省份:修订间差异

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(同步到官方百科08:33, 4 May 2019‎ Dauth)
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{{Version|Pre-release}}
{{Version|1.0}}
Every governor will when he is assigned to a province, select a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor.
All [[cities]] are group into provinces. Each province in the same [[region]] is governed by the same governor.
 
Every governor will when he is assigned to a region, selects a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor.


You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself.
You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself.


===Governor Policies===
===Governor Policy===
Here are the current policies we have in the game.
Each governor policy currently available is listed as follow.
 
If the province belongs to the [[Region#Capital_Region|Capital Region]], then the Governor is the Ruler.


{| class="mildtable"
{| class="mildtable"
! In-game Icon
! Policy
! Policy
! Effect
! Description
! Description
! Chance
|-
|-
| Acquisition of Wealth || Reduces tax and commerce income by about 10% of the province, while enriching the governor.
| [[File:Acquisition_of_wealth.png]]
|| Acquisition of Wealth
|| Monthly local governor wage: {{red|+20%}}
Local tax modifier: {{green|+10%}}
 
Local commerce modifier: {{green|+10%}}
|| ''This policy will increase the personal wealth of the governor, at the cost of province income. Some nefarious characters are only interested in lining their own pockets.''
||
* +5 if the Governor has the trait Gluttonous
* +15 if the Governor's loyalty is <= 40
* +2 * the Governor's corruption
|-
|-
| Religious Conversion || Adds some minor unrest, but the governor have a chance to convert the religion of a pop each month, depending on his zeal.
| [[File:Religious_conversion.png]]
|| Religious Conversion
|| Local unrest: {{red|+1}}
Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal
|| ''When activated, this policy increases province unrest.<br /> On monthly basis: chance for Pops of foreign faith to convert to state religion.<br /> Likewise, the Zeal of your governor will increase the conversion chance.<br /> Of note; the more Pops a governor converts, the more renowned they become.<br /> Leave the policy active for an extended duration, for the best results.<br /> Often it is worth checking that a province can still make use of this policy.''
||
* +1 * the Governor's Zeal
* +5 if the Governor has the trait Pious
* +5 if the Governor has the trait Zealous
* *0 if the Governor's religion is different from the state's
* *0 if all the cities of the province are already of the state religion
|-
|-
| Cultural Assimilation || Adds some minor unrest, but the governor have a chance to convert the culture of a pop each month, depending on his finesse.
| [[File:Cultural_assimilation.png]]
|| Cultural Assimilation
|| Local unrest: {{red|+1}}
Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse
|| ''This policy increases province unrest, but yields a monthly chance for Pops of non-state culture, to convert to your state culture. The Finesse of your governor will increase the conversion chance.''
||
* +1 * the Governor's Finesse
* *0 if all the cities of the province are already of the state culture
|-
|-
| Bleed Them Dry || Increases unrest and reduces population growth dramatically, while increasing income from the province, and also give some to the governor.
| [[File:Bleed_them_dry.png]]
|| Bleed Them Dry
|| Local population growth: {{red|-5%}}
Local unrest: {{red|+2}}
 
Local tax modifier: {{green|+30%}}
 
Local commerce modifier: {{green|+30%}}
|| ''This policy greatly increases the income of a province, but will cause Pops to occasionally move from the province, as well as reducing population growth.''
||
* +5 if the Governor has the trait Miserly
* +5 if the Governor has the trait Shrewd
* +10 if the Governor's corruption is >= 30
* *0 if the Governor is the Ruler
|-
|-
| Borderlands || Increases Manpower and Defensiveness of the province.
| [[File:Borderlands.png]]
|| Borderlands
|| Local manpower modifier: {{green|+25%}}
Local fort defense: {{green|+20%}}
|| ''This policy encourages a focus on fortification and defense.''
||
* +5 if the Governor has the trait Suspicious
* +5 if the Governor has the trait Stubborn
|-
|-
| Encourage Trade || Allows another import route to the province and increases commerce income, for a small decrease in loyalty.
| [[File:Encourage_trade.png]]
|| Encourage Trade
|| Local commerce modifier: {{green|+10%}}
Local trade routes: {{green|+1}}
|| ''This policy increases trade income and trade routes, by encouraging foreign traders to do business in the area. The locals are likely to be unhappy with this.''
||
* +5 if the Governor has the trait Silver Tongued
* +5 if the Governor has the trait Crafty
* +10 if the Governor belongs to the Mercantile party (Republics only)
|-
|-
| Social Mobility || Reduces output of citizens by 20%, while there is a chance for the governor to change the type of a pop towards a balance of citizens, slaves & freemen, depending on the governors charisma.
| [[File:Social_mobility.png]]
|| Social Mobility
|| Local citizen output: {{red|-20%}}
Each month, gives a random chance for a pop to upgrade or downgrade their type.
|| ''This policy provides a monthly chance for Pops to upgrade or downgrade their type, aiming for an equal balance between citizens, freemen, and slaves.''
||
* Will never be picked
|-
|-
| Local Autonomy || Increases Happiness of pops, while reducing their output.
| [[File:Local_autonomy.png]]
|| Local Autonomy
|| Local citizen happiness: {{green|+25%}}
Local freemen hapiness: {{green|+25%}}
 
