(同步到官方百科08:33, 4 May 2019 Dauth) |
小 (→总督政策) |
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You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself. | You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself. | ||
=== | === 总督政策=== | ||
Each governor policy currently available is listed as follow. | Each governor policy currently available is listed as follow. | ||
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{| class="mildtable" | {| class="mildtable" | ||
! | ! 游戏内图标 | ||
! | ! 政策 | ||
! | ! 效果 | ||
! | ! 描述 | ||
! | ! 几率 | ||
|- | |- | ||
| [[File:Acquisition_of_wealth.png]] | | [[File:Acquisition_of_wealth.png]] | ||
|| Acquisition of Wealth | || {{Ruby|中饱私囊|Acquisition of Wealth}} | ||
|| Monthly local governor wage: {{red|+20%}} | || Monthly local governor wage: {{red|+20%}} | ||
Local tax modifier: {{green|+10%}} | Local tax modifier: {{green|+10%}} | ||
Local commerce modifier: {{green|+10%}} | Local commerce modifier: {{green|+10%}} | ||
|| '' | || '' 这项政策将以省收入为代价,增加省份管理者的个人财富。一些恶毒的人物只对中饱私囊感兴趣。'' | ||
|| | || | ||
* +5 | * +5 如果总督有特质 Gluttonous | ||
* +15 if the Governor's loyalty is <= 40 | * +15 if the Governor's loyalty is <= 40 | ||
* +2 * the Governor's corruption | * +2 * the Governor's corruption | ||
|- | |- | ||
| [[File:Religious_conversion.png]] | | [[File:Religious_conversion.png]] | ||
|| Religious Conversion | || {{Ruby|宗教改信|Religious Conversion}} | ||
|| Local unrest: {{red|+1}} | || Local unrest: {{red|+1}} | ||
Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal | Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal | ||
|| '' | || '' 激活时,这项政策会增加省份的不满。<br> 每个月都有机会让非国教人口皈依你的国教。<br> 同样的,总督的热枕会增加皈依几率。<br> 值得注意的是;总督皈依的人口的数量越多,他们获得是声誉也就越多。<br> 为获得最佳结果,最好让政策持续激活一段时间。<br> 通常情况下,检查一个省是否仍然可以利用这一政策是有必要的。'' | ||
|| | || | ||
* +1 * the Governor's Zeal | * +1 * the Governor's Zeal | ||
* +5 | * +5 如果总督有特质 Pious | ||
* +5 | * +5 如果总督有特质 Zealous | ||
* *0 if the Governor's religion is different from the state's | * *0 if the Governor's religion is different from the state's | ||
* *0 if all the cities of the province are already of the state religion | * *0 if all the cities of the province are already of the state religion | ||
|- | |- | ||
| [[File:Cultural_assimilation.png]] | | [[File:Cultural_assimilation.png]] | ||
|| Cultural Assimilation | || {{Ruby|文化同化|Cultural Assimilation}} | ||
|| Local unrest: {{red|+1}} | || Local unrest: {{red|+1}} | ||
Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse | Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse | ||
|| '' | || '' 该政策将使该省份中非国家主流文化人口每月都有几率转变为主流文化,同时提高省份叛乱度。你总督的智略将会提高同化几率。'' | ||
|| | || | ||
* +1 * the Governor's Finesse | * +1 * the Governor's Finesse | ||
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|- | |- | ||
| [[File:Bleed_them_dry.png]] | | [[File:Bleed_them_dry.png]] | ||
|| Bleed Them Dry | || {{Ruby|榨干他们|Bleed Them Dry}} | ||
|| Local population growth: {{red|-5%}} | || Local population growth: {{red|-5%}} | ||
Local unrest: {{red|+2}} | Local unrest: {{red|+2}} | ||
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Local commerce modifier: {{green|+30%}} | Local commerce modifier: {{green|+30%}} | ||
|| '' | || '' 这项政策能大幅提高省份收入,但是会导致民众时不时迁离该省,同时也会发生人口负增长。'' | ||
|| | || | ||
* +5 | * +5 如果总督有特质 Miserly | ||
* +5 | * +5 如果总督有特质 Shrewd | ||
* +10 if the Governor's corruption is >= 30 | * +10 if the Governor's corruption is >= 30 | ||
* *0 if the Governor is the Ruler | * *0 if the Governor is the Ruler | ||
|- | |- | ||
| [[File:Borderlands.png]] | | [[File:Borderlands.png]] | ||
