A province is an administrative division of land in Imperator: Rome. Provinces are groupings of 城市, and are themselves grouped into 区域.[1]
省份机制
- Each province has access to the trade goods produced in its cities, and can have a set number of import routes to bring in goods from other provinces.
- Each province has a set governor policy.
- Each province has a loyalty value.
首都省份
The province containing the nation's capital city is the nation's capital province.
The capital province has extra import routes, as it is affected by both the provincial import routes and the capital import routes modifiers. A trade good surplus in the capital province also applies a nationwide capital surplus modifier.
Each pop in the capital province has a +25% output modifier (stacking with the capital city and region modifiers). All cities in the capital province also have +0.05% population growth.
省份忠诚度
Every province has a loyalty value, representing how happy it is with the central government. Loyalty changes monthly; it is lowered by unrest in the province's cities, and increased by the skills of the governor of the province's region, as well as any troops assigned to them.
Cities in disloyal provinces can no longer be interacted with, blocking any pop actions and cohort recruitment. If a significant portion of the nation's population lives in disloyal provinces, the nation will progress towards rebellion or civil war.
总督政策
游戏内图标
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政策
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效果
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描述
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几率
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中饱私囊
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Monthly local governor wage: +20%
Local tax modifier: +10%
Local commerce modifier: +10%
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这项政策将以省收入为代价,增加省份管理者的个人财富。一些恶毒的人物只对中饱私囊感兴趣。
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- +5 如果总督有特质 Gluttonous
- +15 如果该总督的loyalty is <= 40
- +2 乘以该总督的corruption
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宗教改信
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Local unrest: +1
Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal
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激活时,这项政策会增加省份的不满。 每个月都有机会让非国教人口皈依你的国教。 同样的,总督的热枕会增加皈依几率。 值得注意的是;总督皈依的人口的数量越多,他们获得是声誉也就越多。 为获得最佳结果,最好让政策持续激活一段时间。 通常情况下,检查一个省是否仍然可以利用这一政策是有必要的。
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- +1 乘以该总督的Zeal
- +5 如果总督有特质 Pious
- +5 如果总督有特质 Zealous
- 乘以0 如果该总督的宗教不同于国教
- 乘以0 如果该省份的所有城市已经是国教的
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文化同化
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Local unrest: +1
Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse
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该政策将使该省份中非国家主流文化人口每月都有几率转变为主流文化,同时提高省份叛乱度。你总督的智略将会提高同化几率。
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- +1 乘以该总督的Finesse
- 乘以0 如果该省份的所有城市已经是国家文化的
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榨干他们
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Local population growth: -5%
Local unrest: +2
Local tax modifier: +30%
Local commerce modifier: +30%
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这项政策能大幅提高省份收入,但是会导致民众时不时迁离该省,同时也会发生人口负增长。
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- +5 如果总督有特质 Miserly
- +5 如果总督有特质 Shrewd
- +10 如果该总督的corruption is >= 30
- 乘以0 如果该总督是统治者
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边境
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Local manpower modifier: +25%
Local fort defense: +20%
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这项政策鼓励重视堡垒和防御。
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- +5 如果总督有特质 Suspicious
- +5 如果总督有特质 Stubborn
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鼓励贸易
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Local commerce modifier: +10%
Local trade routes: +1
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这项政策鼓励外国商人在该区域行商,能增加贸易收入和贸易路线数量。但当地人可能会因此不快。
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- +5 如果总督有特质 Silver Tongued
- +5 如果总督有特质 Crafty
- +10 如果该总督属于 Mercantile party (仅限于共和制)
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社会流动性
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Local citizen output: -20%
Each month, gives a random chance for a pop to upgrade or downgrade their type.
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这项政策每月给人民提供阶级流动机会,旨在使公民、自由民和奴隶之间保持人口平衡。
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当地自治
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Local citizen happiness: +25%
Local freemen hapiness: +25%
Local tribesmen happiness: +25%
Local slaves happiness: +25%
Local output modifier: -75%
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通过减轻该省人口的税收和劳动义务,我们肯定会提高他们的满意度。
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- 乘以1 乘以 local province autonomy
- +5 如果总督有特质 Submissive
- +3 如果总督有特质 Generous
- +3 如果总督有特质 Kindly
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文明开化
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Local monthly civilisation: +5%
Each month has a chance to fire one of these effects:
- Increase the civilisation level of adjacent barbarian strongholds by 2
- Downgrade or remove a Barbarian Stronghold in adjacent cities
- Promote a Tribesmen Pop to either Freeman or Slave.
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通过着眼于基础设施、文化传播和学习,我们可以启蒙这个省份内的人们。
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- +10 如果总督有特质 Intelligent
- +10 如果总督有特质 Polymath
- +20 如果任何邻省的城市有修正 Minor Barbarian Stronghold、Barbarian Stronghold 或者 Major Barbarian Activity
- -30 如果该国有a centralization <= 50 (仅限于部落)
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参考资料
- ↑ 英白拉多的地图分级类似于钢铁雄心4,每个地块代表城市,几个城市组成省份,几个省份属于区域/地区(取决于汉化语境)。而欧陆风云4每个地块是省份,其内的小房子是城市;几个省份组成地区,地区之上是区域、大区和大洲。