% | Army Maintenance Cost: -5.00% | Army Maintenance Cost: -2.50% | |
Stone | Local Fort Defense: +25.00% | Local Fort Defense: +5.00% | Build Cost: -10.00% | Fort Defense: +10.00% | |
Furs | Starting Experience: +10.00% | Starting Experience: +5.00% | Starting Experience: +10.00% | Starting Experience: +5.00% | |
Leather | Regiment Recruit Speed: +10.00% | Regiment Recruit Speed: +5.00% | Light Infantry Defense: +20.00% | Light Infantry Defense: +10.00% | |
Base Metals | Regiment Recruit Speed: +10.00% | Regiment Recruit Speed: +5.00% | Light Infantry Offense: +20.00% | Light Infantry Offense: +10.00% | |
Hemp | Local Slave Output: +10.00% | Local Slave Output: +2.00% | Trireme Offense: +10.00% | Trireme Offense: +5.00% | |
Vegetables | Supply Limit: +10.00% | Supply Limit: +2.50% | Move Slaves Action Cost: -20.00% | Move Slaves Action Cost: -10.00% | |
ECONOMY
& TECHNOLOGY | |||||
Amber | Local Tax: +10.00% | Local Tax: +5.00% | Ruler Popularity Gain: +0.05 | Ruler Popularity Gain: +0.02 | |
Spices | Commerce Income: +10.00% | Commerce Income: +2.00% | Global Citizen Happiness: +5.00% | Global Citizen Happiness: +2.50% | |
Papyrus | Research Points: +20.00% | Research Points: +5.00% | Civic Tech Cost: -10.00% | Research Points: +5.00% | |
Cloth | Local Tax Income: +10.00% | Local Tax Income: +5.00% | Oratory Tech Cost: -10.00% | Research Points: +5.00% | |
Earthenware | Research Points: +5.00% | Research Points: +1.00% | Global Freeman Output: +5.00% | Global Freeman Output: +2.50% | |
Marble | Building Slots: +1 | Provincial Loyalty: +0.01 | Monthly Tyranny: -5.00% | Building Slots: +1 | |
Incense | Commerce Income: +10.00% | Commerce Income: +2.00% | Call Omen Action Cost: -25.00% | Omen Power: +5.00% | |
Gemstones | Local Tax: +20.00% | Local Tax: +10.00% | Country Civilization Level: +0.05% | Country Civilization Level: +0.02% | |
Glass | Commerce Income: +15.00% | Commerce Income: +5.00% | Religious Tech Cost: -10.00% | Research Points: +5.00% | |
Silk | Commerce Income: +15.00% | Commerce Income: +5.00% | Integration Speed: +0.10 | Integration Speed: +0.05 |
参考资料