|| Borderlands | || {{Ruby|边境|Borderlands}} | ||
|| Local manpower modifier: {{green|+25%}} | || Local manpower modifier: {{green|+25%}} | ||
Local fort defense: {{green|+20%}} | Local fort defense: {{green|+20%}} | ||
|| '' | || '' 这项政策鼓励重视堡垒和防御。'' | ||
|| | || | ||
* +5 | * +5 如果总督有特质 Suspicious | ||
* +5 | * +5 如果总督有特质 Stubborn | ||
|- | |- | ||
| [[File:Encourage_trade.png]] | | [[File:Encourage_trade.png]] | ||
|| Encourage Trade | || {{Ruby|鼓励贸易|Encourage Trade}} | ||
|| Local commerce modifier: {{green|+10%}} | || Local commerce modifier: {{green|+10%}} | ||
Local trade routes: {{green|+1}} | Local trade routes: {{green|+1}} | ||
|| '' | || '' 这项政策鼓励外国商人在该区域行商,能增加贸易收入和贸易路线数量。但当地人可能会因此不快。'' | ||
|| | || | ||
* +5 | * +5 如果总督有特质 Silver Tongued | ||
* +5 | * +5 如果总督有特质 Crafty | ||
* +10 if the Governor belongs to the Mercantile party (Republics only) | * +10 if the Governor belongs to the Mercantile party (Republics only) | ||
|- | |- | ||
| [[File:Social_mobility.png]] | | [[File:Social_mobility.png]] | ||
|| Social Mobility | || {{Ruby|社会流动性|Social Mobility}} | ||
|| Local citizen output: {{red|-20%}} | || Local citizen output: {{red|-20%}} | ||
Each month, gives a random chance for a pop to upgrade or downgrade their type. | Each month, gives a random chance for a pop to upgrade or downgrade their type. | ||
|| '' | || '' 这项政策每月给人民提供阶级流动机会,旨在使公民、自由民和奴隶之间保持人口平衡。'' | ||
|| | || | ||
* Will never be picked | * Will never be picked | ||
|- | |- | ||
| [[File:Local_autonomy.png]] | | [[File:Local_autonomy.png]] | ||
|| Local Autonomy | || {{Ruby|当地自治|Local Autonomy}} | ||
|| Local citizen happiness: {{green|+25%}} | || Local citizen happiness: {{green|+25%}} | ||
Local freemen hapiness: {{green|+25%}} | Local freemen hapiness: {{green|+25%}} | ||
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Local output modifier: {{red|-75%}} | Local output modifier: {{red|-75%}} | ||
|| '' | || '' 通过减轻该省人口的税收和劳动义务,我们肯定会提高他们的满意度。'' | ||
|| | || | ||
* *1 * the local province autonomy | * *1 * the local province autonomy | ||
* +5 | * +5 如果总督有特质 Submissive | ||
* +3 | * +3 如果总督有特质 Generous | ||
* +3 | * +3 如果总督有特质 Kindly | ||
|- | |- | ||
| [[File:Civilization_effort.png]] | | [[File:Civilization_effort.png]] | ||
|| Civilization Effort | || {{Ruby|文明开化|Civilization Effort}} | ||
|| Local monthly civilisation: {{green|+5%}} | || Local monthly civilisation: {{green|+5%}} | ||
Each month has a chance to fire one of these effects: | Each month has a chance to fire one of these effects: | ||
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* Downgrade or remove a Barbarian Stronghold in adjacent cities | * Downgrade or remove a Barbarian Stronghold in adjacent cities | ||
* Promote a Tribesmen Pop to either Freeman or Slave. | * Promote a Tribesmen Pop to either Freeman or Slave. | ||
|| '' | || '' 通过着眼于基础设施、文化传播和学习,我们可以启蒙这个省份内的人们。'' | ||
|| | || | ||
* +10 | * +10 如果总督有特质 Intelligent | ||
* +10 | * +10 如果总督有特质 Polymath | ||
* +20 if any neighbour province's city has the modifier ''Minor Barbarian Stronghold'', ''Barbarian Stronghold'', or ''Major Barbarian Activity'' | * +20 if any neighbour province's city has the modifier ''Minor Barbarian Stronghold'', ''Barbarian Stronghold'', or ''Major Barbarian Activity'' | ||
* -30 if the realm has a centralization <= 50 (Tribes only) | * -30 if the realm has a centralization <= 50 (Tribes only) | ||
|} | |} | ||
== 参考资料 == | == 参考资料 == |
2019年5月20日 (一) 03:28的版本
All cities are group into provinces. Each province in the same region is governed by the same governor.
