小 (→总督政策) |
(同步到官方百科16:25, 19 May 2019 SolSys) |
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就像[[ 城市]] 被划入[[ 省份]] ,省份也被划入[[区域]]。每个区域都被一名总督治理,然后他将选择一项总督政策。<ref>英白拉多的地图分级类似于钢铁雄心4,每个地块代表城市,几个城市组成省份,几个省份属于区域/地区(取决于汉化语境)。而欧陆风云4每个地块是省份,其内的小房子是城市;几个省份组成地区,地区之上是区域、大区和大洲。</ref> | |||
==首都区域== | |||
The region containing the realm's capital will be the Capital Region, and will be ruled by the Ruler instead of a Governor. | |||
首都区域有下列奖励: | |||
* Population Output: {{green|+25%}} (''This stacks with the [[Capital Province]] boni!'') | |||
* Local Population Growth: {{green|+0.05%}} | |||
==总督政策== | |||
Each governor policy currently available is listed as follow. | Each governor policy currently available is listed as follow. | ||
如果省份属于 [[ 区域# 首都区域| 首都区域]] ,那么总督就是统治者。 | |||
{| class="mildtable" | {| class="mildtable" | ||
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! 几率 | ! 几率 | ||
|- | |- | ||
| [[File: | | [[File:policy acquisition_of_wealth.png]] | ||
|| {{Ruby|中饱私囊|Acquisition of Wealth}} | || {{Ruby|中饱私囊|Acquisition of Wealth}} | ||
|| Monthly local governor wage: {{red|+20%}} | || Monthly local governor wage: {{red|+20%}} | ||
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|| | || | ||
* +5 如果总督有特质 Gluttonous | * +5 如果总督有特质 Gluttonous | ||
* +15 | * +15 如果该总督的loyalty is <= 40 | ||
* +2 | * +2 乘以该总督的corruption | ||
|- | |- | ||
| [[File: | | [[File:policy religious_conversion.png]] | ||
|| {{Ruby|宗教改信|Religious Conversion}} | || {{Ruby|宗教改信|Religious Conversion}} | ||
|| Local unrest: {{red|+1}} | || Local unrest: {{red|+1}} | ||
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|| ''激活时,这项政策会增加省份的不满。<br>每个月都有机会让非国教人口皈依你的国教。<br>同样的,总督的热枕会增加皈依几率。<br>值得注意的是;总督皈依的人口的数量越多,他们获得是声誉也就越多。<br>为获得最佳结果,最好让政策持续激活一段时间。<br>通常情况下,检查一个省是否仍然可以利用这一政策是有必要的。'' | || ''激活时,这项政策会增加省份的不满。<br>每个月都有机会让非国教人口皈依你的国教。<br>同样的,总督的热枕会增加皈依几率。<br>值得注意的是;总督皈依的人口的数量越多,他们获得是声誉也就越多。<br>为获得最佳结果,最好让政策持续激活一段时间。<br>通常情况下,检查一个省是否仍然可以利用这一政策是有必要的。'' | ||
|| | || | ||
* +1 | * +1 乘以该总督的Zeal | ||
* +5 如果总督有特质 Pious | * +5 如果总督有特质 Pious | ||
* +5 如果总督有特质 Zealous | * +5 如果总督有特质 Zealous | ||
* | * 乘以0 如果该总督的宗教不同于国教 | ||
* | * 乘以0 如果该省份的所有城市已经是国教的 | ||
|- | |- | ||
| [[File: | | [[File:policy cultural_assimilation.png]] | ||
|| {{Ruby|文化同化|Cultural Assimilation}} | || {{Ruby|文化同化|Cultural Assimilation}} | ||
|| Local unrest: {{red|+1}} | || Local unrest: {{red|+1}} | ||
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|| ''该政策将使该省份中非国家主流文化人口每月都有几率转变为主流文化,同时提高省份叛乱度。你总督的智略将会提高同化几率。'' | || ''该政策将使该省份中非国家主流文化人口每月都有几率转变为主流文化,同时提高省份叛乱度。你总督的智略将会提高同化几率。'' | ||
|| | || | ||
* +1 | * +1 乘以该总督的Finesse | ||
* | * 乘以0 如果该省份的所有城市已经是国家文化的 | ||
|- | |- | ||
| [[File: | | [[File:policy bleed_them_dry.png]] | ||
|| {{Ruby|榨干他们|Bleed Them Dry}} | || {{Ruby|榨干他们|Bleed Them Dry}} | ||
|| Local population growth: {{red|-5%}} | || Local population growth: {{red|-5%}} | ||
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* +5 如果总督有特质 Miserly | * +5 如果总督有特质 Miserly | ||
* +5 如果总督有特质 Shrewd | * +5 如果总督有特质 Shrewd | ||
* +10 | * +10 如果该总督的corruption is >= 30 | ||
* | * 乘以0 如果该总督是统治者 | ||
|- | |- | ||