Local tribesmen happiness: {{green|+25%}}
 
Local slaves happiness: {{green|+25%}}
 
Local output modifier: {{red|-75%}}
|| ''By relieving Pops within this province of their taxation and labor duties, we are sure to boost their contentment.''
||
* *1 * the local province autonomy
* +5 if the Governor has the trait Submissive
* +3 if the Governor has the trait Generous
* +3 if the Governor has the trait Kindly
|-
|-
| Civilization Effort || Increase civilization in the province.
| [[File:Civilization_effort.png]]
|| Civilization Effort
|| Local monthly civilisation: {{green|+5%}}
Each month has a chance to fire one of these effects:
* Increase the civilisation level of adjacent barbarian strongholds by 2
* Downgrade or remove a Barbarian Stronghold in adjacent cities
* Promote a Tribesmen Pop to either Freeman or Slave.
|| ''Focusing on infrastructure, cultural dissemination, and learning, we can enlighten those within the borders of this province.''
||
* +10 if the Governor has the trait Intelligent
* +10 if the Governor has the trait Polymath
* +20 if any neighbour province's city has the modifier ''Minor Barbarian Stronghold'', ''Barbarian Stronghold'', or ''Major Barbarian Activity''
* -30 if the realm has a centralization <= 50 (Tribes only)
|}
|}





2019年5月6日 (一) 01:12的版本

All cities are group into provinces. Each province in the same region is governed by the same governor.

Every governor will when he is assigned to a region, selects a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor.

You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself.

Governor Policy

Each governor policy currently available is listed as follow.

If the province belongs to the Capital Region, then the Governor is the Ruler.

In-game Icon Policy Effect Description Chance
File:Acquisition of wealth.png Acquisition of Wealth Monthly local governor wage: +20%

Local tax modifier: +10%

Local commerce modifier: +10%

This policy will increase the personal wealth of the governor, at the cost of province income. Some nefarious characters are only interested in lining their own pockets.
  • +5 if the Governor has the trait Gluttonous
  • +15 if the Governor's loyalty is <= 40
  • +2 * the Governor's corruption
File:Religious conversion.png Religious Conversion Local unrest: +1

Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal

When activated, this policy increases province unrest.
On monthly basis: chance for Pops of foreign faith to convert to state religion.
Likewise, the Zeal of your governor will increase the conversion chance.
Of note; the more Pops a governor converts, the more renowned they become.
Leave the policy active for an extended duration, for the best results.
Often it is worth checking that a province can still make use of this policy.
  • +1 * the Governor's Zeal
  • +5 if the Governor has the trait Pious
  • +5 if the Governor has the trait Zealous
  • *0 if the Governor's religion is different from the state's
  • *0 if all the cities of the province are already of the state religion
File:Cultural assimilation.png Cultural Assimilation Local unrest: +1

Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse

This policy increases province unrest, but yields a monthly chance for Pops of non-state culture, to convert to your state culture. The Finesse of your governor will increase the conversion chance.
  • +1 * the Governor's Finesse
  • *0 if all the cities of the province are already of the state culture
File:Bleed them dry.png Bleed Them Dry Local population growth: -5%

Local unrest: +2

Local tax modifier: +30%

Local commerce modifier: +30%

This policy greatly increases the income of a province, but will cause Pops to occasionally move from the province, as well as reducing population growth.
  • +5 if the Governor has the trait Miserly
  • +5 if the Governor has the trait Shrewd
  • +10 if the Governor's corruption is >= 30
  • *0 if the Governor is the Ruler
File:Borderlands.png Borderlands Local manpower modifier: +25%

Local fort defense: +20%

This policy encourages a focus on fortification and defense.
  • +5 if the Governor has the trait Suspicious
  • +5 if the Governor has the trait Stubborn
File:Encourage trade.png Encourage Trade Local commerce modifier: +10%

Local trade routes: +1

This policy increases trade income and trade routes, by encouraging foreign traders to do business in the area. The locals are likely to be unhappy with this.
  • +5 if the Governor has the trait Silver Tongued
  • +5 if the Governor has the trait Crafty
  • +10 if the Governor belongs to the Mercantile party (Republics only)
File:Social mobility.png Social Mobility Local citizen output: -20%

Each month, gives a random chance for a pop to upgrade or downgrade their type.

This policy provides a monthly chance for Pops to upgrade or downgrade their type, aiming for an equal balance between citizens, freemen, and slaves.
  • Will never be picked
File:Local autonomy.png Local Autonomy Local citizen happiness: +25%

Local freemen hapiness: +25%

Local tribesmen happiness: +25%

Local slaves happiness: +25%

Local output modifier: -75%

By relieving Pops within this province of their taxation and labor duties, we are sure to boost their contentment.
  • *1 * the local province autonomy
  • +5 if the Governor has the trait Submissive
  • +3 if the Governor has the trait Generous
  • +3 if the Governor has the trait Kindly
File:Civilization effort.png Civilization Effort Local monthly civilisation: +5%

Each month has a chance to fire one of these effects:

  • Increase the civilisation level of adjacent barbarian strongholds by 2
  • Downgrade or remove a Barbarian Stronghold in adjacent cities
  • Promote a Tribesmen Pop to either Freeman or Slave.
Focusing on infrastructure, cultural dissemination, and learning, we can enlighten those within the borders of this province.
  • +10 if the Governor has the trait Intelligent
  • +10 if the Governor has the trait Polymath
  • +20 if any neighbour province's city has the modifier Minor Barbarian Stronghold, Barbarian Stronghold, or Major Barbarian Activity
  • -30 if the realm has a centralization <= 50 (Tribes only)


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置