条约

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自由之民讨论 | 贡献2019年5月21日 (二) 15:06的版本 (自由之民移动页面军事同盟条约:同步)


Alliances are military relationships between two countries promising to aid each other in cases of war. Alliances take up 1 diplomatic relation. Alliances can only exist between countries of the same rank. Great Powers can never have any allies at all (instead they will have to defend themselves and rely on guarantees or subject relationships to protect others).

When your country changes rank through acquiring more cities, all existing alliances will be transformed into guarantees (there will also be a confirmation dialogue if demanding land in peace would result in a rank change).

When an alliance is broken, it will give a casus belli to the the side being left against the country, who breaks it.

防御联盟

Defensive leagues are purely defensive alliances formed by a city state or minor power. The country forming the defensive league is the leader, which can invite any city state or minor power in their defensive league.

Diplomatic mapmode showing Taulantia in Epirus' Defensive League

召唤盟友

In Imperator you are not able to refuse a call to arms from an attacked ally. If you want the aid of another power you need to be ready to join their wars. You are however under no obligation to join the war efforts.

保障独立

Guarantees are a relationship through which a powerful country can guarantee the independence of a weaker one. Guarantees take up 1 diplomatic relation. If a guaranteed nation is attacked a call to arms will be issued to the guaranteeing nations. War leadership will transfer from a guaranteed country when its strongest (most populous) protector is called. Once war leadership has transferred, the new warleader can call in their subjects and allies.


参考资料


国内政策 国家属性人物内战文化政府传承法律国家理念职位叛乱宗教科技
经济政策 建筑经济食物奇观人口贸易商品
省份 区域省份领土殖民地产
军事 军事传统陆军陆军单位陆战海军围城海战
对外政策 条约战争宣战理由宣称外交附属国蛮族
脚本 事件决议使命
其他 成就对手国家游戏配置