小 (en) |
(同步到官方百科08:33, 4 May 2019 Dauth) |
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第1行: | 第1行: | ||
{{Version| | {{Version|1.0}} | ||
Every governor will when he is assigned to a | All [[cities]] are group into provinces. Each province in the same [[region]] is governed by the same governor. | ||
Every governor will when he is assigned to a region, selects a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor. | |||
You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself. | You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself. | ||
===Governor | ===Governor Policy=== | ||
Each governor policy currently available is listed as follow. | |||
If the province belongs to the [[Region#Capital_Region|Capital Region]], then the Governor is the Ruler. | |||
{| class="mildtable" | {| class="mildtable" | ||
! In-game Icon | |||
! Policy | ! Policy | ||
! Effect | |||
! Description | ! Description | ||
! Chance | |||
|- | |- | ||
| Acquisition of Wealth || | | [[File:Acquisition_of_wealth.png]] | ||
|| Acquisition of Wealth | |||
|| Monthly local governor wage: {{red|+20%}} | |||
Local tax modifier: {{green|+10%}} | |||
Local commerce modifier: {{green|+10%}} | |||
|| ''This policy will increase the personal wealth of the governor, at the cost of province income. Some nefarious characters are only interested in lining their own pockets.'' | |||
|| | |||
* +5 if the Governor has the trait Gluttonous | |||
* +15 if the Governor's loyalty is <= 40 | |||
* +2 * the Governor's corruption | |||
|- | |- | ||
| Religious Conversion || | | [[File:Religious_conversion.png]] | ||
|| Religious Conversion | |||
|| Local unrest: {{red|+1}} | |||
Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal | |||
|| ''When activated, this policy increases province unrest.<br /> On monthly basis: chance for Pops of foreign faith to convert to state religion.<br /> Likewise, the Zeal of your governor will increase the conversion chance.<br /> Of note; the more Pops a governor converts, the more renowned they become.<br /> Leave the policy active for an extended duration, for the best results.<br /> Often it is worth checking that a province can still make use of this policy.'' | |||
|| | |||
* +1 * the Governor's Zeal | |||
* +5 if the Governor has the trait Pious | |||
* +5 if the Governor has the trait Zealous | |||
* *0 if the Governor's religion is different from the state's | |||
* *0 if all the cities of the province are already of the state religion | |||
|- | |- | ||
| Cultural Assimilation || | | [[File:Cultural_assimilation.png]] | ||
|| Cultural Assimilation | |||
|| Local unrest: {{red|+1}} | |||
Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse | |||
|| ''This policy increases province unrest, but yields a monthly chance for Pops of non-state culture, to convert to your state culture. The Finesse of your governor will increase the conversion chance.'' | |||
|| | |||
* +1 * the Governor's Finesse | |||
* *0 if all the cities of the province are already of the state culture | |||
|- | |- | ||
| Bleed Them Dry || | | [[File:Bleed_them_dry.png]] | ||
|| Bleed Them Dry | |||
|| Local population growth: {{red|-5%}} | |||
Local unrest: {{red|+2}} | |||
Local tax modifier: {{green|+30%}} | |||
Local commerce modifier: {{green|+30%}} | |||
|| ''This policy greatly increases the income of a province, but will cause Pops to occasionally move from the province, as well as reducing population growth.'' | |||
|| | |||
* +5 if the Governor has the trait Miserly | |||
* +5 if the Governor has the trait Shrewd | |||
* +10 if the Governor's corruption is >= 30 | |||
* *0 if the Governor is the Ruler | |||
|- | |- | ||
| Borderlands || | | [[File:Borderlands.png]] | ||
|| Borderlands | |||
|| Local manpower modifier: {{green|+25%}} | |||
Local fort defense: {{green|+20%}} | |||
|| ''This policy encourages a focus on fortification and defense.'' | |||
|| | |||
* +5 if the Governor has the trait Suspicious | |||
* +5 if the Governor has the trait Stubborn | |||
|- | |- | ||
| Encourage Trade || | | [[File:Encourage_trade.png]] | ||
|| Encourage Trade | |||
|| Local commerce modifier: {{green|+10%}} | |||
Local trade routes: {{green|+1}} | |||
|| ''This policy increases trade income and trade routes, by encouraging foreign traders to do business in the area. The locals are likely to be unhappy with this.'' | |||
|| | |||
* +5 if the Governor has the trait Silver Tongued | |||
* +5 if the Governor has the trait Crafty | |||
* +10 if the Governor belongs to the Mercantile party (Republics only) | |||
|- | |- | ||
| Social Mobility || | | [[File:Social_mobility.png]] | ||
|| Social Mobility | |||
|| Local citizen output: {{red|-20%}} | |||
Each month, gives a random chance for a pop to upgrade or downgrade their type. | |||
|| ''This policy provides a monthly chance for Pops to upgrade or downgrade their type, aiming for an equal balance between citizens, freemen, and slaves.'' | |||
|| | |||