| [[File: | | [[File:policy borderlands.png]] | ||
|| {{Ruby|边境|Borderlands}} | || {{Ruby|边境|Borderlands}} | ||
|| Local manpower modifier: {{green|+25%}} | || Local manpower modifier: {{green|+25%}} | ||
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* +5 如果总督有特质 Stubborn | * +5 如果总督有特质 Stubborn | ||
|- | |- | ||
| [[File: | | [[File:policy encourage_trade.png]] | ||
|| {{Ruby|鼓励贸易|Encourage Trade}} | || {{Ruby|鼓励贸易|Encourage Trade}} | ||
|| Local commerce modifier: {{green|+10%}} | || Local commerce modifier: {{green|+10%}} | ||
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* +5 如果总督有特质 Silver Tongued | * +5 如果总督有特质 Silver Tongued | ||
* +5 如果总督有特质 Crafty | * +5 如果总督有特质 Crafty | ||
* +10 | * +10 如果该总督属于 Mercantile party (仅限于共和制) | ||
|- | |- | ||
| [[File: | | [[File:policy social_mobility.png]] | ||
|| {{Ruby|社会流动性|Social Mobility}} | || {{Ruby|社会流动性|Social Mobility}} | ||
|| Local citizen output: {{red|-20%}} | || Local citizen output: {{red|-20%}} | ||
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|| ''这项政策每月给人民提供阶级流动机会,旨在使公民、自由民和奴隶之间保持人口平衡。'' | || ''这项政策每月给人民提供阶级流动机会,旨在使公民、自由民和奴隶之间保持人口平衡。'' | ||
|| | || | ||
* | * 永远不会被选用 | ||
|- | |- | ||
| [[File: | | [[File:policy local_autonomy.png]] | ||
|| {{Ruby|当地自治|Local Autonomy}} | || {{Ruby|当地自治|Local Autonomy}} | ||
|| Local citizen happiness: {{green|+25%}} | || Local citizen happiness: {{green|+25%}} | ||
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|| ''通过减轻该省人口的税收和劳动义务,我们肯定会提高他们的满意度。'' | || ''通过减轻该省人口的税收和劳动义务,我们肯定会提高他们的满意度。'' | ||
|| | || | ||
* | * 乘以1 乘以 local province autonomy | ||
* +5 如果总督有特质 Submissive | * +5 如果总督有特质 Submissive | ||
* +3 如果总督有特质 Generous | * +3 如果总督有特质 Generous | ||
* +3 如果总督有特质 Kindly | * +3 如果总督有特质 Kindly | ||
|- | |- | ||
| [[File: | | [[File:policy civilization_effort.png]] | ||
|| {{Ruby|文明开化|Civilization Effort}} | || {{Ruby|文明开化|Civilization Effort}} | ||
|| Local monthly civilisation: {{green|+5%}} | || Local monthly civilisation: {{green|+5%}} | ||
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* +10 如果总督有特质 Intelligent | * +10 如果总督有特质 Intelligent | ||
* +10 如果总督有特质 Polymath | * +10 如果总督有特质 Polymath | ||
* +20 | * +20 如果任何邻省的城市有修正 ''Minor Barbarian Stronghold'' 、''Barbarian Stronghold'' 或者 ''Major Barbarian Activity'' | ||
* -30 | * -30 如果该国有a centralization <= 50 (仅限于部落) | ||
|} | |} | ||
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{{MechanicsNavbox}} | {{MechanicsNavbox}} | ||
[[Category:省份机制]] | [[Category:游戏概念]][[Category:省份机制]] | ||
[[en: | [[en:Region]] |
2019年5月20日 (一) 04:44的版本
本文是一篇小作品,这表明它尚未充分涵盖其主题。 请帮助我们扩充本文的内容。 |
就像城市被划入省份,省份也被划入区域。每个区域都被一名总督治理,然后他将选择一项总督政策。[1]
首都区域
The region containing the realm's capital will be the Capital Region, and will be ruled by the Ruler instead of a Governor.
首都区域有下列奖励:
- Population Output: +25% (This stacks with the Capital Province boni!)
- Local Population Growth: +0.05%
总督政策
Each governor policy currently available is listed as follow.
如果省份属于 首都区域,那么总督就是统治者。
参考资料
- ↑ 英白拉多的地图分级类似于钢铁雄心4,每个地块代表城市,几个城市组成省份,几个省份属于区域/地区(取决于汉化语境)。而欧陆风云4每个地块是省份,其内的小房子是城市;几个省份组成地区,地区之上是区域、大区和大洲。