A province is an administrative division of land in Imperator: Rome. Provinces are groupings of 城市, and are themselves grouped into 区域.[1]
省份机制
- Each province has access to the trade goods produced in its cities, and can have a set number of import routes to bring in goods from other provinces.
- Each province has a set governor policy.
- Each province has a loyalty value.
首都省份
The province containing the nation's capital city is the nation's capital province.
The capital province has extra import routes, as it is affected by both the provincial import routes and the capital import routes modifiers. A trade good surplus in the capital province also applies a nationwide capital surplus modifier.
Each pop in the capital province has a +25% output modifier (stacking with the capital city and region modifiers). All cities in the capital province also have +0.05% population growth.
省份忠诚度
Every province has a loyalty value, representing how happy it is with the central government. Loyalty changes monthly; it is lowered by unrest in the province's cities, and increased by the skills of the governor of the province's region, as well as any troops assigned to them.
Cities in disloyal provinces can no longer be interacted with, blocking any pop actions and cohort recruitment. If a significant portion of the nation's population lives in disloyal provinces, the nation will progress towards rebellion or civil war.
总督政策
参考资料
- ↑ 英白拉多的地图分级类似于钢铁雄心4,每个地块代表城市,几个城市组成省份,几个省份属于区域/地区(取决于汉化语境)。而欧陆风云4每个地块是省份,其内的小房子是城市;几个省份组成地区,地区之上是区域、大区和大洲。