* Will never be picked | |||
|- | |- | ||
| Local Autonomy || | | [[File:Local_autonomy.png]] | ||
|| Local Autonomy | |||
|| Local citizen happiness: {{green|+25%}} | |||
Local freemen hapiness: {{green|+25%}} | |||
Local tribesmen happiness: {{green|+25%}} | |||
Local slaves happiness: {{green|+25%}} | |||
Local output modifier: {{red|-75%}} | |||
|| ''By relieving Pops within this province of their taxation and labor duties, we are sure to boost their contentment.'' | |||
|| | |||
* *1 * the local province autonomy | |||
* +5 if the Governor has the trait Submissive | |||
* +3 if the Governor has the trait Generous | |||
* +3 if the Governor has the trait Kindly | |||
|- | |- | ||
| Civilization Effort || Increase | | [[File:Civilization_effort.png]] | ||
|| Civilization Effort | |||
|| Local monthly civilisation: {{green|+5%}} | |||
Each month has a chance to fire one of these effects: | |||
* Increase the civilisation level of adjacent barbarian strongholds by 2 | |||
* Downgrade or remove a Barbarian Stronghold in adjacent cities | |||
* Promote a Tribesmen Pop to either Freeman or Slave. | |||
|| ''Focusing on infrastructure, cultural dissemination, and learning, we can enlighten those within the borders of this province.'' | |||
|| | |||
* +10 if the Governor has the trait Intelligent | |||
* +10 if the Governor has the trait Polymath | |||
* +20 if any neighbour province's city has the modifier ''Minor Barbarian Stronghold'', ''Barbarian Stronghold'', or ''Major Barbarian Activity'' | |||
* -30 if the realm has a centralization <= 50 (Tribes only) | |||
|} | |} | ||
2019年5月6日 (一) 01:12的版本
All cities are group into provinces. Each province in the same region is governed by the same governor.
Every governor will when he is assigned to a region, selects a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor.
You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself.
Governor Policy
Each governor policy currently available is listed as follow.
If the province belongs to the Capital Region, then the Governor is the Ruler.
In-game Icon | Policy | Effect | Description | Chance |
---|---|---|---|---|
File:Acquisition of wealth.png | Acquisition of Wealth | Monthly local governor wage: +20%
Local tax modifier: +10% Local commerce modifier: +10% |
This policy will increase the personal wealth of the governor, at the cost of province income. Some nefarious characters are only interested in lining their own pockets. |
|
File:Religious conversion.png | Religious Conversion | Local unrest: +1
Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal |
When activated, this policy increases province unrest. On monthly basis: chance for Pops of foreign faith to convert to state religion. Likewise, the Zeal of your governor will increase the conversion chance. Of note; the more Pops a governor converts, the more renowned they become. Leave the policy active for an extended duration, for the best results. Often it is worth checking that a province can still make use of this policy. |
|
File:Cultural assimilation.png | Cultural Assimilation | Local unrest: +1
Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse |
This policy increases province unrest, but yields a monthly chance for Pops of non-state culture, to convert to your state culture. The Finesse of your governor will increase the conversion chance. |
|
File:Bleed them dry.png | Bleed Them Dry | Local population growth: -5%
Local unrest: +2 Local tax modifier: +30% Local commerce modifier: +30% |
This policy greatly increases the income of a province, but will cause Pops to occasionally move from the province, as well as reducing population growth. |
|
File:Borderlands.png | Borderlands | Local manpower modifier: +25%
Local fort defense: +20% |
This policy encourages a focus on fortification and defense. |
|
File:Encourage trade.png | Encourage Trade | Local commerce modifier: +10%
Local trade routes: +1 |
This policy increases trade income and trade routes, by encouraging foreign traders to do business in the area. The locals are likely to be unhappy with this. |
|
File:Social mobility.png | Social Mobility | Local citizen output: -20%
Each month, gives a random chance for a pop to upgrade or downgrade their type. |
This policy provides a monthly chance for Pops to upgrade or downgrade their type, aiming for an equal balance between citizens, freemen, and slaves. |
|
File:Local autonomy.png | Local Autonomy | Local citizen happiness: +25%
Local freemen hapiness: +25% Local tribesmen happiness: +25% Local slaves happiness: +25% Local output modifier: -75% |
By relieving Pops within this province of their taxation and labor duties, we are sure to boost their contentment. |
|
File:Civilization effort.png | Civilization Effort | Local monthly civilisation: +5%
Each month has a chance to fire one of these effects:
|
Focusing on infrastructure, cultural dissemination, and learning, we can enlighten those within the borders of this province. |
|
参考资料