Every governor will when he is assigned to a region, selects a policy he wants to pursue for his reign. The policy picked depend on the personality of the governor, but also on the setup of the province. Not all policies are necessarily beneficial to you as a player, so you can always overrule what policy the governor should have, but that comes at a cost in loyalty of the governor.
You can of course change policy as many times as you want in a province, as long as the governor is loyal enough before changing it, but a disloyal governor will change it to benefit himself.
总督政策
Each governor policy currently available is listed as follow.
If the province belongs to the Capital Region, then the Governor is the Ruler.
游戏内图标 | 政策 | 效果 | 描述 | 几率 |
---|---|---|---|---|
File:Acquisition of wealth.png | Monthly local governor wage: +20%
Local tax modifier: +10% Local commerce modifier: +10% |
这项政策将以省收入为代价,增加省份管理者的个人财富。一些恶毒的人物只对中饱私囊感兴趣。 |
| |
File:Religious conversion.png | Local unrest: +1
Gives monthly chance of converting 1 pop to the state religion, depending on the governor Zeal |
激活时,这项政策会增加省份的不满。 每个月都有机会让非国教人口皈依你的国教。 同样的,总督的热枕会增加皈依几率。 值得注意的是;总督皈依的人口的数量越多,他们获得是声誉也就越多。 为获得最佳结果,最好让政策持续激活一段时间。 通常情况下,检查一个省是否仍然可以利用这一政策是有必要的。 |
| |
File:Cultural assimilation.png | Local unrest: +1
Gives monthly chance of converting 1 pop to the state culture, depending on the governor Finesse |
该政策将使该省份中非国家主流文化人口每月都有几率转变为主流文化,同时提高省份叛乱度。你总督的智略将会提高同化几率。 |
| |
File:Bleed them dry.png | Local population growth: -5%
Local unrest: +2 Local tax modifier: +30% Local commerce modifier: +30% |
这项政策能大幅提高省份收入,但是会导致民众时不时迁离该省,同时也会发生人口负增长。 |
| |
File:Borderlands.png | Local manpower modifier: +25%
Local fort defense: +20% |
这项政策鼓励重视堡垒和防御。 |
| |
File:Encourage trade.png | Local commerce modifier: +10%
Local trade routes: +1 |
这项政策鼓励外国商人在该区域行商,能增加贸易收入和贸易路线数量。但当地人可能会因此不快。 |
| |
File:Social mobility.png | Local citizen output: -20%
Each month, gives a random chance for a pop to upgrade or downgrade their type. |
这项政策每月给人民提供阶级流动机会,旨在使公民、自由民和奴隶之间保持人口平衡。 |
| |
File:Local autonomy.png | Local citizen happiness: +25%
Local freemen hapiness: +25% Local tribesmen happiness: +25% Local slaves happiness: +25% Local output modifier: -75% |
通过减轻该省人口的税收和劳动义务,我们肯定会提高他们的满意度。 |
| |
File:Civilization effort.png | Local monthly civilisation: +5%
Each month has a chance to fire one of these effects:
|
通过着眼于基础设施、文化传播和学习,我们可以启蒙这个省份内的人们。 |
|
参考资料